@m2c2kit/core 0.3.15 → 0.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +34 -26
- package/dist/index.js +120 -51
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -726,12 +726,21 @@ interface CallbackOptions {
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}
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/**
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*
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* A Plugin is code that can be registered to run at certain points in the game loop.
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*/
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interface
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-
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interface Plugin {
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/** Short identifier of the plugin. */
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id: string;
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/** What kind of m2c2kit object does the plugin work with? */
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type: "Game" | "Session" | "Survey";
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/** Initialization code run when the plugin is registered with the game. */
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initialize?: (game: Game) => Promise<void>;
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/** Is the plugin disabled and not to be run? Default is false. @remarks Disabled plugins will still be initialized. */
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disabled?: boolean;
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/** Plugin code run before the frame update, but before the frame draw. */
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beforeUpdate?: (game: Game, deltaTime: number) => void;
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/** Plugin code run after the frame update, but before the frame draw. */
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afterUpdate?: (game: Game, deltaTime: number) => void;
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}
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interface TrialData {
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@@ -757,6 +766,7 @@ declare class Game implements Activity {
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private warmupFunctionQueue;
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private loaderElementsRemoved;
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private _dataStores?;
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private plugins;
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additionalParameters?: unknown;
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staticTrialSchema: {
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[key: string]: JsonSchemaDataTypeScriptTypes;
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@@ -983,7 +993,7 @@ declare class Game implements Activity {
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* is not found, then return fallback value
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*
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* @param parameterName - the name of the game parameter whose value is requested
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* @param
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* @param fallbackValue - the value to return if parameterName is not found
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* @returns
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*/
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getParameterOrFallback<T, U>(parameterName: string, fallbackValue: U): T | U;
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@@ -1171,12 +1181,14 @@ declare class Game implements Activity {
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*/
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private createOutgoingScene;
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/**
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*
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* Registers a plugin with the game.
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*
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* @
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*
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* @remarks Upon registration, the plugin's optional asynchronous
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* `initialize()` method will be called.
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*
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* @param plugin - Plugin to register
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*/
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registerPlugin(plugin: Plugin): Promise<void>;
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private update;
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private draw;
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private calculateFps;
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@@ -1224,17 +1236,6 @@ declare class Game implements Activity {
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private htmlCanvasPointerDownHandler;
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private htmlCanvasPointerUpHandler;
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private htmlCanvasPointerMoveHandler;
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/**
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* Adjusts dragging behavior when the pointer leaves the canvas
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*
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* @remarks This is necessary because the pointerup event is not fired when
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* the pointer leaves the canvas. On desktop, this means that the user might
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* lift the pointer outside the canvas, but the entity will still be dragged
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* when the pointer is moved back into the canvas.
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*
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* @param domPointerEvent
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* @returns
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*/
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private htmlCanvasPointerLeaveHandler;
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/**
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* Determines if/how m2c2kit entities respond to the DOM PointerDown event
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@@ -1246,6 +1247,7 @@ declare class Game implements Activity {
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private processDomPointerDown;
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private processDomPointerUp;
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private processDomPointerMove;
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private processDomPointerLeave;
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private raiseM2PointerDownEvent;
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private raiseTapDownEvent;
