@luma.gl/webgpu 9.0.0-alpha.2 → 9.0.0-alpha.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +32 -0
- package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
- package/dist/adapter/helpers/convert-texture-format.d.ts +1 -1
- package/dist/adapter/helpers/convert-texture-format.js +0 -1
- package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
- package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
- package/dist/adapter/helpers/generate-mipmaps.js +1 -8
- package/dist/adapter/helpers/generate-mipmaps.js.map +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts +1 -1
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
- package/dist/adapter/helpers/get-bind-group.js +0 -9
- package/dist/adapter/helpers/get-bind-group.js.map +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +3 -17
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts +1 -1
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
- package/dist/adapter/helpers/webgpu-parameters.js +50 -47
- package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.d.ts +2 -3
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-buffer.js +11 -25
- package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +2 -3
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-command-encoder.js +6 -23
- package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +4 -4
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pass.js +10 -22
- package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +2 -2
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-compute-pipeline.js +2 -6
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.d.ts +2 -2
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-external-texture.js +1 -8
- package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +3 -3
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-framebuffer.js +9 -27
- package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgpu-query.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.d.ts +3 -3
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pass.js +16 -29
- package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +5 -2
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-render-pipeline.js +24 -42
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.d.ts +2 -2
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-sampler.js +7 -6
- package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
- package/dist/adapter/resources/webgpu-shader.d.ts +3 -3
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-shader.js +1 -15
- package/dist/adapter/resources/webgpu-shader.js.map +1 -1
- package/dist/adapter/resources/webgpu-texture.d.ts +2 -2
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgpu-texture.js +3 -19
- package/dist/adapter/resources/webgpu-texture.js.map +1 -1
- package/dist/adapter/webgpu-canvas-context.d.ts +2 -4
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgpu-canvas-context.js +8 -29
- package/dist/adapter/webgpu-canvas-context.js.map +1 -1
- package/dist/adapter/webgpu-device.d.ts +8 -8
- package/dist/adapter/webgpu-device.d.ts.map +1 -1
- package/dist/adapter/webgpu-device.js +42 -71
- package/dist/adapter/webgpu-device.js.map +1 -1
- package/dist/adapter/webgpu-types.js.map +1 -1
- package/dist/dist.dev.js +3061 -0
- package/dist/glsl/glsllang.js +0 -1
- package/dist/glsl/glsllang.js.map +1 -1
- package/dist/index.cjs +1442 -0
- package/dist/index.d.ts +1 -3
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -7
- package/dist/index.js.map +1 -1
- package/dist.min.js +17 -0
- package/package.json +18 -9
- package/src/adapter/helpers/generate-mipmaps.ts +1 -1
- package/src/adapter/helpers/get-bind-group.ts +1 -1
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +3 -3
- package/src/adapter/helpers/webgpu-parameters.ts +55 -46
- package/src/adapter/resources/webgpu-buffer.ts +5 -9
- package/src/adapter/resources/webgpu-command-encoder.ts +16 -14
- package/src/adapter/resources/webgpu-compute-pass.ts +8 -8
- package/src/adapter/resources/webgpu-compute-pipeline.ts +3 -2
- package/src/adapter/resources/webgpu-external-texture.ts +2 -2
