@maccesar/titools 2.5.0 → 2.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +832 -228
- package/bin/titools.js +8 -0
- package/lib/commands/list.js +105 -0
- package/lib/config.js +1 -0
- package/package.json +1 -1
- package/skills/alloy-guides/SKILL.md +1 -1
- package/skills/alloy-howtos/SKILL.md +1 -1
- package/skills/purgetss/SKILL.md +1 -1
- package/skills/ti-api/SKILL.md +1 -1
- package/skills/ti-branding/SKILL.md +225 -0
- package/skills/ti-branding/assets/ic_launcher.xml +6 -0
- package/skills/ti-branding/references/android-adaptive-icons.md +85 -0
- package/skills/ti-branding/references/cleanup-legacy.md +112 -0
- package/skills/ti-branding/references/ios-appiconset.md +62 -0
- package/skills/ti-branding/references/master-input-guidelines.md +84 -0
- package/skills/ti-branding/references/notification-icons.md +63 -0
- package/skills/ti-branding/references/splash-screen-api.md +81 -0
- package/skills/ti-branding/references/ti-icon-paths.md +84 -0
- package/skills/ti-branding/references/tiapp-xml-snippets.md +92 -0
- package/skills/ti-branding/scripts/lib/cleanup-legacy.sh +230 -0
- package/skills/ti-branding/scripts/lib/deps.sh +58 -0
- package/skills/ti-branding/scripts/lib/gen-android-adaptive.sh +52 -0
- package/skills/ti-branding/scripts/lib/gen-android-legacy.sh +36 -0
- package/skills/ti-branding/scripts/lib/gen-ios.sh +30 -0
- package/skills/ti-branding/scripts/lib/gen-marketplace.sh +40 -0
- package/skills/ti-branding/scripts/lib/gen-notification.sh +34 -0
- package/skills/ti-branding/scripts/lib/gen-splash-icon.sh +31 -0
- package/skills/ti-branding/scripts/lib/prepare-master.sh +48 -0
- package/skills/ti-branding/scripts/lib/validate.sh +67 -0
- package/skills/ti-branding/scripts/ti-branding +462 -0
- package/skills/ti-expert/SKILL.md +1 -1
- package/skills/ti-guides/SKILL.md +1 -1
- package/skills/ti-howtos/SKILL.md +1 -1
- package/skills/ti-ui/SKILL.md +1 -1
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# iOS appiconset (Xcode 14+)
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## One master, all sizes
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Since Xcode 14 (2022), Apple no longer requires the full matrix of 20+ icon sizes. A single 1024×1024 source is sufficient — Xcode generates the rest at build time.
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Titanium SDK 13.x embraces this:
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- Place `DefaultIcon-ios.png` (1024×1024, no alpha) at the project root
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- On `ti build`, Titanium writes the generated appiconset to `build/iphone/Assets.xcassets/AppIcon.appiconset/`
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- `build/` is regenerated on every build — you never commit the full set to the source tree
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If you manually place `app/assets/iphone/appicon-*.png` files, Titanium respects them and only fills in the missing sizes. This skill ignores that path — it only writes the single `DefaultIcon-ios.png` master.
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## Why no alpha channel
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Apple's review pipeline rejects icons with transparency:
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> Apps with app icons that include transparency will be rejected during app review.
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The skill flattens alpha by compositing the master over the `--bg-color` before writing `DefaultIcon-ios.png`. Same for `iTunesConnect.png` (App Store submission).
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## Relevant file paths
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At the project root:
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| File | Size | Purpose |
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|------|------|---------|
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| `DefaultIcon-ios.png` | 1024×1024 | Master for appiconset generation |
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| `DefaultIcon.png` | 1024×1024 | Fallback if `DefaultIcon-ios.png` missing (Android uses this too) |
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| `iTunesConnect.png` | 1024×1024 | Uploaded to App Store Connect |
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The skill generates the first and third; the second can be a copy of the first if the user wants a shared master.
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## Dark and tinted variants (iOS 18+)
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iOS 18 added dark-mode and tinted versions of app icons, configured via:
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- `DefaultIcon-Dark.png` — dark theme variant
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- `DefaultIcon-Tinted.png` — tinted grayscale variant for iOS's theme engine
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These are **out of scope** for this skill's v1. Users who want them can drop the files into the project root manually; Titanium SDK 13.1+ picks them up automatically.
