@maka/maka-cli 5.1.26 → 5.1.28

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Files changed (58) hide show
  1. package/bundle/typescript/package.json +1 -1
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +3 -17
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +1 -1
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +2 -0
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
  8. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.d.ts +2 -4
  9. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js +2 -51
  10. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js.map +1 -1
  11. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js +18 -6
  12. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js.map +1 -1
  13. package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +1 -0
  14. package/bundle/typescript/src/commands/game/sideQuest/models/door.js +3 -2
  15. package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -1
  16. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +5 -4
  17. package/bundle/typescript/src/commands/game/sideQuest/models/item.js +13 -1
  18. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
  19. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +3 -0
  20. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +7 -0
  21. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  22. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +1 -1
  23. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  24. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +4 -2
  25. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +12 -2
  26. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  27. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +2 -2
  28. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +2 -2
  29. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  30. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +1 -0
  31. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +12 -0
  32. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  33. package/bundle/typescript/src/commands/game/sideQuest/scenes/_index.js +1 -0
  34. package/bundle/typescript/src/commands/game/sideQuest/scenes/_index.js.map +1 -0
  35. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +69 -24
  36. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +211 -0
  37. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene3.json +380 -0
  38. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.d.ts +7 -7
  39. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.js +0 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.js.map +1 -1
  41. package/bundle/typescript/src/commands/game/sideQuest/types/enums.d.ts +4 -43
  42. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js +2 -45
  43. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js.map +1 -1
  44. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.d.ts +18 -11
  45. package/bundle/typescript/src/commands/game/sideQuest/ui.js +6 -12
  46. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  47. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +6 -2
  48. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  49. package/package.json +1 -1
  50. package/bundle/typescript/src/commands/game/sideQuest/scenes/items.d.ts +0 -59
  51. package/bundle/typescript/src/commands/game/sideQuest/scenes/items.js +0 -271
  52. package/bundle/typescript/src/commands/game/sideQuest/scenes/items.js.map +0 -1
  53. package/bundle/typescript/src/commands/game/sideQuest/scenes/puzzles.js +0 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/scenes/puzzles.js.map +0 -1
  55. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.d.ts +0 -4
  56. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.js +0 -350
  57. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.js.map +0 -1
  58. /package/bundle/typescript/src/commands/game/sideQuest/scenes/{puzzles.d.ts → _index.d.ts} +0 -0
@@ -0,0 +1,380 @@
1
+ {
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+ "name": "Shadow Grid: Scene 3",
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+ "residenceTiers": [
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+ "Puyallup Squatter Den",
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+ "Downtown Condo",
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+ "Everett Dockyard Loft"
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+ ],
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+ "currency": {
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+ "type": "nuyen",
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+ "carrier": "credstick",
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+ "carrierItemSizes": [
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+ "Small",
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+ "Medium"
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+ ],
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+ "authorityRoomTags": [
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+ "Bank"
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+ ]
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+ },
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+ "rooms": [
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+ {
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+ "name": "Puyallup Squatter Den",
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+ "description": "A burnt-out tenement with boarded windows and jury-rigged electronics.",
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+ "tags": [
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+ "residence"
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+ ],
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+ "supportedLifestyles": {
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+ "residenceTiers": [
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+ "Puyallup Squatter Den"
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+ ]
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+ },
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+ "exits": [
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+ {
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+ "direction": "north",
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+ "targetRoom": "Black Alley"
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+ }
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+ ],
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+ "isStartRoom": true
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+ },
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+ {
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+ "name": "Black Alley",
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+ "description": "A narrow passage where deals go down in the dark.",
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+ "tags": [
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+ "street",
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+ "vice"
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+ ],
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+ "supportedLifestyles": {
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+ "habitTags": [
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+ "Drugs"
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+ ]
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+ },
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+ "exits": [
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+ {
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+ "direction": "south",
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+ "targetRoom": "Puyallup Squatter Den"
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+ },
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+ {
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+ "direction": "east",
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+ "targetRoom": "Junk Market"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Junk Market",
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+ "description": "A tangle of booths, neon lights, and fence deals.",
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+ "tags": [
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+ "market"
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+ ],
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+ "exits": [
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+ {
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+ "direction": "west",
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+ "targetRoom": "Black Alley"
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+ },
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+ {
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+ "direction": "north",
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+ "targetRoom": "Rusted Clinic"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Rusted Clinic",
