@m2c2kit/assessment-color-shapes 0.8.12 → 0.8.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +5 -0
- package/dist/index.js +17 -10
- package/dist/index.js.map +1 -0
- package/dist/index.min.js +1 -0
- package/package.json +18 -13
package/dist/index.d.ts
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@@ -1,4 +1,9 @@
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import { Game } from "@m2c2kit/core";
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/**
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* Color Shapes is a visual array change detection task, measuring intra-item
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* feature binding, where participants determine if shapes change color across
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* two sequential presentations of shape stimuli.
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*/
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declare class ColorShapes extends Game {
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constructor();
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initialize(): Promise<void>;
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package/dist/index.js
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@@ -1,5 +1,5 @@
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import { Game, Sprite, Scene, WebColors, Transition, RandomDraws, Shape, Label, Action, Timer, TransitionDirection, Easings } from '@m2c2kit/core';
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import { Instructions, Grid, Button } from '@m2c2kit/addons';
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import { Instructions, CountdownScene, Grid, Button } from '@m2c2kit/addons';
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class ColorShapes extends Game {
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constructor() {
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@@ -220,7 +220,8 @@ class ColorShapes extends Game {
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const options = {
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name: "Color Shapes",
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id: "color-shapes",
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version: "0.8.
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version: "0.8.14 (ebbdc605)",
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moduleMetadata: { "name": "@m2c2kit/assessment-color-shapes", "version": "0.8.14", "dependencies": { "@m2c2kit/addons": "^0.3.14", "@m2c2kit/core": "^0.3.17" } },
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shortDescription: "Color Shapes is a visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli.",
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longDescription: `Color Shapes is a change detection paradigm used to measure visual short-term memory binding (Parra et al., 2009). Participants are asked to memorize the shapes and colors of three different polygons for 3 seconds. The three polygons are then removed from the screen and re-displayed at different locations, either having the same or different colors. Participants are then asked to decide whether the combination of colors and shapes are the "Same" or "Different" between the study and test phases.`,
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showFps: defaultParameters.show_fps.default,
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@@ -280,9 +281,9 @@ class ColorShapes extends Game {
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position: { x: 380, y: 20 },
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isUserInteractionEnabled: true
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});
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game.
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game.addFreeNode(quitSprite);
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quitSprite.onTapDown((e) => {
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game.
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game.removeAllFreeNodes();
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e.handled = true;
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const blankScene = new Scene();
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game.addScene(blankScene);
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@@ -295,7 +296,7 @@ class ColorShapes extends Game {
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let instructionsScenes;
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switch (game.getParameter("instruction_type")) {
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case "short": {
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instructionsScenes = Instructions.
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instructionsScenes = Instructions.create({
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instructionScenes: [
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{
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title: "Color Shapes",
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@@ -315,7 +316,7 @@ class ColorShapes extends Game {
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break;
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}
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case "long": {
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instructionsScenes = Instructions.
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instructionsScenes = Instructions.create({
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instructionScenes: [
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{
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title: "Color Shapes",
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@@ -347,8 +348,7 @@ class ColorShapes extends Game {
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titleFontSize: 30,
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textVerticalBias: 0.2,
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nextButtonText: "START",
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nextButtonBackgroundColor: WebColors.Green
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nextSceneTransition: Transition.none()
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nextButtonBackgroundColor: WebColors.Green
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}