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private raiseTapLeaveEvent;
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@@ -1688,7 +1690,7 @@ interface EventBase {
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/** Type of event. */
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type: EventType | string;
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/** The object on which the event occurred. */
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target: Entity | Session | Activity;
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target: Entity | Session | Activity | Plugin;
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/** Has the event been taken care of by the listener and not be dispatched to other targets? */
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handled?: boolean;
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}
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@@ -1794,10 +1796,10 @@ declare abstract class Entity implements EntityOptions {
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isShape: boolean;
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isText: boolean;
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name: string;
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-
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-
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_position: Point;
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_scale: number;
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alpha: number;
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-
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_zRotation: number;
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isUserInteractionEnabled: boolean;
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draggable: boolean;
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hidden: boolean;
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@@ -2095,6 +2097,12 @@ declare abstract class Entity implements EntityOptions {
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*/
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get canvasKit(): CanvasKit;
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get parentSceneAsEntity(): Entity;
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get position(): Point;
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set position(position: Point);
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get zRotation(): number;
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set zRotation(zRotation: number);
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get scale(): number;
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set scale(scale: number);
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/**
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* For a given directed acyclic graph, topological ordering of the vertices will be identified using BFS
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* @param adjList Adjacency List that represent a graph with vertices and edges
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@@ -3263,4 +3271,4 @@ declare class WebGlInfo {
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static dispose(): void;
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}
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-
export { Action, type Activity, type ActivityKeyValueData, type ActivityLifecycleEvent, type ActivityResultsEvent, ActivityType, type BrowserImage, type CallbackOptions, CanvasKitHelpers, ColorfulMutablePath, Composite, type CompositeOptions, Constants, ConstraintType, type Constraints, CustomAction, type CustomActionOptions, type DefaultParameter, Dimensions, type DrawableOptions, type EasingFunction, Easings, Entity, type EntityEvent, type EntityEventListener, type EntityOptions, EntityType, Equals, type EventBase, type EventListenerBase, EventType, FadeAlphaAction, type FadeAlphaActionOptions, type FontData, FontManager, Game, type GameData, type GameOptions, type GameParameters, GlobalVariables, type GoToActivityOptions, GroupAction, I18n, type IDataStore, type IDrawable, type IText, ImageManager, Label, LabelHorizontalAlignmentMode, type LabelOptions, type Layout, LayoutConstraint, LoadedImage, type M2ColorfulPath, type M2DragEvent, type M2Path, type M2PointerEvent, MoveAction, type MoveActionOptions, MutablePath, NoneTransition, type Point, RandomDraws, type RectOptions, type RgbaColor, RotateAction, ScaleAction, type ScaleActionOptions, Scene, type SceneOptions, SceneTransition, SequenceAction, Session, type SessionDictionaryValues, type SessionLifecycleEvent, type SessionOptions, Shape, type ShapeOptions, ShapeType, type Size, SlideTransition, type SlideTransitionOptions, Sprite, type SpriteOptions, Story, type StoryOptions, type TapEvent, TextLine, type TextLineOptions, type TextOptions, Timer, Transition, TransitionDirection, TransitionType, type Translations, type TrialData, type TrialSchema, Uuid, WaitAction, type WaitActionOptions, WebColors, WebGlInfo, handleInterfaceOptions };
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export { Action, type Activity, type ActivityKeyValueData, type ActivityLifecycleEvent, type ActivityResultsEvent, ActivityType, type BrowserImage, type CallbackOptions, CanvasKitHelpers, ColorfulMutablePath, Composite, type CompositeOptions, Constants, ConstraintType, type Constraints, CustomAction, type CustomActionOptions, type DefaultParameter, Dimensions, type DrawableOptions, type EasingFunction, Easings, Entity, type EntityEvent, type EntityEventListener, type EntityOptions, EntityType, Equals, type EventBase, type EventListenerBase, EventType, FadeAlphaAction, type FadeAlphaActionOptions, type FontData, FontManager, Game, type GameData, type GameOptions, type GameParameters, GlobalVariables, type GoToActivityOptions, GroupAction, I18n, type IDataStore, type IDrawable, type IText, ImageManager, Label, LabelHorizontalAlignmentMode, type LabelOptions, type Layout, LayoutConstraint, LoadedImage, type M2ColorfulPath, type M2DragEvent, type M2Path, type M2PointerEvent, MoveAction, type MoveActionOptions, MutablePath, NoneTransition, type Plugin, type Point, RandomDraws, type RectOptions, type RgbaColor, RotateAction, ScaleAction, type ScaleActionOptions, Scene, type SceneOptions, SceneTransition, SequenceAction, Session, type SessionDictionaryValues, type SessionLifecycleEvent, type SessionOptions, Shape, type ShapeOptions, ShapeType, type Size, SlideTransition, type SlideTransitionOptions, Sprite, type SpriteOptions, Story, type StoryOptions, type TapEvent, TextLine, type TextLineOptions, type TextOptions, Timer, Transition, TransitionDirection, TransitionType, type Translations, type TrialData, type TrialSchema, Uuid, WaitAction, type WaitActionOptions, WebColors, WebGlInfo, handleInterfaceOptions };
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package/dist/index.js
CHANGED
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@@ -1515,11 +1515,11 @@ class Entity {
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this.isDrawable = false;
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this.isShape = false;
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this.isText = false;
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-
this.