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+ "description": "A makeshift street doc's office with bloodstains on the gurney.",
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+ "tags": [
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+ "employment"
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+ ],
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+ "supportedLifestyles": {
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+ "employmentRoles": [
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+ "Street Doc"
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+ ]
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+ },
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+ "exits": [
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+ {
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+ "direction": "south",
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+ "targetRoom": "Junk Market"
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+ },
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+ {
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+ "direction": "east",
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+ "targetRoom": "Downtown Gateway"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Downtown Gateway",
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+ "description": "A corporate checkpoint connecting the Barrens to the arcology.",
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+ "tags": [
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+ "checkpoint"
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+ ],
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+ "exits": [
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+ {
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+ "direction": "west",
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+ "targetRoom": "Rusted Clinic"
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+ },
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+ {
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+ "direction": "north",
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+ "targetRoom": "Downtown Condo"
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+ },
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+ {
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+ "direction": "east",
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+ "targetRoom": "Everett Dockyard Loft",
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+ "keyRequired": "Dockyard Key"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Downtown Condo",
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+ "description": "A sleek, minimalist high-rise apartment.",
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+ "tags": [
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+ "residence"
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+ ],
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+ "supportedLifestyles": {
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+ "residenceTiers": [
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+ "Downtown Condo"
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+ ]
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+ },
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+ "exits": [
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+ {
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+ "direction": "south",
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+ "targetRoom": "Downtown Gateway"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Everett Dockyard Loft",
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+ "description": "An open-plan converted warehouse with exposed steel beams and encrypted Matrix ports.",
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+ "tags": [
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+ "residence",
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+ "employment"
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+ ],
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+ "supportedLifestyles": {
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+ "residenceTiers": [
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+ "Everett Dockyard Loft"
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+ ],
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+ "employmentRoles": [
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+ "Decker"
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+ ]
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+ },
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+ "exits": [
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+ {
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+ "direction": "west",
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+ "targetRoom": "Downtown Gateway"
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+ },
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+ {
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+ "direction": "north",
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+ "targetRoom": "Matrix Terminal"
164
+ }
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+ ]
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+ },
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+ {
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+ "name": "Matrix Terminal",
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+ "description": "A glowing pillar of wireless signals and data nodes.",
170
+ "tags": [
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+ "puzzle"
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+ ],
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+ "exits": [
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+ {
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+ "direction": "south",
176
+ "targetRoom": "Everett Dockyard Loft"
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+ },
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+ {
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+ "direction": "north",
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+ "targetRoom": "Ares Data Nexus"
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+ }
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+ ]
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+ },
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+ {
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+ "name": "Ares Data Nexus",
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+ "description": "A cold server vault protected by ICE and steel.",
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+ "tags": [
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+ "bank",
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+ "locked"
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+ ],
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+ "exits": [
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+ {
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+ "direction": "south",
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+ "targetRoom": "Matrix Terminal"
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+ }
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+ ]
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+ }
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+ ],
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+ "npcs": [
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+ {
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+ "name": "Doc Trencher",
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+ "dialogue": [
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+ "I patch you up, no questions asked.",
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+ "Hope you got the creds this time.",
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+ "Some wounds tech can't fix."
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+ ],
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+ "lifestyleChoices": [
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+ {
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+ "type": "employment",
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+ "metadata": {
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+ "jobTitle": "Street Doc"
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+ }
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+ }
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+ ],
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+ "startRoom": "Rusted Clinic"
216
+ },
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+ {
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+ "name": "Nyx",
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+ "dialogue": [
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+ "The grid sings if you know how to listen.",
221
+ "Ares doesn't guard secrets \u2014 it cages them.",
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+ "This world\u2019s written in code, omae."
