@luma.gl/webgpu 9.0.0-alpha.24 → 9.0.0-alpha.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"accessor-to-format.js","names":[],"sources":["../../../src/adapter/helpers/accessor-to-format.ts"],"sourcesContent":["/*\nimport {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Accessor = Record<string, any>;\n\nconst FORMAT_TO_ACCESSOR: Record<GPUVertexFormat, Accessor> = {\n uchar2: {type: 'uchar', size: 2},\n uchar4: {type: 'uchar', size: 4},\n char2: {type: 'char', size: 2},\n char4: {type: 'char', size: 4},\n uchar2norm: {type: 'uchar', size: 2, normalized: true},\n uchar4norm: {type: 'uchar', size: 4, normalized: true},\n char2norm: {type: 'char', size: 2, normalized: true},\n char4norm: {type: 'char', size: 4, normalized: true},\n ushort2: {type: 'ushort', size: 2},\n ushort4: {type: 'ushort', size: 4},\n short2: {type: 'short', size: 2},\n short4: {type: 'short', size: 4},\n ushort2norm: {type: 'ushort', size: 2, normalized: true},\n ushort4norm: {type: 'ushort', size: 4, normalized: true},\n short2norm: {type: 'short', size: 1, normalized: true},\n short4norm: {type: 'short', size: 1, normalized: true},\n half2: {type: 'half', size: 2},\n half4: {type: 'half', size: 4},\n float: {type: 'float', size: 1},\n float2: {type: 'float', size: 2},\n float3: {type: 'float', size: 3},\n float4: {type: 'float', size: 4},\n uint: {type: 'uint', size: 1, integer: true},\n uint2: {type: 'uint', size: 2, integer: true},\n uint3: {type: 'uint', size: 3, integer: true},\n uint4: {type: 'uint', size: 4, integer: true},\n int: {type: 'int', size: 1, integer: true},\n int2: {type: 'int', size: 2, integer: true},\n int3: {type: 'int', size: 3, integer: true},\n int4: {type: 'int', size: 4, integer: true}\n};\n\n/**\n * Convert from WebGPU attribute format strings to accessor {type, size, normalized, integer}\n * @param {*} format\n *\nexport function mapWebGPUFormatToAccessor(format) {\n const accessorDefinition = FORMAT_TO_ACCESSOR[format];\n assert(accessorDefinition, 'invalid attribute format');\n return Object.freeze(accessorDefinition);\n}\n\n/**\n * Convert from accessor {type, size, normalized, integer} to WebGPU attribute format strings\n * @param {*} format\n *\nexport function mapAccessorToWebGPUFormat(accessor) {\n const {type = GL.FLOAT, size = 1, normalized = false, integer = false} = accessor;\n assert(size >=1 && size <=4);\n // `norm` suffix (uchar4norm)\n const norm = normalized ? 'norm' : '';\n // size 1 is ommitted in format names (float vs float2)\n const count = size === 1 ? '' : size;\n switch (type) {\n case GL.UNSIGNED_BYTE:\n switch (size) {\n case 2:\n case 4:\n return `uchar${count}${norm}`;\n }\n case GL.BYTE:\n switch (size) {\n case 2:\n case 4:\n return `char${count}${norm}`;\n }\n case GL.UNSIGNED_SHORT:\n switch (size) {\n case 2:\n case 4:\n return `ushort${count}${norm}`;\n }\n case GL.SHORT:\n switch (size) {\n case 2:\n case 4:\n return `short${count}${norm}`;\n }\n case GL.HALF_FLOAT:\n switch (size) {\n case 2:\n case 4:\n return `half${count}`;\n }\n case GL.FLOAT:\n return `float${count}`;\n case GL.UNSIGNED_INT:\n return `uint${count}`;\n case GL.INT:\n return `int${count}`;\n }\n throw new Error('illegal accessor');\n}\n*/"],"mappings":""}
1
+ {"version":3,"file":"accessor-to-format.js","names":[],"sources":["../../../src/adapter/helpers/accessor-to-format.ts"],"sourcesContent":["/*\nimport {assert} from '@luma.gl/api';\nimport {GL} from '@luma.gl/constants';\n\ntype Accessor = Record<string, any>;\n\nconst FORMAT_TO_ACCESSOR: Record<GPUVertexFormat, Accessor> = {\n uchar2: {type: 'uchar', size: 2},\n uchar4: {type: 'uchar', size: 4},\n char2: {type: 'char', size: 2},\n char4: {type: 'char', size: 4},\n uchar2norm: {type: 'uchar', size: 2, normalized: true},\n uchar4norm: {type: 'uchar', size: 4, normalized: true},\n char2norm: {type: 'char', size: 2, normalized: true},\n char4norm: {type: 'char', size: 4, normalized: true},\n ushort2: {type: 'ushort', size: 2},\n ushort4: {type: 'ushort', size: 4},\n short2: {type: 'short', size: 2},\n short4: {type: 'short', size: 4},\n ushort2norm: {type: 'ushort', size: 2, normalized: true},\n ushort4norm: {type: 'ushort', size: 4, normalized: true},\n short2norm: {type: 'short', size: 1, normalized: true},\n short4norm: {type: 'short', size: 1, normalized: true},\n half2: {type: 'half', size: 2},\n half4: {type: 'half', size: 4},\n float: {type: 'float', size: 1},\n float2: {type: 'float', size: 2},\n float3: {type: 'float', size: 3},\n float4: {type: 'float', size: 4},\n uint: {type: 'uint', size: 1, integer: true},\n uint2: {type: 'uint', size: 2, integer: true},\n uint3: {type: 'uint', size: 3, integer: true},\n uint4: {type: 'uint', size: 4, integer: true},\n int: {type: 'int', size: 1, integer: true},\n int2: {type: 'int', size: 2, integer: true},\n int3: {type: 'int', size: 3, integer: true},\n int4: {type: 'int', size: 4, integer: true}\n};\n\n/**\n * Convert from WebGPU attribute format strings to accessor {type, size, normalized, integer}\n * @param {*} format\n *\nexport function mapWebGPUFormatToAccessor(format) {\n const accessorDefinition = FORMAT_TO_ACCESSOR[format];\n assert(accessorDefinition, 'invalid attribute format');\n return Object.freeze(accessorDefinition);\n}\n\n/**\n * Convert from accessor {type, size, normalized, integer} to WebGPU attribute format strings\n * @param {*} format\n *\nexport function mapAccessorToWebGPUFormat(accessor) {\n const {type = GL.FLOAT, size = 1, normalized = false, integer = false} = accessor;\n assert(size >=1 && size <=4);\n // `norm` suffix (uchar4norm)\n const norm = normalized ? 'norm' : '';\n // size 1 is ommitted in format names (float vs float2)\n const count = size === 1 ? '' : size;\n switch (type) {\n case GL.UNSIGNED_BYTE:\n switch (size) {\n case 2:\n case 4:\n return `uchar${count}${norm}`;\n }\n case GL.BYTE:\n switch (size) {\n case 2:\n case 4:\n return `char${count}${norm}`;\n }\n case GL.UNSIGNED_SHORT:\n switch (size) {\n case 2:\n case 4:\n return `ushort${count}${norm}`;\n }\n case GL.SHORT:\n switch (size) {\n case 2:\n case 4:\n return `short${count}${norm}`;\n }\n case GL.HALF_FLOAT:\n switch (size) {\n case 2:\n case 4:\n return `half${count}`;\n }\n case GL.FLOAT:\n return `float${count}`;\n case GL.UNSIGNED_INT:\n return `uint${count}`;\n case GL.INT:\n return `int${count}`;\n }\n throw new Error('illegal accessor');\n}\n*/"],"mappings":""}
@@ -1 +1 @@
1
- {"version":3,"file":"generate-mipmaps.js","names":["VS_GEN_MIPMAP","FS_GEN_MIPMAP","WebGPUMipmapGenerator","constructor","device","glslang","_defineProperty","mipmapSampler","createSampler","minFilter","mipmapPipeline","createRenderPipeline","vertexStage","module","createShaderModule","code","compileGLSL","entryPoint","fragmentStage","primitiveTopology","colorStates","format","generateMipmappedTexture","imageBitmap","textureSize","width","height","depth","mipLevelCount","Math","floor","log2","max","texture","createTexture","size","usage","GPUTextureUsage","COPY_DST","SAMPLED","OUTPUT_ATTACHMENT","queue","copyImageBitmapToTexture","srcTexture","commandEncoder","createCommandEncoder","i","passEncoder","beginRenderPass","colorAttachments","attachment","createView","baseMipLevel","loadValue","r","g","b","a","bindGroup","createBindGroup","layout","getBindGroupLayout","bindings","binding","resource","setPipeline","setBindGroup","draw","endPass","submit","finish"],"sources":["../../../src/adapter/helpers/generate-mipmaps.ts"],"sourcesContent":["// luma.gl, MIT license\n// Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones\n// https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83\n\n// @ts-nocheck this is written against outdated WebGPU API, needs an update pass\n\nconst VS_GEN_MIPMAP = `\\#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}`;\n\nconst FS_GEN_MIPMAP = `#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}`;\n\n/** WebGPU does not have built-in mipmap creation */\nexport class WebGPUMipmapGenerator {\n device: GPUDevice;\n mipmapSampler: GPUSampler;\n mipmapPipeline: GPURenderPipeline;\n\n constructor(device: GPUDevice, glslang) {\n this.device = device;\n\n this.mipmapSampler = device.createSampler({ minFilter: 'linear' });\n\n this.mipmapPipeline = device.createRenderPipeline({\n vertexStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')\n }),\n entryPoint: 'main'\n },\n fragmentStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')\n }),\n entryPoint: 'main'\n },\n primitiveTopology: 'triangle-strip',\n colorStates: [{\n format: 'rgba8unorm',\n }]\n });\n }\n\n generateMipmappedTexture(imageBitmap: ImageBitmap) {\n const textureSize = {\n width: imageBitmap.width,\n height: imageBitmap.height,\n depth: 1,\n }\n const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;\n\n // Populate the top level of the srcTexture with the imageBitmap.\n const texture = this.device.createTexture({\n size: textureSize,\n format: 'rgba8unorm',\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,\n mipLevelCount\n });\n this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);\n\n const commandEncoder = this.device.createCommandEncoder({});\n for (let i = 1; i < mipLevelCount; ++i) {\n const passEncoder = commandEncoder.beginRenderPass({\n colorAttachments: [{\n attachment: texture.createView({\n baseMipLevel: i,\n mipLevelCount: 1\n }),\n loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },\n }],\n });\n\n const bindGroup = this.device.createBindGroup({\n layout: this.mipmapPipeline.getBindGroupLayout(0),\n bindings: [{\n binding: 0,\n resource: this.mipmapSampler,\n }, {\n binding: 1,\n resource: texture.createView({\n baseMipLevel: i - 1,\n mipLevelCount: 1\n }),\n }],\n });\n\n passEncoder.setPipeline(this.mipmapPipeline);\n passEncoder.setBindGroup(0, bindGroup);\n passEncoder.draw(4);\n passEncoder.endPass();\n }\n\n this.device.queue.submit([commandEncoder.finish()]);\n return texture;\n }\n}\n"],"mappings":";AAMA,MAAMA,aAAa,mRAMjB;AAEF,MAAMC,aAAa,wRAOjB;AAGF,OAAO,MAAMC,qBAAqB,CAAC;EAKjCC,WAAWA,CAACC,MAAiB,EAAEC,OAAO,EAAE;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACtC,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACG,aAAa,GAAGH,MAAM,CAACI,aAAa,CAAC;MAAEC,SAAS,EAAE;IAAS,CAAC,CAAC;IAElE,IAAI,CAACC,cAAc,GAAGN,MAAM,CAACO,oBAAoB,CAAC;MAChDC,WAAW,EAAE;QACXC,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAAChB,aAAa,EAAE,QAAQ;QACnD,CAAC,CAAC;QACFiB,UAAU,EAAE;MACd,CAAC;MACDC,aAAa,EAAE;QACbL,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAACf,aAAa,EAAE,UAAU;QACrD,CAAC,CAAC;QACFgB,UAAU,EAAE;MACd,CAAC;MACDE,iBAAiB,EAAE,gBAAgB;MACnCC,WAAW,EAAE,CAAC;QACZC,MAAM,EAAE;MACV,CAAC;IACH,CAAC,CAAC;EACJ;EAEAC,wBAAwBA,CAACC,WAAwB,EAAE;IACjD,MAAMC,WAAW,GAAG;MAClBC,KAAK,EAAEF,WAAW,CAACE,KAAK;MACxBC,MAAM,EAAEH,WAAW,CAACG,MAAM;MAC1BC,KAAK,EAAE;IACT,CAAC;IACD,MAAMC,aAAa,GAAGC,IAAI,CAACC,KAAK,CAACD,IAAI,CAACE,IAAI,CAACF,IAAI,CAACG,GAAG,CAACT,WAAW,CAACE,KAAK,EAAEF,WAAW,CAACG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC;IAGhG,MAAMO,OAAO,GAAG,IAAI,CAAC7B,MAAM,CAAC8B,aAAa,CAAC;MACxCC,IAAI,EAAEX,WAAW;MACjBH,MAAM,EAAE,YAAY;MACpBe,KAAK,EAAEC,eAAe,CAACC,QAAQ,GAAGD,eAAe,CAACE,OAAO,GAAGF,eAAe,CAACG,iBAAiB;MAC7FZ;IACF,CAAC,CAAC;IACF,IAAI,CAACxB,MAAM,CAACqC,KAAK,CAACC,wBAAwB,CAAC;MAAEnB;IAAY,CAAC,EAAE;MAAEU,OAAO,EAAEU;IAAW,CAAC,EAAEnB,WAAW,CAAC;IAEjG,MAAMoB,cAAc,GAAG,IAAI,CAACxC,MAAM,CAACyC,oBAAoB,CAAC,CAAC,CAAC,CAAC;IAC3D,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGlB,aAAa,EAAE,EAAEkB,CAAC,EAAE;MACtC,MAAMC,WAAW,GAAGH,cAAc,CAACI,eAAe,CAAC;QACjDC,gBAAgB,EAAE,CAAC;UACjBC,UAAU,EAAEjB,OAAO,CAACkB,UAAU,CAAC;YAC7BC,YAAY,EAAEN,CAAC;YACflB,aAAa,EAAE;UACjB,CAAC,CAAC;UACFyB,SAAS,EAAE;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE;UAAI;QAC9C,CAAC;MACH,CAAC,CAAC;MAEF,MAAMC,SAAS,GAAG,IAAI,CAACtD,MAAM,CAACuD,eAAe,CAAC;QAC5CC,MAAM,EAAE,IAAI,CAAClD,cAAc,CAACmD,kBAAkB,CAAC,CAAC,CAAC;QACjDC,QAAQ,EAAE,CAAC;UACTC,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE,IAAI,CAACzD;QACjB,CAAC,EAAE;UACDwD,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE/B,OAAO,CAACkB,UAAU,CAAC;YAC3BC,YAAY,EAAEN,CAAC,GAAG,CAAC;YACnBlB,aAAa,EAAE;UACjB,CAAC;QACH,CAAC;MACH,CAAC,CAAC;MAEFmB,WAAW,CAACkB,WAAW,CAAC,IAAI,CAACvD,cAAc,CAAC;MAC5CqC,WAAW,CAACmB,YAAY,CAAC,CAAC,EAAER,SAAS,CAAC;MACtCX,WAAW,CAACoB,IAAI,CAAC,CAAC,CAAC;MACnBpB,WAAW,CAACqB,OAAO,EAAE;IACvB;IAEA,IAAI,CAAChE,MAAM,CAACqC,KAAK,CAAC4B,MAAM,CAAC,CAACzB,cAAc,CAAC0B,MAAM,EAAE,CAAC,CAAC;IACnD,OAAOrC,OAAO;EAChB;AACF"}
1
+ {"version":3,"file":"generate-mipmaps.js","names":["VS_GEN_MIPMAP","FS_GEN_MIPMAP","WebGPUMipmapGenerator","constructor","device","glslang","_defineProperty","mipmapSampler","createSampler","minFilter","mipmapPipeline","createRenderPipeline","vertexStage","module","createShaderModule","code","compileGLSL","entryPoint","fragmentStage","primitiveTopology","colorStates","format","generateMipmappedTexture","imageBitmap","textureSize","width","height","depth","mipLevelCount","Math","floor","log2","max","texture","createTexture","size","usage","GPUTextureUsage","COPY_DST","SAMPLED","OUTPUT_ATTACHMENT","queue","copyImageBitmapToTexture","srcTexture","commandEncoder","createCommandEncoder","i","passEncoder","beginRenderPass","colorAttachments","attachment","createView","baseMipLevel","loadValue","r","g","b","a","bindGroup","createBindGroup","layout","getBindGroupLayout","bindings","binding","resource","setPipeline","setBindGroup","draw","endPass","submit","finish"],"sources":["../../../src/adapter/helpers/generate-mipmaps.ts"],"sourcesContent":["// luma.gl, MIT license\n// Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones\n// https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83\n\n// @ts-nocheck this is written against outdated WebGPU API, needs an update pass\n\nconst VS_GEN_MIPMAP = `\\#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}`;\n\nconst FS_GEN_MIPMAP = `#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}`;\n\n/** WebGPU does not have built-in mipmap creation */\nexport class WebGPUMipmapGenerator {\n device: GPUDevice;\n mipmapSampler: GPUSampler;\n mipmapPipeline: GPURenderPipeline;\n\n constructor(device: GPUDevice, glslang) {\n this.device = device;\n\n this.mipmapSampler = device.createSampler({ minFilter: 'linear' });\n\n this.mipmapPipeline = device.createRenderPipeline({\n vertexStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')\n }),\n entryPoint: 'main'\n },\n fragmentStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')\n }),\n entryPoint: 'main'\n },\n primitiveTopology: 'triangle-strip',\n colorStates: [{\n format: 'rgba8unorm',\n }]\n });\n }\n\n generateMipmappedTexture(imageBitmap: ImageBitmap) {\n const textureSize = {\n width: imageBitmap.width,\n height: imageBitmap.height,\n depth: 1,\n }\n const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;\n\n // Populate the top level of the srcTexture with the imageBitmap.\n const texture = this.device.createTexture({\n size: textureSize,\n format: 'rgba8unorm',\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,\n mipLevelCount\n });\n this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);\n\n const commandEncoder = this.device.createCommandEncoder({});\n for (let i = 1; i < mipLevelCount; ++i) {\n const passEncoder = commandEncoder.beginRenderPass({\n colorAttachments: [{\n attachment: texture.createView({\n baseMipLevel: i,\n mipLevelCount: 1\n }),\n loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },\n }],\n });\n\n const bindGroup = this.device.createBindGroup({\n layout: this.mipmapPipeline.getBindGroupLayout(0),\n bindings: [{\n binding: 0,\n resource: this.mipmapSampler,\n }, {\n binding: 1,\n resource: texture.createView({\n baseMipLevel: i - 1,\n mipLevelCount: 1\n }),\n }],\n });\n\n passEncoder.setPipeline(this.mipmapPipeline);\n passEncoder.setBindGroup(0, bindGroup);\n passEncoder.draw(4);\n passEncoder.endPass();\n }\n\n this.device.queue.submit([commandEncoder.finish()]);\n return texture;\n }\n}\n"],"mappings":";AAMA,MAAMA,aAAa,mRAMjB;AAEF,MAAMC,aAAa,wRAOjB;AAGF,OAAO,MAAMC,qBAAqB,CAAC;EAKjCC,WAAWA,CAACC,MAAiB,EAAEC,OAAO,EAAE;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACtC,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACG,aAAa,GAAGH,MAAM,CAACI,aAAa,CAAC;MAAEC,SAAS,EAAE;IAAS,CAAC,CAAC;IAElE,IAAI,CAACC,cAAc,GAAGN,MAAM,CAACO,oBAAoB,CAAC;MAChDC,WAAW,EAAE;QACXC,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAAChB,aAAa,EAAE,QAAQ;QACnD,CAAC,CAAC;QACFiB,UAAU,EAAE;MACd,CAAC;MACDC,aAAa,EAAE;QACbL,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAACf,aAAa,EAAE,UAAU;QACrD,CAAC,CAAC;QACFgB,UAAU,EAAE;MACd,CAAC;MACDE,iBAAiB,EAAE,gBAAgB;MACnCC,WAAW,EAAE,CAAC;QACZC,MAAM,EAAE;MACV,CAAC;IACH,CAAC,CAAC;EACJ;EAEAC,wBAAwBA,CAACC,WAAwB,EAAE;IACjD,MAAMC,WAAW,GAAG;MAClBC,KAAK,EAAEF,WAAW,CAACE,KAAK;MACxBC,MAAM,EAAEH,WAAW,CAACG,MAAM;MAC1BC,KAAK,EAAE;IACT,CAAC;IACD,MAAMC,aAAa,GAAGC,IAAI,CAACC,KAAK,CAACD,IAAI,CAACE,IAAI,CAACF,IAAI,CAACG,GAAG,CAACT,WAAW,CAACE,KAAK,EAAEF,WAAW,CAACG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC;IAGhG,MAAMO,OAAO,GAAG,IAAI,CAAC7B,MAAM,CAAC8B,aAAa,CAAC;MACxCC,IAAI,EAAEX,WAAW;MACjBH,MAAM,EAAE,YAAY;MACpBe,KAAK,EAAEC,eAAe,CAACC,QAAQ,GAAGD,eAAe,CAACE,OAAO,GAAGF,eAAe,CAACG,iBAAiB;MAC7FZ;IACF,CAAC,CAAC;IACF,IAAI,CAACxB,MAAM,CAACqC,KAAK,CAACC,wBAAwB,CAAC;MAAEnB;IAAY,CAAC,EAAE;MAAEU,OAAO,EAAEU;IAAW,CAAC,EAAEnB,WAAW,CAAC;IAEjG,MAAMoB,cAAc,GAAG,IAAI,CAACxC,MAAM,CAACyC,oBAAoB,CAAC,CAAC,CAAC,CAAC;IAC3D,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGlB,aAAa,EAAE,EAAEkB,CAAC,EAAE;MACtC,MAAMC,WAAW,GAAGH,cAAc,CAACI,eAAe,CAAC;QACjDC,gBAAgB,EAAE,CAAC;UACjBC,UAAU,EAAEjB,OAAO,CAACkB,UAAU,CAAC;YAC7BC,YAAY,EAAEN,CAAC;YACflB,aAAa,EAAE;UACjB,CAAC,CAAC;UACFyB,SAAS,EAAE;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE;UAAI;QAC9C,CAAC;MACH,CAAC,CAAC;MAEF,MAAMC,SAAS,GAAG,IAAI,CAACtD,MAAM,CAACuD,eAAe,CAAC;QAC5CC,MAAM,EAAE,IAAI,CAAClD,cAAc,CAACmD,kBAAkB,CAAC,CAAC,CAAC;QACjDC,QAAQ,EAAE,CAAC;UACTC,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE,IAAI,CAACzD;QACjB,CAAC,EAAE;UACDwD,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE/B,OAAO,CAACkB,UAAU,CAAC;YAC3BC,YAAY,EAAEN,CAAC,GAAG,CAAC;YACnBlB,aAAa,EAAE;UACjB,CAAC;QACH,CAAC;MACH,CAAC,CAAC;MAEFmB,WAAW,CAACkB,WAAW,CAAC,IAAI,CAACvD,cAAc,CAAC;MAC5CqC,WAAW,CAACmB,YAAY,CAAC,CAAC,EAAER,SAAS,CAAC;MACtCX,WAAW,CAACoB,IAAI,CAAC,CAAC,CAAC;MACnBpB,WAAW,CAACqB,OAAO,CAAC,CAAC;IACvB;IAEA,IAAI,CAAChE,MAAM,CAACqC,KAAK,CAAC4B,MAAM,CAAC,CAACzB,cAAc,CAAC0B,MAAM,CAAC,CAAC,CAAC,CAAC;IACnD,OAAOrC,OAAO;EAChB;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"get-bind-group.js","names":["Buffer","Sampler","Texture","log","cast","makeBindGroupLayout","device","layout","bindings","Error","getBindGroup","bindGroupLayout","entries","getBindGroupEntries","createBindGroup","getShaderLayoutBinding","bindingName","bindingLayout","find","binding","name","warn","concat","value","Object","push","getBindGroupEntry","location","index","resource","buffer","handle","createView"],"sources":["../../../src/adapter/helpers/get-bind-group.