@m2c2kit/assessment-color-shapes 0.8.17 → 0.8.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/images/cs-instructions-3.de-DE.png +0 -0
- package/assets/images/cs-instructions-3.es-MX.png +0 -0
- package/assets/images/cs-instructions-3.png +0 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +102 -37
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/package.json +14 -14
- package/schemas.json +6 -11
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,IAAI,EAkBL,MAAM,eAAe,CAAC;AAUvB;;;;GAIG;AACH,cAAM,WAAY,SAAQ,IAAI;;IA0Xb,UAAU;IAsmBzB,OAAO,CAAC,UAAU;CA+EnB;AAaD,OAAO,EAAE,WAAW,EAAE,CAAC"}
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package/dist/index.js
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import { Game, Sprite, Scene, WebColors, Transition, RandomDraws, Shape, Label, Action, Timer, TransitionDirection, Easings } from '@m2c2kit/core';
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import { Instructions, CountdownScene, Grid, Button } from '@m2c2kit/addons';
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import { LocalePicker, Instructions, CountdownScene, Grid, Button } from '@m2c2kit/addons';
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class ColorShapes extends Game {
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constructor() {
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@@ -72,16 +72,6 @@ class ColorShapes extends Game {
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type: "boolean",
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description: "After the final trial, should a completion scene be shown? Otherwise, the game will immediately end."
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},
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trials_complete_scene_text: {
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default: "You have completed all the color shapes trials",
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description: "Text for scene displayed after all trials are complete.",
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type: "string"
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},
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trials_complete_scene_button_text: {
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default: "OK",
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description: "Button text for scene displayed after all trials are complete.",
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type: "string"
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},
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instruction_type: {
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default: "long",
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description: "Type of instructions to show, 'short' or 'long'.",
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@@ -102,6 +92,11 @@ class ColorShapes extends Game {
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type: "boolean",
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default: false,
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description: "Should the FPS be shown?"
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},
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show_locale_picker: {
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type: "boolean",
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default: false,
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description: "Should the icon that allows the participant to switch the locale be shown?"
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}
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};
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const colorShapesTrialSchema = {
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@@ -222,6 +217,63 @@ class ColorShapes extends Game {
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description: "Was the quit button pressed?"
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}
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};
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const translation = {
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configuration: {
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baseLocale: "en-US"
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},
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"en-US": {
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localeName: "English",
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INSTRUCTIONS_TITLE: "Color Shapes",
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SHORT_INSTRUCTIONS_TEXT_PAGE_1: "Try to remember the color of 3 shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before",
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INSTRUCTIONS_TEXT_PAGE_1: "Try to remember the color of 3 shapes, because they will soon disappear.",
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INSTRUCTIONS_TEXT_PAGE_2: "Next you will see the same shapes reappear.",
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INSTRUCTIONS_TEXT_PAGE_3: "Answer whether the shapes have the SAME or DIFFERENT colors as they had before.",
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START_BUTTON_TEXT: "START",
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NEXT_BUTTON_TEXT: "Next",
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BACK_BUTTON_TEXT: "Back",
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GET_READY_COUNTDOWN_TEXT: "GET READY!",
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SAME_BUTTON_TEXT: "Same",
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DIFFERENT_BUTTON_TEXT: "Different",
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TRIALS_COMPLETE_SCENE_TEXT: "This activity is complete.",
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TRIALS_COMPLETE_SCENE_BUTTON_TEXT: "OK"
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},
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// cSpell:disable (for VS Code extension, Code Spell Checker)
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"es-MX": {
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localeName: "Espa\xF1ol",
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INSTRUCTIONS_TITLE: "Formas de Color",
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// Short instructions need to be translated.
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// SHORT_INSTRUCTIONS_TEXT_PAGE_1: "",
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INSTRUCTIONS_TEXT_PAGE_1: "Intenta recordar el color de las 3 formas, porque pronto desaparecer\xE1n.",
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INSTRUCTIONS_TEXT_PAGE_2: "Luego ver\xE1s reaparecer las mismas formas.",
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INSTRUCTIONS_TEXT_PAGE_3: "Responde si las formas tienen el MISMO o DIFERENTE color que antes.",
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START_BUTTON_TEXT: "COMENZAR",
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NEXT_BUTTON_TEXT: "Siguiente",
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BACK_BUTTON_TEXT: "Atr\xE1s",
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GET_READY_COUNTDOWN_TEXT: "PREP\xC1RESE",
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SAME_BUTTON_TEXT: "Mismo",
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DIFFERENT_BUTTON_TEXT: "Diferente",
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TRIALS_COMPLETE_SCENE_TEXT: "Esta actividad est\xE1 completa.",
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TRIALS_COMPLETE_SCENE_BUTTON_TEXT: "OK"
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},
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"de-DE": {
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localeName: "Deutsch",
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INSTRUCTIONS_TITLE: "Farb-Formen",
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// Short instructions need to be translated.
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// SHORT_INSTRUCTIONS_TEXT_PAGE_1: "",
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INSTRUCTIONS_TEXT_PAGE_1: "Oben und unten sehen Sie Symbolpaare.",
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INSTRUCTIONS_TEXT_PAGE_2: "Ihre Aufgabe wird es sein, auf dasjenige untere Paar zu tippen, welches mit einem der obigen Paare exakt \xFCbereinstimmt.",
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INSTRUCTIONS_TEXT_PAGE_3: "Versuchen Sie bitte, so schnell und korrekt wie m\xF6glich zu sein.",
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START_BUTTON_TEXT: "START",
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NEXT_BUTTON_TEXT: "Weiter",
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BACK_BUTTON_TEXT: "Vorherige",
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GET_READY_COUNTDOWN_TEXT: "BEREIT MACHEN",
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SAME_BUTTON_TEXT: "Gleich",
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DIFFERENT_BUTTON_TEXT: "Unterschiedlich",
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TRIALS_COMPLETE_SCENE_TEXT: "Die Aufgabe ist beendet.",
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TRIALS_COMPLETE_SCENE_BUTTON_TEXT: "OK"
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}
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// cSpell:enable
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};
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const options = {
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name: "Color Shapes",
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/**
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*/
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id: "color-shapes",
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publishUuid: "394cb010-2ccf-4a87-9d23-cda7fb07a960",
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version: "0.8.
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moduleMetadata: { "name": "@m2c2kit/assessment-color-shapes", "version": "0.8.
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version: "0.8.19 (05ed0dd2)",
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moduleMetadata: { "name": "@m2c2kit/assessment-color-shapes", "version": "0.8.19", "dependencies": { "@m2c2kit/addons": "0.3.20", "@m2c2kit/core": "0.3.21" } },
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translation,
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shortDescription: "Color Shapes is a visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli.",
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longDescription: `Color Shapes is a change detection paradigm used to measure visual short-term memory binding (Parra et al., 2009). Participants are asked to memorize the shapes and colors of three different polygons for 3 seconds. The three polygons are then removed from the screen and re-displayed at different locations, either having the same or different colors. Participants are then asked to decide whether the combination of colors and shapes are the "Same" or "Different" between the study and test phases.`,
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showFps: defaultParameters.show_fps.default,
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},
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{
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imageName: "instructions-3",
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height:
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width:
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url: "images/cs-instructions-3.png"
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height: 350,
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width: 300,
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url: "images/cs-instructions-3.png",
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localize: true
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},
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{
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imageName: "circle-x",
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game.cancel();
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});
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}
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let localePicker;
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if (game.getParameter("show_locale_picker")) {
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localePicker = new LocalePicker();
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game.addFreeNode(localePicker);
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}
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let instructionsScenes;
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const customInstructions = game.getParameter(
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"instructions"
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instructionsScenes = Instructions.create({
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instructionScenes: [
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{
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title: "
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text:
