@lupinum/board-connections 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026-present Lupinum OG and contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ <p align="center"><img src="https://raw.githubusercontent.com/lupinum-dev/nuxt-board/main/docs/public/app-icon.svg" width="128" alt="Nuxt Board icon"></p>
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+
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+ <h1 align="center">@lupinum/board-connections</h1>
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+
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+ <p align="center">Add typed edges, anchors, labels, routing, and connection rendering to a board.</p>
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+
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+ <p align="center">
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+ <a href="https://www.npmjs.com/package/@lupinum/board-connections"><img src="https://img.shields.io/npm/v/@lupinum/board-connections?label=npm" alt="npm version"></a>
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+ <a href="https://github.com/lupinum-dev/nuxt-board/actions/workflows/ci.yml"><img src="https://github.com/lupinum-dev/nuxt-board/actions/workflows/ci.yml/badge.svg" alt="CI status"></a>
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+ <a href="https://github.com/lupinum-dev/nuxt-board/blob/main/LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT license"></a>
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+ </p>
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+
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+ > [!WARNING]
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+ > This package has not reached a stable release. Review the changelog before each upgrade.
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+
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+ ## Purpose
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+
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+ Use this plugin when nodes must connect to each other. The plugin owns connection state and provides a Vue SVG layer for rendering.
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+
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+ ## Requirements
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+
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+ Install the same version of this package, `@lupinum/board-core`, and `@lupinum/vue-board`. The fixed-version release keeps the plugin ABI aligned.
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+
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+ ## Installation
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+
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+ ```bash
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+ pnpm add @lupinum/board-connections @lupinum/board-core @lupinum/vue-board
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+ ```
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+
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+ ## Quick start
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+
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+ ```ts
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+ import { connectionsPlugin } from '@lupinum/board-connections'
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+ import { createBoardEngine } from '@lupinum/board-core'
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+
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+ const engine = createBoardEngine({ plugins: [connectionsPlugin()] })
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+ const first = engine.createNode({ type: 'text', text: 'First' })
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+ const second = engine.createNode({ type: 'text', x: 280, text: 'Second' })
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+
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+ engine.plugins.connections.createEdge({
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+ from: first.id,
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+ to: second.id,
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+ data: {},
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+ })
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+ ```
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+
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+ Render `BoardConnectionLayer` below `BoardRoot`. It reads the board context and positions its SVG layer against the board root.
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+
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+ ## Exports
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+
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+ The package exports the connections plugin and the Vue connection layer.
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+
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+ ## Documentation
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+
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+ Read the [connections reference](https://nuxt-board.lupinum.com/docs/reference/connections).
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+
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+ ## Support and security
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+
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+ Open a [GitHub issue](https://github.com/lupinum-dev/nuxt-board/issues) for support. Report vulnerabilities through the [private security process](https://github.com/lupinum-dev/nuxt-board/security/policy).
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+
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+ ## License
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+
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+ This package uses the [MIT License](https://github.com/lupinum-dev/nuxt-board/blob/main/LICENSE).
