@lupinum/board-core 1.0.0-beta.3 → 1.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -0
- package/dist/agent/AGENTS.md +63 -0
- package/dist/agent/manifest.json +320 -0
- package/dist/agent/pages/docs/build-features/connections.md +572 -0
- package/dist/agent/pages/docs/build-features/custom-node-renderers.md +583 -0
- package/dist/agent/pages/docs/build-features/groups-and-nesting.md +172 -0
- package/dist/agent/pages/docs/build-features/performance.md +76 -0
- package/dist/agent/pages/docs/build-features/read-only-and-command-guards.md +328 -0
- package/dist/agent/pages/docs/build-features/save-and-load.md +404 -0
- package/dist/agent/pages/docs/build-features/selection-and-keyboard.md +400 -0
- package/dist/agent/pages/docs/build-features/ssr-and-deterministic-state.md +67 -0
- package/dist/agent/pages/docs/build-features/theming.md +385 -0
- package/dist/agent/pages/docs/build-features/undo-and-redo.md +124 -0
- package/dist/agent/pages/docs/evaluate/design-decisions.md +44 -0
- package/dist/agent/pages/docs/evaluate/how-nuxt-board-works.md +490 -0
- package/dist/agent/pages/docs/evaluate/why-nuxt-board.md +61 -0
- package/dist/agent/pages/docs/project/contributing.md +101 -0
- package/dist/agent/pages/docs/project/support-and-security.md +40 -0
- package/dist/agent/pages/docs/reference/board-core-types.md +82 -0
- package/dist/agent/pages/docs/reference/board-core.md +261 -0
- package/dist/agent/pages/docs/reference/connections.md +531 -0
- package/dist/agent/pages/docs/reference/events-and-errors.md +435 -0
- package/dist/agent/pages/docs/reference/glossary.md +58 -0
- package/dist/agent/pages/docs/reference/history.md +193 -0
- package/dist/agent/pages/docs/reference/minimap.md +157 -0
- package/dist/agent/pages/docs/reference/nuxt-board.md +148 -0
- package/dist/agent/pages/docs/reference/package-overview.md +58 -0
- package/dist/agent/pages/docs/reference/vue-board.md +424 -0
- package/dist/agent/pages/docs/reference/vue-composables.md +293 -0
- package/dist/agent/pages/docs/solutions/mind-map.md +550 -0
- package/dist/agent/pages/docs/solutions/nuxt-application.md +259 -0
- package/dist/agent/pages/docs/solutions/planning-board.md +330 -0
- package/dist/agent/pages/docs/solutions/read-only-viewer.md +337 -0
- package/dist/agent/pages/docs/solutions/workflow-builder.md +557 -0
- package/dist/agent/pages/docs/start-building/add-connections-and-history.md +42 -0
- package/dist/agent/pages/docs/start-building/customize-your-first-node.md +417 -0
- package/dist/agent/pages/docs/start-building/installation.md +76 -0
- package/dist/agent/pages/docs/start-building/your-first-board.md +52 -0
- package/dist/agent/pages/docs/understand-the-system/camera-and-coordinates.md +22 -0
- package/dist/agent/pages/docs/understand-the-system/commands-and-transactions.md +485 -0
- package/dist/agent/pages/docs/understand-the-system/document-and-session-state.md +371 -0
- package/dist/agent/pages/docs/understand-the-system/nodes-and-hierarchy.md +24 -0
- package/dist/agent/pages/docs/understand-the-system/packages-and-plugins.md +29 -0
- package/dist/agent/pages/docs/understand-the-system/persistence-and-json-canvas.md +468 -0
- package/dist/agent/pages/docs/understand-the-system/rendering-and-interaction.md +22 -0
- package/dist/agent/pages/docs/understand-the-system/the-engine.md +28 -0
- package/dist/agent/pages/docs.md +18 -0
- package/dist/engine/transaction.d.ts +2 -2
- package/dist/index.js +18 -7
- package/dist/types.d.ts +2 -2
- package/package.json +3 -2
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---
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title: "Connections"
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description: "Add edges between nodes with the connections plugin — anchors, routing styles, and the SVG connection layer."
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url: "https://nuxt-board.lupinum.com/docs/build-features/connections"
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route: "/docs/build-features/connections"
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locale: "en"
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section: "Documentation"
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collection: "docs"
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source: "ginko-content"
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---
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# Connections
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> Add edges between nodes with the connections plugin — anchors, routing styles, and the SVG connection layer.
