@maka/maka-cli 5.1.29 → 5.1.30

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Files changed (160) hide show
  1. package/bundle/typescript/package.json +1 -1
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +12 -6
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +1 -1
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +1 -1
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +1 -2
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +2 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -1
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +1 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +1 -0
  10. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -1
  11. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +1 -2
  12. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +3 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
  14. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +1 -2
  15. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +1 -0
  16. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -1
  17. package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +1 -2
  18. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +2 -1
  19. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  20. package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +3 -11
  21. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +5 -32
  22. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
  23. package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +1 -2
  24. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +1 -0
  25. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
  26. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +1 -2
  27. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +1 -0
  28. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
  29. package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +1 -2
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js +1 -0
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js.map +1 -1
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +1 -2
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +1 -0
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +3 -4
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +1 -2
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js +1 -0
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js.map +1 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +1 -2
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +1 -0
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +1 -2
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +1 -0
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
  46. package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.d.ts +9 -0
  47. package/bundle/typescript/src/commands/game/sideQuest/factories/{commandF.js → command-factory.js} +1 -1
  48. package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.js.map +1 -0
  49. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.d.ts +5 -0
  50. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +24 -0
  51. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -0
  52. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.d.ts +9 -0
  53. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js +33 -0
  54. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js.map +1 -0
  55. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.d.ts +6 -0
  56. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js +24 -0
  57. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js.map +1 -0
  58. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.d.ts +6 -0
  59. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js +19 -0
  60. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js.map +1 -0
  61. package/bundle/typescript/src/commands/game/sideQuest/factories/{sceneSynthesizer.d.ts → scene-factory.d.ts} +2 -2
  62. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +116 -0
  63. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -0
  64. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +7 -5
  65. package/bundle/typescript/src/commands/game/sideQuest/game.js +38 -10
  66. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
  67. package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +7 -3
  68. package/bundle/typescript/src/commands/game/sideQuest/models/door.js +1 -2
  69. package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -1
  70. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +1 -1
  71. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +1 -1
  72. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -1
  73. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +25 -4
  74. package/bundle/typescript/src/commands/game/sideQuest/models/item.js +27 -13
  75. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +15 -14
  77. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +36 -36
  78. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  79. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +16 -4
  80. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +84 -56
  81. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +11 -2
  83. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +2 -2
  84. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  85. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +29 -6
  86. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +78 -6
  87. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +25 -17
  89. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +76 -68
  90. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +55 -108
  92. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +131 -151
  93. package/bundle/typescript/src/commands/game/sideQuest/types/enums.d.ts +13 -7
  94. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js +12 -6
  95. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js.map +1 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/types/{types.d.ts → player-equipment.d.ts} +8 -10
  97. package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js +2 -0
  98. package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js.map +1 -0
  99. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.d.ts +6 -0
  100. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js +2 -0
  101. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js.map +1 -0
  102. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +22 -0
  103. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js +2 -0
  104. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js.map +1 -0
  105. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.d.ts +22 -0
  106. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js +2 -0
  107. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js.map +1 -0
  108. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.d.ts +6 -0
  109. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js +2 -0
  110. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js.map +1 -0
  111. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +6 -0
  112. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js +2 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js.map +1 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +11 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js +2 -0