223
+ ],
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+ "lifestyleChoices": [
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+ {
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+ "type": "residence",
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+ "metadata": {
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+ "lifestyle": "Everett Dockyard Loft"
229
+ }
230
+ },
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+ {
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+ "type": "employment",
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+ "metadata": {
234
+ "jobTitle": "Decker"
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+ }
236
+ },
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+ {
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+ "type": "hobby",
239
+ "metadata": {
240
+ "hobbies": [
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+ "Hacking"
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+ ]
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+ }
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+ }
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+ ],
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+ "startRoom": "Matrix Terminal"
247
+ }
248
+ ],
249
+ "items": [
250
+ {
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+ "name": "Stim Patch",
252
+ "description": "Keeps you moving even with a hole in your gut.",
253
+ "size": "Small",
254
+ "category": "Medical",
255
+ "shape": "Square",
256
+ "color": "White",
257
+ "texture": "Sticky",
258
+ "rating": "Common",
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+ "weight": 0.1,
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+ "room": "Rusted Clinic"
261
+ },
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+ {
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+ "name": "Dockyard Key",
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+ "description": "A chipped brass key with a digital lock override.",
265
+ "size": "Small",
266
+ "category": "Key",
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+ "shape": "Rectangle",
268
+ "color": "Bronze",
269
+ "texture": "Rough",
270
+ "rating": "Rare",
271
+ "weight": 0.1,
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+ "room": "Black Alley"
273
+ },
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+ {
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+ "name": "Credstick: Nyx\u2019s Cache",
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+ "description": "A polished credstick with a spiderweb etching.",
277
+ "size": "Small",
278
+ "category": "CurrencyContainer",
279
+ "shape": "Cylinder",
280
+ "color": "Black",
281
+ "texture": "Glossy",
282
+ "rating": "Common",
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+ "weight": 0.2,
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+ "currencyAmount": 2500,
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+ "room": "Ares Data Nexus"
286
+ },
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+ {
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+ "name": "Encrypted File Shard",
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+ "description": "A glowing crystal with shimmering data inside.",
290
+ "size": "Small",
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+ "category": "Book",
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+ "shape": "Shard",
293
+ "color": "Blue",
294
