@mafly/bdev-cli 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/commands/dev.js +62 -42
- package/dist/commands/init.js +24 -15
- package/dist/utils/manifest.js +1 -1
- package/dist/utils/npm.d.ts +2 -0
- package/dist/utils/npm.js +35 -0
- package/dist/utils/wsserver.js +9 -3
- package/package.json +1 -1
package/dist/commands/dev.js
CHANGED
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@@ -96,59 +96,79 @@ export async function devCommand(dirArg, options = {}) {
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96
96
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logger.info(`Starting file watcher on: ${watchPaths.map((p) => path.relative(rootDir, p)).join(", ")}`);
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logger.info("Press Ctrl+C to stop.");
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let isRebuilding = false;
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+
let rebuildPending = false;
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100
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let rebuildTimeout = null;
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const ignoredPatterns = [
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/(^|[/\\])\../, // dotfiles
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/node_modules/,
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/dist/,
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];
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106
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if (fs.existsSync(srcDir)) {
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107
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// Ignore entire scripts directory in behavior pack when compiling from src
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ignoredPatterns.push(/(^|[/\\])behavior_pack[/\\]scripts([/\\].*)?$/);
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}
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else {
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ignoredPatterns.push(/\.map$/);
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}
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const watcher = chokidar.watch(watchPaths, {
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ignored:
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/(^|[/\\])\../, // dotfiles
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/node_modules/,
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/dist/,
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/behavior_pack[/\\]scripts[/\\]main\.js(\.map)?$/, // ignore build output
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-
],
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ignored: ignoredPatterns,
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persistent: true,
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ignoreInitial: true,
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});
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-
const
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-
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-
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-
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-
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-
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-
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-
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const runRebuildCycle = async (triggerPath) => {
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isRebuilding = true;
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rebuildPending = false;
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const rel = path.relative(rootDir, triggerPath);
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try {
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if (triggerPath.endsWith("manifest.json")) {
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const res = validateManifest(triggerPath);
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if (res.valid) {
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logger.success(`Validated ${rel}`);
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}
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else {
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logger.error(`Invalid manifest in ${rel}:`);
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res.errors.forEach((e) => console.error(` - ${e}`));
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}
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}
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// Run build if src changed or if script output needed
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if (fs.existsSync(srcDir)) {
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const buildOk = await buildCommand(rootDir);
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if (buildOk && hotReloadServer) {
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if (hotReloadServer.clientCount > 0) {
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// Buffer 150ms before reload command so Proton/Wine file cache flushes
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await new Promise((resolve) => setTimeout(resolve, 150));
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hotReloadServer.reload();
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logger.success("Sent /reload to Minecraft via WebSocket");
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}
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else {
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logger.
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-
res.errors.forEach((e) => console.error(` - ${e}`));
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}
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}
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-
// Run build if src changed or if script output needed
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-
if (fs.existsSync(srcDir)) {
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-
const buildOk = await buildCommand(rootDir);
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if (buildOk && hotReloadServer) {
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-
if (hotReloadServer.clientCount > 0) {
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hotReloadServer.reload();
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logger.success("Sent /reload to Minecraft via WebSocket");
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}
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else {
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logger.info(`Hot reload skipped (no Minecraft client connected; run /connect localhost:${wsPort} in game)`);
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}
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logger.info(`Hot reload skipped (no Minecraft client connected; run /connect localhost:${wsPort} in game)`);
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}
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}
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}
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-
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-
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}
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-
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-
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}
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catch (err) {
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logger.error(`Error during rebuild: ${err.message}`);
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}
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finally {
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153
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isRebuilding = false;
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if (rebuildPending) {
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runRebuildCycle(triggerPath);
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}
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151
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-
}
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}
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};
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const triggerRebuild = (filePath) => {
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160
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const rel = path.relative(rootDir, filePath);
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logger.info(`Change detected in ${rel}`);
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162
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if (isRebuilding) {
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rebuildPending = true;
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return;
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}
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if (rebuildTimeout) {
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clearTimeout(rebuildTimeout);
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168
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}
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rebuildTimeout = setTimeout(() => {
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runRebuildCycle(filePath);
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}, 300);
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};
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watcher.on("change", triggerRebuild);
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watcher.on("add", triggerRebuild);
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package/dist/commands/init.js
CHANGED
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@@ -2,6 +2,7 @@ import fs from "node:fs";
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2
2
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import path from "node:path";
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3
3
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import { generateManifests } from "../utils/manifest.js";
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4
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import { saveConfig } from "../utils/config.js";
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+
import { resolveMinecraftDependencies } from "../utils/npm.js";
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import { logger } from "../utils/logger.js";
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const DEFAULT_ICON_BASE64 = "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNk+M9QDwADhgGAWjR9awAAAABJRU5ErkJggg==";
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export async function initCommand(targetDirArg, options) {
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@@ -16,13 +17,21 @@ export async function initCommand(targetDirArg, options) {
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if (!fs.existsSync(targetDir)) {
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fs.mkdirSync(targetDir, { recursive: true });
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}
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const spinner = logger.spinner("Fetching latest @minecraft/* versions from npm...");
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const mcVersions = await resolveMinecraftDependencies([
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"@minecraft/server",
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"@minecraft/server-ui",
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]);
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const serverVersion = mcVersions["@minecraft/server"] || "2.11.0";
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const serverUiVersion = mcVersions["@minecraft/server-ui"] || "2.3.0";
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spinner.succeed(`Resolved dependencies: @minecraft/server@${serverVersion}, @minecraft/server-ui@${serverUiVersion}`);
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const { bpManifest, rpManifest } = generateManifests({
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name: projectName,
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description: projectDesc,
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hasScript: true,
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hasRp,
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minEngineVersion: [1, 21, 0],
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serverVersion
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serverVersion,
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});
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36
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// 1. Behavior Pack
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const bpDir = path.join(targetDir, "behavior_pack");
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@@ -40,24 +49,24 @@ export async function initCommand(targetDirArg, options) {
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fs.writeFileSync(path.join(textsDir, "en_US.lang"), `pack.name=${projectName}\npack.description=${projectDesc}\n`);
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}
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51
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// 3. Scripts / Source code
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const
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const starterCodeTs = `import { world, type Player } from "@minecraft/server";
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world.afterEvents.