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]
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});
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@@ -365,6 +365,13 @@ class ColorShapes extends Game {
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);
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});
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game.addScenes(instructionsScenes);
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const countdownScene = new CountdownScene({
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milliseconds: 3e3,
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text: "GET READY!",
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zeroDwellMilliseconds: 1e3,
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transition: Transition.none()
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});
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game.addScene(countdownScene);
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const gridRows = game.getParameter("cells_per_side");
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const gridColumns = game.getParameter("cells_per_side");
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const numberOfTrials = game.getParameter("number_of_trials");
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@@ -614,7 +621,7 @@ class ColorShapes extends Game {
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}
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sameButton.isUserInteractionEnabled = true;
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differentButton.isUserInteractionEnabled = true;
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Timer.
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Timer.startNew("rt");
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});
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const sameButton = new Button({
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text: "Same",
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});
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doneScene.addChild(okButton);
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doneScene.onSetup(() => {
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game.removeAllFreeNodes();
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});
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}
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makeShapes(svgHeight) {
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{"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import {\n Game,\n Action,\n Scene,\n Shape,\n Label,\n Transition,\n TransitionDirection,\n WebColors,\n RandomDraws,\n GameParameters,\n GameOptions,\n TrialSchema,\n Timer,\n Easings,\n RgbaColor,\n Sprite,\n Constants,\n} from \"@m2c2kit/core\";\nimport { Button, Grid, Instructions, CountdownScene } from \"@m2c2kit/addons\";\n\n/**\n * Color Shapes is a visual array change detection task, measuring intra-item\n * feature binding, where participants determine if shapes change color across\n * two sequential presentations of shape stimuli.\n */\nclass ColorShapes extends Game {\n constructor() {\n /**\n * These are configurable game parameters and their defaults.\n * Each game parameter should have a type, default (this is the default\n * value), and a description.\n */\n const defaultParameters: GameParameters = {\n fixation_duration_ms: {\n default: 500,\n description: \"How long fixation scene is shown, milliseconds.\",\n type: \"number\",\n },\n shape_colors: {\n type: \"array\",\n description: \"Array of colors for shapes.\",\n items: {\n type: \"object\",\n properties: {\n colorName: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgbaColor: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n },\n },\n default: [\n { colorName: \"black\", rgbaColor: [0, 0, 0, 1] },\n { colorName: \"green\", rgbaColor: [0, 158, 115, 1] },\n { colorName: \"yellow\", rgbaColor: [240, 228, 66, 1] },\n { colorName: \"blue\", rgbaColor: [0, 114, 178, 1] },\n { colorName: \"orange\", rgbaColor: [213, 94, 0, 1] },\n { colorName: \"pink\", rgbaColor: [204, 121, 167, 1] },\n ],\n },\n number_of_shapes_shown: {\n default: 3,\n description: \"How many shapes to show on the grid at one time.\",\n type: \"integer\",\n },\n shapes_presented_duration_ms: {\n default: 2000,\n description: \"How long the shapes are shown, milliseconds.\",\n type: \"number\",\n },\n shapes_removed_duration_ms: {\n default: 1000,\n description:\n \"How long to show a blank square after shapes are removed, milliseconds.\",\n type: \"number\",\n },\n cells_per_side: {\n default: 3,\n description:\n \"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).\",\n type: \"integer\",\n },\n number_of_different_colors_trials: {\n default: 2,\n type: \"integer\",\n description:\n \"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors.\",\n },\n number_of_trials: {\n default: 4,\n description: \"How many trials to run.\",\n type: \"integer\",\n },\n show_trials_complete_scene: {\n default: true,\n type: \"boolean\",\n description:\n \"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end.\",\n },\n trials_complete_scene_text: {\n default: \"You have completed all the color shapes trials\",\n description: \"Text for scene displayed after all trials are complete.\",\n type: \"string\",\n },\n trials_complete_scene_button_text: {\n default: \"OK\",\n description:\n \"Button text for scene displayed after all trials are complete.\",\n type: \"string\",\n },\n instruction_type: {\n default: \"long\",\n description: \"Type of instructions to show, 'short' or 'long'.\",\n type: \"string\",\n enum: [\"short\", \"long\"],\n },\n show_quit_button: {\n type: \"boolean\",\n default: true,\n description: \"Should the activity quit button be shown?\",\n },\n show_fps: {\n type: \"boolean\",\n default: false,\n description: \"Should the FPS be shown?\",\n },\n };\n\n /**\n * This describes all the data that will be generated by the assessment.\n * At runtime, when a trial completes, the data will be returned to the\n * session with a callback, along with this schema transformed into\n * JSON Schema.\n */\n const colorShapesTrialSchema: TrialSchema = {\n activity_begin_iso8601_timestamp: {\n type: \"string\",\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the game activity.\",\n },\n trial_begin_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped.\",\n },\n trial_end_iso8601_timestamp: {\n type: [\"string\", \"null\"],\n format: \"date-time\",\n description:\n \"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped.\",\n },\n trial_index: {\n type: [\"integer\", \"null\"],\n description: \"Index of the trial within this assessment, 0-based.\",\n },\n present_shapes: {\n description:\n \"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n response_shapes: {\n description:\n \"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.\",\n type: [\"array\", \"null\"],\n items: {\n type: \"object\",\n properties: {\n shape_index: {\n type: \"integer\",\n description:\n \"Index of the shape within the library of shapes, 0-based\",\n },\n color_name: {\n type: \"string\",\n description: \"Human-friendly name of color.\",\n },\n rgba_color: {\n type: \"array\",\n description: \"Color as array, [r,g,b,a].\",\n items: {\n type: \"number\",\n },\n },\n location: {\n type: \"object\",\n description: \"Location of shape.\",\n properties: {\n row: {\n type: \"number\",\n description: \"Row of the shape, 0-based.\",\n },\n column: {\n type: \"number\",\n description: \"Column of the shape, 0-based.\",\n },\n },\n },\n },\n },\n },\n number_of_different_shapes: {\n type: [\"integer\", \"null\"],\n description:\n \"Number of shapes shown with different colors in the response phase.\",\n },\n response_time_duration_ms: {\n type: [\"number\", \"null\"],\n description:\n \"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped.\",\n },\n user_response: {\n type: [\"string\", \"null\"],\n enum: [\"same\", \"different\"],\n description:\n \"User's response to whether the shapes are same colors or different.\",\n },\n user_response_correct: {\n type: [\"boolean\", \"null\"],\n description: \"Was the user's response correct?\",\n },\n quit_button_pressed: {\n type: \"boolean\",\n description: \"Was the quit button pressed?\",\n },\n };\n\n const options: GameOptions = {\n name: \"Color Shapes\",\n id: \"color-shapes\",\n version: \"__PACKAGE_JSON_VERSION__\",\n moduleMetadata: Constants.MODULE_METADATA_PLACEHOLDER,\n shortDescription:\n \"Color Shapes is a visual array change detection \\\ntask, measuring intra-item feature binding, where participants determine \\\nif shapes change color across two sequential presentations of shape \\\nstimuli.\",\n longDescription: `Color Shapes is a change detection paradigm used \\\nto measure visual short-term memory binding (Parra et al., 2009). \\\nParticipants are asked to memorize the shapes and colors of three different \\\npolygons for 3 seconds. The three polygons are then removed from the screen \\\nand re-displayed at different locations, either having the same or different \\\ncolors. Participants are then asked to decide whether the combination of \\\ncolors and shapes are the \"Same\" or \"Different\" between the study and test \\\nphases.`,\n showFps: defaultParameters.show_fps.default,\n width: 400,\n height: 800,\n trialSchema: colorShapesTrialSchema,\n parameters: defaultParameters,\n fonts: [\n {\n fontName: \"roboto\",\n url: \"fonts/roboto/Roboto-Regular.ttf\",\n },\n ],\n images: [\n {\n imageName: \"instructions-1\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-1.png\",\n },\n {\n imageName: \"instructions-2\",\n height: 256,\n width: 256,\n url: \"images/cs-instructions-2.png\",\n },\n {\n imageName: \"instructions-3\",\n height: 330,\n width: 256,\n url: \"images/cs-instructions-3.png\",\n },\n {\n imageName: \"circle-x\",\n height: 32,\n width: 32,\n // the svg is from evericons and is licensed under CC0 1.0\n // Universal (Public Domain). see https://www.patreon.com/evericons\n url: \"images/circle-x.svg\",\n },\n ],\n };\n\n super(options);\n }\n\n override async initialize() {\n await super.initialize();\n // just for convenience, alias the variable game to \"this\"\n // (even though eslint doesn't like it)\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const game = this;\n\n const SHAPE_SVG_HEIGHT = 96;\n const SQUARE_SIDE_LENGTH = 350;\n const numberOfShapesShown = game.getParameter<number>(\n \"number_of_shapes_shown\",\n );\n const shapeLibrary = this.makeShapes(SHAPE_SVG_HEIGHT);\n\n // ==============================================================\n\n if (game.getParameter<boolean>(\"show_quit_button\")) {\n const quitSprite = new Sprite({\n imageName: \"circle-x\",\n position: { x: 380, y: 20 },\n isUserInteractionEnabled: true,\n });\n game.addFreeNode(quitSprite);\n quitSprite.onTapDown((e) => {\n game.removeAllFreeNodes();\n e.handled = true;\n const blankScene = new Scene();\n game.addScene(blankScene);\n game.presentScene(blankScene);\n game.addTrialData(\"quit_button_pressed\", true);\n game.trialComplete();\n game.cancel();\n });\n }\n\n // ==============================================================\n // SCENES: instructions\n let instructionsScenes: Array<Scene>;\n\n switch (game.getParameter(\"instruction_type\")) {\n case \"short\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"Color Shapes\",\n text: `Try to remember the location and color of ${numberOfShapesShown} shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before.`,\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START\",\n nextButtonBackgroundColor: WebColors.Green,\n nextSceneTransition: Transition.none(),\n },\n ],\n });\n break;\n }\n case \"long\": {\n instructionsScenes = Instructions.create({\n instructionScenes: [\n {\n title: \"Color Shapes\",\n text: `Try to remember the location and color of ${numberOfShapesShown} shapes, because they will soon disappear.`,\n imageName: \"instructions-1\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n },\n {\n title: \"Color Shapes\",\n text: \"Next you will see the same shapes reappear.\",\n imageName: \"instructions-2\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n },\n {\n title: \"Color Shapes\",\n text: \"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.\",\n imageName: \"instructions-3\",\n imageAboveText: false,\n imageMarginTop: 32,\n textFontSize: 24,\n titleFontSize: 30,\n textVerticalBias: 0.2,\n nextButtonText: \"START\",\n nextButtonBackgroundColor: WebColors.Green,\n },\n ],\n });\n break;\n }\n default: {\n throw new Error(\"invalid value for instruction_type\");\n }\n }\n instructionsScenes[0].onAppear(() => {\n // in case user quits before starting a trial, record the\n // timestamp\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n });\n game.addScenes(instructionsScenes);\n\n // ==============================================================\n // SCENE: countdown. Show 3 second countdown.