@luminocity/lemonate-engine 26.3.14 → 26.3.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/Player.d.ts +10 -7
  2. package/dist/SceneGraphCollection.d.ts +7 -2
  3. package/dist/lemonate.es.js +883 -350
  4. package/dist/lemonate.js +884 -351
  5. package/dist/lemonate.min.js +5 -5
  6. package/dist/lemonate.umd.js +883 -350
  7. package/dist/player.zip +0 -0
  8. package/dist/scenegraph/SgParticles.d.ts +1 -0
  9. package/dist/scenegraph/SgScriptedMesh.d.ts +1 -1
  10. package/dist/subsystems/composer/EffectShader.d.ts +2 -14
  11. package/dist/subsystems/composer/nodes/bloom/LuminosityHighPassShader.d.ts +6 -25
  12. package/dist/subsystems/composer/nodes/blur/WrappingConvolutionShader.d.ts +2 -26
  13. package/dist/subsystems/composer/nodes/chromaticAbberation/shader.d.ts +2 -16
  14. package/dist/subsystems/composer/nodes/colorDepth/shader.d.ts +2 -9
  15. package/dist/subsystems/composer/nodes/depthOfField/shader.d.ts +2 -23
  16. package/dist/subsystems/composer/nodes/film/shader.d.ts +2 -25
  17. package/dist/subsystems/composer/nodes/fog/index.d.ts +1 -2
  18. package/dist/subsystems/composer/nodes/fog/shader.d.ts +2 -59
  19. package/dist/subsystems/composer/nodes/glitch/shader.d.ts +2 -25
  20. package/dist/subsystems/composer/nodes/kawaseBlur/shader.d.ts +2 -18
  21. package/dist/subsystems/composer/nodes/merge/shader.d.ts +2 -16
  22. package/dist/subsystems/composer/nodes/outline/shader.d.ts +2 -42
  23. package/dist/subsystems/composer/nodes/pixelation/shader.d.ts +2 -12
  24. package/dist/subsystems/composer/nodes/radialBlur/shader.d.ts +2 -19
  25. package/dist/subsystems/composer/nodes/scanline/shader.d.ts +2 -17
  26. package/dist/subsystems/composer/nodes/sepia/shader.d.ts +2 -16
  27. package/dist/subsystems/composer/nodes/shockwave/shader.d.ts +2 -29
  28. package/dist/subsystems/composer/nodes/ssao/shader.d.ts +2 -37
  29. package/dist/subsystems/composer/nodes/toneMapping/shader.d.ts +2 -21
  30. package/dist/subsystems/composer/nodes/vignette/shader.d.ts +2 -9
  31. package/dist/subsystems/composer/shaders/types.d.ts +3 -1
  32. package/dist/subsystems/particlesystem/ParticleSystem.d.ts +2 -0
  33. package/dist/subsystems/particlesystem/ParticleTexturePreview.d.ts +50 -0
  34. package/dist/subsystems/particlesystem/shaders/common.d.ts +20 -0
  35. package/dist/subsystems/particlesystem/shaders/particlepreview/shader.d.ts +94 -0
  36. package/dist/subsystems/particlesystem/shaders/visualisation/shader.d.ts +9 -0
  37. package/dist/subsystems/scripting/ScriptEngine.d.ts +35 -5
  38. package/dist/subsystems/scripting/ScriptRunner.d.ts +1 -1
  39. package/dist/subsystems/scripting/runtime/sceneobjects/RtSgScriptedMesh.d.ts +1 -1
  40. package/headlessrenderer/ItemRenderer.ts +2 -2
  41. package/package.json +4 -2
package/dist/Player.d.ts CHANGED
@@ -2,6 +2,8 @@ import { ItemRepo } from '@luminocity/lemonate-gateway';
2
2
  import { Engine } from "./Engine";
3
3
  import { SceneGraphCollection } from "./SceneGraphCollection";
4
4
  import { Renderer } from "./Renderer";
5
+ import { UpdateDataSet } from "@/subsystems/scripting/ScriptEngine";
6
+ import { SgItemScript } from "@/scenegraph/SgItemScript";
5
7
  export declare enum PauseType {
6
8
  NONE = 0,
7
9
  HUMAN = 1,
@@ -37,8 +39,8 @@ export declare class Player {
