@luma.gl/webgpu 9.0.0-alpha.52 → 9.0.0-alpha.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -14,4 +14,13 @@ export declare class WebGPUBuffer extends Buffer {
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  getMappedRange(offset?: number, size?: number): ArrayBuffer;
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  unmap(): void;
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  }
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+ /** Maps the memory so that it can be read *
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+ // abstract mapAsync(mode, byteOffset, byteLength): Promise<void>
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+
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+ /** Get the mapped range of data for reading or writing *
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+ // abstract getMappedRange(byteOffset, byteLength): ArrayBuffer;
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+
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+ /** unmap makes the contents of the buffer available to the GPU again *
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+ // abstract unmap(): void;
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+ */
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  //# sourceMappingURL=webgpu-buffer.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"webgpu-buffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAMnD,qBAAa,YAAa,SAAQ,MAAM;IACtC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;gBAEhB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW;IA4B3C,OAAO,IAAI,IAAI;IAKf,KAAK,CAAC,IAAI,EAAE,eAAe,EAAE,UAAU,SAAI;IAUrC,SAAS,CAAC,UAAU,GAAE,MAAU,EAAE,UAAU,GAAE,MAAwB,GAAG,OAAO,CAAC,UAAU,CAAC;IAmB3G,YAAY,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI;IAQtD,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAE,MAAU,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAIxE,cAAc,CAAC,MAAM,GAAE,MAAU,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,WAAW;IAI9D,KAAK,IAAI,IAAI;CAGd;AA4CD;;;;;;;;EAQE"}
@@ -1 +1 @@
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- {"version":3,"file":"webgpu-buffer.js","names":["Buffer","getByteLength","props","_props$data","byteLength","data","WebGPUBuffer","constructor","device","handle","mapBuffer","Boolean","size","Math","ceil","createBuffer","usage","GPUBufferUsage","VERTEX","COPY_DST","mappedAtCreation","label","id","_writeMapped","unmap","destroy","write","byteOffset","arguments","length","undefined","queue","writeBuffer","buffer","readAsync","tempBuffer","MAP_READ","commandEncoder","createCommandEncoder","copyBufferToBuffer","submit","finish","mapAsync","GPUMapMode","READ","arrayBuffer","getMappedRange","slice","Uint8Array","typedArray","set","mode","offset"],"sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"sourcesContent":["// WEBGPU Buffer implementation\nimport {Buffer, BufferProps} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nfunction getByteLength(props: BufferProps): number {\n return props.byteLength || props.data?.byteLength || 0;\n}\n\nexport class WebGPUBuffer extends Buffer {\n readonly device: WebGPUDevice;\n readonly handle: GPUBuffer;\n readonly byteLength: number;\n\n constructor(device: WebGPUDevice, props: BufferProps) {\n super(device, props);\n this.device = device;\n\n this.byteLength = getByteLength(props);\n const mapBuffer = Boolean(props.data);\n\n // WebGPU buffers must be aligned to 4 bytes\n const size = Math.ceil(this.byteLength / 4) * 4;\n\n this.handle = this.props.handle || this.device.handle.createBuffer({\n size,\n // usage defaults to vertex\n usage: this.props.usage || (GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST),\n mappedAtCreation: this.props.mappedAtCreation || mapBuffer,\n label: this.props.id\n });\n\n if (props.data) {\n this._writeMapped(props.data);\n // this.handle.writeAsync({data: props.data, map: false, unmap: false});\n }\n\n if (mapBuffer && !props.mappedAtCreation) {\n this.handle.unmap();\n }\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n // WebGPU provides multiple ways to write a buffer...\n override write(data: ArrayBufferView, byteOffset = 0) {\n this.device.handle.queue.writeBuffer(\n this.handle,\n byteOffset,\n data.buffer,\n data.byteOffset,\n data.byteLength\n );\n }\n\n override async readAsync(byteOffset: number = 0, byteLength: number = this.byteLength): Promise<Uint8Array> {\n // We need MAP_READ flag, but only COPY_DST buffers can have MAP_READ flag, so we need to create a temp buffer\n const tempBuffer = new WebGPUBuffer(this.device, {usage: Buffer.MAP_READ | Buffer.COPY_DST, byteLength});\n\n // Now do a GPU-side copy into the temp buffer we can actually read.\n // TODO - we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return new Uint8Array(arrayBuffer);\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n"],"mappings":"AACA,SAAQA,MAAM,QAAoB,eAAe;AAGjD,SAASC,aAAaA,CAACC,KAAkB,EAAU;EAAA,IAAAC,WAAA;EACjD,OAAOD,KAAK,CAACE,UAAU,MAAAD,WAAA,GAAID,KAAK,CAACG,IAAI,cAAAF,WAAA,uBAAVA,WAAA,CAAYC,UAAU,KAAI,CAAC;AACxD;AAEA,OAAO,MAAME,YAAY,SAASN,MAAM,CAAC;EAKvCO,WAAWA,CAACC,MAAoB,EAAEN,KAAkB,EAAE;IACpD,KAAK,CAACM,MAAM,EAAEN,KAAK,CAAC;IAAC,KALdM,MAAM;IAAA,KACNC,MAAM;IAAA,KACNL,UAAU;IAIjB,IAAI,CAACI,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACJ,UAAU,GAAGH,aAAa,CAACC,KAAK,CAAC;IACtC,MAAMQ,SAAS,GAAGC,OAAO,CAACT,KAAK,CAACG,IAAI,CAAC;IAGrC,MAAMO,IAAI,GAAGC,IAAI,CAACC,IAAI,CAAC,IAAI,CAACV,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC;IAE/C,IAAI,CAACK,MAAM,GAAG,IAAI,CAACP,KAAK,CAACO,MAAM,IAAI,IAAI,CAACD,MAAM,CAACC,MAAM,CAACM,YAAY,CAAC;MACjEH,IAAI;MAEJI,KAAK,EAAE,IAAI,CAACd,KAAK,CAACc,KAAK,IAAKC,cAAc,CAACC,MAAM,GAAGD,cAAc,CAACE,QAAS;MAC5EC,gBAAgB,EAAE,IAAI,CAAClB,KAAK,CAACkB,gBAAgB,IAAIV,SAAS;MAC1DW,KAAK,EAAE,IAAI,CAACnB,KAAK,CAACoB;IACpB,CAAC,CAAC;IAEF,IAAIpB,KAAK,CAACG,IAAI,EAAE;MACd,IAAI,CAACkB,YAAY,CAACrB,KAAK,CAACG,IAAI,CAAC;IAE/B;IAEA,IAAIK,SAAS,IAAI,CAACR,KAAK,CAACkB,gBAAgB,EAAE;MACxC,IAAI,CAACX,MAAM,CAACe,KAAK,CAAC,CAAC;IACrB;EACF;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAAChB,MAAM,CAACgB,OAAO,CAAC,CAAC;EACvB;EAGSC,KAAKA,CAACrB,IAAqB,EAAkB;IAAA,IAAhBsB,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAClD,IAAI,CAACpB,MAAM,CAACC,MAAM,CAACsB,KAAK,CAACC,WAAW,CAClC,IAAI,CAACvB,MAAM,EACXkB,UAAU,EACVtB,IAAI,CAAC4B,MAAM,EACX5B,IAAI,CAACsB,UAAU,EACftB,IAAI,CAACD,UACP,CAAC;EACH;EAEA,MAAe8B,SAASA,CAAA,EAAoF;IAAA,IAAnFP,UAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAExB,UAAkB,GAAAwB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI,CAACxB,UAAU;IAEnF,MAAM+B,UAAU,GAAG,IAAI7B,YAAY,CAAC,IAAI,CAACE,MAAM,EAAE;MAACQ,KAAK,EAAEhB,MAAM,CAACoC,QAAQ,GAAGpC,MAAM,CAACmB,QAAQ;MAAEf;IAAU,CAAC,CAAC;IAIxG,MAAMiC,cAAc,GAAG,IAAI,CAAC7B,MAAM,CAACC,MAAM,CAAC6B,oBAAoB,CAAC,CAAC;IAChED,cAAc,CAACE,kBAAkB,CAAC,IAAI,CAAC9B,MAAM,EAAEkB,UAAU,EAAEQ,UAAU,CAAC1B,MAAM,EAAE,CAAC,EAAEL,UAAU,CAAC;IAC5F,IAAI,CAACI,MAAM,CAACC,MAAM,CAACsB