@luma.gl/webgpu 9.0.0-alpha.4 → 9.0.0-alpha.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts +2 -2
- package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.js +0 -1
- package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
- package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
- package/dist/adapter/helpers/generate-mipmaps.js +19 -14
- package/dist/adapter/helpers/generate-mipmaps.js.map +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts +4 -4
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
- package/dist/adapter/helpers/get-bind-group.js +8 -17
- package/dist/adapter/helpers/get-bind-group.js.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +5 -5
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +33 -40
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts +2 -2
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.js +51 -48
- package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts +4 -5
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.js +16 -31
- package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +6 -15
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js +11 -29
- package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +6 -6
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js +14 -27
- package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +4 -4
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js +6 -11
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.d.ts +5 -5
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js +6 -14
- package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +4 -21
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js +4 -105
- package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-query.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.d.ts +12 -7
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js +59 -36
- package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +14 -10
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js +50 -67
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts +5 -5
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.js +11 -11
- package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
- package/dist/adapter/resources/webgpu-shader.d.ts +7 -7
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-shader.js +11 -25
- package/dist/adapter/resources/webgpu-shader.js.map +1 -1
- package/dist/adapter/resources/webgpu-texture.d.ts +15 -8
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-texture.js +17 -27
- package/dist/adapter/resources/webgpu-texture.js.map +1 -1
- package/dist/adapter/resources/webgpu-vertex-array.d.ts +26 -0
- package/dist/adapter/resources/webgpu-vertex-array.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-vertex-array.js +39 -0
- package/dist/adapter/resources/webgpu-vertex-array.js.map +1 -0
- package/dist/adapter/webgpu-canvas-context.d.ts +16 -12
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgpu-canvas-context.js +26 -47
- package/dist/adapter/webgpu-canvas-context.js.map +1 -1
- package/dist/adapter/webgpu-device.d.ts +38 -22
- package/dist/adapter/webgpu-device.d.ts.map +1 -1
- package/dist/adapter/webgpu-device.js +87 -91
- package/dist/adapter/webgpu-device.js.map +1 -1
- package/dist/adapter/webgpu-types.js.map +1 -1
- package/dist/dist.dev.js +3586 -0
- package/dist/glsl/glsllang.js +0 -1
- package/dist/glsl/glsllang.js.map +1 -1
- package/dist/index.cjs +1519 -0
- package/dist/index.d.ts +5 -7
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -7
- package/dist/index.js.map +1 -1
- package/dist.min.js +18 -0
- package/package.json +18 -9
- package/src/adapter/helpers/accessor-to-format.ts +2 -2
- package/src/adapter/helpers/convert-texture-format.ts +1 -1
- package/src/adapter/helpers/generate-mipmaps.ts +1 -1
- package/src/adapter/helpers/get-bind-group.ts +22 -12
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +58 -34
- package/src/adapter/helpers/webgpu-parameters.ts +56 -47
- package/src/adapter/resources/webgpu-buffer.ts +6 -10
- package/src/adapter/resources/webgpu-command-encoder.ts +62 -41
- package/src/adapter/resources/webgpu-compute-pass.ts +13 -13
- package/src/adapter/resources/webgpu-compute-pipeline.ts +6 -5
- package/src/adapter/resources/webgpu-external-texture.ts +5 -5
- package/src/adapter/resources/webgpu-framebuffer.ts +8 -109
- package/src/adapter/resources/webgpu-query.ts +3 -3
- package/src/adapter/resources/webgpu-render-pass.ts +74 -18
- package/src/adapter/resources/webgpu-render-pipeline.ts +64 -39
- package/src/adapter/resources/webgpu-sampler.ts +12 -5
- package/src/adapter/resources/webgpu-shader.ts +13 -10
- package/src/adapter/resources/webgpu-texture.ts +22 -8
- package/src/adapter/resources/webgpu-vertex-array.ts +74 -0
- package/src/adapter/webgpu-canvas-context.ts +52 -27
- package/src/adapter/webgpu-device.ts +150 -60
- package/src/index.ts +7 -9
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/init.ts +0 -4