+ "texture": "Smooth",
295
+ "rating": "Rare",
296
+ "weight": 0.1,
297
+ "room": "Matrix Terminal",
298
+ "details": "Decode to unlock hidden access protocol."
299
+ },
300
+ {
301
+ "name": "Budget Arms C-2",
302
+ "description": "A cheap and dirty pistol. It works, usually.",
303
+ "size": "Small",
304
+ "category": "Weapon",
305
+ "shape": "pistol",
306
+ "color": "gray",
307
+ "texture": "matte",
308
+ "rating": "Common",
309
+ "weight": 1.2,
310
+ "room": "Puyallup Squatter Den"
311
+ },
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+ {
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+ "name": "Secondhand Credstick",
314
+ "description": "Scratched up and half-charged. Holds enough for a meal.",
315
+ "size": "Small",
316
+ "category": "CurrencyContainer",
317
+ "shape": "cylinder",
318
+ "color": "blue",
319
+ "texture": "smooth",
320
+ "rating": "Common",
321
+ "weight": 0.2,
322
+ "currencyAmount": 150,
323
+ "room": "Puyallup Squatter Den"
324
+ },
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+ {
326
+ "name": "Leather Duster",
327
+ "description": "Worn leather jacket with armored lining.",
328
+ "size": "Medium",
329
+ "category": "BodyArmor",
330
+ "shape": "coat",
331
+ "color": "brown",
332
+ "texture": "rough",
333
+ "rating": "Common",
334
+ "weight": 3.0,
335
+ "room": "Puyallup Squatter Den"
336
+ }
337
+ ],
338
+ "puzzles": [
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+ {
340
+ "requiredItem": "Encrypted File Shard",
341
+ "requiredPhrase": "access protocol",
342
+ "riddle": "Invisible but everywhere. Unlock me, and the vault obeys.",
343
+ "successMessage": "A secure handshake pings back: ACCESS GRANTED.",
344
+ "failureMessage": "The protocol rejects your signal. Try again.",
345
+ "hobbyTags": [
346
+ "Hacking"
347
+ ],
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+ "room": "Matrix Terminal",
349
+ "rewardItem": "Credstick: Nyx\u2019s Cache"
350
+ }
351
+ ],
352
+ "player": {
353
+ "startRoom": "Puyallup Squatter Den",
354
+ "lifestyleChoices": [
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+ {
356
+ "type": "residence",
357
+ "metadata": {
358
+ "lifestyle": "Puyallup Squatter Den"
359
+ }
360
+ },
361
+ {
362
+ "type": "employment",
363
+ "metadata": {
364
+ "jobTitle": "Runner"
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+ }
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+ },
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+ {
368
+ "type": "vice",
369
+ "metadata": {
370
+ "addictions": [
371
+ "Stim"
372
+ ],
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+ "habits": [
374
+ "Risk"
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+ ]
376
+ }
377
+ }
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+ ]
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+ }
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+ }
@@ -1,7 +1,7 @@
1
1
  import { EventEmitter } from 'events';
2
2
  import { Room, Player, NPC, Item, Puzzle, Door, Inventory } from '../models/_index';
3
3
  import { IRooms, IPlayer } from './interfaces';
4
- import { Size, Category, Shape, Color, Texture, Rating, Direction, RoomType } from './enums.js';
4
+ import { Size, Category, Rating, Direction } from './enums.js';
5
5
  import { PlayerEquipment } from './types.js';
6
6
  import { Logger } from '../utilities/logger.js';
7
7
  /**
@@ -37,7 +37,7 @@ export declare abstract class AbstractRoom extends EventEmitter {
37
37
