@lumencast/runtime 0.2.0 → 0.3.0

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Files changed (55) hide show
  1. package/dist/.tsbuildinfo +1 -1
  2. package/dist/animate/transitions.d.ts +21 -0
  3. package/dist/animate/transitions.d.ts.map +1 -1
  4. package/dist/animate/transitions.js +43 -0
  5. package/dist/animate/transitions.js.map +1 -1
  6. package/dist/{broadcast-DzDvyVhx.js → broadcast-B82fQPph.js} +3 -3
  7. package/dist/{broadcast-DzDvyVhx.js.map → broadcast-B82fQPph.js.map} +1 -1
  8. package/dist/{control-B6Yr-dDz.js → control-DIfwMYRb.js} +4 -4
  9. package/dist/{control-B6Yr-dDz.js.map → control-DIfwMYRb.js.map} +1 -1
  10. package/dist/{index-X6EOQGho.js → index-BFZXQAD7.js} +78 -62
  11. package/dist/index-BFZXQAD7.js.map +1 -0
  12. package/dist/index.html +1 -1
  13. package/dist/lumencast.js +2 -2
  14. package/dist/render/bundle.d.ts +8 -0
  15. package/dist/render/bundle.d.ts.map +1 -1
  16. package/dist/render/bundle.js.map +1 -1
  17. package/dist/render/primitives/frame.d.ts +1 -1
  18. package/dist/render/primitives/frame.d.ts.map +1 -1
  19. package/dist/render/primitives/frame.js +4 -9
  20. package/dist/render/primitives/frame.js.map +1 -1
  21. package/dist/render/primitives/image.d.ts +4 -2
  22. package/dist/render/primitives/image.d.ts.map +1 -1
  23. package/dist/render/primitives/image.js +8 -5
  24. package/dist/render/primitives/image.js.map +1 -1
  25. package/dist/render/primitives/index.d.ts +6 -0
  26. package/dist/render/primitives/index.d.ts.map +1 -1
  27. package/dist/render/primitives/index.js.map +1 -1
  28. package/dist/render/primitives/shape.d.ts +1 -1
  29. package/dist/render/primitives/shape.d.ts.map +1 -1
  30. package/dist/render/primitives/shape.js +4 -3
  31. package/dist/render/primitives/shape.js.map +1 -1
  32. package/dist/render/primitives/text.d.ts +3 -2
  33. package/dist/render/primitives/text.d.ts.map +1 -1
  34. package/dist/render/primitives/text.js +7 -5
  35. package/dist/render/primitives/text.js.map +1 -1
  36. package/dist/render/tree.js +1 -1
  37. package/dist/render/tree.js.map +1 -1
  38. package/dist/{status-pill-DpO4hqUL.js → status-pill-DNHbHdag.js} +2 -2
  39. package/dist/{status-pill-DpO4hqUL.js.map → status-pill-DNHbHdag.js.map} +1 -1
  40. package/dist/{test-Dr0J0H6Q.js → test-Dp0QrKYM.js} +4 -4
  41. package/dist/{test-Dr0J0H6Q.js.map → test-Dp0QrKYM.js.map} +1 -1
  42. package/dist/tree-x5Qd9Kq0.js +508 -0
  43. package/dist/tree-x5Qd9Kq0.js.map +1 -0
  44. package/package.json +4 -4
  45. package/src/animate/transitions.ts +54 -0
  46. package/src/render/bundle.ts +8 -0
  47. package/src/render/primitives/frame.tsx +6 -9
  48. package/src/render/primitives/image.tsx +9 -5
  49. package/src/render/primitives/index.ts +6 -0
  50. package/src/render/primitives/shape.tsx +6 -4
  51. package/src/render/primitives/text.tsx +8 -5
  52. package/src/render/tree.tsx +5 -1
  53. package/dist/index-X6EOQGho.js.map +0 -1
  54. package/dist/tree-B_wLlJ36.js +0 -500
  55. package/dist/tree-B_wLlJ36.js.map +0 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@lumencast/runtime",
3
- "version": "0.2.0",
3
+ "version": "0.3.0",
4
4
  "description": "Browser runtime for Lumencast — mount(), LSDP/1 transport, leaf-grain store, LSML render, animations, overlays.",
5
5
  "license": "Apache-2.0",
6
6
  "type": "module",
@@ -36,7 +36,7 @@
36
36
  "framer-motion": "^12.0.0",
37
37
  "react": "^19.0.0",
38
38
  "react-dom": "^19.0.0",
39
- "@lumencast/protocol": "0.2.0"
39
+ "@lumencast/protocol": "0.3.0"
40
40
  },
41
41
  "devDependencies": {
42
42
  "@playwright/test": "^1.49.1",
@@ -49,8 +49,8 @@
49
49
  "vite-plugin-dts": "^4.5.0",
50
50
  "vitest": "^4.1.5",
51
51
  "ws": "^8.18.0",
52
- "@lumencast/server": "0.2.0",
53
- "@lumencast/dev-server": "0.2.0"
52
+ "@lumencast/server": "0.3.0",
53
+ "@lumencast/dev-server": "0.3.0"
54
54
  },
55
55
  "scripts": {
56
56
  "dev": "vite",
@@ -79,6 +79,60 @@ export function toFramer(t: Transition | undefined): FramerTransition {
79
79
  };
80
80
  }
81
81
 