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type {RenderPassProps, RenderPassParameters, Binding} from '@luma.gl/api';\nimport {Buffer, RenderPass, RenderPipeline, cast, log} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\nimport WebGPUBuffer from './webgpu-buffer';\n// import WebGPUCommandEncoder from './webgpu-command-encoder';\nimport WebGPURenderPipeline from './webgpu-render-pipeline';\n\nexport default class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer();\n // @ts-expect-error\n const renderPassDescriptor = framebuffer.renderPassDescriptor;\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n destroy() {}\n\n endPass(): void {\n this.handle.endPass();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline.setBindings(bindings);\n this.handle.setBindGroup(0, this.pipeline._getBindGroup());\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgpu-render-pass.js"}
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{"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","log","WebGPURenderPass","constructor","device","props","arguments","length","undefined","handle","pipeline","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","getRenderPassDescriptor","groupCollapsed","id","probe","JSON","stringify","groupEnd","commandEncoder","beginRenderPass","label","destroy","end","setPipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","colorAttachments","map","colorAttachment","loadOp","clearColor","colorClearValue","storeOp","discard","view","createView","depthStencilAttachment","depthReadOnly","depthClearValue","clearDepth","hasDepthAspect","depthLoadOp","depthStoreOp","hasStencilAspect","stencilLoadOp","clearStencil","stencilStoreOp"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding, Framebuffer} from '@luma.gl/core';\nimport {Buffer, RenderPass, RenderPipeline, cast, log} from '@luma.gl/core';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPURenderPipeline} from './webgpu-render-pipeline';\n\nexport class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer() ;\n const renderPassDescriptor = this.getRenderPassDescriptor(framebuffer);\n log.groupCollapsed(1, `new WebGPURenderPass(${this.id})`)();\n log.probe(1, JSON.stringify(renderPassDescriptor, null, 2))();\n log.groupEnd(1)();\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount || 1,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n // INTERNAL\n\n /** \n * Partial render pass descriptor. Used by WebGPURenderPass.\n * @returns attachments fields of a renderpass descriptor. \n */\n protected getRenderPassDescriptor(framebuffer: Framebuffer): GPURenderPassDescriptor {\n const renderPassDescriptor: GPURenderPassDescriptor = {\n colorAttachments: []\n };\n\n renderPassDescriptor.colorAttachments = framebuffer.colorAttachments.map(colorAttachment => ({\n // clear values\n loadOp: this.props.clearColor !== false ? 'clear' : 'load',\n colorClearValue: this.props.clearColor || [0, 0, 0, 0],\n storeOp: this.props.discard? 'discard': 'store',\n // ...colorAttachment,\n view: (colorAttachment as WebGPUTexture).handle.createView()\n }));\n\n if (framebuffer.depthStencilAttachment) {\n renderPassDescriptor.depthStencilAttachment = {\n view: (framebuffer.depthStencilAttachment as WebGPUTexture).handle.createView()\n };\n const {depthStencilAttachment} = renderPassDescriptor;\n\n // DEPTH\n if (this.props.depthReadOnly) {\n depthStencilAttachment.depthReadOnly = true;\n }\n depthStencilAttachment.depthClearValue = this.props.clearDepth || 0;\n\n // WebGPU only wants us to set these parameters if the texture format actually has a depth aspect\n const hasDepthAspect = true;\n if (hasDepthAspect) {\n depthStencilAttachment.depthLoadOp = this.props.clearDepth !== false ? 'clear' : 'load';\n depthStencilAttachment.depthStoreOp = 'store'; // TODO - support 'discard'?\n }\n\n // WebGPU only wants us to set these parameters if the texture format actually has a stencil aspect\n const hasStencilAspect = false;\n if (hasStencilAspect) {\n depthStencilAttachment.stencilLoadOp = this.props.clearStencil !== false ? 'clear' : 'load';\n depthStencilAttachment.stencilStoreOp = 'store'; // TODO - support 'discard'?\n }\n }\n\n return renderPassDescriptor;\n }\n}\n"],"mappings":"AACA,SAAgBA,UAAU,EAAkBC,IAAI,EAAEC,GAAG,QAAO,eAAe;AAO3E,OAAO,MAAMC,gBAAgB,SAASH,UAAU,CAAC;EAO/CI,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAAC,KAPdD,MAAM;IAAA,KACNK,MAAM;IAAA,KAGfC,QAAQ,GAAgC,IAAI;IAI1C,IAAI,CAACN,MAAM,GAAGA,MAAM;IACpB,MAAMO,WAAW,GAAGN,KAAK,CAACM,WAAW,IAAIP,MAAM,CAACQ,aAAa,CAACC,qBAAqB,CAAC,CAAC;IACrF,MAAMC,oBAAoB,GAAG,IAAI,CAACC,uBAAuB,CAACJ,WAAW,CAAC;IACtEV,GAAG,CAACe,cAAc,CAAC,CAAC,EAAG,wBAAuB,IAAI,CAACC,EAAG,GAAE,CAAC,CAAC,CAAC;IAC3DhB,GAAG,CAACiB,KAAK,CAAC,CAAC,EAAEC,IAAI,CAACC,SAAS,CAACN,oBAAoB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7Db,GAAG,CAACoB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IACjB,IAAI,CAACZ,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAIL,MAAM,CAACkB,cAAc,CAACC,eAAe,CAACT,oBAAoB,CAAC;IAC9F,IAAI,CAACL,MAAM,CAACe,KAAK,GAAG,IAAI,CAACnB,KAAK,CAACY,EAAE;EACnC;EAESQ,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACjB,MAAM,CAACiB,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACjB,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGV,IAAI,CAAuBU,QAAQ,CAAC;IACpD,IAAI,CAACD,MAAM,CAACkB,WAAW,CAAC,IAAI,CAACjB,QAAQ,CAACD,MAAM,CAAC;EAC/C;EAGAmB,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACpB,QAAQ,cAAAoB,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACrB,QAAQ,cAAAqB,eAAA,uBAAbA,eAAA,CAAeE,aAAa,CAAC,CAAC;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACvB,MAAM,CAACyB,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAAhC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClBiC,IAAa,GAAAjC,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACC,MAAM,CAAC0B,cAAc,CAACnC,IAAI,CAAeoC,MAAM,CAAC,CAAC3B,MAAM,EAAE4B,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAAhC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACG,MAAM,CAAC+B,eAAe,CAACC,IAAI,EAAEzC,IAAI,CAAeoC,MAAM,CAAC,CAAC3B,MAAM,EAAE6B,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACnC,MAAM,CAACoC,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aACV,CAAC;IACH,CAAC,MAAM;MACL,IAAI,CAACxC,MAAM,CAACiC,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,IAAI,CAAC,EAC1BH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aACV,CAAC;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAAC7C,MAAM,CAACiD,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAAC9C,MAAM,CAACkD,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAAC/C,MAAM,CAACmD,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAAChD,MAAM,CAACoD,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CACZ,CAAC;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAACtD,MAAM,CAACqD,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAACvD,MAAM,CAACuD,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAACzD,MAAM,CAACwD,iBAAiB,CAACC,WAAW,CAAC;EAC5C;EAgBUnD,uBAAuBA,CAACJ,WAAwB,EAA2B;IACnF,MAAMG,oBAA6C,GAAG;MACpDqD,gBAAgB,EAAE;IACpB,CAAC;IAEDrD,oBAAoB,CAACqD,gBAAgB,GAAGxD,WAAW,CAACwD,gBAAgB,CAACC,GAAG,CAACC,eAAe,KAAK;MAE3FC,MAAM,EAAE,IAAI,CAACjE,KAAK,CAACkE,UAAU,KAAK,KAAK,GAAG,OAAO,GAAG,MAAM;MAC1DC,eAAe,EAAE,IAAI,CAACnE,KAAK,CAACkE,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACtDE,OAAO,EAAE,IAAI,CAACpE,KAAK,CAACqE,OAAO,GAAE,SAAS,GAAE,OAAO;MAE/CC,IAAI,EAAGN,eAAe,CAAmB5D,MAAM,CAACmE,UAAU,CAAC;IAC7D,CAAC,CAAC,CAAC;IAEH,IAAIjE,WAAW,CAACkE,sBAAsB,EAAE;MACtC/D,oBAAoB,CAAC+D,sBAAsB,GAAG;QAC5CF,IAAI,EAAGhE,WAAW,CAACkE,sBAAsB,CAAmBpE,MAAM,CAACmE,UAAU,CAAC;MAChF,CAAC;MACD,MAAM;QAACC;MAAsB,CAAC,GAAG/D,oBAAoB;MAGrD,IAAI,IAAI,CAACT,KAAK,CAACyE,aAAa,EAAE;QAC5BD,sBAAsB,CAACC,aAAa,GAAG,IAAI;MAC7C;MACAD,sBAAsB,CAACE,eAAe,GAAG,IAAI,CAAC1E,KAAK,CAAC2E,UAAU,IAAI,CAAC;MAGnE,MAAMC,cAAc,GAAG,IAAI;MAC3B,IAAIA,cAAc,EAAE;QAClBJ,sBAAsB,CAACK,WAAW,GAAG,IAAI,CAAC7E,KAAK,CAAC2E,UAAU,KAAK,KAAK,GAAG,OAAO,GAAG,MAAM;QACvFH,sBAAsB,CAACM,YAAY,GAAG,OAAO;MAC/C;MAGA,MAAMC,gBAAgB,GAAG,KAAK;MAC9B,IAAIA,gBAAgB,EAAE;QACpBP,sBAAsB,CAACQ,aAAa,GAAG,IAAI,CAAChF,KAAK,CAACiF,YAAY,KAAK,KAAK,GAAG,OAAO,GAAG,MAAM;QAC3FT,sBAAsB,CAACU,cAAc,GAAG,OAAO;MACjD;IACF;IAEA,OAAOzE,oBAAoB;EAC7B;AACF"}
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/// <reference types="
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import type { Binding, RenderPass } from '@luma.gl/
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import { Buffer, RenderPipeline, RenderPipelineProps } from '@luma.gl/
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import type WebGPUDevice from '../webgpu-device';
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import type
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/// <reference types="dist" />
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import type { TypedArray, Binding, UniformValue, RenderPass } from '@luma.gl/core';
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import { Buffer, RenderPipeline, RenderPipelineProps } from '@luma.gl/core';
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import type { WebGPUDevice } from '../webgpu-device';
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import type { WebGPUShader } from './webgpu-shader';
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import type { WebGPURenderPass } from './webgpu-render-pass';
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/** Creates a new render pipeline when parameters change */
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export
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export declare class WebGPURenderPipeline extends RenderPipeline {
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device: WebGPUDevice;
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handle: GPURenderPipeline;
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vs: WebGPUShader;
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fs: WebGPUShader | null;
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private _bindGroupLayout;
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protected createHandle(): GPURenderPipeline;
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setAttributes(attributes: Record<string, Buffer>): void;
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setUniforms(uniforms: Record<string,
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setUniforms(uniforms: Record<string, UniformValue>): void;
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/** Return a bind group created by setBindings */
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_getBindGroup(): GPUBindGroup;
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/**
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/**
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* Populate the complex WebGPU GPURenderPipelineDescriptor
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*/
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protected _getRenderPipelineDescriptor(): GPURenderPipelineDescriptor;