37
39
  _initPlayback(): false | undefined;
38
40
  getTotalDuration(): number;
39
41
  isLooping(): boolean;
40
- getGameTime(): any;
41
- getTime(): any;
42
+ getGameTime(): number;
43
+ getTime(): number;
42
44
  withMainCanvas(func: Function): Promise<void>;
43
45
  pushEvent(event: any): boolean;
44
46
  waitForScriptAdded(metaScript: any): Promise<unknown>;
@@ -47,16 +49,17 @@ export declare class Player {
47
49
  isPlaying(): boolean;
48
50
  seek(timeMs: number): void;
49
51
  _clearTimeValues(): void;
50
- _setTimeValues(time?: number): any;
52
+ _setTimeValues(time?: number): import("@/subsystems/scripting/ScriptEngine").ScriptRuntimeData;
51
53
  updateTimes(time?: number): void;
52
- update(): Promise<void[] | undefined>;
54
+ createUpdateDataSet(): UpdateDataSet;
55
+ update(): Promise<void>;
53
56
  play(singleFrame?: boolean, frameCallback?: Function | null, keepRenderOptions?: boolean, physicsFrames?: number, timeOffsetMs?: number): Promise<boolean>;
54
57
  pause(omitCallScripts?: boolean, pauseType?: PauseType): void;
55
58
  resume(omitCallScripts?: boolean, pauseType?: PauseType): Promise<void>;
56
59
  isPaused(): boolean;
57
- render(): Promise<any[]> | undefined;
60
+ render(): Promise<any>;
58
61
  needToRenderGui(): boolean;
59
- renderGui(): Promise<any[] | undefined>;
60
- setScriptEnabled(itemScript: any, value: any): Promise<void>;
62
+ renderGui(): Promise<any>;
63
+ setScriptEnabled(itemScript: SgItemScript, value: boolean): Promise<void>;
61
64
  stop(): Promise<void>;
62
65
  }
@@ -13,9 +13,10 @@ export type ScriptEntry = {
13
13
  item: PreparedItem;
14
14
  code: string;
15
15
  runner: ScriptRunner;
16
- parentItem: any;
16
+ parentItem: SgItem;
17
17
  initialized: boolean;
18
18
  sceneGraphId: string;
19
+ scriptId: string;
19
20
  meta: ScriptMeta;
20
21
  };
21
22
  export type SceneGraphEntry = {
@@ -34,6 +35,7 @@ export declare class SceneGraphCollection {
34
35
  rootScene: ExtendedScene;
35
36
  sceneGraphs: Map<string, SceneGraphEntry>;
36
37
  scriptsMap: Map<string, ScriptEntry>;
38
+ activeScriptsMap: Map<string, boolean>;
37
39
  editedSceneGraph?: SceneGraph;
38
40
  primarySceneGraph?: SceneGraph;
39
41
  private readonly _onScriptInstanceCreated;
@@ -93,12 +95,15 @@ export declare class SceneGraphCollection {
93
95
  setSceneGraphEnabled(sceneGraph: SceneGraph, enabled: boolean): void;
94
96
  setSceneGraphTransform(sceneGraph: SceneGraph, transform: Transform): void;
95
97
  buildScriptsMap(): Promise<boolean>;
98
+ updateActiveScripts(): {
99
+ [k: string]: boolean;
100
+ };
96
101
  _addScript(itemScript: SgItemScript, callInit: boolean): Promise<true | undefined>;
97
102
  getScriptEntryFromMetaScript(scriptMeta: ScriptMeta): ScriptEntry | undefined;
98
103
  waitForScriptAdded(scriptMeta: ScriptMeta): Promise<unknown>;
99
104
  _removeScript(instanceId: string): Promise<void>;
100
105
  forEachScript(func: Function, needsToBeInitialized?: boolean): void;
101
- forEachEnabledScript(func: Function, needsToBeInitialized?: boolean): void;
106
+ forEachEnabledScript(func: (scriptEntry: ScriptEntry) => void, needsToBeInitialized?: boolean): void;
102
107
  initScripts(): Promise<void[]>;
103
108
  resetScripts(): Promise<void[]>;
104
109
  initializeScript(script: ScriptEntry): Promise<void>;