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## Launch images — deliberately not generated
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The 30+ `Default-*@3x.png` launch image variants from Titanium documentation are legacy. Modern Titanium uses `LaunchScreen.storyboard`, configured in `tiapp.xml`:
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```xml
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<ios>
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<enable-launch-screen-storyboard>true</enable-launch-screen-storyboard>
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<default-background-color>#0B1326</default-background-color>
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</ios>
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```
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The storyboard adapts to any device resolution dynamically. Legacy PNG launch images were needed before iOS 14 — they are now dead weight in any app submitted to the App Store (Apple mandates storyboard-based launch as of 2020).
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If a user genuinely needs legacy launch images (maintaining a pre-2020 app), that's a separate tool job — this skill explicitly does not generate them.
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## References
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- Apple HIG: [App icons](https://developer.apple.com/design/human-interface-guidelines/app-icons)
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- Apple: [Configuring your project to use asset catalogs](https://developer.apple.com/documentation/xcode/configuring-your-project-to-use-asset-catalogs)
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# Master input guidelines
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## Preferred: SVG
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SVG is the best source because:
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- Vector: re-renders cleanly at any density, no upscaling artifacts
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- Preserves transparency natively
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- Small file size (~5–50 KB for typical logos vs 100+ KB for 1024² PNG)
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- Easy to edit by designers in Illustrator / Affinity / Figma / Inkscape
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**SVG requirements**:
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- Square viewBox (or content that's square within a rectangular viewBox)
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- Paths only — avoid `<script>`, `<foreignObject>`, web fonts
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- Solid fills or simple gradients — very complex gradients may rasterize inconsistently across densities
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- No external references (embedded images, fonts loaded by URL)
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The skill uses `rsvg-convert` to rasterize to 1024×1024 PNG before any further processing.
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## Acceptable: PNG ≥ 1024×1024 with transparency
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A PNG master works when SVG isn't available:
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- Minimum size: 1024×1024 (smaller input produces visibly soft xxxhdpi icons)
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- Square preferred — non-square inputs get center-cropped with a warning
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- Transparent background for best monochrome layer results
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## Accepted with warning: PNG with solid background
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PNGs that already have a non-transparent background still work, but:
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- The monochrome layer will be a solid square silhouette (every pixel is non-transparent, so "everything" becomes white)
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- You cannot change the adaptive background color — it's baked in
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- Recommend re-exporting from the source with transparency if possible
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## Padding and the "pegado" problem
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If the icon's content already fills the full canvas (logo touching the edges), every generated asset will show the same cramped look. The skill cannot add space that isn't there.
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Two ways to fix:
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1. **Prepare the master with transparent padding** — export the logo so there's ~15% empty space around it in the source
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2. **Increase the `--padding` flag** — the skill re-centers the logo inside the target canvas. Higher padding pushes the logo inward
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Recommended padding values:
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| Padding | Logo fill | When to use |
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|---------|-----------|-------------|
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| 19 (spec floor) | 62% | Intricate logos needing maximum detail; risky with aggressive launcher masks |
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| 22 (default) | 56% | Balanced, compliant with Android safe-zone spec + 3% buffer |
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| 25 | 50% | Logos with fine strokes or details near the edge |
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| 28–32 | 44–36% | Bold simple shapes, single-letter monograms |
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If the user sees the logo pegado after running the skill once, re-run with a higher `--padding`.
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## Alpha channel handling
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PNG inputs commonly have one of three alpha configurations:
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- **Straight alpha** (most common): `rgba(r, g, b, a)` — R/G/B hold true color, A holds coverage
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- **Premultiplied alpha**: `rgba(r × a, g × a, b × a, a)` — R/G/B are scaled by A
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- **No alpha channel**: opaque only
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ImageMagick handles straight alpha transparently. Premultiplied inputs may show dark halos at the edges when composited — if this happens, re-export from the source app with straight alpha.
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## Checking the master before running
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Quick sanity check:
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```bash
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# Dimensions and alpha info
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magick identify -format "%wx%h alpha=%A\n" /path/to/logo.png
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# Visualize the alpha channel (useful for debugging halos)
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magick /path/to/logo.png -alpha extract /tmp/alpha.png && open /tmp/alpha.png
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```
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For SVG:
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```bash
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# Preview at output size
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rsvg-convert -w 1024 -h 1024 /path/to/logo.svg -o /tmp/preview.png && open /tmp/preview.png
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```
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# Notification icons
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## The white-only rule
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Android notification icons, since API 21 (Lollipop), must be **white pixels on a transparent background**. The system applies a runtime tint based on the notification's `color` property — color in the source image is discarded.
