@luma.gl/webgpu 9.0.0-beta.4 → 9.0.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/helpers/accessor-to-format.js +102 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.js +8 -5
- package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -1
- package/dist/adapter/helpers/generate-mipmaps.js +85 -82
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
- package/dist/adapter/helpers/get-bind-group.js +57 -41
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +117 -80
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.js +185 -125
- package/dist/adapter/resources/webgpu-buffer.d.ts +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.js +117 -62
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +7 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js +81 -49
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js +71 -41
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js +28 -19
- package/dist/adapter/resources/webgpu-external-texture.d.ts +2 -2
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js +33 -18
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js +14 -7
- package/dist/adapter/resources/webgpu-query-set.d.ts +17 -0
- package/dist/adapter/resources/webgpu-query-set.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-query-set.js +25 -0
- package/dist/adapter/resources/webgpu-query.js +42 -1
- package/dist/adapter/resources/webgpu-render-pass.d.ts +4 -2
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js +133 -105
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +3 -4
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js +137 -80
- package/dist/adapter/resources/webgpu-sampler.d.ts +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.js +18 -15
- package/dist/adapter/resources/webgpu-shader.d.ts +1 -1
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-shader.js +56 -45
- package/dist/adapter/resources/webgpu-texture-view.d.ts +20 -0
- package/dist/adapter/resources/webgpu-texture-view.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-texture-view.js +32 -0
- package/dist/adapter/resources/webgpu-texture.d.ts +5 -4
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-texture.js +130 -107
- package/dist/adapter/resources/webgpu-vertex-array.d.ts +7 -6
- package/dist/adapter/resources/webgpu-vertex-array.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-vertex-array.js +60 -39
- package/dist/adapter/webgpu-canvas-context.d.ts +3 -3
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgpu-canvas-context.js +100 -67
- package/dist/adapter/webgpu-device.d.ts +24 -21
- package/dist/adapter/webgpu-device.d.ts.map +1 -1
- package/dist/adapter/webgpu-device.js +264 -220
- package/dist/adapter/webgpu-types.js +0 -2
- package/dist/dist.dev.js +782 -2222
- package/dist/glsl/glsllang.js +9 -6
- package/dist/index.cjs +279 -388
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +5 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -1
- package/dist.min.js +1 -22
- package/package.json +9 -7
- package/src/adapter/helpers/accessor-to-format.ts +5 -1
- package/src/adapter/helpers/convert-texture-format.ts +4 -1
- package/src/adapter/helpers/generate-mipmaps.ts +37 -26
- package/src/adapter/helpers/get-bind-group.ts +8 -2
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +12 -4
- package/src/adapter/helpers/webgpu-parameters.ts +79 -15
- package/src/adapter/resources/webgpu-buffer.ts +21 -10
- package/src/adapter/resources/webgpu-command-encoder.ts +24 -9
- package/src/adapter/resources/webgpu-compute-pass.ts +26 -8
- package/src/adapter/resources/webgpu-compute-pipeline.ts +15 -10
- package/src/adapter/resources/webgpu-external-texture.ts +12 -6
- package/src/adapter/resources/webgpu-framebuffer.ts +4 -0
- package/src/adapter/resources/webgpu-query-set.ts +35 -0
- package/src/adapter/resources/webgpu-render-pass.ts +37 -14
- package/src/adapter/resources/webgpu-render-pipeline.ts +30 -41
- package/src/adapter/resources/webgpu-sampler.ts +1 -1
- package/src/adapter/resources/webgpu-shader.ts +5 -4
