@lumencast/runtime 0.3.0 → 0.5.0

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Files changed (130) hide show
  1. package/README.md +57 -0
  2. package/dist/.tsbuildinfo +1 -1
  3. package/dist/animate/frame-coalescer.d.ts +13 -0
  4. package/dist/animate/frame-coalescer.d.ts.map +1 -0
  5. package/dist/animate/frame-coalescer.js +46 -0
  6. package/dist/animate/frame-coalescer.js.map +1 -0
  7. package/dist/animate/keyframes.d.ts +1 -1
  8. package/dist/animate/keyframes.d.ts.map +1 -1
  9. package/dist/animate/keyframes.js +20 -6
  10. package/dist/animate/keyframes.js.map +1 -1
  11. package/dist/animate/transitions.d.ts +33 -1
  12. package/dist/animate/transitions.d.ts.map +1 -1
  13. package/dist/animate/transitions.js +78 -3
  14. package/dist/animate/transitions.js.map +1 -1
  15. package/dist/{broadcast-B82fQPph.js → broadcast-3vYij4k-.js} +3 -3
  16. package/dist/{broadcast-B82fQPph.js.map → broadcast-3vYij4k-.js.map} +1 -1
  17. package/dist/{control-DIfwMYRb.js → control-BFNkY7-6.js} +4 -4
  18. package/dist/{control-DIfwMYRb.js.map → control-BFNkY7-6.js.map} +1 -1
  19. package/dist/{index-BFZXQAD7.js → index-CyOlpZAL.js} +318 -145
  20. package/dist/index-CyOlpZAL.js.map +1 -0
  21. package/dist/index.d.ts +5 -2
  22. package/dist/index.d.ts.map +1 -1
  23. package/dist/index.html +1 -1
  24. package/dist/index.js +10 -0
  25. package/dist/index.js.map +1 -1
  26. package/dist/lumencast.js +9 -2
  27. package/dist/mount.d.ts.map +1 -1
  28. package/dist/mount.js +11 -1
  29. package/dist/mount.js.map +1 -1
  30. package/dist/render/bind-animate.d.ts +40 -0
  31. package/dist/render/bind-animate.d.ts.map +1 -0
  32. package/dist/render/bind-animate.js +329 -0
  33. package/dist/render/bind-animate.js.map +1 -0
  34. package/dist/render/bundle.d.ts +48 -6
  35. package/dist/render/bundle.d.ts.map +1 -1
  36. package/dist/render/bundle.js +71 -4
  37. package/dist/render/bundle.js.map +1 -1
  38. package/dist/render/color-interp.d.ts +18 -0
  39. package/dist/render/color-interp.d.ts.map +1 -0
  40. package/dist/render/color-interp.js +303 -0
  41. package/dist/render/color-interp.js.map +1 -0
  42. package/dist/render/css-color.d.ts +16 -0
  43. package/dist/render/css-color.d.ts.map +1 -0
  44. package/dist/render/css-color.js +130 -0
  45. package/dist/render/css-color.js.map +1 -0
  46. package/dist/render/diagnostics.d.ts +26 -0
  47. package/dist/render/diagnostics.d.ts.map +1 -0
  48. package/dist/render/diagnostics.js +58 -0
  49. package/dist/render/diagnostics.js.map +1 -0
  50. package/dist/render/fill.d.ts +15 -3
  51. package/dist/render/fill.d.ts.map +1 -1
  52. package/dist/render/fill.js +81 -14
  53. package/dist/render/fill.js.map +1 -1
  54. package/dist/render/filter-clamp.d.ts +35 -0
  55. package/dist/render/filter-clamp.d.ts.map +1 -0
  56. package/dist/render/filter-clamp.js +90 -0
  57. package/dist/render/filter-clamp.js.map +1 -0
  58. package/dist/render/keyframe-player.d.ts +4 -1
  59. package/dist/render/keyframe-player.d.ts.map +1 -1
  60. package/dist/render/keyframe-player.js +2 -2
  61. package/dist/render/keyframe-player.js.map +1 -1
  62. package/dist/render/primitives/frame.d.ts +16 -1
  63. package/dist/render/primitives/frame.d.ts.map +1 -1
  64. package/dist/render/primitives/frame.js +44 -13
  65. package/dist/render/primitives/frame.js.map +1 -1
  66. package/dist/render/primitives/image.d.ts +1 -1
  67. package/dist/render/primitives/image.d.ts.map +1 -1
  68. package/dist/render/primitives/image.js +8 -5
  69. package/dist/render/primitives/image.js.map +1 -1
  70. package/dist/render/primitives/index.d.ts +3 -0
  71. package/dist/render/primitives/index.d.ts.map +1 -1
  72. package/dist/render/primitives/index.js.map +1 -1
  73. package/dist/render/primitives/instance.d.ts +1 -1
  74. package/dist/render/primitives/instance.d.ts.map +1 -1
  75. package/dist/render/primitives/instance.js +10 -13
  76. package/dist/render/primitives/instance.js.map +1 -1
  77. package/dist/render/primitives/shape.d.ts +9 -3
  78. package/dist/render/primitives/shape.d.ts.map +1 -1
  79. package/dist/render/primitives/shape.js +58 -14
  80. package/dist/render/primitives/shape.js.map +1 -1
  81. package/dist/render/primitives/text.d.ts +35 -4
  82. package/dist/render/primitives/text.d.ts.map +1 -1
  83. package/dist/render/primitives/text.js +181 -9
  84. package/dist/render/primitives/text.js.map +1 -1
  85. package/dist/render/prop-allowlist.d.ts +10 -0
  86. package/dist/render/prop-allowlist.d.ts.map +1 -0
  87. package/dist/render/prop-allowlist.js +112 -0
  88. package/dist/render/prop-allowlist.js.map +1 -0
  89. package/dist/render/svg-path.d.ts +35 -0
  90. package/dist/render/svg-path.d.ts.map +1 -0
  91. package/dist/render/svg-path.js +211 -0
  92. package/dist/render/svg-path.js.map +1 -0
  93. package/dist/render/tree.d.ts.map +1 -1
  94. package/dist/render/tree.js +30 -5
  95. package/dist/render/tree.js.map +1 -1
  96. package/dist/{status-pill-DNHbHdag.js → status-pill-DIpXc5du.js} +2 -2
  97. package/dist/{status-pill-DNHbHdag.js.map → status-pill-DIpXc5du.js.map} +1 -1
  98. package/dist/{test-Dp0QrKYM.js → test-ByRec1kd.js} +4 -4
  99. package/dist/{test-Dp0QrKYM.js.map → test-ByRec1kd.js.map} +1 -1
  100. package/dist/tree-D5wYHpPu.js +1230 -0
  101. package/dist/tree-D5wYHpPu.js.map +1 -0
  102. package/dist/types.d.ts +26 -0
  103. package/dist/types.d.ts.map +1 -1
  104. package/package.json +5 -4
  105. package/src/animate/frame-coalescer.ts +63 -0
  106. package/src/animate/keyframes.ts +24 -5
  107. package/src/animate/transitions.ts +85 -3
  108. package/src/index.ts +24 -0
  109. package/src/mount.ts +12 -1
  110. package/src/render/bind-animate.tsx +370 -0
  111. package/src/render/bundle.ts +102 -10
  112. package/src/render/color-interp.ts +303 -0
  113. package/src/render/css-color.ts +145 -0
  114. package/src/render/diagnostics.ts +75 -0
  115. package/src/render/fill.tsx +85 -14
  116. package/src/render/filter-clamp.ts +99 -0
  117. package/src/render/keyframe-player.tsx +10 -2
  118. package/src/render/primitives/frame.tsx +53 -14
  119. package/src/render/primitives/image.tsx +8 -4
  120. package/src/render/primitives/index.ts +3 -0
  121. package/src/render/primitives/instance.tsx +14 -15
  122. package/src/render/primitives/shape.tsx +78 -14
  123. package/src/render/primitives/text.tsx +226 -9
  124. package/src/render/prop-allowlist.ts +119 -0
  125. package/src/render/svg-path.ts +215 -0
  126. package/src/render/tree.tsx +41 -6
  127. package/src/types.ts +27 -0
  128. package/dist/index-BFZXQAD7.js.map +0 -1
  129. package/dist/tree-x5Qd9Kq0.js +0 -508
  130. package/dist/tree-x5Qd9Kq0.js.map +0 -1
@@ -0,0 +1,215 @@
1
+ // Strict SVG path-data validator — the ONLY gate through which
2
+ // untrusted `d` strings (bundle props AND live LSDP deltas, see
3
+ // `resolveProps` in tree.tsx) may reach a rendered `<path d>` attribute.
4
+ //
5
+ // ADR 001 §6 RC#10 (allowlisted `d` grammar) + RC#12 (anti-ReDoS),
6
+ // threat model Bastion 2026-06-10, issue #30. Validation runs at EVERY
7
+ // render — props are wire-drivable, so a hostile delta arriving after
8
+ // mount goes through the exact same gate as a static prop.
9
+ //
10
+ // Accepted grammar (SVG path data, LSML 1.1 §4.6, nothing more) :
11
+ // - command letters : M m L l H h V v C c S s Q q T t A a Z z
12
+ // - numbers : [+-]? digits [. digits]? ([eE] [+-]? digits)?