  116. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js.map +1 -0
  117. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +16 -0
  118. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js +2 -0
  119. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js.map +1 -0
  120. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +16 -0
  121. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js +2 -0
  122. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js.map +1 -0
  123. package/bundle/typescript/src/commands/game/sideQuest/types/{abstracts.d.ts → shared/abstracts.d.ts} +12 -9
  124. package/bundle/typescript/src/commands/game/sideQuest/types/{abstracts.js → shared/abstracts.js} +7 -2
  125. package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js.map +1 -0
  126. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.d.ts +8 -0
  127. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js +10 -0
  128. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js.map +1 -0
  129. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.d.ts +25 -0
  130. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js +27 -0
  131. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js.map +1 -0
  132. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +34 -0
  133. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +38 -0
  134. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -0
  135. package/bundle/typescript/src/commands/game/sideQuest/ui.d.ts +6 -2
  136. package/bundle/typescript/src/commands/game/sideQuest/ui.js +47 -25
  137. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.d.ts +4 -2
  139. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js +8 -4
  140. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js.map +1 -1
  141. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +19 -12
  142. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  143. package/bundle/typescript/src/tools/https/https.class.d.ts +1 -0
  144. package/bundle/typescript/src/tools/https/https.class.js +49 -1
  145. package/bundle/typescript/src/tools/https/https.class.js.map +1 -1
  146. package/package.json +1 -1
  147. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.d.ts +0 -10
  148. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.js.map +0 -1
  149. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.d.ts +0 -6
  150. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js +0 -18
  151. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js +0 -77
  153. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene3.json +0 -380
  155. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.d.ts +0 -197
  157. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.js +0 -2
  158. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.js.map +0 -1
  159. package/bundle/typescript/src/commands/game/sideQuest/types/types.js +0 -2
  160. package/bundle/typescript/src/commands/game/sideQuest/types/types.js.map +0 -1
@@ -1,19 +1,20 @@
1
- import { Room } from './room.js';
2
1
  import { Player } from './player.js';
3
- import { IPlayerConstructorConfig, IRooms } from '../types/interfaces.js';
2
+ import { Scene } from './scene.js';
3
+ import { IPlayerConstructorConfig } from '../models/player.js';
4
+ export interface INPCConstructorConfig {
5
+ dialog: string[];
6
+ description: string;
7
+ playerConstructorConfig: IPlayerConstructorConfig;
8
+ }
4
9
  export declare class NPC extends Player {
5
- readonly _name: string;
6
10
  private _dialogue;
7
- private _image;
8
- private rooms;
9
- private scene;
10
- constructor(name: string, dialogue: string[], rooms: IRooms, config: IPlayerConstructorConfig);
11
- get name(): string;
12
- hear(actor: Player, message: string): void;
13
- respondTo(actor: Player, message: string): Promise<void>;
11
+ private _description;
12
+ private _scene;
13
+ constructor(npcConfig: INPCConstructorConfig);
14
+ set scene(scene: Scene);
15
+ get description(): string;
16
+ hear(actor: Player, message: string): Promise<void>;
17
+ see(actor: Player, verb: string, details?: string): Promise<void>;
14
18
  speak(): string;
15
- autonomousMove(possibleRooms: Room[]): void;
16
- moveTo(direction: string): void;
17
- get image(): string;
18
- set image(asciiArtImage: string);
19
+ respondTo(actor: Player, message: string): Promise<void>;
19
20
  }
@@ -1,26 +1,34 @@
1
1
  import { Player } from './player.js';
2
- import { GoCommand } from '../commands/go.js';
3
2
  import { HTTPS } from '../../../../tools/https/https.class.js';
4
3
  export class NPC extends Player {
5
- _name;
6
4
  _dialogue;
7
- _image;
8
- rooms;
9
- scene;
10
- constructor(name, dialogue, rooms, config) {
11
- super(config);
12
- this._name = name;
13
- this._dialogue = dialogue;
14
- this.rooms = rooms;
5
+ _description;
6
+ _scene;
7
+ constructor(npcConfig) {
8
+ super(npcConfig.playerConstructorConfig);
9
+ this._dialogue = npcConfig.dialog;
10
+ this._description = npcConfig.description;
15
11
  }
16
- get name() {
17
- return this._name;
12
+ set scene(scene) {
13
+ this._scene = scene;
18
14
  }
19
- hear(actor, message) {
15
+ get description() {
16
+ return this._description;
17
+ }
18
+ async hear(actor, message) {
20
19
  if (actor === this)
21
20
  return;
22
21
  this.logger.write(`${this.name} received from ${actor.name}: "${message}"`);
23
- this.respondTo(actor, message);
22
+ await this.respondTo(actor, message);
23
+ }
24
+ async see(actor, verb, details) {
25
+ if (actor !== this) {
26
+ this.logger.write(`${this.name} sees ${actor.name} ${verb} ${details}`);
27
+ await this.respondTo(actor, `${actor.name} ${verb} ${details}`);
28
+ }
29
+ }
30
+ speak() {
31
+ return this._dialogue[Math.floor(Math.random() * this._dialogue.length)];
24
32
  }
25
33
  async respondTo(actor, message) {
26
34
  this.logger.write('Attempting to respond');
@@ -49,6 +57,16 @@ export class NPC extends Player {
49
57
  const npcInventoryDesc = npcItems.length > 0
50
58
  ? `This NPC is carrying: ${npcItems.map(item => item.name).join(', ')}.`
51
59
  : `This NPC is not visibly carrying anything.`;
60
+ // Owned Rooms
61
+ const ownedRooms = this._scene?.getOwnedRoomsBy?.(this.name) ?? [];
62
+ const ownedRoomsDesc = ownedRooms.length > 0
63
+ ? `They own the following rooms: ${ownedRooms.map(r => `"${r.name}"`).join(', ')}.`
64
+ : `They do not appear to own any rooms.`;
65
+ // Owned Items
66
+ const ownedItems = this._scene?.getOwnedItemsBy?.(this.name) ?? [];
67
+ const ownedItemsDesc = ownedItems.length > 0
68
+ ? `They own the following items: ${ownedItems.map(i => `"${i.name}"`).join(', ')}.`
69
+ : `They do not appear to own any items.`;
52
70
  // Build final GPT prompt
53
71
  const prompt = `
54
72
  You are an NPC named ${this.name} in a gritty cyberpunk text adventure game.
@@ -60,7 +78,11 @@ You are an NPC named ${this.name} in a gritty cyberpunk text adventure game.
60
78
  ${lifestyleSummary}
61
79
  ${npcInventoryDesc}
62
80
 
81
+ ${ownedRoomsDesc}
82
+ ${ownedItemsDesc}
83
+
63
84
  Stay in character. Respond naturally based on your surroundings, personality, and the player’s message.
85
+ Any exposition should be in 3rd person.