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/api';\nimport {Buffer, Sampler, Texture, log, cast} from '@luma.gl/api';\nimport type {WebGPUBuffer} from '../resources/webgpu-buffer';\nimport type {WebGPUSampler} from '../resources/webgpu-sampler';\nimport type {WebGPUTexture} from '../resources/webgpu-texture';\n\n/**\n * Create a WebGPU \"bind group layout\" from an array of luma.gl bindings\n * @note bind groups can be automatically generated by WebGPU.\n */\nexport function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {\n throw new Error('not implemented');\n // return device.createBindGroupLayout({\n // layout,\n // entries: getBindGroupEntries(bindings)\n // })\n}\n\n/**\n * Create a WebGPU \"bind group\" from an array of luma.gl bindings\n */\nexport function getBindGroup(\n device: GPUDevice,\n bindGroupLayout: GPUBindGroupLayout,\n layout: ShaderLayout,\n bindings: Record<string, Binding>\n): GPUBindGroup {\n const entries = getBindGroupEntries(bindings, layout);\n return device.createBindGroup({\n layout: bindGroupLayout,\n entries\n });\n}\n\nexport function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {\n const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);\n if (!bindingLayout) {\n log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();\n }\n return bindingLayout;\n}\n\n/**\n * @param bindings\n * @returns\n */\nfunction getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {\n const entries: GPUBindGroupEntry[] = [];\n\n for (const [bindingName, value] of Object.entries(bindings)) {\n const bindingLayout = getShaderLayoutBinding(layout, bindingName);\n if (bindingLayout) {\n entries.push(getBindGroupEntry(value, bindingLayout.location));\n }\n }\n\n return entries;\n}\n\nfunction getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {\n if (binding instanceof Buffer) {\n return {\n binding: index,\n resource: {\n buffer: cast<WebGPUBuffer>(binding).handle\n }\n };\n }\n if (binding instanceof Sampler) {\n return {\n binding: index,\n resource: cast<WebGPUSampler>(binding).handle\n };\n } else if (binding instanceof Texture) {\n return {\n binding: index,\n resource: cast<WebGPUTexture>(binding).handle.createView()\n };\n }\n throw new Error('invalid binding');\n}\n"],"mappings":"AAEA,SAAQA,MAAM,EAAEC,OAAO,EAAEC,OAAO,EAAEC,GAAG,EAAEC,IAAI,QAAO,cAAc;AAShE,OAAO,SAASC,mBAAmBA,CAACC,MAAiB,EAAEC,MAA0B,EAAEC,QAAmB,EAAsB;EAC1H,MAAM,IAAIC,KAAK,CAAC,iBAAiB,CAAC;AAKpC;AAKA,OAAO,SAASC,YAAYA,CAC1BJ,MAAiB,EACjBK,eAAmC,EACnCJ,MAAoB,EACpBC,QAAiC,EACnB;EACd,MAAMI,OAAO,GAAGC,mBAAmB,CAACL,QAAQ,EAAED,MAAM,CAAC;EACrD,OAAOD,MAAM,CAACQ,eAAe,CAAC;IAC5BP,MAAM,EAAEI,eAAe;IACvBC;EACF,CAAC,CAAC;AACJ;AAEA,OAAO,SAASG,sBAAsBA,CAACR,MAAoB,EAAES,WAAmB,EAAiB;EAC/F,MAAMC,aAAa,GAAGV,MAAM,CAACC,QAAQ,CAACU,IAAI,CAACC,OAAO,IAAIA,OAAO,CAACC,IAAI,KAAKJ,WAAW,CAAC;EACnF,IAAI,CAACC,aAAa,EAAE;IAClBd,GAAG,CAACkB,IAAI,YAAAC,MAAA,CAAYN,WAAW,2CAAwC,EAAE;EAC3E;EACA,OAAOC,aAAa;AACtB;AAMA,SAASJ,mBAAmBA,CAACL,QAAiC,EAAED,MAAoB,EAAuB;EACzG,MAAMK,OAA4B,GAAG,EAAE;EAEvC,KAAK,MAAM,CAACI,WAAW,EAAEO,KAAK,CAAC,IAAIC,MAAM,CAACZ,OAAO,CAACJ,QAAQ,CAAC,EAAE;IAC3D,MAAMS,aAAa,GAAGF,sBAAsB,CAACR,MAAM,EAAES,WAAW,CAAC;IACjE,IAAIC,aAAa,EAAE;MACjBL,OAAO,CAACa,IAAI,CAACC,iBAAiB,CAACH,KAAK,EAAEN,aAAa,CAACU,QAAQ,CAAC,CAAC;IAChE;EACF;EAEA,OAAOf,OAAO;AAChB;AAEA,SAASc,iBAAiBA,CAACP,OAAgB,EAAES,KAAa,EAAqB;EAC7E,IAAIT,OAAO,YAAYnB,MAAM,EAAE;IAC7B,OAAO;MACLmB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAE;QACRC,MAAM,EAAE1B,IAAI,CAAee,OAAO,CAAC,CAACY;MACtC;IACF,CAAC;EACH;EACA,IAAIZ,OAAO,YAAYlB,OAAO,EAAE;IAC9B,OAAO;MACLkB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY;IACzC,CAAC;EACH,CAAC,MAAM,IAAIZ,OAAO,YAAYjB,OAAO,EAAE;IACrC,OAAO;MACLiB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY,MAAM,CAACC,UAAU;IAC1D,CAAC;EACH;EACA,MAAM,IAAIvB,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
1
+ {"version":3,"file":"get-bind-group.js","names":["Buffer","Sampler","Texture","log","cast","makeBindGroupLayout","device","layout","bindings","Error","getBindGroup","bindGroupLayout","entries","getBindGroupEntries","createBindGroup","getShaderLayoutBinding","bindingName","bindingLayout","find","binding","name","warn","concat","value","Object","push","getBindGroupEntry","location","index","resource","buffer","handle","createView"],"sources":["../../../src/adapter/helpers/get-bind-group.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/api';\nimport {Buffer, Sampler, Texture, log, cast} from '@luma.gl/api';\nimport type {WebGPUBuffer} from '../resources/webgpu-buffer';\nimport type {WebGPUSampler} from '../resources/webgpu-sampler';\nimport type {WebGPUTexture} from '../resources/webgpu-texture';\n\n/**\n * Create a WebGPU \"bind group layout\" from an array of luma.gl bindings\n * @note bind groups can be automatically generated by WebGPU.\n */\nexport function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {\n throw new Error('not implemented');\n // return device.createBindGroupLayout({\n // layout,\n // entries: getBindGroupEntries(bindings)\n // })\n}\n\n/**\n * Create a WebGPU \"bind group\" from an array of luma.gl bindings\n */\nexport function getBindGroup(\n device: GPUDevice,\n bindGroupLayout: GPUBindGroupLayout,\n layout: ShaderLayout,\n bindings: Record<string, Binding>\n): GPUBindGroup {\n const entries = getBindGroupEntries(bindings, layout);\n return device.createBindGroup({\n layout: bindGroupLayout,\n entries\n });\n}\n\nexport function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {\n const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);\n if (!bindingLayout) {\n log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();\n }\n return bindingLayout;\n}\n\n/**\n * @param bindings\n * @returns\n */\nfunction getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {\n const entries: GPUBindGroupEntry[] = [];\n\n for (const [bindingName, value] of Object.entries(bindings)) {\n const bindingLayout = getShaderLayoutBinding(layout, bindingName);\n if (bindingLayout) {\n entries.push(getBindGroupEntry(value, bindingLayout.location));\n }\n }\n\n return entries;\n}\n\nfunction getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {\n if (binding instanceof Buffer) {\n return {\n binding: index,\n resource: {\n buffer: cast<WebGPUBuffer>(binding).handle\n }\n };\n }\n if (binding instanceof Sampler) {\n return {\n binding: index,\n resource: cast<WebGPUSampler>(binding).handle\n };\n } else if (binding instanceof Texture) {\n return {\n binding: index,\n resource: cast<WebGPUTexture>(binding).handle.createView()\n };\n }\n throw new Error('invalid binding');\n}\n"],"mappings":"AAEA,SAAQA,MAAM,EAAEC,OAAO,EAAEC,OAAO,EAAEC,GAAG,EAAEC,IAAI,QAAO,cAAc;AAShE,OAAO,SAASC,mBAAmBA,CAACC,MAAiB,EAAEC,MAA0B,EAAEC,QAAmB,EAAsB;EAC1H,MAAM,IAAIC,KAAK,CAAC,iBAAiB,CAAC;AAKpC;AAKA,OAAO,SAASC,YAAYA,CAC1BJ,MAAiB,EACjBK,eAAmC,EACnCJ,MAAoB,EACpBC,QAAiC,EACnB;EACd,MAAMI,OAAO,GAAGC,mBAAmB,CAACL,QAAQ,EAAED,MAAM,CAAC;EACrD,OAAOD,MAAM,CAACQ,eAAe,CAAC;IAC5BP,MAAM,EAAEI,eAAe;IACvBC;EACF,CAAC,CAAC;AACJ;AAEA,OAAO,SAASG,sBAAsBA,CAACR,MAAoB,EAAES,WAAmB,EAAiB;EAC/F,MAAMC,aAAa,GAAGV,MAAM,CAACC,QAAQ,CAACU,IAAI,CAACC,OAAO,IAAIA,OAAO,CAACC,IAAI,KAAKJ,WAAW,CAAC;EACnF,IAAI,CAACC,aAAa,EAAE;IAClBd,GAAG,CAACkB,IAAI,YAAAC,MAAA,CAAYN,WAAW,0CAAuC,CAAC,CAAC,CAAC;EAC3E;EACA,OAAOC,aAAa;AACtB;AAMA,SAASJ,mBAAmBA,CAACL,QAAiC,EAAED,MAAoB,EAAuB;EACzG,MAAMK,OAA4B,GAAG,EAAE;EAEvC,KAAK,MAAM,CAACI,WAAW,EAAEO,KAAK,CAAC,IAAIC,MAAM,CAACZ,OAAO,CAACJ,QAAQ,CAAC,EAAE;IAC3D,MAAMS,aAAa,GAAGF,sBAAsB,CAACR,MAAM,EAAES,WAAW,CAAC;IACjE,IAAIC,aAAa,EAAE;MACjBL,OAAO,CAACa,IAAI,CAACC,iBAAiB,CAACH,KAAK,EAAEN,aAAa,CAACU,QAAQ,CAAC,CAAC;IAChE;EACF;EAEA,OAAOf,OAAO;AAChB;AAEA,SAASc,iBAAiBA,CAACP,OAAgB,EAAES,KAAa,EAAqB;EAC7E,IAAIT,OAAO,YAAYnB,MAAM,EAAE;IAC7B,OAAO;MACLmB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAE;QACRC,MAAM,EAAE1B,IAAI,CAAee,OAAO,CAAC,CAACY;MACtC;IACF,CAAC;EACH;EACA,IAAIZ,OAAO,YAAYlB,OAAO,EAAE;IAC9B,OAAO;MACLkB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY;IACzC,CAAC;EACH,CAAC,MAAM,IAAIZ,OAAO,YAAYjB,OAAO,EAAE;IACrC,OAAO;MACLiB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY,MAAM,CAACC,UAAU,CAAC;IAC3D,CAAC;EACH;EACA,MAAM,IAAIvB,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
@@ -1 +1 @@
1
- {"version":3,"file":"get-vertex-buffer-layout.js","names":["decodeVertexFormat","getVertexBufferLayout","layout","bufferMap","vertexBufferLayouts","usedAttributes","Set","mapping","vertexAttributes","stepMode","byteStride","byteOffset","interleaved","attributes","attributeLayout","findAttributeLayout","name","push","format","offset","shaderLocation","location","byteLength","arrayStride","attribute","has","getBufferSlots","bufferSlot","bufferSlots","add","attributeNames","find","Error","concat"],"sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"sourcesContent":["import type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';\nimport {decodeVertexFormat} from '@luma.gl/api';\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n const byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n // const arrayStride = mapping.byteStride; TODO \n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength;\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: attribute.format,\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return attribute;\n}\n"],"mappings":"AACA,SAAQA,kBAAkB,QAAO,cAAc;AAS/C,OAAO,SAASC,qBAAqBA,CAACC,MAAoB,EAAEC,SAA0B,EAA2B;EAC/G,MAAMC,mBAA4C,GAAG,EAAE;EACvD,MAAMC,cAAc,GAAG,IAAIC,GAAG,EAAU;EAGxC,KAAK,MAAMC,OAAO,IAAIJ,SAAS,EAAE;IAE/B,MAAMK,gBAAsC,GAAG,EAAE;IAGjD,IAAIC,QAA+B,GAAG,QAAQ;IAC9C,IAAIC,UAAU,GAAG,CAAC;IAClB,MAAMC,UAAU,GAAGJ,OAAO,CAACI,UAAU,IAAI,CAAC;IAG1C,IAAI,YAAY,IAAIJ,OAAO,EAAE;MAE3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5C,MAAMC,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEU,WAAW,CAACI,IAAI,EAAEX,cAAc,CAAC;QAErFI,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;QAC/CD,gBAAgB,CAACS,IAAI,CAAC;UACpBC,MAAM,EAAEJ,eAAe,CAACI,MAAM;UAC9BC,MAAM,EAAER,UAAU,GAAGD,UAAU;UAC/BU,cAAc,EAAEN,eAAe,CAACO;QAClC,CAAC,CAAC;QAEFX,UAAU,IAAIV,kBAAkB,CAACc,eAAe,CAACI,MAAM,CAAC,CAACI,UAAU;MACrE;IAEF,CAAC,MAAM;MACL,MAAMR,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEK,OAAO,CAACS,IAAI,EAAEX,cAAc,CAAC;MACjFK,UAAU,GAAGV,kBAAkB,CAACc,eAAe,CAACI,MAAM,CAAC,CAACI,UAAU;MAElEb,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;MAC/CD,gBAAgB,CAACS,IAAI,CAAC;QACpBC,MAAM,EAAEJ,eAAe,CAACI,MAAM;QAC9BC,MAAM,EAAER,UAAU;QAClBS,cAAc,EAAEN,eAAe,CAACO;MAClC,CAAC,CAAC;IACJ;IAGAjB,mBAAmB,CAACa,IAAI,CAAC;MACvBM,WAAW,EAAEhB,OAAO,CAACG,UAAU,IAAIA,UAAU;MAC7CD,QAAQ,EAAEA,QAAQ,IAAI,QAAQ;MAC9BI,UAAU,EAAEL;IACd,CAAC,CAAC;EACJ;EAGA,KAAK,MAAMgB,SAAS,IAAItB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACoB,GAAG,CAACD,SAAS,CAACR,IAAI,CAAC,EAAE;MACvCZ,mBAAmB,CAACa,IAAI,CAAC;QACvBM,WAAW,EAAEvB,kBAAkB,CAACwB,SAAS,CAACN,MAAM,CAAC,CAACI,UAAU;QAC5Db,QAAQ,EAAEe,SAAS,CAACf,QAAQ,IAAI,QAAQ;QACxCI,UAAU,EAAE,CAAC;UACXK,MAAM,EAAEM,SAAS,CAACN,MAAM;UACxBC,MAAM,EAAE,CAAC;UACTC,cAAc,EAAEI,SAAS,CAACH;QAC5B,CAAC;MACH,CAAC,CAAC;IACJ;EACF;EAEA,OAAOjB,mBAAmB;AAC5B;AAEA,OAAO,SAASsB,cAAcA,CAACxB,MAAoB,EAAEC,SAA0B,EAA0B;EACvG,MAAME,cAAc,GAAG,IAAIC,GAAG,EAAU;EACxC,IAAIqB,UAAU,GAAG,CAAC;EAClB,MAAMC,WAAmC,GAAG,CAAC,CAAC;EAG9C,KAAK,MAAMrB,OAAO,IAAIJ,SAAS,EAAE;IAE/B,IAAI,YAAY,IAAII,OAAO,EAAE;MAC3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5CR,cAAc,CAACwB,GAAG,CAACjB,WAAW,CAACI,IAAI,CAAC;MACtC;IAEF,CAAC,MAAM;MACLX,cAAc,CAACwB,GAAG,CAACtB,OAAO,CAACS,IAAI,CAAC;IAClC;IACAY,WAAW,CAACrB,OAAO,CAACS,IAAI,CAAC,GAAGW,UAAU,EAAE;EAC1C;EAGA,KAAK,MAAMH,SAAS,IAAItB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACoB,GAAG,CAACD,SAAS,CAACR,IAAI,CAAC,EAAE;MACvCY,WAAW,CAACJ,SAAS,CAACR,IAAI,CAAC,GAAGW,UAAU,EAAE;IAC5C;EACF;EAEA,OAAOC,WAAW;AACpB;AAOA,SAASb,mBAAmBA,CAACb,MAAoB,EAAEc,IAAY,EAAEc,cAA2B,EAAmB;EAC7G,MAAMN,SAAS,GAAGtB,MAAM,CAACW,UAAU,CAACkB,IAAI,CAACP,SAAS,IAAIA,SAAS,CAACR,IAAI,KAAKA,IAAI,CAAC;EAC9E,IAAI,CAACQ,SAAS,EAAE;IACd,MAAM,IAAIQ,KAAK,sBAAAC,MAAA,CAAsBjB,IAAI,EAAG;EAC9C;EACA,IAAIc,cAAc,CAACL,GAAG,CAACT,IAAI,CAAC,EAAE;IAC5B,MAAM,IAAIgB,KAAK,wBAAAC,MAAA,CAAwBjB,IAAI,EAAG;EAChD;EACAc,cAAc,CAACD,GAAG,CAACb,IAAI,CAAC;EACxB,OAAOQ,SAAS;AAClB"}
1
+ {"version":3,"file":"get-vertex-buffer-layout.js","names":["decodeVertexFormat","getVertexBufferLayout","layout","bufferMap","vertexBufferLayouts","usedAttributes","Set","mapping","vertexAttributes","stepMode","byteStride","byteOffset","interleaved","attributes","attributeLayout","findAttributeLayout","name","push","format","offset","shaderLocation","location","byteLength","arrayStride","attribute","has","getBufferSlots","bufferSlot","bufferSlots","add","attributeNames","find","Error","concat"],"sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"sourcesContent":["import type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';\nimport {decodeVertexFormat} from '@luma.gl/api';\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n const byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n // const arrayStride = mapping.byteStride; TODO \n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength;\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: attribute.format,\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return attribute;\n}\n"],"mappings":"AACA,SAAQA,kBAAkB,QAAO,cAAc;AAS/C,OAAO,SAASC,qBAAqBA,CAACC,MAAoB,EAAEC,SAA0B,EAA2B;EAC/G,MAAMC,mBAA4C,GAAG,EAAE;EACvD,MAAMC,cAAc,GAAG,IAAIC,GAAG,CAAS,CAAC;EAGxC,KAAK,MAAMC,OAAO,IAAIJ,SAAS,EAAE;IAE/B,MAAMK,gBAAsC,GAAG,EAAE;IAGjD,IAAIC,QAA+B,GAAG,QAAQ;IAC9C,IAAIC,UAAU,GAAG,CAAC;IAClB,MAAMC,UAAU,GAAGJ,OAAO,CAACI,UAAU,IAAI,CAAC;IAG1C,IAAI,YAAY,IAAIJ,OAAO,EAAE;MAE3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5C,MAAMC,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEU,WAAW,CAACI,IAAI,EAAEX,cAAc,CAAC;QAErFI,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;QAC/CD,gBAAgB,CAACS,IAAI,CAAC;UACpBC,MAAM,EAAEJ,eAAe,CAACI,MAAM;UAC9BC,MAAM,EAAER,UAAU,GAAGD,UAAU;UAC/BU,cAAc,EAAEN,eAAe,CAACO;QAClC,CAAC,CAAC;QAEFX,UAAU,IAAIV,kBAAkB,CAACc,eAAe,CAACI,MAAM,CAAC,CAACI,UAAU;MACrE;IAEF,CAAC,MAAM;MACL,MAAMR,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEK,OAAO,CAACS,IAAI,EAAEX,cAAc,CAAC;MACjFK,UAAU,GAAGV,kBAAkB,CAACc,eAAe,CAACI,MAAM,CAAC,CAACI,UAAU;MAElEb,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;MAC/CD,gBAAgB,CAACS,IAAI,CAAC;QACpBC,MAAM,EAAEJ,eAAe,CAACI,MAAM;QAC9BC,MAAM,EAAER,UAAU;QAClBS,cAAc,EAAEN,eAAe,CAACO;MAClC,CAAC,CAAC;IACJ;IAGAjB,mBAAmB,CAACa,IAAI,CAAC;MACvBM,WAAW,EAAEhB,OAAO,CAACG,UAAU,IAAIA,UAAU;MAC7CD,QAAQ,EAAEA,QAAQ,IAAI,QAAQ;MAC9BI,UAAU,EAAEL;IACd,CAAC,CAAC;EACJ;EAGA,KAAK,MAAMgB,SAAS,IAAItB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACoB,GAAG,CAACD,SAAS,CAACR,IAAI,CAAC,EAAE;MACvCZ,mBAAmB,CAACa,IAAI,CAAC;QACvBM,WAAW,EAAEvB,kBAAkB,CAACwB,SAAS,CAACN,MAAM,CAAC,CAACI,UAAU;QAC5Db,QAAQ,EAAEe,SAAS,CAACf,QAAQ,IAAI,QAAQ;QACxCI,UAAU,EAAE,CAAC;UACXK,MAAM,EAAEM,SAAS,CAACN,MAAM;UACxBC,MAAM,EAAE,CAAC;UACTC,cAAc,EAAEI,SAAS,CAACH;QAC5B,CAAC;MACH,CAAC,CAAC;IACJ;EACF;EAEA,OAAOjB,mBAAmB;AAC5B;AAEA,OAAO,SAASsB,cAAcA,CAACxB,MAAoB,EAAEC,SAA0B,EAA0B;EACvG,MAAME,cAAc,GAAG,IAAIC,GAAG,CAAS,CAAC;EACxC,IAAIqB,UAAU,GAAG,CAAC;EAClB,MAAMC,WAAmC,GAAG,CAAC,CAAC;EAG9C,KAAK,MAAMrB,OAAO,IAAIJ,SAAS,EAAE;IAE/B,IAAI,YAAY,IAAII,OAAO,EAAE;MAC3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5CR,cAAc,CAACwB,GAAG,CAACjB,WAAW,CAACI,IAAI,CAAC;MACtC;IAEF,CAAC,MAAM;MACLX,cAAc,CAACwB,GAAG,CAACtB,OAAO,CAACS,IAAI,CAAC;IAClC;IACAY,WAAW,CAACrB,OAAO,CAACS,IAAI,CAAC,GAAGW,UAAU,EAAE;EAC1C;EAGA,KAAK,MAAMH,SAAS,IAAItB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACoB,GAAG,CAACD,SAAS,CAACR,IAAI,CAAC,EAAE;MACvCY,WAAW,CAACJ,SAAS,CAACR,IAAI,CAAC,GAAGW,UAAU,EAAE;IAC5C;EACF;EAEA,OAAOC,WAAW;AACpB;AAOA,SAASb,mBAAmBA,CAACb,MAAoB,EAAEc,IAAY,EAAEc,cAA2B,EAAmB;EAC7G,MAAMN,SAAS,GAAGtB,MAAM,CAACW,UAAU,CAACkB,IAAI,CAACP,SAAS,IAAIA,SAAS,CAACR,IAAI,KAAKA,IAAI,CAAC;EAC9E,IAAI,CAACQ,SAAS,EAAE;IACd,MAAM,IAAIQ,KAAK,sBAAAC,MAAA,CAAsBjB,IAAI,CAAE,CAAC;EAC9C;EACA,IAAIc,cAAc,CAACL,GAAG,CAACT,IAAI,CAAC,EAAE;IAC5B,MAAM,IAAIgB,KAAK,wBAAAC,MAAA,CAAwBjB,IAAI,CAAE,CAAC;EAChD;EACAc,cAAc,CAACD,GAAG,CAACb,IAAI,CAAC;EACxB,OAAOQ,SAAS;AAClB"}