- package/src/adapter/resources/webgpu-texture-view.ts +43 -0
- package/src/adapter/resources/webgpu-texture.ts +23 -19
- package/src/adapter/resources/webgpu-vertex-array.ts +25 -17
- package/src/adapter/webgpu-canvas-context.ts +8 -3
- package/src/adapter/webgpu-device.ts +100 -88
- package/src/index.ts +2 -1
- package/dist/adapter/helpers/accessor-to-format.js.map +0 -1
- package/dist/adapter/helpers/convert-texture-format.js.map +0 -1
- package/dist/adapter/helpers/generate-mipmaps.js.map +0 -1
- package/dist/adapter/helpers/get-bind-group.js.map +0 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +0 -1
- package/dist/adapter/helpers/webgpu-parameters.js.map +0 -1
- package/dist/adapter/resources/webgpu-buffer.js.map +0 -1
- package/dist/adapter/resources/webgpu-command-encoder.js.map +0 -1
- package/dist/adapter/resources/webgpu-compute-pass.js.map +0 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +0 -1
- package/dist/adapter/resources/webgpu-external-texture.js.map +0 -1
- package/dist/adapter/resources/webgpu-framebuffer.js.map +0 -1
- package/dist/adapter/resources/webgpu-query.js.map +0 -1
- package/dist/adapter/resources/webgpu-render-pass.js.map +0 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +0 -1
- package/dist/adapter/resources/webgpu-sampler.js.map +0 -1
- package/dist/adapter/resources/webgpu-shader.js.map +0 -1
- package/dist/adapter/resources/webgpu-texture.js.map +0 -1
- package/dist/adapter/resources/webgpu-vertex-array.js.map +0 -1
- package/dist/adapter/webgpu-canvas-context.js.map +0 -1
- package/dist/adapter/webgpu-device.js.map +0 -1
- package/dist/adapter/webgpu-types.js.map +0 -1
- package/dist/glsl/glsllang.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/src/adapter/resources/webgpu-query.ts +0 -43
- package/src/adapter/webgpu-types.ts +0 -0
- package/src/glsl/glsllang.ts +0 -14
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{"version":3,"file":"webgpu-texture.js","names":["Texture","getWebGPUTextureFormat","WebGPUSampler","BASE_DIMENSIONS","WebGPUTexture","constructor","device","props","handle","view","sampler","height","width","data","Promise","then","resolvedImageData","initialize","_this$handle","createHandle","label","id","setData","createView","_this$props$data","_this$props$data2","createTexture","size","depthOrArrayLayers","depth","dimension","format","usage","mipLevelCount","mipLevels","sampleCount","samples","destroy","setSampler","options","setImage","source","sourceX","sourceY","mipLevel","x","y","z","aspect","colorSpace","premultipliedAlpha","queue","copyExternalImageToTexture","origin","texture"],"sources":["../../../src/adapter/resources/webgpu-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {Texture, TextureProps, Sampler, SamplerProps} from '@luma.gl/core';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport type {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUSampler} from './webgpu-sampler';\n\nconst BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {\n '1d': '1d',\n '2d': '2d',\n '2d-array': '2d',\n 'cube': '2d',\n 'cube-array': '2d',\n '3d': '3d'\n};\n\nexport class WebGPUTexture extends Texture {\n readonly device: WebGPUDevice;\n readonly handle: GPUTexture;\n readonly view: GPUTextureView;\n sampler: WebGPUSampler;\n\n override height: number = 1;\n override width: number = 1;\n\n // static async createFromImageURL(src, usage = 0) {\n // const img = document.createElement('img');\n // img.src = src;\n // await img.decode();\n // return WebGPUTexture(img, usage);\n // }\n\n constructor(device: WebGPUDevice, props: TextureProps) {\n super(device, props);\n\n this.device = device;\n\n if (props.data instanceof Promise) {\n props.data.then(resolvedImageData => {\n // @ts-expect-error\n this.props = {...props, data: resolvedImageData};\n this.initialize(this.props);\n });\n return;\n }\n\n this.initialize(props);\n }\n\n protected initialize(props: TextureProps): void {\n // @ts-expect-error\n this.handle = this.props.handle || this.createHandle();\n this.handle.label ||= this.id;\n\n if (this.props.data) {\n this.setData({data: this.props.data});\n }\n\n this.width = this.handle.width;\n this.height = this.handle.height;\n // Why not just read all properties directly from the texture\n // this.depthOrArrayLayers = this.handle.depthOrArrayLayers;\n // this.mipLevelCount = this.handle.mipLevelCount;\n // this.sampleCount = this.handle.sampleCount;\n // this.dimension = this.handle.dimension;\n // this.format = this.handle.format;\n // this.usage = this.handle.usage;\n\n // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture\n // this.setSampler(props.sampler);\n this.sampler = props.sampler instanceof WebGPUSampler ? props.sampler : new WebGPUSampler(this.device, props.sampler);\n\n // TODO - To support texture arrays we need to create custom views...\n // But we are not ready to expose TextureViews to the public API.\n // @ts-expect-error\n this.view = this.createView();\n // format: this.props.format,\n // dimension: this.props.dimension,\n // aspect = \"all\";\n // baseMipLevel: 0;\n // mipLevelCount;\n // baseArrayLayer = 0;\n // arrayLayerCount;\n }\n\n protected createHandle(): GPUTexture {\n // Deduce size from data - TODO this is a hack\n // @ts-expect-error\n const width = this.props.width || this.props.data?.width || 1;\n // @ts-expect-error\n const height = this.props.height || this.props.data?.height || 1;\n\n return this.device.handle.createTexture({\n label: this.id,\n size: {\n width,\n height,\n depthOrArrayLayers: this.props.depth\n },\n dimension: BASE_DIMENSIONS[this.props.dimension],\n format: getWebGPUTextureFormat(this.props.format),\n usage: this.props.usage,\n mipLevelCount: this.props.mipLevels,\n sampleCount: this.props.samples\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n /**\n * Set default sampler\n * Accept a sampler instance or set of props;\n */\n setSampler(sampler: Sampler | SamplerProps): this {\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n\n setData(options: {\n data: any;\n }) {\n return this.setImage({source: options.data});\n }\n\n /** Set image */\n setImage(options: {\n source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;\n width?: number;\n height?: number;\n depth?: number;\n sourceX?: number;\n sourceY?: number;\n mipLevel?: number;\n x?: number;\n y?: number;\n z?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n colorSpace?: 'srgb';\n premultipliedAlpha?: boolean;\n }): {width: number, height: number} {\n const {\n source,\n width = options.source.width,\n height = options.source.height,\n depth = 1,\n sourceX = 0,\n sourceY = 0,\n mipLevel = 0,\n x = 0,\n y = 0,\n z = 0,\n aspect = 'all',\n colorSpace = 'srgb',\n premultipliedAlpha = false\n } = options;\n\n // TODO - max out width\n\n this.device.handle.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: this.handle,\n origin: [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [\n width,\n height,\n depth\n ]\n );\n return {width, height};\n }\n\n // WebGPU specific \n \n /** TODO - intention is to expose TextureViews in the public API */\n createView(): GPUTextureView {\n return this.handle.createView({label: this.id});\n }\n \n /*\n async readPixels() {\n const readbackBuffer = device.createBuffer({\n usage: Buffer.COPY_DST | Buffer.MAP_READ,\n size: 4 * textureWidth * textureHeight,\n });\n\n // Copy data from the texture to the buffer.\n const encoder = device.createCommandEncoder();\n encoder.copyTextureToBuffer(\n { texture },\n { buffer, rowPitch: textureWidth * 4 },\n [textureWidth, textureHeight],\n );\n device.submit([encoder.finish()]);\n\n // Get the data on the CPU.