\n const countdownScene = new CountdownScene({\n milliseconds: 3000,\n text: \"GET READY!\",\n zeroDwellMilliseconds: 1000,\n transition: Transition.none(),\n });\n game.addScene(countdownScene);\n\n const gridRows = game.getParameter<number>(\"cells_per_side\");\n const gridColumns = game.getParameter<number>(\"cells_per_side\");\n const numberOfTrials = game.getParameter<number>(\"number_of_trials\");\n const shapeColors =\n game.getParameter<Array<{ colorName: string; rgbaColor: RgbaColor }>>(\n \"shape_colors\",\n );\n\n interface DisplayShape {\n shape: Shape;\n shapeIndex: number;\n color: RgbaColor;\n colorName: string;\n location: {\n row: number;\n column: number;\n };\n }\n\n interface TrialConfiguration {\n presentShapes: Array<DisplayShape>;\n responseShapes: Array<DisplayShape>;\n numberOfShapesWithDifferentColors: number;\n }\n\n const trialConfigurations: Array<TrialConfiguration> = [];\n const rows = game.getParameter<number>(\"cells_per_side\");\n const columns = rows;\n const numberOfDifferentColorsTrials = game.getParameter<number>(\n \"number_of_different_colors_trials\",\n );\n const differentColorsTrialIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfDifferentColorsTrials,\n 0,\n numberOfTrials - 1,\n );\n\n for (let i = 0; i < numberOfTrials; i++) {\n const presentShapes = new Array<DisplayShape>();\n const responseShapes = new Array<DisplayShape>();\n const shapesToShowIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeLibrary.length - 1,\n );\n const shapeColorsIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesShown,\n 0,\n shapeColors.length - 1,\n );\n\n // do not allow shapes to be in the same row or column\n // or along the diagonal\n const onDiagonal = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n if (\n locations\n .map((c) => c.row === 0 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 2 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n if (\n locations\n .map((c) => c.row === 2 && c.column === 0)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 1 && c.column === 1)\n .some((e) => e === true) &&\n locations\n .map((c) => c.row === 0 && c.column === 2)\n .some((e) => e === true)\n ) {\n return true;\n }\n return false;\n };\n\n const inLine = (\n locations: {\n row: number;\n column: number;\n }[],\n ): boolean => {\n const uniqueRows = new Set(locations.map((l) => l.row)).size;\n const uniqueColumns = new Set(locations.map((l) => l.column)).size;\n\n if (uniqueRows !== 1 && uniqueColumns !== 1) {\n return false;\n }\n return true;\n };\n\n // assign present shapes' locations and colors\n let presentLocationsOk = false;\n let presentLocations: {\n row: number;\n column: number;\n }[];\n do {\n presentLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(presentLocations) && !onDiagonal(presentLocations)) {\n presentLocationsOk = true;\n } else {\n presentLocationsOk = false;\n }\n } while (!presentLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const presentShape: DisplayShape = {\n shape: shapeLibrary[shapesToShowIndexes[j]],\n shapeIndex: shapesToShowIndexes[j],\n color: shapeColors[shapeColorsIndexes[j]].rgbaColor,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: presentLocations[j],\n };\n presentShapes.push(presentShape);\n }\n\n // assign response shapes' locations\n let responseLocationsOk = false;\n let responseLocations: {\n row: number;\n column: number;\n }[];\n do {\n responseLocations = RandomDraws.FromGridWithoutReplacement(\n numberOfShapesShown,\n rows,\n columns,\n );\n\n if (!inLine(responseLocations) && !onDiagonal(responseLocations)) {\n responseLocationsOk = true;\n } else {\n responseLocationsOk = false;\n }\n } while (!responseLocationsOk);\n for (let j = 0; j < numberOfShapesShown; j++) {\n const responseShape: DisplayShape = {\n shape: presentShapes[j].shape,\n shapeIndex: shapesToShowIndexes[j],\n color: presentShapes[j].color,\n colorName: shapeColors[shapeColorsIndexes[j]].colorName,\n location: responseLocations[j],\n };\n responseShapes.push(responseShape);\n }\n\n let numberOfShapesWithDifferentColors = 0;\n const differentColorTrial = differentColorsTrialIndexes.includes(i);\n\n if (differentColorTrial) {\n const numberOfShapesToChange = RandomDraws.SingleFromRange(\n 2,\n numberOfShapesShown,\n );\n const shapesToChangeIndexes = RandomDraws.FromRangeWithoutReplacement(\n numberOfShapesToChange,\n 0,\n numberOfShapesShown - 1,\n );\n const shapesToChange = shapesToChangeIndexes.map(\n (index) => responseShapes[index],\n );\n numberOfShapesWithDifferentColors = shapesToChange.length;\n\n /**\n * rotate each shape's color to the next one. The last shape\n * gets the first shape's color\n */\n const firstShapeColor = shapesToChange[0].color;\n for (let j = 0; j < numberOfShapesToChange; j++) {\n const shape = shapesToChange[j];\n if (j + 1 < numberOfShapesToChange) {\n shape.color = shapesToChange[j + 1].color;\n } else {\n shape.color = firstShapeColor;\n }\n }\n }\n\n trialConfigurations.push({\n presentShapes: presentShapes,\n responseShapes: responseShapes,\n numberOfShapesWithDifferentColors: numberOfShapesWithDifferentColors,\n });\n }\n\n // ==============================================================\n // SCENE: fixation. Show get ready message, then advance after XXXX\n // milliseconds (as defined in fixation_duration_ms parameter)\n const fixationScene = new Scene();\n game.addScene(fixationScene);\n\n const fixationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n fixationScene.addChild(fixationSceneSquare);\n\n const plusLabel = new Label({\n text: \"+\",\n fontSize: 32,\n fontColor: WebColors.Black,\n });\n fixationSceneSquare.addChild(plusLabel);\n\n fixationScene.onAppear(() => {\n game.addTrialData(\n \"activity_begin_iso8601_timestamp\",\n this.beginIso8601Timestamp,\n );\n game.addTrialData(\n \"trial_begin_iso8601_timestamp\",\n new Date().toISOString(),\n );\n fixationScene.run(\n Action.sequence([\n Action.wait({ duration: game.getParameter(\"fixation_duration_ms\") }),\n Action.custom({\n callback: () => {\n game.presentScene(shapePresentationScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Presentation.