,KAAK,CAACS,MAAM,CAAC,CAACH,cAAc,CAACI,MAAM,CAAC,CAAC,CAAC,CAAC;IAG1D,MAAMN,UAAU,CAAC1B,MAAM,CAACiC,QAAQ,CAACC,UAAU,CAACC,IAAI,EAAEjB,UAAU,EAAEvB,UAAU,CAAC;IACzE,MAAMyC,WAAW,GAAGV,UAAU,CAAC1B,MAAM,CAACqC,cAAc,CAAC,CAAC,CAACC,KAAK,CAAC,CAAC,CAAC;IAC/DZ,UAAU,CAAC1B,MAAM,CAACe,KAAK,CAAC,CAAC;IACzBW,UAAU,CAACV,OAAO,CAAC,CAAC;IAEpB,OAAO,IAAIuB,UAAU,CAACH,WAAW,CAAC;EACpC;EAEAtB,YAAYA,CAAa0B,UAAsB,EAAQ;IACrD,MAAMJ,WAAW,GAAG,IAAI,CAACpC,MAAM,CAACqC,cAAc,CAAC,CAAC;IAEhD,IAAIG,UAAU,CAAC1C,WAAW,CAACsC,WAAW,CAAC,CAACK,GAAG,CAACD,UAAU,CAAC;EACzD;EAIAP,QAAQA,CAACS,IAAY,EAAoD;IAAA,IAAlDC,MAAc,GAAAxB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEhB,IAAa,GAAAgB,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IACtD,OAAO,IAAI,CAACrB,MAAM,CAACiC,QAAQ,CAACS,IAAI,EAAEC,MAAM,EAAExC,IAAI,CAAC;EACjD;EAEAkC,cAAcA,CAAA,EAAiD;IAAA,IAAhDM,MAAc,GAAAxB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEhB,IAAa,GAAAgB,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAC9C,OAAO,IAAI,CAACrB,MAAM,CAACqC,cAAc,CAACM,MAAM,EAAExC,IAAI,CAAC;EACjD;EAEAY,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACf,MAAM,CAACe,KAAK,CAAC,CAAC;EACrB;AACF"}
1
+ {"version":3,"file":"webgpu-buffer.js","names":["Buffer","getByteLength","props","_props$data","byteLength","data","WebGPUBuffer","constructor","device","handle","mapBuffer","Boolean","size","Math","ceil","createBuffer","usage","GPUBufferUsage","VERTEX","COPY_DST","mappedAtCreation","label","id","_writeMapped","unmap","destroy","write","byteOffset","arguments","length","undefined","queue","writeBuffer","buffer","readAsync","tempBuffer","MAP_READ","commandEncoder","createCommandEncoder","copyBufferToBuffer","submit","finish","mapAsync","GPUMapMode","READ","arrayBuffer","getMappedRange","slice","Uint8Array","typedArray","set","mode","offset"],"sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"sourcesContent":["// WEBGPU Buffer implementation\nimport {Buffer, BufferProps} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nfunction getByteLength(props: BufferProps): number {\n return props.byteLength || props.data?.byteLength || 0;\n}\n\nexport class WebGPUBuffer extends Buffer {\n readonly device: WebGPUDevice;\n readonly handle: GPUBuffer;\n readonly byteLength: number;\n\n constructor(device: WebGPUDevice, props: BufferProps) {\n super(device, props);\n this.device = device;\n\n this.byteLength = getByteLength(props);\n const mapBuffer = Boolean(props.data);\n\n // WebGPU buffers must be aligned to 4 bytes\n const size = Math.ceil(this.byteLength / 4) * 4;\n\n this.handle = this.props.handle || this.device.handle.createBuffer({\n size,\n // usage defaults to vertex\n usage: this.props.usage || (GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST),\n mappedAtCreation: this.props.mappedAtCreation || mapBuffer,\n label: this.props.id\n });\n\n if (props.data) {\n this._writeMapped(props.data);\n // this.handle.writeAsync({data: props.data, map: false, unmap: false});\n }\n\n if (mapBuffer && !props.mappedAtCreation) {\n this.handle.unmap();\n }\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n // WebGPU provides multiple ways to write a buffer...\n override write(data: ArrayBufferView, byteOffset = 0) {\n this.device.handle.queue.writeBuffer(\n this.handle,\n byteOffset,\n data.buffer,\n data.byteOffset,\n data.byteLength\n );\n }\n\n override async readAsync(byteOffset: number = 0, byteLength: number = this.byteLength): Promise<Uint8Array> {\n // We need MAP_READ flag, but only COPY_DST buffers can have MAP_READ flag, so we need to create a temp buffer\n const tempBuffer = new WebGPUBuffer(this.device, {usage: Buffer.MAP_READ | Buffer.COPY_DST, byteLength});\n\n // Now do a GPU-side copy into the temp buffer we can actually read.\n // TODO - we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return new Uint8Array(arrayBuffer);\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n\n/*\n// Convenience API\n /** Read data from the buffer *\n async readAsync(options: {\n byteOffset?: number,\n byteLength?: number,\n map?: boolean,\n unmap?: boolean\n }): Promise<ArrayBuffer> {\n if (options.map ?? true) {\n await this.mapAsync(Buffer.MAP_READ, options.byteOffset, options.byteLength);\n }\n const arrayBuffer = this.getMappedRange(options.byteOffset, options.byteLength);\n if (options.unmap ?? true) {\n this.unmap();\n }\n return arrayBuffer;\n }\n\n /** Write data to the buffer *\n async writeAsync(options: {\n data: ArrayBuffer,\n byteOffset?: number,\n byteLength?: number,\n map?: boolean,\n unmap?: boolean\n }): Promise<void> {\n if (options.map ?? true) {\n await this.mapAsync(Buffer.MAP_WRITE, options.byteOffset, options.byteLength);\n }\n const arrayBuffer = this.getMappedRange(options.byteOffset, options.byteLength);\n const destArray = new Uint8Array(arrayBuffer);\n const srcArray = new Uint8Array(options.data);\n destArray.set(srcArray);\n if (options.unmap ?? true) {\n this.unmap();\n }\n }\n */\n\n// Mapped API (WebGPU)\n\n/** Maps the memory so that it can be read *\n // abstract mapAsync(mode, byteOffset, byteLength): Promise<void>\n\n /** Get the mapped range of data for reading or writing *\n // abstract getMappedRange(byteOffset, byteLength): ArrayBuffer;\n\n /** unmap makes the contents of the buffer available to the GPU again *\n // abstract unmap(): void;\n*/\n"],"mappings":"AACA,SAAQA,MAAM,QAAoB,eAAe;AAGjD,SAASC,aAAaA,CAACC,KAAkB,EAAU;EAAA,IAAAC,WAAA;EACjD,OAAOD,KAAK,CAACE,UAAU,MAAAD,WAAA,GAAID,KAAK,CAACG,IAAI,cAAAF,WAAA,uBAAVA,WAAA,CAAYC,UAAU,KAAI,CAAC;AACxD;AAEA,OAAO,MAAME,YAAY,SAASN,MAAM,CAAC;EAKvCO,WAAWA,CAACC,MAAoB,EAAEN,KAAkB,EAAE;IACpD,KAAK,CAACM,MAAM,EAAEN,KAAK,CAAC;IAAC,KALdM,MAAM;IAAA,KACNC,MAAM;IAAA,KACNL,UAAU;IAIjB,IAAI,CAACI,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACJ,UAAU,GAAGH,aAAa,CAACC,KAAK,CAAC;IACtC,MAAMQ,SAAS,GAAGC,OAAO,CAACT,KAAK,CAACG,IAAI,CAAC;IAGrC,MAAMO,IAAI,GAAGC,IAAI,CAACC,IAAI,CAAC,IAAI,CAACV,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC;IAE/C,IAAI,CAACK,MAAM,GAAG,IAAI,CAACP,KAAK,CAACO,MAAM,IAAI,IAAI,CAACD,MAAM,CAACC,MAAM,CAACM,YAAY,CAAC;MACjEH,IAAI;MAEJI,KAAK,EAAE,IAAI,CAACd,KAAK,CAACc,KAAK,IAAKC,cAAc,CAACC,MAAM,GAAGD,cAAc,CAACE,QAAS;MAC5EC,gBAAgB,EAAE,IAAI,CAAClB,KAAK,CAACkB,gBAAgB,IAAIV,SAAS;MAC1DW,KAAK,EAAE,IAAI,CAACnB,KAAK,CAACoB;IACpB,CAAC,CAAC;IAEF,IAAIpB,KAAK,CAACG,IAAI,EAAE;MACd,IAAI,CAACkB,YAAY,CAACrB,KAAK,CAACG,IAAI,CAAC;IAE/B;IAEA,IAAIK,SAAS,IAAI,CAACR,KAAK,CAACkB,gBAAgB,EAAE;MACxC,IAAI,CAACX,MAAM,CAACe,KAAK,CAAC,CAAC;IACrB;EACF;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAAChB,MAAM,CAACgB,OAAO,CAAC,CAAC;EACvB;EAGSC,KAAKA,CAACrB,IAAqB,EAAkB;IAAA,IAAhBsB,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAClD,IAAI,CAACpB,MAAM,CAACC,MAAM,CAACsB,KAAK,CAACC,WAAW,CAClC,IAAI,CAACvB,MAAM,EACXkB,UAAU,EACVtB,IAAI,CAAC4B,MAAM,EACX5B,IAAI,CAACsB,UAAU,EACftB,IAAI,CAACD,UACP,CAAC;EACH;EAEA,MAAe8B,SAASA,CAAA,EAAoF;IAAA,IAAnFP,UAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAExB,UAAkB,GAAAwB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI,CAACxB,UAAU;IAEnF,MAAM+B,UAAU,GAAG,IAAI7B,YAAY,CAAC,IAAI,CAACE,MAAM,EAAE;MAACQ,KAAK,EAAEhB,MAAM,CAACoC,QAAQ,GAAGpC,MAAM,CAACmB,QAAQ;MAAEf;IAAU,CAAC,CAAC;IAIxG,MAAMiC,cAAc,GAAG,IAAI,CAAC7B,MAAM,CAACC,MAAM,CAAC6B,oBAAoB,CAAC,CAAC;IAChED,cAAc,CAACE,kBAAkB,CAAC,IAAI,CAAC9B,MAAM,EAAEkB,UAAU,EAAEQ,UAAU,CAAC1B,MAAM,EAAE,CAAC,EAAEL,UAAU,CAAC;IAC5F,IAAI,CAACI,MAAM,CAACC,MAAM,CAACsB,KAAK,CAACS,MAAM,CAAC,CAACH,cAAc,CAACI,MAAM,CAAC,CAAC,CAAC,CAAC;IAG1D,MAAMN,UAAU,CAAC1B,MAAM,CAACiC,QAAQ,CAACC,UAAU,CAACC,IAAI,EAAEjB,UAAU,EAAEvB,UAAU,CAAC;IACzE,MAAMyC,WAAW,GAAGV,UAAU,CAAC1B,MAAM,CAACqC,cAAc,CAAC,CAAC,CAACC,KAAK,CAAC,CAAC,CAAC;IAC/DZ,UAAU,CAAC1B,MAAM,CAACe,KAAK,CAAC,CAAC;IACzBW,UAAU,CAACV,OAAO,CAAC,CAAC;IAEpB,OAAO,IAAIuB,UAAU,CAACH,WAAW,CAAC;EACpC;EAEAtB,YAAYA,CAAa0B,UAAsB,EAAQ;IACrD,MAAMJ,WAAW,GAAG,IAAI,CAACpC,MAAM,CAACqC,cAAc,CAAC,CAAC;IAEhD,IAAIG,UAAU,CAAC1C,WAAW,CAACsC,WAAW,CAAC,CAACK,GAAG,CAACD,UAAU,CAAC;EACzD;EAIAP,QAAQA,CAACS,IAAY,EAAoD;IAAA,IAAlDC,MAAc,GAAAxB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEhB,IAAa,GAAAgB,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IACtD,OAAO,IAAI,CAACrB,MAAM,CAACiC,QAAQ,CAACS,IAAI,EAAEC,MAAM,EAAExC,IAAI,CAAC;EACjD;EAEAkC,cAAcA,CAAA,EAAiD;IAAA,IAAhDM,MAAc,GAAAxB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEhB,IAAa,GAAAgB,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAC9C,OAAO,IAAI,CAACrB,MAAM,CAACqC,cAAc,CAACM,MAAM,EAAExC,IAAI,CAAC;EACjD;EAEAY,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACf,MAAM,CAACe,KAAK,CAAC,CAAC;EACrB;AACF"}
@@ -1,5 +1,6 @@
1
1
  /// <reference types="dist" />
2
- import { CommandEncoder, CommandEncoderProps, Buffer, Texture, CopyTextureToTextureOptions, CopyTextureToBufferOptions } from '@luma.gl/core';
2
+ import { CommandEncoder, CommandEncoderProps, Buffer, Texture } from '@luma.gl/core';
3
+ import type { CopyTextureToTextureOptions, CopyTextureToBufferOptions } from '@luma.gl/core';
3
4
  import { WebGPUDevice } from '../webgpu-device';
4
5
  export declare class WebGPUCommandEncoder extends CommandEncoder {
5
6
  readonly device: WebGPUDevice;
@@ -1 +1 @@
1
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@@ -1,4 +1,4 @@
1
- import { CommandEncoder, cast } from '@luma.gl/core';
1
+ import { CommandEncoder } from '@luma.gl/core';
2
2
  export class WebGPUCommandEncoder extends CommandEncoder {
3
3
  constructor(device, props) {
4
4
  super(device, props);
@@ -14,17 +14,21 @@ export class WebGPUCommandEncoder extends CommandEncoder {
14
14
  }
15
15
  copyBufferToBuffer(options) {
16
16
  var _options$sourceOffset, _options$destinationO, _options$size;
17
- this.handle.copyBufferToBuffer(cast(options.source).handle, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, cast(options.destination).handle, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, (_options$size = options.size) !== null && _options$size !== void 0 ? _options$size : 0);
17
+ const webgpuSourceBuffer = options.source;
18
+ const WebGPUDestinationBuffer = options.destination;
19
+ this.handle.copyBufferToBuffer(webgpuSourceBuffer.handle, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, WebGPUDestinationBuffer.handle, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, (_options$size = options.size) !== null && _options$size !== void 0 ? _options$size : 0);
18
20
  }
19
21
  copyBufferToTexture(options) {
20
22
  var _options$offset, _options$mipLevel, _options$origin;
23
+ const webgpuSourceBuffer = options.source;
24
+ const WebGPUDestinationTexture = options.destination;
21
25
  this.handle.copyBufferToTexture({
22
- buffer: cast(options.source).handle,
26
+ buffer: webgpuSourceBuffer.handle,
23
27
  offset: (_options$offset = options.offset) !== null && _options$offset !== void 0 ? _options$offset : 0,
24
28
  bytesPerRow: options.bytesPerRow,
25
29
  rowsPerImage: options.rowsPerImage
26
30
  }, {
27
- texture: cast(options.destination).handle,
31
+ texture: WebGPUDestinationTexture.handle,
28
32
  mipLevel: (_options$mipLevel = options.mipLevel) !== null && _options$mipLevel !== void 0 ? _options$mipLevel : 0,
29
33
  origin: (_options$origin = options.origin) !== null && _options$origin !== void 0 ? _options$origin : {}
30
34
  }, {
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-command-encoder.js","names":["CommandEncoder","cast","WebGPUCommandEncoder","constructor","device","props","handle","createCommandEncoder","label","id","destroy","finish","options","copyBufferToBuffer","_options$sourceOffset","_options$destinationO","_options$size","source","sourceOffset","destination","destinationOffset","size","copyBufferToTexture","_options$offset","_options$mipLevel","_options$origin","buffer","offset","bytesPerRow","rowsPerImage","texture","mipLevel","origin","width","extent","height","depthOrArrayLayers","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps, Buffer, Texture, cast, \n CopyTextureToTextureOptions, \n CopyTextureToBufferOptions\n // CopyBufferToTextureOptions,\n // CopyBufferToBufferOptions,\n} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n\nexport class WebGPUCommandEncoder extends CommandEncoder {\n readonly device: WebGPUDevice;\n readonly handle: GPUCommandEncoder;\n\n constructor(device: WebGPUDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n this.handle = props.handle || this.device.handle.createCommandEncoder({\n // TODO was this removed in standard?\n // measureExecutionTime: this.props.measureExecutionTime\n });\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n finish(options?: {id?: string}): GPUCommandBuffer {\n return this.finish(options);\n }\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n\n copyBufferToBuffer(options: // CopyBufferToBufferOptions\n {\n source: Buffer,\n sourceOffset?: number,\n destination: Buffer,\n destinationOffset?: number,\n size?: number\n }\n ): void {\n this.handle.copyBufferToBuffer(\n cast<WebGPUBuffer>(options.source).handle,\n options.sourceOffset ?? 