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If the icon is not white+alpha, it renders as a blank white square on API 21+ (a common bug symptom when developers reuse their launcher icon as the notification icon).
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## Generation
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The skill's `gen-notification.sh`:
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1. Scales the foreground logo down to the notification size
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2. Runs ImageMagick's `-channel RGB -fill white -colorize 100 +channel` to force all RGB channels to 255 while preserving alpha
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3. Pads transparently to match the target canvas size
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## Sizes
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| Density | Size |
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|----------|------|
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| mdpi | 24 |
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| hdpi | 36 |
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| xhdpi | 48 |
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| xxhdpi | 72 |
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| xxxhdpi | 96 |
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## File naming
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Titanium has no hard convention, but the de-facto name is `ic_stat_notify.png`. The skill emits this name. To reference it:
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**In JavaScript (local notification)**:
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```js
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Ti.Android.NotificationManager.notify(1, Ti.Android.createNotification({
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contentTitle: 'Hello',
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contentText: 'Hi there',
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icon: Ti.App.Android.R.drawable.ic_stat_notify // white+alpha
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}))
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```
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**In `platform/android/AndroidManifest.xml` (Firebase default)**:
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```xml
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<meta-data
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android:name="com.google.firebase.messaging.default_notification_icon"
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android:resource="@drawable/ic_stat_notify"/>
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<meta-data
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android:name="com.google.firebase.messaging.default_notification_color"
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android:resource="@color/notification_tint"/>
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```
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With a matching `values/colors.xml`:
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```xml
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<color name="notification_tint">#FDD900</color>
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```
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The `default_notification_color` is the tint the runtime applies to the white pixels.
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## References
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- Android: [Notifications overview](https://developer.android.com/develop/ui/views/notifications)
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- Firebase: [Setting the default notification icon](https://firebase.google.com/docs/cloud-messaging/android/client#manifest)
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# Splash screens (modern)
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## Two strategies by platform
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### iOS — storyboard-driven (iOS 14+)
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Modern iOS uses `LaunchScreen.storyboard`. Titanium enables this via `tiapp.xml`:
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```xml
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<ios>
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<enable-launch-screen-storyboard>true</enable-launch-screen-storyboard>
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<default-background-color>#0B1326</default-background-color>
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</ios>
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```
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The storyboard is a single layout that scales dynamically to any device. No per-device PNG launch images are needed. The `<default-background-color>` sets both the storyboard background AND the gap-color between the storyboard and the first view.
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This skill does NOT generate iOS launch images. It prints the `<default-background-color>` snippet for the user to paste.
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### Android 12+ — SplashScreen API (API 31+)
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Android 12 introduced a system-managed splash that replaces the old "put a PNG in drawable/background.png" approach. It's theme-driven:
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```xml
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<!-- platform/android/res/values-v31/splash_theme.xml -->
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<resources>
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<style name="Theme.SnapGym.SplashScreen" parent="Theme.SplashScreen">
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<item name="windowSplashScreenBackground">#0B1326</item>
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<item name="windowSplashScreenAnimatedIcon">@drawable/splash_icon</item>
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<item name="postSplashScreenTheme">@style/Theme.AppDerived</item>
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</style>
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</resources>
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```
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With a matching `AndroidManifest.xml` entry (inside `<application>`):
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```xml
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<meta-data android:name="io.tidev.titanium.splash.theme"
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android:value="@style/Theme.SnapGym.SplashScreen"/>
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```
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Critical: **do NOT apply this theme to `<application android:theme>` or to a specific `<activity>`** — it only affects the system SplashScreen via the manifest meta-data. Applying it to the application breaks the ActionBar / TitleBar in every subsequent screen (as SNAP Gym learned the hard way).
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### Android <12 — fallback to launcher icon
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On API <31, the system uses the launcher icon as the splash. No extra file needed. The `background.9.png` 9-patch pattern is obsolete in Titanium SDK 13+.