- package/src/adapter/resources/webgpu-framebuffer.ts +11 -10
- package/src/adapter/resources/webgpu-query.ts +2 -2
- package/src/adapter/resources/webgpu-render-pass.ts +11 -8
- package/src/adapter/resources/webgpu-render-pipeline.ts +28 -11
- package/src/adapter/resources/webgpu-sampler.ts +10 -3
- package/src/adapter/resources/webgpu-shader.ts +6 -4
- package/src/adapter/resources/webgpu-texture.ts +5 -4
- package/src/adapter/webgpu-canvas-context.ts +12 -8
- package/src/adapter/webgpu-device.ts +51 -38
- package/src/index.ts +2 -5
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/init.ts +0 -4
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{"version":3,"file":"webgpu-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,gBAAgB,EAAqB,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAU,MAAM,cAAc,CAAC;AAClD,OAAO,YAAY,MAAM,kBAAkB,CAAC;
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{"version":3,"file":"webgpu-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,gBAAgB,EAAqB,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAU,MAAM,cAAc,CAAC;AAClD,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAG9C,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAM7C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,WAAW;IACxD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,gBAAgB,EAAE,aAAa,EAAE,CAAM;IACvC,sBAAsB,EAAE,aAAa,GAAG,IAAI,CAAQ;IAEpD,+DAA+D;IAC/D,oBAAoB,EAAE;QACpB,gBAAgB,EAAE,4BAA4B,EAAE,CAAC;QACjD,sBAAsB,CAAC,EAAE,mCAAmC,CAAC;KAC9D,CAEC;gBAEU,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAiCzD,mCAAmC;IACnC,OAAO,CAAC,yBAAyB;IAkBjC,OAAO,CAAC,kBAAkB;IAkB1B;;;OAGG;IACH,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAiBlE"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { Framebuffer, Texture } from '@luma.gl/api';
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import WEBGPUTexture from
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const MAX_COLOR_ATTACHMENTS = 8;
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import WEBGPUTexture from "./webgpu-texture.js";
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export default class WebGPUFramebuffer extends Framebuffer {
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constructor(device, props) {
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_defineProperty(this, "device", void 0);
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_defineProperty(this, "depthStencilAttachment", void 0);
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_defineProperty(this, "depthStencilAttachment", null);
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_defineProperty(this, "renderPassDescriptor", {
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view: this.depthStencilAttachment.handle.createView(),
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depthClearValue: 1.0,
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depthStoreOp: 'store',
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stencilClearValue: 0,
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this.renderPassDescriptor.colorAttachments = this.colorAttachments.map(colorAttachment => ({
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view: colorAttachment.handle.createView(),
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loadOp: 'clear',
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createDepthStencilTexture(props) {
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}
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createColorTexture(props, texture) {
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const resizedTexture = this.device._createTexture({
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const resizedTexture = this.device._createTexture({
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this.colorAttachments[i] = resizedTexture;
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this.renderPassDescriptor.colorAttachments[i].view = resizedTexture.handle.createView();
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//# sourceMappingURL=webgpu-framebuffer.js.map
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{"version":3,"