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title: "INSTRUCTIONS_TITLE",
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text: "SHORT_INSTRUCTIONS_TEXT_PAGE_1",
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imageName: "instructions-1",
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imageAboveText: false,
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imageMarginTop: 32,
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textFontSize: 24,
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titleFontSize: 30,
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textVerticalBias: 0.2,
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nextButtonText: "
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nextButtonText: "START_BUTTON_TEXT",
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nextButtonBackgroundColor: WebColors.Green,
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nextSceneTransition: Transition.none()
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}
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instructionsScenes = Instructions.create({
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instructionScenes: [
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{
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title: "
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text:
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title: "INSTRUCTIONS_TITLE",
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text: "INSTRUCTIONS_TEXT_PAGE_1",
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imageName: "instructions-1",
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imageAboveText: false,
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imageMarginTop: 32,
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textFontSize: 24,
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titleFontSize: 30,
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textVerticalBias: 0.2
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textVerticalBias: 0.2,
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nextButtonText: "NEXT_BUTTON_TEXT",
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backButtonText: "BACK_BUTTON_TEXT"
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},
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{
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title: "INSTRUCTIONS_TITLE",
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text: "INSTRUCTIONS_TEXT_PAGE_2",
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imageName: "instructions-2",
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imageAboveText: false,
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imageMarginTop: 32,
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textFontSize: 24,
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titleFontSize: 30,
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textVerticalBias: 0.2
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textVerticalBias: 0.2,
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nextButtonText: "NEXT_BUTTON_TEXT",
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backButtonText: "BACK_BUTTON_TEXT"
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},
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{
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text: "
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title: "INSTRUCTIONS_TITLE",
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text: "INSTRUCTIONS_TEXT_PAGE_3",
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imageName: "instructions-3",
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imageAboveText: false,
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imageMarginTop: 32,
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textFontSize: 24,
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titleFontSize: 30,
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textVerticalBias: 0.2,
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nextButtonText: "
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nextButtonBackgroundColor: WebColors.Green
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nextButtonText: "START_BUTTON_TEXT",
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nextButtonBackgroundColor: WebColors.Green,
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backButtonText: "BACK_BUTTON_TEXT"
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}
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]
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});
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game.addScenes(instructionsScenes);
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const countdownScene = new CountdownScene({
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milliseconds: 3e3,
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text: "
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text: "GET_READY_COUNTDOWN_TEXT",
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zeroDwellMilliseconds: 1e3,
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transition: Transition.none()
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});
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const plusLabel = new Label({
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text: "+",
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fontSize: 32,
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fontColor: WebColors.Black,
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localize: false
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});
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fixationSceneSquare.addChild(plusLabel);
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fixationScene.onAppear(() => {
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Timer.startNew("rt");
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});
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const sameButton = new Button({
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text: "SAME_BUTTON_TEXT",
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position: { x: 100, y: 700 },
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size: { width:
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});
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shapeResponseScene.addChild(sameButton);
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sameButton.onTapDown(() => {
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const differentButton = new Button({
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text: "
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text: "DIFFERENT_BUTTON_TEXT",
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position: { x: 300, y: 700 },
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size: { width:
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size: { width: 150, height: 50 }
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});
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shapeResponseScene.addChild(differentButton);
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differentButton.onTapDown(() => {
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const doneScene = new Scene();
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game.addScene(doneScene);
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const doneSceneText = new Label({
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text: "TRIALS_COMPLETE_SCENE_TEXT",
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position: { x: 200, y: 400 }
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});
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doneScene.addChild(doneSceneText);
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const okButton = new Button({
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text: "TRIALS_COMPLETE_SCENE_BUTTON_TEXT",
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position: { x: 200, y: 650 }
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});
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okButton.isUserInteractionEnabled = true;
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package/dist/index.js.map
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{"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import {\n Game,\n Action,\n Scene,\n Shape,\n Label,\n Transition,\n TransitionDirection,\n WebColors,\n RandomDraws,\n GameParameters,\n GameOptions,\n TrialSchema,\n Timer,\n Easings,\n RgbaColor,\n Sprite,\n Constants,\n} from \"@m2c2kit/core\";\nimport {\n Button,\n Grid,\n Instructions,\n CountdownScene,\n InstructionsOptions,\n} from \"@m2c2kit/addons\";\n\n/**\n * Color Shapes is a visual array change detection task, measuring intra-item\n * feature binding, where participants determine if shapes change color across\n * two sequential presentations of shape stimuli.\n */\nclass ColorShapes extends Game {\n constructor() {\n /**\n * These are configurable game parameters and their defaults.\n * Each game parameter should have a type, default (this is the default\n * value), and a description.\n */\n const defaultParameters: GameParameters = {\n fixation_duration_ms: {\n default: 500,\n description: \"How long fixation scene is shown, milliseconds.\",\n type: \"number\",\n },\n shape_colors: {\n type: \"array\",\n description: \"Array of colors for shapes.\",\n items: {\n type: \"object\",\n properties: {\n colorName: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgbaColor: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n },\n },\n default: [\n { colorName: \"black\", rgbaColor: [0, 0, 0, 1] },\n { colorName: \"green\", rgbaColor: [0, 158, 115, 1] },\n { colorName: \"yellow\", rgbaColor: [240, 228, 66, 1] },\n { colorName: \"blue\", rgbaColor: [0, 114, 178, 1] },\n { colorName: \"orange\", rgbaColor: [213, 94, 0, 1] },\n { colorName: \"pink\", rgbaColor: [204, 121, 167, 1] },\n ],\n },\n number_of_shapes_shown: {\n default: 3,\n description: \"How many shapes to show on the grid at one time.\",\n type: \"integer\",\n },\n shapes_presented_duration_ms: {\n default: 2000,\n description: \"How long the shapes are shown, milliseconds.\",\n type: \"number\",\n },\n shapes_removed_duration_ms: {\n default: 1000,\n description:\n \"How long to show a blank square after shapes are removed, milliseconds.\",\n type: \"number\",\n },\n cells_per_side: {\n default: 3,\n description:\n \"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).\",\n type: \"integer\",\n },\n number_of_different_colors_trials: {\n default: 2,\n type: \"integer\",\n description:\n \"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors.\",\n },\n number_of_trials: {\n default: 4,\n description: \"How many trials to run.\",\n type: \"integer\",\n },\n show_trials_complete_scene: {\n default: true,\n type: \"boolean\",\n description:\n \"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end.\",\n },\n trials_complete_scene_text: {\n default: \"You have completed all the color shapes trials\",\n description: \"Text for scene displayed after all trials are complete.\",\n type: \"string\",\n },\n trials_complete_scene_button_text: {\n default: \"OK\",\n description:\n \"Button text for scene displayed after all trials are complete.\",\n type: \"string\",\n },\n instruction_type: {\n default: \"long\",\n description: \"Type of instructions to show, 'short' or 'long'.\",\n type: \"string\",\n enum: [\"short\", \"long\"],\n },\n instructions: {\n default: null,\n type: [\"object\", \"null\"],\n description:\n \"When non-null, an InstructionsOptions object that will completely override the built-in instructions.\",\n },\n show_quit_button: {\n type: \"boolean\",\n default: true,\n description: \"Should the activity quit button be shown?\",\n },\n show_fps: {\n type: \"boolean\",\n default: false,\n description: \"Should the FPS be shown?\",\n },\n };\n\n /**\n * This describes all the data that will be generated by the assessment.\n * At runtime, when a trial completes, the data will be returned to the\n * session with a callback, along with this schema transformed into\n * JSON Schema.\n */\n const colorShapesTrialSchema: TrialSchema = {\n activity_begin_iso8601_timestamp: {\n type: \"string\",\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the game activity.\",\n },\n trial_begin_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped.\",\n },\n trial_end_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped.\",\n },\n trial_index: {\n type: [\"integer\", \"null\"],\n description: \"Index of the trial within this assessment, 0-based.\",\n },\n present_shapes: {\n description:\n \"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n response_shapes: {\n description:\n \"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n number_of_different_shapes: {\n type: [\"integer\", \"null\"],\n description:\n \"Number of shapes shown with different colors in the response phase.\",\n },\n response_time_duration_ms: {\n type: [\"number\", \"null\"],\n description:\n \"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped.\",\n },\n user_response: {\n type: [\"string\", \"null\"],\n enum: [\"same\", \"different\"],\n description:\n \"User's response to whether the shapes are same colors or different.