0,\n cast<WebGPUBuffer>(options.destination).handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: // CopyBufferToTextureOptions\n {\n source: Buffer,\n offset?: number,\n bytesPerRow: number,\n rowsPerImage: number,\n\n destination: Texture,\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only',\n\n origin?: number[] | [number, number, number],\n extent?: number[] | [number, number, number]\n }\n ): void {\n this.handle.copyBufferToTexture(\n {\n buffer: cast<WebGPUBuffer>(options.source).handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage,\n },\n {\n texture: cast<WebGPUTexture>(options.destination).handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {},\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent[0],\n height: options.extent[1],\n depthOrArrayLayers: options.extent[2]\n }\n );\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n // this.handle.copyTextureToBuffer(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n // this.handle.copyTextureToTexture(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}"],"mappings":"AAAA,SAAQA,cAAc,EAAwCC,IAAI,QAK3D,eAAe;AAKtB,OAAO,MAAMC,oBAAoB,SAASF,cAAc,CAAC;EAIvDG,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJdD,MAAM;IAAA,KACNE,MAAM;IAIb,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACE,MAAM,GAAGD,KAAK,CAACC,MAAM,IAAI,IAAI,CAACF,MAAM,CAACE,MAAM,CAACC,oBAAoB,CAAC,CAGtE,CAAC,CAAC;IACF,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACH,KAAK,CAACI,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,MAAMA,CAACC,OAAuB,EAAoB;IAChD,OAAO,IAAI,CAACD,MAAM,CAACC,OAAO,CAAC;EAC7B;EAKAC,kBAAkBA,CAACD,OAOhB,EACK;IAAA,IAAAE,qBAAA,EAAAC,qBAAA,EAAAC,aAAA;IACN,IAAI,CAACV,MAAM,CAACO,kBAAkB,CAC5BZ,IAAI,CAAeW,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM,GAAAQ,qBAAA,GACzCF,OAAO,CAACM,YAAY,cAAAJ,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EACzBb,IAAI,CAAeW,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM,GAAAS,qBAAA,GAC9CH,OAAO,CAACQ,iBAAiB,cAAAL,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,aAAA,GAC9BJ,OAAO,CAACS,IAAI,cAAAL,aAAA,cAAAA,aAAA,GAAI,CAClB,CAAC;EACH;EAEAM,mBAAmBA,CAACV,OAanB,EACO;IAAA,IAAAW,eAAA,EAAAC,iBAAA,EAAAC,eAAA;IACN,IAAI,CAACnB,MAAM,CAACgB,mBAAmB,CAC7B;MACEI,MAAM,EAAEzB,IAAI,CAAeW,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM;MACjDqB,MAAM,GAAAJ,eAAA,GAAEX,OAAO,CAACe,MAAM,cAAAJ,eAAA,cAAAA,eAAA,GAAI,CAAC;MAC3BK,WAAW,EAAEhB,OAAO,CAACgB,WAAW;MAChCC,YAAY,EAAEjB,OAAO,CAACiB;IACxB,CAAC,EACD;MACEC,OAAO,EAAE7B,IAAI,CAAgBW,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM;MACxDyB,QAAQ,GAAAP,iBAAA,GAAEZ,OAAO,CAACmB,QAAQ,cAAAP,iBAAA,cAAAA,iBAAA,GAAI,CAAC;MAC/BQ,MAAM,GAAAP,eAAA,GAAEb,OAAO,CAACoB,MAAM,cAAAP,eAAA,cAAAA,eAAA,GAAI,CAAC;IAE7B,CAAC,EACD;MAEEQ,KAAK,EAAErB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACxBC,MAAM,EAAEvB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACzBE,kBAAkB,EAAExB,OAAO,CAACsB,MAAM,CAAC,CAAC;IACtC,CACF,CAAC;EACH;EAEAG,mBAAmBA,CAACzB,OAAmC,EAAQ,CAS/D;EAEA0B,oBAAoBA,CAAC1B,OAAoC,EAAQ,CASjE;EAES2B,cAAcA,CAACC,UAAkB,EAAQ;IAChD,IAAI,CAAClC,MAAM,CAACiC,cAAc,CAACC,UAAU,CAAC;EACxC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACnC,MAAM,CAACmC,aAAa,CAAC,CAAC;EAC7B;EAESC,iBAAiBA,CAACC,WAAmB,EAAQ;IACpD,IAAI,CAACrC,MAAM,CAACoC,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAWF"}
1
+ {"version":3,"file":"webgpu-command-encoder.js","names":["CommandEncoder","WebGPUCommandEncoder","constructor","device","props","handle","createCommandEncoder","label","id","destroy","finish","options","copyBufferToBuffer","_options$sourceOffset","_options$destinationO","_options$size","webgpuSourceBuffer","source","WebGPUDestinationBuffer","destination","sourceOffset","destinationOffset","size","copyBufferToTexture","_options$offset","_options$mipLevel","_options$origin","WebGPUDestinationTexture","buffer","offset","bytesPerRow","rowsPerImage","texture","mipLevel","origin","width","extent","height","depthOrArrayLayers","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps, Buffer, Texture} from '@luma.gl/core';\nimport type {CopyTextureToTextureOptions, CopyTextureToBufferOptions} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n\nexport class WebGPUCommandEncoder extends CommandEncoder {\n readonly device: WebGPUDevice;\n readonly handle: GPUCommandEncoder;\n\n constructor(device: WebGPUDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n this.handle =\n props.handle ||\n this.device.handle.createCommandEncoder({\n // TODO was this removed in standard?\n // measureExecutionTime: this.props.measureExecutionTime\n });\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n finish(options?: {id?: string}): GPUCommandBuffer {\n return this.finish(options);\n }\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n\n copyBufferToBuffer(options: // CopyBufferToBufferOptions\n {\n source: Buffer;\n sourceOffset?: number;\n destination: Buffer;\n destinationOffset?: number;\n size?: number;\n }): void {\n const webgpuSourceBuffer = options.source as WebGPUBuffer;\n const WebGPUDestinationBuffer = options.destination as WebGPUBuffer;\n this.handle.copyBufferToBuffer(\n webgpuSourceBuffer.handle,\n options.sourceOffset ?? 0,\n WebGPUDestinationBuffer.handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: // CopyBufferToTextureOptions\n {\n source: Buffer;\n offset?: number;\n bytesPerRow: number;\n rowsPerImage: number;\n\n destination: Texture;\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n\n origin?: number[] | [number, number, number];\n extent?: number[] | [number, number, number];\n }): void {\n const webgpuSourceBuffer = options.source as WebGPUBuffer;\n const WebGPUDestinationTexture = options.destination as WebGPUTexture;\n this.handle.copyBufferToTexture(\n {\n buffer: webgpuSourceBuffer.handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage\n },\n {\n texture: WebGPUDestinationTexture.handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {}\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent[0],\n height: options.extent[1],\n depthOrArrayLayers: options.extent[2]\n }\n );\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n // this.handle.copyTextureToBuffer(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n // this.handle.copyTextureToTexture(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}\n"],"mappings":"AAAA,SAAQA,cAAc,QAA6C,eAAe;AAMlF,OAAO,MAAMC,oBAAoB,SAASD,cAAc,CAAC;EAIvDE,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJdD,MAAM;IAAA,KACNE,MAAM;IAIb,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACE,MAAM,GACTD,KAAK,CAACC,MAAM,IACZ,IAAI,CAACF,MAAM,CAACE,MAAM,CAACC,oBAAoB,CAAC,CAGxC,CAAC,CAAC;IACJ,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACH,KAAK,CAACI,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,MAAMA,CAACC,OAAuB,EAAoB;IAChD,OAAO,IAAI,CAACD,MAAM,CAACC,OAAO,CAAC;EAC7B;EAKAC,kBAAkBA,CAACD,OAOlB,EAAQ;IAAA,IAAAE,qBAAA,EAAAC,qBAAA,EAAAC,aAAA;IACP,MAAMC,kBAAkB,GAAGL,OAAO,CAACM,MAAsB;IACzD,MAAMC,uBAAuB,GAAGP,OAAO,CAACQ,WAA2B;IACnE,IAAI,CAACd,MAAM,CAACO,kBAAkB,CAC5BI,kBAAkB,CAACX,MAAM,GAAAQ,qBAAA,GACzBF,OAAO,CAACS,YAAY,cAAAP,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EACzBK,uBAAuB,CAACb,MAAM,GAAAS,qBAAA,GAC9BH,OAAO,CAACU,iBAAiB,cAAAP,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,aAAA,GAC9BJ,OAAO,CAACW,IAAI,cAAAP,aAAA,cAAAA,aAAA,GAAI,CAClB,CAAC;EACH;EAEAQ,mBAAmBA,CAACZ,OAanB,EAAQ;IAAA,IAAAa,eAAA,EAAAC,iBAAA,EAAAC,eAAA;IACP,MAAMV,kBAAkB,GAAGL,OAAO,CAACM,MAAsB;IACzD,MAAMU,wBAAwB,GAAGhB,OAAO,CAACQ,WAA4B;IACrE,IAAI,CAACd,MAAM,CAACkB,mBAAmB,CAC7B;MACEK,MAAM,EAAEZ,kBAAkB,CAACX,MAAM;MACjCwB,MAAM,GAAAL,eAAA,GAAEb,OAAO,CAACkB,MAAM,cAAAL,eAAA,cAAAA,eAAA,GAAI,CAAC;MAC3BM,WAAW,EAAEnB,OAAO,CAACmB,WAAW;MAChCC,YAAY,EAAEpB,OAAO,CAACoB;IACxB,CAAC,EACD;MACEC,OAAO,EAAEL,wBAAwB,CAACtB,MAAM;MACxC4B,QAAQ,GAAAR,iBAAA,GAAEd,OAAO,CAACsB,QAAQ,cAAAR,iBAAA,cAAAA,iBAAA,GAAI,CAAC;MAC/BS,MAAM,GAAAR,eAAA,GAAEf,OAAO,CAACuB,MAAM,cAAAR,eAAA,cAAAA,eAAA,GAAI,CAAC;IAE7B,CAAC,EACD;MAEES,KAAK,EAAExB,OAAO,CAACyB,MAAM,CAAC,CAAC,CAAC;MACxBC,MAAM,EAAE1B,OAAO,CAACyB,MAAM,CAAC,CAAC,CAAC;MACzBE,kBAAkB,EAAE3B,OAAO,CAACyB,MAAM,CAAC,CAAC;IACtC,CACF,CAAC;EACH;EAEAG,mBAAmBA,CAAC5B,OAAmC,EAAQ,CAS/D;EAEA6B,oBAAoBA,CAAC7B,OAAoC,EAAQ,CASjE;EAES8B,cAAcA,CAACC,UAAkB,EAAQ;IAChD,IAAI,CAACrC,MAAM,CAACoC,cAAc,CAACC,UAAU,CAAC;EACxC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACtC,MAAM,CAACsC,aAAa,CAAC,CAAC;EAC7B;EAESC,iBAAiBA,CAACC,WAAmB,EAAQ;IACpD,IAAI,CAACxC,MAAM,CAACuC,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAWF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,WAAW,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,EAAE,OAAO,EAAO,MAAM,eAAe,CAAC;AACpG,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAK9C,qBAAa,iBAAkB,SAAQ,WAAW;IAChD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,gBAAgB,EAAE,kBAAkB,GAAG,IAAI,CAAQ;gBAEvC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAUzD,8CAA8C;IACrC,OAAO,IAAI,IAAI;IAExB,GAAG,IAAI,IAAI;IAIX,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI;IAM5C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,GAAG,IAAI;IAMtC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAIjD;;;;OAIG;IACH,gBAAgB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,GAAE,MAAU,GAAG,IAAI;IAI1E,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAO7C"}
1
+ {"version":3,"file":"webgpu-compute-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,WAAW,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAC9F,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAK9C,qBAAa,iBAAkB,SAAQ,WAAW;IAChD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,gBAAgB,EAAE,kBAAkB,GAAG,IAAI,CAAQ;gBAEvC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAUzD,8CAA8C;IACrC,OAAO,IAAI,IAAI;IAExB,GAAG,IAAI,IAAI;IAIX,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI;IAM5C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,GAAG,IAAI;IAMtC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAIjD;;;;OAIG;IACH,gBAAgB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,GAAE,MAAU,GAAG,IAAI;IAK1E,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAO7C"}
@@ -1,4 +1,4 @@
1
- import { ComputePass, cast } from '@luma.gl/core';
1
+ import { ComputePass } from '@luma.gl/core';
2
2
  export class WebGPUComputePass extends ComputePass {
3
3
  constructor(device, props) {
4
4
  var _device$commandEncode;
@@ -16,7 +16,7 @@ export class WebGPUComputePass extends ComputePass {
16
16
  this.handle.end();
17
17
  }
18
18
  setPipeline(pipeline) {
19
- const wgpuPipeline = cast(pipeline);
19
+ const wgpuPipeline = pipeline;
20
20
  this.handle.setPipeline(wgpuPipeline.handle);
21
21
  this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();
22
22
  }
@@ -28,7 +28,8 @@ export class WebGPUComputePass extends ComputePass {
28
28
  }
29
29
  dispatchIndirect(indirectBuffer) {
30
30
  let indirectOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
31
- this.handle.dispatchWorkgroupsIndirect(cast(indirectBuffer).handle, indirectOffset);
31
+ const webgpuBuffer = indirectBuffer;
32
+ this.handle.dispatchWorkgroupsIndirect(webgpuBuffer.handle, indirectOffset);
32
33
  }
33
34
  pushDebugGroup(groupLabel) {
34
35
  this.handle.pushDebugGroup(groupLabel);
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pass.js","names":["ComputePass","cast","WebGPUComputePass","constructor","device","props","_device$commandEncode","handle","_bindGroupLayout","commandEncoder","beginComputePass","label","id","destroy","end","setPipeline","pipeline","wgpuPipeline","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchWorkgroups","dispatchIndirect","indirectBuffer","indirectOffset","arguments","length","undefined","dispatchWorkgroupsIndirect","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding, cast} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPUComputePipeline} from './webgpu-compute-pipeline';\n\nexport class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = cast<WebGPUComputePipeline>(pipeline);\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatchWorkgroups(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n this.handle.dispatchWorkgroupsIndirect(cast<WebGPUBuffer>(indirectBuffer).handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"mappings":"AAAA,SAAQA,WAAW,EAAsDC,IAAI,QAAO,eAAe;AAMnG,OAAO,MAAMC,iBAAiB,SAASF,WAAW,CAAC;EAKjDG,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IAAA,IAAAC,qBAAA;IACzD,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAAC,KALdD,MAAM;IAAA,KACNG,MAAM;IAAA,KACfC,gBAAgB,GAA8B,IAAI;IAIhD,IAAI,CAACJ,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACG,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,MAAAD,qBAAA,GAAIF,MAAM,CAACK,cAAc,cAAAH,qBAAA,uBAArBA,qBAAA,CAAuBI,gBAAgB,CAAC;MACzEC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO;IAEpB,CAAC,CAAC;EACJ;EAGSC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACP,MAAM,CAACO,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAyB,EAAQ;IAC3C,MAAMC,YAAY,GAAGhB,IAAI,CAAwBe,QAAQ,CAAC;IAC1D,IAAI,CAACT,MAAM,CAACQ,WAAW,CAACE,YAAY,CAACV,MAAM,CAAC;IAC5C,IAAI,CAACC,gBAAgB,GAAGS,YAAY,CAACC,mBAAmB,CAAC,CAAC;EAC5D;EAGAC,WAAWA,CAACC,QAAmB,EAAQ;IACrC,MAAM,IAAIC,KAAK,CAAC,QAAQ,CAAC;EAG3B;EAQAC,QAAQA,CAACC,CAAS,EAAEC,CAAU,EAAEC,CAAU,EAAQ;IAChD,IAAI,CAAClB,MAAM,CAACmB,kBAAkB,CAACH,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;EACzC;EAOAE,gBAAgBA,CAACC,cAAsB,EAAoC;IAAA,IAAlCC,cAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IACjE,IAAI,CAACvB,MAAM,CAAC0B,0BAA0B,CAAChC,IAAI,CAAe2B,cAAc,CAAC,CAACrB,MAAM,EAAEsB,cAAc,CAAC;EACnG;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5B,MAAM,CAAC2B,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7B,MAAM,CAAC6B,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/B,MAAM,CAAC8B,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAKF"}
1
+ {"version":3,"file":"webgpu-compute-pass.js","names":["ComputePass","WebGPUComputePass","constructor","device","props","_device$commandEncode","handle","_bindGroupLayout","commandEncoder","beginComputePass","label","id","destroy","end","setPipeline","pipeline","wgpuPipeline","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchWorkgroups","dispatchIndirect","indirectBuffer","indirectOffset","arguments","length","undefined","webgpuBuffer","dispatchWorkgroupsIndirect","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPUComputePipeline} from './webgpu-compute-pipeline';\n\nexport class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = pipeline as WebGPUComputePipeline;\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatchWorkgroups(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n const webgpuBuffer = indirectBuffer as WebGPUBuffer;\n