82
+ // --- mount-play (LSML 1.1 `animate.from`) ---------------------------
83
+
84
+ /** Identity (animation-end) value for each framer key an `animate.from`
85
+ * may declare. A primitive that doesn't natively animate a given key
86
+ * still converges it to this neutral value on mount so the element ends
87
+ * up visually correct (e.g. a `from.scale: 0.85` settles at `scale: 1`). */
88
+ const INITIAL_IDENTITY: Record<string, number> = {
89
+ opacity: 1,
90
+ scale: 1,
91
+ rotate: 0,
92
+ x: 0,
93
+ y: 0,
94
+ };
95
+
96
+ export interface MountPlay {
97
+ initial: Record<string, number | string>;
98
+ animate: Record<string, number | string>;
99
+ }
100
+
101
+ /**
102
+ * Build framer-motion `initial` / `animate` props for a primitive that
103
+ * may carry an LSML 1.1 `animate.from` initial state.
104
+ *
105
+ * `base` is the primitive's own animated target (e.g. `{ opacity }` for
106
+ * Image/Text/Shape, or `{ opacity, x, y, scale, rotate }` for Frame).
107
+ * `initial` is the lowered `animate.from` map (or `undefined`).
108
+ *
109
+ * When `initial` is absent, this returns `{ initial: base, animate: base }`
110
+ * — framer mounts at the target and never moves, exactly the prior
111
+ * no-mount-play behaviour (backward compatible). When `initial` is
112
+ * present, the element mounts at `initial` and animates to `base`,
113
+ * augmented with identity convergence for any `from` key the primitive
114
+ * doesn't already drive — so the mount-play plays out and settles
115
+ * correctly even on opacity-only primitives.
116
+ */
117
+ export function mountPlay(
118
+ base: Record<string, number | string>,
119
+ initial: Record<string, number | string> | undefined,
120
+ ): MountPlay {
121
+ if (!initial || Object.keys(initial).length === 0) {
122
+ // No `from` → mount directly at target. Pinning `initial` to the
123
+ // target (rather than letting framer infer from current style)
124
+ // preserves the existing "no jump, no mount-play" behaviour.
125
+ return { initial: base, animate: base };
126
+ }
127
+ const animate: Record<string, number | string> = { ...base };
128
+ for (const key of Object.keys(initial)) {
129
+ if (!(key in animate)) {
130
+ animate[key] = INITIAL_IDENTITY[key] ?? 0;
131
+ }
132
+ }
133
+ return { initial, animate };
134
+ }
135
+
82
136
  /**
83
137
  * Parse a wire-format `TransitionSpec` (LSDP/1.1 §3.2.2) into the
84
138
  * runtime's local Transition type. Returns `undefined` for malformed
@@ -40,6 +40,14 @@ export interface RenderNode {
40
40
  * directives. The runtime applies these as CSS transitions / Framer Motion
41
41
  * configs at render time. */
42
42
  transitions?: Record<string, Transition>;
43
+ /** LSML 1.1 §6 `animate.from` — mount-time initial state, lowered to a
44
+ * flat framer-motion `initial` map (keys: `opacity`, `scale`, `rotate`,
45
+ * `x`, `y`, `filter`). When present, the rendering primitive passes this
46
+ * as framer-motion `initial={...}` so the element mounts in this state
47
+ * and animates to its declared target on mount (mount-play). When absent,
48
+ * the primitive applies no `initial` and the prior no-mount-play
49
+ * behaviour holds (backward compatible). */
50
+ animate_initial?: Record<string, number | string>;
43
51
  /** LSML 1.1 §6.6 — multi-step keyframe sequence played on mount or
44
52
  * whenever `keyframes.key` (LeafPath) changes. Coexists with
45
53
  * `transitions` ; the runtime applies whichever was last triggered
@@ -1,7 +1,7 @@
1
1
  import { motion } from "framer-motion";
2
2
  import type { CSSProperties } from "react";
3
3
  import type { PrimitiveProps } from "./index";
4
- import { toFramer } from "../../animate/transitions";
4
+ import { toFramer, mountPlay } from "../../animate/transitions";
5
5
  import { backgroundsToCss, parseFills } from "../fill";
6
6
 
7
7
  /** Absolute-positioned container with size + transform + opacity.
@@ -13,7 +13,7 @@ import { backgroundsToCss, parseFills } from "../fill";
13
13
  * legacy `background` (single color). The array form supports stacked
14
14
  * fills with linear / radial gradients ; first entry renders on top.
15
15
  */
16
- export function Frame({ resolved, transitionFor, children }: PrimitiveProps) {
16
+ export function Frame({ resolved, transitionFor, animateInitial, children }: PrimitiveProps) {
17
17
  const x = numberOr(resolved.x, 0);
18
18
  const y = numberOr(resolved.y, 0);
19
19
  const width = sizeProp(resolved.width);
@@ -50,16 +50,13 @@ export function Frame({ resolved, transitionFor, children }: PrimitiveProps) {
50
50
  style.background = legacyBackground;
51
51
  }
52
52
 
53
+ const play = mountPlay({ opacity, x, y, scale, rotate }, animateInitial);
54
+
53
55
  return (
54
56
  <motion.div
55
57
  style={style}
56
- animate={{
57
- opacity,
58
- x,
59
- y,
60
- scale,
61
- rotate,
62
- }}
58
+ initial={play.initial}
59
+ animate={play.animate}
63
60
  transition={toFramer(tx)}
64
61
  >
65
62
  {children}
@@ -1,10 +1,12 @@
1
1
  import { motion } from "framer-motion";
2
2
  import type { PrimitiveProps } from "./index";
3
- import { toFramer } from "../../animate/transitions";
3
+ import { toFramer, mountPlay } from "../../animate/transitions";
4
4
 
5
5
  /** Image leaf. `src`, `fit` (cover/contain/fill), `position`,
6
- * `opacity`. Opacity is animated when a transition is declared. */
7
- export function Image({ resolved, transitionFor }: PrimitiveProps) {
6
+ * `opacity`. Opacity is animated when a transition is declared. When an
7
+ * `animate.from` is lowered onto the node, it mounts at that state and
8
+ * plays to its target on mount (mount-play). */
9
+ export function Image({ resolved, transitionFor, animateInitial }: PrimitiveProps) {
8
10
  const src = resolved.src as string | undefined;
9
11
  if (!src) return null;
10
12
  const fit = (resolved.fit as string | undefined) ?? "contain";
@@ -17,6 +19,7 @@ export function Image({ resolved, transitionFor }: PrimitiveProps) {
17
19
  const height = dimOr(resolved.height, "100%");
18
20
 
19
21
  const tx = transitionFor("opacity") ?? transitionFor("src");
22
+ const play = mountPlay({ opacity }, animateInitial);
20
23
 