\n await buffer.mapAsync(GPUMapMode.READ);\n saveScreenshot(buffer.getMappedRange());\n buffer.unmap();\n }\n\n setImageData(imageData, usage): this {\n let data = null;\n\n const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;\n if (bytesPerRow == img.width * 4) {\n data = imageData.data;\n } else {\n data = new Uint8Array(bytesPerRow * img.height);\n let imagePixelIndex = 0;\n for (let y = 0; y < img.height; ++y) {\n for (let x = 0; x < img.width; ++x) {\n const i = x * 4 + y * bytesPerRow;\n data[i] = imageData.data[imagePixelIndex];\n data[i + 1] = imageData.data[imagePixelIndex + 1];\n data[i + 2] = imageData.data[imagePixelIndex + 2];\n data[i + 3] = imageData.data[imagePixelIndex + 3];\n imagePixelIndex += 4;\n }\n }\n }\n return this;\n }\n\n setData(data): this {\n const textureDataBuffer = this.device.handle.createBuffer({\n size: data.byteLength,\n usage: Buffer.COPY_DST | Buffer.COPY_SRC,\n mappedAtCreation: true\n });\n new Uint8Array(textureDataBuffer.getMappedRange()).set(data);\n textureDataBuffer.unmap();\n\n this.setBuffer(textureDataBuffer);\n\n textureDataBuffer.destroy();\n return this;\n }\n\n setBuffer(textureDataBuffer, {bytesPerRow}): this {\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToTexture(\n {\n buffer: textureDataBuffer,\n bytesPerRow\n },\n {\n texture: this.handle\n },\n {\n width,\n height,\n depth\n }\n );\n\n this.device.handle.defaultQueue.submit([commandEncoder.finish()]);\n return this;\n }\n */\n}\n"],"mappings":"AACA,SAAQA,OAAO,QAA4C,eAAe;AAAC,SACnEC,sBAAsB;AAAA,SAEtBC,aAAa;AAErB,MAAMC,eAAmD,GAAG;EAC1D,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,IAAI;EACV,UAAU,EAAE,IAAI;EAChB,MAAM,EAAE,IAAI;EACZ,YAAY,EAAE,IAAI;EAClB,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,aAAa,SAASJ,OAAO,CAAC;EAgBzCK,WAAWA,CAACC,MAAoB,EAAEC,KAAmB,EAAE;IACrD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAhBdD,MAAM;IAAA,KACNE,MAAM;IAAA,KACNC,IAAI;IAAA,KACbC,OAAO;IAAA,KAEEC,MAAM,GAAW,CAAC;IAAA,KAClBC,KAAK,GAAW,CAAC;IAYxB,IAAI,CAACN,MAAM,GAAGA,MAAM;IAEpB,IAAIC,KAAK,CAACM,IAAI,YAAYC,OAAO,EAAE;MACjCP,KAAK,CAACM,IAAI,CAACE,IAAI,CAACC,iBAAiB,IAAI;QAEnC,IAAI,CAACT,KAAK,GAAG;UAAC,GAAGA,KAAK;UAAEM,IAAI,EAAEG;QAAiB,CAAC;QAChD,IAAI,CAACC,UAAU,CAAC,IAAI,CAACV,KAAK,CAAC;MAC7B,CAAC,CAAC;MACF;IACF;IAEA,IAAI,CAACU,UAAU,CAACV,KAAK,CAAC;EACxB;EAEUU,UAAUA,CAACV,KAAmB,EAAQ;IAAA,IAAAW,YAAA;IAE9C,IAAI,CAACV,MAAM,GAAG,IAAI,CAACD,KAAK,CAACC,MAAM,IAAI,IAAI,CAACW,YAAY,CAAC,CAAC;IACtD,CAAAD,YAAA,OAAI,CAACV,MAAM,EAACY,KAAK,KAAjBF,YAAA,CAAYE,KAAK,GAAK,IAAI,CAACC,EAAE;IAE7B,IAAI,IAAI,CAACd,KAAK,CAACM,IAAI,EAAE;MACnB,IAAI,CAACS,OAAO,CAAC;QAACT,IAAI,EAAE,IAAI,CAACN,KAAK,CAACM;MAAI,CAAC,CAAC;IACvC;IAEA,IAAI,CAACD,KAAK,GAAG,IAAI,CAACJ,MAAM,CAACI,KAAK;IAC9B,IAAI,CAACD,MAAM,GAAG,IAAI,CAACH,MAAM,CAACG,MAAM;IAWhC,IAAI,CAACD,OAAO,GAAGH,KAAK,CAACG,OAAO,YAAYR,aAAa,GAAGK,KAAK,CAACG,OAAO,GAAG,IAAIR,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEC,KAAK,CAACG,OAAO,CAAC;IAKrH,IAAI,CAACD,IAAI,GAAG,IAAI,CAACc,UAAU,CAAC,CAAC;EAQ/B;EAEUJ,YAAYA,CAAA,EAAe;IAAA,IAAAK,gBAAA,EAAAC,iBAAA;IAGnC,MAAMb,KAAK,GAAG,IAAI,CAACL,KAAK,CAACK,KAAK,MAAAY,gBAAA,GAAI,IAAI,CAACjB,KAAK,CAACM,IAAI,cAAAW,gBAAA,uBAAfA,gBAAA,CAAiBZ,KAAK,KAAI,CAAC;IAE7D,MAAMD,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,MAAAc,iBAAA,GAAI,IAAI,CAAClB,KAAK,CAACM,IAAI,cAAAY,iBAAA,uBAAfA,iBAAA,CAAiBd,MAAM,KAAI,CAAC;IAEhE,OAAO,IAAI,CAACL,MAAM,CAACE,MAAM,CAACkB,aAAa,CAAC;MACtCN,KAAK,EAAE,IAAI,CAACC,EAAE;MACdM,IAAI,EAAE;QACJf,KAAK;QACLD,MAAM;QACNiB,kBAAkB,EAAE,IAAI,CAACrB,KAAK,CAACsB;MACjC,CAAC;MACDC,SAAS,EAAE3B,eAAe,CAAC,IAAI,CAACI,KAAK,CAACuB,SAAS,CAAC;MAChDC,MAAM,EAAE9B,sBAAsB,CAAC,IAAI,CAACM,KAAK,CAACwB,MAAM,CAAC;MACjDC,KAAK,EAAE,IAAI,CAACzB,KAAK,CAACyB,KAAK;MACvBC,aAAa,EAAE,IAAI,CAAC1B,KAAK,CAAC2B,SAAS;MACnCC,WAAW,EAAE,IAAI,CAAC5B,KAAK,CAAC6B;IAC1B,CAAC,CAAC;EACJ;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAAC7B,MAAM,CAAC6B,OAAO,CAAC,CAAC;EACvB;EAMAC,UAAUA,CAAC5B,OAA+B,EAAQ;IAChD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYR,aAAa,GAAGQ,OAAO,GAAG,IAAIR,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEI,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;EAEAY,OAAOA,CAACiB,OAEP,EAAE;IACD,OAAO,IAAI,CAACC,QAAQ,CAAC;MAACC,MAAM,EAAEF,OAAO,CAAC1B;IAAI,CAAC,CAAC;EAC9C;EAGA2B,QAAQA,CAACD,OAcR,EAAmC;IAClC,MAAM;MACJE,MAAM;MACN7B,KAAK,GAAG2B,OAAO,CAACE,MAAM,CAAC7B,KAAK;MAC5BD,MAAM,GAAG4B,OAAO,CAACE,MAAM,CAAC9B,MAAM;MAC9BkB,KAAK,GAAG,CAAC;MACTa,OAAO,GAAG,CAAC;MACXC,OAAO,GAAG,CAAC;MACXC,QAAQ,GAAG,CAAC;MACZC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,MAAM,GAAG,KAAK;MACdC,UAAU,GAAG,MAAM;MACnBC,kBAAkB,GAAG;IACvB,CAAC,GAAGX,OAAO;IAIX,IAAI,CAACjC,MAAM,CAACE,MAAM,CAAC2C,KAAK,CAACC,0BAA0B,CAEjD;MACEX,MAAM;MACNY,MAAM,EAAE,CAACX,OAAO,EAAEC,OAAO;IAC3B,CAAC,EAED;MACEW,OAAO,EAAE,IAAI,CAAC9C,MAAM;MACpB6C,MAAM,EAAE,CAACR,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;MACjBH,QAAQ;MACRI,MAAM;MACNC,UAAU;MACVC;IACF,CAAC,EAED,CACEtC,KAAK,EACLD,MAAM,EACNkB,KAAK,CAET,CAAC;IACD,OAAO;MAACjB,KAAK;MAAED;IAAM,CAAC;EACxB;EAKAY,UAAUA,CAAA,EAAmB;IAC3B,OAAO,IAAI,CAACf,MAAM,CAACe,UAAU,CAAC;MAACH,KAAK,EAAE,IAAI,CAACC;IAAE,CAAC,CAAC;EACjD;AAmFF"}
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{"version":3,"file":"webgpu-vertex-array.js","names":["VertexArray","log","getBrowser","_Symbol$toStringTag","Symbol","toStringTag","WebGPUVertexArray","isConstantAttributeZeroSupported","device","info","type","constructor","props","handle","destroy","setIndexBuffer","buffer","indexBuffer","setBuffer","bufferSlot","attributes","setConstant","location","value","warn","id","bindBeforeRender","renderPass","firstIndex","indexCount","webgpuRenderPass","webgpuIndexBuffer","indexType","maxVertexAttributes","webgpuBuffer","setVertexBuffer","unbindAfterRender"],"sources":["../../../src/adapter/resources/webgpu-vertex-array.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {Device, Buffer, VertexArrayProps, RenderPass, TypedArray} from '@luma.gl/core';\nimport {VertexArray, log} from '@luma.gl/core';\nimport {getBrowser} from '@probe.gl/env';\n\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from '../resources/webgpu-buffer';\n\nimport {WebGPURenderPass} from './webgpu-render-pass';\n\n/** VertexArrayObject wrapper */\nexport class WebGPUVertexArray extends VertexArray {\n override get [Symbol.toStringTag](): string {\n return 'WebGPUVertexArray';\n }\n\n readonly device: WebGPUDevice;\n /** Vertex Array is a helper class under WebGPU */\n readonly handle: never;\n\n /** * Attribute 0 can not be disable on most desktop OpenGL based browsers */\n static isConstantAttributeZeroSupported(device: Device): boolean {\n return device.info.type === 'webgl2' || getBrowser() === 'Chrome';\n }\n\n // Create a VertexArray\n constructor(device: WebGPUDevice, props?: VertexArrayProps) {\n super(device, props);\n this.device = device;\n }\n\n override destroy(): void {}\n\n /**\n * Set an elements buffer, for indexed rendering.\n * Must be a Buffer bound to buffer with usage bit Buffer.INDEX set. \n */\n setIndexBuffer(buffer: Buffer | null): void {\n // assert(!elementBuffer || elementBuffer.glTarget === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);\n this.indexBuffer = buffer;\n }\n\n /** Set a bufferSlot in vertex attributes array to a buffer, enables the bufferSlot, sets divisor */\n setBuffer(bufferSlot: number, buffer: Buffer): void {\n // Sanity check target\n // if (buffer.glUsage === GL.ELEMENT_ARRAY_BUFFER) {\n // throw new Error('Use setIndexBuffer');\n // }\n\n this.attributes[bufferSlot] = buffer;\n }\n\n /** Set a location in vertex attributes array to a constant value, disables the location */\n override setConstant(location: number, value: TypedArray): void {\n log.warn(`${this.id} constant attributes not supported on WebGPU`)\n }\n\n override bindBeforeRender(renderPass: RenderPass, firstIndex?: number, indexCount?: number): void {\n const webgpuRenderPass = renderPass as WebGPURenderPass;\n const webgpuIndexBuffer = this.indexBuffer as WebGPUBuffer;\n if (webgpuIndexBuffer?.handle) {\n // Note we can't unset an index buffer\n log.warn('setting index buffer', webgpuIndexBuffer?.handle, webgpuIndexBuffer?.indexType)();\n webgpuRenderPass.handle.setIndexBuffer(webgpuIndexBuffer?.handle, webgpuIndexBuffer?.indexType);\n }\n for (let location = 0; 