\",\n },\n user_response_correct: {\n type: [\"boolean\", \"null\"],\n description: \"Was the user's response correct?\",\n },\n quit_button_pressed: {\n type: \"boolean\",\n description: \"Was the quit button pressed?\",\n },\n };\n\n const options: GameOptions = {\n name: \"Color Shapes\",\n /**\n * This id must match the property m2c2kit.assessmentId in package.json\n */\n id: \"color-shapes\",\n publishUuid: \"394cb010-2ccf-4a87-9d23-cda7fb07a960\",\n version: \"__PACKAGE_JSON_VERSION__\",\n moduleMetadata: Constants.MODULE_METADATA_PLACEHOLDER,\n shortDescription:\n \"Color Shapes is a visual array change detection \\\ntask, measuring intra-item feature binding, where participants determine \\\nif shapes change color across two sequential presentations of shape \\\nstimuli.\",\n longDescription: `Color Shapes is a change detection paradigm used \\\nto measure visual short-term memory binding (Parra et al., 2009). \\\nParticipants are asked to memorize the shapes and colors of three different \\\npolygons for 3 seconds. The three polygons are then removed from the screen \\\nand re-displayed at different locations, either having the same or different \\\ncolors. Participants are then asked to decide whether the combination of \\\ncolors and shapes are the \"Same\" or \"Different\" between the study and test \\\nphases.`,\n showFps: defaultParameters.show_fps.default,\n width: 400,\n height: 800,\n trialSchema: colorShapesTrialSchema,\n parameters: defaultParameters,\n fonts: [\n {\n fontName: \"roboto\",\n url: \"fonts/roboto/Roboto-Regular.ttf\",\n },\n ],\n images: [\n {\n imageName: \"instructions-1\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-1.png\",\n },\n {\n imageName: \"instructions-2\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-2.png\",\n },\n {\n imageName: \"instructions-3\",\n height: 330,\n width: 256,\n url: \"images/cs-instructions-3.png\",\n },\n {\n imageName: \"circle-x\",\n height: 32,\n width: 32,\n // the svg is from evericons and is licensed under CC0 1.0\n // Universal (Public Domain). see https://www.patreon.com/evericons\n url: \"images/circle-x.svg\",\n },\n ],\n };\n\n super(options);\n }\n\n override async initialize() {\n await super.initialize();\n // just for convenience, alias the variable game to \"this\"\n // (even though eslint doesn't like it)\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const game = this;\n\n const SHAPE_SVG_HEIGHT = 96;\n const SQUARE_SIDE_LENGTH = 350;\n const numberOfShapesShown = game.getParameter<number>(\n \"number_of_shapes_shown\",\n );\n const shapeLibrary = this.makeShapes(SHAPE_SVG_HEIGHT);\n\n // ==============================================================\n\n if (game.getParameter<boolean>(\"show_quit_button\")) {\n const quitSprite = new Sprite({\n imageName: \"circle-x\",\n position: { x: 380, y: 20 },\n isUserInteractionEnabled: true,\n });\n game.addFreeNode(quitSprite);\n quitSprite.onTapDown((e) => {\n game.removeAllFreeNodes();\n e.handled = true;\n const blankScene = new Scene();\n game.addScene(blankScene);\n game.presentScene(blankScene);\n game.addTrialData(\"quit_button_pressed\", true);\n game.trialComplete();\n game.cancel();\n });\n }\n\n // ==============================================================\n // SCENES: instructions\n let instructionsScenes: Array<Scene>;\n\n const customInstructions = game.getParameter<InstructionsOptions | null>(\n \"instructions\",\n );\n if (customInstructions) {\n instructionsScenes = Instructions.create(customInstructions);\n } else {\n switch (game.getParameter(\"instruction_type\")) {\n case \"short\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"Color Shapes\",\n text: `Try to remember the color of ${numberOfShapesShown} shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before.`,\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START\",\n nextButtonBackgroundColor: WebColors.Green,\n nextSceneTransition: Transition.none(),\n },\n ],\n });\n break;\n }\n case \"long\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"Color Shapes\",\n text: `Try to remember the color of ${numberOfShapesShown} shapes, because they will soon disappear.`,\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n },\n {\n title: \"Color Shapes\",\n text: \"Next you will see the same shapes reappear.\",\n imageName: \"instructions-2\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n },\n {\n title: \"Color Shapes\",\n text: \"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.\",\n imageName: \"instructions-3\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START\",\n nextButtonBackgroundColor: WebColors.Green,\n },\n ],\n });\n break;\n }\n default: {\n throw new Error(\"invalid value for instruction_type\");\n }\n }\n }\n instructionsScenes[0].onAppear(() => {\n // in case user quits before starting a trial, record the\n // timestamp\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n });\n game.addScenes(instructionsScenes);\n\n // ==============================================================\n // SCENE: countdown. Show 3 second countdown.\n const countdownScene = new CountdownScene({\n milliseconds: 3000,\n text: \"GET READY!\",\n zeroDwellMilliseconds: 1000,\n transition: Transition.none(),\n });\n game.addScene(countdownScene);\n\n const gridRows = game.getParameter<number>(\"cells_per_side\");\n const gridColumns = game.getParameter<number>(\"cells_per_side\");\n const numberOfTrials = game.getParameter<number>(\"number_of_trials\");\n const shapeColors =\n game.getParameter<Array<{ colorName: string; rgbaColor: RgbaColor }>>(\n \"shape_colors\",\n );\n\n interface DisplayShape {\n shape: Shape;\n shapeIndex: number;\n color: RgbaColor;\n colorName: string;\n location: {\n row: number;\n column: number;\n };\n }\n\n interface TrialConfiguration {\n presentShapes: Array<DisplayShape>;\n responseShapes: Array<DisplayShape>;\n numberOfShapesWithDifferentColors: number;\n }\n\n const trialConfigurations: Array<TrialConfiguration> = [];\n const rows = game.getParameter<number>(\"cells_per_side\");\n const columns = rows;\n const numberOfDifferentColorsTrials = game.getParameter<number>(\n \"number_of_different_colors_trials\",\n );\n const differentColorsTrialIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfDifferentColorsTrials,\n 0,\n numberOfTrials - 1,\n );\n\n for (let i = 0; i < numberOfTrials; i++) {\n const presentShapes = new Array<DisplayShape>();\n const responseShapes = new Array<DisplayShape>();\n const shapesToShowIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeLibrary.length - 1,\n );\n const shapeColorsIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeColors.length - 1,\n );\n\n // do not allow shapes to be in the same row or column\n // or along the diagonal\n const onDiagonal = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n if (\n locations\n .map((c) => c.row === 0 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 2 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n if (\n locations\n .map((c) => c.row === 2 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 0 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n return false;\n };\n\n const inLine = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n const uniqueRows = new Set(locations.map((l) => l.row)).size;\n const uniqueColumns = new Set(locations.map((l) => l.column)).size;\n\n if (uniqueRows !== 1 && uniqueColumns !== 1) {\n return false;\n }\n return true;\n };\n\n // assign present shapes' locations and colors\n let presentLocationsOk = false;\n let presentLocations: {\n row: number;\n column: number;\n }[];\n do {\n presentLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(presentLocations) && !onDiagonal(presentLocations)) {\n presentLocationsOk = true;\n } else {\n presentLocationsOk = false;\n }\n } while (!presentLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const presentShape: DisplayShape = {\n shape: shapeLibrary[shapesToShowIndexes[j]],\n shapeIndex: shapesToShowIndexes[j],\n color: shapeColors[shapeColorsIndexes[j]].rgbaColor,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: presentLocations[j],\n };\n presentShapes.push(presentShape);\n }\n\n // assign response shapes' locations\n let responseLocationsOk = false;\n let responseLocations: {\n row: number;\n column: number;\n }[];\n do {\n responseLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(responseLocations) && !onDiagonal(responseLocations)) {\n responseLocationsOk = true;\n } else {\n responseLocationsOk = false;\n }\n } while (!responseLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const responseShape: DisplayShape = {\n shape: presentShapes[j].shape,\n shapeIndex: shapesToShowIndexes[j],\n color: presentShapes[j].color,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: responseLocations[j],\n };\n responseShapes.push(responseShape);\n }\n\n let numberOfShapesWithDifferentColors = 0;\n const differentColorTrial = differentColorsTrialIndexes.includes(i);\n\n if (differentColorTrial) {\n const numberOfShapesToChange = RandomDraws.SingleFromRange(\n 2,\n numberOfShapesShown,\n );\n const shapesToChangeIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesToChange,\n 0,\n numberOfShapesShown - 1,\n );\n const shapesToChange = shapesToChangeIndexes.map(\n (index) => responseShapes[index],\n );\n numberOfShapesWithDifferentColors = shapesToChange.length;\n\n /**\n * rotate each shape's color to the next one. The last shape\n * gets the first shape's color\n */\n const firstShapeColor = shapesToChange[0].color;\n for (let j = 0; j < numberOfShapesToChange; j++) {\n const shape = shapesToChange[j];\n if (j + 1 < numberOfShapesToChange) {\n shape.color = shapesToChange[j + 1].color;\n } else {\n shape.color = firstShapeColor;\n }\n }\n }\n\n trialConfigurations.push({\n presentShapes: presentShapes,\n responseShapes: responseShapes,\n numberOfShapesWithDifferentColors: numberOfShapesWithDifferentColors,\n });\n }\n\n // ==============================================================\n // SCENE: fixation. Show get ready message, then advance after XXXX\n // milliseconds (as defined in fixation_duration_ms parameter)\n const fixationScene = new Scene();\n game.addScene(fixationScene);\n\n const fixationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n fixationScene.addChild(fixationSceneSquare);\n\n const plusLabel = new Label({\n text: \"+\",\n fontSize: 32,\n fontColor: WebColors.Black,\n });\n fixationSceneSquare.addChild(plusLabel);\n\n fixationScene.onAppear(() => {\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n game.addTrialData(\n \"trial_begin_iso8601_timestamp\",\n new Date().toISOString(),\n );\n fixationScene.run(\n Action.sequence([\n Action.wait({ duration: game.getParameter(\"fixation_duration_ms\") }),\n Action.custom({\n callback: () => {\n game.presentScene(shapePresentationScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Presentation.\n const shapePresentationScene = new Scene();\n game.addScene(shapePresentationScene);\n\n const presentationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapePresentationScene.addChild(presentationSceneSquare);\n\n const presentationGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapePresentationScene.addChild(presentationGrid);\n\n shapePresentationScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.presentShapes.length; i++) {\n const presentShape = trialConfiguration.presentShapes[i].shape;\n presentShape.fillColor = trialConfiguration.presentShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n presentShape.position = { x: 0, y: 0 };\n presentationGrid.addAtCell(\n presentShape,\n trialConfiguration.presentShapes[i].location.row,\n trialConfiguration.presentShapes[i].location.column,\n );\n }\n shapePresentationScene.run(\n Action.sequence([\n Action.wait({\n duration: game.getParameter(\"shapes_presented_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllGridChildren();\n },\n }),\n Action.wait({\n duration: game.getParameter(\"shapes_removed_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllGridChildren();\n game.presentScene(shapeResponseScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Response.