21
24
  return (
22
25
  <motion.img
@@ -26,9 +29,10 @@ export function Image({ resolved, transitionFor }: PrimitiveProps) {
26
29
  objectPosition: position,
27
30
  width,
28
31
  height,
29
- willChange: "opacity",
32
+ willChange: "opacity, transform",
30
33
  }}
31
- animate={{ opacity }}
34
+ initial={play.initial}
35
+ animate={play.animate}
32
36
  transition={toFramer(tx)}
33
37
  draggable={false}
34
38
  />
@@ -20,6 +20,12 @@ import { Instance } from "./instance";
20
20
  export interface PrimitiveProps {
21
21
  resolved: Record<string, unknown>;
22
22
  transitionFor: (key: string) => Transition | undefined;
23
+ /** LSML 1.1 `animate.from` lowered to a flat framer `initial` map
24
+ * (keys: `opacity`, `scale`, `rotate`, `x`, `y`). When present, a
25
+ * motion primitive passes it as framer-motion `initial={...}` so the
26
+ * element mounts in this state and animates to its rendered target on
27
+ * mount (mount-play). `undefined` → no `initial` (no mount-play). */
28
+ animateInitial?: Record<string, number | string>;
23
29
  children?: ReactNode;
24
30
  }
25
31
 
@@ -1,7 +1,7 @@
1
1
  import { motion } from "framer-motion";
2
2
  import type { ReactElement } from "react";
3
3
  import type { PrimitiveProps } from "./index";
4
- import { toFramer } from "../../animate/transitions";
4
+ import { toFramer, mountPlay } from "../../animate/transitions";
5
5
  import { parseFills, renderFill } from "../fill";
6
6
 
7
7
  interface StrokeSpec {
@@ -18,7 +18,7 @@ interface StrokeSpec {
18
18
  * accepted for 1.0 bundles ; when both are present the array form
19
19
  * wins (the spec forbids mixing, but we tolerate to ease migration).
20
20
  */
21
- export function Shape({ resolved, transitionFor }: PrimitiveProps) {
21
+ export function Shape({ resolved, transitionFor, animateInitial }: PrimitiveProps) {
22
22
  const kind = (resolved.kind as string | undefined) ?? "rect";
23
23
  const legacyFill = (resolved.fill as string | undefined) ?? "transparent";
24
24
  const legacyStroke = (resolved.stroke as string | undefined) ?? "transparent";
@@ -30,6 +30,7 @@ export function Shape({ resolved, transitionFor }: PrimitiveProps) {
30
30
 
31
31
  const tx = transitionFor("opacity");
32
32
  const transition = toFramer(tx);
33
+ const play = mountPlay({ opacity }, animateInitial);
33
34
 
34
35
  // LSML 1.1 §4.6 — `fills[]` is the preferred multi-fill form. Fall
35
36
  // back to the singular `fill` for 1.0 bundles.
@@ -110,9 +111,10 @@ export function Shape({ resolved, transitionFor }: PrimitiveProps) {
110
111
  width={width}
111
112
  height={height}
112
113
  viewBox={`0 0 ${width} ${height}`}
113
- animate={{ opacity }}
114
+ initial={play.initial}
115
+ animate={play.animate}
114
116
  transition={transition}
115
- style={{ willChange: "opacity" }}
117
+ style={{ willChange: "opacity, transform" }}
116
118
  >
117
119
  {allDefs.length > 0 && <defs>{allDefs}</defs>}
118
120
  {stackedFills.map((ref, i) =>
@@ -1,11 +1,12 @@
1
1
  import { motion } from "framer-motion";
2
2
  import type { PrimitiveProps } from "./index";
3
- import { toFramer } from "../../animate/transitions";
3
+ import { toFramer, mountPlay } from "../../animate/transitions";
4
4
 
5
5
  /** Text leaf. Value renders as the displayed string ; style props
6
6
  * cover size / weight / colour / alignment. Opacity is animated when
7
- * a transition is declared on `opacity` or `value`. */
8
- export function Text({ resolved, transitionFor }: PrimitiveProps) {
7
+ * a transition is declared on `opacity` or `value`. An `animate.from`
8
+ * makes it mount-play (initial target) on mount. */
9
+ export function Text({ resolved, transitionFor, animateInitial }: PrimitiveProps) {
9
10
  const value = resolved.value === undefined ? "" : String(resolved.value);
10
11
  const size = (resolved.size as string | number | undefined) ?? "1rem";
11
12
  const font = resolved.font as string | undefined;
@@ -15,6 +16,7 @@ export function Text({ resolved, transitionFor }: PrimitiveProps) {
15
16
  const opacity = numberOr(resolved.opacity, 1);
16
17
 
17
18
  const tx = transitionFor("opacity") ?? transitionFor("value");
19
+ const play = mountPlay({ opacity }, animateInitial);
18
20
 
19
21
  return (
20
22
  <motion.span
@@ -27,9 +29,10 @@ export function Text({ resolved, transitionFor }: PrimitiveProps) {
27
29
  fontWeight: weight,
28
30
  color: colour,
29
31
  textAlign: align as React.CSSProperties["textAlign"],
30
- willChange: "opacity",
32
+ willChange: "opacity, transform",
31
33
  }}
32
- animate={{ opacity }}
34
+ initial={play.initial}
35
+ animate={play.animate}
33
36
  transition={toFramer(tx)}
34
37
  >
35
38
  {value}
@@ -89,7 +89,11 @@ function Node({ node, store }: TreeProps): ReactNode {
89
89
 