13
+ // - separators : space, tab, CR, LF, comma
14
+ // Anything else — including `url(`, `data:`, `<`, `&`, parentheses,
15
+ // quotes, semicolons, braces — is REJECTED (null). Never passthrough.
16
+ //
17
+ // ── Linear-time justification (RC#12, written per Bastion) ──────────
18
+ // 1. Inputs longer than MAX_SUBPATH_LEN (8 KiB) are rejected on a
19
+ // single O(1) length check before any scanning — a 10⁶-command
20
+ // payload never reaches the scanner.
21
+ // 2. The scanner is a hand-written single forward pass : every loop
22
+ // iteration advances `i` by at least one character and there is no
23
+ // regex anywhere, so total work is O(min(n, 8192)) per value
24
+ // regardless of payload shape. No backtracking is possible by
25
+ // construction.
26
+ // 3. The command cap (MAX_SUBPATH_COMMANDS) additionally bounds the
27
+ // number of path segments the SVG engine will ever be asked to
28
+ // tessellate, independently of string length.
29
+ // ─────────────────────────────────────────────────────────────────────
30
+
31
+ import { emitDiagnostic } from "./diagnostics";
32
+
33
+ /** RC#10 — hard cap : 8 KiB per subpath `d` string. */
34
+ export const MAX_SUBPATH_LEN = 8192;
35
+ /**
36
+ * RC#10 — hard cap on commands per subpath. Aligned on the compiler's
37
+ * MAX_PATH_COMMANDS = 4000 (PR #39, deliberate authoring cap) so a live
38
+ * LSDP delta can never carry more commands than the authoring pipeline
39
+ * accepts. A shared constant module is tracked in issue #41 — do not
40
+ * diverge these two values in the meantime.
41
+ */
42
+ export const MAX_SUBPATH_COMMANDS = 4000;
43
+ /** RC#10 — hard cap on subpaths per shape. */
44
+ export const MAX_SUBPATHS = 64;
45
+
46
+ const CMD_CHARS = new Set("MmLlHhVvCcSsQqTtAaZz");
47
+
48
+ function isDigit(code: number): boolean {
49
+ return code >= 0x30 && code <= 0x39; // 0-9
50
+ }
51
+
52
+ function isSeparator(code: number): boolean {
53
+ // space, tab, CR, LF, comma
54
+ return code === 0x20 || code === 0x09 || code === 0x0d || code === 0x0a || code === 0x2c;
55
+ }
56
+
57
+ /**
58
+ * Validate an untrusted SVG path `d` string against the strict grammar
59
+ * above. Returns the validated (trimmed) string or `null` on rejection.
60
+ * A `null` MUST be handled as "omit the subpath + emit a diagnostic" —
61
+ * never interpolate the raw input into the DOM.
62
+ */
63
+ export function validatePathData(value: unknown): string | null {
64
+ if (typeof value !== "string") return null;
65
+ // O(1) length gate BEFORE any per-character work (RC#12).
66
+ if (value.length === 0 || value.length > MAX_SUBPATH_LEN) return null;
67
+ const d = value.trim();
68
+ if (d.length === 0) return null;
69
+
70
+ // Contractual explicit rejects (Bastion RC#10) — redundant with the
71
+ // allowlist scan below, kept as belt-and-braces so the contract
72
+ // holds even if the grammar is ever extended.
73
+ const lower = d.toLowerCase();
74
+ if (lower.includes("url(") || lower.includes("data:")) return null;
75
+ if (d.includes("<") || d.includes("&")) return null;
76
+
77
+ // Single forward pass — tokenizes commands and numbers, rejects any
78
+ // character outside the allowlist, counts commands.
79
+ const n = d.length;
80
+ let i = 0;
81
+ let commands = 0;
82
+ let sawCommand = false;
83
+ while (i < n) {
84
+ const code = d.charCodeAt(i);
85
+ if (isSeparator(code)) {
86
+ i++;
87
+ continue;
88
+ }
89
+ const ch = d[i];
90
+ if (CMD_CHARS.has(ch)) {
91
+ // Path data must start with a moveto (M/m).
92
+ if (!sawCommand && ch !== "M" && ch !== "m") return null;
93
+ sawCommand = true;
94
+ commands++;
95
+ if (commands > MAX_SUBPATH_COMMANDS) return null;
96
+ i++;
97
+ continue;
98
+ }
99
+ // Anything else must be a well-formed number token — and numbers
100
+ // can only appear after the leading moveto.
101
+ if (!sawCommand) return null;
102
+ if (ch === "+" || ch === "-") i++;
103
+ let digits = 0;
104
+ while (i < n && isDigit(d.charCodeAt(i))) {
105
+ i++;
106
+ digits++;
107
+ }
108
+ if (i < n && d[i] === ".") {
109
+ i++;
110
+ let fracDigits = 0;
111
+ while (i < n && isDigit(d.charCodeAt(i))) {
112
+ i++;
113
+ fracDigits++;
114
+ }
115
+ // A token ending in a bare "." (empty decimal part, e.g. "1.")
116
+ // must not be immediately followed by another "." — "1..2" is not
117
+ // valid SVG path data and would otherwise be mis-scanned as the
118
+ // two tokens "1." + ".2" (Probe bug report, issue #30).
119
+ if (fracDigits === 0 && i < n && d[i] === ".") return null;
120
+ digits += fracDigits;
121
+ }
122
+ if (digits === 0) return null; // bare sign / dot / forbidden char
123
+ if (i < n && (d[i] === "e" || d[i] === "E")) {
124
+ i++;
125
+ if (i < n && (d[i] === "+" || d[i] === "-")) i++;
126
+ let expDigits = 0;
127
+ while (i < n && isDigit(d.charCodeAt(i))) {
128
+ i++;
129
+ expDigits++;
130
+ }
131
+ if (expDigits === 0) return null;
132
+ }
133
+ }
134
+ if (commands === 0) return null;
135
+ return d;
136
+ }
137
+
138
+ export interface SubPath {
139
+ d: string;
140
+ fillRule: "nonzero" | "evenodd";
141
+ }
142
+
143
+ /**
144
+ * Resolve a shape's `pathData` / `paths[]` props (LSML 1.1 §4.6) into
145
+ * validated subpaths ready for rendering — one `<path>` element per
146
+ * entry (ADR 001 §3.2.3). `pathData` is equivalent to
147
+ * `paths: [{ data: pathData, windingRule: "NONZERO" }]`.
148
+ *
149
+ * Re-runs at every render (RC#10 — props are live via LSDP deltas).
150
+ * Every rejected or unrendered field emits a diagnostic (ADR 001 §3.4,
151
+ * anti-silent-drop) that NEVER contains the value (R9).
152
+ */
153
+ export function parseShapePaths(resolved: Record<string, unknown>, nodeId?: string): SubPath[] {
154
+ const rawPaths = resolved.paths;
155
+ const rawPathData = resolved.pathData;
156
+
157
+ if (Array.isArray(rawPaths)) {
158
+ if (rawPathData !== undefined) {
159
+ // Spec §4.6 : mutually exclusive. Tolerate with paths[] winning
160
+ // (mirrors the fills[]/fill precedence), but never silently.
161
+ warnPath(nodeId, "shape.pathData", "mutually exclusive with paths[] ; paths[] wins");
162
+ }
163
+ const out: SubPath[] = [];
164
+ for (let idx = 0; idx < rawPaths.length; idx++) {
165
+ if (out.length >= MAX_SUBPATHS) {
166
+ warnPath(nodeId, "shape.paths", "subpath cap exceeded ; remaining entries dropped");
167
+ break;
168
+ }
169
+ const entry = rawPaths[idx] as { data?: unknown; windingRule?: unknown } | null;
170
+ const d = validatePathData(
171
+ typeof entry === "object" && entry !== null ? entry.data : undefined,
172
+ );
173
+ if (d === null) {
174
+ warnPath(nodeId, "shape.paths.data", "not a strict SVG path grammar (allowlist/caps)");
175
+ continue;
176
+ }
177
+ out.push({ d, fillRule: toFillRule(entry?.windingRule, nodeId) });
178
+ }
179
+ if (out.length === 0 && rawPaths.length > 0) {
180
+ warnPath(nodeId, "shape.paths", "no renderable subpath ; shape geometry omitted");
181
+ }
182
+ return out;
183
+ }
184
+
185
+ if (rawPathData !== undefined) {
186
+ const d = validatePathData(rawPathData);
187
+ if (d === null) {
188
+ warnPath(nodeId, "shape.pathData", "not a strict SVG path grammar (allowlist/caps)");
189
+ return [];
190
+ }
191
+ return [{ d, fillRule: "nonzero" }];
192
+ }
193
+
194
+ // geometry:"path" with neither prop — spec'd field combination we
195
+ // cannot render. Diagnostic, never a silent no-op (ADR 001 §3.4).