\n const shapePresentationScene = new Scene();\n game.addScene(shapePresentationScene);\n\n const presentationSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapePresentationScene.addChild(presentationSceneSquare);\n\n const presentationGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapePresentationScene.addChild(presentationGrid);\n\n shapePresentationScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.presentShapes.length; i++) {\n const presentShape = trialConfiguration.presentShapes[i].shape;\n presentShape.fillColor = trialConfiguration.presentShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n presentShape.position = { x: 0, y: 0 };\n presentationGrid.addAtCell(\n presentShape,\n trialConfiguration.presentShapes[i].location.row,\n trialConfiguration.presentShapes[i].location.column,\n );\n }\n shapePresentationScene.run(\n Action.sequence([\n Action.wait({\n duration: game.getParameter(\"shapes_presented_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllChildren();\n },\n }),\n Action.wait({\n duration: game.getParameter(\"shapes_removed_duration_ms\"),\n }),\n Action.custom({\n callback: () => {\n presentationGrid.removeAllChildren();\n game.presentScene(shapeResponseScene);\n },\n }),\n ]),\n );\n });\n\n // ==============================================================\n // SCENE: Shape Response.\n const shapeResponseScene = new Scene();\n game.addScene(shapeResponseScene);\n\n const responseSceneSquare = new Shape({\n rect: { size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH } },\n fillColor: WebColors.Transparent,\n strokeColor: WebColors.Gray,\n lineWidth: 4,\n position: { x: 200, y: 300 },\n });\n shapeResponseScene.addChild(responseSceneSquare);\n\n const responseGrid = new Grid({\n rows: gridRows,\n columns: gridColumns,\n size: { width: SQUARE_SIDE_LENGTH, height: SQUARE_SIDE_LENGTH },\n position: { x: 200, y: 300 },\n backgroundColor: WebColors.Transparent,\n gridLineColor: WebColors.Transparent,\n });\n shapeResponseScene.addChild(responseGrid);\n\n shapeResponseScene.onAppear(() => {\n const trialConfiguration = trialConfigurations[game.trialIndex];\n for (let i = 0; i < trialConfiguration.responseShapes.length; i++) {\n const responseShape = trialConfiguration.responseShapes[i].shape;\n responseShape.fillColor = trialConfiguration.responseShapes[i].color;\n /**\n * Because we are repositioning children of a grid, we need to\n * set its position back to zero, because in the grid, it recalculates\n * the position. If we don't do this, the shapes will be positioned\n * incorrectly if they are positioned a second time.\n */\n responseShape.position = { x: 0, y: 0 };\n responseGrid.addAtCell(\n responseShape,\n trialConfiguration.responseShapes[i].location.row,\n trialConfiguration.responseShapes[i].location.column,\n );\n }\n sameButton.isUserInteractionEnabled = true;\n differentButton.isUserInteractionEnabled = true;\n Timer.startNew(\"rt\");\n });\n\n const sameButton = new Button({\n text: \"Same\",\n position: { x: 100, y: 700 },\n size: { width: 125, height: 50 },\n });\n shapeResponseScene.addChild(sameButton);\n sameButton.onTapDown(() => {\n sameButton.isUserInteractionEnabled = false;\n handleSelection(false);\n });\n\n const differentButton = new Button({\n text: \"Different\",\n position: { x: 300, y: 700 },\n size: { width: 125, height: 50 },\n });\n shapeResponseScene.addChild(differentButton);\n differentButton.onTapDown(() => {\n differentButton.isUserInteractionEnabled = false;\n handleSelection(true);\n });\n\n const handleSelection = (differentPressed: boolean) => {\n const rt = Timer.elapsed(\"rt\");\n Timer.remove(\"rt\");\n responseGrid.removeAllChildren();\n\n game.addTrialData(\n \"trial_end_iso8601_timestamp\",\n new Date().toISOString(),\n );\n const trialConfiguration = trialConfigurations[game.trialIndex];\n game.addTrialData(\"response_time_duration_ms\", rt);\n game.addTrialData(\n \"number_of_different_shapes\",\n trialConfiguration.numberOfShapesWithDifferentColors,\n );\n game.addTrialData(\n \"user_response\",\n differentPressed ? \"different\" : \"same\",\n );\n const correctResponse =\n (trialConfiguration.numberOfShapesWithDifferentColors === 0 &&\n !differentPressed) ||\n (trialConfiguration.numberOfShapesWithDifferentColors > 0 &&\n differentPressed);\n game.addTrialData(\"user_response_correct\", correctResponse);\n\n const presentShapes = trialConfiguration.presentShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"present_shapes\", presentShapes);\n game.addTrialData(\"quit_button_pressed\", false);\n\n const responseShapes = trialConfiguration.responseShapes.map((p) => {\n return {\n shape_index: p.shapeIndex,\n color_name: p.colorName,\n rgba_color: p.color,\n location: p.location,\n };\n });\n game.addTrialData(\"response_shapes\", responseShapes);\n game.addTrialData(\"trial_index\", game.trialIndex);\n\n game.trialComplete();\n if (game.trialIndex < numberOfTrials) {\n game.presentScene(fixationScene);\n } else {\n game.presentScene(\n doneScene,\n Transition.slide({\n direction: TransitionDirection.Left,\n duration: 500,\n easing: Easings.sinusoidalInOut,\n }),\n );\n }\n };\n\n // ==============================================================\n // SCENE: done. Show done message, with a button to exit.\n const doneScene = new Scene();\n game.addScene(doneScene);\n\n const doneSceneText = new Label({\n text: game.getParameter(\"trials_complete_scene_text\"),\n position: { x: 200, y: 400 },\n });\n doneScene.addChild(doneSceneText);\n\n const okButton = new Button({\n text: game.getParameter(\"trials_complete_scene_button_text\"),\n position: { x: 200, y: 650 },\n });\n okButton.isUserInteractionEnabled = true;\n okButton.onTapDown(() => {\n // don't allow repeat taps of ok button\n okButton.isUserInteractionEnabled = false;\n doneScene.removeAllChildren();\n game.end();\n });\n doneScene.addChild(okButton);\n doneScene.onSetup(() => {\n // no need to have cancel button, because we're done\n game.removeAllFreeNodes();\n });\n }\n\n private makeShapes(svgHeight: number) {\n const shape01 = new Shape({\n path: {\n pathString: shapePathStrings[0],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape02 = new Shape({\n path: {\n pathString: shapePathStrings[1],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape03 is purposively smaller (.8 height of other shapes)\n const shape03 = new Shape({\n path: {\n pathString: shapePathStrings[2],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape04 = new Shape({\n path: {\n pathString: shapePathStrings[3],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n // note: shape05 is purposively smaller (.8 height of other shapes)\n const shape05 = new Shape({\n path: {\n pathString: shapePathStrings[4],\n height: svgHeight * 0.8,\n },\n lineWidth: 0,\n });\n\n const shape06 = new Shape({\n path: {\n pathString: shapePathStrings[5],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape07 = new Shape({\n path: {\n pathString: shapePathStrings[6],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shape08 = new Shape({\n path: {\n pathString: shapePathStrings[7],\n height: svgHeight,\n },\n lineWidth: 0,\n });\n\n const shapes = [\n shape01,\n shape02,\n shape03,\n shape04,\n shape05,\n shape06,\n shape07,\n shape08,\n ];\n return shapes;\n }\n}\n\nconst shapePathStrings = [\n \"M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z\",\n \"M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z\",\n \"M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z\",\n \"M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z\",\n \"M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 89.81 180 81.01 215h-1C53.33 179.66 26.67 144.33 0 109v-2L107 0Z\",\n \"M0 1C2.17.67 4.33.05 6.5.04 58.33-.01 110.17 0 162 0v270H2c26.2-22.17 52.41-44.33 78.86-66.71V67.4c-3.85-3.22-7.35-6.2-10.9-9.11C46.64 39.18 23.32 20.09 0 1Z\",\n \"M95 268.99h-1C62.66 238.66 31.33 208.33 0 178V88C26.67 58.67 53.33 29.33 80 0h1c0 29.45 0 58.89-.01 88.38 35.99 29.57 72 59.09 108.01 88.61v1l-94 91Z\",\n \"M13 0h67l135 135v1L81 270c-27-.33-54-.67-81-1 11.73-12.51 23.61-24.87 35.16-37.54 33.14-36.35 66.14-72.82 100.23-110.38C94.4 80.52 53.7 40.26 13 0Z\",\n];\n\nexport { ColorShapes 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import{Game as ie,Sprite as le,Scene as v,WebColors as i,Transition as V,RandomDraws as f,Shape as c,Label as J,Action as h,Timer as j,TransitionDirection as pe,Easings as ce}from"@m2c2kit/core";import{Instructions as X,CountdownScene as he,Grid as ee,Button as H}from"@m2c2kit/addons";class de extends ie{constructor(){const e={fixation_duration_ms:{default:500,description:"How long fixation scene is shown, milliseconds.",type:"number"},shape_colors:{type:"array",description:"Array of colors for shapes.",items:{type:"object",properties:{colorName:{type:"string",description:"Human-friendly name of color."},rgbaColor:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}}}},default:[{colorName:"black",rgbaColor:[0,0,0,1]},{colorName:"green",rgbaColor:[0,158,115,1]},{colorName:"yellow",rgbaColor:[240,228,66,1]},{colorName:"blue",rgbaColor:[0,114,178,1]},{colorName:"orange",rgbaColor:[213,94,0,1]},{colorName:"pink",rgbaColor:[204,121,167,1]}]},number_of_shapes_shown:{default:3,description:"How many shapes to show on the grid at one time.",type:"integer"},shapes_presented_duration_ms:{default:2e3,description:"How long the shapes are shown, milliseconds.",type:"number"},shapes_removed_duration_ms:{default:1e3,description:"How long to show a blank square after shapes are removed, milliseconds.",type:"number"},cells_per_side:{default:3,description:"How many cell positions for each side of the square grid (e.g., 3 is a 3x3 grid; 4 is a 4x4 grid).",type:"integer"},number_of_different_colors_trials:{default:2,type:"integer",description:"Number of trials where the shapes have different colors. If shapes have different colors in a trial, anywhere from 2 to (number of shapes) will be given different colors."},number_of_trials:{default:4,description:"How many trials to run.",type:"integer"},show_trials_complete_scene:{default:!0,type:"boolean",description:"After the final trial, should a completion scene be shown? Otherwise, the game will immediately end."},trials_complete_scene_text:{default:"You have completed all the color shapes trials",description:"Text for scene displayed after all trials are complete.",type:"string"},trials_complete_scene_button_text:{default:"OK",description:"Button text for scene displayed after all trials are complete.",type:"string"},instruction_type:{default:"long",description:"Type of instructions to show, 'short' or 'long'.",type:"string",enum:["short","long"]},show_quit_button:{type:"boolean",default:!0,description:"Should the activity quit button be shown?"},show_fps:{type:"boolean",default:!1,description:"Should the FPS be shown?"}},S={activity_begin_iso8601_timestamp:{type:"string",format:"date-time",description:"ISO 8601 timestamp at the beginning of the game activity."},trial_begin_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the beginning of the trial. Null if trial was skipped."},trial_end_iso8601_timestamp:{type:["string","null"],format:"date-time",description:"ISO 8601 timestamp at the end of the trial (when user presses 'Same' or 'Different'). Null if trial was skipped."},trial_index:{type:["integer","null"],description:"Index of the trial within this assessment, 0-based."},present_shapes:{description:"Configuration of shapes shown to the user in the presentation phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},response_shapes:{description:"Configuration of shapes shown to the user in the response phase. Null if trial was skipped.",type:["array","null"],items:{type:"object",properties:{shape_index:{type:"integer",description:"Index of the shape within the library of shapes, 0-based"},color_name:{type:"string",description:"Human-friendly name of color."},rgba_color:{type:"array",description:"Color as array, [r,g,b,a].",items:{type:"number"}},location:{type:"object",description:"Location of shape.",properties:{row:{type:"number",description:"Row of the shape, 0-based."},column:{type:"number",description:"Column of the shape, 0-based."}}}}}},number_of_different_shapes:{type:["integer","null"],description:"Number of shapes shown with different colors in the response phase."},response_time_duration_ms:{type:["number","null"],description:"Milliseconds from when the response configuration of shapes is shown until the user taps a response. Null if trial was skipped."},user_response:{type:["string","null"],enum:["same","different"],description:"User's response to whether the shapes are same colors or different."},user_response_correct:{type:["boolean","null"],description:"Was the user's response correct?"},quit_button_pressed:{type:"boolean",description:"Was the quit button pressed?"