\n const shapeResponseScene = new Scene();\n game.addScene(shapeResponseScene);\n\n const responseSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapeResponseScene.addChild(responseSceneSquare);\n\n const responseGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapeResponseScene.addChild(responseGrid);\n\n shapeResponseScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.responseShapes.length; i++) {\n const responseShape = trialConfiguration.responseShapes[i].shape;\n responseShape.fillColor = trialConfiguration.responseShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n responseShape.position = { x: 0, y: 0 };\n responseGrid.addAtCell(\n responseShape,\n trialConfiguration.responseShapes[i].location.row,\n trialConfiguration.responseShapes[i].location.column,\n );\n }\n sameButton.isUserInteractionEnabled = true;\n differentButton.isUserInteractionEnabled = true;\n Timer.startNew(\"rt\");\n });\n\n const sameButton = new Button({\n text: \"Same\",\n position: { x: 100, y: 700 },\n size: { width: 125, height: 50 },\n });\n shapeResponseScene.addChild(sameButton);\n sameButton.onTapDown(() => {\n sameButton.isUserInteractionEnabled = false;\n handleSelection(false);\n });\n\n const differentButton = new Button({\n text: \"Different\",\n position: { x: 300, y: 700 },\n size: { width: 125, height: 50 },\n });\n shapeResponseScene.addChild(differentButton);\n differentButton.onTapDown(() => {\n differentButton.isUserInteractionEnabled = false;\n handleSelection(true);\n });\n\n const handleSelection = (differentPressed: boolean) => {\n const rt = Timer.elapsed(\"rt\");\n Timer.remove(\"rt\");\n responseGrid.removeAllGridChildren();\n\n game.addTrialData(\n \"trial_end_iso8601_timestamp\",\n new Date().toISOString(),\n );\n const trialConfiguration = trialConfigurations[game.trialIndex];\n game.addTrialData(\"response_time_duration_ms\", rt);\n game.addTrialData(\n \"number_of_different_shapes\",\n trialConfiguration.numberOfShapesWithDifferentColors,\n );\n game.addTrialData(\n \"user_response\",\n differentPressed ? \"different\" : \"same\",\n );\n const correctResponse =\n (trialConfiguration.numberOfShapesWithDifferentColors === 0 &&\n !differentPressed) ||\n (trialConfiguration.numberOfShapesWithDifferentColors > 0 &&\n differentPressed);\n game.addTrialData(\"user_response_correct\", correctResponse);\n\n const presentShapes = trialConfiguration.presentShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"present_shapes\", presentShapes);\n game.addTrialData(\"quit_button_pressed\", false);\n\n const responseShapes = trialConfiguration.responseShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"response_shapes\", responseShapes);\n game.addTrialData(\"trial_index\", game.trialIndex);\n\n game.trialComplete();\n if (game.trialIndex < numberOfTrials) {\n game.presentScene(fixationScene);\n } else {\n game.presentScene(\n doneScene,\n Transition.slide({\n direction: TransitionDirection.Left,\n duration: 500,\n easing: Easings.sinusoidalInOut,\n }),\n );\n }\n };\n\n // ==============================================================\n // SCENE: done. Show done message, with a button to exit.\n const doneScene = new Scene();\n game.addScene(doneScene);\n\n const doneSceneText = new Label({\n text: game.getParameter(\"trials_complete_scene_text\"),\n position: { x: 200, y: 400 },\n });\n doneScene.addChild(doneSceneText);\n\n const okButton = new Button({\n text: game.getParameter(\"trials_complete_scene_button_text\"),\n position: { x: 200, y: 650 },\n });\n okButton.isUserInteractionEnabled = true;\n okButton.onTapDown(() => {\n // don't allow repeat taps of ok button\n okButton.isUserInteractionEnabled = false;\n doneScene.removeAllChildren();\n game.end();\n });\n doneScene.addChild(okButton);\n doneScene.onSetup(() => {\n // no need to have cancel button, because we're done\n game.removeAllFreeNodes();\n });\n }\n\n private makeShapes(svgHeight: number) {\n const shape01 = new Shape({\n path: {\n pathString: shapePathStrings[0],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape02 = new Shape({\n path: {\n pathString: shapePathStrings[1],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape03 is purposively smaller (.8 height of other shapes)\n const shape03 = new Shape({\n path: {\n pathString: shapePathStrings[2],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape04 = new Shape({\n path: {\n pathString: shapePathStrings[3],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape05 is purposively smaller (.8 height of other shapes)\n const shape05 = new Shape({\n path: {\n pathString: shapePathStrings[4],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape06 = new Shape({\n path: {\n pathString: shapePathStrings[5],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape07 = new Shape({\n path: {\n pathString: shapePathStrings[6],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape08 = new Shape({\n path: {\n pathString: shapePathStrings[7],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shapes = [\n shape01,\n shape02,\n shape03,\n shape04,\n shape05,\n shape06,\n shape07,\n shape08,\n ];\n return shapes;\n }\n}\n\nconst shapePathStrings = [\n \"M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z\",\n \"M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z\",\n \"M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z\",\n \"M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z\",\n \"M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 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{"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import {\n Game,\n Action,\n Scene,\n Shape,\n Label,\n Transition,\n TransitionDirection,\n WebColors,\n RandomDraws,\n GameParameters,\n GameOptions,\n TrialSchema,\n Timer,\n Easings,\n RgbaColor,\n Sprite,\n Constants,\n Translation,\n} from \"@m2c2kit/core\";\nimport {\n Button,\n Grid,\n Instructions,\n CountdownScene,\n InstructionsOptions,\n LocalePicker,\n} from \"@m2c2kit/addons\";\n\n/**\n * Color Shapes is a visual array change detection task, measuring intra-item\n * feature binding, where participants determine if shapes change color across\n * two sequential presentations of shape stimuli.\n */\nclass ColorShapes extends Game {\n constructor() {\n /**\n * These are configurable game parameters and their defaults.\n * Each game parameter should have a type, default (this is the default\n * value), and a description.\n */\n const defaultParameters: GameParameters = {\n fixation_duration_ms: {\n default: 500,\n description: \"How long fixation scene is shown, milliseconds.\",\n type: \"number\",\n },\n shape_colors: {\n type: \"array\",\n description: \"Array of colors for shapes.\",\n items: {\n type: \"object\",\n properties: {\n colorName: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgbaColor: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n },\n },\n default: [\n { colorName: \"black\", rgbaColor: [0, 0, 0, 1] },\n { colorName: \"green\", rgbaColor: [0, 158, 115, 1] },\n { colorName: \"yellow\", rgbaColor: [240, 228, 66, 1] },\n { colorName: \"blue\", rgbaColor: [0, 114, 178, 1] },\n { colorName: \"orange\", rgbaColor: [213, 94, 0, 1] },\n { colorName: \"pink\", rgbaColor: [204, 121, 167, 1] },\n ],\n },\n number_of_shapes_shown: {\n default: 3,\n description: \"How many shapes to show on the grid at one time.\",\n type: \"integer\",\n },\n shapes_presented_duration_ms: {\n default: 2000,\n description: \"How long the shapes are shown, milliseconds.\",\n type: \"number\",\n },\n shapes_removed_duration_ms: {\n default: 1000,\n description:\n \"How long to show a blank square after shapes are removed, milliseconds.\",\n type: \"number\",\n },\n cells_per_side: {\n default: 3,\n description:\n \"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).\",\n type: \"integer\",\n },\n number_of_different_colors_trials: {\n default: 2,\n type: \"integer\",\n description:\n \"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors.\",\n },\n number_of_trials: {\n default: 4,\n description: \"How many trials to run.\",\n type: \"integer\",\n },\n show_trials_complete_scene: {\n default: true,\n type: \"boolean\",\n description:\n \"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end.\",\n },\n instruction_type: {\n default: \"long\",\n description: \"Type of instructions to show, 'short' or 'long'.\",\n type: \"string\",\n enum: [\"short\", \"long\"],\n },\n instructions: {\n default: null,\n type: [\"object\", \"null\"],\n description:\n \"When non-null, an InstructionsOptions object that will completely override the built-in instructions.\",\n },\n show_quit_button: {\n type: \"boolean\",\n default: true,\n description: \"Should the activity quit button be shown?\",\n },\n show_fps: {\n type: \"boolean\",\n default: false,\n description: \"Should the FPS be shown?\",\n },\n show_locale_picker: {\n type: \"boolean\",\n default: false,\n description:\n \"Should the icon that allows the participant to switch the locale be shown?\",\n },\n };\n\n /**\n * This describes all the data that will be generated by the assessment.\n * At runtime, when a trial completes, the data will be returned to the\n * session with a callback, along with this schema transformed into\n * JSON Schema.\n */\n const colorShapesTrialSchema: TrialSchema = {\n activity_begin_iso8601_timestamp: {\n type: \"string\",\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the game activity.\",\n },\n trial_begin_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped.\",\n },\n trial_end_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped.\",\n },\n trial_index: {\n type: [\"integer\", \"null\"],\n description: \"Index of the trial within this assessment, 0-based.\",\n },\n present_shapes: {\n description:\n \"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n response_shapes: {\n description:\n \"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n number_of_different_shapes: {\n type: [\"integer\", \"null\"],\n description:\n \"Number of shapes shown with different colors in the response phase.\",\n },\n response_time_duration_ms: {\n type: [\"number\", \"null\"],\n description:\n \"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped.\",\n },\n user_response: {\n type: [\"string\", \"null\"],\n enum: [\"same\", \"different\"],\n description:\n \"User's response to whether the shapes are same colors or different.\",\n },\n user_response_correct: {\n type: [\"boolean\", \"null\"],\n description: \"Was the user's response correct?\",\n },\n quit_button_pressed: {\n type: \"boolean\",\n description: \"Was the quit button pressed?\",\n },\n };\n\n const translation: Translation = {\n configuration: {\n baseLocale: \"en-US\",\n },\n \"en-US\": {\n localeName: \"English\",\n INSTRUCTIONS_TITLE: \"Color Shapes\",\n SHORT_INSTRUCTIONS_TEXT_PAGE_1:\n \"Try to remember the color of 3 shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before\",\n INSTRUCTIONS_TEXT_PAGE_1:\n \"Try to remember the color of 3 shapes, because they will soon disappear.\",\n INSTRUCTIONS_TEXT_PAGE_2: \"Next you will see the same shapes reappear.\",\n INSTRUCTIONS_TEXT_PAGE_3:\n \"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.\",\n START_BUTTON_TEXT: \"START\",\n NEXT_BUTTON_TEXT: \"Next\",\n BACK_BUTTON_TEXT: \"Back\",\n GET_READY_COUNTDOWN_TEXT: \"GET READY!\",\n SAME_BUTTON_TEXT: \"Same\",\n DIFFERENT_BUTTON_TEXT: \"Different\",\n TRIALS_COMPLETE_SCENE_TEXT: \"This activity is complete.\",\n TRIALS_COMPLETE_SCENE_BUTTON_TEXT: \"OK\",\n },\n // cSpell:disable (for VS Code extension, Code Spell Checker)\n \"es-MX\": {\n localeName: \"Español\",\n INSTRUCTIONS_TITLE: \"Formas de Color\",\n // Short instructions need to be translated.\n // SHORT_INSTRUCTIONS_TEXT_PAGE_1: \"\",\n INSTRUCTIONS_TEXT_PAGE_1:\n \"Intenta recordar el color de las 3 formas, porque pronto desaparecerán.\",\n INSTRUCTIONS_TEXT_PAGE_2: \"Luego verás reaparecer las mismas formas.\",\n INSTRUCTIONS_TEXT_PAGE_3:\n \"Responde si las formas tienen el MISMO o DIFERENTE color que antes.\",\n START_BUTTON_TEXT: \"COMENZAR\",\n NEXT_BUTTON_TEXT: \"Siguiente\",\n BACK_BUTTON_TEXT: \"Atrás\",\n GET_READY_COUNTDOWN_TEXT: \"PREPÁRESE\",\n SAME_BUTTON_TEXT: \"Mismo\",\n DIFFERENT_BUTTON_TEXT: \"Diferente\",\n TRIALS_COMPLETE_SCENE_TEXT: \"Esta actividad está completa.\",\n TRIALS_COMPLETE_SCENE_BUTTON_TEXT: \"OK\",\n },\n \"de-DE\": {\n localeName: \"Deutsch\",\n INSTRUCTIONS_TITLE: \"Farb-Formen\",\n // Short instructions need to be translated.\n // SHORT_INSTRUCTIONS_TEXT_PAGE_1: \"\",\n INSTRUCTIONS_TEXT_PAGE_1: \"Oben und unten sehen Sie Symbolpaare.\",\n INSTRUCTIONS_TEXT_PAGE_2:\n \"Ihre Aufgabe wird es sein, auf dasjenige untere Paar zu tippen, welches mit einem der obigen Paare exakt übereinstimmt.\",\n INSTRUCTIONS_TEXT_PAGE_3:\n \"Versuchen Sie bitte, so schnell und korrekt wie möglich zu sein.\",\n START_BUTTON_TEXT: \"START\",\n NEXT_BUTTON_TEXT: \"Weiter\",\n BACK_BUTTON_TEXT: \"Vorherige\",\n GET_READY_COUNTDOWN_TEXT: \"BEREIT MACHEN\",\n SAME_BUTTON_TEXT: \"Gleich\",\n DIFFERENT_BUTTON_TEXT: \"Unterschiedlich\",\n TRIALS_COMPLETE_SCENE_TEXT: \"Die Aufgabe ist beendet.\",\n TRIALS_COMPLETE_SCENE_BUTTON_TEXT: \"OK\",\n },\n // cSpell:enable\n };\n\n const options: GameOptions = {\n name: \"Color Shapes\",\n /**\n * This id must match the property m2c2kit.assessmentId in package.json\n */\n id: \"color-shapes\",\n publishUuid: \"394cb010-2ccf-4a87-9d23-cda7fb07a960\",\n version: \"__PACKAGE_JSON_VERSION__\",\n moduleMetadata: Constants.MODULE_METADATA_PLACEHOLDER,\n translation: translation,\n shortDescription:\n \"Color Shapes is a visual array change detection \\\ntask, measuring intra-item feature binding, where participants determine \\\nif shapes change color across two sequential presentations of shape \\\nstimuli.\",\n longDescription: `Color Shapes is a change detection paradigm used \\\nto measure visual short-term memory binding (Parra et al., 2009). \\\nParticipants are asked to memorize the shapes and colors of three different \\\npolygons for 3 seconds. The three polygons are then removed from the screen \\\nand re-displayed at different locations, either having the same or different \\\ncolors. Participants are then asked to decide whether the combination of \\\ncolors and shapes are the \"Same\" or \"Different\" between the study and test \\\nphases.