196
+ warnPath(nodeId, "shape.paths", "geometry is path but neither pathData nor paths[] is present");
197
+ return [];
198
+ }
199
+
200
+ function toFillRule(windingRule: unknown, nodeId?: string): "nonzero" | "evenodd" {
201
+ if (windingRule === undefined || windingRule === "NONZERO") return "nonzero";
202
+ if (windingRule === "EVENODD") return "evenodd";
203
+ warnPath(nodeId, "shape.paths.windingRule", "unknown winding rule ; defaulting to nonzero");
204
+ return "nonzero";
205
+ }
206
+
207
+ /**
208
+ * Diagnostic for a rejected / unrendered path field. Bastion R9
209
+ * (ADR 001 §5.1) : the rejected VALUE is never logged nor forwarded —
210
+ * only `node.id` (RC#7, issue #34), the field name and a static reason.
211
+ * Routed through the structured diagnostics channel.
212
+ */
213
+ function warnPath(nodeId: string | undefined, field: string, reason: string): void {
214
+ emitDiagnostic(nodeId, field, reason);
215
+ }
@@ -2,6 +2,7 @@
2
2
  // primitives, handles `repeat` specially.
3
3
 
4
4
  import { useSignals } from "@preact/signals-react/runtime";
5
+ import { motion } from "framer-motion";
5
6
  import { useMemo, type ReactNode } from "react";
6
7
  import type { Store } from "../state/store";
7
8
  import type { Transition } from "../animate/transitions";
@@ -11,6 +12,9 @@ import type { RenderNode } from "./bundle";
11
12
  import { UniversalWrapper, type SizingMode } from "./universal-wrapper";
12
13
  import { KeyframePlayer } from "./keyframe-player";
13
14
  import { StaggerContext, computeStaggerDelayMs } from "./stagger-context";
15
+ import { useBindAnimate } from "./bind-animate";
16
+ import { checkNodeProps } from "./prop-allowlist";
17
+ import { emitDiagnostic } from "./diagnostics";
14
18
 
15
19
  export interface TreeProps {
16
20
  node: RenderNode;
@@ -42,11 +46,22 @@ function Node({ node, store }: TreeProps): ReactNode {
42
46
  [node, store, scope, ...readBindingValues(node, store, scope)],
43
47
  );
44
48
 
49
+ // LSML 1.1 §6.3 — bindAnimate : continuous interpolation toward live
50
+ // leaf values, no remount (issue #33). Scalar channels ride motion
51
+ // values on a wrapping motion.div ; colour channels (§6.5) flow back
52
+ // into the primitive's resolved prop as interpolated, re-validated
53
+ // colour strings.
54
+ const bindAnimate = useBindAnimate(node, store, scope);
55
+
56
+ // ADR 001 §3.4 (issue #34) — audit static props + binding keys
57
+ // against the primitive's allowlist ; unknown props diagnose instead
58
+ // of dropping silently. Key sets are static per node (a live delta
59
+ // can only change values), so the check is once-per-node.
60
+ checkNodeProps(node);
61
+
45
62
  const Primitive = PRIMITIVES[node.kind as keyof typeof PRIMITIVES];
46
63
  if (!Primitive) {
47
- if (import.meta.env.DEV) {
48
- console.warn(`[lumencast] unknown render kind : ${node.kind}`);
49
- }
64
+ emitDiagnostic(node.id, "kind", "unknown render kind ; node not rendered");
50
65
  return null;
51
66
  }
52
67
 
@@ -87,10 +102,18 @@ function Node({ node, store }: TreeProps): ReactNode {
87
102
  sizing: extractSizing(resolved.sizing),
88
103
  };
89
104
 
90
- const body = (
105
+ // Merge live-interpolated colour values (§6.5) over the resolved
106
+ // props — the primitive re-validates them through `parseCssColor`.
107
+ const resolvedWithColors =
108
+ Object.keys(bindAnimate.colorProps).length > 0
109
+ ? { ...resolved, ...bindAnimate.colorProps }
110
+ : resolved;
111
+
112
+ let body = (
91
113
  <UniversalWrapper {...universal}>
92
114
  <Primitive
93
- resolved={resolved}
115
+ resolved={resolvedWithColors}
116
+ nodeId={node.id}
94
117
  transitionFor={transitionFor}
95
118
  animateInitial={node.animate_initial}
96
119
  >
@@ -99,13 +122,24 @@ function Node({ node, store }: TreeProps): ReactNode {
99
122
  </UniversalWrapper>
100
123
  );
101
124
 
125
+ // Scalar bindAnimate channels apply on a wrapping motion.div (same
126
+ // composition model as UniversalWrapper). Motion values mutate the
127
+ // style directly — zero React re-render per frame on the hot path.
128
+ if (bindAnimate.motionStyle) {
129
+ body = (
130
+ <motion.div data-lumencast-bind-animate={node.id ?? ""} style={bindAnimate.motionStyle}>
131
+ {body}
132
+ </motion.div>
133
+ );
134
+ }
135
+
102
136
  // LSML 1.1 §6.6 — when a primitive declares keyframes, wrap the
103
137
  // rendered subtree in a player that drives framer-motion through the
104
138
  // step path. The player handles replay-on-key-change and reads any
105
139
  // ambient stagger delay from StaggerContext (§6.7).
106
140
  if (node.keyframes) {
107
141
  return (
108
- <KeyframePlayer keyframes={node.keyframes} store={store}>
142
+ <KeyframePlayer keyframes={node.keyframes} store={store} nodeId={node.id}>
109
143
  {body}
110
144
  </KeyframePlayer>
111
145
  );
@@ -125,6 +159,7 @@ function extractSizing(value: unknown): { x?: SizingMode; y?: SizingMode } | und
125
159
  function Repeat({ node, store }: TreeProps): ReactNode {
126
160
  useSignals();
127
161
  const scope = usePathScope();
162
+ checkNodeProps(node);
128
163
 
129
164
  const itemsBinding = node.bindings?.items;
130
165
  const items =
package/src/types.ts CHANGED
@@ -29,6 +29,15 @@ export interface LumencastMetric {
29
29
  [key: string]: unknown;
30
30
  }
31
31
 
32
+ /** Anti-silent-drop render diagnostic (ADR 001 §3.4, issue #34).
33
+ * Carries node identity + field + static reason — NEVER a leaf or
34
+ * prop value (Bastion R9). */
35
+ export interface LumencastDiagnostic {
36
+ nodeId: string;
37
+ field: string;
38
+ reason: string;
39
+ }
40
+
32
41
  export interface MountOptions {
33
42
  target: HTMLElement;
34
43
  /** WebSocket URL of the LSDP/1 server (wss://... in production). */
@@ -39,9 +48,27 @@ export interface MountOptions {
39
48
  testSession?: string;
40
49
  /** Required when mode === "test". */
41
50
  scene?: string;
51
+ /** Resolve the absolute URL of a scene's render bundle. Use this when the
52
+ * server is not at the default host-root LSDP/1 layout — e.g. reached
53
+ * through a gateway prefix. Given `(sceneId, sceneVersion)`, return the
54
+ * full URL to fetch, including query string. When omitted, the runtime
55
+ * derives `https://<host>/lsdp/v1/scenes/{id}/bundle?v={hash}` from
56
+ * `serverUrl` (unchanged v0.4.0 behaviour).