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{"version":3,"file":"webgpu-canvas-context.js","names":["CanvasContext","log","getWebGPUTextureFormat","WebGPUFramebuffer","WebGPUCanvasContext","constructor","device","adapter","props","gpuCanvasContext","format","navigator","gpu","getPreferredCanvasFormat","depthStencilFormat","depthStencilAttachment","width","height","_setAutoCreatedCanvasId","id","canvas","getContext","destroy","unconfigure","getCurrentFramebuffer","update","currentColorAttachment","getCurrentTexture","_createDepthStencilAttachment","colorAttachments","getPixelSize","sizeChanged","configure","handle","colorSpace","alphaMode","resize","options","_createTexture","createTexture","usage","GPUTextureUsage","RENDER_ATTACHMENT"],"sources":["../../src/adapter/webgpu-canvas-context.ts"],"sourcesContent":["// / <reference types=\"@webgpu/types\" />\nimport type {Texture, TextureFormat, CanvasContextProps} from '@luma.gl/core';\nimport {CanvasContext, log} from '@luma.gl/core';\nimport {getWebGPUTextureFormat} from './helpers/convert-texture-format';\nimport {WebGPUDevice} from './webgpu-device';\nimport {WebGPUFramebuffer} from './resources/webgpu-framebuffer';\nimport {WebGPUTexture} from './resources/webgpu-texture';\n\n/** \n * Holds a WebGPU Canvas Context\n * The primary job of the CanvasContext is to generate textures for rendering into the current canvas\n * It also manages canvas sizing calculations and resizing.\n */\nexport class WebGPUCanvasContext extends CanvasContext {\n readonly device: WebGPUDevice;\n readonly gpuCanvasContext: GPUCanvasContext;\n /** Format of returned textures: \"bgra8unorm\", \"rgba8unorm\", \"rgba16float\". */\n readonly format: TextureFormat = navigator.gpu.getPreferredCanvasFormat();\n /** Default stencil format for depth textures */\n depthStencilFormat: TextureFormat = 'depth24plus';\n\n private depthStencilAttachment: Texture | null = null;\n\n constructor(device: WebGPUDevice, adapter: GPUAdapter, props: CanvasContextProps) {\n super(props);\n this.device = device;\n // TODO - hack to trigger resize?\n this.width = -1;\n this.height = -1;\n\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n // @ts-ignore TODO - we don't handle OffscreenRenderingContext.\n this.gpuCanvasContext = this.canvas.getContext('webgpu');\n // TODO this has been replaced\n // this.format = this.gpuCanvasContext.getPreferredFormat(adapter);\n this.format = 'bgra8unorm';\n }\n\n /** Destroy any textures produced while configured and remove the context configuration. */\n destroy(): void {\n this.gpuCanvasContext.unconfigure();\n }\n\n /** Update framebuffer with properly resized \"swap chain\" texture views */\n getCurrentFramebuffer(): WebGPUFramebuffer {\n // Ensure the canvas context size is updated\n this.update();\n\n // Wrap the current canvas context texture in a luma.gl texture\n // const currentColorAttachment = this.device.createTexture({\n // id: 'default-render-target',\n // handle: this.gpuCanvasContext.getCurrentTexture(),\n // format: this.format,\n // width: this.width,\n // height: this.height\n // });\n\n // Wrap the current canvas context texture in a luma.gl texture \n const currentColorAttachment = this.getCurrentTexture();\n this.width = currentColorAttachment.width;\n this.height = currentColorAttachment.height;\n\n // Resize the depth stencil attachment\n this._createDepthStencilAttachment();\n\n return new WebGPUFramebuffer(this.device, {\n colorAttachments: [currentColorAttachment],\n depthStencilAttachment: this.depthStencilAttachment\n });\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const [width, height] = this.getPixelSize();\n\n const sizeChanged = width !== this.width || height !== this.height;\n\n if (sizeChanged) {\n this.width = width;\n this.height = height;\n\n if (this.depthStencilAttachment) {\n this.depthStencilAttachment.destroy();\n this.depthStencilAttachment = null;\n }\n\n // Reconfigure the canvas size.\n // https://www.w3.org/TR/webgpu/#canvas-configuration\n this.gpuCanvasContext.configure({\n device: this.device.handle,\n format: getWebGPUTextureFormat(this.format),\n // Can be used to define e.g. -srgb views\n // viewFormats: [...]