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## splash_icon.png canvas (Android 12+)
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The SplashScreen API spec:
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- Total canvas: **288 dp**
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- Icon safe-zone: **192 dp centered** (≈ 67% of canvas)
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- OS applies a circular mask automatically — keep content centered
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Density sizes:
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| Density | Total canvas | Icon area |
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|----------|--------------|-----------|
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| mdpi | 288 | 192 |
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| hdpi | 432 | 288 |
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| xhdpi | 576 | 384 |
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| xxhdpi | 864 | 576 |
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| xxxhdpi | 1152 | 768 |
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The skill's `gen-splash-icon.sh` places the logo at `192/288 ≈ 67%` of the canvas with transparent padding around it.
|
|
67
|
+
|
|
68
|
+
## Why we don't generate `background.9.png`
|
|
69
|
+
|
|
70
|
+
The old 9-patch splash pattern works like this:
|
|
71
|
+
|
|
72
|
+
- PNG with 1px borders marked as stretchable regions
|
|
73
|
+
- Titanium references it as `background.9.png` in `drawable-*dpi/`
|
|
74
|
+
- SDK pre-13 used it as `windowBackground` for the root activity
|
|
75
|
+
|
|
76
|
+
Titanium 13+ handles splash via the modern SplashScreen API on 12+ and via the launcher icon itself on older versions. `background.9.png` produces worse results on 12+ (competing with the SplashScreen API) and offers no benefit on older versions that the launcher fallback can't provide.
|
|
77
|
+
|
|
78
|
+
## References
|
|
79
|
+
|
|
80
|
+
- Android: [Splash screens](https://developer.android.com/develop/ui/views/launch/splash-screen)
|
|
81
|
+
- Apple: [Configuring your app's launch screen](https://developer.apple.com/documentation/xcode/configuring-your-apps-launch-screen)
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
# Canonical paths — Titanium SDK 13.x
|
|
2
|
+
|
|
3
|
+
## Alloy layout (primary)
|
|
4
|
+
|
|
5
|
+
```
|
|
6
|
+
project-root/
|
|
7
|
+
├── DefaultIcon-ios.png # iOS master (1024² no alpha)
|
|
8
|
+
├── DefaultIcon.png # Generic master (1024² no alpha) — fallback
|
|
9
|
+
├── iTunesConnect.png # 1024² App Store submission
|
|
10
|
+
├── MarketplaceArtwork.png # 512² Google Play submission
|
|
11
|
+
├── tiapp.xml
|
|
12
|
+
└── app/
|
|
13
|
+
├── assets/
|
|
14
|
+
│ ├── iphone/ # (optional) manual iOS appiconset — skill doesn't write here
|
|
15
|
+
│ └── android/
|
|
16
|
+
│ ├── appicon.png # 128² legacy fallback (pre-adaptive)
|
|
17
|
+
│ └── images/ # density-scaled in-app image assets (NOT launcher)
|
|
18
|
+
└── platform/
|
|
19
|
+
└── android/
|
|
20
|
+
└── res/
|
|
21
|
+
├── mipmap-mdpi/
|
|
22
|
+
│ ├── ic_launcher.png # legacy 48²
|
|
23
|
+
│ ├── ic_launcher_foreground.png # adaptive 108²
|
|
24
|
+
│ ├── ic_launcher_background.png # adaptive 108²
|
|
25
|
+
│ └── ic_launcher_monochrome.png # themed 108²
|
|
26
|
+
├── mipmap-hdpi/ # 72 / 162 / 162 / 162
|
|
27
|
+
├── mipmap-xhdpi/ # 96 / 216 / 216 / 216
|
|
28
|
+
├── mipmap-xxhdpi/ # 144 / 324 / 324 / 324
|
|
29
|
+
├── mipmap-xxxhdpi/ # 192 / 432 / 432 / 432
|
|
30
|
+
├── mipmap-anydpi-v26/
|
|
31
|
+
│ └── ic_launcher.xml # binds the 3 adaptive layers
|
|
32
|
+
├── drawable-mdpi/
|
|
33
|
+
│ ├── ic_stat_notify.png # (optional) 24² white+alpha
|
|
34
|
+
│ └── splash_icon.png # (optional) 288² Android 12+ splash
|
|
35
|
+
├── drawable-hdpi/ # 36 / 432
|
|
36
|
+
├── drawable-xhdpi/ # 48 / 576
|
|
37
|
+
├── drawable-xxhdpi/ # 72 / 864
|
|
38
|
+
└── drawable-xxxhdpi/ # 96 / 1152
|
|
39
|
+
```
|
|
40
|
+
|
|
41
|
+
## Classic layout
|
|
42
|
+
|
|
43
|
+
Same structure, different roots. The skill detects `Resources/` and remaps:
|
|
44
|
+
|
|
45
|
+
| Alloy path | Classic path |
|
|
46
|
+
|---|---|
|
|
47
|
+
| `app/assets/android/appicon.png` | `Resources/android/appicon.png` |
|
|
48
|
+
| `app/platform/android/res/...` | `platform/android/res/...` |
|
|
49
|
+
|
|
50
|
+
Root-level files (`DefaultIcon*.png`, `iTunesConnect.png`, `MarketplaceArtwork.png`) are identical in both layouts.