64
86
 
65
87
  Player: ${message}
66
88
  ${this.name}:
@@ -83,27 +105,5 @@ Player: ${message}
83
105
  actor.hear(this, this.speak());
84
106
  }
85
107
  }
86
- speak() {
87
- return this._dialogue[Math.floor(Math.random() * this._dialogue.length)];
88
- }
89
- autonomousMove(possibleRooms) {
90
- const nextRoom = possibleRooms[Math.floor(Math.random() * possibleRooms.length)];
91
- this.moveTo(nextRoom.name);
92
- }
93
- moveTo(direction) {
94
- const context = {
95
- actor: this,
96
- rooms: this.rooms,
97
- scene: this.scene
98
- };
99
- const goCommand = new GoCommand(context);
100
- goCommand.execute([direction]);
101
- }
102
- get image() {
103
- return this._image;
104
- }
105
- set image(asciiArtImage) {
106
- this._image = asciiArtImage;
107
- }
108
108
  }
109
109
  //# sourceMappingURL=npc.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"npc.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/models/npc.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAGrC,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE9C,OAAO,EAAE,KAAK,EAAE,MAAM,wCAAwC,CAAC;AAG/D,MAAM,OAAO,GAAI,SAAQ,MAAM;IACpB,KAAK,CAAS;IACf,SAAS,CAAW;IACpB,MAAM,CAAS;IACf,KAAK,CAAS;IACd,KAAK,CAAQ;IAErB,YAAY,IAAY,EAAE,QAAkB,EAAE,KAAa,EAAE,MAAgC;QAC3F,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,OAAe;QACjC,IAAI,KAAK,KAAK,IAAI;YAAE,OAAO;QAE3B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,KAAK,CAAC,IAAI,MAAM,OAAO,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,SAAS,CAAC,KAAa,EAAE,OAAe;QAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;QAC3C,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YACrC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;YAC/B,OAAO;QACT,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC;YACzD,CAAC,CAAC,yDAAyD,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YAC9F,CAAC,CAAC,gDAAgD,CAAC;QAEnD,mBAAmB;QACnB,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC;QAClC,MAAM,QAAQ,GAAG,2BAA2B,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;QAE/E,8CAA8C;QAC9C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC;YAClD,CAAC,CAAC,qCAAqC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YAClF,CAAC,CAAC,gCAAgC,CAAC;QAEnC,kCAAkC;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,CAAC;QAC1D,MAAM,iBAAiB,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC;YACjD,CAAC,CAAC,8BAA8B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACjF,CAAC,CAAC,yCAAyC,CAAC;QAE5C,gBAAgB;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,CAAC;QACvD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC;YAC5C,CAAC,CAAC,yBAAyB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACxE,CAAC,CAAC,4CAA4C,CAAC;QAE/C,yBAAyB;QACzB,MAAM,MAAM,GAAG;uBACI,IAAI,CAAC,IAAI;;MAE1B,QAAQ;MACR,QAAQ;MACR,iBAAiB;;MAEjB,gBAAgB;MAChB,gBAAgB;;;;UAIZ,OAAO;MACX,IAAI,CAAC,IAAI;CACd,CAAC,IAAI,EAAE,CAAC;QAGL,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,MAAM,KAAK,CAAC,MAAM,CAAC;gBAChC,MAAM;gBACN,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,cAAc;gBACtC,KAAK,EAAE,SAAS;aACjB,CAAC,CAAC;YAEH,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC;gBAClC,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YACzD,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;YAC9E,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACzB,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC1C,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,8BAA8B,GAAG,EAAE,CAAC,CAAC;YACvD,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QACjC,CAAC;IACH,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,cAAc,CAAC,aAAqB;QAClC,MAAM,QAAQ,GAAG,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,MAAM,CAAC,SAAiB;QACtB,MAAM,OAAO,GAAG;YACd,KAAK,EAAE,IAAI;YACX,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK;SAClB,CAAC;QACF,MAAM,SAAS,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACzC,SAAS,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IACjC,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,aAAqB;QAC7B,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;IAC9B,CAAC;CAGF"}
1