90
90
  const body = (
91
91
  <UniversalWrapper {...universal}>
92
- <Primitive resolved={resolved} transitionFor={transitionFor}>
92
+ <Primitive
93
+ resolved={resolved}
94
+ transitionFor={transitionFor}
95
+ animateInitial={node.animate_initial}
96
+ >
93
97
  {children}
94
98
  </Primitive>
95
99
  </UniversalWrapper>
@@ -1 +0,0 @@
1
- {"version":3,"file":"index-X6EOQGho.js","sources":["../src/overlay/runtime-context.tsx","../src/app.tsx","../src/animate/transitions.ts","../src/state/apply-delta.ts","../src/state/apply-snapshot.ts","../src/state/store.ts","../src/render/bundle.ts","../src/transport/reconnect.ts","../src/transport/ws.ts","../src/internal/validate-options.ts","../src/mount.ts"],"sourcesContent":["import { createContext, useContext, type ReactNode } from \"react\";\nimport type { Patch } from \"@lumencast/protocol\";\nimport type { Store } from \"../state/store\";\nimport type { RenderBundle } from \"../render/bundle\";\nimport type { ConnectionStatus } from \"../transport/ws\";\nimport type { LumencastMode } from \"../types\";\n\nexport interface LumencastRuntime {\n mode: LumencastMode;\n store: Store;\n bundle: RenderBundle;\n status: ConnectionStatus;\n /** Send LSDP/1 input patches to the server. */\n sendInput: (patches: Patch[]) => void;\n}\n\nconst Ctx = createContext<LumencastRuntime | null>(null);\n\nexport function LumencastRuntimeProvider({\n value,\n children,\n}: {\n value: LumencastRuntime;\n children: ReactNode;\n}) {\n return <Ctx.Provider value={value}>{children}</Ctx.Provider>;\n}\n\nexport function useLumencastRuntime(): LumencastRuntime {\n const v = useContext(Ctx);\n if (!v) {\n throw new Error(\n \"Lumencast overlay components must be rendered inside LumencastRuntimeProvider\",\n );\n }\n return v;\n}\n","// Top-level React component for a mounted Lumencast instance. Reads the runtime\n// signals (bundle / status) and dispatches to the right mode.\n//\n// Per-mode code splitting: BroadcastMode / ControlMode / TestMode live in\n// separate chunks loaded only when the corresponding mode is requested. A\n// broadcast mount never downloads the overlay or test code — the broadcast\n// chunk is the bare minimum a CEF host needs to render the scene.\n//\n// Crossfade: AnimatePresence freezes the props of an exiting child so its render\n// tree keeps using the values it held at the moment it started exiting.\n\nimport { useSignals } from \"@preact/signals-react/runtime\";\nimport type { Signal } from \"@preact/signals-react\";\nimport { AnimatePresence, motion } from \"framer-motion\";\nimport { lazy, Suspense } from \"react\";\nimport type { Patch } from \"@lumencast/protocol\";\nimport type { Store } from \"./state/store.js\";\nimport type { RenderBundle } from \"./render/bundle.js\";\nimport type { ConnectionStatus } from \"./transport/ws.js\";\nimport { LumencastRuntimeProvider } from \"./overlay/runtime-context.js\";\nimport type { LumencastMode } from \"./types.js\";\n\nconst LazyBroadcastMode = lazy(() =>\n import(\"./modes/broadcast.js\").then((m) => ({ default: m.BroadcastMode })),\n);\nconst LazyControlMode = lazy(() =>\n import(\"./modes/control.js\").then((m) => ({ default: m.ControlMode })),\n);\nconst LazyTestMode = lazy(() => import(\"./modes/test.js\").then((m) => ({ default: m.TestMode })));\n\nexport interface LumencastAppProps {\n mode: LumencastMode;\n store: Store;\n bundleSignal: Signal<RenderBundle | null>;\n statusSignal: Signal<ConnectionStatus>;\n crossfadeKeySignal: Signal<string>;\n sendInput: (patches: Patch[]) => void;\n}\n\nexport function LumencastApp({\n mode,\n store,\n bundleSignal,\n statusSignal,\n crossfadeKeySignal,\n sendInput,\n}: LumencastAppProps) {\n useSignals();\n\n const bundle = bundleSignal.value;\n const status = statusSignal.value;\n const trackKey = crossfadeKeySignal.value;\n if (!bundle) return null;\n\n const ModeComponent =\n mode === \"broadcast\" ? LazyBroadcastMode : mode === \"control\" ? LazyControlMode : LazyTestMode;\n\n return (\n <AnimatePresence mode=\"sync\">\n <motion.div\n key={trackKey}\n initial={{ opacity: 0 }}\n animate={{ opacity: 1 }}\n exit={{ opacity: 0 }}\n transition={{ duration: 0.4, ease: \"easeInOut\" }}\n style={{ position: \"absolute\", inset: 0 }}\n >\n <LumencastRuntimeProvider\n value={{\n mode,\n store,\n bundle,\n status,\n sendInput,\n }}\n >\n <Suspense fallback={null}>\n <ModeComponent />\n </Suspense>\n </LumencastRuntimeProvider>\n </motion.div>\n </AnimatePresence>\n );\n}\n","// Local Transition type + Framer Motion translation.\n//\n// LSML 1.0 §6 declares `animate` directives at the primitive level (transition,\n// transform, opacity, filter). LSDP/1.1 §3.2.2 added per-leaf transition\n// directives on delta patches — incoming deltas can carry a transition hint\n// that overrides the bundle-level default for the next animation cycle.\n// `parseWireTransition` ingests the wire shape ; `Store.lastTransition(path)`\n// surfaces the most-recent directive to the renderer.\n//\n// We deliberately animate only GPU-friendly properties (transform, opacity,\n// filter). Primitives enforce this at the DOM level by exposing those props as\n// motion-bindable values rather than raw CSS.\n\nexport type TransitionKind = \"none\" | \"tween\" | \"spring\" | \"crossfade\";\n\nexport interface TweenTransition {\n kind: \"tween\";\n duration_ms: number;\n ease?: \"linear\" | \"cubic-in\" | \"cubic-out\" | \"cubic-in-out\";\n}\n\nexport interface SpringTransition {\n kind: \"spring\";\n stiffness?: number;\n damping?: number;\n}\n\nexport interface CrossfadeTransition {\n kind: \"crossfade\";\n duration_ms?: number;\n}\n\nexport interface NoTransition {\n kind: \"none\";\n}\n\nexport type Transition = NoTransition | TweenTransition | SpringTransition | CrossfadeTransition;\n\nexport type FramerEasing = \"linear\" | \"easeIn\" | \"easeOut\" | \"easeInOut\";\n\nexport interface FramerTransition {\n duration?: number;\n ease?: FramerEasing;\n type?: \"tween\" | \"spring\";\n stiffness?: number;\n damping?: number;\n}\n\nconst NO_ANIMATION: FramerTransition = { duration: 0 };\n\nconst EASE_MAP: Record<string, FramerEasing> = {\n linear: \"linear\",\n \"cubic-in\": \"easeIn\",\n \"cubic-out\": \"easeOut\",\n \"cubic-in-out\": \"easeInOut\",\n};\n\nexport function toFramer(t: Transition | undefined): FramerTransition {\n if (!t || t.kind === \"none\") return NO_ANIMATION;\n if (t.kind === \"tween\") {\n return {\n type: \"tween\",\n duration: (t.duration_ms ?? 