@@ -123,15 +123,15 @@ function setParameters(pipelineDescriptor, parameters) {
123
123
  }
124
124
  }
125
125
  function addColorState(descriptor) {
126
- var _descriptor$fragment, _descriptor$fragment2, _descriptor$fragment3, _descriptor$fragment4, _descriptor$fragment5;
126
+ var _descriptor$fragment, _descriptor$fragment2, _descriptor$fragment3, _descriptor$fragment4;
127
127
  descriptor.fragment.targets = ((_descriptor$fragment = descriptor.fragment) === null || _descriptor$fragment === void 0 ? void 0 : _descriptor$fragment.targets) || [];
128
128
  if (!Array.isArray((_descriptor$fragment2 = descriptor.fragment) === null || _descriptor$fragment2 === void 0 ? void 0 : _descriptor$fragment2.targets)) {
129
129
  throw new Error('colorstate');
130
130
  }
131
- if (((_descriptor$fragment3 = descriptor.fragment) === null || _descriptor$fragment3 === void 0 ? void 0 : (_descriptor$fragment4 = _descriptor$fragment3.targets) === null || _descriptor$fragment4 === void 0 ? void 0 : _descriptor$fragment4.length) === 0) {
131
+ if (((_descriptor$fragment3 = descriptor.fragment) === null || _descriptor$fragment3 === void 0 || (_descriptor$fragment3 = _descriptor$fragment3.targets) === null || _descriptor$fragment3 === void 0 ? void 0 : _descriptor$fragment3.length) === 0) {
132
132
  var _descriptor$fragment$;
133
133
  (_descriptor$fragment$ = descriptor.fragment.targets) === null || _descriptor$fragment$ === void 0 ? void 0 : _descriptor$fragment$.push({});
134
134
  }
135
- return (_descriptor$fragment5 = descriptor.fragment) === null || _descriptor$fragment5 === void 0 ? void 0 : _descriptor$fragment5.targets;
135
+ return (_descriptor$fragment4 = descriptor.fragment) === null || _descriptor$fragment4 === void 0 ? void 0 : _descriptor$fragment4.targets;
136
136
  }
137
137
  //# sourceMappingURL=webgpu-parameters.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-parameters.js","names":["addDepthStencil","descriptor","depthStencil","format","stencilFront","stencilBack","depthWriteEnabled","undefined","depthCompare","PARAMETER_TABLE","cullMode","parameter","value","primitive","frontFace","depthFormat","depthBias","depthBiasSlopeScale","depthBiasClamp","stencilReadMask","stencilWriteMask","stencilCompare","compare","stencilPassOperation","passOp","stencilFailOperation","failOp","stencilDepthFailOperation","depthFailOp","sampleCount","multisample","count","sampleMask","mask","sampleAlphaToCoverageEnabled","alphaToCoverageEnabled","colorMask","targets","addColorState","writeMask","blendColorOperation","DEFAULT_PIPELINE_DESCRIPTOR","topology","vertex","module","entryPoint","fragment","layout","applyParametersToRenderPipelineDescriptor","pipelineDescriptor","parameters","arguments","length","Object","assign","setParameters","key","entries","setterFunction","Error","concat","_descriptor$fragment","_descriptor$fragment2","_descriptor$fragment3","_descriptor$fragment4","_descriptor$fragment5","Array","isArray","_descriptor$fragment$","push"],"sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"sourcesContent":["import {Parameters} from '@luma.gl/api';\n\nfunction addDepthStencil(descriptor: GPURenderPipelineDescriptor): GPUDepthStencilState {\n descriptor.depthStencil = descriptor.depthStencil || {\n // required, set something\n format: 'depth24plus',\n stencilFront: {},\n stencilBack: {},\n // TODO can this cause trouble? Should we set to WebGPU defaults? Are there defaults?\n depthWriteEnabled: undefined!,\n depthCompare: undefined!\n };\n return descriptor.depthStencil;\n}\n\n/**\n * Supports for luma.gl's flat parameter space\n * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor\n */\n// @ts-expect-error\nexport const PARAMETER_TABLE: Record<keyof Parameters, Function> = {\n // RASTERIZATION PARAMETERS\n\n cullMode: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.cullMode = value;\n },\n\n frontFace: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.frontFace = value;\n },\n\n // DEPTH\n\n depthWriteEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthWriteEnabled = value;\n },\n\n depthCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthCompare = value;\n },\n\n depthFormat: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.format = value;\n },\n\n depthBias: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBias = value;\n },\n\n depthBiasSlopeScale: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasSlopeScale = value;\n },\n\n depthBiasClamp: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasClamp = value;\n },\n\n // STENCIL\n\n stencilReadMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilReadMask = value;\n },\n\n stencilWriteMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilWriteMask = value;\n },\n\n stencilCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.compare = value;\n depthStencil.stencilBack.compare = value;\n },\n\n stencilPassOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.passOp = value;\n depthStencil.stencilBack.passOp = value;\n },\n\n stencilFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.failOp = value;\n depthStencil.stencilBack.failOp = value;\n },\n\n stencilDepthFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.depthFailOp = value;\n depthStencil.stencilBack.depthFailOp = value;\n },\n\n // MULTISAMPLE\n\n sampleCount: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.count = value;\n },\n\n sampleMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.mask = value;\n },\n\n sampleAlphaToCoverageEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.alphaToCoverageEnabled = value;\n },\n\n // COLOR\n\n colorMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const targets = addColorState(descriptor);\n targets[0].writeMask = value;\n },\n\n blendColorOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n // const targets = addColorState(descriptor);\n // const target = targets[0];\n // const blend: GPUBlendState = target.blend || {color: {alpha: 0}};\n // blend.color = blend.color || {};\n // target.blend.color.operation = value;\n }\n\n /*\n blendColorSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.srcTarget = value;\n },\n\n blendColorDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.dstTarget = value;\n },\n\n blendAlphaOperation: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.operation = value;\n },\n\n blendAlphaSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.srcTarget = value;\n },\n\n blendAlphaDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.dstTarget = value;\n },\n */\n};\n\nconst DEFAULT_PIPELINE_DESCRIPTOR: GPURenderPipelineDescriptor = {\n // depthStencil: {\n // stencilFront: {},\n // stencilBack: {},\n // // depthWriteEnabled: true,\n // // depthCompare: 'less',\n // // format: 'depth24plus-stencil8',\n // },\n\n primitive: {\n cullMode: 'back',\n topology: 'triangle-list'\n },\n\n vertex: {\n module: undefined!,\n entryPoint: 'main'\n },\n\n fragment: {\n module: undefined!,\n entryPoint: 'main',\n targets: [\n // { format: props.color0Format || 'bgra8unorm' }\n ]\n },\n\n layout: 'auto'\n};\n\nexport function applyParametersToRenderPipelineDescriptor(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters = {}\n): void {\n // Apply defaults\n Object.assign(pipelineDescriptor, {...DEFAULT_PIPELINE_DESCRIPTOR, ...pipelineDescriptor});\n setParameters(pipelineDescriptor, parameters);\n}\n\n// Apply any supplied parameters\nfunction setParameters(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters\n): void {\n for (const [key, value] of Object.entries(parameters)) {\n const setterFunction = PARAMETER_TABLE[key as keyof Parameters];\n if (!setterFunction) {\n throw new Error(`Illegal parameter ${key}`);\n }\n setterFunction(key, value, pipelineDescriptor);\n }\n}\n\nfunction addColorState(descriptor: GPURenderPipelineDescriptor): GPUColorTargetState[] {\n descriptor.fragment.targets = descriptor.fragment?.targets || [];\n if (!Array.isArray(descriptor.fragment?.targets)) {\n throw new Error('colorstate');\n }\n if (descriptor.fragment?.targets?.length === 0) {\n descriptor.fragment.targets?.push({});\n }\n return descriptor.fragment?.targets as GPUColorTargetState[];\n}\n"],"mappings":"AAEA,SAASA,eAAeA,CAACC,UAAuC,EAAwB;EACtFA,UAAU,CAACC,YAAY,GAAGD,UAAU,CAACC,YAAY,IAAI;IAEnDC,MAAM,EAAE,aAAa;IACrBC,YAAY,EAAE,CAAC,CAAC;IAChBC,WAAW,EAAE,CAAC,CAAC;IAEfC,iBAAiB,EAAEC,SAAU;IAC7BC,YAAY,EAAED;EAChB,CAAC;EACD,OAAON,UAAU,CAACC,YAAY;AAChC;AAOA,OAAO,MAAMO,eAAmD,GAAG;EAGjEC,QAAQ,EAAEA,CAACC,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC9FA,UAAU,CAACY,SAAS,GAAGZ,UAAU,CAACY,SAAS,IAAI,CAAC,CAAC;IACjDZ,UAAU,CAACY,SAAS,CAACH,QAAQ,GAAGE,KAAK;EACvC,CAAC;EAEDE,SAAS,EAAEA,CAACH,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/FA,UAAU,CAACY,SAAS,GAAGZ,UAAU,CAACY,SAAS,IAAI,CAAC,CAAC;IACjDZ,UAAU,CAACY,SAAS,CAACC,SAAS,GAAGF,KAAK;EACxC,CAAC;EAIDN,iBAAiB,EAAEA,CAACK,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACvG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACI,iBAAiB,GAAGM,KAAK;EACxC,CAAC;EAEDJ,YAAY,EAAEA,CAACG,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAClG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACM,YAAY,GAAGI,KAAK;EACnC,CAAC;EAEDG,WAAW,EAAEA,CAACJ,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACjG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACC,MAAM,GAAGS,KAAK;EAC7B,CAAC;EAEDI,SAAS,EAAEA,CAACL,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/F,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACc,SAAS,GAAGJ,KAAK;EAChC,CAAC;EAEDK,mBAAmB,EAAEA,CAACN,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACzG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACe,mBAAmB,GAAGL,KAAK;EAC1C,CAAC;EAEDM,cAAc,EAAEA,CAACP,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACpG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACgB,cAAc,GAAGN,KAAK;EACrC,CAAC;EAIDO,eAAe,EAAEA,CAACR,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACrG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACiB,eAAe,GAAGP,KAAK;EACtC,CAAC;EAEDQ,gBAAgB,EAAEA,CAACT,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACtG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACkB,gBAAgB,GAAGR,KAAK;EACvC,CAAC;EAEDS,cAAc,EAAEA,CAACV,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACpG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACkB,OAAO,GAAGV,KAAK;IACzCV,YAAY,CAACG,WAAW,CAACiB,OAAO,GAAGV,KAAK;EAC1C,CAAC;EAEDW,oBAAoB,EAAEA,CAACZ,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC1G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACoB,MAAM,GAAGZ,KAAK;IACxCV,YAAY,CAACG,WAAW,CAACmB,MAAM,GAAGZ,KAAK;EACzC,CAAC;EAEDa,oBAAoB,EAAEA,CAACd,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC1G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACsB,MAAM,GAAGd,KAAK;IACxCV,YAAY,CAACG,WAAW,CAACqB,MAAM,GAAGd,KAAK;EACzC,CAAC;EAEDe,yBAAyB,EAAEA,CAAChB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACwB,WAAW,GAAGhB,KAAK;IAC7CV,YAAY,CAACG,WAAW,CAACuB,WAAW,GAAGhB,KAAK;EAC9C,CAAC;EAIDiB,WAAW,EAAEA,CAAClB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACjGA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACC,KAAK,GAAGnB,KAAK;EACtC,CAAC;EAEDoB,UAAU,EAAEA,CAACrB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAChGA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACG,IAAI,GAAGrB,KAAK;EACrC,CAAC;EAEDsB,4BAA4B,EAAEA,CAACvB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAClHA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACK,sBAAsB,GAAGvB,KAAK;EACvD,CAAC;EAIDwB,SAAS,EAAEA,CAACzB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/F,MAAMoC,OAAO,GAAGC,aAAa,CAACrC,UAAU,CAAC;IACzCoC,OAAO,CAAC,CAAC,CAAC,CAACE,SAAS,GAAG3B,KAAK;EAC9B,CAAC;EAED4B,mBAAmB,EAAEA,CAAC7B,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACzGqC,aAAa,CAACrC,UAAU,CAAC;EAM3B;AAsCF,CAAC;AAED,MAAMwC,2BAAwD,GAAG;EAS/D5B,SAAS,EAAE;IACTH,QAAQ,EAAE,MAAM;IAChBgC,QAAQ,EAAE;EACZ,CAAC;EAEDC,MAAM,EAAE;IACNC,MAAM,EAAErC,SAAU;IAClBsC,UAAU,EAAE;EACd,CAAC;EAEDC,QAAQ,EAAE;IACRF,MAAM,EAAErC,SAAU;IAClBsC,UAAU,EAAE,MAAM;IAClBR,OAAO,EAAE;EAGX,CAAC;EAEDU,MAAM,EAAE;AACV,CAAC;AAED,OAAO,SAASC,yCAAyCA,CACvDC,kBAA+C,EAEzC;EAAA,IADNC,UAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAA5C,SAAA,GAAA4C,SAAA,MAAG,CAAC,CAAC;EAG3BE,MAAM,CAACC,MAAM,CAACL,kBAAkB,EAAE;IAAC,GAAGR,2BAA2B;IAAE,GAAGQ;EAAkB,CAAC,CAAC;EAC1FM,aAAa,CAACN,kBAAkB,EAAEC,UAAU,CAAC;AAC/C;AAGA,SAASK,aAAaA,CACpBN,kBAA+C,EAC/CC,UAAsB,EAChB;EACN,KAAK,MAAM,CAACM,GAAG,EAAE5C,KAAK,CAAC,IAAIyC,MAAM,CAACI,OAAO,CAACP,UAAU,CAAC,EAAE;IACrD,MAAMQ,cAAc,GAAGjD,eAAe,CAAC+C,GAAG,CAAqB;IAC/D,IAAI,CAACE,cAAc,EAAE;MACnB,MAAM,IAAIC,KAAK,sBAAAC,MAAA,CAAsBJ,GAAG,EAAG;IAC7C;IACAE,cAAc,CAACF,GAAG,EAAE5C,KAAK,EAAEqC,kBAAkB,CAAC;EAChD;AACF;AAEA,SAASX,aAAaA,CAACrC,UAAuC,EAAyB;EAAA,IAAA4D,oBAAA,EAAAC,qBAAA,EAAAC,qBAAA,EAAAC,qBAAA,EAAAC,qBAAA;EACrFhE,UAAU,CAAC6C,QAAQ,CAACT,OAAO,GAAG,EAAAwB,oBAAA,GAAA5D,UAAU,CAAC6C,QAAQ,cAAAe,oBAAA,uBAAnBA,oBAAA,CAAqBxB,OAAO,KAAI,EAAE;EAChE,IAAI,CAAC6B,KAAK,CAACC,OAAO,EAAAL,qBAAA,GAAC7D,UAAU,CAAC6C,QAAQ,cAAAgB,qBAAA,uBAAnBA,qBAAA,CAAqBzB,OAAO,CAAC,EAAE;IAChD,MAAM,IAAIsB,KAAK,CAAC,YAAY,CAAC;EAC/B;EACA,IAAI,EAAAI,qBAAA,GAAA9D,UAAU,CAAC6C,QAAQ,cAAAiB,qBAAA,wBAAAC,qBAAA,GAAnBD,qBAAA,CAAqB1B,OAAO,cAAA2B,qBAAA,uBAA5BA,qBAAA,CAA8BZ,MAAM,MAAK,CAAC,EAAE;IAAA,IAAAgB,qBAAA;IAC9C,CAAAA,qBAAA,GAAAnE,UAAU,CAAC6C,QAAQ,CAACT,OAAO,cAAA+B,qBAAA,uBAA3BA,qBAAA,CAA6BC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvC;EACA,QAAAJ,qBAAA,GAAOhE,UAAU,CAAC6C,QAAQ,cAAAmB,qBAAA,uBAAnBA,qBAAA,CAAqB5B,OAAO;AACrC"}
1
+ {"version":3,"file":"webgpu-parameters.js","names":["addDepthStencil","descriptor","depthStencil","format","stencilFront","stencilBack","depthWriteEnabled","undefined","depthCompare","PARAMETER_TABLE","cullMode","parameter","value","primitive","frontFace","depthFormat","depthBias","depthBiasSlopeScale","depthBiasClamp","stencilReadMask","stencilWriteMask","stencilCompare","compare","stencilPassOperation","passOp","stencilFailOperation","failOp","stencilDepthFailOperation","depthFailOp","sampleCount","multisample","count","sampleMask","mask","sampleAlphaToCoverageEnabled","alphaToCoverageEnabled","colorMask","targets","addColorState","writeMask","blendColorOperation","DEFAULT_PIPELINE_DESCRIPTOR","topology","vertex","module","entryPoint","fragment","layout","applyParametersToRenderPipelineDescriptor","pipelineDescriptor","parameters","arguments","length","Object","assign","setParameters","key","entries","setterFunction","Error","concat","_descriptor$fragment","_descriptor$fragment2","_descriptor$fragment3","_descriptor$fragment4","Array","isArray","_descriptor$fragment$","push"],"sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"sourcesContent":["import {Parameters} from '@luma.gl/api';\n\nfunction addDepthStencil(descriptor: GPURenderPipelineDescriptor): GPUDepthStencilState {\n descriptor.depthStencil = descriptor.depthStencil || {\n // required, set something\n format: 'depth24plus',\n stencilFront: {},\n stencilBack: {},\n // TODO can this cause trouble? Should we set to WebGPU defaults? Are there defaults?\n depthWriteEnabled: undefined!,\n depthCompare: undefined!