`,\n showFps: defaultParameters.show_fps.default,\n width: 400,\n height: 800,\n trialSchema: colorShapesTrialSchema,\n parameters: defaultParameters,\n fonts: [\n {\n fontName: \"roboto\",\n url: \"fonts/roboto/Roboto-Regular.ttf\",\n },\n ],\n images: [\n {\n imageName: \"instructions-1\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-1.png\",\n },\n {\n imageName: \"instructions-2\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-2.png\",\n },\n {\n imageName: \"instructions-3\",\n height: 350,\n width: 300,\n url: \"images/cs-instructions-3.png\",\n localize: true,\n },\n {\n imageName: \"circle-x\",\n height: 32,\n width: 32,\n // the svg is from evericons and is licensed under CC0 1.0\n // Universal (Public Domain). see https://www.patreon.com/evericons\n url: \"images/circle-x.svg\",\n },\n ],\n };\n\n super(options);\n }\n\n override async initialize() {\n await super.initialize();\n // just for convenience, alias the variable game to \"this\"\n // (even though eslint doesn't like it)\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const game = this;\n\n const SHAPE_SVG_HEIGHT = 96;\n const SQUARE_SIDE_LENGTH = 350;\n const numberOfShapesShown = game.getParameter<number>(\n \"number_of_shapes_shown\",\n );\n const shapeLibrary = this.makeShapes(SHAPE_SVG_HEIGHT);\n\n // ==============================================================\n\n if (game.getParameter<boolean>(\"show_quit_button\")) {\n const quitSprite = new Sprite({\n imageName: \"circle-x\",\n position: { x: 380, y: 20 },\n isUserInteractionEnabled: true,\n });\n game.addFreeNode(quitSprite);\n quitSprite.onTapDown((e) => {\n game.removeAllFreeNodes();\n e.handled = true;\n const blankScene = new Scene();\n game.addScene(blankScene);\n game.presentScene(blankScene);\n game.addTrialData(\"quit_button_pressed\", true);\n game.trialComplete();\n game.cancel();\n });\n }\n\n let localePicker: LocalePicker;\n if (game.getParameter<boolean>(\"show_locale_picker\")) {\n localePicker = new LocalePicker();\n game.addFreeNode(localePicker);\n }\n\n // ==============================================================\n // SCENES: instructions\n let instructionsScenes: Array<Scene>;\n\n const customInstructions = game.getParameter<InstructionsOptions | null>(\n \"instructions\",\n );\n if (customInstructions) {\n instructionsScenes = Instructions.create(customInstructions);\n } else {\n switch (game.getParameter(\"instruction_type\")) {\n case \"short\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"INSTRUCTIONS_TITLE\",\n text: \"SHORT_INSTRUCTIONS_TEXT_PAGE_1\",\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START_BUTTON_TEXT\",\n nextButtonBackgroundColor: WebColors.Green,\n nextSceneTransition: Transition.none(),\n },\n ],\n });\n break;\n }\n case \"long\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"INSTRUCTIONS_TITLE\",\n text: \"INSTRUCTIONS_TEXT_PAGE_1\",\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"NEXT_BUTTON_TEXT\",\n backButtonText: \"BACK_BUTTON_TEXT\",\n },\n {\n title: \"INSTRUCTIONS_TITLE\",\n text: \"INSTRUCTIONS_TEXT_PAGE_2\",\n imageName: \"instructions-2\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"NEXT_BUTTON_TEXT\",\n backButtonText: \"BACK_BUTTON_TEXT\",\n },\n {\n title: \"INSTRUCTIONS_TITLE\",\n text: \"INSTRUCTIONS_TEXT_PAGE_3\",\n imageName: \"instructions-3\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START_BUTTON_TEXT\",\n nextButtonBackgroundColor: WebColors.Green,\n backButtonText: \"BACK_BUTTON_TEXT\",\n },\n ],\n });\n break;\n }\n default: {\n throw new Error(\"invalid value for instruction_type\");\n }\n }\n }\n instructionsScenes[0].onAppear(() => {\n // in case user quits before starting a trial, record the\n // timestamp\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n });\n game.addScenes(instructionsScenes);\n\n // ==============================================================\n // SCENE: countdown. Show 3 second countdown.\n const countdownScene = new CountdownScene({\n milliseconds: 3000,\n text: \"GET_READY_COUNTDOWN_TEXT\",\n zeroDwellMilliseconds: 1000,\n transition: Transition.none(),\n });\n game.addScene(countdownScene);\n\n const gridRows = game.getParameter<number>(\"cells_per_side\");\n const gridColumns = game.getParameter<number>(\"cells_per_side\");\n const numberOfTrials = game.getParameter<number>(\"number_of_trials\");\n const shapeColors =\n game.getParameter<Array<{ colorName: string; rgbaColor: RgbaColor }>>(\n \"shape_colors\",\n );\n\n interface DisplayShape {\n shape: Shape;\n shapeIndex: number;\n color: RgbaColor;\n colorName: string;\n location: {\n row: number;\n column: number;\n };\n }\n\n interface TrialConfiguration {\n presentShapes: Array<DisplayShape>;\n responseShapes: Array<DisplayShape>;\n numberOfShapesWithDifferentColors: number;\n }\n\n const trialConfigurations: Array<TrialConfiguration> = [];\n const rows = game.getParameter<number>(\"cells_per_side\");\n const columns = rows;\n const numberOfDifferentColorsTrials = game.getParameter<number>(\n \"number_of_different_colors_trials\",\n );\n const differentColorsTrialIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfDifferentColorsTrials,\n 0,\n numberOfTrials - 1,\n );\n\n for (let i = 0; i < numberOfTrials; i++) {\n const presentShapes = new Array<DisplayShape>();\n const responseShapes = new Array<DisplayShape>();\n const shapesToShowIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeLibrary.length - 1,\n );\n const shapeColorsIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeColors.length - 1,\n );\n\n // do not allow shapes to be in the same row or column\n // or along the diagonal\n const onDiagonal = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n if (\n locations\n .map((c) => c.row === 0 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 2 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n if (\n locations\n .map((c) => c.row === 2 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 0 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n return false;\n };\n\n const inLine = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n const uniqueRows = new Set(locations.map((l) => l.row)).size;\n const uniqueColumns = new Set(locations.map((l) => l.column)).size;\n\n if (uniqueRows !== 1 && uniqueColumns !== 1) {\n return false;\n }\n return true;\n };\n\n // assign present shapes' locations and colors\n let presentLocationsOk = false;\n let presentLocations: {\n row: number;\n column: number;\n }[];\n do {\n presentLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(presentLocations) && !onDiagonal(presentLocations)) {\n presentLocationsOk = true;\n } else {\n presentLocationsOk = false;\n }\n } while (!presentLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const presentShape: DisplayShape = {\n shape: shapeLibrary[shapesToShowIndexes[j]],\n shapeIndex: shapesToShowIndexes[j],\n color: shapeColors[shapeColorsIndexes[j]].rgbaColor,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: presentLocations[j],\n };\n presentShapes.push(presentShape);\n }\n\n // assign response shapes' locations\n let responseLocationsOk = false;\n let responseLocations: {\n row: number;\n column: number;\n }[];\n do {\n responseLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(responseLocations) && !onDiagonal(responseLocations)) {\n responseLocationsOk = true;\n } else {\n responseLocationsOk = false;\n }\n } while (!responseLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const responseShape: DisplayShape = {\n shape: presentShapes[j].shape,\n shapeIndex: shapesToShowIndexes[j],\n color: presentShapes[j].color,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: responseLocations[j],\n };\n responseShapes.push(responseShape);\n }\n\n let numberOfShapesWithDifferentColors = 0;\n const differentColorTrial = differentColorsTrialIndexes.includes(i);\n\n if (differentColorTrial) {\n const numberOfShapesToChange = RandomDraws.SingleFromRange(\n 2,\n numberOfShapesShown,\n );\n const shapesToChangeIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesToChange,\n 0,\n numberOfShapesShown - 1,\n );\n const shapesToChange = shapesToChangeIndexes.map(\n (index) => responseShapes[index],\n );\n numberOfShapesWithDifferentColors = shapesToChange.length;\n\n /**\n * rotate each shape's color to the next one. The last shape\n * gets the first shape's color\n */\n const firstShapeColor = shapesToChange[0].color;\n for (let j = 0; j < numberOfShapesToChange; j++) {\n const shape = shapesToChange[j];\n if (j + 1 < numberOfShapesToChange) {\n shape.color = shapesToChange[j + 1].color;\n } else {\n shape.color = firstShapeColor;\n }\n }\n }\n\n trialConfigurations.push({\n presentShapes: presentShapes,\n responseShapes: responseShapes,\n numberOfShapesWithDifferentColors: numberOfShapesWithDifferentColors,\n });\n }\n\n // ==============================================================\n // SCENE: fixation. Show get ready message, then advance after XXXX\n // milliseconds (as defined in fixation_duration_ms parameter)\n const fixationScene = new Scene();\n game.addScene(fixationScene);\n\n const fixationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n fixationScene.addChild(fixationSceneSquare);\n\n const plusLabel = new Label({\n text: \"+\",\n fontSize: 32,\n fontColor: WebColors.Black,\n localize: false,\n });\n fixationSceneSquare.addChild(plusLabel);\n\n fixationScene.onAppear(() => {\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n game.addTrialData(\n \"trial_begin_iso8601_timestamp\",\n new Date().toISOString(),\n );\n fixationScene.run(\n Action.sequence([\n Action.wait({ duration: game.getParameter(\"fixation_duration_ms\") }),\n Action.custom({\n callback: () => {\n game.presentScene(shapePresentationScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Presentation.\n const shapePresentationScene = new Scene();\n game.addScene(shapePresentationScene);\n\n const presentationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapePresentationScene.addChild(presentationSceneSquare);\n\n const presentationGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapePresentationScene.addChild(presentationGrid);\n\n shapePresentationScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.presentShapes.length; i++) {\n const presentShape = trialConfiguration.presentShapes[i].shape;\n presentShape.fillColor = trialConfiguration.presentShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n presentShape.position = { x: 0, y: 0 };\n presentationGrid.addAtCell(\n presentShape,\n trialConfiguration.presentShapes[i].location.row,\n trialConfiguration.presentShapes[i].location.column,\n );\n }\n shapePresentationScene.run(\n Action.sequence([\n Action.wait({\n duration: game.getParameter(\"shapes_presented_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllGridChildren();\n },\n }),\n Action.wait({\n duration: game.getParameter(\"shapes_removed_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllGridChildren();\n game.presentScene(shapeResponseScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Response.\n const shapeResponseScene = new Scene();\n game.addScene(shapeResponseScene);\n\n const responseSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapeResponseScene.addChild(responseSceneSquare);\n\n const responseGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapeResponseScene.addChild(responseGrid);\n\n shapeResponseScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.responseShapes.length; i++) {\n const responseShape = trialConfiguration.responseShapes[i].shape;\n responseShape.fillColor = trialConfiguration.responseShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n responseShape.position = { x: 0, y: 0 };\n responseGrid.addAtCell(\n responseShape,\n trialConfiguration.responseShapes[i].location.row,\n trialConfiguration.responseShapes[i].location.column,\n );\n }\n sameButton.isUserInteractionEnabled = true;\n differentButton.isUserInteractionEnabled = true;\n Timer.startNew(\"rt\");\n });\n\n const sameButton = new Button({\n text: \"SAME_BUTTON_TEXT\",\n position: { x: 100, y: 700 },\n size: { width: 150, height: 50 },\n });\n shapeResponseScene.addChild(sameButton);\n sameButton.onTapDown(() => {\n sameButton.isUserInteractionEnabled = false;\n handleSelection(false);\n });\n\n const differentButton = new Button({\n text: \"DIFFERENT_BUTTON_TEXT\",\n position: { x: 300, y: 700 },\n size: { width: 150, height: 50 },\n });\n shapeResponseScene.addChild(differentButton);\n differentButton.onTapDown(() => {\n differentButton.isUserInteractionEnabled = false;\n handleSelection(true);\n });\n\n const handleSelection = (differentPressed: boolean) => {\n const rt = Timer.elapsed(\"rt\");\n Timer.remove(\"rt\");\n responseGrid.removeAllGridChildren();\n\n game.addTrialData(\n \"trial_end_iso8601_timestamp\",\n new Date().toISOString(),\n );\n const trialConfiguration = trialConfigurations[game.trialIndex];\n game.addTrialData(\"response_time_duration_ms\", rt);\n game.addTrialData(\n \"number_of_different_shapes\",\n trialConfiguration.numberOfShapesWithDifferentColors,\n );\n game.addTrialData(\n \"user_response\",\n differentPressed ? \"different\" : \"same\",\n );\n const correctResponse =\n (trialConfiguration.numberOfShapesWithDifferentColors === 0 &&\n !differentPressed) ||\n (trialConfiguration.numberOfShapesWithDifferentColors > 0 &&\n differentPressed);\n game.addTrialData(\"user_response_correct\", correctResponse);\n\n const presentShapes = trialConfiguration.presentShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"present_shapes\", presentShapes);\n game.addTrialData(\"quit_button_pressed\", false);\n\n const responseShapes = trialConfiguration.responseShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"response_shapes\", responseShapes);\n game.addTrialData(\"trial_index\", game.trialIndex);\n\n game.trialComplete();\n if (game.trialIndex < numberOfTrials) {\n game.presentScene(fixationScene);\n } else {\n game.presentScene(\n doneScene,\n Transition.slide({\n direction: TransitionDirection.Left,\n duration: 500,\n easing: Easings.sinusoidalInOut,\n }),\n );\n }\n };\n\n // ==============================================================\n // SCENE: done. Show done message, with a button to exit.