  exits: Map<Direction, Door | string>;
38
38
  inventory: Inventory;
39
39
  puzzle?: Puzzle;
40
- roomType: RoomType;
40
+ roomType: string;
41
41
  isStartRoom: boolean;
42
42
  abstract addExit(direction: Direction, targetRoom: Room, keyItemOrSolution?: string): void;
43
43
  abstract attemptUnlockExit(direction: Direction, itemOrSolution: string): string;
@@ -59,7 +59,6 @@ export declare abstract class AbstractDoor {
59
59
  roomB: Room;
60
60
  isLocked: boolean;
61
61
  unlockItemOrSolution?: string;
62
- name: string;
63
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  logger: Logger;
64
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  isLockable: boolean;
65
64
  abstract getOtherSide(currentRoom: Room): Room;
@@ -92,9 +91,9 @@ export declare abstract class AbstractItem {
92
91
  description: string;
93
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  size: Size;
94
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  category: Category;
95
- shape: Shape;
96
- color: Color;
97
- texture: Texture;
94
+ shape: string;
95
+ color: string;
96
+ texture: string;
98
97
  rating: Rating;
99
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  weight: number;
100
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  abstract use(): string;
@@ -133,7 +132,8 @@ export declare abstract class AbstractPlayer implements IPlayer {
133
132
  export declare abstract class AbstractPuzzle {
134
133
  protected logger: Logger;
135
134
  protected solved: boolean;
136
- abstract requiredItem?: string;
135
+ abstract name: string;
136
+ abstract requiredItem?: Item;
137
137
  abstract requiredPhrase?: string;
138
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  abstract riddle?: string;
139
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  abstract rewardItem?: Item;
@@ -33,7 +33,6 @@ export class AbstractDoor {
33
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  roomB; // The other side of the door
34
34
  isLocked;
35
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  unlockItemOrSolution;
36
- name;
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36
  logger;
38
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  isLockable;
39
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"abstracts.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/abstracts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AA6BtC;;;GAGG;AACH,MAAM,OAAgB,aAAa;IACvB,KAAK,CAAS;IACd,MAAM,CAAS;IACf,MAAM,CAAS;IACf,kBAAkB,CAAoB;CAcjD;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAa,SAAQ,YAAY;IAC9C,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,KAAK,CAAgC;IACrC,SAAS,CAAY;IACrB,MAAM,CAAU;IAChB,QAAQ,CAAW;IACnB,WAAW,CAAU;CAW7B;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAY;IAChC,KAAK,CAAO,CAAE,uBAAuB;IACrC,KAAK,CAAO,CAAE,6BAA6B;IAC3C,QAAQ,CAAU;IAClB,oBAAoB,CAAU;IAC9B,IAAI,CAAS;IACb,MAAM,CAAS;IACf,UAAU,CAAU;CAMrB;AAED;;;GAGG;AACH,MAAM,OAAgB,iBAAiB;IAC3B,KAAK,CAAoB;IACzB,MAAM,CAAS;CAS1B;AAED;;;GAGG;AACH,MAAM,OAAgB,YAAY;IACzB,IAAI,CAAS;IACb,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,IAAI,CAAO;IACX,QAAQ,CAAW;IACnB,KAAK,CAAQ;IACb,KAAK,CAAQ;IACb,OAAO,CAAU;IACjB,MAAM,CAAS;IACf,MAAM,CAAS;CAGvB;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACzB,WAAW,CAAS;IACnB,gBAAgB,CAAO;IACvB,UAAU,CAAY;IACtB,UAAU,CAAkB;IAC5B,kBAAkB,CAAS;IAC3B,OAAO,CAAS;CAqB3B;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACxB,MAAM,CAAS;IACf,MAAM,CAAU;CAa3B"}
1