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{"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","Texture","WEBGPUTexture","WebGPUFramebuffer","constructor","device","props","_defineProperty","colorAttachments","depthStencilAttachment","createDepthStencilTexture","map","colorAttachment","createColorTexture","renderPassDescriptor","view","handle","createView","depthClearValue","depthStoreOp","stencilClearValue","stencilStoreOp","length","loadOp","loadValue","storeOp","_createTexture","id","format","width","height","usage","RENDER_ATTACHMENT","Error","texture","_resizeAttachments","i","resizedTexture","destroy"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\n// import WebGPUCanvasContext from '../webgpu-canvas-context';\nimport WEBGPUTexture from './webgpu-texture';\nimport WebGPUTexture from './webgpu-texture';\n\n// const DEFAULT_DEPTH_STENCIL_FORMAT: DepthStencilTextureFormat = 'depth24plus';\n\n// const MAX_COLOR_ATTACHMENTS = 8;\n\n/**\n * Create new textures with correct size for all attachments. \n * @note resize() destroys existing textures (if size has changed). \n */\nexport default class WebGPUFramebuffer extends Framebuffer {\n readonly device: WebGPUDevice;\n\n colorAttachments: WebGPUTexture[] = [];\n depthStencilAttachment: WebGPUTexture | null = null;\n\n /** Partial render pass descriptor. Used by WebGPURenderPass */\n renderPassDescriptor: {\n colorAttachments: GPURenderPassColorAttachment[];\n depthStencilAttachment?: GPURenderPassDepthStencilAttachment;\n } = {\n colorAttachments: []\n };\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n if (props.depthStencilAttachment) {\n this.depthStencilAttachment = this.createDepthStencilTexture(props);\n }\n\n if (props.colorAttachments) {\n this.colorAttachments = props.colorAttachments.map(colorAttachment => this.createColorTexture(this.props, colorAttachment));\n }\n\n if (this.depthStencilAttachment) {\n this.renderPassDescriptor.depthStencilAttachment = {\n view: this.depthStencilAttachment.handle.createView(),\n // Add default clear values\n depthClearValue: 1.0,\n depthStoreOp: 'store',\n stencilClearValue: 0,\n stencilStoreOp: 'store',\n }\n }\n\n if (this.colorAttachments.length > 0) {\n this.renderPassDescriptor.colorAttachments = this.colorAttachments.map(colorAttachment => ({\n view: colorAttachment.handle.createView(),\n loadOp: 'clear',\n loadValue: [0.0, 0.0, 0.0, 0.0],\n storeOp: 'store'\n }));\n }\n }\n\n /** Create depth stencil texture */\n private createDepthStencilTexture(props: FramebufferProps): WEBGPUTexture {\n if (props.depthStencilAttachment instanceof WEBGPUTexture) {\n return props.depthStencilAttachment;\n }\n\n if (typeof props.depthStencilAttachment === 'string') {\n return this.device._createTexture({\n id: 'depth-stencil-attachment',\n format: props.depthStencilAttachment,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n private createColorTexture(props: FramebufferProps, texture: Texture | ColorTextureFormat): WEBGPUTexture {\n if (texture instanceof WEBGPUTexture) {\n return texture;\n }\n\n if (typeof texture === 'string') {\n return this.device._createTexture({\n id: 'color-attachment',\n format: texture,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n /**\n * Create new textures with correct size for all attachments.\n * @note destroys existing textures.\n */\n protected _resizeAttachments(width: number, height: number): void {\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n if (this.colorAttachments[i]) {\n const resizedTexture = this.device._createTexture({...this.colorAttachments[i].props, width, height})\n this.colorAttachments[i].destroy();\n this.colorAttachments[i] = resizedTexture;\n this.renderPassDescriptor.colorAttachments[i].view = resizedTexture.handle.createView();\n }\n }\n\n if (this.depthStencilAttachment) {\n const resizedTexture = this.device._createTexture({...this.depthStencilAttachment.props, width, height})\n this.depthStencilAttachment.destroy();\n this.depthStencilAttachment = resizedTexture;\n this.renderPassDescriptor.depthStencilAttachment.view = resizedTexture.handle.createView();\n }\n }\n}\n"],"mappings":";AACA,SAAQA,WAAW,EAAEC,OAAO,QAAO,cAAc;AAAC,OAG3CC,aAAa;AAWpB,eAAe,MAAMC,iBAAiB,SAASH,WAAW,CAAC;EAczDI,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IACzD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA,2BAZa,EAAE;IAAAA,eAAA,iCACS,IAAI;IAAAA,eAAA,+BAM/C;MACFC,gBAAgB,EAAE;IACpB,CAAC;IAIC,IAAI,CAACH,MAAM,GAAGA,MAAM;IAEpB,IAAIC,KAAK,CAACG,sBAAsB,EAAE;MAChC,IAAI,CAACA,sBAAsB,GAAG,IAAI,CAACC,yBAAyB,CAACJ,KAAK,CAAC;IACrE;IAEA,IAAIA,KAAK,CAACE,gBAAgB,EAAE;MAC1B,IAAI,CAACA,gBAAgB,GAAGF,KAAK,CAACE,gBAAgB,CAACG,GAAG,CAACC,eAAe,IAAI,IAAI,CAACC,kBAAkB,CAAC,IAAI,CAACP,KAAK,EAAEM,eAAe,CAAC,CAAC;IAC7H;IAEA,IAAI,IAAI,CAACH,sBAAsB,EAAE;MAC/B,IAAI,CAACK,oBAAoB,CAACL,sBAAsB,GAAG;QACjDM,IAAI,EAAE,IAAI,CAACN,sBAAsB,CAACO,MAAM,CAACC,UAAU,EAAE;QAErDC,eAAe,EAAE,GAAG;QACpBC,YAAY,EAAE,OAAO;QACrBC,iBAAiB,EAAE,CAAC;QACpBC,cAAc,EAAE;MAClB,CAAC;IACH;IAEA,IAAI,IAAI,CAACb,gBAAgB,CAACc,MAAM,GAAG,CAAC,EAAE;MACpC,IAAI,CAACR,oBAAoB,CAACN,gBAAgB,GAAG,IAAI,CAACA,gBAAgB,CAACG,GAAG,CAACC,eAAe,KAAK;QACzFG,IAAI,EAAEH,eAAe,CAACI,MAAM,CAACC,UAAU,EAAE;QACzCM,MAAM,EAAE,OAAO;QACfC,SAAS,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;QAC/BC,OAAO,EAAE;MACX,CAAC,CAAC,CAAC;IACL;EACF;EAGQf,yBAAyBA,CAACJ,KAAuB,EAAiB;IACxE,IAAIA,KAAK,CAACG,sBAAsB,YAAYP,aAAa,EAAE;MACzD,OAAOI,KAAK,CAACG,sBAAsB;IACrC;IAEA,IAAI,OAAOH,KAAK,CAACG,sBAAsB,KAAK,QAAQ,EAAE;MACpD,OAAO,IAAI,CAACJ,MAAM,CAACqB,cAAc,CAAC;QAChCC,EAAE,EAAE,0BAA0B;QAC9BC,MAAM,EAAEtB,KAAK,CAACG,sBAAsB;QACpCoB,KAAK,EAAEvB,KAAK,CAACuB,KAAK;QAClBC,MAAM,EAAExB,KAAK,CAACwB,MAAM;QACpBC,KAAK,EAAE9B,OAAO,CAAC+B;MACjB,CAAC,CAAC;IACJ;IAEA,MAAM,IAAIC,KAAK,CAAC,MAAM,CAAC;EACzB;EAEQpB,kBAAkBA,CAACP,KAAuB,EAAE4B,OAAqC,EAAiB;IACxG,IAAIA,OAAO,YAAYhC,aAAa,EAAE;MACpC,OAAOgC,OAAO;IAChB;IAEA,IAAI,OAAOA,OAAO,KAAK,QAAQ,EAAE;MAC/B,OAAO,IAAI,CAAC7B,MAAM,CAACqB,cAAc,CAAC;QAChCC,EAAE,EAAE,kBAAkB;QACtBC,MAAM,EAAEM,OAAO;QACfL,KAAK,EAAEvB,KAAK,CAACuB,KAAK;QAClBC,MAAM,EAAExB,KAAK,CAACwB,MAAM;QACpBC,KAAK,EAAE9B,OAAO,CAAC+B;MACjB,CAAC,CAAC;IACJ;IAEA,MAAM,IAAIC,KAAK,CAAC,MAAM,CAAC;EACzB;EAMUE,kBAAkBA,CAACN,KAAa,EAAEC,MAAc,EAAQ;IAChE,KAAK,IAAIM,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG,IAAI,CAAC5B,gBAAgB,CAACc,MAAM,EAAE,EAAEc,CAAC,EAAE;MACrD,IAAI,IAAI,CAAC5B,gBAAgB,CAAC4B,CAAC,CAAC,EAAE;QAC5B,MAAMC,cAAc,GAAG,IAAI,CAAChC,MAAM,CAACqB,cAAc,CAAC;UAAC,GAAG,IAAI,CAAClB,gBAAgB,CAAC4B,CAAC,CAAC,CAAC9B,KAAK;UAAEuB,KAAK;UAAEC;QAAM,CAAC,CAAC;QACrG,IAAI,CAACtB,gBAAgB,CAAC4B,CAAC,CAAC,CAACE,OAAO,EAAE;QAClC,IAAI,CAAC9B,gBAAgB,CAAC4B,CAAC,CAAC,GAAGC,cAAc;QACzC,IAAI,CAACvB,oBAAoB,CAACN,gBAAgB,CAAC4B,CAAC,CAAC,CAACrB,IAAI,GAAGsB,cAAc,CAACrB,MAAM,CAACC,UAAU,EAAE;MACzF;IACF;IAEA,IAAI,IAAI,CAACR,sBAAsB,EAAE;MAC/B,MAAM4B,cAAc,GAAG,IAAI,CAAChC,MAAM,CAACqB,cAAc,CAAC;QAAC,GAAG,IAAI,CAACjB,sBAAsB,CAACH,KAAK;QAAEuB,KAAK;QAAEC;MAAM,CAAC,CAAC;MACxG,IAAI,CAACrB,sBAAsB,CAAC6B,OAAO,EAAE;MACrC,IAAI,CAAC7B,sBAAsB,GAAG4B,cAAc;MAC5C,IAAI,CAACvB,oBAAoB,CAACL,sBAAsB,CAACM,IAAI,GAAGsB,cAAc,CAACrB,MAAM,CAACC,UAAU,EAAE;IAC5F;EACF;AACF"}
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{"version":3,"file":"webgpu-query.js","names":[],"sources":["../../../src/adapter/resources/webgpu-query.ts"],"sourcesContent":["/*\nimport {Resource, Query, QueryProps} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\n\nexport type WebGPUQueryProps = QueryProps & {\n handle?: any;\n};\n\nconst DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {\n id: undefined,\n handle: undefined,\n userData: undefined,\n type: 'timestamp',\n count: 1,\n pipelineStatistics: []\n};\n\n/**\n * Immutable\n *\nclass WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {\n readonly device: WebGPUDevice;\n readonly handle: GPUQuerySet;\n\n constructor(device: WebGPUDevice, props: WebGPUQueryProps) {\n super(device, props, DEFAULT_QUERY_PROPS);\n this.handle = this.props.handle as GPUQuerySet || this.createHandle();\n this.handle.label = this.props.id;\n }\n\n protected createHandle() {\n return this.device.handle.createQuerySet({\n type: this.props.type,\n count: this.props.count,\n pipelineStatistics: this.props.pipelineStatistics\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n}\n*/"],"mappings":""}