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Connections draw edges between nodes. Install the plugin, create edges, and the connection layer renders them as SVG paths with five routing styles.
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## Live example source
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Use the installation guide to register @lupinum/nuxt-board. These are the actual documentation demo files. Keep their paths under app/. The module auto-imports Board components; install the optional packages named in imports. For the local content components, use components: [{ path: "~/components/content", pathPrefix: false }, "~/components"] in nuxt.config.ts, as this site does, or import them explicitly. createDemoDocument is a local helper, not a package export. DocsLab and the inspector components provide presentation only.
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### app/components/demos/ConnectionsBoardDemo.vue
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````vue
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<script setup lang="ts">
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import { computed, onMounted, ref } from 'vue'
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import { asNodeId, createBoardEngine } from '@lupinum/board-core'
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import { createDemoDocument } from '../../utils/demoDocument'
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import {
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connectionsPlugin,
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type ConnectionRouting,
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} from '@lupinum/board-connections'
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import { BoardConnectionLayer } from '@lupinum/board-connections/vue'
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import { historyPlugin } from '@lupinum/board-history'
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import { BoardMinimap } from '@lupinum/vue-board/minimap'
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const engine = createBoardEngine({
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grid: { size: 20, majorEvery: 5, snap: true, pattern: 'dot' },
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plugins: [historyPlugin(), connectionsPlugin()],
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})
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const historyState = computed(() => engine.plugins.history.getState())
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const routing = ref<ConnectionRouting>('bezier')
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const INPUT_ID = asNodeId('input')
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const PARSE_ID = asNodeId('parse')
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const SCORE_ID = asNodeId('score')
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const OUTPUT_ID = asNodeId('output')
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let shuffleStep = 0
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function seed() {
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engine.loadDocument(
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createDemoDocument({
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camera: { x: -80, y: -40, z: 1 },
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grid: engine.getGridSettings(),
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nodes: [
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{
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id: 'input',
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type: 'text',
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x: 80,
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y: 150,
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width: 180,
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height: 96,
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text: 'Collect input',
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zIndex: 1,
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locked: false,
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visible: true,
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},
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{
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id: 'parse',
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type: 'text',
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x: 340,
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y: 80,
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width: 200,
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height: 96,
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text: 'Normalize data',
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zIndex: 2,
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locked: false,
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visible: true,
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},
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{
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id: 'score',
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type: 'text',
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x: 340,
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y: 240,
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width: 200,
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height: 96,
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text: 'Score result',
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zIndex: 3,
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locked: false,
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visible: true,
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},
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{
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id: 'output',
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type: 'text',
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x: 650,
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y: 150,
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width: 180,
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height: 96,
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text: 'Publish output',
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zIndex: 4,
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locked: false,
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visible: true,
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},
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],
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selection: [],
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nextZIndex: 5,
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}),
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{ mode: 'replace' },
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)
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const connections = engine.plugins.connections
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for (const edge of connections.getEdges()) {
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connections.deleteEdge(edge.id)
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}
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connections.createEdge({
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from: INPUT_ID,
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to: PARSE_ID,
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label: 'clean',
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data: {},
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})
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connections.createEdge({
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from: INPUT_ID,
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to: SCORE_ID,
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label: 'rank',
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data: {},
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})
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connections.createEdge({
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from: PARSE_ID,
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to: OUTPUT_ID,
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label: 'emit',
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data: {},
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})
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connections.createEdge({
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from: SCORE_ID,
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to: OUTPUT_ID,
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label: 'merge',
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data: {},
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})
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}
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function shuffle() {
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shuffleStep = (shuffleStep + 1) % 3
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engine.updateNode(PARSE_ID, {
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x: 320 + shuffleStep * 28,
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y: 60 + shuffleStep * 22,
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})
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engine.updateNode(SCORE_ID, {
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x: 360 - shuffleStep * 20,
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y: 220 + shuffleStep * 18,
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})
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engine.updateNode(OUTPUT_ID, {
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x: 620 + shuffleStep * 26,
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y: 120 + shuffleStep * 24,
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})
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}
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onMounted(async () => {
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seed()
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await engine.zoomToFit(84, false)
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})