+ {"version":3,"file":"abstracts.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/abstracts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAyBtC;;;GAGG;AACH,MAAM,OAAgB,aAAa;IACvB,KAAK,CAAS;IACd,MAAM,CAAS;IACf,MAAM,CAAS;IACf,kBAAkB,CAAoB;CAcjD;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAa,SAAQ,YAAY;IAC9C,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,KAAK,CAAgC;IACrC,SAAS,CAAY;IACrB,MAAM,CAAU;IAChB,QAAQ,CAAS;IACjB,WAAW,CAAU;CAW7B;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAY;IAChC,KAAK,CAAO,CAAE,uBAAuB;IACrC,KAAK,CAAO,CAAE,6BAA6B;IAC3C,QAAQ,CAAU;IAClB,oBAAoB,CAAU;IAC9B,MAAM,CAAS;IACf,UAAU,CAAU;CAMrB;AAED;;;GAGG;AACH,MAAM,OAAgB,iBAAiB;IAC3B,KAAK,CAAoB;IACzB,MAAM,CAAS;CAS1B;AAED;;;GAGG;AACH,MAAM,OAAgB,YAAY;IACzB,IAAI,CAAS;IACb,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,IAAI,CAAO;IACX,QAAQ,CAAW;IACnB,KAAK,CAAS;IACd,KAAK,CAAS;IACd,OAAO,CAAS;IAChB,MAAM,CAAS;IACf,MAAM,CAAS;CAGvB;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACzB,WAAW,CAAS;IACnB,gBAAgB,CAAO;IACvB,UAAU,CAAY;IACtB,UAAU,CAAkB;IAC5B,kBAAkB,CAAS;IAC3B,OAAO,CAAS;CAqB3B;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACxB,MAAM,CAAS;IACf,MAAM,CAAU;CAc3B"}
@@ -8,7 +8,8 @@ export declare enum Size {
8
8
  export declare enum Rating {
9
9
  Common = "common",
10
10
  Rare = "rare",
11
- Legendary = "legendary"
11
+ Legendary = "legendary",
12
+ MilitaryGrade = "military-grade"
12
13
  }
13
14
  export declare enum Category {
14
15
  Weapon = "weapon",
@@ -24,48 +25,8 @@ export declare enum Category {
24
25
  Book = "book",
25
26
  Cup = "cup",
26
27
  Unknown = "unknown",
27
- CurrencyContainer = "currency container"
28
- }
29
- export declare enum Shape {
30
- Circle = "circle",
31
- Square = "square",
32
- Triangle = "triangle",
33
- Rectangle = "rectangle",
34
- Blade = "blade",
35
- Rifle = "rifle",
36
- Pistol = "pistol"
37
- }
38
- export declare enum Color {
39
- Red = "red",
40
- Blue = "blue",
41
- Green = "green",
42
- Yellow = "yellow",
43
- Orange = "orange",
44
- Purple = "purple",
45
- Grey = "grey",
46
- Brown = "brown",
47
- Gold = "gold",
48
- Black = "black"
49
- }
50
- export declare enum Texture {
51
- Smooth = "smooth",
52
- Rough = "rough",
53
- Bumpy = "bumpy",
54
- Fuzzy = "fuzzy",
55
- Grainy = "grainy",
56
- Metallic = "metallic"
57
- }
58
- export declare enum RoomType {
59
- INSIDE = "inside",
60
- OUTSIDE = "outside",
61
- UNDERGROUND = "underground",
62
- CAVE = "cave",
63
- TOWER = "tower",
64
- FOREST = "forest",
65
- DESERT = "desert",
66
- MOUNTAIN = "mountain",
67
- BEACH = "beach",
68
- SEA = "sea"
28
+ CurrencyContainer = "currency container",
29
+ Medical = "medical"
69
30
  }
70
31
  export declare enum Direction {
71
32
  NORTH = "north",
@@ -11,6 +11,7 @@ export var Rating;
11
11
  Rating["Common"] = "common";
12
12
  Rating["Rare"] = "rare";
13
13
  Rating["Legendary"] = "legendary";
14
+ Rating["MilitaryGrade"] = "military-grade";
14
15
  })(Rating || (Rating = {}));
15
16
  export var Category;
16
17
  (function (Category) {
@@ -28,52 +29,8 @@ export var Category;
28
29
  Category["Cup"] = "cup";
29
30
  Category["Unknown"] = "unknown";
30
31
  Category["CurrencyContainer"] = "currency container";
32
+ Category["Medical"] = "medical";
31
33
  })(Category || (Category = {}));
32
- export var Shape;
33
- (function (Shape) {
34
- Shape["Circle"] = "circle";
35
- Shape["Square"] = "square";
36
- Shape["Triangle"] = "triangle";
37
- Shape["Rectangle"] = "rectangle";