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this._position = { x: 0, y: 0 };
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// position of the entity in the parent coordinate system
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this.
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this._scale = 1;
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this.alpha = 1;
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this.
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this._zRotation = 0;
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this.isUserInteractionEnabled = false;
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this.draggable = false;
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this.hidden = false;
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}
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throw new Error(`Entity ${this} has not been added to a scene`);
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}
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get position() {
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const entity = this;
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return {
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get x() {
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return entity._position.x;
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},
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set x(x) {
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entity._position.x = x;
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},
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get y() {
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return entity._position.y;
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},
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set y(y) {
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entity._position.y = y;
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}
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};
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}
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set position(position) {
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this._position = position;
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}
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get zRotation() {
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return this._zRotation;
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}
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set zRotation(zRotation) {
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this._zRotation = zRotation;
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}
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get scale() {
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return this._scale;
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}
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set scale(scale) {
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this._scale = scale;
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}
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// from https://medium.com/@konduruharish/topological-sort-in-typescript-and-c-6d5ecc4bad95
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/**
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* For a given directed acyclic graph, topological ordering of the vertices will be identified using BFS
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this.steppingNow = 0;
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this.warmupFunctionQueue = new Array();
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this.loaderElementsRemoved = false;
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+
this.plugins = [];
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this.staticTrialSchema = {};
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this.data = {
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trials: new Array()
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* is not found, then return fallback value
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*
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* @param parameterName - the name of the game parameter whose value is requested
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* @param
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* @param fallbackValue - the value to return if parameterName is not found
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* @returns
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*/
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getParameterOrFallback(parameterName, fallbackValue) {
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@@ -5112,27 +5145,34 @@ class Game {
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return outgoingScene;
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}
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/**
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*
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* Registers a plugin with the game.
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*
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* @
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*
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* @remarks Upon registration, the plugin's optional asynchronous
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* `initialize()` method will be called.
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*
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* @param plugin - Plugin to register
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*/
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async registerPlugin(plugin) {
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if (plugin.type !== ActivityType.Game) {
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throw new Error(
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`registerPlugin(): plugin ${plugin.id} is not a game plugin. It is a ${plugin.type} plugin.`
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);
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}
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if (this.plugins.includes(plugin) || this.plugins.map((p) => p.id).includes(plugin.id)) {
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throw new Error(
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`registerPlugin(): plugin ${plugin.id} already registered.`
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);
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}
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this.plugins.push(plugin);
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if (plugin.initialize) {
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await plugin.initialize(this);
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}
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}
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update() {
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this.plugins.filter((p) => p.beforeUpdate !== void 0 && p.disabled !== true).forEach((p) => p.beforeUpdate(this, Globals.deltaTime));
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this.scenes.filter((scene) => scene._active).forEach((scene) => scene.update());
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this.freeEntitiesScene.update();
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-
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target: this,
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type: EventType.FrameDidSimulatePhysics,
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deltaTime: Globals.deltaTime
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};
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this.raiseActivityEventOnListeners(frameDidSimulatePhysicsEvent);
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this.plugins.filter((p) => p.afterUpdate !== void 0 && p.disabled !== true).forEach((p) => p.afterUpdate(this, Globals.deltaTime));
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}
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draw(canvas) {
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this.scenes.filter((scene) => scene._active).forEach((scene) => scene.draw(canvas));
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@@ -5546,35 +5586,26 @@ class Game {
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domPointerEvent
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);
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}
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5549
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-
/**
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5550
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-
* Adjusts dragging behavior when the pointer leaves the canvas
|
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5551
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-
*
|
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5552
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-
* @remarks This is necessary because the pointerup event is not fired when
|
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5553
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* the pointer leaves the canvas. On desktop, this means that the user might
|
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5554
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* lift the pointer outside the canvas, but the entity will still be dragged
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5555
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* when the pointer is moved back into the canvas.