\n };\n return descriptor.depthStencil;\n}\n\n/**\n * Supports for luma.gl's flat parameter space\n * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor\n */\n// @ts-expect-error\nexport const PARAMETER_TABLE: Record<keyof Parameters, Function> = {\n // RASTERIZATION PARAMETERS\n\n cullMode: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.cullMode = value;\n },\n\n frontFace: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.primitive = descriptor.primitive || {};\n descriptor.primitive.frontFace = value;\n },\n\n // DEPTH\n\n depthWriteEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthWriteEnabled = value;\n },\n\n depthCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthCompare = value;\n },\n\n depthFormat: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.format = value;\n },\n\n depthBias: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBias = value;\n },\n\n depthBiasSlopeScale: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasSlopeScale = value;\n },\n\n depthBiasClamp: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.depthBiasClamp = value;\n },\n\n // STENCIL\n\n stencilReadMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilReadMask = value;\n },\n\n stencilWriteMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilWriteMask = value;\n },\n\n stencilCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.compare = value;\n depthStencil.stencilBack.compare = value;\n },\n\n stencilPassOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.passOp = value;\n depthStencil.stencilBack.passOp = value;\n },\n\n stencilFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.failOp = value;\n depthStencil.stencilBack.failOp = value;\n },\n\n stencilDepthFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const depthStencil = addDepthStencil(descriptor);\n depthStencil.stencilFront.depthFailOp = value;\n depthStencil.stencilBack.depthFailOp = value;\n },\n\n // MULTISAMPLE\n\n sampleCount: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.count = value;\n },\n\n sampleMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.mask = value;\n },\n\n sampleAlphaToCoverageEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.alphaToCoverageEnabled = value;\n },\n\n // COLOR\n\n colorMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n const targets = addColorState(descriptor);\n targets[0].writeMask = value;\n },\n\n blendColorOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n // const targets = addColorState(descriptor);\n // const target = targets[0];\n // const blend: GPUBlendState = target.blend || {color: {alpha: 0}};\n // blend.color = blend.color || {};\n // target.blend.color.operation = value;\n }\n\n /*\n blendColorSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.srcTarget = value;\n },\n\n blendColorDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.dstTarget = value;\n },\n\n blendAlphaOperation: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.operation = value;\n },\n\n blendAlphaSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.srcTarget = value;\n },\n\n blendAlphaDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.dstTarget = value;\n },\n */\n};\n\nconst DEFAULT_PIPELINE_DESCRIPTOR: GPURenderPipelineDescriptor = {\n // depthStencil: {\n // stencilFront: {},\n // stencilBack: {},\n // // depthWriteEnabled: true,\n // // depthCompare: 'less',\n // // format: 'depth24plus-stencil8',\n // },\n\n primitive: {\n cullMode: 'back',\n topology: 'triangle-list'\n },\n\n vertex: {\n module: undefined!,\n entryPoint: 'main'\n },\n\n fragment: {\n module: undefined!,\n entryPoint: 'main',\n targets: [\n // { format: props.color0Format || 'bgra8unorm' }\n ]\n },\n\n layout: 'auto'\n};\n\nexport function applyParametersToRenderPipelineDescriptor(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters = {}\n): void {\n // Apply defaults\n Object.assign(pipelineDescriptor, {...DEFAULT_PIPELINE_DESCRIPTOR, ...pipelineDescriptor});\n setParameters(pipelineDescriptor, parameters);\n}\n\n// Apply any supplied parameters\nfunction setParameters(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters\n): void {\n for (const [key, value] of Object.entries(parameters)) {\n const setterFunction = PARAMETER_TABLE[key as keyof Parameters];\n if (!setterFunction) {\n throw new Error(`Illegal parameter ${key}`);\n }\n setterFunction(key, value, pipelineDescriptor);\n }\n}\n\nfunction addColorState(descriptor: GPURenderPipelineDescriptor): GPUColorTargetState[] {\n descriptor.fragment.targets = descriptor.fragment?.targets || [];\n if (!Array.isArray(descriptor.fragment?.targets)) {\n throw new Error('colorstate');\n }\n if (descriptor.fragment?.targets?.length === 0) {\n descriptor.fragment.targets?.push({});\n }\n return descriptor.fragment?.targets as GPUColorTargetState[];\n}\n"],"mappings":"AAEA,SAASA,eAAeA,CAACC,UAAuC,EAAwB;EACtFA,UAAU,CAACC,YAAY,GAAGD,UAAU,CAACC,YAAY,IAAI;IAEnDC,MAAM,EAAE,aAAa;IACrBC,YAAY,EAAE,CAAC,CAAC;IAChBC,WAAW,EAAE,CAAC,CAAC;IAEfC,iBAAiB,EAAEC,SAAU;IAC7BC,YAAY,EAAED;EAChB,CAAC;EACD,OAAON,UAAU,CAACC,YAAY;AAChC;AAOA,OAAO,MAAMO,eAAmD,GAAG;EAGjEC,QAAQ,EAAEA,CAACC,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC9FA,UAAU,CAACY,SAAS,GAAGZ,UAAU,CAACY,SAAS,IAAI,CAAC,CAAC;IACjDZ,UAAU,CAACY,SAAS,CAACH,QAAQ,GAAGE,KAAK;EACvC,CAAC;EAEDE,SAAS,EAAEA,CAACH,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/FA,UAAU,CAACY,SAAS,GAAGZ,UAAU,CAACY,SAAS,IAAI,CAAC,CAAC;IACjDZ,UAAU,CAACY,SAAS,CAACC,SAAS,GAAGF,KAAK;EACxC,CAAC;EAIDN,iBAAiB,EAAEA,CAACK,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACvG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACI,iBAAiB,GAAGM,KAAK;EACxC,CAAC;EAEDJ,YAAY,EAAEA,CAACG,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAClG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACM,YAAY,GAAGI,KAAK;EACnC,CAAC;EAEDG,WAAW,EAAEA,CAACJ,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACjG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACC,MAAM,GAAGS,KAAK;EAC7B,CAAC;EAEDI,SAAS,EAAEA,CAACL,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/F,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACc,SAAS,GAAGJ,KAAK;EAChC,CAAC;EAEDK,mBAAmB,EAAEA,CAACN,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACzG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACe,mBAAmB,GAAGL,KAAK;EAC1C,CAAC;EAEDM,cAAc,EAAEA,CAACP,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACpG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACgB,cAAc,GAAGN,KAAK;EACrC,CAAC;EAIDO,eAAe,EAAEA,CAACR,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACrG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACiB,eAAe,GAAGP,KAAK;EACtC,CAAC;EAEDQ,gBAAgB,EAAEA,CAACT,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACtG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACkB,gBAAgB,GAAGR,KAAK;EACvC,CAAC;EAEDS,cAAc,EAAEA,CAACV,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACpG,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACkB,OAAO,GAAGV,KAAK;IACzCV,YAAY,CAACG,WAAW,CAACiB,OAAO,GAAGV,KAAK;EAC1C,CAAC;EAEDW,oBAAoB,EAAEA,CAACZ,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC1G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACoB,MAAM,GAAGZ,KAAK;IACxCV,YAAY,CAACG,WAAW,CAACmB,MAAM,GAAGZ,KAAK;EACzC,CAAC;EAEDa,oBAAoB,EAAEA,CAACd,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC1G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACsB,MAAM,GAAGd,KAAK;IACxCV,YAAY,CAACG,WAAW,CAACqB,MAAM,GAAGd,KAAK;EACzC,CAAC;EAEDe,yBAAyB,EAAEA,CAAChB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/G,MAAMC,YAAY,GAAGF,eAAe,CAACC,UAAU,CAAC;IAChDC,YAAY,CAACE,YAAY,CAACwB,WAAW,GAAGhB,KAAK;IAC7CV,YAAY,CAACG,WAAW,CAACuB,WAAW,GAAGhB,KAAK;EAC9C,CAAC;EAIDiB,WAAW,EAAEA,CAAClB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACjGA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACC,KAAK,GAAGnB,KAAK;EACtC,CAAC;EAEDoB,UAAU,EAAEA,CAACrB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAChGA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACG,IAAI,GAAGrB,KAAK;EACrC,CAAC;EAEDsB,4BAA4B,EAAEA,CAACvB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAClHA,UAAU,CAAC6B,WAAW,GAAG7B,UAAU,CAAC6B,WAAW,IAAI,CAAC,CAAC;IACrD7B,UAAU,CAAC6B,WAAW,CAACK,sBAAsB,GAAGvB,KAAK;EACvD,CAAC;EAIDwB,SAAS,EAAEA,CAACzB,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IAC/F,MAAMoC,OAAO,GAAGC,aAAa,CAACrC,UAAU,CAAC;IACzCoC,OAAO,CAAC,CAAC,CAAC,CAACE,SAAS,GAAG3B,KAAK;EAC9B,CAAC;EAED4B,mBAAmB,EAAEA,CAAC7B,SAA2B,EAAEC,KAAU,EAAEX,UAAuC,KAAK;IACzGqC,aAAa,CAACrC,UAAU,CAAC;EAM3B;AAsCF,CAAC;AAED,MAAMwC,2BAAwD,GAAG;EAS/D5B,SAAS,EAAE;IACTH,QAAQ,EAAE,MAAM;IAChBgC,QAAQ,EAAE;EACZ,CAAC;EAEDC,MAAM,EAAE;IACNC,MAAM,EAAErC,SAAU;IAClBsC,UAAU,EAAE;EACd,CAAC;EAEDC,QAAQ,EAAE;IACRF,MAAM,EAAErC,SAAU;IAClBsC,UAAU,EAAE,MAAM;IAClBR,OAAO,EAAE;EAGX,CAAC;EAEDU,MAAM,EAAE;AACV,CAAC;AAED,OAAO,SAASC,yCAAyCA,CACvDC,kBAA+C,EAEzC;EAAA,IADNC,UAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAA5C,SAAA,GAAA4C,SAAA,MAAG,CAAC,CAAC;EAG3BE,MAAM,CAACC,MAAM,CAACL,kBAAkB,EAAE;IAAC,GAAGR,2BAA2B;IAAE,GAAGQ;EAAkB,CAAC,CAAC;EAC1FM,aAAa,CAACN,kBAAkB,EAAEC,UAAU,CAAC;AAC/C;AAGA,SAASK,aAAaA,CACpBN,kBAA+C,EAC/CC,UAAsB,EAChB;EACN,KAAK,MAAM,CAACM,GAAG,EAAE5C,KAAK,CAAC,IAAIyC,MAAM,CAACI,OAAO,CAACP,UAAU,CAAC,EAAE;IACrD,MAAMQ,cAAc,GAAGjD,eAAe,CAAC+C,GAAG,CAAqB;IAC/D,IAAI,CAACE,cAAc,EAAE;MACnB,MAAM,IAAIC,KAAK,sBAAAC,MAAA,CAAsBJ,GAAG,CAAE,CAAC;IAC7C;IACAE,cAAc,CAACF,GAAG,EAAE5C,KAAK,EAAEqC,kBAAkB,CAAC;EAChD;AACF;AAEA,SAASX,aAAaA,CAACrC,UAAuC,EAAyB;EAAA,IAAA4D,oBAAA,EAAAC,qBAAA,EAAAC,qBAAA,EAAAC,qBAAA;EACrF/D,UAAU,CAAC6C,QAAQ,CAACT,OAAO,GAAG,EAAAwB,oBAAA,GAAA5D,UAAU,CAAC6C,QAAQ,cAAAe,oBAAA,uBAAnBA,oBAAA,CAAqBxB,OAAO,KAAI,EAAE;EAChE,IAAI,CAAC4B,KAAK,CAACC,OAAO,EAAAJ,qBAAA,GAAC7D,UAAU,CAAC6C,QAAQ,cAAAgB,qBAAA,uBAAnBA,qBAAA,CAAqBzB,OAAO,CAAC,EAAE;IAChD,MAAM,IAAIsB,KAAK,CAAC,YAAY,CAAC;EAC/B;EACA,IAAI,EAAAI,qBAAA,GAAA9D,UAAU,CAAC6C,QAAQ,cAAAiB,qBAAA,gBAAAA,qBAAA,GAAnBA,qBAAA,CAAqB1B,OAAO,cAAA0B,qBAAA,uBAA5BA,qBAAA,CAA8BX,MAAM,MAAK,CAAC,EAAE;IAAA,IAAAe,qBAAA;IAC9C,CAAAA,qBAAA,GAAAlE,UAAU,CAAC6C,QAAQ,CAACT,OAAO,cAAA8B,qBAAA,uBAA3BA,qBAAA,CAA6BC,IAAI,CAAC,CAAC,CAAC,CAAC;EACvC;EACA,QAAAJ,qBAAA,GAAO/D,UAAU,CAAC6C,QAAQ,cAAAkB,qBAAA,uBAAnBA,qBAAA,CAAqB3B,OAAO;AACrC"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-buffer.js","names":["Buffer","getByteLength","props","_props$data","byteLength","data","WebGPUBuffer","constructor","device","_defineProperty","mapBuffer","Boolean","handle","createBuffer","size","usage","GPUBufferUsage","VERTEX","COPY_DST","mappedAtCreation","label","id","_writeMapped","unmap","destroy","write","byteOffset","arguments","length","undefined","queue","writeBuffer","buffer","readAsync","tempBuffer","MAP_READ","commandEncoder","createCommandEncoder","copyBufferToBuffer","submit","finish","mapAsync","GPUMapMode","READ","arrayBuffer","getMappedRange","slice","typedArray","set","mode","offset"],"sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"sourcesContent":["// WEBGPU Buffer implementation\nimport {Buffer, BufferProps} from '@luma.gl/api';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nfunction getByteLength(props: BufferProps): number {\n return props.byteLength || props.data?.byteLength || 0;\n}\n\nexport class WebGPUBuffer extends Buffer {\n readonly device: WebGPUDevice;\n readonly handle: GPUBuffer;\n readonly byteLength: number;\n\n constructor(device: WebGPUDevice, props: BufferProps) {\n super(device, props);\n this.device = device;\n\n this.byteLength = getByteLength(props);\n const mapBuffer = Boolean(props.data);\n\n this.handle = this.props.handle || this.device.handle.createBuffer({\n size: this.byteLength,\n // usage defaults to vertex\n usage: this.props.usage || (GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST),\n mappedAtCreation: this.props.mappedAtCreation || mapBuffer,\n label: this.props.id\n });\n\n if (props.data) {\n this._writeMapped(props.data);\n // this.handle.writeAsync({data: props.data, map: false, unmap: false});\n }\n\n if (mapBuffer && !props.mappedAtCreation) {\n this.handle.unmap();\n }\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n // WebGPU provides multiple ways to write a buffer...\n override write(data: ArrayBufferView, byteOffset = 0) {\n this.device.handle.queue.writeBuffer(\n this.handle,\n byteOffset,\n data.buffer,\n data.byteOffset,\n data.byteLength\n );\n }\n\n override async readAsync(byteOffset: number = 0, byteLength: number = this.byteLength): Promise<ArrayBuffer> {\n // We need MAP_READ flag, but only COPY_DST buffers can have MAP_READ flag, so we need to create a temp buffer\n const tempBuffer = new WebGPUBuffer(this.device, {usage: Buffer.MAP_READ | Buffer.COPY_DST, byteLength});\n\n // Now do a GPU-side copy into the temp buffer we can actually read.\n // TODO - we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return arrayBuffer;\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n"],"mappings":";AACA,SAAQA,MAAM,QAAoB,cAAc;AAGhD,SAASC,aAAaA,CAACC,KAAkB,EAAU;EAAA,IAAAC,WAAA;EACjD,OAAOD,KAAK,CAACE,UAAU,MAAAD,WAAA,GAAID,KAAK,CAACG,IAAI,cAAAF,WAAA,uBAAVA,WAAA,CAAYC,UAAU,KAAI,CAAC;AACxD;AAEA,OAAO,MAAME,YAAY,SAASN,MAAM,CAAC;EAKvCO,WAAWA,CAACC,MAAoB,EAAEN,KAAkB,EAAE;IACpD,KAAK,CAACM,MAAM,EAAEN,KAAK,CAAC;IAACO,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACD,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACJ,UAAU,GAAGH,aAAa,CAACC,KAAK,CAAC;IACtC,MAAMQ,SAAS,GAAGC,OAAO,CAACT,KAAK,CAACG,IAAI,CAAC;IAErC,IAAI,CAACO,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAI,IAAI,CAACJ,MAAM,CAACI,MAAM,CAACC,YAAY,CAAC;MACjEC,IAAI,EAAE,IAAI,CAACV,UAAU;MAErBW,KAAK,EAAE,IAAI,CAACb,KAAK,CAACa,KAAK,IAAKC,cAAc,CAACC,MAAM,GAAGD,cAAc,CAACE,QAAS;MAC5EC,gBAAgB,EAAE,IAAI,CAACjB,KAAK,CAACiB,gBAAgB,IAAIT,SAAS;MAC1DU,KAAK,EAAE,IAAI,CAAClB,KAAK,CAACmB;IACpB,CAAC,CAAC;IAEF,IAAInB,KAAK,CAACG,IAAI,EAAE;MACd,IAAI,CAACiB,YAAY,CAACpB,KAAK,CAACG,IAAI,CAAC;IAE/B;IAEA,IAAIK,SAAS,IAAI,CAACR,KAAK,CAACiB,gBAAgB,EAAE;MACxC,IAAI,CAACP,MAAM,CAACW,KAAK,EAAE;IACrB;EACF;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACZ,MAAM,CAACY,OAAO,EAAE;EACvB;EAGSC,KAAKA,CAACpB,IAAqB,EAAkB;IAAA,IAAhBqB,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAClD,IAAI,CAACnB,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACC,WAAW,CAClC,IAAI,CAACnB,MAAM,EACXc,UAAU,EACVrB,IAAI,CAAC2B,MAAM,EACX3B,IAAI,CAACqB,UAAU,EACfrB,IAAI,CAACD,UAAU,CAChB;EACH;EAEA,MAAe6B,SAASA,CAAA,EAAqF;IAAA,IAApFP,UAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEvB,UAAkB,GAAAuB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI,CAACvB,UAAU;IAEnF,MAAM8B,UAAU,GAAG,IAAI5B,YAAY,CAAC,IAAI,CAACE,MAAM,EAAE;MAACO,KAAK,EAAEf,MAAM,CAACmC,QAAQ,GAAGnC,MAAM,CAACkB,QAAQ;MAAEd;IAAU,CAAC,CAAC;IAIxG,MAAMgC,cAAc,GAAG,IAAI,CAAC5B,MAAM,CAACI,MAAM,CAACyB,oBAAoB,EAAE;IAChED,cAAc,CAACE,kBAAkB,CAAC,IAAI,CAAC1B,MAAM,EAAEc,UAAU,EAAEQ,UAAU,CAACtB,MAAM,EAAE,CAAC,EAAER,UAAU,CAAC;IAC5F,IAAI,CAACI,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACS,MAAM,CAAC,CAACH,cAAc,CAACI,MAAM,EAAE,CAAC,CAAC;IAG1D,MAAMN,UAAU,CAACtB,MAAM,CAAC6B,QAAQ,CAACC,UAAU,CAACC,IAAI,EAAEjB,UAAU,EAAEtB,UAAU,CAAC;IACzE,MAAMwC,WAAW,GAAGV,UAAU,CAACtB,MAAM,CAACiC,cAAc,EAAE,CAACC,KAAK,CAAC,CAAC,CAAC;IAC/DZ,UAAU,CAACtB,MAAM,CAACW,KAAK,EAAE;IACzBW,UAAU,CAACV,OAAO,EAAE;IAEpB,OAAOoB,WAAW;EACpB;EAEAtB,YAAYA,CAAayB,UAAsB,EAAQ;IACrD,MAAMH,WAAW,GAAG,IAAI,CAAChC,MAAM,CAACiC,cAAc,EAAE;IAEhD,IAAIE,UAAU,CAACxC,WAAW,CAACqC,WAAW,CAAC,CAACI,GAAG,CAACD,UAAU,CAAC;EACzD;EAIAN,QAAQA,CAACQ,IAAY,EAAoD;IAAA,IAAlDC,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IACtD,OAAO,IAAI,CAACjB,MAAM,CAAC6B,QAAQ,CAACQ,IAAI,EAAEC,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEA+B,cAAcA,CAAA,EAAiD;IAAA,IAAhDK,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAC9C,OAAO,IAAI,CAACjB,MAAM,CAACiC,cAAc,CAACK,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEAS,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACX,MAAM,CAACW,KAAK,EAAE;EACrB;AACF"}
1
+ {"version":3,"file":"webgpu-buffer.js","names":["Buffer","getByteLength","props","_props$data","byteLength","data","WebGPUBuffer","constructor","device","_defineProperty","mapBuffer","Boolean","handle","createBuffer","size","usage","GPUBufferUsage","VERTEX","COPY_DST","mappedAtCreation","label","id","_writeMapped","unmap","destroy","write","byteOffset","arguments","length","undefined","queue","writeBuffer","buffer","readAsync","tempBuffer","MAP_READ","commandEncoder","createCommandEncoder","copyBufferToBuffer","submit","finish","mapAsync","GPUMapMode","READ","arrayBuffer","getMappedRange","slice","typedArray","set","mode","offset"],"sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"sourcesContent":["// WEBGPU Buffer implementation\nimport {Buffer, BufferProps} from '@luma.gl/api';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nfunction getByteLength(props: BufferProps): number {\n return props.byteLength || props.data?.byteLength || 0;\n}\n\nexport class WebGPUBuffer extends Buffer {\n readonly device: WebGPUDevice;\n readonly handle: GPUBuffer;\n readonly byteLength: number;\n\n constructor(device: WebGPUDevice, props: BufferProps) {\n super(device, props);\n this.device = device;\n\n this.byteLength = getByteLength(props);\n const mapBuffer = Boolean(props.data);\n\n this.handle = this.props.handle || this.device.handle.createBuffer({\n size: this.byteLength,\n // usage defaults to vertex\n usage: this.props.usage || (GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST),\n mappedAtCreation: this.props.mappedAtCreation || mapBuffer,\n label: this.props.id\n });\n\n if (props.data) {\n this._writeMapped(props.data);\n // this.handle.writeAsync({data: props.data, map: false, unmap: false});\n }\n\n if (mapBuffer && !props.mappedAtCreation) {\n this.handle.unmap();\n }\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n // WebGPU provides multiple ways to write a buffer...\n override write(data: ArrayBufferView, byteOffset = 0) {\n this.device.handle.queue.writeBuffer(\n this.handle,\n byteOffset,\n data.buffer,\n data.byteOffset,\n data.byteLength\n );\n }\n\n override async readAsync(byteOffset: number = 0, byteLength: number = this.byteLength): Promise<ArrayBuffer> {\n // We need MAP_READ flag, but only COPY_DST buffers can have MAP_READ flag, so we need to create a temp buffer\n const tempBuffer = new WebGPUBuffer(this.device, {usage: Buffer.MAP_READ | Buffer.COPY_DST, byteLength});\n\n // Now do a GPU-side copy into the temp buffer we can actually read.