@lumiastream/lumia-types 2.1.10 → 2.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/activity.types.d.ts
CHANGED
package/dist/activity.types.js
CHANGED
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@@ -506,7 +506,6 @@ exports.LumiaAlertFriendlyValues = {
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var LumiaActivityOriginTypes;
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(function (LumiaActivityOriginTypes) {
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LumiaActivityOriginTypes["SYSTEM"] = "system";
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509
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-
LumiaActivityOriginTypes["ALEXA"] = "alexa";
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LumiaActivityOriginTypes["ALERT"] = "alert";
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LumiaActivityOriginTypes["CHAT"] = "chat";
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LumiaActivityOriginTypes["CHATBOT"] = "chatbot";
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package/dist/event.types.d.ts
CHANGED
package/dist/event.types.js
CHANGED
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@@ -27,7 +27,6 @@ var LumiaIntegrations;
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LumiaIntegrations["PULSE"] = "pulse";
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LumiaIntegrations["PULSOID"] = "pulsoid";
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LumiaIntegrations["HYPERATE"] = "hyperate";
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LumiaIntegrations["ABLETON"] = "ableton";
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LumiaIntegrations["PAYPAL"] = "paypal";
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LumiaIntegrations["TWITTER"] = "twitter";
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LumiaIntegrations["SPOTIFY"] = "spotify";
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@@ -302,7 +302,6 @@ export declare enum SystemVariables {
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VTUBESTUDIO_CURRENT_MODEL = "vtubestudio_current_model",
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VTUBESTUDIO_CURRENT_BACKGROUND = "vtubestudio_current_background",
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VTUBESTUDIO_LAST_HOTKEY_TRIGGERED = "vtubestudio_last_hotkey_triggered",
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ABLETON_BPM = "ableton_bpm",
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HEARTRATE_BPM = "heartrate_bpm"
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}
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export declare const ReservedVariables: string[];
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@@ -350,9 +349,6 @@ export declare const AllVariables: {
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slotsWinner: string[];
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};
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};
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ableton: {
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variables: string[];
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};
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crowdcontrol: {
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alerts: {
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effect: string[];
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package/dist/variables.types.js
CHANGED
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@@ -312,7 +312,6 @@ var SystemVariables;
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SystemVariables["VTUBESTUDIO_CURRENT_MODEL"] = "vtubestudio_current_model";
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SystemVariables["VTUBESTUDIO_CURRENT_BACKGROUND"] = "vtubestudio_current_background";
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SystemVariables["VTUBESTUDIO_LAST_HOTKEY_TRIGGERED"] = "vtubestudio_last_hotkey_triggered";
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SystemVariables["ABLETON_BPM"] = "ableton_bpm";
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SystemVariables["HEARTRATE_BPM"] = "heartrate_bpm";
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})(SystemVariables || (exports.SystemVariables = SystemVariables = {}));
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exports.ReservedVariables = [
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@@ -897,9 +896,6 @@ exports.AllVariables = {
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slotsWinner: ['username', 'outcome_amount', 'slots_combo'],
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},
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},
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ableton: {
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variables: ['ableton_bpm'],
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},
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crowdcontrol: {
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alerts: {
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effect: ['username', 'displayname', 'avatar', 'platform', 'effect', 'effectId', 'game', 'gameId', 'artwork', 'message', 'duration'],
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