}},a={name:"Color Shapes",id:"color-shapes",version:"0.8.14 (ebbdc605)",moduleMetadata:{name:"@m2c2kit/assessment-color-shapes",version:"0.8.14",dependencies:{"@m2c2kit/addons":"^0.3.14","@m2c2kit/core":"^0.3.17"}},shortDescription:"Color Shapes is a visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli.",longDescription:'Color Shapes is a change detection paradigm used to measure visual short-term memory binding (Parra et al., 2009). Participants are asked to memorize the shapes and colors of three different polygons for 3 seconds. The three polygons are then removed from the screen and re-displayed at different locations, either having the same or different colors. Participants are then asked to decide whether the combination of colors and shapes are the "Same" or "Different" between the study and test phases.',showFps:e.show_fps.default,width:400,height:800,trialSchema:S,parameters:e,fonts:[{fontName:"roboto",url:"fonts/roboto/Roboto-Regular.ttf"}],images:[{imageName:"instructions-1",height:256,width:256,url:"images/cs-instructions-1.png"},{imageName:"instructions-2",height:256,width:256,url:"images/cs-instructions-2.png"},{imageName:"instructions-3",height:330,width:256,url:"images/cs-instructions-3.png"},{imageName:"circle-x",height:32,width:32,url:"images/circle-x.svg"}]};super(a)}async initialize(){await super.initialize();const e=this,S=96,a=350,l=e.getParameter("number_of_shapes_shown"),I=this.makeShapes(S);if(e.getParameter("show_quit_button")){const n=new le({imageName:"circle-x",position:{x:380,y:20},isUserInteractionEnabled:!0});e.addFreeNode(n),n.onTapDown(s=>{e.removeAllFreeNodes(),s.handled=!0;const r=new v;e.addScene(r),e.presentScene(r),e.addTrialData("quit_button_pressed",!0),e.trialComplete(),e.cancel()})}let g;switch(e.getParameter("instruction_type")){case"short":{g=X.create({instructionScenes:[{title:"Color Shapes",text:`Try to remember the location and color of ${l} shapes, because they will soon disappear. When the shapes reappear, answer whether they have the SAME or DIFFERENT colors as they had before.`,imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START",nextButtonBackgroundColor:i.Green,nextSceneTransition:V.none()}]});break}case"long":{g=X.create({instructionScenes:[{title:"Color Shapes",text:`Try to remember the location and color of ${l} shapes, because they will soon disappear.`,imageName:"instructions-1",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2},{title:"Color Shapes",text:"Next you will see the same shapes reappear.",imageName:"instructions-2",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2},{title:"Color Shapes",text:"Answer whether the shapes have the SAME or DIFFERENT colors as they had before.",imageName:"instructions-3",imageAboveText:!1,imageMarginTop:32,textFontSize:24,titleFontSize:30,textVerticalBias:.2,nextButtonText:"START",nextButtonBackgroundColor:i.Green}]});break}default:throw new Error("invalid value for instruction_type")}g[0].onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp)}),e.addScenes(g);const O=new he({milliseconds:3e3,text:"GET READY!",zeroDwellMilliseconds:1e3,transition:V.none()});e.addScene(O);const N=e.getParameter("cells_per_side"),D=e.getParameter("cells_per_side"),k=e.getParameter("number_of_trials"),A=e.getParameter("shape_colors"),R=[],M=e.getParameter("cells_per_side"),Z=M,te=e.getParameter("number_of_different_colors_trials"),oe=f.FromRangeWithoutReplacement(te,0,k-1);for(let n=0;n<k;n++){const s=new Array,r=new Array,C=f.FromRangeWithoutReplacement(l,0,I.length-1),x=f.FromRangeWithoutReplacement(l,0,A.length-1),L=o=>!!(o.map(t=>t.row===0&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===2&&t.column===2).some(t=>t===!0)||o.map(t=>t.row===2&&t.column===0).some(t=>t===!0)&&o.map(t=>t.row===1&&t.column===1).some(t=>t===!0)&&o.map(t=>t.row===0&&t.column===2).some(t=>t===!0)),p=o=>{const t=new Set(o.map(T=>T.row)).size,b=new Set(o.map(T=>T.column)).size;return!(t!==1&&b!==1)};let G=!1,P;do P=f.FromGridWithoutReplacement(l,M,Z),!p(P)&&!L(P)?G=!0:G=!1;while(!G);for(let o=0;o<l;o++){const t={shape:I[C[o]],shapeIndex:C[o],color:A[x[o]].rgbaColor,colorName:A[x[o]].colorName,location:P[o]};s.push(t)}let U=!1,q;do q=f.FromGridWithoutReplacement(l,M,Z),!p(q)&&!L(q)?U=!0:U=!1;while(!U);for(let o=0;o<l;o++){const t={shape:s[o].shape,shapeIndex:C[o],color:s[o].color,colorName:A[x[o]].colorName,location:q[o]};r.push(t)}let K=0;if(oe.includes(n)){const o=f.SingleFromRange(2,l),b=f.FromRangeWithoutReplacement(o,0,l-1).map(u=>r[u]);K=b.length;const T=b[0].color;for(let u=0;u<o;u++){const Q=b[u];u+1<o?Q.color=b[u+1].color:Q.color=T}}R.push({presentShapes:s,responseShapes:r,numberOfShapesWithDifferentColors:K})}const y=new v;e.addScene(y);const Y=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});y.addChild(Y);const ne=new J({text:"+",fontSize:32,fontColor:i.Black});Y.addChild(ne),y.onAppear(()=>{e.addTrialData("activity_begin_iso8601_timestamp",this.beginIso8601Timestamp),e.addTrialData("trial_begin_iso8601_timestamp",new Date().toISOString()),y.run(h.sequence([h.wait({duration:e.getParameter("fixation_duration_ms")}),h.custom({callback:()=>{e.presentScene(_)}})]))});const _=new v;e.addScene(_);const se=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});_.addChild(se);const W=new ee({rows:N,columns:D,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});_.addChild(W),_.onAppear(()=>{const n=R[e.trialIndex];for(let s=0;s<n.presentShapes.length;s++){const r=n.presentShapes[s].shape;r.fillColor=n.presentShapes[s].color,r.position={x:0,y:0},W.addAtCell(r,n.presentShapes[s].location.row,n.presentShapes[s].location.column)}_.run(h.sequence([h.wait({duration:e.getParameter("shapes_presented_duration_ms")}),h.custom({callback:()=>{W.removeAllChildren()}}),h.wait({duration:e.getParameter("shapes_removed_duration_ms")}),h.custom({callback:()=>{W.removeAllChildren(),e.presentScene(m)}})]))});const m=new v;e.addScene(m);const re=new c({rect:{size:{width:a,height:a}},fillColor:i.Transparent,strokeColor:i.Gray,lineWidth:4,position:{x:200,y:300}});m.addChild(re);const B=new ee({rows:N,columns:D,size:{width:a,height:a},position:{x:200,y:300},backgroundColor:i.Transparent,gridLineColor:i.Transparent});m.addChild(B),m.onAppear(()=>{const n=R[e.trialIndex];for(let s=0;s<n.responseShapes.length;s++){const r=n.responseShapes[s].shape;r.fillColor=n.responseShapes[s].color,r.position={x:0,y:0},B.addAtCell(r,n.responseShapes[s].location.row,n.responseShapes[s].location.column)}F.isUserInteractionEnabled=!0,z.isUserInteractionEnabled=!0,j.startNew("rt")});const F=new