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+ import { boundsIntersect as bt, BOARD_COLOR_PRESETS as $t, colorForPreset as St } from "@lupinum/board-core";
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+ function Kt(t) {
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+ switch (t) {
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+ case "start":
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+ return { fromEnd: "arrow", toEnd: "none" };
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+ case "both":
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+ return { fromEnd: "arrow", toEnd: "arrow" };
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+ case "none":
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+ return { fromEnd: "none", toEnd: "none" };
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+ case "end":
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+ return { fromEnd: "none", toEnd: "arrow" };
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+ }
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+ }
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+ const R = Math.PI;
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+ return o ? i < u ? Math.max(Math.min(c, u), i) : Math.max(Math.min(c, i), u) : c;
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+ }
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+ function B(t, n, e, o) {
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+ return Math.atan2(o - n, e - t);
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+ }
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+ function Pt(t, n, e, o) {
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+ }
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+ return t + (n - t) * e;
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+ }
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+ }
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+ y: t.y - n,
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+ w: t.w + n * 2,
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+ h: t.h + n * 2
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+ };
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+ }
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+ let [b, $] = [d, a], [S, E] = [g, M];
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+ b = d + Math.cos(D) * (e / 2 + l), $ = a + Math.sin(D) * (o / 2 + l), S = g - Math.cos(D) * (i / 2 + p), E = M - Math.sin(D) * (u / 2 + p);
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+ const [Mt, pt] = [
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+ ];
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+ return [b, $, Mt, pt, S, E, D + R, D + R];
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+ }
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+ if (O && Math.abs(_ - W) < 1 && Math.abs(L - k) < 1)
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+ return [b, $, W, k, S, E, N + R, N];
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+ const at = B(b, $, _, L) + R, gt = B(S, E, _, L);
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+ return [b, $, _, L, S, E, at, gt];
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+ }
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+ function G(t, n, e, o) {
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+ const s = 1 - o;
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+ function Dt(t, n, e = {}) {
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+ const [o, s, r, i, u, c] = At(
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+ t.node.x,
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+ t.node.y,
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+ t.node.width,
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+ y: t.y + t.height / 2
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+ };
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+ }
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+ function et(t, n) {
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+ const e = Q(n.offset, 0, 1);
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+ switch (n.side) {
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+ case "top":
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+ return { x: t.x + t.width * e, y: t.y };