38
- Shape["Blade"] = "blade";
39
- Shape["Rifle"] = "rifle";
40
- Shape["Pistol"] = "pistol";
41
- })(Shape || (Shape = {}));
42
- export var Color;
43
- (function (Color) {
44
- Color["Red"] = "red";
45
- Color["Blue"] = "blue";
46
- Color["Green"] = "green";
47
- Color["Yellow"] = "yellow";
48
- Color["Orange"] = "orange";
49
- Color["Purple"] = "purple";
50
- Color["Grey"] = "grey";
51
- Color["Brown"] = "brown";
52
- Color["Gold"] = "gold";
53
- Color["Black"] = "black";
54
- })(Color || (Color = {}));
55
- export var Texture;
56
- (function (Texture) {
57
- Texture["Smooth"] = "smooth";
58
- Texture["Rough"] = "rough";
59
- Texture["Bumpy"] = "bumpy";
60
- Texture["Fuzzy"] = "fuzzy";
61
- Texture["Grainy"] = "grainy";
62
- Texture["Metallic"] = "metallic";
63
- })(Texture || (Texture = {}));
64
- export var RoomType;
65
- (function (RoomType) {
66
- RoomType["INSIDE"] = "inside";
67
- RoomType["OUTSIDE"] = "outside";
68
- RoomType["UNDERGROUND"] = "underground";
69
- RoomType["CAVE"] = "cave";
70
- RoomType["TOWER"] = "tower";
71
- RoomType["FOREST"] = "forest";
72
- RoomType["DESERT"] = "desert";
73
- RoomType["MOUNTAIN"] = "mountain";
74
- RoomType["BEACH"] = "beach";
75
- RoomType["SEA"] = "sea";
76
- })(RoomType || (RoomType = {}));
77
34
  export var Direction;
78
35
  (function (Direction) {
79
36
  Direction["NORTH"] = "north";
@@ -1 +1 @@
1
- {"version":3,"file":"enums.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/enums.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAIX;AAJD,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,uBAAa,CAAA;IACb,iCAAuB,CAAA;AAC3B,CAAC,EAJW,MAAM,KAAN,MAAM,QAIjB;AAED,MAAM,CAAN,IAAY,QAeX;AAfD,WAAY,QAAQ;IAClB,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;AAC1C,CAAC,EAfW,QAAQ,KAAR,QAAQ,QAenB;AAED,MAAM,CAAN,IAAY,KAQX;AARD,WAAY,KAAK;IACf,0BAAiB,CAAA;IACf,0BAAiB,CAAA;IACjB,8BAAqB,CAAA;IACrB,gCAAuB,CAAA;IACvB,wBAAe,CAAA;IACf,wBAAe,CAAA;IACf,0BAAiB,CAAA;AACrB,CAAC,EARW,KAAK,KAAL,KAAK,QAQhB;AAED,MAAM,CAAN,IAAY,KAWX;AAXD,WAAY,KAAK;IACf,oBAAW,CAAA;IACT,sBAAa,CAAA;IACb,wBAAe,CAAA;IACf,0BAAiB,CAAA;IACjB,0BAAiB,CAAA;IACjB,0BAAiB,CAAA;IACjB,sBAAa,CAAA;IACb,wBAAe,CAAA;IACf,sBAAa,CAAA;IACb,wBAAe,CAAA;AACnB,CAAC,EAXW,KAAK,KAAL,KAAK,QAWhB;AAED,MAAM,CAAN,IAAY,OAOX;AAPD,WAAY,OAAO;IACjB,4BAAiB,CAAA;IACf,0BAAe,CAAA;IACf,0BAAe,CAAA;IACf,0BAAe,CAAA;IACf,4BAAiB,CAAA;IACjB,gCAAqB,CAAA;AACzB,CAAC,EAPW,OAAO,KAAP,OAAO,QAOlB;AAED,MAAM,CAAN,IAAY,QAWX;AAXD,WAAY,QAAQ;IAClB,6BAAiB,CAAA;IACf,+BAAmB,CAAA;IACnB,uCAA2B,CAAA;IAC3B,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,iCAAqB,CAAA;IACrB,2BAAe,CAAA;IACf,uBAAW,CAAA;AACf,CAAC,EAXW,QAAQ,KAAR,QAAQ,QAWnB;AAED,MAAM,CAAN,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,4BAAe,CAAA;IACb,0BAAa,CAAA;IACb,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,sBAAS,CAAA;IACT,0BAAa,CAAA;AACjB,CAAC,EAPW,SAAS,KAAT,SAAS,QAOpB"}
1
+ {"version":3,"file":"enums.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/enums.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAKX;AALD,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EALW,MAAM,KAAN,MAAM,QAKjB;AAED,MAAM,CAAN,IAAY,QAgBX;AAhBD,WAAY,QAAQ;IAClB,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,+BAAmB,CAAA;AACrB,CAAC,EAhBW,QAAQ,KAAR,QAAQ,QAgBnB;AAED,MAAM,CAAN,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,4BAAe,CAAA;IACb,0BAAa,CAAA;IACb,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,sBAAS,CAAA;IACT,0BAAa,CAAA;AACjB,CAAC,EAPW,SAAS,KAAT,SAAS,QAOpB"}