+ {"version":3,"file":"npc.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/models/npc.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAIrC,OAAO,EAAE,KAAK,EAAE,MAAM,wCAAwC,CAAC;AAQ/D,MAAM,OAAO,GAAI,SAAQ,MAAM;IACrB,SAAS,CAAW;IACpB,YAAY,CAAS;IACrB,MAAM,CAAQ;IAEtB,YAAY,SAAgC;QAC1C,KAAK,CAAC,SAAS,CAAC,uBAAuB,CAAC,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;QAClC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAI,KAAK,CAAC,KAAY;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,KAAK,CAAC,IAAI,CAAC,KAAa,EAAE,OAAe;QACvC,IAAI,KAAK,KAAK,IAAI;YAAE,OAAO;QAE3B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,KAAK,CAAC,IAAI,MAAM,OAAO,GAAG,CAAC,CAAC;QAC5E,MAAM,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACvC,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,KAAa,EAAE,IAAY,EAAE,OAAgB;QACrD,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,SAAS,KAAK,CAAC,IAAI,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC,CAAC;YACxE,MAAM,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC,CAAC;QAClE,CAAC;IACH,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,KAAK,CAAC,SAAS,CAAC,KAAa,EAAE,OAAe;QAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;QAC3C,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YACrC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;YAC/B,OAAO;QACT,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC;YACzD,CAAC,CAAC,yDAAyD,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YAC9F,CAAC,CAAC,gDAAgD,CAAC;QAEnD,mBAAmB;QACnB,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC;QAClC,MAAM,QAAQ,GAAG,2BAA2B,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;QAE/E,8CAA8C;QAC9C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC;YAClD,CAAC,CAAC,qCAAqC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YAClF,CAAC,CAAC,gCAAgC,CAAC;QAEnC,kCAAkC;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,CAAC;QAC1D,MAAM,iBAAiB,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC;YACjD,CAAC,CAAC,8BAA8B,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACjF,CAAC,CAAC,yCAAyC,CAAC;QAE5C,gBAAgB;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,CAAC;QACvD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC;YAC5C,CAAC,CAAC,yBAAyB,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACxE,CAAC,CAAC,4CAA4C,CAAC;QAE/C,cAAc;QACd,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QACnE,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC;YAC5C,CAAC,CAAC,iCAAiC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACnF,CAAC,CAAC,sCAAsC,CAAC;QAEzC,cAAc;QACd,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QACnE,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC;YAC5C,CAAC,CAAC,iCAAiC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;YACnF,CAAC,CAAC,sCAAsC,CAAC;QAEzC,yBAAyB;QACzB,MAAM,MAAM,GAAG;uBACI,IAAI,CAAC,IAAI;;MAE1B,QAAQ;MACR,QAAQ;MACR,iBAAiB;;MAEjB,gBAAgB;MAChB,gBAAgB;;MAEhB,cAAc;MACd,cAAc;;;;;UAKV,OAAO;MACX,IAAI,CAAC,IAAI;CACd,CAAC,IAAI,EAAE,CAAC;QAGL,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,MAAM,KAAK,CAAC,MAAM,CAAC;gBAChC,MAAM;gBACN,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,cAAc;gBACtC,KAAK,EAAE,SAAS;aACjB,CAAC,CAAC;YAEH,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC;gBAClC,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YACzD,CAAC;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;YAC9E,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACzB,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC1C,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,8BAA8B,GAAG,EAAE,CAAC,CAAC;YACvD,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QACjC,CAAC;IACH,CAAC;CAEF"}
@@ -1,11 +1,16 @@
1
- import { PlayerEquipment } from '../types/types.js';
2
- import { IPlayer, IPlayerConstructorConfig, LifestyleChoices } from '../types/interfaces.js';
1
+ import { PlayerEquipment } from '../types/player-equipment.js';
2
+ import { LifestyleChoices } from '../types/seed/lifestyle-seed.js';
3
3
  import { Logger } from '../utilities/logger.js';
4
4
  import { Room } from './room.js';
5
5
  import { Item } from './item.js';
6
6
  import { Inventory } from './inventory.js';
7
- import { AbstractPlayer } from '../types/abstracts.js';
8
- export declare class Player extends AbstractPlayer implements IPlayer {
7
+ import { AbstractPlayer } from '../types/shared/abstracts.js';
8
+ export interface IPlayerConstructorConfig {
9
+ playerName: string;
10
+ startLocation: Room;
11
+ lifestyleChoices?: LifestyleChoices;
12
+ }
13
+ export declare class Player extends AbstractPlayer {
9
14
  readonly _playerName: string;
10
15
  protected _currentLocation: Room;
11
16
  protected _inventory: Inventory;
@@ -32,6 +37,13 @@ export declare class Player extends AbstractPlayer implements IPlayer {
32
37
  private canEquip;
33
38
  private unequipBySlot;
34
39
  hear(actor: Player, message: string): void;
40
+ see(actor: Player, verb: string, details?: string): void;
41
+ performAction(verb: string, details?: string): void;
42
+ readonly _onSeenAction: ({ actor, verb, details }: {
43
+ actor: Player;
44
+ verb: string;
45
+ details?: string;
46
+ }) => void;
35
47
  enterRoom(room: Room): void;
36
48
  leaveRoom(): void;