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</script>
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<template>
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<div class="demo-frame">
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<div class="demo-toolbar">
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<button class="demo-danger" @click="seed">Reset</button>
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<button @click="shuffle">Shuffle</button>
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<span class="demo-toggle-group">
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<button
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:class="{ active: routing === 'bezier' }"
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@click="routing = 'bezier'"
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>
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Bezier
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</button>
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<button
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:class="{ active: routing === 'smooth-step' }"
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@click="routing = 'smooth-step'"
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>
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Smooth
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</button>
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<button
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:class="{ active: routing === 'step' }"
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@click="routing = 'step'"
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>
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Step
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</button>
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<button
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:class="{ active: routing === 'straight' }"
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@click="routing = 'straight'"
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>
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Straight
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</button>
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</span>
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<button
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:disabled="!engine.plugins.history.canUndo()"
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@click="engine.plugins.history.undo()"
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>
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Undo
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</button>
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<button
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:disabled="!engine.plugins.history.canRedo()"
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@click="engine.plugins.history.redo()"
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>
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Redo
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</button>
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<span class="demo-history-badge ml-auto"
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>{{ historyState.undoDepth }} undo /
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{{ historyState.redoDepth }} redo</span
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>
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</div>
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<div class="relative">
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<BoardRoot :engine="engine" style="height: 360px">
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<BoardConnectionLayer :routing="routing" />
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</BoardRoot>
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<div
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class="absolute right-4 bottom-4 rounded-md border border-default bg-elevated/90 p-2 shadow-lg backdrop-blur"
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>
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<BoardMinimap :engine="engine" :width="180" :height="110" />
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</div>
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</div>
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</div>
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</template>
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````
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### app/utils/demoDocument.ts
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````ts
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import type {
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BoardNode,
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BoardNodeMetadata,
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Camera,
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GridSettings,
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JsonCanvasDocument,
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JsonCanvasNode,
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NodeId,
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} from '@lupinum/board-core'
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type DemoNode = Omit<
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Pick<
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BoardNode,
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| 'x'
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| 'width'
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| 'height'
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| 'color'
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| 'text'
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| 'file'
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| 'subpath'
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| 'url'
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| 'label'
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| 'background'
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| 'backgroundStyle'
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| 'zIndex'
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| 'locked'
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>,
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'id' | 'parentId'
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> & {
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id: NodeId | string
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parentId?: NodeId | string
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}
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export interface DemoDocumentInput {
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nodes: readonly DemoNode[]
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camera?: Camera
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grid?: GridSettings
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selection?: readonly (NodeId | string)[]
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nextZIndex?: number
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}
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function toJsonCanvasNode(node: DemoNode): JsonCanvasNode {
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const base = {
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id: node.id as NodeId,
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type: node.type,
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x: node.x,
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y: node.y,
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width: node.width,
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height: node.height,
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...(node.color ? { color: node.color } : {}),
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}
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switch (node.type) {
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case 'file':
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return {
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...base,
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type: 'file',
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file: node.file ?? '',
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...(node.subpath ? { subpath: node.subpath } : {}),
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}
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case 'link':
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return {
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...base,
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type: 'link',
|
|
297
|
+
url: node.url ?? '',
|
|
298
|
+
}
|
|
299
|
+
case 'group':
|
|
300
|
+
return {
|
|
301
|
+
...base,
|
|
302
|
+
type: 'group',
|
|
303
|
+
...((node.label ?? node.text)
|
|
304
|
+
? { label: node.label ?? node.text }
|
|
305
|
+
: {}),
|
|
306
|
+
...(node.background ? { background: node.background } : {}),
|
|
307
|
+
...(node.backgroundStyle
|
|
308
|
+
? { backgroundStyle: node.backgroundStyle }
|
|
309
|
+
: {}),
|
|
310
|
+
}
|
|
311
|
+
case 'text':
|
|
312
|
+
default:
|
|
313
|
+
return {
|
|
314
|
+
...base,
|
|
315
|
+
type: 'text',
|
|
316
|
+
text: node.text ?? '',
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
function toNodeMetadata(node: DemoNode): BoardNodeMetadata {
|
|
322
|
+
return {
|
|
323
|
+
zIndex: node.zIndex,
|
|
324
|
+
locked: node.locked,
|
|
325
|
+
visible: node.visible,
|
|
326
|
+
...(node.parentId ? { parentId: node.parentId as NodeId } : {}),
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
export function createDemoDocument(
|
|
331
|
+
input: DemoDocumentInput,
|
|
332
|
+
): JsonCanvasDocument {
|
|
333
|
+
return {
|
|
334
|
+
nodes: input.nodes.map(toJsonCanvasNode),
|
|
335
|
+
'x-lupinum-board': {
|
|
336
|
+
...(input.camera ? { camera: input.camera } : {}),
|
|
337
|
+
...(input.grid ? { grid: input.grid } : {}),
|
|
338
|
+
...(input.selection
|
|
339
|
+
? { selection: input.selection.map((id) => id as NodeId) }
|
|
340
|
+
: {}),
|
|
341
|
+
nextZIndex:
|
|
342
|
+
input.nextZIndex ??
