@mafiahub/types 0.1.10 → 0.1.12
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- package/framework/discord.d.ts +4 -1
- package/framework/key.d.ts +3 -0
- package/package.json +1 -1
package/framework/discord.d.ts
CHANGED
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@@ -56,6 +56,9 @@ interface DiscordPresenceOptions {
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* calls no-op (setters silently, commits return `false`) when Discord presence
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* is disabled or unavailable.
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*
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+
* A game may keep its own presence and open only some fields to scripts;
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+
* writes to the other fields are ignored.
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+
*
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* @example
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* // Batch form — apply several fields and publish in one call:
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* Discord.setPresence({
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@@ -135,7 +138,7 @@ declare const Discord: {
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update(): boolean;
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/**
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-
* Clear
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141
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* Clear what scripts published and reset the staged state.
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* @returns `true` if dispatched, `false` if unavailable.
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*/
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clear(): boolean;
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package/framework/key.d.ts
CHANGED
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@@ -16,6 +16,9 @@
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* `insert` `delete` `home` `end` `pageup` `pagedown` `capslock`
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* - Numpad `numpad0`–`numpad9` (aliases `num0`–`num9`)
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* - Mouse `mouse1` (left) `mouse2` (right) `mouse3` (middle) `mouse4` `mouse5`
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+
* - Wheel `wheelup` `wheeldown`: each notch fires `"down"` then `"up"`, and
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* the game still receives it. Never held, so `isDown` is always `false`.
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* Needs a game input adapter that reports the wheel (the framework's does).
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*
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* Letters and digits identify physical positions on a US keyboard. Use
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* `getLabel` to show the corresponding label in the player's current layout.
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