57
+ *
58
+ * @example
59
+ * // Orion behind ZabGate:
60
+ * resolveBundleUrl: (id, v) =>
61
+ * `https://zabgate.cyell.dev/orion/api/v1/scenes/${id}/render-bundle?v=${v}`
62
+ */
63
+ resolveBundleUrl?: (sceneId: string, sceneVersion: string) => string;
42
64
  onStatus?: (status: LumencastStatus) => void;
43
65
  onError?: (err: LumencastError) => void;
44
66
  onMetric?: (metric: LumencastMetric) => void;
67
+ /** Anti-silent-drop diagnostics stream (ADR 001 §3.4) : rejected
68
+ * values, unknown props, spec'd-but-unrendered fields. Events, not
69
+ * logs — `broadcast` builds stay console-silent. When omitted, the
70
+ * runtime falls back to a DEV-only console.warn. */
71
+ onDiagnostic?: (diagnostic: LumencastDiagnostic) => void;
45
72
  }
46
73
 
47
74
  export interface LumencastHandle {
@@ -1 +0,0 @@
1
- {"version":3,"file":"index-BFZXQAD7.js","sources":["../src/overlay/runtime-context.tsx","../src/app.tsx","../src/animate/transitions.ts","../src/state/apply-delta.ts","../src/state/apply-snapshot.ts","../src/state/store.ts","../src/render/bundle.ts","../src/transport/reconnect.ts","../src/transport/ws.ts","../src/internal/validate-options.ts","../src/mount.ts"],"sourcesContent":["import { createContext, useContext, type ReactNode } from \"react\";\nimport type { Patch } from \"@lumencast/protocol\";\nimport type { Store } from \"../state/store\";\nimport type { RenderBundle } from \"../render/bundle\";\nimport type { ConnectionStatus } from \"../transport/ws\";\nimport type { LumencastMode } from \"../types\";\n\nexport interface LumencastRuntime {\n mode: LumencastMode;\n store: Store;\n bundle: RenderBundle;\n status: ConnectionStatus;\n /** Send LSDP/1 input patches to the server. */\n sendInput: (patches: Patch[]) => void;\n}\n\nconst Ctx = createContext<LumencastRuntime | null>(null);\n\nexport function LumencastRuntimeProvider({\n value,\n children,\n}: {\n value: LumencastRuntime;\n children: ReactNode;\n}) {\n return <Ctx.Provider value={value}>{children}</Ctx.Provider>;\n}\n\nexport function useLumencastRuntime(): LumencastRuntime {\n const v = useContext(Ctx);\n if (!v) {\n throw new Error(\n \"Lumencast overlay components must be rendered inside LumencastRuntimeProvider\",\n );\n }\n return v;\n}\n","// Top-level React component for a mounted Lumencast instance. Reads the runtime\n// signals (bundle / status) and dispatches to the right mode.\n//\n// Per-mode code splitting: BroadcastMode / ControlMode / TestMode live in\n// separate chunks loaded only when the corresponding mode is requested. A\n// broadcast mount never downloads the overlay or test code — the broadcast\n// chunk is the bare minimum a CEF host needs to render the scene.\n//\n// Crossfade: AnimatePresence freezes the props of an exiting child so its render\n// tree keeps using the values it held at the moment it started exiting.\n\nimport { useSignals } from \"@preact/signals-react/runtime\";\nimport type { Signal } from \"@preact/signals-react\";\nimport { AnimatePresence, motion } from \"framer-motion\";\nimport { lazy, Suspense } from \"react\";\nimport type { Patch } from \"@lumencast/protocol\";\nimport type { Store } from \"./state/store.js\";\nimport type { RenderBundle } from \"./render/bundle.js\";\nimport type { ConnectionStatus } from \"./transport/ws.js\";\nimport { LumencastRuntimeProvider } from \"./overlay/runtime-context.js\";\nimport type { LumencastMode } from \"./types.js\";\n\nconst LazyBroadcastMode = lazy(() =>\n import(\"./modes/broadcast.js\").then((m) => ({ default: m.BroadcastMode })),\n);\nconst LazyControlMode = lazy(() =>\n import(\"./modes/control.js\").then((m) => ({ default: m.ControlMode })),\n);\nconst LazyTestMode = lazy(() => import(\"./modes/test.js\").then((m) => ({ default: m.TestMode })));\n\nexport interface LumencastAppProps {\n mode: LumencastMode;\n store: Store;\n bundleSignal: Signal<RenderBundle | null>;\n statusSignal: Signal<ConnectionStatus>;\n crossfadeKeySignal: Signal<string>;\n sendInput: (patches: Patch[]) => void;\n}\n\nexport function LumencastApp({\n mode,\n store,\n bundleSignal,\n statusSignal,\n crossfadeKeySignal,\n sendInput,\n}: LumencastAppProps) {\n useSignals();\n\n const bundle = bundleSignal.value;\n const status = statusSignal.value;\n const trackKey = crossfadeKeySignal.value;\n if (!bundle) return null;\n\n const ModeComponent =\n mode === \"broadcast\" ? LazyBroadcastMode : mode === \"control\" ? LazyControlMode : LazyTestMode;\n\n return (\n <AnimatePresence mode=\"sync\">\n <motion.div\n key={trackKey}\n initial={{ opacity: 0 }}\n animate={{ opacity: 1 }}\n exit={{ opacity: 0 }}\n transition={{ duration: 0.4, ease: \"easeInOut\" }}\n style={{ position: \"absolute\", inset: 0 }}\n >\n <LumencastRuntimeProvider\n value={{\n mode,\n store,\n bundle,\n status,\n sendInput,\n }}\n >\n <Suspense fallback={null}>\n <ModeComponent />\n </Suspense>\n </LumencastRuntimeProvider>\n </motion.div>\n </AnimatePresence>\n );\n}\n","// Local Transition type + Framer Motion translation.\n//\n// LSML 1.0 §6 declares `animate` directives at the primitive level (transition,\n// transform, opacity, filter). LSDP/1.1 §3.2.2 added per-leaf transition\n// directives on delta patches — incoming deltas can carry a transition hint\n// that overrides the bundle-level default for the next animation cycle.\n// `parseWireTransition` ingests the wire shape ; `Store.lastTransition(path)`\n// surfaces the most-recent directive to the renderer.\n//\n// We deliberately animate only GPU-friendly properties (transform, opacity,\n// filter). Primitives enforce this at the DOM level by exposing those props as\n// motion-bindable values rather than raw CSS.\n\nexport type TransitionKind = \"none\" | \"tween\" | \"spring\" | \"crossfade\";\n\nexport interface TweenTransition {\n kind: \"tween\";\n duration_ms: number;\n ease?: \"linear\" | \"cubic-in\" | \"cubic-out\" | \"cubic-in-out\";\n}\n\nexport interface SpringTransition {\n kind: \"spring\";\n stiffness?: number;\n damping?: number;\n}\n\nexport interface CrossfadeTransition {\n kind: \"crossfade\";\n duration_ms?: number;\n}\n\nexport interface NoTransition {\n kind: \"none\";\n}\n\nexport type Transition = NoTransition | TweenTransition | SpringTransition | CrossfadeTransition;\n\nexport type FramerEasing = \"linear\" | \"easeIn\" | \"easeOut\" | \"easeInOut\";\n\nexport interface FramerTransition {\n duration?: number;\n ease?: FramerEasing;\n type?: \"tween\" | \"spring\";\n stiffness?: number;\n damping?: number;\n}\n\nconst NO_ANIMATION: FramerTransition = { duration: 0 };\n\nconst EASE_MAP: Record<string, FramerEasing> = {\n linear: \"linear\",\n \"cubic-in\": \"easeIn\",\n \"cubic-out\": \"easeOut\",\n \"cubic-in-out\": \"easeInOut\",\n};\n\nexport function toFramer(t: Transition | undefined): FramerTransition {\n if (!t || t.kind === \"none\") return NO_ANIMATION;\n if (t.kind === \"tween\") {\n return {\n type: \"tween\",\n duration: (t.duration_ms ?? 0) / 1000,\n ease: t.ease ? (EASE_MAP[t.ease] ?? \"easeOut\") : \"easeOut\",\n };\n }\n if (t.kind === \"spring\") {\n return {\n type: \"spring\",\n ...(t.stiffness !== undefined ? { stiffness: t.stiffness } : {}),\n ...(t.damping !== undefined ? { damping: t.damping } : {}),\n };\n }\n // crossfade at the per-prop level degenerates into a tween on opacity.\n return {\n type: \"tween\",\n duration: (t.duration_ms ?? 400) / 1000,\n ease: \"easeInOut\",\n };\n}\n\n// --- mount-play (LSML 1.1 `animate.from`) ---------------------------\n\n/** Identity (animation-end) value for each framer key an `animate.from`\n * may declare. A primitive that doesn't natively animate a given key\n * still converges it to this neutral value on mount so the element ends\n * up visually correct (e.g. a `from.scale: 0.85` settles at `scale: 1`). */\nconst INITIAL_IDENTITY: Record<string, number> = {\n opacity: 1,\n scale: 1,\n rotate: 0,\n x: 0,\n y: 0,\n};\n\nexport interface MountPlay {\n initial: Record<string, number | string>;\n animate: Record<string, number | string>;\n}\n\n/**\n * Build framer-motion `initial` / `animate` props for a primitive that\n * may carry an LSML 1.1 `animate.from` initial state.\n *\n * `base` is the primitive's own animated target (e.g. `{ opacity }` for\n * Image/Text/Shape, or `{ opacity, x, y, scale, rotate }` for Frame).\n * `initial` is the lowered `animate.from` map (or `undefined`).\n *\n * When `initial` is absent, this returns `{ initial: base, animate: base }`\n * — framer mounts at the target and never moves, exactly the prior\n * no-mount-play behaviour (backward compatible). When `initial` is\n * present, the element mounts at `initial` and animates to `base`,\n * augmented with identity convergence for any `from` key the primitive\n * doesn't already drive — so the mount-play plays out and settles\n * correctly even on opacity-only primitives.