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*
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* @param domPointerEvent
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* @returns
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*/
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5560
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htmlCanvasPointerLeaveHandler(domPointerEvent) {
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5561
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if (!this.currentScene) {
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return;
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}
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-
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domPointerEvent.preventDefault();
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const scene = this.currentScene;
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+
if (!scene || !this.sceneCanReceiveUserInteraction(scene)) {
|
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return;
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}
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|
+
const m2Event = {
|
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target: scene,
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+
type: EventType.PointerLeave,
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handled: false
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};
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|
+
this.processDomPointerLeave(scene, m2Event, domPointerEvent);
|
|
5604
|
+
this.processDomPointerLeave(
|
|
5605
|
+
this.freeEntitiesScene,
|
|
5606
|
+
m2Event,
|
|
5607
|
+
domPointerEvent
|
|
5608
|
+
);
|
|
5578
5609
|
}
|
|
5579
5610
|
/**
|
|
5580
5611
|
* Determines if/how m2c2kit entities respond to the DOM PointerDown event
|
|
@@ -5687,7 +5718,7 @@ class Game {
|
|
|
5687
5718
|
entity.pressedAndWithinHitArea = false;
|
|
5688
5719
|
this.raiseTapLeaveEvent(entity, m2Event, domPointerEvent);
|
|
5689
5720
|
}
|
|
5690
|
-
if (this.IsCanvasPointWithinEntityBounds(
|
|
5721
|
+
if (entity.isUserInteractionEnabled && this.IsCanvasPointWithinEntityBounds(
|
|
5691
5722
|
entity,
|
|
5692
5723
|
domPointerEvent.offsetX,
|
|
5693
5724
|
domPointerEvent.offsetY
|
|
@@ -5695,15 +5726,13 @@ class Game {
|
|
|
5695
5726
|
this.raiseM2PointerMoveEvent(entity, m2Event, domPointerEvent);
|
|
5696
5727
|
entity.withinHitArea = true;
|
|
5697
5728
|
}
|
|
5698
|
-
if (!this.IsCanvasPointWithinEntityBounds(
|
|
5729
|
+
if (entity.isUserInteractionEnabled && entity.withinHitArea && !this.IsCanvasPointWithinEntityBounds(
|
|
5699
5730
|
entity,
|
|
5700
5731
|
domPointerEvent.offsetX,
|
|
5701
5732
|
domPointerEvent.offsetY
|
|
5702
5733
|
)) {
|
|
5703
|
-
|
|
5704
|
-
|
|
5705
|
-
entity.withinHitArea = false;
|
|
5706
|
-
}
|
|
5734
|
+
entity.withinHitArea = false;
|
|
5735
|
+
this.raiseM2PointerLeaveEvent(entity, m2Event, domPointerEvent);
|
|
5707
5736
|
}
|
|
5708
5737
|
if (entity.children) {
|
|
5709
5738
|