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{"version":3,"file":"webgpu-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,eAAe,EAAE,oBAAoB,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AACjF,OAAO,EAAC,MAAM,EAAE,UAAU,EAAE,cAAc,
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{"version":3,"file":"webgpu-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,eAAe,EAAE,oBAAoB,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AACjF,OAAO,EAAC,MAAM,EAAE,UAAU,EAAE,cAAc,EAAO,MAAM,cAAc,CAAC;AACtE,OAAO,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAG9C,OAAO,oBAAoB,MAAM,0BAA0B,CAAC;AAE5D,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,UAAU;IACtD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,oBAAoB,CAAC;IAEtC,sBAAsB;IACtB,QAAQ,EAAE,oBAAoB,GAAG,IAAI,CAAQ;gBAEjC,MAAM,EAAE,YAAY,EAAE,KAAK,GAAE,eAAoB;IAUpD,OAAO,IAAI,IAAI;IAExB,GAAG,IAAI,IAAI;IAIX,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI;IAK3C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAQpD,cAAc,CACZ,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,cAAc,EAC3B,MAAM,GAAE,MAAU,EAClB,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI;IAIP,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI;IAIvE,IAAI,CAAC,OAAO,EAAE;QACZ,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,IAAI;IAmBR,YAAY,IAAI,IAAI;IAKpB,aAAa,CAAC,UAAU,EAAE,oBAAoB,GAAG,IAAI;IAwBrD,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAW7C"}
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+
{"version":3,"file":"webgpu-render-pass.js","names":["RenderPass","cast","WebGPURenderPass","constructor","device","props","arguments","length","undefined","_defineProperty","framebuffer","canvasContext","getCurrentFramebuffer","renderPassDescriptor","handle","commandEncoder","beginRenderPass","label","id","destroy","end","setPipeline","pipeline","setBindings","bindings","_this$pipeline","_this$pipeline2","bindGroup","_getBindGroup","setBindGroup","setIndexBuffer","buffer","indexFormat","offset","size","setVertexBuffer","slot","draw","options","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","drawIndirect","setParameters","parameters","blendConstant","stencilReference","scissorRect","viewport","setBlendConstant","setStencilReference","setScissorRect","setViewport","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-render-pass.ts"],"sourcesContent":["import type {RenderPassProps, RenderPassParameters, Binding} from '@luma.gl/api';\nimport {Buffer, RenderPass, RenderPipeline, cast} from '@luma.gl/api';\nimport {WebGPUDevice} from '../webgpu-device';\nimport WebGPUBuffer from './webgpu-buffer';\n// import WebGPUCommandEncoder from './webgpu-command-encoder';\nimport WebGPURenderPipeline from './webgpu-render-pipeline';\n\nexport default class WebGPURenderPass extends RenderPass {\n readonly device: WebGPUDevice;\n readonly handle: GPURenderPassEncoder;\n\n /** Active pipeline */\n pipeline: WebGPURenderPipeline | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPassProps = {}) {\n super(device, props);\n this.device = device;\n const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer();\n // @ts-expect-error\n const renderPassDescriptor = framebuffer.renderPassDescriptor;\n this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: RenderPipeline): void {\n this.pipeline = cast<WebGPURenderPipeline>(pipeline);\n this.handle.setPipeline(this.pipeline.handle);\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Record<string, Binding>): void {\n this.pipeline?.setBindings(bindings);\n const bindGroup = this.pipeline?._getBindGroup();\n if (bindGroup) {\n this.handle.setBindGroup(0, bindGroup);\n }\n }\n\n setIndexBuffer(\n buffer: Buffer,\n indexFormat: GPUIndexFormat,\n offset: number = 0,\n size?: number\n ): void {\n this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);\n }\n\n setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {\n this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);\n }\n\n draw(options: {\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n if (options.indexCount) {\n this.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n this.