\n */\nexport function mountPlay(\n base: Record<string, number | string>,\n initial: Record<string, number | string> | undefined,\n): MountPlay {\n if (!initial || Object.keys(initial).length === 0) {\n // No `from` → mount directly at target. Pinning `initial` to the\n // target (rather than letting framer infer from current style)\n // preserves the existing \"no jump, no mount-play\" behaviour.\n return { initial: base, animate: base };\n }\n const animate: Record<string, number | string> = { ...base };\n for (const key of Object.keys(initial)) {\n if (!(key in animate)) {\n animate[key] = INITIAL_IDENTITY[key] ?? 0;\n }\n }\n return { initial, animate };\n}\n\n/**\n * Parse a wire-format `TransitionSpec` (LSDP/1.1 §3.2.2) into the\n * runtime's local Transition type. Returns `undefined` for malformed\n * input so the caller falls back to whatever bundle-level default\n * applies. The wire shape uses kebab-case `easing` values\n * (`linear`, `ease-in`, `ease-out`, `ease-in-out`) which we map to\n * the runtime's `cubic-*` vocabulary.\n */\nexport function parseWireTransition(value: unknown): Transition | undefined {\n if (typeof value !== \"object\" || value === null) return undefined;\n const v = value as Record<string, unknown>;\n const kind = v.kind;\n if (kind === \"snap\") {\n return { kind: \"none\" };\n }\n if (kind === \"tween\") {\n const duration_ms = typeof v.duration_ms === \"number\" ? v.duration_ms : 0;\n const easing = WIRE_EASING_MAP[v.easing as string] ?? \"cubic-out\";\n return { kind: \"tween\", duration_ms, ease: easing };\n }\n if (kind === \"spring\") {\n const out: SpringTransition = { kind: \"spring\" };\n if (typeof v.stiffness === \"number\") out.stiffness = v.stiffness;\n if (typeof v.damping === \"number\") out.damping = v.damping;\n return out;\n }\n return undefined;\n}\n\nconst WIRE_EASING_MAP: Record<string, \"linear\" | \"cubic-in\" | \"cubic-out\" | \"cubic-in-out\"> = {\n linear: \"linear\",\n \"ease-in\": \"cubic-in\",\n \"ease-out\": \"cubic-out\",\n \"ease-in-out\": \"cubic-in-out\",\n};\n","import { batch } from \"@preact/signals-react\";\nimport type { DeltaFrame } from \"@lumencast/protocol\";\nimport type { Store } from \"./store.js\";\nimport { parseWireTransition } from \"../animate/transitions\";\n\n/** Apply an LSDP/1 delta. All patches in the frame land in a single signals\n * batch — components reading multiple paths see them flip in one render pass.\n *\n * LSDP/1.1 §3.2.2 — a patch may carry a `transition` directive overriding\n * the bundle-level default for the next animation cycle on that leaf. We\n * thread it through the store so the renderer reads the correct directive\n * alongside the new value. */\nexport function applyDelta(store: Store, frame: DeltaFrame): void {\n batch(() => {\n for (const patch of frame.patches) {\n const transition = parseWireTransition(patch.transition);\n if (transition !== undefined) {\n store.setWithTransition(patch.path, patch.value, transition);\n } else {\n store.set(patch.path, patch.value);\n }\n }\n });\n}\n","import type { SnapshotFrame } from \"@lumencast/protocol\";\nimport type { Store } from \"./store.js\";\n\n/** Apply an LSDP/1 snapshot to the store. Replaces the entire state — paths\n * not present in the snapshot are reset to `undefined`. */\nexport function applySnapshot(store: Store, frame: SnapshotFrame): void {\n store.reset(frame.state);\n}\n","// State store — one signal per leaf path.\n//\n// Integration point between the WS layer (snapshot + delta) and the render\n// layer. Each path Lumencast has ever seen owns a `Signal<unknown>`;\n// readers subscribe via @preact/signals-react `useSignals()` and re-render\n// only when their path's value changes.\n//\n// LSDP/1.1 §3.2.2 — incoming deltas may carry a per-leaf `transition`\n// directive. The store keeps the most-recent directive per path so the\n// renderer can pick it up on the next animation cycle. Snapshots clear\n// any pending transitions for the affected paths (snapshots are not\n// animated transitions).\n\nimport { signal, type Signal, batch } from \"@preact/signals-react\";\nimport type { Transition } from \"../animate/transitions\";\n\nexport interface Store {\n /** Get-or-create the signal for a path. New paths start as `undefined`. */\n signal(path: string): Signal<unknown>;\n /** Apply a single leaf write. */\n set(path: string, value: unknown): void;\n /** Apply a single leaf write with an LSDP/1.1 §3.2.2 transition directive.\n * The directive lives in a separate signal so the renderer can subscribe\n * to it independently. Passing `undefined` clears any pending directive. */\n setWithTransition(path: string, value: unknown, transition: Transition | undefined): void;\n /** Read the most-recent transition directive for a path (or undefined\n * when no directive has been applied since the last snapshot). The\n * returned signal is reactive — components reading via `useSignals()`\n * re-render when the directive changes. */\n transitionSignal(path: string): Signal<Transition | undefined>;\n /**\n * Replace the whole state — used by `apply-snapshot`. Existing signals are\n * reused (subscribers stay attached); paths missing from the snapshot reset\n * to `undefined`. Pending per-path transitions are cleared (a snapshot is\n * a state restore, not an animated change).\n */\n reset(state: Record<string, unknown>): void;\n /** Snapshot of every known path → current value. For debug / state inspector. */\n toRecord(): Record<string, unknown>;\n}\n\nclass StoreImpl implements Store {\n private readonly signals = new Map<string, Signal<unknown>>();\n private readonly transitions = new Map<string, Signal<Transition | undefined>>();\n\n signal(path: string): Signal<unknown> {\n let s = this.signals.get(path);\n if (!s) {\n s = signal<unknown>(undefined);\n this.signals.set(path, s);\n }\n return s;\n }\n\n transitionSignal(path: string): Signal<Transition | undefined> {\n let s = this.transitions.get(path);\n if (!s) {\n s = signal<Transition | undefined>(undefined);\n this.transitions.set(path, s);\n }\n return s;\n }\n\n set(path: string, value: unknown): void {\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) {\n s.value = value;\n }\n }\n\n setWithTransition(path: string, value: unknown, transition: Transition | undefined): void {\n batch(() => {\n const ts = this.transitionSignal(path);\n // Update transition before value so the render that observes the\n // new value sees the correct transition.\n if (ts.peek() !== transition) ts.value = transition;\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) s.value = value;\n });\n }\n\n reset(state: Record<string, unknown>): void {\n batch(() => {\n const seen = new Set<string>();\n for (const [path, value] of Object.entries(state)) {\n seen.add(path);\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) {\n s.value = value;\n }\n // Snapshots are not animated transitions — clear any pending\n // per-path directive (LSDP/1.1 §3.2.2 — directives apply to\n // the NEXT delta only, snapshots reseed state authoritatively).\n const ts = this.transitions.get(path);\n if (ts && ts.peek() !== undefined) ts.value = undefined;\n }\n for (const path of this.signals.keys()) {\n if (!seen.has(path)) {\n const s = this.signals.get(path);\n if (s && s.peek() !== undefined) s.value = undefined;\n }\n }\n });\n }\n\n toRecord(): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n for (const [path, s] of this.signals.entries()) {\n out[path] = s.peek();\n }\n return out;\n }\n}\n\nexport function createStore(): Store {\n return new StoreImpl();\n}\n\nfunction shallowEqual(a: unknown, b: unknown): boolean {\n if (a === b) return true;\n if (a === null || b === null) return false;\n if (typeof a !== typeof b) return false;\n if (typeof a !== \"object\") return false;\n if (Array.isArray(a) !== Array.isArray(b)) return false;\n if (Array.isArray(a) && Array.isArray(b)) {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) return false;\n }\n return true;\n }\n const ao = a as Record<string, unknown>;\n const bo = b as Record<string, unknown>;\n const ak = Object.keys(ao);\n const bk = Object.keys(bo);\n if (ak.length !== bk.length) return false;\n for (const k of ak) {\n if (ao[k] !== bo[k]) return false;\n }\n return true;\n}\n","// Render bundle — the runtime's flat, pre-compiled representation of a scene.\n//\n// The bundle is content-addressed by `scene_version` (sha256 of the\n// canonical JSON form). Lumencast fetches it once per `scene_version` and\n// caches forever; the server serves it with long-TTL immutable cache headers.