|
|
343
|
+
input.nodes.reduce((max, node) => Math.max(max, node.zIndex), 0) + 1,
|
|
344
|
+
nodes: Object.fromEntries(
|
|
345
|
+
input.nodes.map((node) => [node.id, toNodeMetadata(node)]),
|
|
346
|
+
),
|
|
347
|
+
},
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
````
|
|
351
|
+
|
|
352
|
+
## Setup
|
|
353
|
+
|
|
354
|
+
Install the package when your board needs edges:
|
|
355
|
+
|
|
356
|
+
```bash
|
|
357
|
+
pnpm add @lupinum/board-connections
|
|
358
|
+
```
|
|
359
|
+
|
|
360
|
+
Then install the connections plugin during engine creation and render the SVG
|
|
361
|
+
layer under `BoardRoot`:
|
|
362
|
+
|
|
363
|
+
```ts
|
|
364
|
+
import { createBoardEngine } from '@lupinum/board-core'
|
|
365
|
+
import { connectionsPlugin } from '@lupinum/board-connections'
|
|
366
|
+
import { BoardConnectionLayer } from '@lupinum/board-connections/vue'
|
|
367
|
+
|
|
368
|
+
const engine = createBoardEngine({
|
|
369
|
+
plugins: [connectionsPlugin({ routing: 'bezier' })],
|
|
370
|
+
})
|
|
371
|
+
```
|
|
372
|
+
|
|
373
|
+
```vue
|
|
374
|
+
<template>
|
|
375
|
+
<BoardRoot :engine="engine" style="height: 100vh">
|
|
376
|
+
<BoardConnectionLayer />
|
|
377
|
+
</BoardRoot>
|
|
378
|
+
</template>
|
|
379
|
+
```
|
|
380
|
+
|
|
381
|
+
Both pieces are required: the plugin owns edge state, and
|
|
382
|
+
`BoardConnectionLayer` renders and edits that state.
|
|
383
|
+
|
|
384
|
+
---
|
|
385
|
+
|
|
386
|
+
## Creating edges
|
|
387
|
+
|
|
388
|
+
Create edges after the endpoint nodes exist:
|
|
389
|
+
|
|
390
|
+
```ts
|
|
391
|
+
const edge = engine.plugins.connections.createEdge({
|
|
392
|
+
from: sourceNodeId,
|
|
393
|
+
to: targetNodeId,
|
|
394
|
+
label: 'depends on',
|
|
395
|
+
data: {},
|
|
396
|
+
})
|
|
397
|
+
```
|
|
398
|
+
|
|
399
|
+
For a complete minimal scene:
|
|
400
|
+
|
|
401
|
+
```ts
|
|
402
|
+
const source = engine.createNode({
|
|
403
|
+
type: 'text',
|
|
404
|
+
x: 80,
|
|
405
|
+
y: 100,
|
|
406
|
+
text: 'Source',
|
|
407
|
+
})
|
|
408
|
+
|
|
409
|
+
const target = engine.createNode({
|
|
410
|
+
type: 'text',
|
|
411
|
+
x: 420,
|
|
412
|
+
y: 100,
|
|
413
|
+
text: 'Target',
|
|
414
|
+
})
|
|
415
|
+
|
|
416
|
+
engine.plugins.connections.createEdge({
|
|
417
|
+
from: source.id,
|
|
418
|
+
to: target.id,
|
|
419
|
+
label: 'depends on',
|
|
420
|
+
data: {},
|
|
421
|
+
})
|
|
422
|
+
```
|
|
423
|
+
|
|
424
|
+
### With anchors
|
|
425
|
+
|
|
426
|
+
Specify where the edge attaches on each node:
|
|
427
|
+
|
|
428
|
+
```ts
|
|
429
|
+
engine.plugins.connections.createEdge({
|
|
430
|
+
from: nodeA,
|
|
431
|
+
to: nodeB,
|
|
432
|
+
fromAnchor: { side: 'right', offset: 0.5 }, // middle of right edge
|
|
433
|
+
toAnchor: { side: 'left', offset: 0.5 }, // middle of left edge
|
|
434
|
+
data: {},
|
|
435
|
+
})
|
|
436
|
+
```
|
|
437
|
+
|
|
438
|
+
Anchor `offset` is 0–1 along the side (0.5 = center). If omitted, the connection layer auto-picks the best side from node geometry, keeps it stable while nodes move, and attaches at the center of that side.