H({text:"Same",position:{x:100,y:700},size:{width:125,height:50}});m.addChild(F),F.onTapDown(()=>{F.isUserInteractionEnabled=!1,$(!1)});const z=new H({text:"Different",position:{x:300,y:700},size:{width:125,height:50}});m.addChild(z),z.onTapDown(()=>{z.isUserInteractionEnabled=!1,$(!0)});const $=n=>{const s=j.elapsed("rt");j.remove("rt"),B.removeAllChildren(),e.addTrialData("trial_end_iso8601_timestamp",new Date().toISOString());const r=R[e.trialIndex];e.addTrialData("response_time_duration_ms",s),e.addTrialData("number_of_different_shapes",r.numberOfShapesWithDifferentColors),e.addTrialData("user_response",n?"different":"same");const C=r.numberOfShapesWithDifferentColors===0&&!n||r.numberOfShapesWithDifferentColors>0&&n;e.addTrialData("user_response_correct",C);const x=r.presentShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("present_shapes",x),e.addTrialData("quit_button_pressed",!1);const L=r.responseShapes.map(p=>({shape_index:p.shapeIndex,color_name:p.colorName,rgba_color:p.color,location:p.location}));e.addTrialData("response_shapes",L),e.addTrialData("trial_index",e.trialIndex),e.trialComplete(),e.trialIndex<k?e.presentScene(y):e.presentScene(w,V.slide({direction:pe.Left,duration:500,easing:ce.sinusoidalInOut}))},w=new v;e.addScene(w);const ae=new J({text:e.getParameter("trials_complete_scene_text"),position:{x:200,y:400}});w.addChild(ae);const E=new H({text:e.getParameter("trials_complete_scene_button_text"),position:{x:200,y:650}});E.isUserInteractionEnabled=!0,E.onTapDown(()=>{E.isUserInteractionEnabled=!1,w.removeAllChildren(),e.end()}),w.addChild(E),w.onSetup(()=>{e.removeAllFreeNodes()})}makeShapes(e){const S=new c({path:{pathString:d[0],height:e},lineWidth:0}),a=new c({path:{pathString:d[1],height:e},lineWidth:0}),l=new c({path:{pathString:d[2],height:e*.8},lineWidth:0}),I=new c({path:{pathString:d[3],height:e},lineWidth:0}),g=new c({path:{pathString:d[4],height:e*.8},lineWidth:0}),O=new c({path:{pathString:d[5],height:e},lineWidth:0}),N=new c({path:{pathString:d[6],height:e},lineWidth:0}),D=new c({path:{pathString:d[7],height:e},lineWidth:0});return[S,a,l,I,g,O,N,D]}}const d=["M0 89.94v-2L131.95 0h2v88.7c2.34 1.6 4.47 3.11 6.65 4.55 42.77 28.22 85.54 56.42 128.3 84.63v2c-44.65 29.65-89.3 59.29-133.95 88.94h-1v-90.84C89.44 148.72 44.72 119.33 0 89.94Z","M162 188c-.33 27-.67 54-1 81-26.87-26.18-53.74-52.35-80-77.94V269H0C0 180.83 0 92.67.04 4.5.04 3 .67 1.5 1 0c24.64 29.1 49.15 58.31 73.96 87.26 28.88 33.7 58.01 67.17 87.04 100.74Z","M3 148.86V61.12C41.76 40.75 80.52 20.37 119.28 0h2.91c21.32 20.7 42.64 41.4 63.96 62.11v89.71c-38.44 20.04-76.88 40.09-115.31 60.13h-2.91L3.01 148.86Z","M134 0h2c7.26 22.31 14.38 44.67 21.86 66.9 3.91 11.61 5.47 29.91 13.25 33.27C203 113.94 236.86 123.13 270 134v1L136 269h-1c-11.04-33.58-22.08-67.16-33.21-101.03C67.87 156.98 33.93 145.99 0 135v-1L134 0Z","M107 0h1l108 108v1c-26.67 35.33-53.33 70.66-80 106h-1c-8.82-35.03-17.64-70.07-27-107.28C98.62 145.01 89.81 180 81.01 215h-1C53.33 179.66 26.67 144.33 0 109v-2L107 0Z","M0 1C2.17.67 4.33.05 6.5.04 58.33-.01 110.17 0 162 0v270H2c26.2-22.17 52.41-44.33 78.86-66.71V67.4c-3.85-3.22-7.35-6.2-10.9-9.11C46.64 39.18 23.32 20.09 0 1Z","M95 268.99h-1C62.66 238.66 31.33 208.33 0 178V88C26.67 58.67 53.33 29.33 80 0h1c0 29.45 0 58.89-.01 88.38 35.99 29.57 72 59.09 108.01 88.61v1l-94 91Z","M13 0h67l135 135v1L81 270c-27-.33-54-.67-81-1 11.73-12.51 23.61-24.87 35.16-37.54 33.14-36.35 66.14-72.82 100.23-110.38C94.4 80.52 53.7 40.26 13 0Z"];export{de as ColorShapes};
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package/package.json
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{
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"name": "@m2c2kit/assessment-color-shapes",
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"version": "0.8.
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"version": "0.8.14",
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"description": "A visual array change detection task, measuring intra-item feature binding, where participants determine if shapes change color across two sequential presentations of shape stimuli",
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"scripts": {
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"build": "npm run clean && tsc && rollup -c",
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"clean": "rimraf build
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"clean": "rimraf build dist .rollup.cache tsconfig.tsbuildinfo"
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"types": "./dist/index.d.ts"
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"license": "MIT",
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"author": {
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"homepage": "https://m2c2-project.github.io/m2c2kit",
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"dependencies": {
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"@m2c2kit/addons": "^0.3.
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"@m2c2kit/core": "^0.3.
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"@m2c2kit/addons": "^0.3.14",
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"@m2c2kit/core": "^0.3.17"
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},
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"devDependencies": {
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"@m2c2kit/build-helpers": "^0.3.13",
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"@rollup/plugin-node-resolve": "15.2.3",
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"@rollup/plugin-replace": "5.0.5",
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"rimraf": "5.0.5",
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"rollup": "4.
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"rollup": "4.13.0",
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"rollup-plugin-copy": "3.5.0",
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"rollup-plugin-esbuild": "6.1.
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"typescript": "5.
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"rollup-plugin-esbuild": "6.1.1",
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"typescript": "5.4.2"
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},
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"engines": {
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"node": ">=18"
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