entity.children.filter((entity2) => !entity2.hidden).filter((entity2) => entity2.isDrawable).sort(
|
|
@@ -5713,6 +5742,46 @@ class Game {
|
|
|
5713
5742
|
);
|
|
5714
5743
|
}
|
|
5715
5744
|
}
|
|
5745
|
+
processDomPointerLeave(entity, m2Event, domPointerEvent) {
|
|
5746
|
+
if (m2Event.handled) {
|
|
5747
|
+
return;
|
|
5748
|
+
}
|
|
5749
|
+
if (entity.dragging) {
|
|
5750
|
+
const m2Event2 = {
|
|
5751
|
+
target: entity,
|
|
5752
|
+
type: EventType.DragEnd,
|
|
5753
|
+
handled: false
|
|
5754
|
+
};
|
|
5755
|
+
entity.dragging = false;
|
|
5756
|
+
entity.pressed = false;
|
|
5757
|
+
entity.pressedAndWithinHitArea = false;
|
|
5758
|
+
this.raiseM2DragEndEvent(entity, m2Event2, domPointerEvent);
|
|
5759
|
+
return;
|
|
5760
|
+
}
|
|
5761
|
+
if (entity.isUserInteractionEnabled && entity.pressed && entity.pressedAndWithinHitArea && !this.IsCanvasPointWithinEntityBounds(
|
|
5762
|
+
entity,
|
|
5763
|
+
domPointerEvent.offsetX,
|
|
5764
|
+
domPointerEvent.offsetY
|
|
5765
|
+
)) {
|
|
5766
|
+
entity.pressedAndWithinHitArea = false;
|
|
5767
|
+
this.raiseTapLeaveEvent(entity, m2Event, domPointerEvent);
|
|
5768
|
+
}
|
|
5769
|
+
if (entity.isUserInteractionEnabled && entity.withinHitArea && !this.IsCanvasPointWithinEntityBounds(
|
|
5770
|
+
entity,
|
|
5771
|
+
domPointerEvent.offsetX,
|
|
5772
|
+
domPointerEvent.offsetY
|
|
5773
|
+
)) {
|
|
5774
|
+
entity.withinHitArea = false;
|
|
5775
|
+
this.raiseM2PointerLeaveEvent(entity, m2Event, domPointerEvent);
|
|
5776
|
+
}
|
|
5777
|
+
if (entity.children) {
|
|
5778
|
+
entity.children.filter((entity2) => !entity2.hidden).filter((entity2) => entity2.isDrawable).sort(
|
|
5779
|
+
(a, b) => b.zPosition - a.zPosition
|
|
5780
|
+
).forEach(
|
|
5781
|
+
(entity2) => this.processDomPointerLeave(entity2, m2Event, domPointerEvent)
|
|
5782
|
+
);
|
|
5783
|
+
}
|
|
5784
|
+
}
|
|
5716
5785
|
raiseM2PointerDownEvent(entity, m2Event, domPointerEvent) {
|
|
5717
5786
|
m2Event.target = entity;
|
|
5718
5787
|
m2Event.type = EventType.PointerDown;
|
|
@@ -7422,7 +7491,7 @@ class Session {
|
|
|
7422
7491
|
this.eventListeners = new Array();
|
|
7423
7492
|
this.sessionDictionary = /* @__PURE__ */ new Map();
|
|
7424
7493
|
this.initialized = false;
|
|
7425
|
-
this.version = "0.3.
|
|
7494
|
+
this.version = "0.3.16 (d8a00e86)";
|
|
7426
7495
|
this.options = options;
|
|
7427
7496
|
for (const activity of this.options.activities) {
|
|
7428
7497
|
if (this.options.activities.filter((a) => a === activity).length > 1) {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@m2c2kit/core",
|
|
3
|
-
"version": "0.3.
|
|
3
|
+
"version": "0.3.16",
|
|
4
4
|
"description": "The m2c2kit core functionality",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"module": "dist/index.js",
|
|
@@ -48,7 +48,7 @@
|
|
|
48
48
|
"jest-environment-jsdom": "29.7.0",
|
|
49
49
|
"jsdom": "23.0.1",
|
|
50
50
|
"rimraf": "5.0.5",
|
|
51
|
-
"rollup": "4.
|
|
51
|
+
"rollup": "4.9.2",
|
|
52
52
|
"rollup-plugin-copy": "3.5.0",
|
|
53
53
|
"rollup-plugin-dts": "6.1.0",
|
|
54
54
|
"rollup-plugin-esbuild": "6.1.0",
|