this.handle.dispatchWorkgroupsIndirect(webgpuBuffer.handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"mappings":"AAAA,SAAQA,WAAW,QAA2D,eAAe;AAM7F,OAAO,MAAMC,iBAAiB,SAASD,WAAW,CAAC;EAKjDE,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IAAA,IAAAC,qBAAA;IACzD,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAAC,KALdD,MAAM;IAAA,KACNG,MAAM;IAAA,KACfC,gBAAgB,GAA8B,IAAI;IAIhD,IAAI,CAACJ,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACG,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,MAAAD,qBAAA,GAAIF,MAAM,CAACK,cAAc,cAAAH,qBAAA,uBAArBA,qBAAA,CAAuBI,gBAAgB,CAAC;MACzEC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO;IAEpB,CAAC,CAAC;EACJ;EAGSC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACP,MAAM,CAACO,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAyB,EAAQ;IAC3C,MAAMC,YAAY,GAAGD,QAAiC;IACtD,IAAI,CAACT,MAAM,CAACQ,WAAW,CAACE,YAAY,CAACV,MAAM,CAAC;IAC5C,IAAI,CAACC,gBAAgB,GAAGS,YAAY,CAACC,mBAAmB,CAAC,CAAC;EAC5D;EAGAC,WAAWA,CAACC,QAAmB,EAAQ;IACrC,MAAM,IAAIC,KAAK,CAAC,QAAQ,CAAC;EAG3B;EAQAC,QAAQA,CAACC,CAAS,EAAEC,CAAU,EAAEC,CAAU,EAAQ;IAChD,IAAI,CAAClB,MAAM,CAACmB,kBAAkB,CAACH,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;EACzC;EAOAE,gBAAgBA,CAACC,cAAsB,EAAoC;IAAA,IAAlCC,cAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IACjE,MAAMG,YAAY,GAAGL,cAA8B;IACnD,IAAI,CAACrB,MAAM,CAAC2B,0BAA0B,CAACD,YAAY,CAAC1B,MAAM,EAAEsB,cAAc,CAAC;EAC7E;EAEAM,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC7B,MAAM,CAAC4B,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC9B,MAAM,CAAC8B,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAChC,MAAM,CAAC+B,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAKF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,eAAe,EAAE,oBAAoB,EAAO,MAAM,eAAe,CAAC;AAE1E,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAK9C,4DAA4D;AAC5D,qBAAa,qBAAsB,SAAQ,eAAe;IACxD,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,kBAAkB,CAAC;gBAEf,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,oBAAoB;IAgB7D,wCAAwC;IACxC,mBAAmB;CAIpB"}
1
+ {"version":3,"file":"webgpu-compute-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,eAAe,EAAE,oBAAoB,EAAC,MAAM,eAAe,CAAC;AAEpE,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAK9C,4DAA4D;AAC5D,qBAAa,qBAAsB,SAAQ,eAAe;IACxD,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,kBAAkB,CAAC;gBAEf,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,oBAAoB;IAgB7D,wCAAwC;IACxC,mBAAmB;CAIpB"}
@@ -1,15 +1,15 @@
1
- import { ComputePipeline, cast } from '@luma.gl/core';
1
+ import { ComputePipeline } from '@luma.gl/core';
2
2
  export class WebGPUComputePipeline extends ComputePipeline {
3
3
  constructor(device, props) {
4
4
  super(device, props);
5
5
  this.device = void 0;
6
6
  this.handle = void 0;
7
7
  this.device = device;
8
- const module = cast(this.props.cs).handle;
8
+ const webgpuShader = this.props.cs;
9
9
  this.handle = this.props.handle || this.device.handle.createComputePipeline({
10
10
  label: this.props.id,
11
11
  compute: {
12
- module,
12
+ module: webgpuShader.handle,
13
13
  entryPoint: this.props.csEntryPoint
14
14
  },
15
15
  layout: 'auto'
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pipeline.js","names":["ComputePipeline","cast","WebGPUComputePipeline","constructor","device","props","handle","module","cs","createComputePipeline","label","id","compute","entryPoint","csEntryPoint","layout","_getBindGroupLayout","getBindGroupLayout"],"sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"sourcesContent":["// prettier-ignore\nimport {ComputePipeline, ComputePipelineProps, cast} from '@luma.gl/core';\n\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUShader} from './webgpu-shader';\n\n// COMPUTE PIPELINE\n\n/** Creates a new compute pipeline when parameters change */\nexport class WebGPUComputePipeline extends ComputePipeline {\n device: WebGPUDevice;\n handle: GPUComputePipeline;\n\n constructor(device: WebGPUDevice, props: ComputePipelineProps) {\n super(device, props);\n this.device = device;\n\n const module = cast<WebGPUShader>(this.props.cs).handle;\n this.handle = this.props.handle || this.device.handle.createComputePipeline({\n label: this.props.id,\n compute: {\n module,\n entryPoint: this.props.csEntryPoint,\n // constants: this.props.csConstants\n },\n layout: 'auto'\n });\n }\n\n /** For internal use in render passes */\n _getBindGroupLayout() {\n // TODO: Cache?\n return this.handle.getBindGroupLayout(0);\n }\n}\n"],"mappings":"AACA,SAAQA,eAAe,EAAwBC,IAAI,QAAO,eAAe;AAQzE,OAAO,MAAMC,qBAAqB,SAASF,eAAe,CAAC;EAIzDG,WAAWA,CAACC,MAAoB,EAAEC,KAA2B,EAAE;IAC7D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJvBD,MAAM;IAAA,KACNE,MAAM;IAIJ,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,MAAMG,MAAM,GAAGN,IAAI,CAAe,IAAI,CAACI,KAAK,CAACG,EAAE,CAAC,CAACF,MAAM;IACvD,IAAI,CAACA,MAAM,GAAG,IAAI,CAACD,KAAK,CAACC,MAAM,IAAI,IAAI,CAACF,MAAM,CAACE,MAAM,CAACG,qBAAqB,CAAC;MAC1EC,KAAK,EAAE,IAAI,CAACL,KAAK,CAACM,EAAE;MACpBC,OAAO,EAAE;QACPL,MAAM;QACNM,UAAU,EAAE,IAAI,CAACR,KAAK,CAACS;MAEzB,CAAC;MACDC,MAAM,EAAE;IACV,CAAC,CAAC;EACJ;EAGAC,mBAAmBA,CAAA,EAAG;IAEpB,OAAO,IAAI,CAACV,MAAM,CAACW,kBAAkB,CAAC,CAAC,CAAC;EAC1C;AACF"}
1
+ {"version":3,"file":"webgpu-compute-pipeline.js","names":["ComputePipeline","WebGPUComputePipeline","constructor","device","props","handle","webgpuShader","cs","createComputePipeline","label","id","compute","module","entryPoint","csEntryPoint","layout","_getBindGroupLayout","getBindGroupLayout"],"sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"sourcesContent":["// prettier-ignore\nimport {ComputePipeline, ComputePipelineProps} from '@luma.gl/core';\n\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUShader} from './webgpu-shader';\n\n// COMPUTE PIPELINE\n\n/** Creates a new compute pipeline when parameters change */\nexport class WebGPUComputePipeline extends ComputePipeline {\n device: WebGPUDevice;\n handle: GPUComputePipeline;\n\n constructor(device: WebGPUDevice, props: ComputePipelineProps) {\n super(device, props);\n this.device = device;\n\n const webgpuShader = this.props.cs as WebGPUShader;\n this.handle = this.props.handle || this.device.handle.createComputePipeline({\n label: this.props.id,\n compute: {\n module: webgpuShader.handle,\n entryPoint: this.props.csEntryPoint,\n // constants: this.props.csConstants\n },\n layout: 'auto'\n });\n }\n\n /** For internal use in render passes */\n _getBindGroupLayout() {\n // TODO: Cache?\n return this.handle.getBindGroupLayout(0);\n }\n}\n"],"mappings":"AACA,SAAQA,eAAe,QAA6B,eAAe;AAQnE,OAAO,MAAMC,qBAAqB,SAASD,eAAe,CAAC;EAIzDE,WAAWA,CAACC,MAAoB,EAAEC,KAA2B,EAAE;IAC7D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJvBD,MAAM;IAAA,KACNE,MAAM;IAIJ,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,MAAMG,YAAY,GAAG,IAAI,CAACF,KAAK,CAACG,EAAkB;IAClD,IAAI,CAACF,MAAM,GAAG,IAAI,CAACD,KAAK,CAACC,MAAM,IAAI,IAAI,CAACF,MAAM,CAACE,MAAM,CAACG,qBAAqB,CAAC;MAC1EC,KAAK,EAAE,IAAI,CAACL,KAAK,CAACM,EAAE;MACpBC,OAAO,EAAE;QACPC,MAAM,EAAEN,YAAY,CAACD,MAAM;QAC3BQ,UAAU,EAAE,IAAI,CAACT,KAAK,CAACU;MAEzB,CAAC;MACDC,MAAM,EAAE;IACV,CAAC,CAAC;EACJ;EAGAC,mBAAmBA,CAAA,EAAG;IAEpB,OAAO,IAAI,CAACX,MAAM,CAACY,kBAAkB,CAAC,CAAC,CAAC;EAC1C;AACF"}