\n // TODO - we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return arrayBuffer;\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n"],"mappings":";AACA,SAAQA,MAAM,QAAoB,cAAc;AAGhD,SAASC,aAAaA,CAACC,KAAkB,EAAU;EAAA,IAAAC,WAAA;EACjD,OAAOD,KAAK,CAACE,UAAU,MAAAD,WAAA,GAAID,KAAK,CAACG,IAAI,cAAAF,WAAA,uBAAVA,WAAA,CAAYC,UAAU,KAAI,CAAC;AACxD;AAEA,OAAO,MAAME,YAAY,SAASN,MAAM,CAAC;EAKvCO,WAAWA,CAACC,MAAoB,EAAEN,KAAkB,EAAE;IACpD,KAAK,CAACM,MAAM,EAAEN,KAAK,CAAC;IAACO,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACD,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACJ,UAAU,GAAGH,aAAa,CAACC,KAAK,CAAC;IACtC,MAAMQ,SAAS,GAAGC,OAAO,CAACT,KAAK,CAACG,IAAI,CAAC;IAErC,IAAI,CAACO,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAI,IAAI,CAACJ,MAAM,CAACI,MAAM,CAACC,YAAY,CAAC;MACjEC,IAAI,EAAE,IAAI,CAACV,UAAU;MAErBW,KAAK,EAAE,IAAI,CAACb,KAAK,CAACa,KAAK,IAAKC,cAAc,CAACC,MAAM,GAAGD,cAAc,CAACE,QAAS;MAC5EC,gBAAgB,EAAE,IAAI,CAACjB,KAAK,CAACiB,gBAAgB,IAAIT,SAAS;MAC1DU,KAAK,EAAE,IAAI,CAAClB,KAAK,CAACmB;IACpB,CAAC,CAAC;IAEF,IAAInB,KAAK,CAACG,IAAI,EAAE;MACd,IAAI,CAACiB,YAAY,CAACpB,KAAK,CAACG,IAAI,CAAC;IAE/B;IAEA,IAAIK,SAAS,IAAI,CAACR,KAAK,CAACiB,gBAAgB,EAAE;MACxC,IAAI,CAACP,MAAM,CAACW,KAAK,CAAC,CAAC;IACrB;EACF;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACZ,MAAM,CAACY,OAAO,CAAC,CAAC;EACvB;EAGSC,KAAKA,CAACpB,IAAqB,EAAkB;IAAA,IAAhBqB,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAClD,IAAI,CAACnB,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACC,WAAW,CAClC,IAAI,CAACnB,MAAM,EACXc,UAAU,EACVrB,IAAI,CAAC2B,MAAM,EACX3B,IAAI,CAACqB,UAAU,EACfrB,IAAI,CAACD,UACP,CAAC;EACH;EAEA,MAAe6B,SAASA,CAAA,EAAqF;IAAA,IAApFP,UAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEvB,UAAkB,GAAAuB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI,CAACvB,UAAU;IAEnF,MAAM8B,UAAU,GAAG,IAAI5B,YAAY,CAAC,IAAI,CAACE,MAAM,EAAE;MAACO,KAAK,EAAEf,MAAM,CAACmC,QAAQ,GAAGnC,MAAM,CAACkB,QAAQ;MAAEd;IAAU,CAAC,CAAC;IAIxG,MAAMgC,cAAc,GAAG,IAAI,CAAC5B,MAAM,CAACI,MAAM,CAACyB,oBAAoB,CAAC,CAAC;IAChED,cAAc,CAACE,kBAAkB,CAAC,IAAI,CAAC1B,MAAM,EAAEc,UAAU,EAAEQ,UAAU,CAACtB,MAAM,EAAE,CAAC,EAAER,UAAU,CAAC;IAC5F,IAAI,CAACI,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACS,MAAM,CAAC,CAACH,cAAc,CAACI,MAAM,CAAC,CAAC,CAAC,CAAC;IAG1D,MAAMN,UAAU,CAACtB,MAAM,CAAC6B,QAAQ,CAACC,UAAU,CAACC,IAAI,EAAEjB,UAAU,EAAEtB,UAAU,CAAC;IACzE,MAAMwC,WAAW,GAAGV,UAAU,CAACtB,MAAM,CAACiC,cAAc,CAAC,CAAC,CAACC,KAAK,CAAC,CAAC,CAAC;IAC/DZ,UAAU,CAACtB,MAAM,CAACW,KAAK,CAAC,CAAC;IACzBW,UAAU,CAACV,OAAO,CAAC,CAAC;IAEpB,OAAOoB,WAAW;EACpB;EAEAtB,YAAYA,CAAayB,UAAsB,EAAQ;IACrD,MAAMH,WAAW,GAAG,IAAI,CAAChC,MAAM,CAACiC,cAAc,CAAC,CAAC;IAEhD,IAAIE,UAAU,CAACxC,WAAW,CAACqC,WAAW,CAAC,CAACI,GAAG,CAACD,UAAU,CAAC;EACzD;EAIAN,QAAQA,CAACQ,IAAY,EAAoD;IAAA,IAAlDC,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IACtD,OAAO,IAAI,CAACjB,MAAM,CAAC6B,QAAQ,CAACQ,IAAI,EAAEC,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEA+B,cAAcA,CAAA,EAAiD;IAAA,IAAhDK,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAC9C,OAAO,IAAI,CAACjB,MAAM,CAACiC,cAAc,CAACK,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEAS,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACX,MAAM,CAACW,KAAK,CAAC,CAAC;EACrB;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-command-encoder.js","names":["CommandEncoder","cast","WebGPUCommandEncoder","constructor","device","props","_defineProperty","handle","createCommandEncoder","label","id","destroy","finish","options","copyBufferToBuffer","_options$sourceOffset","_options$destinationO","_options$size","source","sourceOffset","destination","destinationOffset","size","copyBufferToTexture","_options$offset","_options$mipLevel","_options$origin","buffer","offset","bytesPerRow","rowsPerImage","texture","mipLevel","origin","width","extent","height","depthOrArrayLayers","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps, Buffer, Texture, cast, \n CopyTextureToTextureOptions, \n CopyTextureToBufferOptions\n // CopyBufferToTextureOptions,\n // CopyBufferToBufferOptions,\n} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n\nexport class WebGPUCommandEncoder extends CommandEncoder {\n readonly device: WebGPUDevice;\n readonly handle: GPUCommandEncoder;\n\n constructor(device: WebGPUDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n this.handle = props.handle || this.device.handle.createCommandEncoder({\n // TODO was this removed in standard?\n // measureExecutionTime: this.props.measureExecutionTime\n });\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n finish(options?: {id?: string}): GPUCommandBuffer {\n return this.finish(options);\n }\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n\n copyBufferToBuffer(options: // CopyBufferToBufferOptions\n {\n source: Buffer,\n sourceOffset?: number,\n destination: Buffer,\n destinationOffset?: number,\n size?: number\n }\n ): void {\n this.handle.copyBufferToBuffer(\n cast<WebGPUBuffer>(options.source).handle,\n options.sourceOffset ?? 0,\n cast<WebGPUBuffer>(options.destination).handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: // CopyBufferToTextureOptions\n {\n source: Buffer,\n offset?: number,\n bytesPerRow: number,\n rowsPerImage: number,\n\n destination: Texture,\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only',\n\n origin?: number[] | [number, number, number],\n extent?: number[] | [number, number, number]\n }\n ): void {\n this.handle.copyBufferToTexture(\n {\n buffer: cast<WebGPUBuffer>(options.source).handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage,\n },\n {\n texture: cast<WebGPUTexture>(options.destination).handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {},\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent[0],\n height: options.extent[1],\n depthOrArrayLayers: options.extent[2]\n }\n );\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n // this.handle.copyTextureToBuffer(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n // this.handle.copyTextureToTexture(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}"],"mappings":";AAAA,SAAQA,cAAc,EAAwCC,IAAI,QAK3D,cAAc;AAKrB,OAAO,MAAMC,oBAAoB,SAASF,cAAc,CAAC;EAIvDG,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACb,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAGF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACH,MAAM,CAACG,MAAM,CAACC,oBAAoB,CAAC,CAGtE,CAAC,CAAC;IACF,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,MAAMA,CAACC,OAAuB,EAAoB;IAChD,OAAO,IAAI,CAACD,MAAM,CAACC,OAAO,CAAC;EAC7B;EAKAC,kBAAkBA,CAACD,OAOhB,EACK;IAAA,IAAAE,qBAAA,EAAAC,qBAAA,EAAAC,aAAA;IACN,IAAI,CAACV,MAAM,CAACO,kBAAkB,CAC5Bb,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM,GAAAQ,qBAAA,GACzCF,OAAO,CAACM,YAAY,cAAAJ,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EACzBd,IAAI,CAAeY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM,GAAAS,qBAAA,GAC9CH,OAAO,CAACQ,iBAAiB,cAAAL,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,aAAA,GAC9BJ,OAAO,CAACS,IAAI,cAAAL,aAAA,cAAAA,aAAA,GAAI,CAAC,CAClB;EACH;EAEAM,mBAAmBA,CAACV,OAanB,EACO;IAAA,IAAAW,eAAA,EAAAC,iBAAA,EAAAC,eAAA;IACN,IAAI,CAACnB,MAAM,CAACgB,mBAAmB,CAC7B;MACEI,MAAM,EAAE1B,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM;MACjDqB,MAAM,GAAAJ,eAAA,GAAEX,OAAO,CAACe,MAAM,cAAAJ,eAAA,cAAAA,eAAA,GAAI,CAAC;MAC3BK,WAAW,EAAEhB,OAAO,CAACgB,WAAW;MAChCC,YAAY,EAAEjB,OAAO,CAACiB;IACxB,CAAC,EACD;MACEC,OAAO,EAAE9B,IAAI,CAAgBY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM;MACxDyB,QAAQ,GAAAP,iBAAA,GAAEZ,OAAO,CAACmB,QAAQ,cAAAP,iBAAA,cAAAA,iBAAA,GAAI,CAAC;MAC/BQ,MAAM,GAAAP,eAAA,GAAEb,OAAO,CAACoB,MAAM,cAAAP,eAAA,cAAAA,eAAA,GAAI,CAAC;IAE7B,CAAC,EACD;MAEEQ,KAAK,EAAErB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACxBC,MAAM,EAAEvB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACzBE,kBAAkB,EAAExB,OAAO,CAACsB,MAAM,CAAC,CAAC;IACtC,CAAC,CACF;EACH;EAEAG,mBAAmBA,CAACzB,OAAmC,EAAQ,CAS/D;EAEA0B,oBAAoBA,CAAC1B,OAAoC,EAAQ,CASjE;EAES2B,cAAcA,CAACC,UAAkB,EAAQ;IAChD,IAAI,CAAClC,MAAM,CAACiC,cAAc,CAACC,UAAU,CAAC;EACxC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACnC,MAAM,CAACmC,aAAa,EAAE;EAC7B;EAESC,iBAAiBA,CAACC,WAAmB,EAAQ;IACpD,IAAI,CAACrC,MAAM,CAACoC,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAWF"}
1
+ {"version":3,"file":"webgpu-command-encoder.js","names":["CommandEncoder","cast","WebGPUCommandEncoder","constructor","device","props","_defineProperty","handle","createCommandEncoder","label","id","destroy","finish","options","copyBufferToBuffer","_options$sourceOffset","_options$destinationO","_options$size","source","sourceOffset","destination","destinationOffset","size","copyBufferToTexture","_options$offset","_options$mipLevel","_options$origin","buffer","offset","bytesPerRow","rowsPerImage","texture","mipLevel","origin","width","extent","height","depthOrArrayLayers","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps, Buffer, Texture, cast, \n CopyTextureToTextureOptions, \n CopyTextureToBufferOptions\n // CopyBufferToTextureOptions,\n // CopyBufferToBufferOptions,\n} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n\nexport class WebGPUCommandEncoder extends CommandEncoder {\n readonly device: WebGPUDevice;\n readonly handle: GPUCommandEncoder;\n\n constructor(device: WebGPUDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n this.handle = props.handle || this.device.handle.createCommandEncoder({\n // TODO was this removed in standard?\n // measureExecutionTime: this.props.measureExecutionTime\n });\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n finish(options?: {id?: string}): GPUCommandBuffer {\n return this.finish(options);\n }\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n\n copyBufferToBuffer(options: // CopyBufferToBufferOptions\n {\n source: Buffer,\n sourceOffset?: number,\n destination: Buffer,\n destinationOffset?: number,\n size?: number\n }\n ): void {\n this.handle.copyBufferToBuffer(\n cast<WebGPUBuffer>(options.source).handle,\n options.sourceOffset ?? 0,\n cast<WebGPUBuffer>(options.destination).handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: // CopyBufferToTextureOptions\n {\n source: Buffer,\n offset?: number,\n bytesPerRow: number,\n rowsPerImage: number,\n\n destination: Texture,\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only',\n\n origin?: number[] | [number, number, number],\n extent?: number[] | [number, number, number]\n }\n ): void {\n this.handle.copyBufferToTexture(\n {\n buffer: cast<WebGPUBuffer>(options.source).handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage,\n },\n {\n texture: cast<WebGPUTexture>(options.destination).handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {},\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent[0],\n height: options.extent[1],\n depthOrArrayLayers: options.extent[2]\n }\n );\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n // this.handle.copyTextureToBuffer(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n // this.handle.copyTextureToTexture(\n // // source\n // {},\n // // destination\n // {},\n // // copySize\n // {}\n // );\n }\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}"],"mappings":";AAAA,SAAQA,cAAc,EAAwCC,IAAI,QAK3D,cAAc;AAKrB,OAAO,MAAMC,oBAAoB,SAASF,cAAc,CAAC;EAIvDG,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACb,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAGF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACH,MAAM,CAACG,MAAM,CAACC,oBAAoB,CAAC,CAGtE,CAAC,CAAC;IACF,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,MAAMA,CAACC,OAAuB,EAAoB;IAChD,OAAO,IAAI,CAACD,MAAM,CAACC,OAAO,CAAC;EAC7B;EAKAC,kBAAkBA,CAACD,OAOhB,EACK;IAAA,IAAAE,qBAAA,EAAAC,qBAAA,EAAAC,aAAA;IACN,IAAI,CAACV,MAAM,CAACO,kBAAkB,CAC5Bb,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM,GAAAQ,qBAAA,GACzCF,OAAO,CAACM,YAAY,cAAAJ,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EACzBd,IAAI,CAAeY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM,GAAAS,qBAAA,GAC9CH,OAAO,CAACQ,iBAAiB,cAAAL,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,aAAA,GAC9BJ,OAAO,CAACS,IAAI,cAAAL,aAAA,cAAAA,aAAA,GAAI,CAClB,CAAC;EACH;EAEAM,mBAAmBA,CAACV,OAanB,EACO;IAAA,IAAAW,eAAA,EAAAC,iBAAA,EAAAC,eAAA;IACN,IAAI,CAACnB,MAAM,CAACgB,mBAAmB,CAC7B;MACEI,MAAM,EAAE1B,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM;MACjDqB,MAAM,GAAAJ,eAAA,GAAEX,OAAO,CAACe,MAAM,cAAAJ,eAAA,cAAAA,eAAA,GAAI,CAAC;MAC3BK,WAAW,EAAEhB,OAAO,CAACgB,WAAW;MAChCC,YAAY,EAAEjB,OAAO,CAACiB;IACxB,CAAC,EACD;MACEC,OAAO,EAAE9B,IAAI,CAAgBY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM;MACxDyB,QAAQ,GAAAP,iBAAA,GAAEZ,OAAO,CAACmB,QAAQ,cAAAP,iBAAA,cAAAA,iBAAA,GAAI,CAAC;MAC/BQ,MAAM,GAAAP,eAAA,GAAEb,OAAO,CAACoB,MAAM,cAAAP,eAAA,cAAAA,eAAA,GAAI,CAAC;IAE7B,CAAC,EACD;MAEEQ,KAAK,EAAErB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACxBC,MAAM,EAAEvB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACzBE,kBAAkB,EAAExB,OAAO,CAACsB,MAAM,CAAC,CAAC;IACtC,CACF,CAAC;EACH;EAEAG,mBAAmBA,CAACzB,OAAmC,EAAQ,CAS/D;EAEA0B,oBAAoBA,CAAC1B,OAAoC,EAAQ,CASjE;EAES2B,cAAcA,CAACC,UAAkB,EAAQ;IAChD,IAAI,CAAClC,MAAM,CAACiC,cAAc,CAACC,UAAU,CAAC;EACxC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACnC,MAAM,CAACmC,aAAa,CAAC,CAAC;EAC7B;EAESC,iBAAiBA,CAACC,WAAmB,EAAQ;IACpD,IAAI,CAACrC,MAAM,CAACoC,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAWF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pass.js","names":["ComputePass","cast","WebGPUComputePass","constructor","device","props","_device$commandEncode","_defineProperty","handle","commandEncoder","beginComputePass","label","id","destroy","end","setPipeline","pipeline","wgpuPipeline","_bindGroupLayout","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchWorkgroups","dispatchIndirect","indirectBuffer","indirectOffset","arguments","length","undefined","dispatchWorkgroupsIndirect","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPUComputePipeline} from './webgpu-compute-pipeline';\n\nexport class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = cast<WebGPUComputePipeline>(pipeline);\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatchWorkgroups(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n this.handle.dispatchWorkgroupsIndirect(cast<WebGPUBuffer>(indirectBuffer).handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"mappings":";AAAA,SAAQA,WAAW,EAAsDC,IAAI,QAAO,cAAc;AAMlG,OAAO,MAAMC,iBAAiB,SAASF,WAAW,CAAC;EAKjDG,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IAAA,IAAAC,qBAAA;IACzD,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACE,eAAA;IAAAA,eAAA;IAAAA,eAAA,2BAHuB,IAAI;IAIhD,IAAI,CAACH,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACI,MAAM,GAAG,IAAI,CAACH,KAAK,CAACG,MAAM,MAAAF,qBAAA,GAAIF,MAAM,CAACK,cAAc,cAAAH,qBAAA,uBAArBA,qBAAA,CAAuBI,gBAAgB,CAAC;MACzEC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO;IAEpB,CAAC,CAAC;EACJ;EAGSC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,EAAE;EACnB;EAEAC,WAAWA,CAACC,QAAyB,EAAQ;IAC3C,MAAMC,YAAY,GAAGhB,IAAI,CAAwBe,QAAQ,CAAC;IAC1D,IAAI,CAACR,MAAM,CAACO,WAAW,CAACE,YAAY,CAACT,MAAM,CAAC;IAC5C,IAAI,CAACU,gBAAgB,GAAGD,YAAY,CAACE,mBAAmB,EAAE;EAC5D;EAGAC,WAAWA,CAACC,QAAmB,EAAQ;IACrC,MAAM,IAAIC,KAAK,CAAC,QAAQ,CAAC;EAG3B;EAQAC,QAAQA,CAACC,CAAS,EAAEC,CAAU,EAAEC,CAAU,EAAQ;IAChD,IAAI,CAAClB,MAAM,CAACmB,kBAAkB,CAACH,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;EACzC;EAOAE,gBAAgBA,CAACC,cAAsB,EAAoC;IAAA,IAAlCC,cAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IACjE,IAAI,CAACvB,MAAM,CAAC0B,0BAA0B,CAACjC,IAAI,CAAe4B,cAAc,CAAC,CAACrB,MAAM,EAAEsB,cAAc,CAAC;EACnG;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5B,MAAM,CAAC2B,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7B,MAAM,CAAC6B,aAAa,EAAE;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/B,MAAM,CAAC8B,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAKF"}
1
+ {"version":3,"file":"webgpu-compute-pass.js","names":["ComputePass","cast","WebGPUComputePass","constructor","device","props","_device$commandEncode","_defineProperty","handle","commandEncoder","beginComputePass","label","id","destroy","end","setPipeline","pipeline","wgpuPipeline","_bindGroupLayout","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchWorkgroups","dispatchIndirect","indirectBuffer","indirectOffset","arguments","length","undefined","dispatchWorkgroupsIndirect","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPUComputePipeline} from './webgpu-compute-pipeline';\n\nexport class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = cast<WebGPUComputePipeline>(pipeline);\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatchWorkgroups(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n this.handle.dispatchWorkgroupsIndirect(cast<WebGPUBuffer>(indirectBuffer).handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"mappings":";AAAA,SAAQA,WAAW,EAAsDC,IAAI,QAAO,cAAc;AAMlG,OAAO,MAAMC,iBAAiB,SAASF,WAAW,CAAC;EAKjDG,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IAAA,IAAAC,qBAAA;IACzD,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACE,eAAA;IAAAA,eAAA;IAAAA,eAAA,2BAHuB,IAAI;IAIhD,IAAI,CAACH,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACI,MAAM,GAAG,IAAI,CAACH,KAAK,CAACG,MAAM,MAAAF,qBAAA,GAAIF,MAAM,CAACK,cAAc,cAAAH,qBAAA,uBAArBA,qBAAA,CAAuBI,gBAAgB,CAAC;MACzEC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO;IAEpB,CAAC,CAAC;EACJ;EAGSC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAyB,EAAQ;IAC3C,MAAMC,YAAY,GAAGhB,IAAI,CAAwBe,QAAQ,CAAC;IAC1D,IAAI,CAACR,MAAM,CAACO,WAAW,CAACE,YAAY,CAACT,MAAM,CAAC;IAC5C,IAAI,CAACU,gBAAgB,GAAGD,YAAY,CAACE,mBAAmB,CAAC,CAAC;EAC5D;EAGAC,WAAWA,CAACC,QAAmB,EAAQ;IACrC,MAAM,IAAIC,KAAK,CAAC,QAAQ,CAAC;EAG3B;EAQAC,QAAQA,CAACC,CAAS,EAAEC,CAAU,EAAEC,CAAU,EAAQ;IAChD,IAAI,CAAClB,MAAM,CAACmB,kBAAkB,CAACH,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;EACzC;EAOAE,gBAAgBA,CAACC,cAAsB,EAAoC;IAAA,IAAlCC,cAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IACjE,IAAI,CAACvB,MAAM,CAAC0B,0BAA0B,CAACjC,IAAI,CAAe4B,cAAc,CAAC,CAACrB,MAAM,EAAEsB,cAAc,CAAC;EACnG;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5B,MAAM,CAAC2B,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7B,MAAM,CAAC6B,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/B,MAAM,CAAC8B,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAKF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","WebGPUFramebuffer","constructor","device","props","_defineProperty","autoCreateAttachmentTextures"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps} from '@luma.gl/api';\nimport {Framebuffer} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\n\n/**\n * Create new textures with correct size for all attachments.\n * @note resize() destroys existing textures (if size has changed).\n */\nexport class WebGPUFramebuffer extends Framebuffer {\n readonly device: WebGPUDevice;\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n // Auto create textures for attachments if needed\n this.autoCreateAttachmentTextures();\n }\n}\n"],"mappings":";AACA,SAAQA,WAAW,QAAO,cAAc;AAOxC,OAAO,MAAMC,iBAAiB,SAASD,WAAW,CAAC;EAGjDE,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IACzD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,4BAA4B,EAAE;EACrC;AACF"}