|
|
439
|
+
|
|
440
|
+
Use non-center offsets for precise manual anchors:
|
|
441
|
+
|
|
442
|
+
```ts
|
|
443
|
+
engine.plugins.connections.createEdge({
|
|
444
|
+
from: nodeA,
|
|
445
|
+
to: nodeB,
|
|
446
|
+
fromAnchor: { side: 'bottom', offset: 0.2 },
|
|
447
|
+
toAnchor: { side: 'top', offset: 0.8 },
|
|
448
|
+
data: {},
|
|
449
|
+
})
|
|
450
|
+
```
|
|
451
|
+
|
|
452
|
+
---
|
|
453
|
+
|
|
454
|
+
## Querying edges
|
|
455
|
+
|
|
456
|
+
```ts
|
|
457
|
+
// All edges
|
|
458
|
+
const edges = engine.plugins.connections.getEdges()
|
|
459
|
+
|
|
460
|
+
// Edges from a specific node
|
|
461
|
+
const outgoing = engine.plugins.connections.getEdgesFrom(nodeId)
|
|
462
|
+
|
|
463
|
+
// Edges to a specific node
|
|
464
|
+
const incoming = engine.plugins.connections.getEdgesTo(nodeId)
|
|
465
|
+
|
|
466
|
+
// Edges between two nodes
|
|
467
|
+
const between = engine.plugins.connections.getEdgesBetween(nodeA, nodeB)
|
|
468
|
+
|
|
469
|
+
// A specific edge
|
|
470
|
+
const edge = engine.plugins.connections.getEdge(edgeId)
|
|
471
|
+
```
|
|
472
|
+
|
|
473
|
+
---
|
|
474
|
+
|
|
475
|
+
## Updating edges
|
|
476
|
+
|
|
477
|
+
Reconnect or restyle an existing edge with `updateEdge()`:
|
|
478
|
+
|
|
479
|
+
```ts
|
|
480
|
+
engine.plugins.connections.updateEdge(edgeId, {
|
|
481
|
+
to: otherNodeId,
|
|
482
|
+
toAnchor: undefined, // clear explicit anchor so the new node side auto-resolves
|
|
483
|
+
})
|
|
484
|
+
```
|
|
485
|
+
|
|
486
|
+
The connection layer uses the same API internally when you drag an endpoint handle to another node.
|
|
487
|
+
|
|
488
|
+
---
|
|
489
|
+
|
|
490
|
+
## Deleting edges
|
|
491
|
+
|
|
492
|
+
```ts
|
|
493
|
+
engine.plugins.connections.deleteEdge(edgeId)
|
|
494
|
+
```
|
|
495
|
+
|
|
496
|
+
<note>
|
|
497
|
+
Edges are also automatically deleted when either endpoint node is removed.
