@luminocity/lemonate-engine 26.3.14 → 26.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Player.d.ts +10 -7
- package/dist/SceneGraphCollection.d.ts +7 -2
- package/dist/lemonate.es.js +883 -350
- package/dist/lemonate.js +884 -351
- package/dist/lemonate.min.js +5 -5
- package/dist/lemonate.umd.js +883 -350
- package/dist/player.zip +0 -0
- package/dist/scenegraph/SgParticles.d.ts +1 -0
- package/dist/scenegraph/SgScriptedMesh.d.ts +1 -1
- package/dist/subsystems/composer/EffectShader.d.ts +2 -14
- package/dist/subsystems/composer/nodes/bloom/LuminosityHighPassShader.d.ts +6 -25
- package/dist/subsystems/composer/nodes/blur/WrappingConvolutionShader.d.ts +2 -26
- package/dist/subsystems/composer/nodes/chromaticAbberation/shader.d.ts +2 -16
- package/dist/subsystems/composer/nodes/colorDepth/shader.d.ts +2 -9
- package/dist/subsystems/composer/nodes/depthOfField/shader.d.ts +2 -23
- package/dist/subsystems/composer/nodes/film/shader.d.ts +2 -25
- package/dist/subsystems/composer/nodes/fog/index.d.ts +1 -2
- package/dist/subsystems/composer/nodes/fog/shader.d.ts +2 -59
- package/dist/subsystems/composer/nodes/glitch/shader.d.ts +2 -25
- package/dist/subsystems/composer/nodes/kawaseBlur/shader.d.ts +2 -18
- package/dist/subsystems/composer/nodes/merge/shader.d.ts +2 -16
- package/dist/subsystems/composer/nodes/outline/shader.d.ts +2 -42
- package/dist/subsystems/composer/nodes/pixelation/shader.d.ts +2 -12
- package/dist/subsystems/composer/nodes/radialBlur/shader.d.ts +2 -19
- package/dist/subsystems/composer/nodes/scanline/shader.d.ts +2 -17
- package/dist/subsystems/composer/nodes/sepia/shader.d.ts +2 -16
- package/dist/subsystems/composer/nodes/shockwave/shader.d.ts +2 -29
- package/dist/subsystems/composer/nodes/ssao/shader.d.ts +2 -37
- package/dist/subsystems/composer/nodes/toneMapping/shader.d.ts +2 -21
- package/dist/subsystems/composer/nodes/vignette/shader.d.ts +2 -9
- package/dist/subsystems/composer/shaders/types.d.ts +3 -1
- package/dist/subsystems/particlesystem/ParticleSystem.d.ts +2 -0
- package/dist/subsystems/particlesystem/ParticleTexturePreview.d.ts +50 -0
- package/dist/subsystems/particlesystem/shaders/common.d.ts +20 -0
- package/dist/subsystems/particlesystem/shaders/particlepreview/shader.d.ts +94 -0
- package/dist/subsystems/particlesystem/shaders/visualisation/shader.d.ts +9 -0
- package/dist/subsystems/scripting/ScriptEngine.d.ts +35 -5
- package/dist/subsystems/scripting/ScriptRunner.d.ts +1 -1
- package/dist/subsystems/scripting/runtime/sceneobjects/RtSgScriptedMesh.d.ts +1 -1
- package/headlessrenderer/ItemRenderer.ts +2 -2
- package/package.json +4 -2
package/dist/Player.d.ts
CHANGED
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@@ -2,6 +2,8 @@ import { ItemRepo } from '@luminocity/lemonate-gateway';
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2
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import { Engine } from "./Engine";
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import { SceneGraphCollection } from "./SceneGraphCollection";
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import { Renderer } from "./Renderer";
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+
import { UpdateDataSet } from "@/subsystems/scripting/ScriptEngine";
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+
import { SgItemScript } from "@/scenegraph/SgItemScript";
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export declare enum PauseType {
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NONE = 0,
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HUMAN = 1,
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@@ -37,8 +39,8 @@ export declare class Player {
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_initPlayback(): false | undefined;
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getTotalDuration(): number;
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isLooping(): boolean;
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-
getGameTime():
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-
getTime():
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getGameTime(): number;
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getTime(): number;
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withMainCanvas(func: Function): Promise<void>;
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pushEvent(event: any): boolean;
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waitForScriptAdded(metaScript: any): Promise<unknown>;
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@@ -47,16 +49,17 @@ export declare class Player {
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isPlaying(): boolean;
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seek(timeMs: number): void;
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_clearTimeValues(): void;
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-
_setTimeValues(time?: number):
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+
_setTimeValues(time?: number): import("@/subsystems/scripting/ScriptEngine").ScriptRuntimeData;
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updateTimes(time?: number): void;
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-
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+
createUpdateDataSet(): UpdateDataSet;
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update(): Promise<void>;
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play(singleFrame?: boolean, frameCallback?: Function | null, keepRenderOptions?: boolean, physicsFrames?: number, timeOffsetMs?: number): Promise<boolean>;
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pause(omitCallScripts?: boolean, pauseType?: PauseType): void;
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resume(omitCallScripts?: boolean, pauseType?: PauseType): Promise<void>;
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isPaused(): boolean;
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-
render(): Promise<any
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+
render(): Promise<any>;
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needToRenderGui(): boolean;
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-
renderGui(): Promise<any
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-
setScriptEnabled(itemScript:
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+
renderGui(): Promise<any>;
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setScriptEnabled(itemScript: SgItemScript, value: boolean): Promise<void>;
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stop(): Promise<void>;
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}
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@@ -13,9 +13,10 @@ export type ScriptEntry = {
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item: PreparedItem;
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code: string;
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runner: ScriptRunner;
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-
parentItem:
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parentItem: SgItem;
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initialized: boolean;
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sceneGraphId: string;
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+
scriptId: string;
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meta: ScriptMeta;
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};
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export type SceneGraphEntry = {
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@@ -34,6 +35,7 @@ export declare class SceneGraphCollection {
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rootScene: ExtendedScene;
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sceneGraphs: Map<string, SceneGraphEntry>;
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scriptsMap: Map<string, ScriptEntry>;
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+
activeScriptsMap: Map<string, boolean>;
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editedSceneGraph?: SceneGraph;
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primarySceneGraph?: SceneGraph;
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private readonly _onScriptInstanceCreated;
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@@ -93,12 +95,15 @@ export declare class SceneGraphCollection {
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setSceneGraphEnabled(sceneGraph: SceneGraph, enabled: boolean): void;
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setSceneGraphTransform(sceneGraph: SceneGraph, transform: Transform): void;
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buildScriptsMap(): Promise<boolean>;
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+
updateActiveScripts(): {
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[k: string]: boolean;
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};
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_addScript(itemScript: SgItemScript, callInit: boolean): Promise<true | undefined>;
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getScriptEntryFromMetaScript(scriptMeta: ScriptMeta): ScriptEntry | undefined;
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waitForScriptAdded(scriptMeta: ScriptMeta): Promise<unknown>;
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_removeScript(instanceId: string): Promise<void>;
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forEachScript(func: Function, needsToBeInitialized?: boolean): void;
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-
forEachEnabledScript(func:
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+
forEachEnabledScript(func: (scriptEntry: ScriptEntry) => void, needsToBeInitialized?: boolean): void;
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initScripts(): Promise<void[]>;
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resetScripts(): Promise<void[]>;
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initializeScript(script: ScriptEntry): Promise<void>;
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