0) / 1000,\n ease: t.ease ? (EASE_MAP[t.ease] ?? \"easeOut\") : \"easeOut\",\n };\n }\n if (t.kind === \"spring\") {\n return {\n type: \"spring\",\n ...(t.stiffness !== undefined ? { stiffness: t.stiffness } : {}),\n ...(t.damping !== undefined ? { damping: t.damping } : {}),\n };\n }\n // crossfade at the per-prop level degenerates into a tween on opacity.\n return {\n type: \"tween\",\n duration: (t.duration_ms ?? 400) / 1000,\n ease: \"easeInOut\",\n };\n}\n\n/**\n * Parse a wire-format `TransitionSpec` (LSDP/1.1 §3.2.2) into the\n * runtime's local Transition type. Returns `undefined` for malformed\n * input so the caller falls back to whatever bundle-level default\n * applies. The wire shape uses kebab-case `easing` values\n * (`linear`, `ease-in`, `ease-out`, `ease-in-out`) which we map to\n * the runtime's `cubic-*` vocabulary.\n */\nexport function parseWireTransition(value: unknown): Transition | undefined {\n if (typeof value !== \"object\" || value === null) return undefined;\n const v = value as Record<string, unknown>;\n const kind = v.kind;\n if (kind === \"snap\") {\n return { kind: \"none\" };\n }\n if (kind === \"tween\") {\n const duration_ms = typeof v.duration_ms === \"number\" ? v.duration_ms : 0;\n const easing = WIRE_EASING_MAP[v.easing as string] ?? \"cubic-out\";\n return { kind: \"tween\", duration_ms, ease: easing };\n }\n if (kind === \"spring\") {\n const out: SpringTransition = { kind: \"spring\" };\n if (typeof v.stiffness === \"number\") out.stiffness = v.stiffness;\n if (typeof v.damping === \"number\") out.damping = v.damping;\n return out;\n }\n return undefined;\n}\n\nconst WIRE_EASING_MAP: Record<string, \"linear\" | \"cubic-in\" | \"cubic-out\" | \"cubic-in-out\"> = {\n linear: \"linear\",\n \"ease-in\": \"cubic-in\",\n \"ease-out\": \"cubic-out\",\n \"ease-in-out\": \"cubic-in-out\",\n};\n","import { batch } from \"@preact/signals-react\";\nimport type { DeltaFrame } from \"@lumencast/protocol\";\nimport type { Store } from \"./store.js\";\nimport { parseWireTransition } from \"../animate/transitions\";\n\n/** Apply an LSDP/1 delta. All patches in the frame land in a single signals\n * batch — components reading multiple paths see them flip in one render pass.\n *\n * LSDP/1.1 §3.2.2 — a patch may carry a `transition` directive overriding\n * the bundle-level default for the next animation cycle on that leaf. We\n * thread it through the store so the renderer reads the correct directive\n * alongside the new value. */\nexport function applyDelta(store: Store, frame: DeltaFrame): void {\n batch(() => {\n for (const patch of frame.patches) {\n const transition = parseWireTransition(patch.transition);\n if (transition !== undefined) {\n store.setWithTransition(patch.path, patch.value, transition);\n } else {\n store.set(patch.path, patch.value);\n }\n }\n });\n}\n","import type { SnapshotFrame } from \"@lumencast/protocol\";\nimport type { Store } from \"./store.js\";\n\n/** Apply an LSDP/1 snapshot to the store. Replaces the entire state — paths\n * not present in the snapshot are reset to `undefined`. */\nexport function applySnapshot(store: Store, frame: SnapshotFrame): void {\n store.reset(frame.state);\n}\n","// State store — one signal per leaf path.\n//\n// Integration point between the WS layer (snapshot + delta) and the render\n// layer. Each path Lumencast has ever seen owns a `Signal<unknown>`;\n// readers subscribe via @preact/signals-react `useSignals()` and re-render\n// only when their path's value changes.\n//\n// LSDP/1.1 §3.2.2 — incoming deltas may carry a per-leaf `transition`\n// directive. The store keeps the most-recent directive per path so the\n// renderer can pick it up on the next animation cycle. Snapshots clear\n// any pending transitions for the affected paths (snapshots are not\n// animated transitions).\n\nimport { signal, type Signal, batch } from \"@preact/signals-react\";\nimport type { Transition } from \"../animate/transitions\";\n\nexport interface Store {\n /** Get-or-create the signal for a path. New paths start as `undefined`. */\n signal(path: string): Signal<unknown>;\n /** Apply a single leaf write. */\n set(path: string, value: unknown): void;\n /** Apply a single leaf write with an LSDP/1.1 §3.2.2 transition directive.\n * The directive lives in a separate signal so the renderer can subscribe\n * to it independently. Passing `undefined` clears any pending directive. */\n setWithTransition(path: string, value: unknown, transition: Transition | undefined): void;\n /** Read the most-recent transition directive for a path (or undefined\n * when no directive has been applied since the last snapshot). The\n * returned signal is reactive — components reading via `useSignals()`\n * re-render when the directive changes. */\n transitionSignal(path: string): Signal<Transition | undefined>;\n /**\n * Replace the whole state — used by `apply-snapshot`. Existing signals are\n * reused (subscribers stay attached); paths missing from the snapshot reset\n * to `undefined`. Pending per-path transitions are cleared (a snapshot is\n * a state restore, not an animated change).