|
|
498
|
+
</note>
|
|
499
|
+
|
|
500
|
+
---
|
|
501
|
+
|
|
502
|
+
## Rendering with BoardConnectionLayer
|
|
503
|
+
|
|
504
|
+
Render `BoardConnectionLayer` anywhere under `BoardRoot`. It uses the board context, teleports its SVG layer to the root element, and applies the camera transform itself:
|
|
505
|
+
|
|
506
|
+
```vue
|
|
507
|
+
<script setup lang="ts">
|
|
508
|
+
import { BoardRoot } from '@lupinum/vue-board'
|
|
509
|
+
import { BoardConnectionLayer } from '@lupinum/board-connections/vue'
|
|
510
|
+
</script>
|
|
511
|
+
|
|
512
|
+
<template>
|
|
513
|
+
<BoardRoot :engine="engine" style="height: 100vh">
|
|
514
|
+
<BoardConnectionLayer />
|
|
515
|
+
</BoardRoot>
|
|
516
|
+
</template>
|
|
517
|
+
```
|
|
518
|
+
|
|
519
|
+
Hover a card edge to reveal a filled connection handle, then drag from it to another card to create a new edge. Dropping a new connection on empty space cancels by default; pass `createNodeForConnection` if your app wants empty-drop creation to create a node and connect it. The callback runs synchronously inside the same board batch as edge creation. A rejected edge rolls back node changes made through that engine; it cannot roll back external effects from the callback. A callback that returns `null` keeps its existing cancellation behavior. Hover an edge or select it to reveal draggable endpoint handles for reconnecting existing edges; dropping a reconnect on empty space cancels it.
|
|
520
|
+
|
|
521
|
+
UI-created edges use automatic endpoints by default. The edge stores no `fromAnchor` or `toAnchor`, so the connection layer keeps choosing the best side as nodes move. Dragging an existing endpoint onto a node side locks that endpoint to the exact side offset under the pointer. Select the edge and use the reset anchor actions to clear manual anchors back to auto. Set `endpointMode="manual"` on `BoardConnectionLayer`, or `connectionsPlugin({ endpointMode: 'manual' })`, when newly created edges should also lock to the side points the user chose.
|
|
522
|
+
|
|
523
|
+
### Routing styles
|
|
524
|
+
|
|
525
|
+
Toggle the demo above to compare routing styles. Set the routing on `BoardConnectionLayer`:
|
|
526
|
+
|
|
527
|
+
```vue
|
|
528
|
+
<BoardConnectionLayer routing="step" />
|
|
529
|
+
```
|
|
530
|
+
|
|
531
|
+
| Style | Purpose |
|
|
532
|
+
| --- | --- |
|
|
533
|
+
| `bezier` (default) | Smooth cubic bezier curve. Best for organic-looking graphs. |
|
|
534
|
+
| `smooth-step` | Rounded orthogonal connector. Clean and readable. |
|
|
535
|
+
| `step` | Right-angle stepped path. Good for pipeline and workflow layouts. |
|
|
536
|
+
| `straight` | Direct straight line. Simple and lightweight. |
|
|
537
|
+
| `arc` | Curved arc route for sketch-style or hand-drawn edge rendering. |
|
|
538
|
+
|
|
539
|
+
### Custom edge rendering
|
|
540
|
+
|
|
541
|
+
Use the `edge` slot for full control over edge appearance:
|
|
542
|
+
|
|
543
|
+
```vue
|
|
544
|
+
<BoardConnectionLayer>
|
|
545
|
+
<template #edge="{ edge, route }">
|
|
546
|
+
<path :d="route.path" stroke="#3b82f6" stroke-width="2" fill="none" />
|
|
547
|
+
<text :x="route.labelPoint.x" :y="route.labelPoint.y" text-anchor="middle">
|
|
548
|
+
{{ edge.label }}
|
|
549
|
+
</text>
|
|
550
|
+
</template>
|
|
551
|
+
</BoardConnectionLayer>
|
|
552
|
+
```
|
|
553
|
+
|
|
554
|
+
---
|
|
555
|
+
|
|
556
|
+
## Events
|
|
557
|
+
|
|
558
|
+
```ts
|
|
559
|
+
engine.on('edge:created', (edge) => {
|
|
560
|
+
console.log('Edge created:', edge.from, '→', edge.to)
|
|
561
|
+
})
|
|
562
|
+
|
|
563
|
+
engine.on('edge:updated', (edge, prev) => {
|
|
564
|
+
console.log('Edge moved from', prev.to, 'to', edge.to)
|
|
565
|
+
})
|
|
566
|
+
|
|
567
|
+
engine.on('edge:deleted', (edgeId) => {
|
|
568
|
+
console.log('Edge deleted:', edgeId)
|
|
569
|
+
})
|
|
570
|
+
```
|
|
571
|
+
|
|
572
|
+
---
|