\n//\n// Note on shape: this `RenderBundle` is the flat, runtime-internal form. The\n// canonical *authoring* format (LSML 1.0, see lumencast-protocol/spec/LSML-1.md)\n// uses inline `bind: { value: \"path\" }` per primitive instead of a `bindings`\n// map. A compiler step (forthcoming `@lumencast/compiler`) will translate\n// LSML 1.0 → RenderBundle. For now, callers who want to feed an LSML 1.0\n// bundle pre-compile or use a hand-rolled adapter.\n\nimport type { Transition } from \"../animate/transitions.js\";\nimport type { Keyframes } from \"../animate/keyframes.js\";\n\n// --- bundle shape ----------------------------------------------------\n\nexport type RenderKind =\n | \"stack\"\n | \"grid\"\n | \"frame\"\n | \"text\"\n | \"image\"\n | \"shape\"\n | \"media\"\n | \"repeat\"\n | \"instance\";\n\nexport interface RenderNode {\n kind: RenderKind;\n /** Stable identifier for keyed reconciliation. */\n id?: string;\n /** Static props (frozen at build/compile time). */\n props?: Record<string, unknown>;\n /** Prop name → state path. The render layer subscribes the path's signal\n * and applies the value to the named prop on each change. */\n bindings?: Record<string, string>;\n /** Default transition per bound prop. Aligns with LSML 1.0 §6 `animate`\n * directives. The runtime applies these as CSS transitions / Framer Motion\n * configs at render time. */\n transitions?: Record<string, Transition>;\n /** LSML 1.1 §6 `animate.from` — mount-time initial state, lowered to a\n * flat framer-motion `initial` map (keys: `opacity`, `scale`, `rotate`,\n * `x`, `y`, `filter`). When present, the rendering primitive passes this\n * as framer-motion `initial={...}` so the element mounts in this state\n * and animates to its declared target on mount (mount-play). When absent,\n * the primitive applies no `initial` and the prior no-mount-play\n * behaviour holds (backward compatible). */\n animate_initial?: Record<string, number | string>;\n /** LSML 1.1 §6.6 — multi-step keyframe sequence played on mount or\n * whenever `keyframes.key` (LeafPath) changes. Coexists with\n * `transitions` ; the runtime applies whichever was last triggered\n * (no blending — see §6.6 last paragraph). */\n keyframes?: Keyframes;\n /** LSML 1.1 §6.7 — only meaningful on `repeat`. Each iteration's\n * animations start `index * stagger_ms` after iteration 0. */\n stagger_ms?: number;\n /** Children — already-inlined primitives only. */\n children?: RenderNode[];\n}\n\nexport type OperatorInputType =\n | \"boolean\"\n | \"number\"\n | \"text\"\n | \"select\"\n | \"enum\"\n | \"path-ref\"\n | \"colour\"\n | \"duration\";\n\nexport interface OperatorInput {\n path: string;\n label: string;\n type: OperatorInputType;\n default?: unknown;\n group?: string;\n writable_by?: string[];\n [extra: string]: unknown;\n}\n\nexport interface ExternalAdapter {\n key: string;\n label: string;\n kind: string;\n target_paths: string[];\n [extra: string]: unknown;\n}\n\nexport interface Asset {\n id: string;\n url: string;\n kind: string;\n [extra: string]: unknown;\n}\n\nexport interface RenderBundle {\n scene_version: string;\n root: RenderNode;\n operator_inputs?: OperatorInput[];\n external_adapters?: ExternalAdapter[];\n assets?: Asset[];\n /** LSML 1.1 §17.3 — capability profiles required for correct rendering.\n * Each entry is a `<vendor>.<name>-<version>` string. The runtime\n * checks every entry against its supported list ; an unrecognised\n * profile raises BUNDLE_INCOMPATIBLE per §17.3.1. */\n profiles?: string[];\n}\n\n/**\n * Profiles the JS runtime advertises support for. Bundle authors who\n * declare `profiles: [...]` get a hard `BUNDLE_INCOMPATIBLE` rejection\n * when any entry is not in this set (LSML 1.1 §17.3.1).\n *\n * 1.1 ships with no standard profiles ; future minors / vendor specs\n * register here. The `x-lumencast.color-srgb-1.0` entry is the\n * default-color-space marker ; bundles that opt into a perceptual\n * space (OKLCH) would request a different profile and currently\n * reject.\n */\nexport const SUPPORTED_PROFILES: ReadonlySet<string> = new Set<string>([\n \"x-lumencast.color-srgb-1.0\",\n]);\n\nexport class BundleIncompatibleError extends Error {\n public readonly code = \"BUNDLE_INCOMPATIBLE\" as const;\n public readonly unsupportedProfiles: string[];\n constructor(unsupportedProfiles: string[]) {\n super(\n `BUNDLE_INCOMPATIBLE: profile(s) not supported by this runtime: ${unsupportedProfiles.join(\n \", \",\n )}`,\n );\n this.name = \"BundleIncompatibleError\";\n this.unsupportedProfiles = unsupportedProfiles;\n }\n}\n\n/** Validate a bundle's `profiles[]` against the runtime's supported\n * set. Throws `BundleIncompatibleError` listing every offending entry\n * when at least one is not supported. */\nexport function validateBundleProfiles(\n bundle: { profiles?: string[] },\n supported: ReadonlySet<string> = SUPPORTED_PROFILES,\n): void {\n const profiles = bundle.profiles;\n if (!profiles || profiles.length === 0) return;\n const missing = profiles.filter((p) => !supported.has(p));\n if (missing.length > 0) {\n throw new BundleIncompatibleError(missing);\n }\n}\n\n// --- fetch + cache ---------------------------------------------------\n\nexport interface BundleFetcher {\n /** Fetch the bundle for a scene version. Cached forever by hash. */\n get(sceneId: string, sceneVersion: string): Promise<RenderBundle>;\n /** Inject a bundle directly — used by tests and for the \"scene already in\n * flight\" handoff path. */\n preload(bundle: RenderBundle): void;\n}\n\nexport interface BundleFetcherOptions {\n /** Base URL of the server. The fetcher constructs\n * `${baseUrl}/lsdp/v1/scenes/{id}/bundle?v={hash}`. */\n baseUrl: string;\n /** Path prefix for bundle resolution. Defaults to `/lsdp/v1/scenes`. */\n pathPrefix?: string;\n fetchImpl?: typeof fetch;\n}\n\nclass FetcherImpl implements BundleFetcher {\n private readonly cache = new Map<string, RenderBundle>();\n private readonly baseUrl: string;\n private readonly pathPrefix: string;\n private readonly fetchImpl: typeof fetch;\n\n constructor(opts: BundleFetcherOptions) {\n this.baseUrl = opts.baseUrl.replace(/\\/$/, \"\");\n this.pathPrefix = (opts.pathPrefix ?? \"/lsdp/v1/scenes\").replace(/\\/$/, \"\");\n this.fetchImpl = opts.fetchImpl ?? globalThis.fetch.bind(globalThis);\n }\n\n preload(bundle: RenderBundle): void {\n // LSML 1.1 §17.3.1 — reject early if any declared profile is\n // unsupported by this runtime. Authors get an actionable error\n // instead of a silent rendering glitch.\n validateBundleProfiles(bundle);\n this.cache.set(bundle.scene_version, bundle);\n }\n\n async get(sceneId: string, sceneVersion: string): Promise<RenderBundle> {\n const cached = this.cache.get(sceneVersion);\n if (cached) return cached;\n const url = `${this.baseUrl}${this.pathPrefix}/${encodeURIComponent(sceneId)}/bundle?v=${encodeURIComponent(sceneVersion)}`;\n const response = await this.fetchImpl(url);\n if (!response.ok) {\n throw new Error(`bundle fetch failed: ${response.status} ${response.statusText}`);\n }\n const json = (await response.json()) as RenderBundle;\n if (json.scene_version !== sceneVersion) {\n throw new Error(\n `bundle scene_version mismatch: expected ${sceneVersion}, got ${json.scene_version}`,\n );\n }\n validateBundleProfiles(json);\n this.cache.set(sceneVersion, json);\n return json;\n }\n}\n\nexport function createBundleFetcher(opts: BundleFetcherOptions): BundleFetcher {\n return new FetcherImpl(opts);\n}\n","// Exponential backoff schedule for the WS reconnect loop.\n//\n// Aggressive at first (200 ms, 400 ms, 800 ms…) then capped at 5 s so a\n// sustained outage doesn't hammer the gateway. Jittered to avoid thundering\n// herds when several Lumencast instances reconnect together (e.g. a CEF\n// host + a webview waking from suspend at the same time).\n//\n// The reference schedule in LSDP/1 §7 is \"0 ms, 500 ms, 1 s, 2 s, 4 s, 8 s,\n// 15 s, 30 s, 60 s cap\". This implementation defaults are tighter; both are\n// MAY-bounded by the spec.