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+ case "bottom":
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+ case "left":
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+ return { x: t.x, y: t.y + t.height * e };
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+ default:
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+ return { x: t.x + t.width, y: t.y + t.height * e };
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+ }
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+ function ft(t, n, e, o) {
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+ const s = ot(t), r = ot(n), i = r.x - s.x, u = r.y - s.y, c = Math.abs(i), f = Math.abs(u);
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+ if (c < 1e-3 && f < 1e-3)
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+ return o || "right";
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+ let x = c >= f ? "horizontal" : "vertical";
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+ if (o) {
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+ const y = Yt(o), P = Math.abs(c - f);
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+ y !== x && P < Tt && (x = y);
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+ }
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+ return x === "horizontal" ? i >= 0 ? "right" : "left" : u >= 0 ? "bottom" : "top";
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+ }
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+ const r = o === "source" ? t.fromAnchor : t.toAnchor;
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+ return {
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+ if (d <= t.offset) {
385
+ const a = Math.min(t.offset - 1, t.offset - d);
386
+ n[i] === u ? x[i] = (o[i] > t.source[i] ? -1 : 1) * a : y[i] = (s[i] > t.target[i] ? -1 : 1) * a;
387
+ }
388
+ }
389
+ if (t.sourcePosition !== t.targetPosition) {
390
+ const d = i === "x" ? "y" : "x", a = n[i] === e[d], g = o[d] > s[d], M = o[d] < s[d];
391
+ (n[i] === 1 && (!a && g || a && M) || n[i] !== 1 && (!a && M || a && g)) && (c = i === "x" ? C : O);
392
+ }
393
+ const w = h(
394
+ o.x + x.x,
395
+ o.y + x.y
396
+ ), A = h(
397
+ s.x + y.x,
398
+ s.y + y.y
399
+ ), H = Math.max(
400
+ Math.abs(w.x - c[0].x),
401
+ Math.abs(A.x - c[0].x)
402
+ ), q = Math.max(
403
+ Math.abs(w.y - c[0].y),
404
+ Math.abs(A.y - c[0].y)
405
+ );
406
+ f = H >= q ? h((w.x + A.x) / 2, c[0].y) : h(c[0].x, (w.y + A.y) / 2);
407
+ }
408
+ const P = h(
409
+ o.x + x.x,
410
+ o.y + x.y
411
+ ), l = h(
412
+ s.x + y.x,
413
+ s.y + y.y
414
+ );
415
+ return [[
416
+ t.source,
417
+ ...P.x !== c[0].x || P.y !== c[0].y ? [P] : [],
418
+ ...c,
419
+ ...l.x !== c[c.length - 1].x || l.y !== c[c.length - 1].y ? [l] : [],
420
+ t.target
421
+ ], f];
422
+ }
423
+ function Ht(t, n, e, o) {
424
+ if (o <= 0)
425
+ return `L${n.x} ${n.y}`;
426
+ const s = Math.min(ut(t, n) / 2, ut(n, e) / 2, o), { x: r, y: i } = n;
427
+ if (t.x === r && r === e.x || t.y === i && i === e.y)
428
+ return `L${r} ${i}`;
429
+ if (t.y === i) {
430
+ const f = t.x < e.x ? -1 : 1, x = t.y < e.y ? 1 : -1;
431
+ return `L${r + s * f},${i}Q${r},${i} ${r},${i + s * x}`;
432
+ }
433
+ const u = t.x < e.x ? 1 : -1, c = t.y < e.y ? -1 : 1;
434
+ return `L${r},${i + s * c}Q${r},${i} ${r + s * u},${i}`;
435
+ }
436
+ function xt(t, n, e) {
437
+ const [o, s] = Gt({
438
+ source: t.point,
439
+ sourcePosition: t.side,
440
+ target: n.point,
441
+ targetPosition: n.side,
442
+ offset: It,
443
+ stepPosition: 0.5
444
+ });
445
+ let r = `M${o[0].x} ${o[0].y}`;
446
+ for (let i = 1; i < o.length - 1; i += 1)
447
+ r += Ht(
448
+ o[i - 1],
449
+ o[i],
450
+ o[i + 1],
451
+ e === "smooth-step" ? Xt : 0
452
+ );
453
+ return r += `L${o[o.length - 1].x} ${o[o.length - 1].y}`, {
454
+ routing: e,
455
+ path: r,
456
+ labelPoint: s,
457
+ bounds: U(o),
458
+ waypoints: o,
459
+ segments: o.slice(0, -1).map((i, u) => ({
460
+ type: "line",
461
+ from: i,
462
+ to: o[u + 1]
463
+ }))
464
+ };
465
+ }
466
+ function qt(t, n) {
467
+ return {
468
+ routing: "straight",
469
+ path: `M${t.point.x} ${t.point.y} L${n.point.x} ${n.point.y}`,
470
+ labelPoint: yt(t.point, n.point),
471
+ bounds: U([t.point, n.point]),
472
+ waypoints: [t.point, n.point],
473
+ segments: [{ type: "line", from: t.point, to: n.point }]
474
+ };
475
+ }
476
+ function Nt(t) {