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draw(options: {
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renderPass?: RenderPass;
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{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";
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+
{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";AAEA,OAAO,KAAK,EAAC,UAAU,EAAE,OAAO,EAAE,YAAY,EAAE,UAAU,EAAC,MAAM,eAAe,CAAC;AACjF,OAAO,EAAC,MAAM,EAAE,cAAc,EAAE,mBAAmB,EAA2B,MAAM,eAAe,CAAC;AASpG,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAClD,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAI3D,2DAA2D;AAC3D,qBAAa,oBAAqB,SAAQ,cAAc;IACtD,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,iBAAiB,CAAC;IAE1B,EAAE,EAAE,YAAY,CAAC;IACjB,EAAE,EAAE,YAAY,GAAG,IAAI,CAAQ;IAE/B,OAAO,CAAC,YAAY,CAAyB;IAC7C,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,YAAY,CAA6B;IAIjD,4CAA4C;IAC5C,OAAO,CAAC,gBAAgB,CAAmC;IAC3D,OAAO,CAAC,UAAU,CAA6B;gBAEnC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,mBAAmB;IAoBnD,OAAO,IAAI,IAAI;IAIxB,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAIzC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAmBvD,qBAAqB,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,IAAI;IAInE,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAkBpD,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,IAAI;IAMzD,WAAW;IAIX,iDAAiD;IACjD,aAAa;IAKb;;OAEG;IACH,SAAS,CAAC,4BAA4B;IA+CtC,IAAI,CAAC,OAAO,EAAE;QACZ,UAAU,CAAC,EAAE,UAAU,CAAC;QACxB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,IAAI;IAkCR,oBAAoB,CAAC,gBAAgB,EAAE,gBAAgB;CAwCxD"}
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import
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import {
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import {
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import {
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import {
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export default class WebGPURenderPipeline extends RenderPipeline {
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1
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import { RenderPipeline, cast, log, isObjectEmpty } from '@luma.gl/core';
|
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2
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+
import { applyParametersToRenderPipelineDescriptor } from "../helpers/webgpu-parameters.js";
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3
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+
import { getWebGPUTextureFormat } from "../helpers/convert-texture-format.js";
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import { getBindGroup } from "../helpers/get-bind-group.js";
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+
import { getVertexBufferLayout, getBufferSlots } from "../helpers/get-vertex-buffer-layout.js";
|
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|
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export class WebGPURenderPipeline extends RenderPipeline {
|
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7
|
constructor(device, props) {
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8
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super(device, props);
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_defineProperty(this, "_indexBuffer", void 0);
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_defineProperty(this, "_bindGroupLayout", void 0);
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_defineProperty(this, "_bindGroup", null);
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this.device = void 0;
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this.handle = void 0;
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this.vs = void 0;
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this.fs = null;
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this._bufferSlots = void 0;
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this._buffers = void 0;
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this._indexBuffer = null;
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this._bindGroupLayout = null;
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this._bindGroup = null;
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this.device = device;
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-
this.handle = this.props.handle
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this.handle = this.props.handle;
|
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if (!this.handle) {
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const descriptor = this._getRenderPipelineDescriptor();
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log.groupCollapsed(1, `new WebGPURenderPipeline(${this.id})`)();
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log.probe(1, JSON.stringify(descriptor, null, 2))();
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log.groupEnd(1)();
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this.handle = this.device.handle.createRenderPipeline(descriptor);
|
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+
}
|
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|
this.handle.label = this.props.id;
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-
this.