@@ -30,7 +30,7 @@ export declare class WebGPUDevice extends Device {
30
30
  /** Check if WebGPU is available */
31
31
  static isSupported(): boolean;
32
32
  static create(props: DeviceProps): Promise<WebGPUDevice>;
33
- constructor(device: GPUDevice, adapter: GPUAdapter, props: DeviceProps);
33
+ constructor(device: GPUDevice, adapter: GPUAdapter, adapterInfo: GPUAdapterInfo, props: DeviceProps);
34
34
  destroy(): void;
35
35
  get info(): DeviceInfo;
36
36
  features: Set<DeviceFeature>;
@@ -1 +1 @@
1
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@@ -26,7 +26,7 @@ export class WebGPUDevice extends Device {
26
26
  throw new Error('Failed to request WebGPU adapter');
27
27
  }
28
28
  const adapterInfo = await adapter.requestAdapterInfo();
29
- log.probe(1, 'Adapter available', adapterInfo)();
29
+ log.probe(2, 'Adapter available', adapterInfo)();
30
30
  const gpuDevice = await adapter.requestDevice({
31
31
  requiredFeatures: adapter.features
32
32
  });
@@ -35,13 +35,13 @@ export class WebGPUDevice extends Device {
35
35
  await CanvasContext.pageLoaded;
36
36
  log.probe(1, 'DOM is loaded')();
37
37
  }
38
- const device = new WebGPUDevice(gpuDevice, adapter, props);
39
- log.probe(1, 'Device created', device.info)();
38
+ const device = new WebGPUDevice(gpuDevice, adapter, adapterInfo, props);
39
+ log.probe(1, 'Device created. For more info, set chrome://flags/#enable-webgpu-developer-features')();
40
40
  log.table(1, device.info)();
41
41
  log.groupEnd(1)();
42
42
  return device;
43
43
  }
44
- constructor(device, adapter, props) {
44
+ constructor(device, adapter, adapterInfo, props) {
45
45
  super({
46
46
  ...props,
47
47
  id: props.id || uid('webgpu-device')
@@ -57,16 +57,25 @@ export class WebGPUDevice extends Device {
57
57
  this.features = void 0;
58
58
  this.handle = device;
59
59
  this.adapter = adapter;
60
+ const [driver, driverVersion] = (adapterInfo.driver || '').split(' Version ');
61
+ const vendor = adapterInfo.vendor || this.adapter.__brand || 'unknown';
62
+ const renderer = driver || '';
63
+ const version = driverVersion || '';
64
+ const gpu = vendor === 'apple' ? 'apple' : 'unknown';
65
+ const gpuArchitecture = adapterInfo.architecture || 'unknown';
66
+ const gpuBackend = adapterInfo.backend || 'unknown';
67
+ const gpuType = (adapterInfo.type || '').split(' ')[0].toLowerCase() || 'unknown';
60
68
  this._info = {
61
69
  type: 'webgpu',
62
- vendor: this.adapter.__brand,
63
- renderer: '',
64
- version: '',
65
- gpu: 'unknown',
70
+ vendor,
71
+ renderer,
72
+ version,
73
+ gpu,
74
+ gpuType,
75
+ gpuBackend,
76
+ gpuArchitecture,
66
77
  shadingLanguage: 'wgsl',
67
- shadingLanguageVersion: 100,
68
- vendorMasked: '',
69
- rendererMasked: ''
78
+ shadingLanguageVersion: 100
70
79
  };
71
80
  this.lost = new Promise(async resolve => {
72
81
  const lostInfo = await this.handle.lost;
@@ -1 +1 @@
1
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Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu'\n );\n }\n log.groupCollapsed(1, 'WebGPUDevice created')();\n const adapter = await navigator.gpu.requestAdapter({\n powerPreference: 'high-performance'\n // forceSoftware: false\n });\n if (!adapter) {\n throw new Error('Failed to request WebGPU adapter');\n }\n\n const adapterInfo = await adapter.requestAdapterInfo();\n log.probe(1, 'Adapter available', adapterInfo)();\n\n const gpuDevice = await adapter.requestDevice({\n requiredFeatures: adapter.features as ReadonlySet<GPUFeatureName>\n // TODO ensure we obtain best limits\n // requiredLimits: adapter.limits\n });\n log.probe(1, 'GPUDevice available')();\n\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n log.probe(1, 'DOM is loaded')();\n }\n\n const device = new WebGPUDevice(gpuDevice, adapter, props);\n log.probe(1, 'Device created', device.info)();\n log.table(1, device.info)();\n log.groupEnd(1)();\n return device;\n }\n\n constructor(device: GPUDevice, adapter: GPUAdapter, props: DeviceProps) {\n super({...props, id: props.id || uid('webgpu-device')});\n this.handle = device;\n this.adapter = adapter;\n\n this._info = {\n type: 'webgpu',\n vendor: this.adapter.__brand,\n renderer: '',\n version: '',\n gpu: 'unknown', // 'nvidia' | 'amd' | 'intel' | 'apple' | 'unknown',\n shadingLanguage: 'wgsl',\n shadingLanguageVersion: 100,\n vendorMasked: '',\n rendererMasked: ''\n };\n\n // \"Context\" loss handling\n this.lost = new Promise<{reason: 'destroyed'; message: string}>(async resolve => {\n const lostInfo = await this.handle.lost;\n this._isLost = true;\n resolve({reason: 'destroyed', message: lostInfo.message});\n });\n\n // Note: WebGPU devices can be created without a canvas, for compute shader purposes\n // if (props.canvas) {\n this.canvasContext = new WebGPUCanvasContext(this, this.adapter, {\n canvas: props.canvas,\n height: props.height,\n width: props.width,\n container: props.container\n });\n // }\n\n this.features = this._getFeatures();\n }\n\n // TODO\n // Load the glslang module now so that it is available synchronously when compiling shaders\n // const {glsl = true} = props;\n // this.glslang = glsl && await loadGlslangModule();\n\n destroy(): void {\n this.handle.destroy();\n }\n\n get info(): DeviceInfo {\n return this._info;\n }\n\n features: Set<DeviceFeature>;\n\n get limits(): DeviceLimits {\n return this.handle.limits;\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return !format.includes('webgl');\n }\n\n /** @todo implement proper check? */\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n /** @todo implement proper check? */\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n get isLost(): boolean {\n return this._isLost;\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WebGPUBuffer {\n const newProps = this._getBufferProps(props);\n return new WebGPUBuffer(this, newProps);\n }\n\n _createTexture(props: TextureProps): WebGPUTexture {\n return new WebGPUTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): WebGPUExternalTexture {\n return new WebGPUExternalTexture(this, props);\n }\n\n createShader(props: ShaderProps): WebGPUShader {\n return new WebGPUShader(this, props);\n }\n\n createSampler(props: SamplerProps): WebGPUSampler {\n return new WebGPUSampler(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WebGPURenderPipeline {\n return new WebGPURenderPipeline(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WebGPUFramebuffer {\n throw new Error('Not implemented');\n }\n\n createComputePipeline(props: ComputePipelineProps): WebGPUComputePipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): WebGPUVertexArray {\n return new WebGPUVertexArray(this, props);\n }\n\n // WebGPU specifics\n\n /**\n * Allows a render pass to begin against a canvas context\n * @todo need to support a \"Framebuffer\" equivalent (aka preconfigured RenderPassDescriptors?).