\n */\n reset(state: Record<string, unknown>): void;\n /** Snapshot of every known path → current value. For debug / state inspector. */\n toRecord(): Record<string, unknown>;\n}\n\nclass StoreImpl implements Store {\n private readonly signals = new Map<string, Signal<unknown>>();\n private readonly transitions = new Map<string, Signal<Transition | undefined>>();\n\n signal(path: string): Signal<unknown> {\n let s = this.signals.get(path);\n if (!s) {\n s = signal<unknown>(undefined);\n this.signals.set(path, s);\n }\n return s;\n }\n\n transitionSignal(path: string): Signal<Transition | undefined> {\n let s = this.transitions.get(path);\n if (!s) {\n s = signal<Transition | undefined>(undefined);\n this.transitions.set(path, s);\n }\n return s;\n }\n\n set(path: string, value: unknown): void {\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) {\n s.value = value;\n }\n }\n\n setWithTransition(path: string, value: unknown, transition: Transition | undefined): void {\n batch(() => {\n const ts = this.transitionSignal(path);\n // Update transition before value so the render that observes the\n // new value sees the correct transition.\n if (ts.peek() !== transition) ts.value = transition;\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) s.value = value;\n });\n }\n\n reset(state: Record<string, unknown>): void {\n batch(() => {\n const seen = new Set<string>();\n for (const [path, value] of Object.entries(state)) {\n seen.add(path);\n const s = this.signal(path);\n if (!shallowEqual(s.peek(), value)) {\n s.value = value;\n }\n // Snapshots are not animated transitions — clear any pending\n // per-path directive (LSDP/1.1 §3.2.2 — directives apply to\n // the NEXT delta only, snapshots reseed state authoritatively).\n const ts = this.transitions.get(path);\n if (ts && ts.peek() !== undefined) ts.value = undefined;\n }\n for (const path of this.signals.keys()) {\n if (!seen.has(path)) {\n const s = this.signals.get(path);\n if (s && s.peek() !== undefined) s.value = undefined;\n }\n }\n });\n }\n\n toRecord(): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n for (const [path, s] of this.signals.entries()) {\n out[path] = s.peek();\n }\n return out;\n }\n}\n\nexport function createStore(): Store {\n return new StoreImpl();\n}\n\nfunction shallowEqual(a: unknown, b: unknown): boolean {\n if (a === b) return true;\n if (a === null || b === null) return false;\n if (typeof a !== typeof b) return false;\n if (typeof a !== \"object\") return false;\n if (Array.isArray(a) !== Array.isArray(b)) return false;\n if (Array.isArray(a) && Array.isArray(b)) {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) return false;\n }\n return true;\n }\n const ao = a as Record<string, unknown>;\n const bo = b as Record<string, unknown>;\n const ak = Object.keys(ao);\n const bk = Object.keys(bo);\n if (ak.length !== bk.length) return false;\n for (const k of ak) {\n if (ao[k] !== bo[k]) return false;\n }\n return true;\n}\n","// Render bundle — the runtime's flat, pre-compiled representation of a scene.\n//\n// The bundle is content-addressed by `scene_version` (sha256 of the\n// canonical JSON form). Lumencast fetches it once per `scene_version` and\n// caches forever; the server serves it with long-TTL immutable cache headers.\n//\n// Note on shape: this `RenderBundle` is the flat, runtime-internal form. The\n// canonical *authoring* format (LSML 1.0, see lumencast-protocol/spec/LSML-1.md)\n// uses inline `bind: { value: \"path\" }` per primitive instead of a `bindings`\n// map. A compiler step (forthcoming `@lumencast/compiler`) will translate\n// LSML 1.0 → RenderBundle. For now, callers who want to feed an LSML 1.0\n// bundle pre-compile or use a hand-rolled adapter.\n\nimport type { Transition } from \"../animate/transitions.js\";\nimport type { Keyframes } from \"../animate/keyframes.js\";\n\n// --- bundle shape ----------------------------------------------------\n\nexport type RenderKind =\n | \"stack\"\n | \"grid\"\n | \"frame\"\n | \"text\"\n | \"image\"\n | \"shape\"\n | \"media\"\n | \"repeat\"\n | \"instance\";\n\nexport interface RenderNode {\n kind: RenderKind;\n /** Stable identifier for keyed reconciliation. */\n id?: string;\n /** Static props (frozen at build/compile time). */\n props?: Record<string, unknown>;\n /** Prop name → state path. The render layer subscribes the path's signal\n * and applies the value to the named prop on each change. */\n bindings?: Record<string, string>;\n /** Default transition per bound prop. Aligns with LSML 1.0 §6 `animate`\n * directives. The runtime applies these as CSS transitions / Framer Motion\n * configs at render time. */\n transitions?: Record<string, Transition>;\n /** LSML 1.1 §6.6 — multi-step keyframe sequence played on mount or\n * whenever `keyframes.key` (LeafPath) changes. Coexists with\n * `transitions` ; the runtime applies whichever was last triggered\n * (no blending — see §6.6 last paragraph). */\n keyframes?: Keyframes;\n /** LSML 1.1 §6.7 — only meaningful on `repeat`. Each iteration's\n * animations start `index * stagger_ms` after iteration 0. */\n stagger_ms?: number;\n /** Children — already-inlined primitives only. */\n children?: RenderNode[];\n}\n\nexport type OperatorInputType =\n | \"boolean\"\n | \"number\"\n | \"text\"\n | \"select\"\n | \"enum\"\n | \"path-ref\"\n | \"colour\"\n | \"duration\";\n\nexport interface OperatorInput {\n path: string;\n label: string;\n type: OperatorInputType;\n default?: unknown;\n group?: string;\n writable_by?: string[];\n [extra: string]: unknown;\n}\n\nexport interface ExternalAdapter {\n key: string;\n label: string;\n kind: string;\n target_paths: string[];\n [extra: string]: unknown;\n}\n\nexport interface Asset {\n id: string;\n url: string;\n kind: string;\n [extra: string]: unknown;\n}\n\nexport interface RenderBundle {\n scene_version: string;\n root: RenderNode;\n operator_inputs?: OperatorInput[];\n external_adapters?: ExternalAdapter[];\n assets?: Asset[];\n /** LSML 1.1 §17.3 — capability profiles required for correct rendering.\n * Each entry is a `<vendor>.<name>-<version>` string. The runtime\n * checks every entry against its supported list ; an unrecognised\n * profile raises BUNDLE_INCOMPATIBLE per §17.3.1. */\n profiles?: string[];\n}\n\n/**\n * Profiles the JS runtime advertises support for. Bundle authors who\n * declare `profiles: [...]` get a hard `BUNDLE_INCOMPATIBLE` rejection\n * when any entry is not in this set (LSML 1.1 §17.3.1).