@lumiastream/lumia-types 3.3.7-alpha.9 → 3.3.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1160,6 +1160,21 @@ export declare enum SystemVariables {
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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/**
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* Streamer's display name. Platform-agnostic — resolves to the streamer's
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* username on whichever platform is currently connected, preferring the
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* primary platform when multiple are connected. Use as {{streamer}}.
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*
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* Resolution order in the renderer: twitch_username → kick_username →
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* youtube_username → facebook_username → tiktok_username, falling back to
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* '' when no platform is connected. Re-evaluated whenever any of those
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* underlying username variables changes.
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*
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* Useful for templates that want to say "{{streamer}}'s overlay" without
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* knowing which platform the streamer is on — and for SE imports which
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* use the same `{streamer}` token as a platform-agnostic placeholder.
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*/
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STREAMER = "streamer",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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@@ -1160,6 +1160,21 @@ export declare enum SystemVariables {
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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1163
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/**
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1164
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* Streamer's display name. Platform-agnostic — resolves to the streamer's
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1165
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+
* username on whichever platform is currently connected, preferring the
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1166
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+
* primary platform when multiple are connected. Use as {{streamer}}.
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1167
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*
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1168
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+
* Resolution order in the renderer: twitch_username → kick_username →
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1169
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+
* youtube_username → facebook_username → tiktok_username, falling back to
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1170
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+
* '' when no platform is connected. Re-evaluated whenever any of those
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1171
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+
* underlying username variables changes.
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1172
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+
*
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1173
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+
* Useful for templates that want to say "{{streamer}}'s overlay" without
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1174
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+
* knowing which platform the streamer is on — and for SE imports which
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1175
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+
* use the same `{streamer}` token as a platform-agnostic placeholder.
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1176
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*/
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1177
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STREAMER = "streamer",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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@@ -80,6 +80,21 @@ export var SystemVariables;
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SystemVariables["SESSION_START_DATE"] = "session_start_date";
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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SystemVariables["LAST_OVERLAY_SCREENSHOT_PATH"] = "last_overlay_screenshot_path";
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/**
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* Streamer's display name. Platform-agnostic — resolves to the streamer's
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* username on whichever platform is currently connected, preferring the
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* primary platform when multiple are connected. Use as {{streamer}}.
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*
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* Resolution order in the renderer: twitch_username → kick_username →
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* youtube_username → facebook_username → tiktok_username, falling back to
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* '' when no platform is connected. Re-evaluated whenever any of those
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* underlying username variables changes.
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*
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* Useful for templates that want to say "{{streamer}}'s overlay" without
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* knowing which platform the streamer is on — and for SE imports which
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* use the same `{streamer}` token as a platform-agnostic placeholder.
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*/
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SystemVariables["STREAMER"] = "streamer";
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// ─────────────────────────────────── Games ────────────────────────────────────
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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SystemVariables["GAME_LAST_PLAYER"] = "game_last_player";
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@@ -82,6 +82,21 @@ export declare enum SystemVariables {
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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/**
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* Streamer's display name. Platform-agnostic — resolves to the streamer's
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* username on whichever platform is currently connected, preferring the
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* primary platform when multiple are connected. Use as {{streamer}}.
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*
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* Resolution order in the renderer: twitch_username → kick_username →
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* youtube_username → facebook_username → tiktok_username, falling back to
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* '' when no platform is connected. Re-evaluated whenever any of those
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* underlying username variables changes.
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*
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* Useful for templates that want to say "{{streamer}}'s overlay" without
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* knowing which platform the streamer is on — and for SE imports which
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* use the same `{streamer}` token as a platform-agnostic placeholder.
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*/
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STREAMER = "streamer",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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package/dist/variables.types.js
CHANGED
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@@ -85,6 +85,21 @@ var SystemVariables;
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SystemVariables["SESSION_START_DATE"] = "session_start_date";
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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SystemVariables["LAST_OVERLAY_SCREENSHOT_PATH"] = "last_overlay_screenshot_path";
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/**
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* Streamer's display name. Platform-agnostic — resolves to the streamer's
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* username on whichever platform is currently connected, preferring the
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91
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* primary platform when multiple are connected. Use as {{streamer}}.
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92
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*
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* Resolution order in the renderer: twitch_username → kick_username →
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94
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+
* youtube_username → facebook_username → tiktok_username, falling back to
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95
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+
* '' when no platform is connected. Re-evaluated whenever any of those
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96
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* underlying username variables changes.
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*
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* Useful for templates that want to say "{{streamer}}'s overlay" without
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99
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* knowing which platform the streamer is on — and for SE imports which
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* use the same `{streamer}` token as a platform-agnostic placeholder.
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*/
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SystemVariables["STREAMER"] = "streamer";
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// ─────────────────────────────────── Games ────────────────────────────────────
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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SystemVariables["GAME_LAST_PLAYER"] = "game_last_player";
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