1
+ {"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","WebGPUFramebuffer","constructor","device","props","_defineProperty","autoCreateAttachmentTextures"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps} from '@luma.gl/api';\nimport {Framebuffer} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\n\n/**\n * Create new textures with correct size for all attachments.\n * @note resize() destroys existing textures (if size has changed).\n */\nexport class WebGPUFramebuffer extends Framebuffer {\n readonly device: WebGPUDevice;\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n // Auto create textures for attachments if needed\n this.autoCreateAttachmentTextures();\n }\n}\n"],"mappings":";AACA,SAAQA,WAAW,QAAO,cAAc;AAOxC,OAAO,MAAMC,iBAAiB,SAASD,WAAW,CAAC;EAGjDE,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IACzD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAGpB,IAAI,CAACG,4BAA4B,CAAC,CAAC;EACrC;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","WebGPURenderPass","constructor","device","props","arguments","length","undefined","_defineProperty","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","getRenderPassDescriptor","handle","commandEncoder","beginRenderPass","label","id","destroy","end","setPipeline","pipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","colorAttachments","map","colorAttachment","loadOp","colorClearValue","clearColor","storeOp","discard","view","createView","depthStencilAttachment"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding, Framebuffer} from '@luma.gl/api';\nimport {Buffer, RenderPass, RenderPipeline, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPURenderPipeline} from './webgpu-render-pipeline';\n\nexport class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer() ;\n const renderPassDescriptor = this.getRenderPassDescriptor(framebuffer);\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n // INTERNAL\n\n /** \n * Partial render pass descriptor. Used by WebGPURenderPass.\n * @returns attachments fields of a renderpass descriptor. \n */\n protected getRenderPassDescriptor(framebuffer: Framebuffer): GPURenderPassDescriptor {\n const renderPassDescriptor: GPURenderPassDescriptor = {\n colorAttachments: []\n };\n\n renderPassDescriptor.colorAttachments = framebuffer.colorAttachments.map(colorAttachment => ({\n // clear values\n loadOp: 'clear',\n colorClearValue: this.props.clearColor || [0, 0, 0, 0],\n storeOp: this.props.discard? 'discard': 'store',\n // ...colorAttachment,\n view: (colorAttachment as WebGPUTexture).handle.createView()\n }));\n\n if (framebuffer.depthStencilAttachment) {\n renderPassDescriptor.depthStencilAttachment = {\n ...this.props,\n view: (framebuffer.depthStencilAttachment as WebGPUTexture).handle.createView()\n };\n }\n\n return renderPassDescriptor;\n }\n}\n"],"mappings":";AACA,SAAgBA,UAAU,EAAkBC,IAAI,QAAO,cAAc;AAOrE,OAAO,MAAMC,gBAAgB,SAASF,UAAU,CAAC;EAO/CG,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA,mBAHiB,IAAI;IAI1C,IAAI,CAACL,MAAM,GAAGA,MAAM;IACpB,MAAMM,WAAW,GAAGL,KAAK,CAACK,WAAW,IAAIN,MAAM,CAACO,aAAa,CAACC,qBAAqB,EAAE;IACrF,MAAMC,oBAAoB,GAAG,IAAI,CAACC,uBAAuB,CAACJ,WAAW,CAAC;IACtE,IAAI,CAACK,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAIX,MAAM,CAACY,cAAc,CAACC,eAAe,CAACJ,oBAAoB,CAAC;IAC9F,IAAI,CAACE,MAAM,CAACG,KAAK,GAAG,IAAI,CAACb,KAAK,CAACc,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,EAAE;EACnB;EAEAC,WAAWA,CAACC,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGtB,IAAI,CAAuBsB,QAAQ,CAAC;IACpD,IAAI,CAACR,MAAM,CAACO,WAAW,CAAC,IAAI,CAACC,QAAQ,CAACR,MAAM,CAAC;EAC/C;EAGAS,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACH,QAAQ,cAAAG,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACJ,QAAQ,cAAAI,eAAA,uBAAbA,eAAA,CAAeE,aAAa,EAAE;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACb,MAAM,CAACe,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClB6B,IAAa,GAAA7B,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACO,MAAM,CAACgB,cAAc,CAAC9B,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEkB,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACS,MAAM,CAACqB,eAAe,CAACC,IAAI,EAAEpC,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEmB,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACzB,MAAM,CAAC0B,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aAAa,CACtB;IACH,CAAC,MAAM;MACL,IAAI,CAAC9B,MAAM,CAACuB,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aAAa,CACtB;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAACnC,MAAM,CAACuC,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAACpC,MAAM,CAACwC,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAACrC,MAAM,CAACyC,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAACtC,MAAM,CAAC0C,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,CACZ;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5C,MAAM,CAAC2C,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7C,MAAM,CAAC6C,aAAa,EAAE;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/C,MAAM,CAAC8C,iBAAiB,CAACC,WAAW,CAAC;EAC5C;EAgBUhD,uBAAuBA,CAACJ,WAAwB,EAA2B;IACnF,MAAMG,oBAA6C,GAAG;MACpDkD,gBAAgB,EAAE;IACpB,CAAC;IAEDlD,oBAAoB,CAACkD,gBAAgB,GAAGrD,WAAW,CAACqD,gBAAgB,CAACC,GAAG,CAACC,eAAe,KAAK;MAE3FC,MAAM,EAAE,OAAO;MACfC,eAAe,EAAE,IAAI,CAAC9D,KAAK,CAAC+D,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACtDC,OAAO,EAAE,IAAI,CAAChE,KAAK,CAACiE,OAAO,GAAE,SAAS,GAAE,OAAO;MAE/CC,IAAI,EAAGN,eAAe,CAAmBlD,MAAM,CAACyD,UAAU;IAC5D,CAAC,CAAC,CAAC;IAEH,IAAI9D,WAAW,CAAC+D,sBAAsB,EAAE;MACtC5D,oBAAoB,CAAC4D,sBAAsB,GAAG;QAC5C,GAAG,IAAI,CAACpE,KAAK;QACbkE,IAAI,EAAG7D,WAAW,CAAC+D,sBAAsB,CAAmB1D,MAAM,CAACyD,UAAU;MAC/E,CAAC;IACH;IAEA,OAAO3D,oBAAoB;EAC7B;AACF"}
1
+ {"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","WebGPURenderPass","constructor","device","props","arguments","length","undefined","_defineProperty","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","getRenderPassDescriptor","handle","commandEncoder","beginRenderPass","label","id","destroy","end","setPipeline","pipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel","colorAttachments","map","colorAttachment","loadOp","colorClearValue","clearColor","storeOp","discard","view","createView","depthStencilAttachment"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding, Framebuffer} from '@luma.gl/api';\nimport {Buffer, RenderPass, RenderPipeline, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUBuffer} from './webgpu-buffer';\nimport {WebGPUTexture} from './webgpu-texture';\n// import {WebGPUCommandEncoder} from './webgpu-command-encoder';\nimport {WebGPURenderPipeline} from './webgpu-render-pipeline';\n\nexport class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer() ;\n const renderPassDescriptor = this.getRenderPassDescriptor(framebuffer);\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n\n // INTERNAL\n\n /** \n * Partial render pass descriptor. Used by WebGPURenderPass.\n * @returns attachments fields of a renderpass descriptor. \n */\n protected getRenderPassDescriptor(framebuffer: Framebuffer): GPURenderPassDescriptor {\n const renderPassDescriptor: GPURenderPassDescriptor = {\n colorAttachments: []\n };\n\n renderPassDescriptor.colorAttachments = framebuffer.colorAttachments.map(colorAttachment => ({\n // clear values\n loadOp: 'clear',\n colorClearValue: this.props.clearColor || [0, 0, 0, 0],\n storeOp: this.props.discard? 'discard': 'store',\n // ...colorAttachment,\n view: (colorAttachment as WebGPUTexture).handle.createView()\n }));\n\n if (framebuffer.depthStencilAttachment) {\n renderPassDescriptor.depthStencilAttachment = {\n ...this.props,\n view: (framebuffer.depthStencilAttachment as WebGPUTexture).handle.createView()\n };\n }\n\n return renderPassDescriptor;\n }\n}\n"],"mappings":";AACA,SAAgBA,UAAU,EAAkBC,IAAI,QAAO,cAAc;AAOrE,OAAO,MAAMC,gBAAgB,SAASF,UAAU,CAAC;EAO/CG,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA,mBAHiB,IAAI;IAI1C,IAAI,CAACL,MAAM,GAAGA,MAAM;IACpB,MAAMM,WAAW,GAAGL,KAAK,CAACK,WAAW,IAAIN,MAAM,CAACO,aAAa,CAACC,qBAAqB,CAAC,CAAC;IACrF,MAAMC,oBAAoB,GAAG,IAAI,CAACC,uBAAuB,CAACJ,WAAW,CAAC;IACtE,IAAI,CAACK,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAIX,MAAM,CAACY,cAAc,CAACC,eAAe,CAACJ,oBAAoB,CAAC;IAC9F,IAAI,CAACE,MAAM,CAACG,KAAK,GAAG,IAAI,CAACb,KAAK,CAACc,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,CAAC,CAAC;EACnB;EAEAC,WAAWA,CAACC,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGtB,IAAI,CAAuBsB,QAAQ,CAAC;IACpD,IAAI,CAACR,MAAM,CAACO,WAAW,CAAC,IAAI,CAACC,QAAQ,CAACR,MAAM,CAAC;EAC/C;EAGAS,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACH,QAAQ,cAAAG,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACJ,QAAQ,cAAAI,eAAA,uBAAbA,eAAA,CAAeE,aAAa,CAAC,CAAC;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACb,MAAM,CAACe,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClB6B,IAAa,GAAA7B,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACO,MAAM,CAACgB,cAAc,CAAC9B,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEkB,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAA5B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACS,MAAM,CAACqB,eAAe,CAACC,IAAI,EAAEpC,IAAI,CAAe+B,MAAM,CAAC,CAACjB,MAAM,EAAEmB,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACzB,MAAM,CAAC0B,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aACV,CAAC;IACH,CAAC,MAAM;MACL,IAAI,CAAC9B,MAAM,CAACuB,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aACV,CAAC;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAACnC,MAAM,CAACuC,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAACpC,MAAM,CAACwC,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAACrC,MAAM,CAACyC,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAACtC,MAAM,CAAC0C,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CACZ,CAAC;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5C,MAAM,CAAC2C,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7C,MAAM,CAAC6C,aAAa,CAAC,CAAC;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/C,MAAM,CAAC8C,iBAAiB,CAACC,WAAW,CAAC;EAC5C;EAgBUhD,uBAAuBA,CAACJ,WAAwB,EAA2B;IACnF,MAAMG,oBAA6C,GAAG;MACpDkD,gBAAgB,EAAE;IACpB,CAAC;IAEDlD,oBAAoB,CAACkD,gBAAgB,GAAGrD,WAAW,CAACqD,gBAAgB,CAACC,GAAG,CAACC,eAAe,KAAK;MAE3FC,MAAM,EAAE,OAAO;MACfC,eAAe,EAAE,IAAI,CAAC9D,KAAK,CAAC+D,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACtDC,OAAO,EAAE,IAAI,CAAChE,KAAK,CAACiE,OAAO,GAAE,SAAS,GAAE,OAAO;MAE/CC,IAAI,EAAGN,eAAe,CAAmBlD,MAAM,CAACyD,UAAU,CAAC;IAC7D,CAAC,CAAC,CAAC;IAEH,IAAI9D,WAAW,CAAC+D,sBAAsB,EAAE;MACtC5D,oBAAoB,CAAC4D,sBAAsB,GAAG;QAC5C,GAAG,IAAI,CAACpE,KAAK;QACbkE,IAAI,EAAG7D,WAAW,CAAC+D,sBAAsB,CAAmB1D,MAAM,CAACyD,UAAU,CAAC;MAChF,CAAC;IACH;IAEA,OAAO3D,oBAAoB;EAC7B;AACF"}
@@ -72,12 +72,12 @@ export class WebGPURenderPipeline extends RenderPipeline {
72
72
  };
73
73
  let fragment;
74
74
  if (this.props.fs) {
75
- var _this$device, _this$device$canvasCo;
75
+ var _this$device;
76
76
  fragment = {
77
77
  module: cast(this.props.fs).handle,
78
78
  entryPoint: this.props.fsEntryPoint || 'main',
79
79
  targets: [{
80
- format: getWebGPUTextureFormat((_this$device = this.device) === null || _this$device === void 0 ? void 0 : (_this$device$canvasCo = _this$device.canvasContext) === null || _this$device$canvasCo === void 0 ? void 0 : _this$device$canvasCo.format)
80
+ format: getWebGPUTextureFormat((_this$device = this.device) === null || _this$device === void 0 || (_this$device = _this$device.canvasContext) === null || _this$device === void 0 ? void 0 : _this$device.format)
81
81
  }]
82
82
  };
83
83
  }
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","_defineProperty","handle","createHandle","label","id","vs","fs","_bufferSlots","layout","bufferMap","_buffers","Array","Object","keys","length","fill","_bindGroupLayout","getBindGroupLayout","descriptor","_getRenderPipelineDescriptor","renderPipeline","createRenderPipeline","groupCollapsed","concat","JSON","stringify","groupEnd","destroy","setIndexBuffer","indexBuffer","_indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setBindings","bindings","assign","_bindGroup","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","_this$device$canvasCo","fsEntryPoint","targets","format","canvasContext","topology","primitive","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["import type {Binding, RenderPass} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type {WebGPUBuffer} from './webgpu-buffer';\nimport type {WebGPUShader} from './webgpu-shader';\nimport type {WebGPURenderPass} from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan':\n case 'line-loop':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n }\n}\n"],"mappings":";AACA,SAAgBA,cAAc,EAAuBC,IAAI,EAAEC,GAAG,EAAEC,aAAa,QAAO,cAAc;AAAC,SAC3FC,yCAAyC;AAAA,SACzCC,sBAAsB;AAAA,SACtBC,YAAY;AAAA,SACZC,qBAAqB,EAAEC,cAAc;AAa7C,OAAO,MAAMC,oBAAoB,SAAST,cAAc,CAAC;EAiBvDU,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,aAbG,IAAI;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,uBAIc,IAAI;IAAAA,eAAA;IAAAA,eAAA,qBAMN,IAAI;IAI5C,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAI,IAAI,CAACF,KAAK,CAACE,MAAM,IAA0B,IAAI,CAACC,YAAY,EAAE;IAC7E,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;IAEjC,IAAI,CAACC,EAAE,GAAGjB,IAAI,CAAeW,KAAK,CAACM,EAAE,CAAC;IACtC,IAAI,CAACC,EAAE,GAAGlB,IAAI,CAAeW,KAAK,CAACO,EAAE,CAAC;IAEtC,IAAI,CAACC,YAAY,GAAGZ,cAAc,CAAC,IAAI,CAACI,KAAK,CAACS,MAAM,EAAE,IAAI,CAACT,KAAK,CAACU,SAAS,CAAC;IAC3E,IAAI,CAACC,QAAQ,GAAG,IAAIC,KAAK,CAASC,MAAM,CAACC,IAAI,CAAC,IAAI,CAACN,YAAY,CAAC,CAACO,MAAM,CAAC,CAACC,IAAI,CAAC,IAAI,CAAC;IACnF,IAAI,CAACC,gBAAgB,GAAG,IAAI,CAACf,MAAM,CAACgB,kBAAkB,CAAC,CAAC,CAAC;EAC3D;EAEUf,YAAYA,CAAA,EAAsB;IAC1C,MAAMgB,UAAU,GAAG,IAAI,CAACC,4BAA4B,EAAE;IACtD,MAAMC,cAAc,GAAG,IAAI,CAACtB,MAAM,CAACG,MAAM,CAACoB,oBAAoB,CAACH,UAAU,CAAC;IAC1E7B,GAAG,CAACiC,cAAc,CAAC,CAAC,6BAAAC,MAAA,CAA6B,IAAI,CAACnB,EAAE,OAAI,EAAE;IAC9Df,GAAG,CAACA,GAAG,CAAC,CAAC,EAAEmC,IAAI,CAACC,SAAS,CAACP,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE;IACjD7B,GAAG,CAACqC,QAAQ,CAAC,CAAC,CAAC,EAAE;IACjB,OAAON,cAAc;EACvB;EAESO,OAAOA,CAAA,EAAS,CAEzB;EAEAC,cAAcA,CAACC,WAAmB,EAAQ;IACxC,IAAI,CAACC,YAAY,GAAG1C,IAAI,CAAeyC,WAAW,CAAC;EACrD;EAEAE,aAAaA,CAACC,UAAkC,EAAQ;IACtD,KAAK,MAAM,CAACC,IAAI,EAAEC,MAAM,CAAC,IAAItB,MAAM,CAACuB,OAAO,CAACH,UAAU,CAAC,EAAE;MACvD,MAAMI,WAAW,GAAG,IAAI,CAAC7B,YAAY,CAAC0B,IAAI,CAAC;MAC3C,IAAIG,WAAW,IAAI,CAAC,EAAE;QACpB,IAAI,CAAC1B,QAAQ,CAAC0B,WAAW,CAAC,GAAGF,MAAM;MACrC,CAAC,MAAM;QACL,MAAM,IAAIG,KAAK,uBAAAd,MAAA,CACSU,IAAI,gDAAAV,MAAA,CAA6C,IAAI,CAACnB,EAAE,EAC/E;MACH;IACF;EAOF;EAGAkC,WAAWA,CAACC,QAAiC,EAAQ;IACnD,IAAI,CAACjD,aAAa,CAAC,IAAI,CAACS,KAAK,CAACwC,QAAQ,CAAC,EAAE;MACvC3B,MAAM,CAAC4B,MAAM,CAAC,IAAI,CAACzC,KAAK,CAACwC,QAAQ,EAAEA,QAAQ,CAAC;MAE5C,IAAI,CAACE,UAAU,GAAGhD,YAAY,CAC5B,IAAI,CAACK,MAAM,CAACG,MAAM,EAClB,IAAI,CAACe,gBAAgB,EACrB,IAAI,CAACjB,KAAK,CAACS,MAAM,EACjB,IAAI,CAACT,KAAK,CAACwC,QAAQ,CACpB;IACH;EACF;EAEAG,WAAWA,CAACC,QAA6B,EAAQ;IAC/C,IAAI,CAACrD,aAAa,CAACqD,QAAQ,CAAC,EAAE;MAC5B,MAAM,IAAIN,KAAK,CAAC,kCAAkC,CAAC;IACrD;EACF;EAEAO,WAAWA,CAAA,EAAG;IACZ,OAAO,IAAI,CAAClC,QAAQ;EACtB;EAGAmC,aAAaA,CAAA,EAAG;IAEd,OAAO,IAAI,CAACJ,UAAU;EACxB;EAGUtB,4BAA4BA,CAAA,EAAG;IAEvC,MAAM2B,MAAsB,GAAG;MAC7BC,MAAM,EAAE3D,IAAI,CAAe,IAAI,CAACW,KAAK,CAACM,EAAE,CAAC,CAACJ,MAAM;MAChD+C,UAAU,EAAE,IAAI,CAACjD,KAAK,CAACkD,YAAY,IAAI,MAAM;MAC7CC,OAAO,EAAExD,qBAAqB,CAAC,IAAI,CAACK,KAAK,CAACS,MAAM,EAAE,IAAI,CAACT,KAAK,CAACU,SAAS;IACxE,CAAC;IAGD,IAAI0C,QAAsC;IAC1C,IAAI,IAAI,CAACpD,KAAK,CAACO,EAAE,EAAE;MAAA,IAAA8C,YAAA,EAAAC,qBAAA;MACjBF,QAAQ,GAAG;QACTJ,MAAM,EAAE3D,IAAI,CAAe,IAAI,CAACW,KAAK,CAACO,EAAE,CAAC,CAACL,MAAM;QAChD+C,UAAU,EAAE,IAAI,CAACjD,KAAK,CAACuD,YAAY,IAAI,MAAM;QAC7CC,OAAO,EAAE,CACP;UAEEC,MAAM,EAAEhE,sBAAsB,EAAA4D,YAAA,GAAC,IAAI,CAACtD,MAAM,cAAAsD,YAAA,wBAAAC,qBAAA,GAAXD,YAAA,CAAaK,aAAa,cAAAJ,qBAAA,uBAA1BA,qBAAA,CAA4BG,MAAM;QACnE,CAAC;MAEL,CAAC;IACH;IAGA,QAAQ,IAAI,CAACzD,KAAK,CAAC2D,QAAQ;MACzB,KAAK,cAAc;MACnB,KAAK,WAAW;QACd,MAAM,IAAIrB,KAAK,+CAAAd,MAAA,CAA+C,IAAI,CAACxB,KAAK,CAAC2D,QAAQ,EAAG;MACtF;IAAQ;IAIV,MAAMxC,UAAuC,GAAG;MAC9C4B,MAAM;MACNK,QAAQ;MACRQ,SAAS,EAAE;QACTD,QAAQ,EAAE,IAAI,CAAC3D,KAAK,CAAC2D;MACvB,CAAC;MACDlD,MAAM,EAAE;IACV,CAAC;IAGDjB,yCAAyC,CAAC2B,UAAU,EAAE,IAAI,CAACnB,KAAK,CAAC6D,UAAU,CAAC;IAE5E,OAAO1C,UAAU;EACnB;EAEA2C,IAAIA,CAACC,OASJ,EAAQ;IACP,MAAMC,gBAAkC,GACtC3E,IAAI,CAAmB0E,OAAO,CAACE,UAAU,CAAC,IAAI,IAAI,CAAClE,MAAM,CAACmE,oBAAoB,EAAE;IAGlFF,gBAAgB,CAAC9D,MAAM,CAACiE,WAAW,CAAC,IAAI,CAACjE,MAAM,CAAC;IAGhD,MAAMkE,SAAS,GAAG,IAAI,CAACtB,aAAa,EAAE;IACtC,IAAIsB,SAAS,EAAE;MACbJ,gBAAgB,CAAC9D,MAAM,CAACmE,YAAY,CAAC,CAAC,EAAED,SAAS,CAAC;IACpD;IAGA,IAAI,CAACE,oBAAoB,CAACN,gBAAgB,CAAC;IAG3C,IAAID,OAAO,CAACQ,UAAU,EAAE;MACtBP,gBAAgB,CAAC9D,MAAM,CAACsE,WAAW,CACjCT,OAAO,CAACQ,UAAU,EAClBR,OAAO,CAACU,aAAa,EACrBV,OAAO,CAACW,UAAU,EAClBX,OAAO,CAACY,UAAU,EAClBZ,OAAO,CAACa,aAAa,CACtB;IACH,CAAC,MAAM;MACLZ,gBAAgB,CAAC9D,MAAM,CAAC4D,IAAI,CAC1BC,OAAO,CAACc,WAAW,IAAI,CAAC,EACxBd,OAAO,CAACU,aAAa,EACrBV,OAAO,CAACW,UAAU,EAClBX,OAAO,CAACa,aAAa,CACtB;IACH;EACF;EAEAN,oBAAoBA,CAACN,gBAAkC,EAAE;IACvD,IAAI,IAAI,CAACjC,YAAY,EAAE;MACrBiC,gBAAgB,CAAC9D,MAAM,CAAC2B,cAAc,CAAC,IAAI,CAACE,YAAY,CAAC7B,MAAM,EAAE,IAAI,CAAC6B,YAAY,CAAC/B,KAAK,CAAC8E,SAAS,CAAC;IACrG;IAEA,MAAM3B,OAAO,GAAG,IAAI,CAACN,WAAW,EAAE;IAClC,KAAK,IAAIkC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG5B,OAAO,CAACpC,MAAM,EAAE,EAAEgE,CAAC,EAAE;MACvC,MAAM5C,MAAM,GAAG9C,IAAI,CAAe8D,OAAO,CAAC4B,CAAC,CAAC,CAAC;MAC7C,IAAI,CAAC5C,MAAM,EAAE;QACX,MAAM6C,SAAS,GAAG,IAAI,CAAChF,KAAK,CAACS,MAAM,CAACwB,UAAU,CAACgD,IAAI,CAChDD,SAAS,IAAKA,SAAS,CAACE,QAAQ,KAAKH,CAAC,CACxC;QACD,MAAM,IAAIzC,KAAK,sCAAAd,MAAA,CACwB,CAAAwD,SAAS,aAATA,SAAS,uBAATA,SAAS,CAAE9C,IAAI,KAAI,EAAE,kBAAAV,MAAA,CAAe,IAAI,CAACxB,KAAK,CAACK,EAAE,OACvF;MACH;MACA2D,gBAAgB,CAAC9D,MAAM,CAACiF,eAAe,CAACJ,CAAC,EAAE5C,MAAM,CAACjC,MAAM,CAAC;IAC3D;EAsBF;AACF"}