\n colorSpace: this.props.colorSpace,\n alphaMode: this.props.alphaMode\n });\n\n log.log(1, `Resized to ${this.width}x${this.height}px`)();\n }\n }\n\n resize(options?: {width?: number; 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{"version":3,"file":"webgpu-device.js","names":["Device","CanvasContext","log","uid","WebGPUBuffer","WebGPUTexture","WebGPUExternalTexture","WebGPUSampler","WebGPUShader","WebGPURenderPipeline","WebGPUComputePipeline","WebGPURenderPass","WebGPUComputePass","WebGPUVertexArray","WebGPUCanvasContext","WebGPUDevice","isSupported","Boolean","navigator","gpu","create","props","Error","groupCollapsed","adapter","requestAdapter","powerPreference","adapterInfo","requestAdapterInfo","probe","gpuDevice","requestDevice","requiredFeatures","features","canvas","pageLoaded","device","table","info","groupEnd","constructor","id","handle","lost","canvasContext","commandEncoder","renderPass","_info","_isLost","driver","driverVersion","split","vendor","__brand","renderer","version","gpuArchitecture","architecture","gpuBackend","backend","gpuType","type","toLowerCase","shadingLanguage","shadingLanguageVersion","Promise","resolve","lostInfo","reason","message","height","width","container","_getFeatures","destroy","limits","isTextureFormatSupported","format","includes","isTextureFormatFilterable","isTextureFormatRenderable","isLost","createBuffer","newProps","_getBufferProps","_createTexture","createExternalTexture","createShader","createSampler","createRenderPipeline","createFramebuffer","createComputePipeline","createVertexArray","beginRenderPass","createCommandEncoder","beginComputePass","createTransformFeedback","createCanvasContext","getDefaultRenderPass","submit","_this$commandEncoder","commandBuffer","finish","queue","Set","has","delete","add","copyExternalImageToTexture","options","_this$handle","source","sourceX","sourceY","texture","mipLevel","aspect","colorSpace","premultipliedAlpha","depth","webGpuTexture","origin"],"sources":["../../src/adapter/webgpu-device.ts"],"sourcesContent":["// prettier-ignore\n// / <reference types=\"@webgpu/types\" />\n\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n BufferProps,\n SamplerProps,\n ShaderProps,\n Texture,\n TextureProps,\n TextureFormat,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipelineProps,\n RenderPassProps,\n ComputePassProps,\n // CommandEncoderProps,\n VertexArrayProps,\n TransformFeedback,\n TransformFeedbackProps\n} from '@luma.gl/core';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/core';\nimport {WebGPUBuffer} from './resources/webgpu-buffer';\nimport {WebGPUTexture} from './resources/webgpu-texture';\nimport {WebGPUExternalTexture} from './resources/webgpu-external-texture';\nimport {WebGPUSampler} from './resources/webgpu-sampler';\nimport {WebGPUShader} from './resources/webgpu-shader';\nimport {WebGPURenderPipeline} from './resources/webgpu-render-pipeline';\nimport {WebGPUFramebuffer} from './resources/webgpu-framebuffer';\nimport {WebGPUComputePipeline} from './resources/webgpu-compute-pipeline';\nimport {WebGPURenderPass} from './resources/webgpu-render-pass';\nimport {WebGPUComputePass} from './resources/webgpu-compute-pass';\n// import {WebGPUCommandEncoder} from './resources/webgpu-command-encoder';\nimport {WebGPUVertexArray} from './resources/webgpu-vertex-array';\n\nimport {WebGPUCanvasContext} from './webgpu-canvas-context';\n// import {loadGlslangModule} from '../glsl/glslang';\n\n/** WebGPU Device implementation */\nexport class WebGPUDevice extends Device {\n readonly handle: GPUDevice;\n readonly adapter: GPUAdapter;\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n canvasContext: WebGPUCanvasContext | null = null;\n\n commandEncoder: GPUCommandEncoder | null = null;\n renderPass: WebGPURenderPass | null = null;\n\n private _info: DeviceInfo;\n private _isLost: boolean = false;\n\n static type: string = 'webgpu';\n\n /** Check if WebGPU is available */\n static isSupported(): boolean {\n return Boolean(typeof navigator !