@lzpenguin/server 1.1.4 → 1.1.5

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Files changed (2) hide show
  1. package/README.md +2 -2
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -17,7 +17,7 @@ import { RiffleServer } from '@lzpenguin/server';
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  // 注意:post_id 和 token 会自动从 URL 参数中读取
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  // URL 格式:https://example.com/game.html?post_id=123456&token=your-token
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  const server = new RiffleServer({
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- url: 'wss://api.riffle.app', // 必需:WebSocket 服务器地址
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+ url: 'api.riffle.app', // 必需:WebSocket 服务器地址,不要带wss://前缀
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  timestamp: 1234567890, // 必需:游戏时间戳(数字类型),直接使用上下文中给出的值
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  autoReconnect: true, // 可选:自动重连,默认 true
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  reconnectInterval: 3000 // 可选:重连间隔(毫秒),默认 3000
@@ -123,7 +123,7 @@ unsubscribe();
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  import { RiffleServer } from '@lzpenguin/server';
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  const server = new RiffleServer({
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- url: 'wss://api.riffle.app',
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+ url: 'api.riffle.app',
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  timestamp: 1234567890
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  });
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@lzpenguin/server",
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- "version": "1.1.4",
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+ "version": "1.1.5",
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  "description": "Riffle 游戏服务器 WebSocket 客户端 SDK",
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  "license": "ISC",
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  "author": "lzpenguin",