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n drawIndirect(): void {\n // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;\n }\n\n setParameters(parameters: RenderPassParameters): void {\n const {blendConstant, stencilReference, scissorRect, viewport} = parameters;\n if (blendConstant) {\n this.handle.setBlendConstant(blendConstant);\n }\n if (stencilReference) {\n this.handle.setStencilReference(stencilReference);\n }\n if (scissorRect) {\n this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);\n }\n // TODO - explain how 3 dimensions vs 2 in WebGL works.\n if (viewport) {\n this.handle.setViewport(\n viewport[0],\n viewport[1],\n viewport[2],\n viewport[3],\n viewport[4],\n viewport[5]\n );\n }\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"mappings":";AACA,SAAgBA,UAAU,EAAkBC,IAAI,QAAO,cAAc;AAMrE,eAAe,MAAMC,gBAAgB,SAASF,UAAU,CAAC;EAOvDG,WAAWA,CAACC,MAAoB,EAA+B;IAAA,IAA7BC,KAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC3D,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA,mBAHiB,IAAI;IAI1C,IAAI,CAACL,MAAM,GAAGA,MAAM;IACpB,MAAMM,WAAW,GAAGL,KAAK,CAACK,WAAW,IAAIN,MAAM,CAACO,aAAa,CAACC,qBAAqB,EAAE;IAErF,MAAMC,oBAAoB,GAAGH,WAAW,CAACG,oBAAoB;IAC7D,IAAI,CAACC,MAAM,GAAG,IAAI,CAACT,KAAK,CAACS,MAAM,IAAIV,MAAM,CAACW,cAAc,CAACC,eAAe,CAACH,oBAAoB,CAAC;IAC9F,IAAI,CAACC,MAAM,CAACG,KAAK,GAAG,IAAI,CAACZ,KAAK,CAACa,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,EAAE;EACnB;EAEAC,WAAWA,CAACC,QAAwB,EAAQ;IAC1C,IAAI,CAACA,QAAQ,GAAGrB,IAAI,CAAuBqB,QAAQ,CAAC;IACpD,IAAI,CAACR,MAAM,CAACO,WAAW,CAAC,IAAI,CAACC,QAAQ,CAACR,MAAM,CAAC;EAC/C;EAGAS,WAAWA,CAACC,QAAiC,EAAQ;IAAA,IAAAC,cAAA,EAAAC,eAAA;IACnD,CAAAD,cAAA,OAAI,CAACH,QAAQ,cAAAG,cAAA,uBAAbA,cAAA,CAAeF,WAAW,CAACC,QAAQ,CAAC;IACpC,MAAMG,SAAS,IAAAD,eAAA,GAAG,IAAI,CAACJ,QAAQ,cAAAI,eAAA,uBAAbA,eAAA,CAAeE,aAAa,EAAE;IAChD,IAAID,SAAS,EAAE;MACb,IAAI,CAACb,MAAM,CAACe,YAAY,CAAC,CAAC,EAAEF,SAAS,CAAC;IACxC;EACF;EAEAG,cAAcA,CACZC,MAAc,EACdC,WAA2B,EAGrB;IAAA,IAFNC,MAAc,GAAA3B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAClB4B,IAAa,GAAA5B,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAEb,IAAI,CAACM,MAAM,CAACgB,cAAc,CAAC7B,IAAI,CAAe8B,MAAM,CAAC,CAACjB,MAAM,EAAEkB,WAAW,EAAEC,MAAM,EAAEC,IAAI,CAAC;EAC1F;EAEAC,eAAeA,CAACC,IAAY,EAAEL,MAAc,EAA4B;IAAA,IAA1BE,MAAc,GAAA3B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAC9D,IAAI,CAACQ,MAAM,CAACqB,eAAe,CAACC,IAAI,EAAEnC,IAAI,CAAe8B,MAAM,CAAC,CAACjB,MAAM,EAAEmB,MAAM,CAAC;EAC9E;EAEAI,IAAIA,CAACC,OAQJ,EAAQ;IACP,IAAIA,OAAO,CAACC,UAAU,EAAE;MACtB,IAAI,CAACzB,MAAM,CAAC0B,WAAW,CACrBF,OAAO,CAACC,UAAU,EAClBD,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACK,UAAU,EAClBL,OAAO,CAACM,aAAa,CACtB;IACH,CAAC,MAAM;MACL,IAAI,CAAC9B,MAAM,CAACuB,IAAI,CACdC,OAAO,CAACO,WAAW,IAAI,CAAC,EACxBP,OAAO,CAACG,aAAa,EACrBH,OAAO,CAACI,UAAU,EAClBJ,OAAO,CAACM,aAAa,CACtB;IACH;EACF;EAEAE,YAAYA,CAAA,EAAS,CAGrB;EAEAC,aAAaA,CAACC,UAAgC,EAAQ;IACpD,MAAM;MAACC,aAAa;MAAEC,gBAAgB;MAAEC,WAAW;MAAEC;IAAQ,CAAC,GAAGJ,UAAU;IAC3E,IAAIC,aAAa,EAAE;MACjB,IAAI,CAACnC,MAAM,CAACuC,gBAAgB,CAACJ,aAAa,CAAC;IAC7C;IACA,IAAIC,gBAAgB,EAAE;MACpB,IAAI,CAACpC,MAAM,CAACwC,mBAAmB,CAACJ,gBAAgB,CAAC;IACnD;IACA,IAAIC,WAAW,EAAE;MACf,IAAI,CAACrC,MAAM,CAACyC,cAAc,CAACJ,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,EAAEA,WAAW,CAAC,CAAC,CAAC,CAAC;IAC5F;IAEA,IAAIC,QAAQ,EAAE;MACZ,IAAI,CAACtC,MAAM,CAAC0C,WAAW,CACrBJ,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,EACXA,QAAQ,CAAC,CAAC,CAAC,CACZ;IACH;EACF;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5C,MAAM,CAAC2C,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7C,MAAM,CAAC6C,aAAa,EAAE;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/C,MAAM,CAAC8C,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AASF"}
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/// <reference types="
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/// <reference types="dist" />
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import type { Binding, RenderPass } from '@luma.gl/api';
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import { Buffer, RenderPipeline, RenderPipelineProps } from '@luma.gl/api';
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import type WebGPUDevice from '../webgpu-device';