|
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28
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+
this.vs = cast(props.vs);
|
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this.fs = cast(props.fs);
|
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+
this._bufferSlots = getBufferSlots(this.props.shaderLayout, this.props.bufferLayout);
|
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31
|
this._buffers = new Array(Object.keys(this._bufferSlots).length).fill(null);
|
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this._bindGroupLayout = this.handle.getBindGroupLayout(0);
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-
}
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|
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createHandle() {
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const descriptor = this._getRenderPipelineDescriptor();
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|
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const renderPipeline = this.device.handle.createRenderPipeline(descriptor);
|
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log.groupCollapsed(1, "new WebGPRenderPipeline(".concat(this.id, ")"))();
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log.log(1, JSON.stringify(descriptor, null, 2))();
|
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log.groupEnd(1)();
|
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return renderPipeline;
|
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}
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|
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|
destroy() {}
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-
|
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|
setIndexBuffer(indexBuffer) {
|
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|
this._indexBuffer = cast(indexBuffer);
|
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}
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|
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|
setAttributes(attributes) {
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for (const [name, buffer] of Object.entries(attributes)) {
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const bufferIndex = this._bufferSlots[name];
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if (bufferIndex >= 0) {
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|
this._buffers[bufferIndex] = buffer;
|
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} else {
|
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|
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throw new Error(
|
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throw new Error(`Setting attribute '${name}' not listed in shader layout for program ${this.id}`);
|
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}
|
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}
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}
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|
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setConstantAttributes(attributes) {
|
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throw new Error('not implemented');
|
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+
}
|
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|
setBindings(bindings) {
|
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62
51
|
if (!isObjectEmpty(this.props.bindings)) {
|
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63
52
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Object.assign(this.props.bindings, bindings);
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64
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this.
|
|
53
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this._bindGroupLayout = this._bindGroupLayout || this.handle.getBindGroupLayout(0);
|
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54
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this._bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.shaderLayout, this.props.bindings);
|
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65
55
|
}
|
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66
56
|
}
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67
|
-
|
|
68
57
|
setUniforms(uniforms) {
|
|
69
58
|
if (!isObjectEmpty(uniforms)) {
|
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70
59
|
throw new Error('WebGPU does not support uniforms');
|
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71
60
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}
|
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61
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}
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73
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-
|
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74
62
|
_getBuffers() {
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75
63
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return this._buffers;
|
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76
64
|
}
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77
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-
|
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78
65
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_getBindGroup() {
|
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66
|
return this._bindGroup;
|
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80
67
|
}
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81
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-
|
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82
68
|
_getRenderPipelineDescriptor() {
|
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83
69
|
const vertex = {
|
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84
70
|
module: cast(this.props.vs).handle,
|
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85
71
|
entryPoint: this.props.vsEntryPoint || 'main',
|
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86
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-
buffers: getVertexBufferLayout(this.props.
|
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72
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buffers: getVertexBufferLayout(this.props.shaderLayout, this.props.bufferLayout)
|
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87
73
|
};
|
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88
74
|
let fragment;
|
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89
|
-
|
|
90
75
|
if (this.props.fs) {
|
|
76
|
+
var _this$device;
|
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91
77
|
fragment = {
|
|
92
78
|
module: cast(this.props.fs).handle,
|
|
93
79
|
entryPoint: this.props.fsEntryPoint || 'main',
|
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80
|
targets: [{
|
|
95
|
-
format: getWebGPUTextureFormat(this.device.canvasContext.format)
|
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81
|
+
format: getWebGPUTextureFormat((_this$device = this.device) === null || _this$device === void 0 || (_this$device = _this$device.canvasContext) === null || _this$device === void 0 ? void 0 : _this$device.format)
|
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96
82
|
}]
|
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97
83
|
};
|
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98
84
|
}
|
|
99
|
-
|
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100
|
-
|
|
85
|
+
switch (this.props.topology) {
|
|
86
|
+
case 'triangle-fan-webgl':
|
|
87
|
+
case 'line-loop-webgl':
|
|
88
|
+
throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);
|
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89
|
+
default:
|
|
90
|
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}
|
|
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|
+
const descriptor = {
|
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92
|
vertex,
|
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93
|
fragment,
|
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103
94
|
primitive: {
|
|
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95
|
topology: this.props.topology
|
|
105
|
-
}
|
|
96
|
+
},
|
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97
|
+
layout: 'auto'
|
|
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98
|
};
|
|
107
99
|
applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);
|
|
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100
|
return descriptor;
|
|
109
101
|
}
|
|
110
|
-
|
|
111
102
|
draw(options) {
|
|
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103
|
const webgpuRenderPass = cast(options.renderPass) || this.device.getDefaultRenderPass();
|
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104
|
webgpuRenderPass.handle.setPipeline(this.handle);
|
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|
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|
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if (
|
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116
|
-
webgpuRenderPass.handle.setBindGroup(0,
|
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|
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const bindGroup = this._getBindGroup();
|
|
106
|
+
if (bindGroup) {
|
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107
|
+
webgpuRenderPass.handle.setBindGroup(0, bindGroup);
|
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108
|
}
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118
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-
|
|
119
109
|
this._setAttributeBuffers(webgpuRenderPass);
|
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120
|
-
|
|
121
110
|
if (options.indexCount) {
|
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122
111
|
webgpuRenderPass.handle.drawIndexed(options.indexCount, options.instanceCount, options.firstIndex, options.baseVertex, options.firstInstance);
|
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123
112
|
} else {
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|
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webgpuRenderPass.handle.draw(options.vertexCount, options.instanceCount
|
|
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|
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webgpuRenderPass.handle.draw(options.vertexCount || 0, options.instanceCount || 1, options.firstInstance);
|
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114
|
}
|
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115
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}
|
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|
-
|
|
128
116
|
_setAttributeBuffers(webgpuRenderPass) {
|
|
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117
|
if (this._indexBuffer) {
|
|
130
118
|
webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);
|
|
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119
|
}
|
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|
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|
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120
|
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|
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|
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121
|
for (let i = 0; i < buffers.length; ++i) {
|
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122
|
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|
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|
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const attribute = this.props.