\n const doneScene = new Scene();\n game.addScene(doneScene);\n\n const doneSceneText = new Label({\n text: \"TRIALS_COMPLETE_SCENE_TEXT\",\n position: { x: 200, y: 400 },\n });\n doneScene.addChild(doneSceneText);\n\n const okButton = new Button({\n text: \"TRIALS_COMPLETE_SCENE_BUTTON_TEXT\",\n position: { x: 200, y: 650 },\n });\n okButton.isUserInteractionEnabled = true;\n okButton.onTapDown(() => {\n // don't allow repeat taps of ok button\n okButton.isUserInteractionEnabled = false;\n doneScene.removeAllChildren();\n game.end();\n });\n doneScene.addChild(okButton);\n doneScene.onSetup(() => {\n // no need to have cancel button, because we're done\n game.removeAllFreeNodes();\n });\n }\n\n private makeShapes(svgHeight: number) {\n const shape01 = new Shape({\n path: {\n pathString: shapePathStrings[0],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape02 = new Shape({\n path: {\n pathString: shapePathStrings[1],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape03 is purposively smaller (.8 height of other shapes)\n const shape03 = new Shape({\n path: {\n pathString: shapePathStrings[2],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape04 = new Shape({\n path: {\n pathString: shapePathStrings[3],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape05 is purposively smaller (.8 height of other shapes)\n const shape05 = new Shape({\n path: {\n pathString: shapePathStrings[4],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape06 = new Shape({\n path: {\n pathString: shapePathStrings[5],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape07 = new Shape({\n path: {\n pathString: shapePathStrings[6],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape08 = new Shape({\n path: {\n pathString: shapePathStrings[7],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shapes = [\n shape01,\n shape02,\n shape03,\n shape04,\n shape05,\n shape06,\n shape07,\n shape08,\n ];\n return shapes;\n }\n}\n\nconst shapePathStrings = [\n \"M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z\",\n \"M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z\",\n \"M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z\",\n \"M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z\",\n \"M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 89.81 180 81.01 215h-1C53.33 179.66 26.67 144.33 0 109v-2L107 0Z\",\n \"M0 1C2.17.67 4.33.05 6.5.04 58.33-.01 110.17 0 162 0v270H2c26.2-22.17 52.41-44.33 78.86-66.71V67.4c-3.85-3.22-7.35-6.2-10.9-9.11C46.64 39.18 23.32 20.09 0 1Z\",\n \"M95 268.99h-1C62.66 238.66 31.33 208.33 0 178V88C26.67 58.67 53.33 29.33 80 0h1c0 29.45 0 58.89-.01 88.38 35.99 29.57 72 59.09 108.01 88.61v1l-94 91Z\",\n \"M13 0h67l135 135v1L81 270c-27-.33-54-.67-81-1 11.73-12.51 23.61-24.87 35.16-37.54 33.14-36.35 66.14-72.82 100.23-110.38C94.4 80.52 53.7 40.26 13 0Z\",\n];\n\nexport { ColorShapes 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package/dist/index.min.js
CHANGED
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1
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import{Game as le,Sprite as pe,Scene as v,WebColors as i,Transition as V,RandomDraws as g,Shape as c,Label as ee,Action as h,Timer as H,TransitionDirection as ce,Easings as he}from"@m2c2kit/core";import{Instructions as Z,CountdownScene as de,Grid as te,Button as Y}from"@m2c2kit/addons";class me extends le{constructor(){const e={fixation_duration_ms:{default:500,description:"How long fixation scene is shown, milliseconds.",type:"number"},shape_colors:{type:"array",description:"Array of colors for shapes.",items:{type:"object",properties:{colorName:{type:"string",description:"Human-friendly name of color."},rgbaColor:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}}}},default:[{colorName:"black",rgbaColor:[0,0,0,1]},{colorName:"green",rgbaColor:[0,158,115,1]},{colorName:"yellow",rgbaColor:[240,228,66,1]},{colorName:"blue",rgbaColor:[0,114,178,1]},{colorName:"orange",rgbaColor:[213,94,0,1]},{colorName:"pink",rgbaColor:[204,121,167,1]}]},number_of_shapes_shown:{default:3,description:"How many shapes to show on the grid at one time.",type:"integer"},shapes_presented_duration_ms:{default:2e3,description:"How long the shapes are shown, milliseconds.",type:"number"},shapes_removed_duration_ms:{default:1e3,description:"How long to show a blank square after shapes are removed, milliseconds.",type:"number"},cells_per_side:{default:3,description:"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).",type:"integer"},number_of_different_colors_trials:{default:2,type:"integer",description:"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors."},number_of_trials:{default:4,description:"How many trials to run.",type:"integer"},show_trials_complete_scene:{default:!0,type:"boolean",description:"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end."},trials_complete_scene_text:{default:"You have completed all the color shapes trials",description:"Text for scene displayed after all trials are complete.",type:"string"},trials_complete_scene_button_text:{default:"OK",description:"Button text for scene displayed after all trials are complete.",type:"string"},instruction_type:{default:"long",description:"Type of instructions to show, 'short' or 'long'.",type:"string",enum:["short","long"]},instructions:{default:null,type:["object","null"],description:"When non-null, an InstructionsOptions object that will completely override the built-in instructions."},show_quit_button:{type:"boolean",default:!0,description:"Should the activity quit button be shown?"},show_fps:{type:"boolean",default:!1,description:"Should the FPS be shown?"}},S={activity_begin_iso8601_timestamp:{type:"string",format:"date-time",description:"ISO 8601 timestamp at the beginning of the game activity."},trial_begin_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped."},trial_end_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped."},trial_index:{type:["integer","null"],description:"Index of the trial within this assessment, 0-based."},present_shapes:{description:"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},response_shapes:{description:"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},number_of_different_shapes:{type:["integer","null"],description:"Number of shapes shown with different colors in the response phase."},response_time_duration_ms:{type:["number","null"],description:"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped."},user_response:{type:["string","null"],enum:["same","different"],description:"User's response to whether the shapes are same colors or different."},user_response_correct:{type:["boolean","null"],description:"Was the user's response correct?"},quit_button_pressed:{type:"boolean",description:"Was the quit button pressed?"}},a={name:"Color Shapes",id:"color-shapes",publishUuid:"394cb010-2ccf-4a87-9d23-cda7fb07a960",version:"0.8.17 (0679492d)",moduleMetadata:{name:"@m2c2kit/assessment-color-shapes",version:"0.8.17",dependencies:{"@m2c2kit/addons":"0.3.16","@m2c2kit/core":"0.3.19"}},shortDescription:"Color Shapes is a visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli.",longDescription:'Color Shapes is a change detection paradigm used to measure visual short-term memory binding (Parra et al., 2009). Participants are asked to memorize the shapes and colors of three different polygons for 3 seconds. The three polygons are then removed from the screen and re-displayed at different locations, either having the same or different colors. Participants are then asked to decide whether the combination of colors and shapes are the "Same" or "Different" between the study and test phases.',showFps:e.show_fps.default,width:400,height:800,trialSchema:S,parameters:e,fonts:[{fontName:"roboto",url:"fonts/roboto/Roboto-Regular.ttf"}],images:[{imageName:"instructions-1",height:256,width:256,url:"images/cs-instructions-1.png"},{imageName:"instructions-2",height:256,width:256,url:"images/cs-instructions-2.png"},{imageName:"instructions-3",height:330,width:256,url:"images/cs-instructions-3.png"},{imageName:"circle-x",height:32,width:32,url:"images/circle-x.svg"}]};super(a)}async initialize(){await super.initialize();const e=this,S=96,a=350,l=e.getParameter("number_of_shapes_shown"),I=this.makeShapes(S);if(e.getParameter("show_quit_button")){const n=new pe({imageName:"circle-x",position:{x:380,y:20},isUserInteractionEnabled:!0});e.addFreeNode(n),n.onTapDown(s=>{e.removeAllFreeNodes(),s.handled=!0;const r=new v;e.addScene(r),e.presentScene(r),e.addTrialData("quit_button_pressed",!0),e.trialComplete(),e.cancel()})}let m;const N=e.getParameter("instructions");if(N)m=Z.create(N);else switch(e.getParameter("instruction_type")){case"short":{m=Z.create({instructionScenes:[{title:"Color Shapes",text:`Try to remember the color of ${l} shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before.`,imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START",nextButtonBackgroundColor:i.Green,nextSceneTransition:V.none()}]});break}case"long":{m=Z.create({instructionScenes:[{title:"Color Shapes",text:`Try to remember the color of ${l} shapes, because they will soon disappear.`,imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2},{title:"Color Shapes",text:"Next you will see the same shapes reappear.",imageName:"instructions-2",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2},{title:"Color Shapes",text:"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.",imageName:"instructions-3",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START",nextButtonBackgroundColor:i.Green}]});break}default:throw new Error("invalid value for instruction_type")}m[0].onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp)}),e.addScenes(m);const O=new de({milliseconds:3e3,text:"GET READY!",zeroDwellMilliseconds:1e3,transition:V.none()});e.addScene(O);const D=e.getParameter("cells_per_side"),q=e.getParameter("cells_per_side"),G=e.getParameter("number_of_trials"),k=e.getParameter("shape_colors"),A=[],M=e.getParameter("cells_per_side"),$=M,oe=e.getParameter("number_of_different_colors_trials"),ne=g.FromRangeWithoutReplacement(oe,0,G-1);for(let n=0;n<G;n++){const s=new Array,r=new Array,C=g.FromRangeWithoutReplacement(l,0,I.length-1),x=g.FromRangeWithoutReplacement(l,0,k.length-1),E=o=>!!(o.map(t=>t.row===0&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===2&&t.column===2).some(t=>t===!0)||o.map(t=>t.row===2&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===0&&t.column===2).some(t=>t===!0)),p=o=>{const t=new Set(o.map(T=>T.row)).size,b=new Set(o.map(T=>T.column)).size;return!(t!==1&&b!==1)};let j=!1,P;do P=g.FromGridWithoutReplacement(l,M,$),!p(P)&&!E(P)?j=!0:j=!1;while(!j);for(let o=0;o<l;o++){const t={shape:I[C[o]],shapeIndex:C[o],color:k[x[o]].rgbaColor,colorName:k[x[o]].colorName,location:P[o]};s.push(t)}let U=!1,L;do L=g.FromGridWithoutReplacement(l,M,$),!p(L)&&!E(L)?U=!0:U=!1;while(!U);for(let o=0;o<l;o++){const t={shape:s[o].shape,shapeIndex:C[o],color:s[o].color,colorName:k[x[o]].colorName,location:L[o]};r.push(t)}let J=0;if(ne.includes(n)){const o=g.SingleFromRange(2,l),b=g.FromRangeWithoutReplacement(o,0,l-1).map(f=>r[f]);J=b.length;const T=b[0].color;for(let f=0;f<o;f++){const X=b[f];f+1<o?X.color=b[f+1].color:X.color=T}}A.push({presentShapes:s,responseShapes:r,numberOfShapesWithDifferentColors:J})}const y=new v;e.addScene(y);const K=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});y.addChild(K);const se=new ee({text:"+",fontSize:32,fontColor:i.Black});K.addChild(se),y.onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp),e.addTrialData("trial_begin_iso8601_timestamp",new Date().toISOString()),y.run(h.sequence([h.wait({duration:e.getParameter("fixation_duration_ms")}),h.custom({callback:()=>{e.presentScene(w)}})]))});const w=new v;e.addScene(w);const re=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});w.addChild(re);const R=new te({rows:D,columns:q,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});w.addChild(R),w.onAppear(()=>{const n=A[e.trialIndex];for(let s=0;s<n.presentShapes.length;s++){const r=n.presentShapes[s].shape;r.fillColor=n.presentShapes[s].color,r.position={x:0,y:0},R.addAtCell(r,n.presentShapes[s].location.row,n.presentShapes[s].location.column)}w.run(h.sequence([h.wait({duration:e.getParameter("shapes_presented_duration_ms")}),h.custom({callback:()=>{R.removeAllGridChildren()}}),h.wait({duration:e.getParameter("shapes_removed_duration_ms")}),h.custom({callback:()=>{R.removeAllGridChildren(),e.presentScene(u)}})]))});const u=new v;e.addScene(u);const ae=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});u.addChild(ae);const