\n */\n beginRenderPass(props: RenderPassProps): WebGPURenderPass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPURenderPass(this, props);\n }\n\n beginComputePass(props: ComputePassProps): WebGPUComputePass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPUComputePass(this, props);\n }\n\n // createCommandEncoder(props: CommandEncoderProps): WebGPUCommandEncoder {\n // return new WebGPUCommandEncoder(this, props);\n // }\n\n createTransformFeedback(props: TransformFeedbackProps): TransformFeedback {\n throw new Error('Transform feedback not supported in WebGPU');\n }\n\n createCanvasContext(props: CanvasContextProps): WebGPUCanvasContext {\n return new WebGPUCanvasContext(this, this.adapter, props);\n }\n\n /**\n * Gets default renderpass encoder.\n * Creates a new encoder against default canvasContext if not already created\n * @note Called internally by Model.\n * @deprecated Create explicit pass with device.beginRenderPass\n */\n getDefaultRenderPass(): WebGPURenderPass {\n // this.renderPass =\n // this.renderPass ||\n // this.beginRenderPass({\n // framebuffer: this.canvasContext?.getCurrentFramebuffer()\n // });\n // return this.renderPass;\n throw new Error('a');\n }\n\n submit(): void {\n // this.renderPass?.end();\n const commandBuffer = this.commandEncoder?.finish();\n if (commandBuffer) {\n this.handle.queue.submit([commandBuffer]);\n }\n this.commandEncoder = null;\n // this.renderPass = null;\n }\n\n _getFeatures() {\n // WebGPU Features\n const features = new Set<DeviceFeature>(this.handle.features as Set<DeviceFeature>);\n\n // Fixups for pre-standard names: https://github.com/webgpu-native/webgpu-headers/issues/133\n 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props.container\n });\n // }\n\n this.features = this._getFeatures();\n }\n\n // TODO\n // Load the glslang module now so that it is available synchronously when compiling shaders\n // const {glsl = true} = props;\n // this.glslang = glsl && await loadGlslangModule();\n\n destroy(): void {\n this.handle.destroy();\n }\n\n get info(): DeviceInfo {\n return this._info;\n }\n\n features: Set<DeviceFeature>;\n\n get limits(): DeviceLimits {\n return this.handle.limits;\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return !format.includes('webgl');\n }\n\n /** @todo implement proper check? */\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n /** @todo implement proper check? */\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return this.isTextureFormatSupported(format);\n }\n\n get isLost(): boolean {\n return this._isLost;\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WebGPUBuffer {\n const newProps = this._getBufferProps(props);\n return new WebGPUBuffer(this, newProps);\n }\n\n _createTexture(props: TextureProps): WebGPUTexture {\n return new WebGPUTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): WebGPUExternalTexture {\n return new WebGPUExternalTexture(this, props);\n }\n\n createShader(props: ShaderProps): WebGPUShader {\n return new WebGPUShader(this, props);\n }\n\n createSampler(props: SamplerProps): WebGPUSampler {\n return new WebGPUSampler(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WebGPURenderPipeline {\n return new WebGPURenderPipeline(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WebGPUFramebuffer {\n throw new Error('Not implemented');\n }\n\n createComputePipeline(props: ComputePipelineProps): WebGPUComputePipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): WebGPUVertexArray {\n return new WebGPUVertexArray(this, props);\n }\n\n // WebGPU specifics\n\n /**\n * Allows a render pass to begin against a canvas context\n * @todo need to support a \"Framebuffer\" equivalent (aka preconfigured RenderPassDescriptors?).\n */\n beginRenderPass(props: RenderPassProps): WebGPURenderPass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPURenderPass(this, props);\n }\n\n beginComputePass(props: ComputePassProps): WebGPUComputePass {\n this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();\n return new WebGPUComputePass(this, props);\n }\n\n // createCommandEncoder(props: CommandEncoderProps): WebGPUCommandEncoder {\n // return new WebGPUCommandEncoder(this, props);\n // }\n\n createTransformFeedback(props: TransformFeedbackProps): TransformFeedback {\n throw new Error('Transform feedback not supported in WebGPU');\n }\n\n createCanvasContext(props: CanvasContextProps): WebGPUCanvasContext {\n return new WebGPUCanvasContext(this, this.adapter, props);\n }\n\n /**\n * Gets default renderpass encoder.\n * Creates a new encoder against default canvasContext if not already created\n * @note Called internally by Model.\n * @deprecated Create explicit pass with device.beginRenderPass\n */\n getDefaultRenderPass(): WebGPURenderPass {\n // this.renderPass =\n // this.renderPass ||\n // this.beginRenderPass({\n // framebuffer: this.canvasContext?.getCurrentFramebuffer()\n // });\n // return this.renderPass;\n throw new Error('a');\n }\n\n submit(): void {\n // this.renderPass?.end();\n const commandBuffer = this.commandEncoder?.finish();\n if (commandBuffer) {\n this.handle.queue.submit([commandBuffer]);\n }\n this.commandEncoder = null;\n // this.renderPass = null;\n }\n\n _getFeatures() {\n // WebGPU Features\n const features = new Set<DeviceFeature>(this.handle.features as Set<DeviceFeature>);\n\n // Fixups for pre-standard names: https://github.com/webgpu-native/webgpu-headers/issues/133\n // @ts-expect-error Chrome Canary v99\n if (features.has('depth-clamping')) {\n // @ts-expect-error Chrome Canary v99\n features.delete('depth-clamping');\n features.add('depth-clip-control');\n }\n\n // Add subsets\n if (features.has('texture-compression-bc')) {\n features.add('texture-compression-bc5-webgl');\n }\n\n features.add('webgpu');\n\n features.add('timer-query-webgl');\n\n // WEBGL1 SUPPORT\n features.add('vertex-array-object-webgl1');\n features.add('instanced-rendering-webgl1');\n features.add('multiple-render-targets-webgl1');\n features.add('index-uint32-webgl1');\n features.add('blend-minmax-webgl1');\n features.add('texture-blend-float-webgl1');\n\n // TEXTURES, RENDERBUFFERS\n features.add('texture-formats-srgb-webgl1');\n\n // TEXTURES\n features.add('texture-formats-depth-webgl1');\n features.add('texture-formats-float32-webgl1');\n features.add('texture-formats-float16-webgl1');\n\n 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0,\n\n texture,\n mipLevel = 0,\n aspect = 'all',\n colorSpace = 'display-p3',\n premultipliedAlpha = false,\n // destinationX,\n // destinationY,\n // desitnationZ,\n\n width = texture.width,\n height = texture.height,\n depth = 1\n } = options;\n\n const webGpuTexture = texture as WebGPUTexture;\n\n this.handle?.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: webGpuTexture.handle,\n origin: [0, 0, 0], // [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [width, height, depth]\n );\n 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