|
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|
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throw new Error(
|
|
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|
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const attribute = this.props.shaderLayout.attributes.find(attribute => attribute.location === i);
|
|
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|
+
throw new Error(`No buffer provided for attribute '${(attribute === null || attribute === void 0 ? void 0 : attribute.name) || ''}' in Model '${this.props.id}'`);
|
|
141
126
|
}
|
|
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|
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|
|
143
127
|
webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);
|
|
144
128
|
}
|
|
145
129
|
}
|
|
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|
-
|
|
147
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|
}
|
|
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|
//# sourceMappingURL=webgpu-render-pipeline.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type {Binding, RenderPass} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type WebGPUDevice from '../webgpu-device';\nimport type WebGPUBuffer from './webgpu-buffer';\nimport type WebGPUShader from './webgpu-shader';\nimport type WebGPURenderPass from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport default class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n destroy() {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n format: getWebGPUTextureFormat(this.device.canvasContext.format)\n }\n ]\n };\n }\n\n // Create a partially populated descriptor\n let descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n }\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n if (this._getBindGroup()) {\n webgpuRenderPass.handle.setBindGroup(0, this._getBindGroup());\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n }\n}\n"],"file":"webgpu-render-pipeline.js"}
|
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1
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+
{"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","handle","vs","fs","_bufferSlots","_buffers","_indexBuffer","_bindGroupLayout","_bindGroup","descriptor","_getRenderPipelineDescriptor","groupCollapsed","id","probe","JSON","stringify","groupEnd","createRenderPipeline","label","shaderLayout","bufferLayout","Array","Object","keys","length","fill","destroy","setIndexBuffer","indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setConstantAttributes","setBindings","bindings","assign","getBindGroupLayout","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","fsEntryPoint","targets","format","canvasContext","topology","primitive","layout","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["// luma.gl MIT license\n\nimport type {TypedArray, Binding, UniformValue, RenderPass} from '@luma.gl/core';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/core';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type {WebGPUBuffer} from './webgpu-buffer';\nimport type {WebGPUShader} from './webgpu-shader';\nimport type {WebGPURenderPass} from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout | null = null;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle as GPURenderPipeline;\n if (!this.handle) {\n const descriptor = this._getRenderPipelineDescriptor();\n log.groupCollapsed(1, `new WebGPURenderPipeline(${this.id})`)();\n log.probe(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n this.handle = this.device.handle.createRenderPipeline(descriptor); \n }\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.shaderLayout, this.props.bufferLayout);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n setConstantAttributes(attributes: Record<string, TypedArray>): void {\n throw new Error('not implemented');\n }\n\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n // Do we want to save things on CPU side?\n Object.assign(this.props.bindings, bindings);\n\n // Get hold of the bind group layout. We don't want to do this unless we know there is at least one bind group\n this._bindGroupLayout = this._bindGroupLayout || this.handle.getBindGroupLayout(0);\n\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.shaderLayout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, UniformValue>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** \n * Populate the complex WebGPU GPURenderPipelineDescriptor \n */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.shaderLayout, this.props.bufferLayout)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan-webgl':\n case 'line-loop-webgl':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount || 0,\n 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/// <reference types="