B=new te({rows:D,columns:q,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});u.addChild(B),u.onAppear(()=>{const n=A[e.trialIndex];for(let s=0;s<n.responseShapes.length;s++){const r=n.responseShapes[s].shape;r.fillColor=n.responseShapes[s].color,r.position={x:0,y:0},B.addAtCell(r,n.responseShapes[s].location.row,n.responseShapes[s].location.column)}W.isUserInteractionEnabled=!0,F.isUserInteractionEnabled=!0,H.startNew("rt")});const W=new Y({text:"Same",position:{x:100,y:700},size:{width:125,height:50}});u.addChild(W),W.onTapDown(()=>{W.isUserInteractionEnabled=!1,Q(!1)});const F=new Y({text:"Different",position:{x:300,y:700},size:{width:125,height:50}});u.addChild(F),F.onTapDown(()=>{F.isUserInteractionEnabled=!1,Q(!0)});const Q=n=>{const s=H.elapsed("rt");H.remove("rt"),B.removeAllGridChildren(),e.addTrialData("trial_end_iso8601_timestamp",new Date().toISOString());const r=A[e.trialIndex];e.addTrialData("response_time_duration_ms",s),e.addTrialData("number_of_different_shapes",r.numberOfShapesWithDifferentColors),e.addTrialData("user_response",n?"different":"same");const C=r.numberOfShapesWithDifferentColors===0&&!n||r.numberOfShapesWithDifferentColors>0&&n;e.addTrialData("user_response_correct",C);const x=r.presentShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("present_shapes",x),e.addTrialData("quit_button_pressed",!1);const E=r.responseShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("response_shapes",E),e.addTrialData("trial_index",e.trialIndex),e.trialComplete(),e.trialIndex<G?e.presentScene(y):e.presentScene(_,V.slide({direction:ce.Left,duration:500,easing:he.sinusoidalInOut}))},_=new v;e.addScene(_);const ie=new ee({text:e.getParameter("trials_complete_scene_text"),position:{x:200,y:400}});_.addChild(ie);const z=new Y({text:e.getParameter("trials_complete_scene_button_text"),position:{x:200,y:650}});z.isUserInteractionEnabled=!0,z.onTapDown(()=>{z.isUserInteractionEnabled=!1,_.removeAllChildren(),e.end()}),_.addChild(z),_.onSetup(()=>{e.removeAllFreeNodes()})}makeShapes(e){const S=new c({path:{pathString:d[0],height:e},lineWidth:0}),a=new c({path:{pathString:d[1],height:e},lineWidth:0}),l=new c({path:{pathString:d[2],height:e*.8},lineWidth:0}),I=new c({path:{pathString:d[3],height:e},lineWidth:0}),m=new c({path:{pathString:d[4],height:e*.8},lineWidth:0}),N=new c({path:{pathString:d[5],height:e},lineWidth:0}),O=new c({path:{pathString:d[6],height:e},lineWidth:0}),D=new c({path:{pathString:d[7],height:e},lineWidth:0});return[S,a,l,I,m,N,O,D]}}const d=["M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z","M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z","M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z","M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z","M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 89.81 180 81.01 215h-1C53.33 179.66 26.67 144.33 0 109v-2L107 0Z","M0 1C2.17.67 4.33.05 6.5.04 58.33-.01 110.17 0 162 0v270H2c26.2-22.17 52.41-44.33 78.86-66.71V67.4c-3.85-3.22-7.35-6.2-10.9-9.11C46.64 39.18 23.32 20.09 0 1Z","M95 268.99h-1C62.66 238.66 31.33 208.33 0 178V88C26.67 58.67 53.33 29.33 80 0h1c0 29.45 0 58.89-.01 88.38 35.99 29.57 72 59.09 108.01 88.61v1l-94 91Z","M13 0h67l135 135v1L81 270c-27-.33-54-.67-81-1 11.73-12.51 23.61-24.87 35.16-37.54 33.14-36.35 66.14-72.82 100.23-110.38C94.4 80.52 53.7 40.26 13 0Z"];export{me as ColorShapes};
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+
import{Game as pe,Sprite as ce,Scene as y,WebColors as i,Transition as j,RandomDraws as _,Shape as c,Label as te,Action as h,Timer as H,TransitionDirection as he,Easings as de}from"@m2c2kit/core";import{LocalePicker as Te,Instructions as V,CountdownScene as me,Grid as oe,Button as K}from"@m2c2kit/addons";class ue extends pe{constructor(){const e={fixation_duration_ms:{default:500,description:"How long fixation scene is shown, milliseconds.",type:"number"},shape_colors:{type:"array",description:"Array of colors for shapes.",items:{type:"object",properties:{colorName:{type:"string",description:"Human-friendly name of color."},rgbaColor:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}}}},default:[{colorName:"black",rgbaColor:[0,0,0,1]},{colorName:"green",rgbaColor:[0,158,115,1]},{colorName:"yellow",rgbaColor:[240,228,66,1]},{colorName:"blue",rgbaColor:[0,114,178,1]},{colorName:"orange",rgbaColor:[213,94,0,1]},{colorName:"pink",rgbaColor:[204,121,167,1]}]},number_of_shapes_shown:{default:3,description:"How many shapes to show on the grid at one time.",type:"integer"},shapes_presented_duration_ms:{default:2e3,description:"How long the shapes are shown, milliseconds.",type:"number"},shapes_removed_duration_ms:{default:1e3,description:"How long to show a blank square after shapes are removed, milliseconds.",type:"number"},cells_per_side:{default:3,description:"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).",type:"integer"},number_of_different_colors_trials:{default:2,type:"integer",description:"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors."},number_of_trials:{default:4,description:"How many trials to run.",type:"integer"},show_trials_complete_scene:{default:!0,type:"boolean",description:"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end."},instruction_type:{default:"long",description:"Type of instructions to show, 'short' or 'long'.",type:"string",enum:["short","long"]},instructions:{default:null,type:["object","null"],description:"When non-null, an InstructionsOptions object that will completely override the built-in instructions."},show_quit_button:{type:"boolean",default:!0,description:"Should the activity quit button be shown?"},show_fps:{type:"boolean",default:!1,description:"Should the FPS be shown?"},show_locale_picker:{type:"boolean",default:!1,description:"Should the icon that allows the participant to switch the locale be shown?"}},E={activity_begin_iso8601_timestamp:{type:"string",format:"date-time",description:"ISO 8601 timestamp at the beginning of the game activity."},trial_begin_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped."},trial_end_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped."},trial_index:{type:["integer","null"],description:"Index of the trial within this assessment, 0-based."},present_shapes:{description:"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},response_shapes:{description:"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},number_of_different_shapes:{type:["integer","null"],description:"Number of shapes shown with different colors in the response phase."},response_time_duration_ms:{type:["number","null"],description:"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped."},user_response:{type:["string","null"],enum:["same","different"],description:"User's response to whether the shapes are same colors or different."},user_response_correct:{type:["boolean","null"],description:"Was the user's response correct?"},quit_button_pressed:{type:"boolean",description:"Was the quit button pressed?"}},l={name:"Color Shapes",id:"color-shapes",publishUuid:"394cb010-2ccf-4a87-9d23-cda7fb07a960",version:"0.8.19 (05ed0dd2)",moduleMetadata:{name:"@m2c2kit/assessment-color-shapes",version:"0.8.19",dependencies:{"@m2c2kit/addons":"0.3.20","@m2c2kit/core":"0.3.21"}},translation:{configuration:{baseLocale:"en-US"},"en-US":{localeName:"English",INSTRUCTIONS_TITLE:"Color Shapes",SHORT_INSTRUCTIONS_TEXT_PAGE_1:"Try to remember the color of 3 shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before",INSTRUCTIONS_TEXT_PAGE_1:"Try to remember the color of 3 shapes, because they will soon disappear.",INSTRUCTIONS_TEXT_PAGE_2:"Next you will see the same shapes reappear.",INSTRUCTIONS_TEXT_PAGE_3:"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.",START_BUTTON_TEXT:"START",NEXT_BUTTON_TEXT:"Next",BACK_BUTTON_TEXT:"Back",GET_READY_COUNTDOWN_TEXT:"GET READY!",SAME_BUTTON_TEXT:"Same",DIFFERENT_BUTTON_TEXT:"Different",TRIALS_COMPLETE_SCENE_TEXT:"This activity is complete.",TRIALS_COMPLETE_SCENE_BUTTON_TEXT:"OK"},"es-MX":{localeName:"Espa\xF1ol",INSTRUCTIONS_TITLE:"Formas de Color",INSTRUCTIONS_TEXT_PAGE_1:"Intenta recordar el color de las 3 formas, porque pronto desaparecer\xE1n.",INSTRUCTIONS_TEXT_PAGE_2:"Luego ver\xE1s reaparecer las mismas formas.",INSTRUCTIONS_TEXT_PAGE_3:"Responde si las formas tienen el MISMO o DIFERENTE color que antes.",START_BUTTON_TEXT:"COMENZAR",NEXT_BUTTON_TEXT:"Siguiente",BACK_BUTTON_TEXT:"Atr\xE1s",GET_READY_COUNTDOWN_TEXT:"PREP\xC1RESE",SAME_BUTTON_TEXT:"Mismo",DIFFERENT_BUTTON_TEXT:"Diferente",TRIALS_COMPLETE_SCENE_TEXT:"Esta actividad est\xE1 completa.",TRIALS_COMPLETE_SCENE_BUTTON_TEXT:"OK"},"de-DE":{localeName:"Deutsch",INSTRUCTIONS_TITLE:"Farb-Formen",INSTRUCTIONS_TEXT_PAGE_1:"Oben und unten sehen Sie Symbolpaare.",INSTRUCTIONS_TEXT_PAGE_2:"Ihre Aufgabe wird es sein, auf dasjenige untere Paar zu tippen, welches mit einem der obigen Paare exakt \xFCbereinstimmt.",INSTRUCTIONS_TEXT_PAGE_3:"Versuchen Sie bitte, so schnell und korrekt wie m\xF6glich zu sein.",START_BUTTON_TEXT:"START",NEXT_BUTTON_TEXT:"Weiter",BACK_BUTTON_TEXT:"Vorherige",GET_READY_COUNTDOWN_TEXT:"BEREIT MACHEN",SAME_BUTTON_TEXT:"Gleich",DIFFERENT_BUTTON_TEXT:"Unterschiedlich",TRIALS_COMPLETE_SCENE_TEXT:"Die Aufgabe ist beendet.",TRIALS_COMPLETE_SCENE_BUTTON_TEXT:"OK"}},shortDescription:"Color Shapes is a visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli.",longDescription:'Color Shapes is a change detection paradigm used to measure visual short-term memory binding (Parra et al., 2009). Participants are asked to memorize the shapes and colors of three different polygons for 3 seconds. The three polygons are then removed from the screen and re-displayed at different locations, either having the same or different colors. Participants are then asked to decide whether the combination of colors and shapes are the "Same" or "Different" between the study and test phases.',showFps:e.show_fps.default,width:400,height:800,trialSchema:E,parameters:e,fonts:[{fontName:"roboto",url:"fonts/roboto/Roboto-Regular.ttf"}],images:[{imageName:"instructions-1",height:256,width:256,url:"images/cs-instructions-1.png"},{imageName:"instructions-2",height:256,width:256,url:"images/cs-instructions-2.png"},{imageName:"instructions-3",height:350,width:300,url:"images/cs-instructions-3.png",localize:!0},{imageName:"circle-x",height:32,width:32,url:"images/circle-x.svg"}]};super(l)}async initialize(){await super.initialize();const e=this,E=96,a=350,l=e.getParameter("number_of_shapes_shown"),I=this.makeShapes(E);if(e.getParameter("show_quit_button")){const n=new ce({imageName:"circle-x",position:{x:380,y:20},isUserInteractionEnabled:!0});e.addFreeNode(n),n.onTapDown(s=>{e.removeAllFreeNodes(),s.handled=!0;const r=new y;e.addScene(r),e.presentScene(r),e.addTrialData("quit_button_pressed",!0),e.trialComplete(),e.cancel()})}let x;e.getParameter("show_locale_picker")&&(x=new Te,e.addFreeNode(x));let T;const O=e.getParameter("instructions");if(O)T=V.create(O);else switch(e.getParameter("instruction_type")){case"short":{T=V.create({instructionScenes:[{title:"INSTRUCTIONS_TITLE",text:"SHORT_INSTRUCTIONS_TEXT_PAGE_1",imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START_BUTTON_TEXT",nextButtonBackgroundColor:i.Green,nextSceneTransition:j.none()}]});break}case"long":{T=V.create({instructionScenes:[{title:"INSTRUCTIONS_TITLE",text:"INSTRUCTIONS_TEXT_PAGE_1",imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"NEXT_BUTTON_TEXT",backButtonText:"BACK_BUTTON_TEXT"},{title:"INSTRUCTIONS_TITLE",text:"INSTRUCTIONS_TEXT_PAGE_2",imageName:"instructions-2",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"NEXT_BUTTON_TEXT",backButtonText:"BACK_BUTTON_TEXT"},{title:"INSTRUCTIONS_TITLE",text:"INSTRUCTIONS_TEXT_PAGE_3",imageName:"instructions-3",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START_BUTTON_TEXT",nextButtonBackgroundColor:i.Green,backButtonText:"BACK_BUTTON_TEXT"}]});break}default:throw new Error("invalid value for instruction_type")}T[0].onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp)}),e.addScenes(T);const v=new me({milliseconds:3e3,text:"GET_READY_COUNTDOWN_TEXT",zeroDwellMilliseconds:1e3,transition:j.none()});e.addScene(v);const F=e.getParameter("cells_per_side"),Z=e.getParameter("cells_per_side"),G=e.getParameter("number_of_trials"),R=e.getParameter("shape_colors"),A=[],M=e.getParameter("cells_per_side"),Y=M,ne=e.getParameter("number_of_different_colors_trials"),se=_.FromRangeWithoutReplacement(ne,0,G-1);for(let n=0;n<G;n++){const s=new Array,r=new Array,b=_.FromRangeWithoutReplacement(l,0,I.length-1),N=_.FromRangeWithoutReplacement(l,0,R.length-1),P=o=>!!(o.map(t=>t.row===0&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===2&&t.column===2).some(t=>t===!0)||o.map(t=>t.row===2&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===0&&t.column===2).some(t=>t===!0)),p=o=>{const t=new Set(o.map(C=>C.row)).size,g=new Set(o.map(C=>C.column)).size;return!(t!==1&&g!