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import type { WebGPUDevice } from '../webgpu-device';
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import type WebGPUShader from './webgpu-shader';
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import type WebGPURenderPass from './webgpu-render-pass';
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/** Creates a new render pipeline when parameters change */
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export default class WebGPURenderPipeline extends RenderPipeline {
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device: WebGPUDevice;
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handle: GPURenderPipeline;
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vs: WebGPUShader;
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{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,OAAO,EAAE,UAAU,EAAC,MAAM,cAAc,CAAC;AACtD,OAAO,EAAC,MAAM,EAAE,cAAc,EAAE,mBAAmB,EAA2B,MAAM,cAAc,CAAC;AASnG,OAAO,KAAK,YAAY,MAAM,kBAAkB,CAAC;
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{"version":3,"file":"webgpu-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,OAAO,EAAE,UAAU,EAAC,MAAM,cAAc,CAAC;AACtD,OAAO,EAAC,MAAM,EAAE,cAAc,EAAE,mBAAmB,EAA2B,MAAM,cAAc,CAAC;AASnG,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,kBAAkB,CAAC;AAEnD,OAAO,KAAK,YAAY,MAAM,iBAAiB,CAAC;AAChD,OAAO,KAAK,gBAAgB,MAAM,sBAAsB,CAAC;AAIzD,2DAA2D;AAC3D,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,cAAc;IAC9D,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,iBAAiB,CAAC;IAE1B,EAAE,EAAE,YAAY,CAAC;IACjB,EAAE,EAAE,YAAY,GAAG,IAAI,CAAQ;IAE/B,OAAO,CAAC,YAAY,CAAyB;IAC7C,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,YAAY,CAA6B;IAIjD,4CAA4C;IAC5C,OAAO,CAAC,gBAAgB,CAAqB;IAC7C,OAAO,CAAC,UAAU,CAA6B;gBAEnC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,mBAAmB;IAc5D,SAAS,CAAC,YAAY,IAAI,iBAAiB;IASlC,OAAO,IAAI,IAAI;IAIxB,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAIzC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAmBvD,uBAAuB;IACvB,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAapD,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAMhD,WAAW;IAIX,iDAAiD;IACjD,aAAa;IAKb,8DAA8D;IAC9D,SAAS,CAAC,4BAA4B;IA+CtC,IAAI,CAAC,OAAO,EAAE;QACZ,UAAU,CAAC,EAAE,UAAU,CAAC;QACxB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,UAAU,CAAC,EAAE,MAAM,CAAC;KACrB,GAAG,IAAI;IAmCR,oBAAoB,CAAC,gBAAgB,EAAE,gBAAgB;CAwCxD"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPipeline, cast, log, isObjectEmpty } from '@luma.gl/api';
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import { applyParametersToRenderPipelineDescriptor } from "../helpers/webgpu-parameters.js";
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export default class WebGPURenderPipeline extends RenderPipeline {
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constructor(device, props) {
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this.vs = cast(props.vs);
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setUniforms(uniforms) {
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format: getWebGPUTextureFormat((_this$device = this.device) === null || _this$device === void 0 ? void 0 : (_this$device$canvasCo = _this$device.canvasContext) === null || _this$device$canvasCo === void 0 ? void 0 : _this$device$canvasCo.format)
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case 'line-loop':
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throw new Error("WebGPU does not support primitive topology ".concat(this.props.topology));
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default:
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}
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const descriptor = {
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draw(options) {
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const webgpuRenderPass = cast(options.renderPass) || this.device.getDefaultRenderPass();
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webgpuRenderPass.handle.drawIndexed(options.indexCount, options.instanceCount, options.firstIndex, options.baseVertex, options.firstInstance);