37
49
  get lifestyleChoices(): LifestyleChoices;
@@ -1,9 +1,7 @@
1
- import { camelCase } from 'change-case';
2
- import { Category } from '../types/enums.js';
1
+ import { Category } from '../types/shared/item-enum.js';
3
2
  import { Logger } from '../utilities/logger.js';
4
- import { Room } from './room.js';
5
3
  import { Inventory } from './inventory.js';
6
- import { AbstractPlayer } from '../types/abstracts.js';
4
+ import { AbstractPlayer } from '../types/shared/abstracts.js';
7
5
  export class Player extends AbstractPlayer {
8
6
  _playerName;
9
7
  _currentLocation;
@@ -16,16 +14,11 @@ export class Player extends AbstractPlayer {
16
14
  constructor(config) {
17
15
  super();
18
16
  this._playerName = config.playerName;
19
- this._currentLocation = config.startLocation || new Room({ name: 'Nexus', description: 'A featureless room', roomType: 'void' });
17
+ this._currentLocation = config.startLocation;
20
18
  this._inventory = new Inventory();
21
19
  this.logger = Logger.getInstance();
22
20
  this._lifestyleChoices = config.lifestyleChoices ?? [];
23
- if (config?.inventoryItems) {
24
- for (const item of config.inventoryItems) {
25
- this._inventory.addItem(item);
26
- }
27
- }
28
- this._equipment = config?.initialEquipment || {
21
+ this._equipment = {
29
22
  head: null, torso: null, legs: null, feet: null,
30
23
  arms: null, gloves: null, leftHand: null, rightHand: null
31
24
  };
@@ -96,80 +89,115 @@ export class Player extends AbstractPlayer {
96
89
  if (!this.canEquip(item)) {
97
90
  return `You can't equip ${item.name}.`;
98
91
  }
99
- const slot = this.determineEquipmentSlot(item.category);
100
- if (!slot) {
92
+ const slotInfo = this.determineEquipmentSlot(item.category);
93
+ if (!slotInfo) {
101
94
  return `${item.name} doesn't fit any known equipment slot.`;
102
95
  }
103
- if (this.equipment[slot]) {
104
- return `You are already wearing something on your ${slot}. You must unequip it first.`;
96
+ const { group, slot } = slotInfo;
97
+ const groupRef = this._equipment[group];
98
+ if (!groupRef) {
99
+ return `You have no ${group} equipment group initialized.`;
100
+ }
101
+ if (groupRef[slot]) {
102
+ return `You already have something equipped in your ${group}.${slot} slot.`;
105
103
  }
106
- this.equipment[slot] = item;
104
+ groupRef[slot] = item;
107
105
  this.removeInventory(item);
108
- return `You equipped ${item.name}.`;
106
+ return `You equipped ${item.name} in your ${group}.${slot} slot.`;
109
107
  }
110
108
  unequip(input) {
111
- let slot = input;
112
- if (!this.equipment[camelCase(slot)]) {
113
- slot = this.determineEquipmentSlot(input);
114
- if (!slot)
115
- return `Invalid category or slot: ${input}.`;
109
+ const slotInfo = this.determineEquipmentSlot(input);
110
+ if (slotInfo) {
111
+ const { group, slot } = slotInfo;
112
+ return this.unequipBySlot(group, slot);
113
+ }
114
+ // Fallback: try to unequip by item name
115
+ for (const [groupName, group] of Object.entries(this._equipment)) {
116
+ if (!group)
117
+ continue;
118
+ for (const [slotName, equippedItem] of Object.entries(group)) {
119
+ if (equippedItem?.name.toLowerCase() === input.toLowerCase()) {
120
+ return this.unequipBySlot(groupName, slotName);
121
+ }
122
+ }
116
123
  }
117
- return this.unequipBySlot(slot);
124
+ return `No equipped item matches "${input}".`;
118
125
  }
119
126
  determineEquipmentSlot(input) {
120
- switch (input.toLowerCase()) {
121
- case Category.Weapon.toLowerCase(): return 'rightHand';
122
- case Category.Shield.toLowerCase(): return 'leftHand';
123
- case Category.Gloves.toLowerCase(): return 'gloves';
127
+ const normalized = input.toLowerCase();
128
+ switch (normalized) {
129
+ // HEAD
124
130
  case Category.Helmet.toLowerCase():
125
- case Category.Hat.toLowerCase(): return 'head';
126
- case Category.Boots.toLowerCase(): return 'feet';
127
- case Category.LegArmor.toLowerCase(): return 'legs';
128
- case Category.ArmArmor.toLowerCase(): return 'arms';
129
- case Category.BodyArmor.toLowerCase(): return 'torso';
130
- case 'weapon': return 'rightHand';
131
- case 'shield': return 'leftHand';
132
- case 'helmet':
133
- case 'hat': return 'head';
134
- case 'boots': return 'feet';
135
- case 'gloves': return 'gloves';
136
- case 'leg armor':
137
- case 'legarmor': return 'legs';
138
- case 'arm armor':
139
- case 'armarmor': return 'arms';
140
- case 'body armor':
141
- case 'bodyarmor':
142
- case 'torso': return 'torso';
143
- default: return null;
131
+ case Category.Hat.toLowerCase():
132
+ return { group: 'head', slot: 'skull' };
133
+ case 'glasses':
134