==1)};let z=!1,L;do L=_.FromGridWithoutReplacement(l,M,Y),!p(L)&&!P(L)?z=!0:z=!1;while(!z);for(let o=0;o<l;o++){const t={shape:I[b[o]],shapeIndex:b[o],color:R[N[o]].rgbaColor,colorName:R[N[o]].colorName,location:L[o]};s.push(t)}let q=!1,k;do k=_.FromGridWithoutReplacement(l,M,Y),!p(k)&&!P(k)?q=!0:q=!1;while(!q);for(let o=0;o<l;o++){const t={shape:s[o].shape,shapeIndex:b[o],color:s[o].color,colorName:R[N[o]].colorName,location:k[o]};r.push(t)}let $=0;if(se.includes(n)){const o=_.SingleFromRange(2,l),g=_.FromRangeWithoutReplacement(o,0,l-1).map(u=>r[u]);$=g.length;const C=g[0].color;for(let u=0;u<o;u++){const ee=g[u];u+1<o?ee.color=g[u+1].color:ee.color=C}}A.push({presentShapes:s,responseShapes:r,numberOfShapesWithDifferentColors:$})}const w=new y;e.addScene(w);const Q=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});w.addChild(Q);const re=new te({text:"+",fontSize:32,fontColor:i.Black,localize:!1});Q.addChild(re),w.onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp),e.addTrialData("trial_begin_iso8601_timestamp",new Date().toISOString()),w.run(h.sequence([h.wait({duration:e.getParameter("fixation_duration_ms")}),h.custom({callback:()=>{e.presentScene(f)}})]))});const f=new y;e.addScene(f);const ae=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});f.addChild(ae);const U=new oe({rows:F,columns:Z,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});f.addChild(U),f.onAppear(()=>{const n=A[e.trialIndex];for(let s=0;s<n.presentShapes.length;s++){const r=n.presentShapes[s].shape;r.fillColor=n.presentShapes[s].color,r.position={x:0,y:0},U.addAtCell(r,n.presentShapes[s].location.row,n.presentShapes[s].location.column)}f.run(h.sequence([h.wait({duration:e.getParameter("shapes_presented_duration_ms")}),h.custom({callback:()=>{U.removeAllGridChildren()}}),h.wait({duration:e.getParameter("shapes_removed_duration_ms")}),h.custom({callback:()=>{U.removeAllGridChildren(),e.presentScene(m)}})]))});const m=new y;e.addScene(m);const ie=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});m.addChild(ie);const W=new oe({rows:F,columns:Z,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});m.addChild(W),m.onAppear(()=>{const n=A[e.trialIndex];for(let s=0;s<n.responseShapes.length;s++){const r=n.responseShapes[s].shape;r.fillColor=n.responseShapes[s].color,r.position={x:0,y:0},W.addAtCell(r,n.responseShapes[s].location.row,n.responseShapes[s].location.column)}B.isUserInteractionEnabled=!0,X.isUserInteractionEnabled=!0,H.startNew("rt")});const B=new K({text:"SAME_BUTTON_TEXT",position:{x:100,y:700},size:{width:150,height:50}});m.addChild(B),B.onTapDown(()=>{B.isUserInteractionEnabled=!1,J(!1)});const X=new K({text:"DIFFERENT_BUTTON_TEXT",position:{x:300,y:700},size:{width:150,height:50}});m.addChild(X),X.onTapDown(()=>{X.isUserInteractionEnabled=!1,J(!0)});const J=n=>{const s=H.elapsed("rt");H.remove("rt"),W.removeAllGridChildren(),e.addTrialData("trial_end_iso8601_timestamp",new Date().toISOString());const r=A[e.trialIndex];e.addTrialData("response_time_duration_ms",s),e.addTrialData("number_of_different_shapes",r.numberOfShapesWithDifferentColors),e.addTrialData("user_response",n?"different":"same");const b=r.numberOfShapesWithDifferentColors===0&&!n||r.numberOfShapesWithDifferentColors>0&&n;e.addTrialData("user_response_correct",b);const N=r.presentShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("present_shapes",N),e.addTrialData("quit_button_pressed",!1);const P=r.responseShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("response_shapes",P),e.addTrialData("trial_index",e.trialIndex),e.trialComplete(),e.trialIndex<G?e.presentScene(w):e.presentScene(S,j.slide({direction:he.Left,duration:500,easing:de.sinusoidalInOut}))},S=new y;e.addScene(S);const le=new te({text:"TRIALS_COMPLETE_SCENE_TEXT",position:{x:200,y:400}});S.addChild(le);const D=new K({text:"TRIALS_COMPLETE_SCENE_BUTTON_TEXT",position:{x:200,y:650}});D.isUserInteractionEnabled=!0,D.onTapDown(()=>{D.isUserInteractionEnabled=!1,S.removeAllChildren(),e.end()}),S.addChild(D),S.onSetup(()=>{e.removeAllFreeNodes()})}makeShapes(e){const E=new c({path:{pathString:d[0],height:e},lineWidth:0}),a=new c({path:{pathString:d[1],height:e},lineWidth:0}),l=new c({path:{pathString:d[2],height:e*.8},lineWidth:0}),I=new c({path:{pathString:d[3],height:e},lineWidth:0}),x=new c({path:{pathString:d[4],height:e*.8},lineWidth:0}),T=new c({path:{pathString:d[5],height:e},lineWidth:0}),O=new c({path:{pathString:d[6],height:e},lineWidth:0}),v=new c({path:{pathString:d[7],height:e},lineWidth:0});return[E,a,l,I,x,T,O,v]}}const d=["M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z","M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z","M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z","M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z","M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 89.81 180 81.01 215h-1C53.33 179.66 26.67 144.33 0 109v-2L107 0Z","M0 1C2.17.67 4.33.05 6.5.04 58.33-.01 110.17 0 162 0v270H2c26.2-22.17 52.41-44.33 78.86-66.71V67.4c-3.85-3.22-7.35-6.2-10.9-9.11C46.64 39.18 23.32 20.09 0 1Z","M95 268.99h-1C62.66 238.66 31.33 208.33 0 178V88C26.67 58.67 53.33 29.33 80 0h1c0 29.45 0 58.89-.01 88.38 35.99 29.57 72 59.09 108.01 88.61v1l-94 91Z","M13 0h67l135 135v1L81 270c-27-.33-54-.67-81-1 11.73-12.51 23.61-24.87 35.16-37.54 33.14-36.35 66.14-72.82 100.23-110.38C94.4 80.52 53.7 40.26 13 0Z"];export{ue as ColorShapes};
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package/package.json
CHANGED
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@@ -1,14 +1,15 @@
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1
1
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{
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"name": "@m2c2kit/assessment-color-shapes",
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"version": "0.8.
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+
"version": "0.8.19",
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"m2c2kit": {
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"assessmentId": "color-shapes"
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},
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"description": "A visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli",
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"scripts": {
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9
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-
"build": "npm run clean && tsc && rollup -c && npm run
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-
"
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"
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"build": "npm run clean && tsc && rollup -c && npm run schemas",
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"serve": "concurrently \"rollup -c rollup.config.runner.mjs --watch --configServe\" \"tsc --project tsconfig.runner.json --watch\" --names rollup,typescript --prefix-colors auto,red",
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11
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+
"schemas": "schema-util list --schema=all --files=src/index.ts --format=json-schema --title=\"Color Shapes version __VERSION__\" > schemas.json",
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"clean": "rimraf build dist .rollup.cache tsconfig.tsbuildinfo tsconfig.runner.tsbuildinfo"
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},
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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@@ -21,11 +22,9 @@
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}
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},
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"files": [
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"dist",
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"
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"
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"schemas.json",
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"metadata.json"
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"dist/**",
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"assets/**",
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"schemas.json"
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],
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"license": "MIT",
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"author": {
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@@ -39,18 +38,19 @@
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},
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"homepage": "https://m2c2-project.github.io/m2c2kit",
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40
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"dependencies": {
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-
"@m2c2kit/addons": "0.3.
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-
"@m2c2kit/core": "0.3.
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41
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+
"@m2c2kit/addons": "0.3.20",
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42
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+
"@m2c2kit/core": "0.3.21"
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},
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44
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"devDependencies": {
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-
"@m2c2kit/build-helpers": "0.3.
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45
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+
"@m2c2kit/build-helpers": "0.3.17",
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+
"@m2c2kit/session": "0.3.3",
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"@rollup/plugin-node-resolve": "15.2.3",
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"@rollup/plugin-replace": "5.0.7",
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"rimraf": "6.0.1",
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-
"rollup": "4.
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"rollup": "4.20.0",
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"rollup-plugin-copy": "3.5.0",
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"rollup-plugin-esbuild": "6.1.1",
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"typescript": "5.5.
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+
"typescript": "5.5.4"
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},
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"engines": {
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"node": ">=18"
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package/schemas.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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|
2
2
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"$schema": "http://json-schema.org/draft-07/schema",
|
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3
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-
"title": "Color Shapes version 0.8.
|
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3
|
+
"title": "Color Shapes version 0.8.19, 05ed0dd2",
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|
4
4
|
"type": "object",
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5
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"description": "All game schemas",
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"properties": {
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@@ -124,16 +124,6 @@
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"type": "boolean",
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125
|
"description": "After the final trial, should a completion scene be shown? Otherwise, the game will immediately end."
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|
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|
},
|
|
127
|
-
"trials_complete_scene_text": {
|
|
128
|
-
"default": "You have completed all the color shapes trials",
|
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|
-
"description": "Text for scene displayed after all trials are complete.",
|
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|
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"type": "string"
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|
-
},
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|
-
"trials_complete_scene_button_text": {
|
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|
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"default": "OK",
|
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134
|
-
"description": "Button text for scene displayed after all trials are complete.",
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"type": "string"
|
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-
},
|
|
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|
"instruction_type": {
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|
"default": "long",
|
|
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|
"description": "Type of instructions to show, 'short' or 'long'.",
|
|
@@ -160,6 +150,11 @@
|
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|
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|
"type": "boolean",
|
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|
"default": false,
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152
|
"description": "Should the FPS be shown?"
|
|
153
|
+
},
|
|
154
|
+
"show_locale_picker": {
|
|
155
|
+
"type": "boolean",
|
|
156
|
+
"default": false,
|
|
157
|
+
"description": "Should the icon that allows the participant to switch the locale be shown?"
|
|
163
158
|
}
|
|
164
159
|
}
|
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165
160
|
},
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