1
+ {"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","_defineProperty","handle","createHandle","label","id","vs","fs","_bufferSlots","layout","bufferMap","_buffers","Array","Object","keys","length","fill","_bindGroupLayout","getBindGroupLayout","descriptor","_getRenderPipelineDescriptor","renderPipeline","createRenderPipeline","groupCollapsed","concat","JSON","stringify","groupEnd","destroy","setIndexBuffer","indexBuffer","_indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setBindings","bindings","assign","_bindGroup","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","fsEntryPoint","targets","format","canvasContext","topology","primitive","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["import type {Binding, RenderPass} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type {WebGPUBuffer} from './webgpu-buffer';\nimport type {WebGPUShader} from './webgpu-shader';\nimport type {WebGPURenderPass} from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan':\n case 'line-loop':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n }\n}\n"],"mappings":";AACA,SAAgBA,cAAc,EAAuBC,IAAI,EAAEC,GAAG,EAAEC,aAAa,QAAO,cAAc;AAAC,SAC3FC,yCAAyC;AAAA,SACzCC,sBAAsB;AAAA,SACtBC,YAAY;AAAA,SACZC,qBAAqB,EAAEC,cAAc;AAa7C,OAAO,MAAMC,oBAAoB,SAAST,cAAc,CAAC;EAiBvDU,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,aAbG,IAAI;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,uBAIc,IAAI;IAAAA,eAAA;IAAAA,eAAA,qBAMN,IAAI;IAI5C,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAI,IAAI,CAACF,KAAK,CAACE,MAAM,IAA0B,IAAI,CAACC,YAAY,CAAC,CAAC;IAC7E,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;IAEjC,IAAI,CAACC,EAAE,GAAGjB,IAAI,CAAeW,KAAK,CAACM,EAAE,CAAC;IACtC,IAAI,CAACC,EAAE,GAAGlB,IAAI,CAAeW,KAAK,CAACO,EAAE,CAAC;IAEtC,IAAI,CAACC,YAAY,GAAGZ,cAAc,CAAC,IAAI,CAACI,KAAK,CAACS,MAAM,EAAE,IAAI,CAACT,KAAK,CAACU,SAAS,CAAC;IAC3E,IAAI,CAACC,QAAQ,GAAG,IAAIC,KAAK,CAASC,MAAM,CAACC,IAAI,CAAC,IAAI,CAACN,YAAY,CAAC,CAACO,MAAM,CAAC,CAACC,IAAI,CAAC,IAAI,CAAC;IACnF,IAAI,CAACC,gBAAgB,GAAG,IAAI,CAACf,MAAM,CAACgB,kBAAkB,CAAC,CAAC,CAAC;EAC3D;EAEUf,YAAYA,CAAA,EAAsB;IAC1C,MAAMgB,UAAU,GAAG,IAAI,CAACC,4BAA4B,CAAC,CAAC;IACtD,MAAMC,cAAc,GAAG,IAAI,CAACtB,MAAM,CAACG,MAAM,CAACoB,oBAAoB,CAACH,UAAU,CAAC;IAC1E7B,GAAG,CAACiC,cAAc,CAAC,CAAC,6BAAAC,MAAA,CAA6B,IAAI,CAACnB,EAAE,MAAG,CAAC,CAAC,CAAC;IAC9Df,GAAG,CAACA,GAAG,CAAC,CAAC,EAAEmC,IAAI,CAACC,SAAS,CAACP,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD7B,GAAG,CAACqC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IACjB,OAAON,cAAc;EACvB;EAESO,OAAOA,CAAA,EAAS,CAEzB;EAEAC,cAAcA,CAACC,WAAmB,EAAQ;IACxC,IAAI,CAACC,YAAY,GAAG1C,IAAI,CAAeyC,WAAW,CAAC;EACrD;EAEAE,aAAaA,CAACC,UAAkC,EAAQ;IACtD,KAAK,MAAM,CAACC,IAAI,EAAEC,MAAM,CAAC,IAAItB,MAAM,CAACuB,OAAO,CAACH,UAAU,CAAC,EAAE;MACvD,MAAMI,WAAW,GAAG,IAAI,CAAC7B,YAAY,CAAC0B,IAAI,CAAC;MAC3C,IAAIG,WAAW,IAAI,CAAC,EAAE;QACpB,IAAI,CAAC1B,QAAQ,CAAC0B,WAAW,CAAC,GAAGF,MAAM;MACrC,CAAC,MAAM;QACL,MAAM,IAAIG,KAAK,uBAAAd,MAAA,CACSU,IAAI,gDAAAV,MAAA,CAA6C,IAAI,CAACnB,EAAE,CAChF,CAAC;MACH;IACF;EAOF;EAGAkC,WAAWA,CAACC,QAAiC,EAAQ;IACnD,IAAI,CAACjD,aAAa,CAAC,IAAI,CAACS,KAAK,CAACwC,QAAQ,CAAC,EAAE;MACvC3B,MAAM,CAAC4B,MAAM,CAAC,IAAI,CAACzC,KAAK,CAACwC,QAAQ,EAAEA,QAAQ,CAAC;MAE5C,IAAI,CAACE,UAAU,GAAGhD,YAAY,CAC5B,IAAI,CAACK,MAAM,CAACG,MAAM,EAClB,IAAI,CAACe,gBAAgB,EACrB,IAAI,CAACjB,KAAK,CAACS,MAAM,EACjB,IAAI,CAACT,KAAK,CAACwC,QACb,CAAC;IACH;EACF;EAEAG,WAAWA,CAACC,QAA6B,EAAQ;IAC/C,IAAI,CAACrD,aAAa,CAACqD,QAAQ,CAAC,EAAE;MAC5B,MAAM,IAAIN,KAAK,CAAC,kCAAkC,CAAC;IACrD;EACF;EAEAO,WAAWA,CAAA,EAAG;IACZ,OAAO,IAAI,CAAClC,QAAQ;EACtB;EAGAmC,aAAaA,CAAA,EAAG;IAEd,OAAO,IAAI,CAACJ,UAAU;EACxB;EAGUtB,4BAA4BA,CAAA,EAAG;IAEvC,MAAM2B,MAAsB,GAAG;MAC7BC,MAAM,EAAE3D,IAAI,CAAe,IAAI,CAACW,KAAK,CAACM,EAAE,CAAC,CAACJ,MAAM;MAChD+C,UAAU,EAAE,IAAI,CAACjD,KAAK,CAACkD,YAAY,IAAI,MAAM;MAC7CC,OAAO,EAAExD,qBAAqB,CAAC,IAAI,CAACK,KAAK,CAACS,MAAM,EAAE,IAAI,CAACT,KAAK,CAACU,SAAS;IACxE,CAAC;IAGD,IAAI0C,QAAsC;IAC1C,IAAI,IAAI,CAACpD,KAAK,CAACO,EAAE,EAAE;MAAA,IAAA8C,YAAA;MACjBD,QAAQ,GAAG;QACTJ,MAAM,EAAE3D,IAAI,CAAe,IAAI,CAACW,KAAK,CAACO,EAAE,CAAC,CAACL,MAAM;QAChD+C,UAAU,EAAE,IAAI,CAACjD,KAAK,CAACsD,YAAY,IAAI,MAAM;QAC7CC,OAAO,EAAE,CACP;UAEEC,MAAM,EAAE/D,sBAAsB,EAAA4D,YAAA,GAAC,IAAI,CAACtD,MAAM,cAAAsD,YAAA,gBAAAA,YAAA,GAAXA,YAAA,CAAaI,aAAa,cAAAJ,YAAA,uBAA1BA,YAAA,CAA4BG,MAAM;QACnE,CAAC;MAEL,CAAC;IACH;IAGA,QAAQ,IAAI,CAACxD,KAAK,CAAC0D,QAAQ;MACzB,KAAK,cAAc;MACnB,KAAK,WAAW;QACd,MAAM,IAAIpB,KAAK,+CAAAd,MAAA,CAA+C,IAAI,CAACxB,KAAK,CAAC0D,QAAQ,CAAE,CAAC;MACtF;IACF;IAGA,MAAMvC,UAAuC,GAAG;MAC9C4B,MAAM;MACNK,QAAQ;MACRO,SAAS,EAAE;QACTD,QAAQ,EAAE,IAAI,CAAC1D,KAAK,CAAC0D;MACvB,CAAC;MACDjD,MAAM,EAAE;IACV,CAAC;IAGDjB,yCAAyC,CAAC2B,UAAU,EAAE,IAAI,CAACnB,KAAK,CAAC4D,UAAU,CAAC;IAE5E,OAAOzC,UAAU;EACnB;EAEA0C,IAAIA,CAACC,OASJ,EAAQ;IACP,MAAMC,gBAAkC,GACtC1E,IAAI,CAAmByE,OAAO,CAACE,UAAU,CAAC,IAAI,IAAI,CAACjE,MAAM,CAACkE,oBAAoB,CAAC,CAAC;IAGlFF,gBAAgB,CAAC7D,MAAM,CAACgE,WAAW,CAAC,IAAI,CAAChE,MAAM,CAAC;IAGhD,MAAMiE,SAAS,GAAG,IAAI,CAACrB,aAAa,CAAC,CAAC;IACtC,IAAIqB,SAAS,EAAE;MACbJ,gBAAgB,CAAC7D,MAAM,CAACkE,YAAY,CAAC,CAAC,EAAED,SAAS,CAAC;IACpD;IAGA,IAAI,CAACE,oBAAoB,CAACN,gBAAgB,CAAC;IAG3C,IAAID,OAAO,CAACQ,UAAU,EAAE;MACtBP,gBAAgB,CAAC7D,MAAM,CAACqE,WAAW,CACjCT,OAAO,CAACQ,UAAU,EAClBR,OAAO,CAACU,aAAa,EACrBV,OAAO,CAACW,UAAU,EAClBX,OAAO,CAACY,UAAU,EAClBZ,OAAO,CAACa,aACV,CAAC;IACH,CAAC,MAAM;MACLZ,gBAAgB,CAAC7D,MAAM,CAAC2D,IAAI,CAC1BC,OAAO,CAACc,WAAW,IAAI,CAAC,EACxBd,OAAO,CAACU,aAAa,EACrBV,OAAO,CAACW,UAAU,EAClBX,OAAO,CAACa,aACV,CAAC;IACH;EACF;EAEAN,oBAAoBA,CAACN,gBAAkC,EAAE;IACvD,IAAI,IAAI,CAAChC,YAAY,EAAE;MACrBgC,gBAAgB,CAAC7D,MAAM,CAAC2B,cAAc,CAAC,IAAI,CAACE,YAAY,CAAC7B,MAAM,EAAE,IAAI,CAAC6B,YAAY,CAAC/B,KAAK,CAAC6E,SAAS,CAAC;IACrG;IAEA,MAAM1B,OAAO,GAAG,IAAI,CAACN,WAAW,CAAC,CAAC;IAClC,KAAK,IAAIiC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG3B,OAAO,CAACpC,MAAM,EAAE,EAAE+D,CAAC,EAAE;MACvC,MAAM3C,MAAM,GAAG9C,IAAI,CAAe8D,OAAO,CAAC2B,CAAC,CAAC,CAAC;MAC7C,IAAI,CAAC3C,MAAM,EAAE;QACX,MAAM4C,SAAS,GAAG,IAAI,CAAC/E,KAAK,CAACS,MAAM,CAACwB,UAAU,CAAC+C,IAAI,CAChDD,SAAS,IAAKA,SAAS,CAACE,QAAQ,KAAKH,CACxC,CAAC;QACD,MAAM,IAAIxC,KAAK,sCAAAd,MAAA,CACwB,CAAAuD,SAAS,aAATA,SAAS,uBAATA,SAAS,CAAE7C,IAAI,KAAI,EAAE,kBAAAV,MAAA,CAAe,IAAI,CAACxB,KAAK,CAACK,EAAE,MACxF,CAAC;MACH;MACA0D,gBAAgB,CAAC7D,MAAM,CAACgF,eAAe,CAACJ,CAAC,EAAE3C,MAAM,CAACjC,MAAM,CAAC;IAC3D;EAsBF;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-shader.js","names":["Shader","log","WebGPUShader","constructor","device","props","_defineProperty","handle","pushErrorScope","createHandle","label","id","_checkCompilationError","popErrorScope","errorScope","error","shaderLog","compilationInfo","concat","message","Error","destroy","source","stage","language","includes","createShaderModule","code","transform","glsl","glslang","compileGLSL","getCompilationInfo","messages"],"sources":["../../../src/adapter/resources/webgpu-shader.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {ShaderProps, CompilerMessage} from '@luma.gl/api';\nimport {Shader, log} from '@luma.gl/api';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUShaderProps = ShaderProps & {\n handle?: GPUShaderModule;\n};\n\n/**\n * Immutable shader\n */\nexport class WebGPUShader extends Shader {\n readonly device: WebGPUDevice;\n readonly handle: GPUShaderModule;\n\n constructor(device: WebGPUDevice, props: WebGPUShaderProps) {\n super(device, props);\n this.device = device;\n\n this.device.handle.pushErrorScope('validation');\n\n this.handle = this.props.handle || this.createHandle();\n this.handle.label = this.props.id;\n\n this._checkCompilationError(this.device.handle.popErrorScope());\n }\n\n async _checkCompilationError(errorScope: Promise<GPUError | null>): Promise<void> {\n const error = await errorScope as GPUValidationError;\n if (error) {\n const shaderLog = await this.compilationInfo();\n log.error(`Shader compilation error: ${error.message}`, shaderLog)();\n // Note: Even though this error is asynchronous and thrown after the constructor completes,\n // it will result in a useful stack trace leading back to the constructor\n throw new Error(`Shader compilation error: ${error.message}`);\n }\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n\n protected createHandle(): GPUShaderModule {\n const {source, stage} = this.props;\n\n let language = this.props.language;\n // Compile from src\n if (!language) {\n // wgsl uses C++ \"auto\" style arrow notation\n language = source.includes('->') ? 'wgsl' : 'glsl';\n }\n\n switch(language) {\n case 'wgsl':\n return this.device.handle.createShaderModule({code: source});\n case 'glsl':\n return this.device.handle.createShaderModule({\n code: source,\n // @ts-expect-error\n transform: (glsl) => this.device.glslang.compileGLSL(glsl, stage)\n });\n default:\n throw new Error(language);\n }\n }\n\n /** Returns compilation info for this shader */\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const compilationInfo = await this.handle.getCompilationInfo();\n return compilationInfo.messages;\n }\n}\n"],"mappings":";AAGA,SAAQA,MAAM,EAAEC,GAAG,QAAO,cAAc;AAUxC,OAAO,MAAMC,YAAY,SAASF,MAAM,CAAC;EAIvCG,WAAWA,CAACC,MAAoB,EAAEC,KAAwB,EAAE;IAC1D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACA,MAAM,CAACG,MAAM,CAACC,cAAc,CAAC,YAAY,CAAC;IAE/C,IAAI,CAACD,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACE,YAAY,EAAE;IACtD,IAAI,CAACF,MAAM,CAACG,KAAK,GAAG,IAAI,CAACL,KAAK,CAACM,EAAE;IAEjC,IAAI,CAACC,sBAAsB,CAAC,IAAI,CAACR,MAAM,CAACG,MAAM,CAACM,aAAa,EAAE,CAAC;EACjE;EAEA,MAAMD,sBAAsBA,CAACE,UAAoC,EAAiB;IAChF,MAAMC,KAAK,GAAG,MAAMD,UAAgC;IACpD,IAAIC,KAAK,EAAE;MACT,MAAMC,SAAS,GAAG,MAAM,IAAI,CAACC,eAAe,EAAE;MAC9ChB,GAAG,CAACc,KAAK,8BAAAG,MAAA,CAA8BH,KAAK,CAACI,OAAO,GAAIH,SAAS,CAAC,EAAE;MAGpE,MAAM,IAAII,KAAK,8BAAAF,MAAA,CAA8BH,KAAK,CAACI,OAAO,EAAG;IAC/D;EACF;EAESE,OAAOA,CAAA,EAAS,CAEzB;EAEUZ,YAAYA,CAAA,EAAoB;IACxC,MAAM;MAACa,MAAM;MAAEC;IAAK,CAAC,GAAG,IAAI,CAAClB,KAAK;IAElC,IAAImB,QAAQ,GAAG,IAAI,CAACnB,KAAK,CAACmB,QAAQ;IAElC,IAAI,CAACA,QAAQ,EAAE;MAEbA,QAAQ,GAAGF,MAAM,CAACG,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,MAAM;IACpD;IAEA,QAAOD,QAAQ;MACb,KAAK,MAAM;QACT,OAAO,IAAI,CAACpB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAACC,IAAI,EAAEL;QAAM,CAAC,CAAC;MAC9D,KAAK,MAAM;QACT,OAAO,IAAI,CAAClB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAC3CC,IAAI,EAAEL,MAAM;UAEZM,SAAS,EAAGC,IAAI,IAAK,IAAI,CAACzB,MAAM,CAAC0B,OAAO,CAACC,WAAW,CAACF,IAAI,EAAEN,KAAK;QAClE,CAAC,CAAC;MACJ;QACE,MAAM,IAAIH,KAAK,CAACI,QAAQ,CAAC;IAAC;EAEhC;EAGA,MAAMP,eAAeA,CAAA,EAAwC;IAC3D,MAAMA,eAAe,GAAG,MAAM,IAAI,CAACV,MAAM,CAACyB,kBAAkB,EAAE;IAC9D,OAAOf,eAAe,CAACgB,QAAQ;EACjC;AACF"}
1
+ {"version":3,"file":"webgpu-shader.js","names":["Shader","log","WebGPUShader","constructor","device","props","_defineProperty","handle","pushErrorScope","createHandle","label","id","_checkCompilationError","popErrorScope","errorScope","error","shaderLog","compilationInfo","concat","message","Error","destroy","source","stage","language","includes","createShaderModule","code","transform","glsl","glslang","compileGLSL","getCompilationInfo","messages"],"sources":["../../../src/adapter/resources/webgpu-shader.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {ShaderProps, CompilerMessage} from '@luma.gl/api';\nimport {Shader, log} from '@luma.gl/api';\nimport type {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUShaderProps = ShaderProps & {\n handle?: GPUShaderModule;\n};\n\n/**\n * Immutable shader\n */\nexport class WebGPUShader extends Shader {\n readonly device: WebGPUDevice;\n readonly handle: GPUShaderModule;\n\n constructor(device: WebGPUDevice, props: WebGPUShaderProps) {\n super(device, props);\n this.device = device;\n\n this.device.handle.pushErrorScope('validation');\n\n this.handle = this.props.handle || this.createHandle();\n this.handle.label = this.props.id;\n\n this._checkCompilationError(this.device.handle.popErrorScope());\n }\n\n async _checkCompilationError(errorScope: Promise<GPUError | null>): Promise<void> {\n const error = await errorScope as GPUValidationError;\n if (error) {\n const shaderLog = await this.compilationInfo();\n log.error(`Shader compilation error: ${error.message}`, shaderLog)();\n // Note: Even though this error is asynchronous and thrown after the constructor completes,\n // it will result in a useful stack trace leading back to the constructor\n throw new Error(`Shader compilation error: ${error.message}`);\n }\n }\n\n override destroy(): void {\n // this.handle.destroy();\n }\n\n protected createHandle(): GPUShaderModule {\n const {source, stage} = this.props;\n\n let language = this.props.language;\n // Compile from src\n if (!language) {\n // wgsl uses C++ \"auto\" style arrow notation\n language = source.includes('->') ? 'wgsl' : 'glsl';\n }\n\n switch(language) {\n case 'wgsl':\n return this.device.handle.createShaderModule({code: source});\n case 'glsl':\n return this.device.handle.createShaderModule({\n code: source,\n // @ts-expect-error\n transform: (glsl) => this.device.glslang.compileGLSL(glsl, stage)\n });\n default:\n throw new Error(language);\n }\n }\n\n /** Returns compilation info for this shader */\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const compilationInfo = await this.handle.getCompilationInfo();\n return compilationInfo.messages;\n }\n}\n"],"mappings":";AAGA,SAAQA,MAAM,EAAEC,GAAG,QAAO,cAAc;AAUxC,OAAO,MAAMC,YAAY,SAASF,MAAM,CAAC;EAIvCG,WAAWA,CAACC,MAAoB,EAAEC,KAAwB,EAAE;IAC1D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACA,MAAM,CAACG,MAAM,CAACC,cAAc,CAAC,YAAY,CAAC;IAE/C,IAAI,CAACD,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACE,YAAY,CAAC,CAAC;IACtD,IAAI,CAACF,MAAM,CAACG,KAAK,GAAG,IAAI,CAACL,KAAK,CAACM,EAAE;IAEjC,IAAI,CAACC,sBAAsB,CAAC,IAAI,CAACR,MAAM,CAACG,MAAM,CAACM,aAAa,CAAC,CAAC,CAAC;EACjE;EAEA,MAAMD,sBAAsBA,CAACE,UAAoC,EAAiB;IAChF,MAAMC,KAAK,GAAG,MAAMD,UAAgC;IACpD,IAAIC,KAAK,EAAE;MACT,MAAMC,SAAS,GAAG,MAAM,IAAI,CAACC,eAAe,CAAC,CAAC;MAC9ChB,GAAG,CAACc,KAAK,8BAAAG,MAAA,CAA8BH,KAAK,CAACI,OAAO,GAAIH,SAAS,CAAC,CAAC,CAAC;MAGpE,MAAM,IAAII,KAAK,8BAAAF,MAAA,CAA8BH,KAAK,CAACI,OAAO,CAAE,CAAC;IAC/D;EACF;EAESE,OAAOA,CAAA,EAAS,CAEzB;EAEUZ,YAAYA,CAAA,EAAoB;IACxC,MAAM;MAACa,MAAM;MAAEC;IAAK,CAAC,GAAG,IAAI,CAAClB,KAAK;IAElC,IAAImB,QAAQ,GAAG,IAAI,CAACnB,KAAK,CAACmB,QAAQ;IAElC,IAAI,CAACA,QAAQ,EAAE;MAEbA,QAAQ,GAAGF,MAAM,CAACG,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,MAAM;IACpD;IAEA,QAAOD,QAAQ;MACb,KAAK,MAAM;QACT,OAAO,IAAI,CAACpB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAACC,IAAI,EAAEL;QAAM,CAAC,CAAC;MAC9D,KAAK,MAAM;QACT,OAAO,IAAI,CAAClB,MAAM,CAACG,MAAM,CAACmB,kBAAkB,CAAC;UAC3CC,IAAI,EAAEL,MAAM;UAEZM,SAAS,EAAGC,IAAI,IAAK,IAAI,CAACzB,MAAM,CAAC0B,OAAO,CAACC,WAAW,CAACF,IAAI,EAAEN,KAAK;QAClE,CAAC,CAAC;MACJ;QACE,MAAM,IAAIH,KAAK,CAACI,QAAQ,CAAC;IAC7B;EACF;EAGA,MAAMP,eAAeA,CAAA,EAAwC;IAC3D,MAAMA,eAAe,GAAG,MAAM,IAAI,CAACV,MAAM,CAACyB,kBAAkB,CAAC,CAAC;IAC9D,OAAOf,eAAe,CAACgB,QAAQ;EACjC;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-texture.js","names":["Texture","getWebGPUTextureFormat","WebGPUSampler","BASE_DIMENSIONS","WebGPUTexture","constructor","device","props","_defineProperty","format","Error","handle","createHandle","data","setData","width","height","sampler","view","createView","_this$props$data","_this$props$data2","createTexture","size","depthOrArrayLayers","depth","dimension","usage","mipLevelCount","mipLevels","sampleCount","samples","destroy","setSampler","options","setImage","source","sourceX","sourceY","mipLevel","x","y","z","aspect","colorSpace","premultipliedAlpha","queue","copyExternalImageToTexture","origin","texture"],"sources":["../../../src/adapter/resources/webgpu-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {Texture, TextureProps, Sampler, SamplerProps} from '@luma.gl/api';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport type {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUSampler} from './webgpu-sampler';\n\nconst BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {\n '1d': '1d',\n '2d': '2d',\n '2d-array': '2d',\n 'cube': '2d',\n 'cube-array': '2d',\n '3d': '3d'\n};\n\nexport class WebGPUTexture extends Texture {\n readonly device: WebGPUDevice;\n readonly handle: GPUTexture;\n readonly view: GPUTextureView;\n sampler: WebGPUSampler;\n\n override height: number;\n override width: number;\n\n // static async createFromImageURL(src, usage = 0) {\n // const img = document.createElement('img');\n // img.src = src;\n // await img.decode();\n // return WebGPUTexture(img, usage);\n // }\n\n constructor(device: WebGPUDevice, props: TextureProps) {\n super(device, props);\n\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n this.device = device;\n this.handle = this.props.handle || this.createHandle();\n\n if (this.props.data) {\n this.setData({data: this.props.data} );\n }\n\n this.width = this.handle.width;\n this.height = this.handle.height;\n\n // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture\n // this.setSampler(props.sampler);\n this.sampler = props.sampler instanceof WebGPUSampler ? props.sampler : new WebGPUSampler(this.device, props.sampler);\n\n // TODO - To support texture arrays we need to create custom views...