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import { Sampler, SamplerProps } from '@luma.gl/
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import type WebGPUDevice from '../webgpu-device';
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export
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import { Sampler, SamplerProps } from '@luma.gl/core';
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import type { WebGPUDevice } from '../webgpu-device';
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export type WebGPUSamplerProps = SamplerProps & {
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handle?: GPUSampler;
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export
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export declare class WebGPUSampler extends Sampler {
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readonly device: WebGPUDevice;
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readonly handle: GPUSampler;
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constructor(device: WebGPUDevice, props: WebGPUSamplerProps);
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1
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{"version":3,"file":"webgpu-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACpD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,MAAM,MAAM,kBAAkB,GAAG,YAAY,GAAG;IAC9C,MAAM,CAAC,EAAE,UAAU,CAAC;CACrB,CAAA;AAED;;GAEG;AACH,qBAAa,aAAc,SAAQ,OAAO;IACxC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;gBAEhB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,kBAAkB;IAclD,OAAO,IAAI,IAAI;CAGzB"}
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export default class WebGPUSampler extends Sampler {
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{"version":3,"
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{"version":3,"file":"webgpu-sampler.js","names":["Sampler","WebGPUSampler","constructor","device","props","handle","samplerProps","type","compare","createSampler","label","id","destroy"],"sources":["../../../src/adapter/resources/webgpu-sampler.ts"],"sourcesContent":["import {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUSamplerProps = SamplerProps & {\n handle?: GPUSampler;\n}\n\n/**\n *\n */\nexport class WebGPUSampler extends Sampler {\n readonly device: WebGPUDevice;\n readonly handle: GPUSampler;\n\n constructor(device: WebGPUDevice, props: WebGPUSamplerProps) {\n super(device, props);\n this.device = device;\n\n // Prepare sampler props\n const samplerProps: Partial<WebGPUSamplerProps> = {...this.props};\n if (samplerProps.type !== 'comparison-sampler') {\n delete samplerProps.compare;\n }\n\n this.handle = this.handle || this.device.handle.createSampler(samplerProps);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n}\n"],"mappings":"AAAA,SAAQA,OAAO,QAAqB,eAAe;AAUnD,OAAO,MAAMC,aAAa,SAASD,OAAO,CAAC;EAIzCE,WAAWA,CAACC,MAAoB,EAAEC,KAAyB,EAAE;IAC3D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJdD,MAAM;IAAA,KACNE,MAAM;IAIb,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,MAAMG,YAAyC,GAAG;MAAC,GAAG,IAAI,CAACF;IAAK,CAAC;IACjE,IAAIE,YAAY,CAACC,IAAI,KAAK,oBAAoB,EAAE;MAC9C,OAAOD,YAAY,CAACE,OAAO;IAC7B;IAEA,IAAI,CAACH,MAAM,GAAG,IAAI,CAACA,MAAM,IAAI,IAAI,CAACF,MAAM,CAACE,MAAM,CAACI,aAAa,CAACH,YAAY,CAAC;IAC3E,IAAI,CAACD,MAAM,CAACK,KAAK,GAAG,IAAI,CAACN,KAAK,CAACO,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAEzB;AACF"}
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/// <reference types="
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import type WebGPUDevice from '../webgpu-device';
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{"version":3,"file":"webgpu-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-shader.ts"],"names":[],"mappings":";
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{"version":3,"file":"webgpu-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-shader.ts"],"names":[],"mappings":";AAGA,OAAO,KAAK,EAAC,WAAW,EAAE,eAAe,EAAC,MAAM,eAAe,CAAC;AAChE,OAAO,EAAC,MAAM,EAAM,MAAM,eAAe,CAAC;AAC1C,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,MAAM,MAAM,iBAAiB,GAAG,WAAW,GAAG;IAC5C,MAAM,CAAC,EAAE,eAAe,CAAC;CAC1B,CAAC;AAEF;;GAEG;AACH,qBAAa,YAAa,SAAQ,MAAM;IACtC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;gBAErB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,iBAAiB;IAYpD,sBAAsB,CAAC,UAAU,EAAE,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAWxE,OAAO,IAAI,IAAI;IAIxB,SAAS,CAAC,YAAY,IAAI,eAAe;IAwBzC,+CAA+C;IACzC,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;CAI7D"}
