@lumiastream/lumia-types 2.6.2 → 2.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -825,6 +825,8 @@ export declare enum SystemVariables {
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GET_RANDOM_FILE_FROM_FOLDER = "get_random_file_from_folder",
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/** Desktop screenshot (monitor selectable). Example: {{screenshot=2}}. Use as {{screenshot}}. */
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SCREENSHOT = "screenshot",
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/** Overlay screenshot. Example: {{overlay_screenshot=Overlay 1}}. Use as {{overlay_screenshot}}. */
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OVERLAY_SCREENSHOT = "overlay_screenshot",
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/** OBS screenshot (scene selectable). Example: {{obs_screenshot=Scene 1}}. Use as {{obs_screenshot}}. */
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OBS_SCREENSHOT = "obs_screenshot",
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/** Save OBS replay buffer (optional delay). Example: {{obs_replay=5}}. Use as {{obs_replay}}. */
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@@ -845,6 +847,8 @@ export declare enum SystemVariables {
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COMMANDS_URL = "commands_url",
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/** Session start time (ISO). Use as {{session_start_date}}. */
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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@@ -825,6 +825,8 @@ export declare enum SystemVariables {
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GET_RANDOM_FILE_FROM_FOLDER = "get_random_file_from_folder",
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/** Desktop screenshot (monitor selectable). Example: {{screenshot=2}}. Use as {{screenshot}}. */
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SCREENSHOT = "screenshot",
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/** Overlay screenshot. Example: {{overlay_screenshot=Overlay 1}}. Use as {{overlay_screenshot}}. */
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OVERLAY_SCREENSHOT = "overlay_screenshot",
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/** OBS screenshot (scene selectable). Example: {{obs_screenshot=Scene 1}}. Use as {{obs_screenshot}}. */
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OBS_SCREENSHOT = "obs_screenshot",
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/** Save OBS replay buffer (optional delay). Example: {{obs_replay=5}}. Use as {{obs_replay}}. */
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@@ -845,6 +847,8 @@ export declare enum SystemVariables {
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COMMANDS_URL = "commands_url",
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/** Session start time (ISO). Use as {{session_start_date}}. */
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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@@ -25,6 +25,8 @@ export declare enum SystemVariables {
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GET_RANDOM_FILE_FROM_FOLDER = "get_random_file_from_folder",
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/** Desktop screenshot (monitor selectable). Example: {{screenshot=2}}. Use as {{screenshot}}. */
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SCREENSHOT = "screenshot",
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/** Overlay screenshot. Example: {{overlay_screenshot=Overlay 1}}. Use as {{overlay_screenshot}}. */
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OVERLAY_SCREENSHOT = "overlay_screenshot",
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/** OBS screenshot (scene selectable). Example: {{obs_screenshot=Scene 1}}. Use as {{obs_screenshot}}. */
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OBS_SCREENSHOT = "obs_screenshot",
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/** Save OBS replay buffer (optional delay). Example: {{obs_replay=5}}. Use as {{obs_replay}}. */
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@@ -45,6 +47,8 @@ export declare enum SystemVariables {
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COMMANDS_URL = "commands_url",
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/** Session start time (ISO). Use as {{session_start_date}}. */
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SESSION_START_DATE = "session_start_date",
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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LAST_OVERLAY_SCREENSHOT_PATH = "last_overlay_screenshot_path",
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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GAME_LAST_PLAYER = "game_last_player",
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/** Lumia app uptime. Use as {{lumia_uptime}}. */
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package/dist/variables.types.js
CHANGED
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@@ -32,6 +32,8 @@ var SystemVariables;
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SystemVariables["GET_RANDOM_FILE_FROM_FOLDER"] = "get_random_file_from_folder";
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/** Desktop screenshot (monitor selectable). Example: {{screenshot=2}}. Use as {{screenshot}}. */
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SystemVariables["SCREENSHOT"] = "screenshot";
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/** Overlay screenshot. Example: {{overlay_screenshot=Overlay 1}}. Use as {{overlay_screenshot}}. */
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SystemVariables["OVERLAY_SCREENSHOT"] = "overlay_screenshot";
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/** OBS screenshot (scene selectable). Example: {{obs_screenshot=Scene 1}}. Use as {{obs_screenshot}}. */
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SystemVariables["OBS_SCREENSHOT"] = "obs_screenshot";
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/** Save OBS replay buffer (optional delay). Example: {{obs_replay=5}}. Use as {{obs_replay}}. */
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@@ -48,10 +50,13 @@ var SystemVariables;
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SystemVariables["TRANSLATE"] = "translate";
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/** Get the ai response from ai integration. Example: {{ai_prompt={{message}}}}. Use as {{ai_prompt}}. */
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SystemVariables["AI_PROMPT"] = "ai_prompt";
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// ─────────────────────────────────── General Variables ───────────────────────
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/** Commands URL/page. Use in overlays as {{commands_url}}. */
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SystemVariables["COMMANDS_URL"] = "commands_url";
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/** Session start time (ISO). Use as {{session_start_date}}. */
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SystemVariables["SESSION_START_DATE"] = "session_start_date";
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/** Last overlay screenshot path. Use as {{last_overlay_screenshot_path}}. */
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SystemVariables["LAST_OVERLAY_SCREENSHOT_PATH"] = "last_overlay_screenshot_path";
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// ─────────────────────────────────── Games ────────────────────────────────────
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/** Last player to trigger a game. Use as {{game_last_player}}. */
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SystemVariables["GAME_LAST_PLAYER"] = "game_last_player";
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