== 'undefined' && navigator.gpu);\n }\n\n static async create(props: DeviceProps): Promise<WebGPUDevice> {\n if (!navigator.gpu) {\n throw new Error(\n 'WebGPU not available. Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu'\n );\n }\n log.groupCollapsed(1, 'WebGPUDevice created')();\n const adapter = await navigator.gpu.requestAdapter({\n powerPreference: 'high-performance'\n // forceSoftware: false\n });\n if (!adapter) {\n throw new Error('Failed to request WebGPU adapter');\n }\n\n const adapterInfo = await adapter.requestAdapterInfo();\n log.probe(2, 'Adapter available', adapterInfo)();\n\n const gpuDevice = await adapter.requestDevice({\n requiredFeatures: adapter.features as ReadonlySet<GPUFeatureName>\n // TODO ensure we obtain best limits\n // requiredLimits: adapter.limits\n });\n log.probe(1, 'GPUDevice available')();\n\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n log.probe(1, 'DOM is loaded')();\n }\n\n const device = new WebGPUDevice(gpuDevice, adapter, adapterInfo, props);\n\n log.probe(1, 'Device created. 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{"version":3,"file":"index.js","names":["WebGPUDevice","WebGPUBuffer","WebGPUTexture","WebGPUSampler","WebGPUShader"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// WEBGPU ADAPTER\nexport {WebGPUDevice} from './adapter/webgpu-device';\n\n// WEBGPU CLASSES (typically not accessed directly)\nexport {WebGPUBuffer} from './adapter/resources/webgpu-buffer';\nexport {WebGPUTexture} from './adapter/resources/webgpu-texture';\nexport {WebGPUSampler} from './adapter/resources/webgpu-sampler';\nexport {WebGPUShader} from './adapter/resources/webgpu-shader';\n"],"mappings":"SAIQA,YAAY;AAAA,SAGZC,YAAY;AAAA,SACZC,aAAa;AAAA,SACbC,aAAa;AAAA,SACbC,YAAY"}
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2
|
-
import {Resource, Query, QueryProps} from '@luma.gl/core';
|
|
3
|
-
import {WebGPUDevice} from '../webgpu-device';
|
|
4
|
-
|
|
5
|
-
export type WebGPUQueryProps = QueryProps & {
|
|
6
|
-
handle?: any;
|
|
7
|
-
};
|
|
8
|
-
|
|
9
|
-
const DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {
|
|
10
|
-
id: undefined,
|
|
11
|
-
handle: undefined,
|
|
12
|
-
userData: undefined,
|
|
13
|
-
type: 'timestamp',
|
|
14
|
-
count: 1,
|
|
15
|
-
pipelineStatistics: []
|
|
16
|
-
};
|
|
17
|
-
|
|
18
|
-
/**
|
|
19
|
-
* Immutable
|
|
20
|
-
*
|
|
21
|
-
class WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {
|
|
22
|
-
readonly device: WebGPUDevice;
|
|
23
|
-
readonly handle: GPUQuerySet;
|
|
24
|
-
|
|
25
|
-
constructor(device: WebGPUDevice, props: WebGPUQueryProps) {
|
|
26
|
-
super(device, props, DEFAULT_QUERY_PROPS);
|
|
27
|
-
this.handle = this.props.handle as GPUQuerySet || this.createHandle();
|
|
28
|
-
this.handle.label = this.props.id;
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
protected createHandle() {
|
|
32
|
-
return this.device.handle.createQuerySet({
|
|
33
|
-
type: this.props.type,
|
|
34
|
-
count: this.props.count,
|
|
35
|
-
pipelineStatistics: this.props.pipelineStatistics
|
|
36
|
-
});
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
override destroy(): void {
|
|
40
|
-
this.handle.destroy();
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
*/
|
|
File without changes
|
package/src/glsl/glsllang.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
// Inspired by webgpu samples at https://github.com/austinEng/webgpu-samples/blob/master/src/glslang.ts
|
|
2
|
-
// under BSD 3-clause license
|
|
3
|
-
|
|
4
|
-
let glslang: unknown;
|
|
5
|
-
|
|
6
|
-
/** Dynamically load the GLSL compiler */
|
|
7
|
-
export async function loadGlslangModule() {
|
|
8
|
-
if (!glslang) {
|
|
9
|
-
// @ts-ignore
|
|
10
|
-
const glslangModule = await import(/* webpackIgnore: true */ 'https://unpkg.com/@webgpu/glslang@0.0.15/dist/web-devel/glslang.js');
|
|
11
|
-
glslang = await glslangModule.default();
|
|
12
|
-
}
|
|
13
|
-
return glslang;
|
|
14
|
-
}
|