|
|
51
|
+
|
|
52
|
+
## What Titanium does at build time
|
|
53
|
+
|
|
54
|
+
- **iOS**: reads the root master → writes to `build/iphone/Assets.xcassets/AppIcon.appiconset/` (build directory, regenerated every build, never commited)
|
|
55
|
+
- **Android**: copies `app/platform/android/res/*` verbatim to `build/android/app/src/main/res/`, plus copies `app/assets/android/appicon.png` to `build/.../res/drawable-*dpi/appicon.png` if the legacy path is used
|
|
56
|
+
|
|
57
|
+
Result: anything the skill writes to `app/platform/android/res/` or `app/assets/` survives builds. Nothing the skill generates can be accidentally overwritten by `ti build`.
|
|
58
|
+
|
|
59
|
+
## What the skill writes
|
|
60
|
+
|
|
61
|
+
After confirming with the user, the skill copies from its staging directory to:
|
|
62
|
+
|
|
63
|
+
| Target | Files |
|
|
64
|
+
|---|---|
|
|
65
|
+
| Project root | `DefaultIcon-ios.png`, `iTunesConnect.png`, `MarketplaceArtwork.png` |
|
|
66
|
+
| `app/platform/android/res/mipmap-*/` | Launcher icons (adaptive triplet + legacy flat), 5 densities |
|
|
67
|
+
| `app/platform/android/res/mipmap-anydpi-v26/` | `ic_launcher.xml` |
|
|
68
|
+
| `app/platform/android/res/drawable-*/` (optional) | `ic_stat_notify.png`, `splash_icon.png` |
|
|
69
|
+
|
|
70
|
+
The skill never touches `tiapp.xml`, `config.json`, source code, or anything outside the asset/resource paths above.
|
|
71
|
+
|
|
72
|
+
## Required `tiapp.xml` entry
|
|
73
|
+
|
|
74
|
+
For the adaptive icon to be picked up, `tiapp.xml` must reference it:
|
|
75
|
+
|
|
76
|
+
```xml
|
|
77
|
+
<android>
|
|
78
|
+
<manifest>
|
|
79
|
+
<application android:icon="@mipmap/ic_launcher"/>
|
|
80
|
+
</manifest>
|
|
81
|
+
</android>
|
|
82
|
+
```
|
|
83
|
+
|
|
84
|
+
The skill checks for this and, if missing, prints the snippet — does not edit the file. See `tiapp-xml-snippets.md` for the full set.
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
# tiapp.xml snippets
|
|
2
|
+
|
|
3
|
+
The skill prints these blocks after generating assets. The user reviews and pastes them manually — `tiapp.xml` often contains sensitive info (API keys, signing identities, staging URLs) and automated editing would be fragile.
|
|
4
|
+
|
|
5
|
+
## Block 1 — iOS background color (for storyboard splash)
|
|
6
|
+
|
|
7
|
+
Under the `<ios>` element:
|
|
8
|
+
|
|
9
|
+
```xml
|
|
10
|
+
<ios>
|
|
11
|
+
<enable-launch-screen-storyboard>true</enable-launch-screen-storyboard>
|
|
12
|
+
<default-background-color>#0B1326</default-background-color>
|
|
13
|
+
</ios>
|
|
14
|
+
```
|
|
15
|
+
|
|
16
|
+
Replace `#0B1326` with the user's `--bg-color`.