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export default class WebGPUShader extends Shader {
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//# sourceMappingURL=webgpu-shader.js.map
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{"version":3,"
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{"version":3,"file":"webgpu-shader.js","names":["Shader","log","WebGPUShader","constructor","device","props","handle","pushErrorScope","createHandle","label","id","_checkCompilationError","popErrorScope","errorScope","error","shaderLog","compilationInfo","message","Error","destroy","source","stage","language","includes","createShaderModule","code","transform","glsl","glslang","compileGLSL","getCompilationInfo","messages"],"sources":["../../../src/adapter/resources/webgpu-shader.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {Shader, log} from '@luma.gl/core';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUShaderProps = ShaderProps & {\n handle?: GPUShaderModule;\n};\n\n/**\n * Immutable shader\n */\nexport class WebGPUShader extends Shader {\n readonly device: WebGPUDevice;\n readonly handle: GPUShaderModule;\n\n constructor(device: WebGPUDevice, props: WebGPUShaderProps) {\n super(device, props);\n this.device = device;\n\n this.device.handle.pushErrorScope('validation');\n\n this.handle = this.props.handle || this.createHandle();\n this.handle.label = this.props.id;\n\n this._checkCompilationError(this.device.handle.popErrorScope());\n }\n\n async _checkCompilationError(errorScope: Promise<GPUError | null>): Promise<void> {\n const error = await errorScope as GPUValidationError;\n if (error) {\n const shaderLog = await this.compilationInfo();\n log.error(`Shader compilation error: ${error.message}`, shaderLog)();\n // Note: Even though this error is asynchronous and thrown after the constructor completes,\n // it will result in a useful stack trace leading back to the constructor\n throw new Error(`Shader compilation error: ${error.message}`);\n }\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n\n protected createHandle(): GPUShaderModule {\n const {source, stage} = this.props;\n\n let language = this.props.language;\n // Compile from src\n if (language === 'auto') {\n // wgsl uses C++ \"auto\" style arrow notation\n language = source.includes('->') ? 'wgsl' : 'glsl';\n }\n\n switch(language) {\n case 'wgsl':\n return this.device.handle.createShaderModule({code: source});\n case 'glsl':\n return this.device.handle.createShaderModule({\n code: source,\n // @ts-expect-error\n transform: (glsl) => this.device.glslang.compileGLSL(glsl, stage)\n });\n default:\n throw new Error(language);\n }\n }\n\n /** Returns compilation info for this shader */\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const compilationInfo = await this.handle.getCompilationInfo();\n return compilationInfo.messages;\n }\n}\n"],"mappings":"AAIA,SAAQA,MAAM,EAAEC,GAAG,QAAO,eAAe;AAUzC,OAAO,MAAMC,YAAY,SAASF,MAAM,CAAC;EAIvCG,WAAWA,CAACC,MAAoB,EAAEC,KAAwB,EAAE;IAC1D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAAC,KAJdD,MAAM;IAAA,KACNE,MAAM;IAIb,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACA,MAAM,CAACE,MAAM,CAACC,cAAc,CAAC,YAAY,CAAC;IAE/C,IAAI,CAACD,MAAM,GAAG,IAAI,CAACD,KAAK,CAACC,MAAM,IAAI,IAAI,CAACE,YAAY,CAAC,CAAC;IACtD,IAAI,CAACF,MAAM,CAACG,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;IAEjC,IAAI,CAACC,sBAAsB,CAAC,IAAI,CAACP,MAAM,CAACE,MAAM,CAACM,aAAa,CAAC,CAAC,CAAC;EACjE;EAEA,MAAMD,sBAAsBA,CAACE,UAAoC,EAAiB;IAChF,MAAMC,KAAK,GAAG,MAAMD,UAAgC;IACpD,IAAIC,KAAK,EAAE;MACT,MAAMC,SAAS,GAAG,MAAM,IAAI,CAACC,eAAe,CAAC,CAAC;MAC9Cf,GAAG,CAACa,KAAK,CAAE,6BAA4BA,KAAK,CAACG,OAAQ,EAAC,EAAEF,SAAS,CAAC,CAAC,CAAC;MAGpE,MAAM,IAAIG,KAAK,CAAE,6BAA4BJ,KAAK,CAACG,OAAQ,EAAC,CAAC;IAC/D;EACF;EAESE,OAAOA,CAAA,EAAS,CAEzB;EAEUX,YAAYA,CAAA,EAAoB;IACxC,MAAM;MAACY,MAAM;MAAEC;IAAK,CAAC,GAAG,IAAI,CAAChB,KAAK;IAElC,IAAIiB,QAAQ,GAAG,IAAI,CAACjB,KAAK,CAACiB,QAAQ;IAElC,IAAIA,QAAQ,KAAK,MAAM,EAAE;MAEvBA,QAAQ,GAAGF,MAAM,CAACG,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,MAAM;IACpD;IAEA,QAAOD,QAAQ;MACb,KAAK,MAAM;QACT,OAAO,IAAI,CAAClB,MAAM,CAACE,MAAM,CAACkB,kBAAkB,CAAC;UAACC,IAAI,EAAEL;QAAM,CAAC,CAAC;MAC9D,KAAK,MAAM;QACT,OAAO,IAAI,CAAChB,MAAM,CAACE,MAAM,CAACkB,kBAAkB,CAAC;UAC3CC,IAAI,EAAEL,MAAM;UAEZM,SAAS,EAAGC,IAAI,IAAK,IAAI,CAACvB,MAAM,CAACwB,OAAO,CAACC,WAAW,CAACF,IAAI,EAAEN,KAAK;QAClE,CAAC,CAAC;MACJ;QACE,MAAM,IAAIH,KAAK,CAACI,QAAQ,CAAC;IAC7B;EACF;EAGA,MAAMN,eAAeA,CAAA,EAAwC;IAC3D,MAAMA,eAAe,GAAG,MAAM,IAAI,CAACV,MAAM,CAACwB,kBAAkB,CAAC,CAAC;IAC9D,OAAOd,eAAe,CAACe,QAAQ;EACjC;AACF"}
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