+ case 'goggles':
135
+ return { group: 'head', slot: 'eyes' };
136
+ case 'earpiece':
137
+ return { group: 'head', slot: 'ears' };
138
+ // TORSO
139
+ case Category.BodyArmor.toLowerCase(): return { group: 'torso', slot: 'bandolier' };
140
+ case 'backpack': return { group: 'torso', slot: 'backpack' };
141
+ // LEGS
142
+ case Category.LegArmor.toLowerCase(): return { group: 'legs', slot: 'leftThigh' };
143
+ // FEET
144
+ case Category.Boots.toLowerCase(): return { group: 'feet', slot: 'leftAnkle' };
145
+ // ARMS
146
+ case Category.ArmArmor.toLowerCase(): return { group: 'arms', slot: 'leftForearm' };
147
+ // GLOVES
148
+ case Category.Gloves.toLowerCase(): return { group: 'gloves', slot: 'leftWrist' };
149
+ // HANDS
150
+ case Category.Weapon.toLowerCase(): return { group: 'rightHand', slot: 'ring' };
151
+ case Category.Shield.toLowerCase(): return { group: 'leftHand', slot: 'ring' };
152
+ default:
153
+ return null;
144
154
  }
145
155
  }
146
156
  canEquip(item) {
147
157
  return Object.values(Category).includes(item.category);
148
158
  }
149
- unequipBySlot(slot) {
150
- const itemToUnequip = this.equipment[slot];
159
+ unequipBySlot(group, slot) {
160
+ const groupRef = this._equipment[group];
161
+ if (!groupRef) {
162
+ return `You don't have any equipment group for ${group}.`;
163
+ }
164
+ const itemToUnequip = groupRef[slot];
151
165
  if (!itemToUnequip) {
152
- return `You don't have anything equipped in the ${slot} slot.`;
166
+ return `Nothing is equipped in the ${group}.${slot} slot.`;
153
167
  }
154
168
  this.addInventory(itemToUnequip);
155
- this.equipment[slot] = null;
156
- return `You unequipped ${itemToUnequip.name}.`;
169
+ groupRef[slot] = null;
170
+ return `You unequipped ${itemToUnequip.name} from your ${group}.${slot} slot.`;
157
171
  }
158
172
  hear(actor, message) {
159
173
  if (actor !== this) {
160
174
  this.logger.write(`${this.name} heard ${actor.name} say: ${message}`);
161
- this.logger.log(message);
175
+ this.logger.logWithColor(message, 'green');
162
176
  }
163
177
  }
178
+ see(actor, verb, details) {
179
+ if (actor !== this) {
180
+ this.logger.write(`You see ${actor.name} ${verb} ${details}`);
181
+ this.logger.logWithColor(`${actor.name} ${verb} ${details}`, 'cyan');
182
+ }
183
+ }
184
+ performAction(verb, details) {
185
+ const message = `${this.name} performs '${verb}'${details ? `: ${details}` : ''}`;
186
+ this.logger.write(message);
187
+ this.emit('action', { actor: this, verb, details });
188
+ }
189
+ _onSeenAction = ({ actor, verb, details }) => {
190
+ this.see(actor, verb, details);
191
+ };
164
192
  enterRoom(room) {
193
+ room.addActor(this);
165
194
  this._currentLocation = room;
166
- room.on('speak', this.hear.bind(this));
167
- this.logger.write(`${this.name} is now listening in room ${room.name}`);
195
+ this.logger.write(`${this.name} is now listening and observing in ${room.name}`);
168
196
  }
169
197
  leaveRoom() {
170
198
  if (this._currentLocation) {
171
- this._currentLocation.off('speak', this.hear.bind(this));
172
- this.logger.write(`${this.name} is no longer listening in ${this._currentLocation.name}`);
199
+ this._currentLocation.removeActor(this);
200
+ this.logger.write(`${this.name} has left ${this._currentLocation.name}`);
173
201
  }
174
202
  }
175
203
  get lifestyleChoices() {
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"player.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/models/player.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAIhD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAU9D,MAAM,OAAO,MAAO,SAAQ,cAAc;IAC/B,WAAW,CAAS;IACnB,gBAAgB,CAAO;IACvB,UAAU,CAAY;IACtB,UAAU,CAAkB;IAC5B,kBAAkB,GAAG,EAAE,CAAC;IACxB,iBAAiB,GAAqB,EAAE,CAAC;IACzC,MAAM,CAAS;IAEjB,SAAS,GAAW,CAAC,CAAC,CAAC,yBAAyB;IAExD,YAAY,MAAgC;QAC1C,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,EAAE,CAAC;QAClC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,GAAG,MAAM,CAAC,gBAAgB,IAAI,EAAE,CAAC;QAGvD,IAAI,CAAC,UAAU,GAAG;YAChB,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI;YAC/C,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI;SAC1D,CAAC;IACJ,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAI,eAAe;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAED,IAAI,eAAe,CAAC,IAAU;QAC5B,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACvB,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,IAAI,SAAS,CAAC,YAA6B;QACzC,IAAI,CAAC,UAAU,GAAG,YAAY,CAAC;IACjC,CAAC;IAED,IAAI,iBAAiB;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACjC,CAAC;IAED,IAAI,iBAAiB,CAAC,MAAc;QAClC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