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world.afterEvents.playerSpawn.subscribe((e) => {
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const player: Player = e.player;
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player.sendMessage("Welcome!");
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});
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`;
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const starterCodeJs = `import { world } from "@minecraft/server";
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-
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-
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-
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-
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53
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// Periodic tick logic
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}
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55
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}, 20);
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world.afterEvents.playerSpawn.subscribe((e) => {
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const player = e.player;
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player.sendMessage("Welcome!");
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});
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65
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`;
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if (isTs) {
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const srcDir = path.join(targetDir, "src");
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fs.mkdirSync(srcDir, { recursive: true });
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fs.writeFileSync(path.join(srcDir, "main.ts"),
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fs.writeFileSync(path.join(srcDir, "main.ts"), starterCodeTs);
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// tsconfig.json
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62
71
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const tsconfig = {
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63
72
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compilerOptions: {
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@@ -75,7 +84,7 @@ system.runInterval(() => {
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75
84
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else {
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76
85
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const scriptsDir = path.join(bpDir, "scripts");
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77
86
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fs.mkdirSync(scriptsDir, { recursive: true });
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78
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-
fs.writeFileSync(path.join(scriptsDir, "main.js"),
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87
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+
fs.writeFileSync(path.join(scriptsDir, "main.js"), starterCodeJs);
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79
88
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}
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80
89
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// 4. package.json
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81
90
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const pkgJson = {
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@@ -89,8 +98,8 @@ system.runInterval(() => {
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89
98
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package: "bdev package",
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90
99
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},
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91
100
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dependencies: {
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92
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-
"@minecraft/server":
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93
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-
"@minecraft/server-ui":
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101
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+
"@minecraft/server": serverVersion,
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102
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+
"@minecraft/server-ui": serverUiVersion,
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94
103
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},
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95
104
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};
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96
105
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if (isTs) {
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package/dist/utils/manifest.js
CHANGED
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@@ -100,7 +100,7 @@ export function generateManifests(opts) {
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100
100
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if (opts.hasScript) {
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101
101
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bpDependencies.push({
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102
102
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module_name: "@minecraft/server",
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103
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-
version: opts.serverVersion || "
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103
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+
version: opts.serverVersion || "2.11.0",
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104
104
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});
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105
105
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}
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106
106
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if (opts.hasRp) {
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@@ -0,0 +1,35 @@
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1
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const DEFAULT_FALLBACKS = {
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2
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"@minecraft/server": "2.11.0",
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3
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"@minecraft/server-ui": "2.3.0",
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4
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+
"@minecraft/server-admin": "1.0.0-beta",
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5
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+
"@minecraft/server-gametest": "1.0.0-beta",
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6
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+
"@minecraft/server-net": "1.0.0-beta",
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7
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+
};
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8
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export async function fetchLatestNpmVersion(pkgName, fallback) {
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9
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const defaultFallback = fallback || DEFAULT_FALLBACKS[pkgName] || "latest";
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10
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try {
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11
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const res = await fetch(`https://registry.npmjs.org/${pkgName}/latest`, {
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12
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headers: {
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13
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Accept: "application/json",
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14
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},
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15
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signal: AbortSignal.timeout(4000),
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16
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});
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17
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+
if (res.ok) {
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18
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+
const data = (await res.json());
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19
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+
if (data?.version) {
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20
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+
return data.version;
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21
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+
}
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22
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+
}
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23
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+
}
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24
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catch {
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25
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+
// Offline or network timeout, return fallback
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26
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}
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27
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+
return defaultFallback;
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28
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+
}
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29
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export async function resolveMinecraftDependencies(packages) {
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30
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+
const entries = await Promise.all(packages.map(async (pkg) => {
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31
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const ver = await fetchLatestNpmVersion(pkg);
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32
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return [pkg, ver];
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33
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}));
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34
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+
return Object.fromEntries(entries);
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35
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}
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package/dist/utils/wsserver.js
CHANGED
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@@ -51,8 +51,13 @@ export class BedrockHotReloadServer {
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51
51
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socket.on("message", (data) => {
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52
52
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try {
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53
53
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const res = JSON.parse(data.toString());
|
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54
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-
if (res?.
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|
55
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-
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54
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+
if (res?.header?.messagePurpose === "commandResponse") {
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55
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+
if (res.body?.statusCode && res.body.statusCode !== 0) {
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56
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+
logger.warn(`Minecraft command error (${res.body.statusCode}): ${res.body.statusMessage || "Error"}`);
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57
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+
}
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58
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+
else if (res.body?.statusMessage) {
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59
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+
logger.info(`Minecraft: ${res.body.statusMessage}`);
|
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60
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+
}
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56
61
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}
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57
62
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}
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58
63
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catch {
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@@ -63,7 +68,8 @@ export class BedrockHotReloadServer {
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63
68
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this.clients.delete(socket);
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64
69
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logger.info("Minecraft disconnected from WebSocket.");
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65
70
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});
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|
66
|
-
socket.on("error", () => {
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71
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+
socket.on("error", (err) => {
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72
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+
logger.warn(`WebSocket client error: ${err.message}`);
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67
73
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this.clients.delete(socket);
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68
74
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});
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69
75
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});
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