\n // But we are not ready to expose TextureViews to the public API.\n this.view = this.handle.createView({\n // format: this.props.format,\n // dimension: this.props.dimension,\n // aspect = \"all\";\n // baseMipLevel: 0;\n // mipLevelCount;\n // baseArrayLayer = 0;\n // arrayLayerCount;\n });\n }\n\n protected createHandle(): GPUTexture {\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n // Deduce size from data - TODO this is a hack\n // @ts-expect-error\n const width = this.props.width || this.props.data?.width || 1;\n // @ts-expect-error\n const height = this.props.height || this.props.data?.height || 1;\n\n return this.device.handle.createTexture({\n size: {\n width,\n height,\n depthOrArrayLayers: this.props.depth\n },\n dimension: BASE_DIMENSIONS[this.props.dimension],\n format: getWebGPUTextureFormat(this.props.format),\n usage: this.props.usage,\n mipLevelCount: this.props.mipLevels,\n sampleCount: this.props.samples\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n /**\n * Set default sampler\n * Accept a sampler instance or set of props;\n */\n setSampler(sampler: Sampler | SamplerProps): this {\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n\n setData(options: {\n data: any;\n }) {\n return this.setImage({source: options.data});\n }\n\n /** Set image */\n setImage(options: {\n source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;\n width?: number;\n height?: number;\n depth?: number;\n sourceX?: number;\n sourceY?: number;\n mipLevel?: number;\n x?: number;\n y?: number;\n z?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n colorSpace?: 'srgb';\n premultipliedAlpha?: boolean;\n }): {width: number, height: number} {\n const {\n source,\n width = options.source.width,\n height = options.source.height,\n depth = 1,\n sourceX = 0,\n sourceY = 0,\n mipLevel = 0,\n x = 0,\n y = 0,\n z = 0,\n aspect = 'all',\n colorSpace = 'srgb',\n premultipliedAlpha = false\n } = options;\n\n // TODO - max out width\n\n this.device.handle.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: this.handle,\n origin: [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [\n width,\n height,\n depth\n ]\n );\n return {width, height};\n }\n\n /*\n async readPixels() {\n const readbackBuffer = device.createBuffer({\n usage: Buffer.COPY_DST | Buffer.MAP_READ,\n size: 4 * textureWidth * textureHeight,\n });\n\n // Copy data from the texture to the buffer.\n const encoder = device.createCommandEncoder();\n encoder.copyTextureToBuffer(\n { texture },\n { buffer, rowPitch: textureWidth * 4 },\n [textureWidth, textureHeight],\n );\n device.submit([encoder.finish()]);\n\n // Get the data on the CPU.\n await buffer.mapAsync(GPUMapMode.READ);\n saveScreenshot(buffer.getMappedRange());\n buffer.unmap();\n }\n\n setImageData(imageData, usage): this {\n let data = null;\n\n const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;\n if (bytesPerRow == img.width * 4) {\n data = imageData.data;\n } else {\n data = new Uint8Array(bytesPerRow * img.height);\n let imagePixelIndex = 0;\n for (let y = 0; y < img.height; ++y) {\n for (let x = 0; x < img.width; ++x) {\n const i = x * 4 + y * bytesPerRow;\n data[i] = imageData.data[imagePixelIndex];\n data[i + 1] = imageData.data[imagePixelIndex + 1];\n data[i + 2] = imageData.data[imagePixelIndex + 2];\n data[i + 3] = imageData.data[imagePixelIndex + 3];\n imagePixelIndex += 4;\n }\n }\n }\n return this;\n }\n\n setData(data): this {\n const textureDataBuffer = this.device.handle.createBuffer({\n size: data.byteLength,\n usage: Buffer.COPY_DST | Buffer.COPY_SRC,\n mappedAtCreation: true\n });\n new Uint8Array(textureDataBuffer.getMappedRange()).set(data);\n textureDataBuffer.unmap();\n\n this.setBuffer(textureDataBuffer);\n\n textureDataBuffer.destroy();\n return this;\n }\n\n setBuffer(textureDataBuffer, {bytesPerRow}): this {\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToTexture(\n {\n buffer: textureDataBuffer,\n bytesPerRow\n },\n {\n texture: this.handle\n },\n {\n width,\n height,\n depth\n }\n );\n\n this.device.handle.defaultQueue.submit([commandEncoder.finish()]);\n return this;\n }\n */\n}\n"],"mappings":";AACA,SAAQA,OAAO,QAA4C,cAAc;AAAC,SAClEC,sBAAsB;AAAA,SAEtBC,aAAa;AAErB,MAAMC,eAAmD,GAAG;EAC1D,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,IAAI;EACV,UAAU,EAAE,IAAI;EAChB,MAAM,EAAE,IAAI;EACZ,YAAY,EAAE,IAAI;EAClB,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,aAAa,SAASJ,OAAO,CAAC;EAgBzCK,WAAWA,CAACC,MAAoB,EAAEC,KAAmB,EAAE;IACrD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAErB,IAAI,OAAO,IAAI,CAACD,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAEA,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACK,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAI,IAAI,CAACC,YAAY,EAAE;IAEtD,IAAI,IAAI,CAACL,KAAK,CAACM,IAAI,EAAE;MACnB,IAAI,CAACC,OAAO,CAAC;QAACD,IAAI,EAAE,IAAI,CAACN,KAAK,CAACM;MAAI,CAAC,CAAG;IACzC;IAEA,IAAI,CAACE,KAAK,GAAG,IAAI,CAACJ,MAAM,CAACI,KAAK;IAC9B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,MAAM,CAACK,MAAM;IAIhC,IAAI,CAACC,OAAO,GAAGV,KAAK,CAACU,OAAO,YAAYf,aAAa,GAAGK,KAAK,CAACU,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEC,KAAK,CAACU,OAAO,CAAC;IAIrH,IAAI,CAACC,IAAI,GAAG,IAAI,CAACP,MAAM,CAACQ,UAAU,CAAC,CAQnC,CAAC,CAAC;EACJ;EAEUP,YAAYA,CAAA,EAAe;IAAA,IAAAQ,gBAAA,EAAAC,iBAAA;IACnC,IAAI,OAAO,IAAI,CAACd,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAIA,MAAMK,KAAK,GAAG,IAAI,CAACR,KAAK,CAACQ,KAAK,MAAAK,gBAAA,GAAI,IAAI,CAACb,KAAK,CAACM,IAAI,cAAAO,gBAAA,uBAAfA,gBAAA,CAAiBL,KAAK,KAAI,CAAC;IAE7D,MAAMC,MAAM,GAAG,IAAI,CAACT,KAAK,CAACS,MAAM,MAAAK,iBAAA,GAAI,IAAI,CAACd,KAAK,CAACM,IAAI,cAAAQ,iBAAA,uBAAfA,iBAAA,CAAiBL,MAAM,KAAI,CAAC;IAEhE,OAAO,IAAI,CAACV,MAAM,CAACK,MAAM,CAACW,aAAa,CAAC;MACtCC,IAAI,EAAE;QACJR,KAAK;QACLC,MAAM;QACNQ,kBAAkB,EAAE,IAAI,CAACjB,KAAK,CAACkB;MACjC,CAAC;MACDC,SAAS,EAAEvB,eAAe,CAAC,IAAI,CAACI,KAAK,CAACmB,SAAS,CAAC;MAChDjB,MAAM,EAAER,sBAAsB,CAAC,IAAI,CAACM,KAAK,CAACE,MAAM,CAAC;MACjDkB,KAAK,EAAE,IAAI,CAACpB,KAAK,CAACoB,KAAK;MACvBC,aAAa,EAAE,IAAI,CAACrB,KAAK,CAACsB,SAAS;MACnCC,WAAW,EAAE,IAAI,CAACvB,KAAK,CAACwB;IAC1B,CAAC,CAAC;EACJ;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACrB,MAAM,CAACqB,OAAO,EAAE;EACvB;EAMAC,UAAUA,CAAChB,OAA+B,EAAQ;IAChD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYf,aAAa,GAAGe,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEW,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;EAEAH,OAAOA,CAACoB,OAEP,EAAE;IACD,OAAO,IAAI,CAACC,QAAQ,CAAC;MAACC,MAAM,EAAEF,OAAO,CAACrB;IAAI,CAAC,CAAC;EAC9C;EAGAsB,QAAQA,CAACD,OAcR,EAAmC;IAClC,MAAM;MACJE,MAAM;MACNrB,KAAK,GAAGmB,OAAO,CAACE,MAAM,CAACrB,KAAK;MAC5BC,MAAM,GAAGkB,OAAO,CAACE,MAAM,CAACpB,MAAM;MAC9BS,KAAK,GAAG,CAAC;MACTY,OAAO,GAAG,CAAC;MACXC,OAAO,GAAG,CAAC;MACXC,QAAQ,GAAG,CAAC;MACZC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,MAAM,GAAG,KAAK;MACdC,UAAU,GAAG,MAAM;MACnBC,kBAAkB,GAAG;IACvB,CAAC,GAAGX,OAAO;IAIX,IAAI,CAAC5B,MAAM,CAACK,MAAM,CAACmC,KAAK,CAACC,0BAA0B,CAEjD;MACEX,MAAM;MACNY,MAAM,EAAE,CAACX,OAAO,EAAEC,OAAO;IAC3B,CAAC,EAED;MACEW,OAAO,EAAE,IAAI,CAACtC,MAAM;MACpBqC,MAAM,EAAE,CAACR,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;MACjBH,QAAQ;MACRI,MAAM;MACNC,UAAU;MACVC;IACF,CAAC,EAED,CACE9B,KAAK,EACLC,MAAM,EACNS,KAAK,CACN,CACF;IACD,OAAO;MAACV,KAAK;MAAEC;IAAM,CAAC;EACxB;AAmFF"}
1
+ {"version":3,"file":"webgpu-texture.js","names":["Texture","getWebGPUTextureFormat","WebGPUSampler","BASE_DIMENSIONS","WebGPUTexture","constructor","device","props","_defineProperty","format","Error","handle","createHandle","data","setData","width","height","sampler","view","createView","_this$props$data","_this$props$data2","createTexture","size","depthOrArrayLayers","depth","dimension","usage","mipLevelCount","mipLevels","sampleCount","samples","destroy","setSampler","options","setImage","source","sourceX","sourceY","mipLevel","x","y","z","aspect","colorSpace","premultipliedAlpha","queue","copyExternalImageToTexture","origin","texture"],"sources":["../../../src/adapter/resources/webgpu-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {Texture, TextureProps, Sampler, SamplerProps} from '@luma.gl/api';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport type {WebGPUDevice} from '../webgpu-device';\nimport {WebGPUSampler} from './webgpu-sampler';\n\nconst BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {\n '1d': '1d',\n '2d': '2d',\n '2d-array': '2d',\n 'cube': '2d',\n 'cube-array': '2d',\n '3d': '3d'\n};\n\nexport class WebGPUTexture extends Texture {\n readonly device: WebGPUDevice;\n readonly handle: GPUTexture;\n readonly view: GPUTextureView;\n sampler: WebGPUSampler;\n\n override height: number;\n override width: number;\n\n // static async createFromImageURL(src, usage = 0) {\n // const img = document.createElement('img');\n // img.src = src;\n // await img.decode();\n // return WebGPUTexture(img, usage);\n // }\n\n constructor(device: WebGPUDevice, props: TextureProps) {\n super(device, props);\n\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n this.device = device;\n this.handle = this.props.handle || this.createHandle();\n\n if (this.props.data) {\n this.setData({data: this.props.data} );\n }\n\n this.width = this.handle.width;\n this.height = this.handle.height;\n\n // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture\n // this.setSampler(props.sampler);\n this.sampler = props.sampler instanceof WebGPUSampler ? props.sampler : new WebGPUSampler(this.device, props.sampler);\n\n // TODO - To support texture arrays we need to create custom views...\n // But we are not ready to expose TextureViews to the public API.\n this.view = this.handle.createView({\n // format: this.props.format,\n // dimension: this.props.dimension,\n // aspect = \"all\";\n // baseMipLevel: 0;\n // mipLevelCount;\n // baseArrayLayer = 0;\n // arrayLayerCount;\n });\n }\n\n protected createHandle(): GPUTexture {\n if (typeof this.props.format === 'number') {\n throw new Error('number format');\n }\n\n // Deduce size from data - TODO this is a hack\n // @ts-expect-error\n const width = this.props.width || this.props.data?.width || 1;\n // @ts-expect-error\n const height = this.props.height || this.props.data?.height || 1;\n\n return this.device.handle.createTexture({\n size: {\n width,\n height,\n depthOrArrayLayers: this.props.depth\n },\n dimension: BASE_DIMENSIONS[this.props.dimension],\n format: getWebGPUTextureFormat(this.props.format),\n usage: this.props.usage,\n mipLevelCount: this.props.mipLevels,\n sampleCount: this.props.samples\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n /**\n * Set default sampler\n * Accept a sampler instance or set of props;\n */\n setSampler(sampler: Sampler | SamplerProps): this {\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n\n setData(options: {\n data: any;\n }) {\n return this.setImage({source: options.data});\n }\n\n /** Set image */\n setImage(options: {\n source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;\n width?: number;\n height?: number;\n depth?: number;\n sourceX?: number;\n sourceY?: number;\n mipLevel?: number;\n x?: number;\n y?: number;\n z?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only';\n colorSpace?: 'srgb';\n premultipliedAlpha?: boolean;\n }): {width: number, height: number} {\n const {\n source,\n width = options.source.width,\n height = options.source.height,\n depth = 1,\n sourceX = 0,\n sourceY = 0,\n mipLevel = 0,\n x = 0,\n y = 0,\n z = 0,\n aspect = 'all',\n colorSpace = 'srgb',\n premultipliedAlpha = false\n } = options;\n\n // TODO - max out width\n\n this.device.handle.queue.copyExternalImageToTexture(\n // source: GPUImageCopyExternalImage\n {\n source,\n origin: [sourceX, sourceY]\n },\n // destination: GPUImageCopyTextureTagged\n {\n texture: this.handle,\n origin: [x, y, z],\n mipLevel,\n aspect,\n colorSpace,\n premultipliedAlpha\n },\n // copySize: GPUExtent3D\n [\n width,\n height,\n depth\n ]\n );\n return {width, height};\n }\n\n /*\n async readPixels() {\n const readbackBuffer = device.createBuffer({\n usage: Buffer.COPY_DST | Buffer.MAP_READ,\n size: 4 * textureWidth * textureHeight,\n });\n\n // Copy data from the texture to the buffer.\n const encoder = device.createCommandEncoder();\n encoder.copyTextureToBuffer(\n { texture },\n { buffer, rowPitch: textureWidth * 4 },\n [textureWidth, textureHeight],\n );\n device.submit([encoder.finish()]);\n\n // Get the data on the CPU.\n await buffer.mapAsync(GPUMapMode.READ);\n saveScreenshot(buffer.getMappedRange());\n buffer.unmap();\n }\n\n setImageData(imageData, usage): this {\n let data = null;\n\n const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;\n if (bytesPerRow == img.width * 4) {\n data = imageData.data;\n } else {\n data = new Uint8Array(bytesPerRow * img.height);\n let imagePixelIndex = 0;\n for (let y = 0; y < img.height; ++y) {\n for (let x = 0; x < img.width; ++x) {\n const i = x * 4 + y * bytesPerRow;\n data[i] = imageData.data[imagePixelIndex];\n data[i + 1] = imageData.data[imagePixelIndex + 1];\n data[i + 2] = imageData.data[imagePixelIndex + 2];\n data[i + 3] = imageData.data[imagePixelIndex + 3];\n imagePixelIndex += 4;\n }\n }\n }\n return this;\n }\n\n setData(data): this {\n const textureDataBuffer = this.device.handle.createBuffer({\n size: data.byteLength,\n usage: Buffer.COPY_DST | Buffer.COPY_SRC,\n mappedAtCreation: true\n });\n new Uint8Array(textureDataBuffer.getMappedRange()).set(data);\n textureDataBuffer.unmap();\n\n this.setBuffer(textureDataBuffer);\n\n textureDataBuffer.destroy();\n return this;\n }\n\n setBuffer(textureDataBuffer, {bytesPerRow}): this {\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToTexture(\n {\n buffer: textureDataBuffer,\n bytesPerRow\n },\n {\n texture: this.handle\n },\n {\n width,\n height,\n depth\n }\n );\n\n this.device.handle.defaultQueue.submit([commandEncoder.finish()]);\n return this;\n }\n */\n}\n"],"mappings":";AACA,SAAQA,OAAO,QAA4C,cAAc;AAAC,SAClEC,sBAAsB;AAAA,SAEtBC,aAAa;AAErB,MAAMC,eAAmD,GAAG;EAC1D,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,IAAI;EACV,UAAU,EAAE,IAAI;EAChB,MAAM,EAAE,IAAI;EACZ,YAAY,EAAE,IAAI;EAClB,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,aAAa,SAASJ,OAAO,CAAC;EAgBzCK,WAAWA,CAACC,MAAoB,EAAEC,KAAmB,EAAE;IACrD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAErB,IAAI,OAAO,IAAI,CAACD,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAEA,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACK,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAI,IAAI,CAACC,YAAY,CAAC,CAAC;IAEtD,IAAI,IAAI,CAACL,KAAK,CAACM,IAAI,EAAE;MACnB,IAAI,CAACC,OAAO,CAAC;QAACD,IAAI,EAAE,IAAI,CAACN,KAAK,CAACM;MAAI,CAAG,CAAC;IACzC;IAEA,IAAI,CAACE,KAAK,GAAG,IAAI,CAACJ,MAAM,CAACI,KAAK;IAC9B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,MAAM,CAACK,MAAM;IAIhC,IAAI,CAACC,OAAO,GAAGV,KAAK,CAACU,OAAO,YAAYf,aAAa,GAAGK,KAAK,CAACU,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEC,KAAK,CAACU,OAAO,CAAC;IAIrH,IAAI,CAACC,IAAI,GAAG,IAAI,CAACP,MAAM,CAACQ,UAAU,CAAC,CAQnC,CAAC,CAAC;EACJ;EAEUP,YAAYA,CAAA,EAAe;IAAA,IAAAQ,gBAAA,EAAAC,iBAAA;IACnC,IAAI,OAAO,IAAI,CAACd,KAAK,CAACE,MAAM,KAAK,QAAQ,EAAE;MACzC,MAAM,IAAIC,KAAK,CAAC,eAAe,CAAC;IAClC;IAIA,MAAMK,KAAK,GAAG,IAAI,CAACR,KAAK,CAACQ,KAAK,MAAAK,gBAAA,GAAI,IAAI,CAACb,KAAK,CAACM,IAAI,cAAAO,gBAAA,uBAAfA,gBAAA,CAAiBL,KAAK,KAAI,CAAC;IAE7D,MAAMC,MAAM,GAAG,IAAI,CAACT,KAAK,CAACS,MAAM,MAAAK,iBAAA,GAAI,IAAI,CAACd,KAAK,CAACM,IAAI,cAAAQ,iBAAA,uBAAfA,iBAAA,CAAiBL,MAAM,KAAI,CAAC;IAEhE,OAAO,IAAI,CAACV,MAAM,CAACK,MAAM,CAACW,aAAa,CAAC;MACtCC,IAAI,EAAE;QACJR,KAAK;QACLC,MAAM;QACNQ,kBAAkB,EAAE,IAAI,CAACjB,KAAK,CAACkB;MACjC,CAAC;MACDC,SAAS,EAAEvB,eAAe,CAAC,IAAI,CAACI,KAAK,CAACmB,SAAS,CAAC;MAChDjB,MAAM,EAAER,sBAAsB,CAAC,IAAI,CAACM,KAAK,CAACE,MAAM,CAAC;MACjDkB,KAAK,EAAE,IAAI,CAACpB,KAAK,CAACoB,KAAK;MACvBC,aAAa,EAAE,IAAI,CAACrB,KAAK,CAACsB,SAAS;MACnCC,WAAW,EAAE,IAAI,CAACvB,KAAK,CAACwB;IAC1B,CAAC,CAAC;EACJ;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACrB,MAAM,CAACqB,OAAO,CAAC,CAAC;EACvB;EAMAC,UAAUA,CAAChB,OAA+B,EAAQ;IAChD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYf,aAAa,GAAGe,OAAO,GAAG,IAAIf,aAAa,CAAC,IAAI,CAACI,MAAM,EAAEW,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;EAEAH,OAAOA,CAACoB,OAEP,EAAE;IACD,OAAO,IAAI,CAACC,QAAQ,CAAC;MAACC,MAAM,EAAEF,OAAO,CAACrB;IAAI,CAAC,CAAC;EAC9C;EAGAsB,QAAQA,CAACD,OAcR,EAAmC;IAClC,MAAM;MACJE,MAAM;MACNrB,KAAK,GAAGmB,OAAO,CAACE,MAAM,CAACrB,KAAK;MAC5BC,MAAM,GAAGkB,OAAO,CAACE,MAAM,CAACpB,MAAM;MAC9BS,KAAK,GAAG,CAAC;MACTY,OAAO,GAAG,CAAC;MACXC,OAAO,GAAG,CAAC;MACXC,QAAQ,GAAG,CAAC;MACZC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLC,MAAM,GAAG,KAAK;MACdC,UAAU,GAAG,MAAM;MACnBC,kBAAkB,GAAG;IACvB,CAAC,GAAGX,OAAO;IAIX,IAAI,CAAC5B,MAAM,CAACK,MAAM,CAACmC,KAAK,CAACC,0BAA0B,CAEjD;MACEX,MAAM;MACNY,MAAM,EAAE,CAACX,OAAO,EAAEC,OAAO;IAC3B,CAAC,EAED;MACEW,OAAO,EAAE,IAAI,CAACtC,MAAM;MACpBqC,MAAM,EAAE,CAACR,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;MACjBH,QAAQ;MACRI,MAAM;MACNC,UAAU;MACVC;IACF,CAAC,EAED,CACE9B,KAAK,EACLC,MAAM,EACNS,KAAK,CAET,CAAC;IACD,OAAO;MAACV,KAAK;MAAEC;IAAM,CAAC;EACxB;AAmFF"}