,KAAK,CAAC,uCAAuC,CAAC,CAAC;QACzD,CAAC;IACH,CAAC;IAED,IAAI,aAAa;QACf,IAAI,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;QAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACnC,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,YAAY,EAAE,CAAC;gBACjB,WAAW,IAAI,YAAY,CAAC,MAAM,CAAC;YACrC,CAAC;QACH,CAAC;QACD,OAAO,WAAW,CAAC;IACrB,CAAC;IAED,YAAY,CAAC,IAAU;QACrB,IAAI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC9D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,uDAAuD,CAAC,CAAC;YAC3E,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;QACrE,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,IAAI,CAAC,IAAI,yBAAyB,CAAC,CAAC;IACjE,CAAC;IAED,eAAe,CAAC,IAAU;QACxB,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,IAAI,CAAC,IAAI,2BAA2B,CAAC,CAAC;YACnE,OAAO,IAAI,CAAC;QACd,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,oBAAoB,IAAI,CAAC,IAAI,2BAA2B,CAAC,CAAC;QAC5E,OAAO,KAAK,CAAC;IACf,CAAC;IAED,KAAK,CAAC,IAAU;QACd,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACxC,OAAO,kBAAkB,IAAI,CAAC,IAAI,qBAAqB,CAAC;QAC1D,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;YACzB,OAAO,mBAAmB,IAAI,CAAC,IAAI,GAAG,CAAC;QACzC,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAO,GAAG,IAAI,CAAC,IAAI,wCAAwC,CAAC;QAC9D,CAAC;QAED,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,QAAQ,CAAC;QACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAO,eAAe,KAAK,+BAA+B,CAAC;QAC7D,CAAC;QAED,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;YACnB,OAAO,+CAA+C,KAAK,IAAI,IAAI,QAAQ,CAAC;QAC9E,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3B,OAAO,gBAAgB,IAAI,CAAC,IAAI,YAAY,KAAK,IAAI,IAAI,QAAQ,CAAC;IACpE,CAAC;IAGD,OAAO,CAAC,KAAa;QACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QACpD,IAAI,QAAQ,EAAE,CAAC;YACb,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,QAAQ,CAAC;YACjC,OAAO,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACzC,CAAC;QAED,wCAAwC;QACxC,KAAK,MAAM,CAAC,SAAS,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;YACjE,IAAI,CAAC,KAAK;gBAAE,SAAS;YAErB,KAAK,MAAM,CAAC,QAAQ,EAAE,YAAY,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC7D,IAAI,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;oBAC7D,OAAO,IAAI,CAAC,aAAa,CAAC,SAAkC,EAAE,QAAQ,CAAC,CAAC;gBAC1E,CAAC;YACH,CAAC;QACH,CAAC;QAED,OAAO,6BAA6B,KAAK,IAAI,CAAC;IAChD,CAAC;IAEO,sBAAsB,CAAC,KAAa;QAC1C,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QAEvC,QAAQ,UAAU,EAAE,CAAC;YACjB,OAAO;YACT,KAAK,QAAQ,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YACnC,KAAK,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE;gBAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;YAC1C,KAAK,SAAS,CAAC;YACf,KAAK,SAAS;gBACZ,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;YACzC,KAAK,UAAU;gBACb,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;YAEvC,QAAQ;YACV,KAAK,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;YACpF,KAAK,UAAU,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;YAE3D,OAAO;YACT,KAAK,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;YAEhF,OAAO;YACT,KAAK,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC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@@ -1,8 +1,17 @@
1
1
  import { Logger } from '../utilities/logger.js';
2
- import { IPuzzleConstructorConfig } from '../types/interfaces.js';
3
2
  import { Item } from './item.js';
4
3
  import { Inventory } from './inventory.js';
5
- import { AbstractPuzzle } from '../types/abstracts.js';
4
+ import { AbstractPuzzle } from '../types/shared/abstracts.js';
5
+ export interface IPuzzleConstructorConfig {
6
+ name: string;
7
+ requiredItem?: Item;
8
+ requiredPhrase?: string;
9
+ riddle?: string;
10
+ rewardItem?: Item;
11
+ successMessage?: string;
12
+ failureMessage?: string;
13
+ hobbyTags?: string[];
14
+ }
6
15
  export declare class Puzzle extends AbstractPuzzle {
7
16
  protected logger: Logger;
8
17
  protected solved: boolean;
@@ -1,5 +1,5 @@
1
1
  import { Logger } from '../utilities/logger.js';
2
- import { AbstractPuzzle } from '../types/abstracts.js';
2
+ import { AbstractPuzzle } from '../types/shared/abstracts.js';
3
3
  export class Puzzle extends AbstractPuzzle {
4
4
  logger = Logger.getInstance();
5
5
  solved = false;
@@ -24,7 +24,7 @@ export class Puzzle extends AbstractPuzzle {
24
24
  this.rewardItem = config.rewardItem;
25
25
  }
26
26
  else {
27
- throw new Error(`No reward item defined for puzzle ${this.riddle}`);
27
+ throw new Error(`No reward item defined for puzzle ${this.name}`);
28
28
  }
29
29
  }
30
30
  isSolved() {
@@ -1 +1 @@
1