@@ -7,7 +7,7 @@ import { Inventory } from '../models/inventory.js';
7
7
  import { Puzzle } from '../models/puzzle.js';
8
8
  import { NPC } from '../models/npc.js';
9
9
  import { PlayerEquipment, RoomConfiguration } from './types.js';
10
- import { Size, Category, Shape, Color, Texture, Rating, RoomType, Direction } from '../types/enums.js';
10
+ import { Size, Category, Rating, Direction } from '../types/enums.js';
11
11
  export interface IRooms {
12
12
  [key: string]: Room;
13
13
  }
@@ -18,7 +18,7 @@ export interface IMainGameConfig {
18
18
  export interface IRoomConfig {
19
19
  name: string;
20
20
  description: string;
21
- roomType?: RoomType;
21
+ roomType: string;
22
22
  exits?: Map<Direction, Door | string>;
23
23
  inventory?: Inventory;
24
24
  puzzle?: Puzzle;
@@ -31,7 +31,8 @@ export interface IRoomConfig {
31
31
  };
32
32
  }
33
33
  export interface IPuzzleConstructorConfig {
34
- requiredItem?: string;
34
+ name: string;
35
+ requiredItem?: Item;
35
36
  requiredPhrase?: string;
36
37
  riddle?: string;
37
38
  rewardItem?: Item;
@@ -48,6 +49,8 @@ export interface ISceneConstructorConfig {
48
49
  authorityRoomTags: string[];
49
50
  };
50
51
  residenceTiers: string[];
52
+ puzzles?: Puzzle[];
53
+ items?: Item[];
51
54
  }
52
55
  export interface IPlayer {
53
56
  readonly _playerName: string;
@@ -79,18 +82,18 @@ export interface IDoorConstructorConfig {
79
82
  roomB: Room;
80
83
  isLocked?: boolean;
81
84
  unlockItemOrSolution?: string;
82
- name?: string;
83
85
  }
84
86
  export interface IItemConstructorConfig {
85
87
  name: string;
86
88
  description: string;
87
89
  size: Size;
88
90
  category: Category;
89
- shape: Shape;
90
- color: Color;
91
- texture: Texture;
91
+ shape: string;
92
+ color: string;
93
+ texture: string;
92
94
  rating: Rating;
93
95
  weight: number;
96
+ details?: string;
94
97
  satisfiesLifestyle?: {
95
98
  addictionTypes?: string[];
96
99
  habitTags?: string[];
@@ -103,6 +106,7 @@ export interface IItem {
103
106
  content?: string;
104
107
  }
105
108
  export interface IPuzzle {
109
+ requiredItem?: IItem[];
106
110
  requiredPhrase: string;
107
111
  riddle: string;
108
112
  rewardItem: IItem;
@@ -119,7 +123,7 @@ export interface IRoomConfiguration {
119
123
  name: string;
120
124
  description: string;
121
125
  isStartRoom?: boolean;
122
- roomType?: string;
126
+ roomType: string;
123
127
  items?: IItem[];
124
128
  puzzle?: IPuzzle;
125
129
  exits?: IExit[];
@@ -166,11 +170,12 @@ export interface ISceneSeedJson {
166
170
  description: string;
167
171
  size: keyof typeof Size;
168
172
  category: keyof typeof Category;
169
- shape: keyof typeof Shape;
170
- color: keyof typeof Color;
171
- texture: keyof typeof Texture;
173
+ shape: string;
174
+ color: string;
175
+ texture: string;
172
176
  rating: keyof typeof Rating;
173
177
  weight: number;
178
+ details?: string;
174
179
  currencyAmount?: number;
175
180
  satisfiesLifestyle?: {
176
181
  addictionTypes?: string[];
@@ -179,6 +184,7 @@ export interface ISceneSeedJson {
179
184
  room: string;
180
185
  }>;
181
186
  puzzles?: Array<{
187
+ name: string;
182
188
  requiredItem?: string;
183
189
  requiredPhrase?: string;
184
190
  riddle?: string;
@@ -186,5 +192,6 @@ export interface ISceneSeedJson {
186
192
  failureMessage?: string;
187
193
  hobbyTags?: string[];
188
194
  room: string;
195
+ rewardItem: string;
189
196
  }>;
190
197
  }