\n *\n * 1.1 ships with no standard profiles ; future minors / vendor specs\n * register here. The `x-lumencast.color-srgb-1.0` entry is the\n * default-color-space marker ; bundles that opt into a perceptual\n * space (OKLCH) would request a different profile and currently\n * reject.\n */\nexport const SUPPORTED_PROFILES: ReadonlySet<string> = new Set<string>([\n \"x-lumencast.color-srgb-1.0\",\n]);\n\nexport class BundleIncompatibleError extends Error {\n public readonly code = \"BUNDLE_INCOMPATIBLE\" as const;\n public readonly unsupportedProfiles: string[];\n constructor(unsupportedProfiles: string[]) {\n super(\n `BUNDLE_INCOMPATIBLE: profile(s) not supported by this runtime: ${unsupportedProfiles.join(\n \", \",\n )}`,\n );\n this.name = \"BundleIncompatibleError\";\n this.unsupportedProfiles = unsupportedProfiles;\n }\n}\n\n/** Validate a bundle's `profiles[]` against the runtime's supported\n * set. Throws `BundleIncompatibleError` listing every offending entry\n * when at least one is not supported. */\nexport function validateBundleProfiles(\n bundle: { profiles?: string[] },\n supported: ReadonlySet<string> = SUPPORTED_PROFILES,\n): void {\n const profiles = bundle.profiles;\n if (!profiles || profiles.length === 0) return;\n const missing = profiles.filter((p) => !supported.has(p));\n if (missing.length > 0) {\n throw new BundleIncompatibleError(missing);\n }\n}\n\n// --- fetch + cache ---------------------------------------------------\n\nexport interface BundleFetcher {\n /** Fetch the bundle for a scene version. Cached forever by hash. */\n get(sceneId: string, sceneVersion: string): Promise<RenderBundle>;\n /** Inject a bundle directly — used by tests and for the \"scene already in\n * flight\" handoff path. */\n preload(bundle: RenderBundle): void;\n}\n\nexport interface BundleFetcherOptions {\n /** Base URL of the server. The fetcher constructs\n * `${baseUrl}/lsdp/v1/scenes/{id}/bundle?v={hash}`. */\n baseUrl: string;\n /** Path prefix for bundle resolution. Defaults to `/lsdp/v1/scenes`. */\n pathPrefix?: string;\n fetchImpl?: typeof fetch;\n}\n\nclass FetcherImpl implements BundleFetcher {\n private readonly cache = new Map<string, RenderBundle>();\n private readonly baseUrl: string;\n private readonly pathPrefix: string;\n private readonly fetchImpl: typeof fetch;\n\n constructor(opts: BundleFetcherOptions) {\n this.baseUrl = opts.baseUrl.replace(/\\/$/, \"\");\n this.pathPrefix = (opts.pathPrefix ?? \"/lsdp/v1/scenes\").replace(/\\/$/, \"\");\n this.fetchImpl = opts.fetchImpl ?? globalThis.fetch.bind(globalThis);\n }\n\n preload(bundle: RenderBundle): void {\n // LSML 1.1 §17.3.1 — reject early if any declared profile is\n // unsupported by this runtime. Authors get an actionable error\n // instead of a silent rendering glitch.\n validateBundleProfiles(bundle);\n this.cache.set(bundle.scene_version, bundle);\n }\n\n async get(sceneId: string, sceneVersion: string): Promise<RenderBundle> {\n const cached = this.cache.get(sceneVersion);\n if (cached) return cached;\n const url = `${this.baseUrl}${this.pathPrefix}/${encodeURIComponent(sceneId)}/bundle?v=${encodeURIComponent(sceneVersion)}`;\n const response = await this.fetchImpl(url);\n if (!response.ok) {\n throw new Error(`bundle fetch failed: ${response.status} ${response.statusText}`);\n }\n const json = (await response.json()) as RenderBundle;\n if (json.scene_version !== sceneVersion) {\n throw new Error(\n `bundle scene_version mismatch: expected ${sceneVersion}, got ${json.scene_version}`,\n );\n }\n validateBundleProfiles(json);\n this.cache.set(sceneVersion, json);\n return json;\n }\n}\n\nexport function createBundleFetcher(opts: BundleFetcherOptions): BundleFetcher {\n return new FetcherImpl(opts);\n}\n","// Exponential backoff schedule for the WS reconnect loop.\n//\n// Aggressive at first (200 ms, 400 ms, 800 ms…) then capped at 5 s so a\n// sustained outage doesn't hammer the gateway. Jittered to avoid thundering\n// herds when several Lumencast instances reconnect together (e.g. a CEF\n// host + a webview waking from suspend at the same time).\n//\n// The reference schedule in LSDP/1 §7 is \"0 ms, 500 ms, 1 s, 2 s, 4 s, 8 s,\n// 15 s, 30 s, 60 s cap\". This implementation defaults are tighter; both are\n// MAY-bounded by the spec.\n\nexport interface ReconnectScheduleOptions {\n /** First delay in milliseconds. */\n initial?: number;\n /** Maximum delay in milliseconds. */\n max?: number;\n /** Multiplicative factor between attempts (>= 1). */\n factor?: number;\n /** Jitter as a fraction of the delay (0 disables, 0.2 = ±20 %). */\n jitter?: number;\n /** Random source — only injected for tests. */\n random?: () => number;\n}\n\nconst DEFAULTS: Required<Omit<ReconnectScheduleOptions, \"random\">> = {\n initial: 200,\n max: 5_000,\n factor: 2,\n jitter: 0.2,\n};\n\nexport interface ReconnectSchedule {\n /** Returns the delay to wait before the n-th attempt (1-indexed). */\n delayFor(attempt: number): number;\n /** Reset to attempt 1 (called on a successful connection). */\n reset(): void;\n /** Current attempt counter. */\n readonly attempt: number;\n}\n\nclass ScheduleImpl implements ReconnectSchedule {\n private _attempt = 0;\n constructor(\n private readonly opts: Required<Omit<ReconnectScheduleOptions, \"random\">>,\n private readonly random: () => number,\n ) {}\n\n get attempt(): number {\n return this._attempt;\n }\n\n delayFor(attempt: number): number {\n if (!Number.isInteger(attempt) || attempt < 1) {\n throw new RangeError(`attempt must be a positive integer, got ${attempt}`);\n }\n this._attempt = attempt;\n const base = Math.min(\n this.opts.initial * Math.pow(this.opts.factor, attempt - 1),\n this.opts.max,\n );\n if (this.opts.jitter <= 0) return base;\n const offset = (this.random() * 2 - 1) * this.opts.jitter * base;\n return Math.max(0, base + offset);\n }\n\n reset(): void {\n this._attempt = 0;\n }\n}\n\nexport function createReconnectSchedule(opts: ReconnectScheduleOptions = {}): ReconnectSchedule {\n const merged = {\n initial: opts.initial ?? DEFAULTS.initial,\n max: opts.max ?? DEFAULTS.max,\n factor: opts.factor ?? DEFAULTS.factor,\n jitter: opts.jitter ?? DEFAULTS.jitter,\n };\n if (merged.initial <= 0) throw new RangeError(\"initial must be > 0\");\n if (merged.max < merged.initial) throw new RangeError(\"max must be >= initial\");\n if (merged.factor < 1) throw new RangeError(\"factor must be >= 1\");\n if (merged.jitter < 0 || merged.jitter > 1) throw new RangeError(\"jitter must be within [0, 1]\");\n return new ScheduleImpl(merged, opts.random ?? Math.random);\n}\n","// LSDP/1 WebSocket client.