477
+ switch (t.routing ?? "bezier") {
478
+ case "straight":
479
+ return qt(t.source, t.target);
480
+ case "step":
481
+ return xt(t.source, t.target, "step");
482
+ case "smooth-step":
483
+ return xt(t.source, t.target, "smooth-step");
484
+ case "arc":
485
+ return Dt(t.source, t.target);
486
+ default:
487
+ return zt(t.source, t.target);
488
+ }
489
+ }
490
+ function Wt(t, n, e, o = {}) {
491
+ const s = it(
492
+ t,
493
+ n,
494
+ e,
495
+ "source",
496
+ o.previousSourceSide
497
+ ), r = it(
498
+ t,
499
+ e,
500
+ n,
501
+ "target",
502
+ o.previousTargetSide
503
+ );
504
+ return {
505
+ source: s,
506
+ target: r,
507
+ route: Nt({
508
+ source: s,
509
+ target: r,
510
+ routing: o.routing
511
+ })
512
+ };
513
+ }
514
+ function Vt(t, n, e) {
515
+ const o = t.$nodes.get();
516
+ return t.plugins.connections.getEdges().filter((s) => {
517
+ const r = o.get(s.from), i = o.get(s.to);
518
+ if (!r || !i)
519
+ return !1;
520
+ const { route: u } = Wt(s, r, i, {
521
+ routing: e
522
+ });
523
+ return bt(n, u.bounds);
524
+ });
525
+ }
526
+ const kt = $t;
527
+ function Qt(t) {
528
+ return St(t);
529
+ }
530
+ function Zt(t) {
531
+ if (!t)
532
+ return null;
533
+ const n = t.toLowerCase();
534
+ return kt.find((e) => e.hex.toLowerCase() === n)?.preset ?? null;
535
+ }
536
+ function mt(t) {
537
+ return t ? /^[1-6]$/.test(t) ? Qt(t) : t : "";
538
+ }
539
+ export {
540
+ kt as E,
541
+ Nt as a,
542
+ Dt as b,
543
+ Qt as c,
544
+ ft as d,
545
+ Kt as e,
546
+ it as f,
547
+ Vt as g,
548
+ Wt as h,
549
+ Jt as i,
550
+ mt as j,
551
+ Zt as p,
552
+ et as r
553
+ };
@@ -0,0 +1,10 @@
1
+ import { type BoardColorOption, type BoardColorPreset } from '@lupinum/board-core';
2
+ /** JSON Canvas color preset shared by nodes and edges. */
3
+ export type EdgeColorPreset = BoardColorPreset;
4
+ /** Edge-facing alias for the canonical board color option. */
5
+ export type EdgeColorOption = BoardColorOption;
6
+ /** Canonical JSON Canvas palette; edges and nodes intentionally share semantics. */
7
+ export declare const EDGE_COLOR_PRESETS: readonly EdgeColorOption[];
8
+ export declare function colorForPreset(preset: EdgeColorPreset): string;
9
+ export declare function presetForColor(color: string | undefined): EdgeColorPreset | null;
10
+ export declare function resolvePresetColor(color: string | undefined): string;
@@ -0,0 +1,41 @@
1
+ import { type Ref } from 'vue';
2
+ import { type BoardEngine, type BoardNode } from '@lupinum/board-core';
3
+ import type { ConnectionNodeHandle } from './hit-testing.js';
4
+ import type { ConnectionDragState, DragEnd } from './controller.js';
5
+ import type { BoardEdge, ConnectionEndpointMode, ConnectionsApi, ConnectionsEventMap, CreateNodeForConnectionContext } from './types.js';
6
+ type ConnectionEngine = BoardEngine<{
7
+ connections: ConnectionsApi;
8
+ }, ConnectionsEventMap>;
9
+ interface ConnectionActionsState {
10
+ hoveredEdgeId: Ref<string | null>;
11
+ hoveredNodeHandle: Ref<ConnectionNodeHandle | null>;
12
+ selectedEdgeId: Ref<string | null>;
13
+ editingEdgeId: Ref<string | null>;
14
+ labelDraft: Ref<string>;
15
+ colorMenuEdgeId: Ref<string | null>;
16
+ directionMenuEdgeId: Ref<string | null>;
17
+ }
18
+ interface ConnectionActionsDeps {
19
+ getEngine(): ConnectionEngine;
20
+ getEntry(edgeId: string): {
21
+ edge: BoardEdge;
22
+ } | undefined;
23
+ getRootElement(): HTMLElement | null;
24
+ getEndpointMode(): ConnectionEndpointMode;
25
+ createNodeForConnection(): ((context: CreateNodeForConnectionContext) => BoardNode | null) | null;
26
+ state: ConnectionActionsState;
27
+ }
28
+ /** Own edge editing and commit policy; the Vue layer only wires input/rendering. */
29
+ export declare function createConnectionActions(deps: ConnectionActionsDeps): {
30
+ onEdgePointerDown: (edgeId: string, event: PointerEvent) => void;
31
+ beginLabelEdit: (edgeId: string) => void;
32
+ commitLabelEdit: () => void;
33
+ clearLabel: (edgeId: string) => void;
34
+ cancelLabelEdit: () => void;
35
+ setDirectionality: (edgeId: string, direction: "none" | "to" | "both") => void;
36
+ applyEdgeColor: (edgeId: string, color: string | undefined) => void;
37
+ resetEndpointAnchor: (edgeId: string, end: DragEnd | "both") => void;
38
+ deleteEdge: (edgeId: string) => void;
39
+ commitDrag: (active: ConnectionDragState) => void;
40
+ };
41
+ export {};