|
|
17
|
+
|
|
18
|
+
## Block 2 — Android application icon reference
|
|
19
|
+
|
|
20
|
+
Under `<android><manifest><application>`:
|
|
21
|
+
|
|
22
|
+
```xml
|
|
23
|
+
<android>
|
|
24
|
+
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
|
25
|
+
<application android:icon="@mipmap/ic_launcher"
|
|
26
|
+
android:usesCleartextTraffic="false"/>
|
|
27
|
+
</manifest>
|
|
28
|
+
</android>
|
|
29
|
+
```
|
|
30
|
+
|
|
31
|
+
The `android:icon="@mipmap/ic_launcher"` tells Android to use the adaptive icon XML (via `mipmap-anydpi-v26/ic_launcher.xml` on API 26+) with automatic fallback to the flat `mipmap-*dpi/ic_launcher.png` on older devices.
|
|
32
|
+
|
|
33
|
+
## Block 3 — Android 12+ splash screen (optional, requires `--with-splash-icon`)
|
|
34
|
+
|
|
35
|
+
Requires three changes:
|
|
36
|
+
|
|
37
|
+
### 3a. Splash theme resource
|
|
38
|
+
|
|
39
|
+
Create `app/platform/android/res/values-v31/splash_theme.xml`:
|
|
40
|
+
|
|
41
|
+
```xml
|
|
42
|
+
<?xml version="1.0" encoding="utf-8"?>
|
|
43
|
+
<resources>
|
|
44
|
+
<style name="Theme.App.SplashScreen" parent="Theme.SplashScreen">
|
|
45
|
+
<item name="windowSplashScreenBackground">#0B1326</item>
|
|
46
|
+
<item name="windowSplashScreenAnimatedIcon">@drawable/splash_icon</item>
|
|
47
|
+
<item name="postSplashScreenTheme">@style/Theme.AppDerived</item>
|
|
48
|
+
</style>
|
|
49
|
+
</resources>
|
|
50
|
+
```
|
|
51
|
+
|
|
52
|
+
### 3b. Manifest meta-data (NOT a theme on `<application>` or `<activity>`)
|
|
53
|
+
|
|
54
|
+
Under `<android><manifest><application>`:
|
|
55
|
+
|
|
56
|
+
```xml
|
|
57
|
+
<meta-data android:name="io.tidev.titanium.splash.theme"
|
|
58
|
+
android:value="@style/Theme.App.SplashScreen"/>
|
|
59
|
+
```
|
|
60
|
+
|
|
61
|
+
### 3c. DO NOT do this
|
|
62
|
+
|
|
63
|
+
Setting `android:theme="@style/Theme.App.SplashScreen"` on `<application>` or `<activity>` will strip the ActionBar / TitleBar from every screen in the app because Titanium's `Theme.AppDerived` inherits from the application theme. The SplashScreen API is designed to work through the manifest meta-data entry above, not through activity theming.
|
|
64
|
+
|
|
65
|
+
## Block 4 — Firebase Cloud Messaging notification icon (optional, requires `--with-notification`)
|
|
66
|
+
|
|
67
|
+
Create `app/platform/android/res/values/colors.xml` (if it doesn't exist) with:
|
|
68
|
+
|
|
69
|
+
```xml
|
|
70
|
+
<?xml version="1.0" encoding="utf-8"?>
|
|
71
|
+
<resources>
|
|
72
|
+
<color name="notification_tint">#FDD900</color>
|
|
73
|
+
</resources>
|
|
74
|
+
```
|
|
75
|
+
|
|
76
|
+
Then under `<android><manifest><application>`:
|
|
77
|
+
|
|
78
|
+
```xml
|
|
79
|
+
<meta-data android:name="com.google.firebase.messaging.default_notification_icon"
|
|
80
|
+
android:resource="@drawable/ic_stat_notify"/>
|
|
81
|
+
<meta-data android:name="com.google.firebase.messaging.default_notification_color"
|
|
82
|
+
android:resource="@color/notification_tint"/>
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
## What the skill reports
|
|
86
|
+
|
|
87
|
+
After generation, the skill prints only the blocks relevant to the flags used and the project's current state:
|
|
88
|
+
|
|
89
|
+
- Always prints Block 2 if `android:icon="@mipmap/ic_launcher"` is missing from tiapp.xml
|
|
90
|
+
- Always prints Block 1 if `<default-background-color>` is missing
|
|
91
|
+
- Prints Block 3 only if `--with-splash-icon` was used
|
|
92
|
+
- Prints Block 4 only if `--with-notification` was used
|