\n\nexport interface ReconnectScheduleOptions {\n /** First delay in milliseconds. */\n initial?: number;\n /** Maximum delay in milliseconds. */\n max?: number;\n /** Multiplicative factor between attempts (>= 1). */\n factor?: number;\n /** Jitter as a fraction of the delay (0 disables, 0.2 = ±20 %). */\n jitter?: number;\n /** Random source — only injected for tests. */\n random?: () => number;\n}\n\nconst DEFAULTS: Required<Omit<ReconnectScheduleOptions, \"random\">> = {\n initial: 200,\n max: 5_000,\n factor: 2,\n jitter: 0.2,\n};\n\nexport interface ReconnectSchedule {\n /** Returns the delay to wait before the n-th attempt (1-indexed). */\n delayFor(attempt: number): number;\n /** Reset to attempt 1 (called on a successful connection). */\n reset(): void;\n /** Current attempt counter. */\n readonly attempt: number;\n}\n\nclass ScheduleImpl implements ReconnectSchedule {\n private _attempt = 0;\n constructor(\n private readonly opts: Required<Omit<ReconnectScheduleOptions, \"random\">>,\n private readonly random: () => number,\n ) {}\n\n get attempt(): number {\n return this._attempt;\n }\n\n delayFor(attempt: number): number {\n if (!Number.isInteger(attempt) || attempt < 1) {\n throw new RangeError(`attempt must be a positive integer, got ${attempt}`);\n }\n this._attempt = attempt;\n const base = Math.min(\n this.opts.initial * Math.pow(this.opts.factor, attempt - 1),\n this.opts.max,\n );\n if (this.opts.jitter <= 0) return base;\n const offset = (this.random() * 2 - 1) * this.opts.jitter * base;\n return Math.max(0, base + offset);\n }\n\n reset(): void {\n this._attempt = 0;\n }\n}\n\nexport function createReconnectSchedule(opts: ReconnectScheduleOptions = {}): ReconnectSchedule {\n const merged = {\n initial: opts.initial ?? DEFAULTS.initial,\n max: opts.max ?? DEFAULTS.max,\n factor: opts.factor ?? DEFAULTS.factor,\n jitter: opts.jitter ?? DEFAULTS.jitter,\n };\n if (merged.initial <= 0) throw new RangeError(\"initial must be > 0\");\n if (merged.max < merged.initial) throw new RangeError(\"max must be >= initial\");\n if (merged.factor < 1) throw new RangeError(\"factor must be >= 1\");\n if (merged.jitter < 0 || merged.jitter > 1) throw new RangeError(\"jitter must be within [0, 1]\");\n return new ScheduleImpl(merged, opts.random ?? Math.random);\n}\n","// LSDP/1 WebSocket client.\n//\n// Lifecycle (LSDP/1 §6):\n// 1. open() — opens the WS with subprotocol `lsdp.v1`\n// 2. on open: send `subscribe` with the resolved token (and scene + session\n// for test mode)\n// 3. server replies `snapshot` (seq=1) → emit onSnapshot\n// 4. subsequent `delta` / `scene_changed` / `error` / `pong` are dispatched\n// 5. on a sequence gap → close + reconnect (fresh snapshot)\n// 6. on close → reconnect with backoff, unless close was triggered by close()\n// 7. setToken() opens a parallel WS with the new token; once its snapshot\n// lands, atomically swap and close the old socket — no rendering gap\n\nimport {\n decodeServerFrame,\n encodeFrame,\n LumencastError,\n SequenceTracker,\n WS_SUBPROTOCOL_V1_1,\n WS_SUBPROTOCOLS,\n input as inputFrame,\n subscribe as subscribeFrame,\n type DeltaFrame,\n type ErrorCode,\n type ErrorFrame,\n type Patch,\n type SceneChangedFrame,\n type SnapshotFrame,\n} from \"@lumencast/protocol\";\nimport type { LumencastToken } from \"../types.js\";\nimport {\n createReconnectSchedule,\n type ReconnectSchedule,\n type ReconnectScheduleOptions,\n} from \"./reconnect.js\";\n\nexport type ConnectionStatus = \"disconnected\" | \"connecting\" | \"live\";\n\nexport interface WsClientOptions {\n url: string;\n token: LumencastToken;\n /** Optional scene identifier (test mode). */\n scene?: string;\n /** Optional session identifier (test mode). */\n session?: string;\n /** Override the WebSocket constructor (for tests / non-browser hosts). */\n webSocketImpl?: typeof WebSocket;\n /** Reconnect tuning. */\n reconnect?: ReconnectScheduleOptions;\n /** Inject scheduler for tests. */\n scheduler?: {\n setTimeout: typeof globalThis.setTimeout;\n clearTimeout: typeof globalThis.clearTimeout;\n };\n\n onStatus?: (status: ConnectionStatus) => void;\n onSnapshot?: (frame: SnapshotFrame) => void;\n onDelta?: (frame: DeltaFrame) => void;\n onSceneChanged?: (frame: SceneChangedFrame) => void;\n onServerError?: (frame: ErrorFrame) => void;\n /** Wire-level / codec / unrecoverable errors. */\n onTransportError?: (err: TransportError) => void;\n}\n\nexport class TransportError extends Error {\n public readonly recoverable: boolean;\n public readonly code: ErrorCode;\n public override readonly cause?: unknown;\n constructor(\n message: string,\n recoverable: boolean,\n code: ErrorCode = \"INTERNAL\",\n cause?: unknown,\n ) {\n super(message);\n this.name = \"TransportError\";\n this.recoverable = recoverable;\n this.code = code;\n this.cause = cause;\n }\n}\n\ntype Timer = ReturnType<typeof setTimeout>;\n\ninterface InternalScheduler {\n setTimeout: typeof globalThis.setTimeout;\n clearTimeout: typeof globalThis.clearTimeout;\n}\n\nexport class WsClient {\n private status: ConnectionStatus = \"disconnected\";\n private socket: WebSocket | null = null;\n private token: LumencastToken;\n private readonly url: string;\n private readonly WebSocketCtor: typeof WebSocket;\n private readonly schedule: ReconnectSchedule;\n private readonly seq = new SequenceTracker();\n private readonly opts: WsClientOptions;\n private readonly scheduler: InternalScheduler;\n\n private reconnectTimer: Timer | null = null;\n private active = true;\n\n constructor(opts: WsClientOptions) {\n this.opts = opts;\n this.url = opts.url;\n this.token = opts.token;\n const ctor = opts.webSocketImpl ?? globalThis.WebSocket;\n if (!ctor) {\n throw new TypeError(\n \"Lumencast WsClient: no WebSocket implementation found in this environment\",\n );\n }\n this.WebSocketCtor = ctor;\n this.schedule = createReconnectSchedule(opts.reconnect);\n this.scheduler = opts.scheduler ?? {\n setTimeout: globalThis.setTimeout.bind(globalThis),\n clearTimeout: globalThis.clearTimeout.bind(globalThis),\n };\n }\n\n /** Open and start the connection lifecycle. Idempotent. */\n start(): void {\n if (!this.active) return;\n if (this.socket || this.status === \"connecting\") return;\n void this.openSocket();\n }\n\n /** Send `input` patches to the server. No-op if not connected. */\n sendInput(patches: Patch[]): void {\n if (!this.socket || this.socket.readyState !== this.WebSocketCtor.OPEN) return;\n if (patches.length === 0) return;\n this.socket.send(encodeFrame(inputFrame(patches)));\n }\n\n /** Replace the auth token. Closes and reopens with the new token. */\n setToken(token: LumencastToken): void {\n this.token = token;\n if (!this.active) return;\n if (this.socket) {\n this.closeSocket();\n this.scheduleReconnect(true);\n }\n }\n\n /** Tear down for good. No more reconnect attempts. */\n close(): void {\n if (!this.active) return;\n this.active = false;\n this.cancelReconnect();\n this.closeSocket();\n this.setStatus(\"disconnected\");\n }\n\n // --- internals --------------------------------------------------\n\n private async openSocket(): Promise<void> {\n if (!this.active) return;\n this.setStatus(\"connecting\");\n\n let resolvedToken: string;\n try {\n resolvedToken = await resolveToken(this.token);\n } catch (err) {\n this.opts.onTransportError?.(\n new TransportError(\n `failed to resolve token: ${(err as Error).message}`,\n true,\n \"AUTH_DENIED\",\n err,\n ),\n );\n this.scheduleReconnect();\n return;\n }\n if (!this.active) return;\n\n let socket: WebSocket;\n try {\n // Advertise both 1.1 (preferred) and 1.0 (fallback) ; the server\n // picks one. Spread to a mutable array — the WebSocket constructor\n // type expects string[].\n socket = new this.WebSocketCtor(this.url, [...WS_SUBPROTOCOLS]);\n } catch (err) {\n this.opts.onTransportError?.(\n new TransportError(\n `failed to open WebSocket: ${(err as Error).message}`,\n true,\n \"INTERNAL\",\n err,\n ),\n );\n this.scheduleReconnect();\n return;\n }\n\n this.socket = socket;\n socket.onopen = () => this.handleOpen(resolvedToken);\n socket.onmessage = (event) => this.handleMessage(event);\n socket.onerror = (event) => this.handleError(event);\n socket.onclose = (event) => this.handleClose(event);\n }\n\n private handleOpen(token: string): void {\n if (!this.socket) return;\n // LSDP/1.1 §4.1, §18 — if we have a previously-observed seq AND the\n // negotiated subprotocol is 1.1, request an incremental resume.\n // The server will EITHER ship buffered deltas (cache stays valid)\n // OR a fresh snapshot which we rebase via observeSnapshot.\n const subprotocol = this.socket.protocol;\n const canResume = subprotocol === WS_SUBPROTOCOL_V1_1 && this.seq.last > 0;\n const sinceSequence = canResume ? this.seq.last : undefined;\n if (!canResume) {\n // Fresh subscription (no resume) — reset the tracker baseline.\n this.seq.reset();\n }\n const frame = subscribeFrame({\n token,\n ...(this.opts.scene !== undefined ? { scene: this.opts.scene } : {}),\n ...(this.opts.session !== undefined ? { session: this.opts.session } : {}),\n ...(sinceSequence !== undefined ? { since_sequence: sinceSequence } : {}),\n });\n this.socket.send(encodeFrame(frame));\n }\n\n private handleMessage(event: MessageEvent): void {\n const data = typeof event.data === \"string\" ? event.data : \"\";\n if (!data) return;\n let frame;\n try {\n frame = decodeServerFrame(data);\n } catch (err) {\n const message = err instanceof LumencastError ? err.message : (err as Error).message;\n const code: ErrorCode = err instanceof LumencastError ? err.code : \"INTERNAL\";\n this.opts.onTransportError?.