- {"version":3,"file":"puzzle.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/models/puzzle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAKhD,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAEvD,MAAM,OAAO,MAAO,SAAQ,cAAc;IAC9B,MAAM,GAAW,MAAM,CAAC,WAAW,EAAE,CAAC;IACtC,MAAM,GAAG,KAAK,CAAC;IAElB,IAAI,CAAS;IACb,YAAY,CAAQ;IACpB,cAAc,CAAU;IACxB,MAAM,CAAU;IAChB,UAAU,CAAO;IACjB,cAAc,CAAS;IACvB,cAAc,CAAS;IACvB,SAAS,CAAY;IAE5B,YAAY,MAAgC;QAC1C,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;QACxB,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;QACxC,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAC5C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,IAAI,wBAAwB,CAAC;QACxE,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,IAAI,8EAA8E,CAAC;QAC9H,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC;QAGxC,IAAI,MAAM,CAAC,UAAU,EAAE,CAAC;YACtB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QACtC,CAAC;aAAM,CAAC;YACN,MAAM,IAAI,KAAK,CAAC,qCAAqC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QACtE,CAAC;IACH,CAAC;IAED,QAAQ;QACN,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,eAAe,CAAC,eAA0B;QACxC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACtB,OAAO,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzD,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,qBAAqB,CAAC,WAAmB;QACvC,OAAO,IAAI,CAAC,cAAc,KAAK,WAAW,CAAC;IAC7C,CAAC;IAED,KAAK,CAAC,cAAsB,EAAE,eAA0B;QACtD,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,sDAAsD,CAAC,CAAC;YAC1E,OAAO;gBACL,OAAO,EAAE,KAAK;gBACd,OAAO,EAAE,sCAAsC;aAChD,CAAC;QACJ,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,EAAE,CAAC;YACxF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,oCAAoC,CAAC,CAAC;YACxD,OAAO;gBACL,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,IAAI,CAAC,cAAc;aAC7B,CAAC;QACJ,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,wDAAwD,CAAC,CAAC;YAC5E,OAAO;gBACL,OAAO,EAAE,KAAK;gBACd,OAAO,EAAE,IAAI,CAAC,cAAc;aAC7B,CAAC;QACJ,CAAC;IACH,CAAC;CACF"}
1
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@@ -1,15 +1,34 @@
1
- import { Direction } from '../types/enums.js';
2
- import { IRoomConfig } from '../types/interfaces.js';
1
+ import { Direction } from '../types/shared/direction-enum.js';
3
2
  import { Item } from './item.js';
4
3
  import { Puzzle } from './puzzle.js';
5
4
  import { Door } from './door.js';
6
5
  import { Inventory } from './inventory.js';
7
6
  import { Player } from './player.js';
8
- import { AbstractRoom } from '../types/abstracts.js';
7
+ import { AbstractRoom } from '../types/shared/abstracts.js';
8
+ export interface IRoomConstructorConfig {
9
+ name: string;
10
+ description: string;
11
+ details?: string;
12
+ roomType: string;
13
+ exits?: Map<Direction, Door | string>;
14
+ inventory?: Inventory;
15
+ puzzle?: Puzzle;
16
+ isStartRoom?: boolean;
17
+ tags?: string[];
18
+ supportedLifestyles?: {
19
+ residenceTypes?: ('Street' | 'Squatter' | 'Low' | 'Middle' | 'High' | 'Luxury')[];
20
+ employmentRoles?: string[];
21
+ habitTags?: string[];
22
+ };
23
+ }
9
24
  export declare class Room extends AbstractRoom {
10
25
  private logger;
26
+ private actors;
27
+ private _owner?;
28
+ private hasAIDescription?;
11
29
  name: string;
12
30
  description: string;
31
+ details?: string;
13
32
  exits: Map<Direction, Door | string>;
14
33
  roomType: string;
15
34
  isStartRoom: boolean;
@@ -17,12 +36,17 @@ export declare class Room extends AbstractRoom {
17
36
  supportedLifestyles?: {
18
37
  residenceTypes?: string[];
19
38
  employmentRoles?: string[];
20
- habitTags?: string[];
21
39
  };
22
40
  governsCurrency: boolean;
23
41
  tags?: string[];
24
42
  private _currencyLedger;
25
- constructor(config: IRoomConfig);
43
+ constructor(config: IRoomConstructorConfig);
44
+ get owner(): string | undefined;
45
+ set owner(owner: string | undefined);
46
+ ensureAIDescription(sceneContext: string): Promise<void>;
47
+ addActor(actor: Player): void;
48
+ removeActor(actor: Player): void;
49
+ getActors(): Player[];
26
50
  say(actor: Player, message: string): void;
27
51
  addExit(direction: Direction, targetRoom: Room, keyItemOrSolution?: string): void;
28
52
  attemptUnlockExit(direction: Direction, itemOrSolution: string): string;
@@ -35,7 +59,6 @@ export declare class Room extends AbstractRoom {
35
59
  findExistingDoor(targetRoom: Room): Door | undefined;
36
60
  supportsResidence(type: string): boolean;
37
61
  supportsEmployment(role: string): boolean;
38
- supportsHabit(habit: string): boolean;
39
62
  depositCurrencyCarrier(player: Player, item: Item): boolean;
40
63
  getPlayerCurrency(player: Player): number;
41
64
  withdrawCurrencyCarrier(player: Player, itemName: string): Item | null;