\n//\n// Lifecycle (LSDP/1 §6):\n// 1. open() — opens the WS with subprotocol `lsdp.v1`\n// 2. on open: send `subscribe` with the resolved token (and scene + session\n// for test mode)\n// 3. server replies `snapshot` (seq=1) → emit onSnapshot\n// 4. subsequent `delta` / `scene_changed` / `error` / `pong` are dispatched\n// 5. on a sequence gap → close + reconnect (fresh snapshot)\n// 6. on close → reconnect with backoff, unless close was triggered by close()\n// 7. setToken() opens a parallel WS with the new token; once its snapshot\n// lands, atomically swap and close the old socket — no rendering gap\n\nimport {\n decodeServerFrame,\n encodeFrame,\n LumencastError,\n SequenceTracker,\n WS_SUBPROTOCOL_V1_1,\n WS_SUBPROTOCOLS,\n input as inputFrame,\n subscribe as subscribeFrame,\n type DeltaFrame,\n type ErrorCode,\n type ErrorFrame,\n type Patch,\n type SceneChangedFrame,\n type SnapshotFrame,\n} from \"@lumencast/protocol\";\nimport type { LumencastToken } from \"../types.js\";\nimport {\n createReconnectSchedule,\n type ReconnectSchedule,\n type ReconnectScheduleOptions,\n} from \"./reconnect.js\";\n\nexport type ConnectionStatus = \"disconnected\" | \"connecting\" | \"live\";\n\nexport interface WsClientOptions {\n url: string;\n token: LumencastToken;\n /** Optional scene identifier (test mode). */\n scene?: string;\n /** Optional session identifier (test mode). */\n session?: string;\n /** Override the WebSocket constructor (for tests / non-browser hosts). */\n webSocketImpl?: typeof WebSocket;\n /** Reconnect tuning. */\n reconnect?: ReconnectScheduleOptions;\n /** Inject scheduler for tests. */\n scheduler?: {\n setTimeout: typeof globalThis.setTimeout;\n clearTimeout: typeof globalThis.clearTimeout;\n };\n\n onStatus?: (status: ConnectionStatus) => void;\n onSnapshot?: (frame: SnapshotFrame) => void;\n onDelta?: (frame: DeltaFrame) => void;\n onSceneChanged?: (frame: SceneChangedFrame) => void;\n onServerError?: (frame: ErrorFrame) => void;\n /** Wire-level / codec / unrecoverable errors. */\n onTransportError?: (err: TransportError) => void;\n}\n\nexport class TransportError extends Error {\n public readonly recoverable: boolean;\n public readonly code: ErrorCode;\n public override readonly cause?: unknown;\n constructor(\n message: string,\n recoverable: boolean,\n code: ErrorCode = \"INTERNAL\",\n cause?: unknown,\n ) {\n super(message);\n this.name = \"TransportError\";\n this.recoverable = recoverable;\n this.code = code;\n this.cause = cause;\n }\n}\n\ntype Timer = ReturnType<typeof setTimeout>;\n\ninterface InternalScheduler {\n setTimeout: typeof globalThis.setTimeout;\n clearTimeout: typeof globalThis.clearTimeout;\n}\n\nexport class WsClient {\n private status: ConnectionStatus = \"disconnected\";\n private socket: WebSocket | null = null;\n private token: LumencastToken;\n private readonly url: string;\n private readonly WebSocketCtor: typeof WebSocket;\n private readonly schedule: ReconnectSchedule;\n private readonly seq = new SequenceTracker();\n private readonly opts: WsClientOptions;\n private readonly scheduler: InternalScheduler;\n\n private reconnectTimer: Timer | null = null;\n private active = true;\n\n constructor(opts: WsClientOptions) {\n this.opts = opts;\n this.url = opts.url;\n this.token = opts.token;\n const ctor = opts.webSocketImpl ?? globalThis.WebSocket;\n if (!ctor) {\n throw new TypeError(\n \"Lumencast WsClient: no WebSocket implementation found in this environment\",\n );\n }\n this.WebSocketCtor = ctor;\n this.schedule = createReconnectSchedule(opts.reconnect);\n this.scheduler = opts.scheduler ?? {\n setTimeout: globalThis.setTimeout.bind(globalThis),\n clearTimeout: globalThis.clearTimeout.bind(globalThis),\n };\n }\n\n /** Open and start the connection lifecycle. Idempotent. */\n start(): void {\n if (!this.active) return;\n if (this.socket || this.status === \"connecting\") return;\n void this.openSocket();\n }\n\n /** Send `input` patches to the server. No-op if not connected. */\n sendInput(patches: Patch[]): void {\n if (!this.socket || this.socket.readyState !== this.WebSocketCtor.OPEN) return;\n if (patches.length === 0) return;\n this.socket.send(encodeFrame(inputFrame(patches)));\n }\n\n /** Replace the auth token. Closes and reopens with the new token. */\n setToken(token: LumencastToken): void {\n this.token = token;\n if (!this.active) return;\n if (this.socket) {\n this.closeSocket();\n this.scheduleReconnect(true);\n }\n }\n\n /** Tear down for good. No more reconnect attempts. */\n close(): void {\n if (!this.active) return;\n this.active = false;\n this.cancelReconnect();\n this.closeSocket();\n this.setStatus(\"disconnected\");\n }\n\n // --- internals --------------------------------------------------\n\n private async openSocket(): Promise<void> {\n if (!this.active) return;\n this.setStatus(\"connecting\");\n\n let resolvedToken: string;\n try {\n resolvedToken = await resolveToken(this.token);\n } catch (err) {\n this.opts.onTransportError?.(\n new TransportError(\n `failed to resolve token: ${(err as Error).message}`,\n true,\n \"AUTH_DENIED\",\n err,\n ),\n );\n this.scheduleReconnect();\n return;\n }\n if (!this.active) return;\n\n let socket: WebSocket;\n try {\n // Advertise both 1.1 (preferred) and 1.0 (fallback) ; the server\n // picks one. 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