(new TransportError(`codec: ${message}`, true, code, err));\n this.closeSocket();\n this.scheduleReconnect();\n return;\n }\n if (frame === null) return; // unknown frame type — forward-compat ignore\n\n switch (frame.type) {\n case \"snapshot\": {\n // LSDP/1.1 §18.1.1 — snapshot rebases the tracker to its seq\n // value. This is the ONLY valid way to set or change the\n // tracker's baseline (handles fresh sub, scene_changed, and\n // back-pressure recovery uniformly).\n if (frame.seq < 1) {\n this.opts.onTransportError?.(\n new TransportError(`snapshot seq must be >= 1, got ${frame.seq}`, true, \"VERSION_GAP\"),\n );\n this.closeSocket();\n this.scheduleReconnect();\n return;\n }\n this.seq.observeSnapshot(frame.seq);\n this.schedule.reset();\n this.setStatus(\"live\");\n this.opts.onSnapshot?.(frame);\n return;\n }\n case \"delta\": {\n const obs = this.seq.observe(frame.seq);\n if (obs.kind === \"gap\") {\n this.opts.onTransportError?.(\n new TransportError(\n `sequence gap: expected ${this.seq.last + 1}, got ${frame.seq}`,\n true,\n \"VERSION_GAP\",\n ),\n );\n this.closeSocket();\n this.scheduleReconnect();\n return;\n }\n if (obs.kind === \"duplicate\") return; // silent drop per LSDP/1 §5\n this.opts.onDelta?.(frame);\n return;\n }\n case \"scene_changed\": {\n // The next snapshot will rebase the tracker via observeSnapshot.\n // Reset here so the tracker doesn't fault on the SceneChanged's\n // own seq (which advances prev's counter one final step).\n this.seq.reset();\n this.opts.onSceneChanged?.(frame);\n return;\n }\n case \"error\": {\n this.opts.onServerError?.(frame);\n if (!frame.recoverable) this.close();\n return;\n }\n case \"pong\":\n return;\n }\n }\n\n private handleError(_event: Event): void {\n // The browser does not give us a real reason — `close` will follow.\n }\n\n private handleClose(event: CloseEvent): void {\n this.socket = null;\n if (!this.active) {\n this.setStatus(\"disconnected\");\n return;\n }\n if (event.code === 4401 || event.code === 4403 || event.code === 1008) {\n // Auth-related close codes: not recoverable without operator intervention.\n this.opts.onTransportError?.(\n new TransportError(`server closed: ${event.code} ${event.reason}`, false, \"AUTH_DENIED\"),\n );\n this.close();\n return;\n }\n this.scheduleReconnect();\n }\n\n private scheduleReconnect(immediate = false): void {\n if (!this.active) return;\n this.cancelReconnect();\n const attempt = (this.schedule.attempt || 0) + 1;\n const delay = immediate ? 0 : this.schedule.delayFor(attempt);\n this.setStatus(\"disconnected\");\n this.reconnectTimer = this.scheduler.setTimeout(() => {\n this.reconnectTimer = null;\n void this.openSocket();\n }, delay);\n }\n\n private cancelReconnect(): void {\n if (this.reconnectTimer) {\n this.scheduler.clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n }\n\n private closeSocket(): void {\n if (this.socket) {\n try {\n this.socket.close(1000, \"client closing\");\n } catch {\n // ignore\n }\n this.socket = null;\n }\n }\n\n private setStatus(next: ConnectionStatus): void {\n if (this.status === next) return;\n this.status = next;\n this.opts.onStatus?.(next);\n }\n}\n\nasync function resolveToken(token: LumencastToken): Promise<string> {\n if (typeof token === \"string\") return token;\n return await token.fetch();\n}\n","import type { MountOptions } from \"../types\";\n\n/** Throws on invalid mount options. Exposed separately so unit tests\n * can exercise it without mounting a real React root. */\nexport function validateOptions(options: MountOptions): void {\n if (!(options.target instanceof HTMLElement)) {\n throw new TypeError(\"mount: `target` must be an HTMLElement\");\n }\n if (typeof options.serverUrl !== \"string\" || options.serverUrl.length === 0) {\n throw new TypeError(\"mount: `serverUrl` must be a non-empty string\");\n }\n if (options.mode === \"test\") {\n if (!options.testSession) {\n throw new TypeError(\"mount: `testSession` is required when mode === 'test'\");\n }\n if (!options.scene) {\n throw new TypeError(\"mount: `scene` is required when mode === 'test'\");\n }\n }\n}\n","// Public mount() entry — the only surface a host (browser, CEF, OBS plugin,\n// iframe) interacts with. Lifecycle and contract: see RUNTIME-API.md.\n\nimport { signal } from \"@preact/signals-react\";\nimport { createRoot, type Root } from \"react-dom/client\";\nimport { createElement } from \"react\";\nimport { LumencastApp } from \"./app.js\";\nimport { applyDelta } from \"./state/apply-delta.js\";\nimport { applySnapshot } from \"./state/apply-snapshot.js\";\nimport { createStore } from \"./state/store.js\";\nimport { createBundleFetcher, type BundleFetcher, type RenderBundle } from \"./render/bundle.js\";\nimport { WsClient, type ConnectionStatus, type TransportError } from \"./transport/ws.js\";\nimport { validateOptions } from \"./internal/validate-options.js\";\nimport type { LumencastError, LumencastHandle, LumencastToken, MountOptions } from \"./types.js\";\n\nexport function mount(options: MountOptions): LumencastHandle {\n validateOptions(options);\n options.onStatus?.(\"disconnected\");\n\n const store = createStore();\n const baseUrl = deriveBaseUrl(options.serverUrl);\n const bundleFetcher = createBundleFetcher({ baseUrl });\n\n const bundleSignal = signal<RenderBundle | null>(null);\n const statusSignal = signal<ConnectionStatus>(\"disconnected\");\n const crossfadeKeySignal = signal<string>(\"__initial__\");\n\n const setStatus = (status: ConnectionStatus): void => {\n statusSignal.value = status;\n options.onStatus?.(status);\n };\n\n const reportError = (err: LumencastError): void => {\n options.onError?.(err);\n };\n\n let active = true;\n\n const ws = new WsClient({\n url: options.serverUrl,\n token: options.token,\n ...(options.scene !== undefined ? { scene: options.scene } : {}),\n ...(options.testSession !== undefined ? { session: options.testSession } : {}),\n onStatus: setStatus,\n onSnapshot: (frame) => {\n if (!active) return;\n void onSnapshot(\n bundleFetcher,\n bundleSignal,\n crossfadeKeySignal,\n frame.scene_id,\n frame.scene_version,\n () => applySnapshot(store, frame),\n reportError,\n );\n options.onMetric?.({\n name: \"snapshot_received\",\n scene_id: frame.scene_id,\n path_count: Object.keys(frame.state).length,\n });\n },\n onDelta: (frame) => {\n if (!active) return;\n const start = performance.now();\n applyDelta(store, frame);\n options.onMetric?.({\n name: \"delta_applied\",\n duration_ms: performance.now() - start,\n });\n options.onMetric?.({ name: \"delta_received\", count: 1, path_count: frame.patches.length });\n },\n onSceneChanged: (frame) => {\n if (!active) return;\n // The fresh snapshot that follows is the source of truth — it carries\n // the new scene_version, drives the bundle fetch, and flips the\n // crossfade key. Nothing eager to do here.\n options.onMetric?.({\n name: \"scene_changed\",\n from: bundleSignal.value?.scene_version ?? null,\n to: frame.scene_version,\n });\n },\n onServerError: (frame) => {\n reportError({\n code: frame.code,\n message: frame.message,\n recoverable: frame.recoverable,\n });\n },\n onTransportError: (err) => {\n reportError(transportToLumencastError(err));\n },\n });\n\n ws.start();\n\n const root: Root = createRoot(options.target);\n root.render(\n createElement(LumencastApp, {\n mode: options.mode,\n store,\n bundleSignal,\n statusSignal,\n crossfadeKeySignal,\n sendInput: (patches) => ws.sendInput(patches),\n }),\n );\n\n return {\n disconnect() {\n if (!active) return;\n active = false;\n ws.close();\n root.unmount();\n },\n setToken(token: LumencastToken) {\n if (!active) return;\n ws.setToken(token);\n },\n };\n\n // --- helpers ----------------------------------------------------------\n\n async function onSnapshot(\n fetcher: BundleFetcher,\n bSignal: typeof bundleSignal,\n cSignal: typeof crossfadeKeySignal,\n sceneId: string,\n sceneVersion: string,\n applyState: () => void,\n onErr: (err: LumencastError) => void,\n ): Promise<void> {\n let bundle: RenderBundle;\n try {\n bundle = await fetcher.get(sceneId, sceneVersion);\n } catch (err) {\n onErr({\n code: \"BUNDLE_FETCH_FAILED\",\n message: err instanceof Error ? err.message : \"render bundle fetch failed\",\n recoverable: true,\n });\n return;\n }\n if (!active) return;\n applyState();\n bSignal.value = bundle;\n cSignal.value = `${sceneId}::${sceneVersion}`;\n }\n}\n\nfunction transportToLumencastError(err: TransportError): LumencastError {\n return {\n code: err.code,\n message: err.message,\n recoverable: err.recoverable,\n };\n}\n\nfunction deriveBaseUrl(wsUrl: string): string {\n // wss://<host>/lsdp/v1 → https://<host>\n // ws://<host>/lsdp/v1 → http://<host>\n try {\n const u = new URL(wsUrl);\n const httpScheme = u.protocol === \"wss:\" ? \"https:\" : \"http:\";\n return `${httpScheme}//${u.host}`;\n } catch {\n return \"\";\n 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