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webgpuRenderPass.handle.draw(options.vertexCount, options.instanceCount, options.firstIndex, options.firstInstance);
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webgpuRenderPass.handle.draw(options.vertexCount || 0, options.instanceCount, options.firstIndex, options.firstInstance);
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_setAttributeBuffers(webgpuRenderPass) {
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webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);
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const attribute = this.props.layout.attributes.find(attribute => attribute.location === i);
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throw new Error("No buffer provided for attribute '".concat((attribute === null || attribute === void 0 ? void 0 : attribute.name) || '', "' in Model '").concat(this.props.id, "'"));
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}
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webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);
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//# sourceMappingURL=webgpu-render-pipeline.js.map
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type {Binding, RenderPass} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type WebGPUDevice from '../webgpu-device';\nimport type WebGPUBuffer from './webgpu-buffer';\nimport type WebGPUShader from './webgpu-shader';\nimport type WebGPURenderPass from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport default class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n destroy() {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n format: getWebGPUTextureFormat(this.device.canvasContext.format)\n }\n ]\n };\n }\n\n // Create a partially populated descriptor\n let descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n }\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n if (this._getBindGroup()) {\n webgpuRenderPass.handle.setBindGroup(0, this._getBindGroup());\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n }\n}\n"],"file":"webgpu-render-pipeline.js"}
|
|
1
|
+
{"version":3,"file":"webgpu-render-pipeline.js","names":["RenderPipeline","cast","log","isObjectEmpty","applyParametersToRenderPipelineDescriptor","getWebGPUTextureFormat","getBindGroup","getVertexBufferLayout","getBufferSlots","WebGPURenderPipeline","constructor","device","props","_defineProperty","handle","createHandle","label","id","vs","fs","_bufferSlots","layout","bufferMap","_buffers","Array","Object","keys","length","fill","_bindGroupLayout","getBindGroupLayout","descriptor","_getRenderPipelineDescriptor","renderPipeline","createRenderPipeline","groupCollapsed","concat","JSON","stringify","groupEnd","destroy","setIndexBuffer","indexBuffer","_indexBuffer","setAttributes","attributes","name","buffer","entries","bufferIndex","Error","setBindings","bindings","assign","_bindGroup","setUniforms","uniforms","_getBuffers","_getBindGroup","vertex","module","entryPoint","vsEntryPoint","buffers","fragment","_this$device","_this$device$canvasCo","fsEntryPoint","targets","format","canvasContext","topology","primitive","parameters","draw","options","webgpuRenderPass","renderPass","getDefaultRenderPass","setPipeline","bindGroup","setBindGroup","_setAttributeBuffers","indexCount","drawIndexed","instanceCount","firstIndex","baseVertex","firstInstance","vertexCount","indexType","i","attribute","find","location","setVertexBuffer"],"sources":["../../../src/adapter/resources/webgpu-render-pipeline.ts"],"sourcesContent":["import type {Binding, RenderPass} from '@luma.gl/api';\nimport {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';\nimport {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';\nimport {getWebGPUTextureFormat} from '../helpers/convert-texture-format';\nimport {getBindGroup} from '../helpers/get-bind-group';\nimport {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';\n// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';\n// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';\n// import type {BufferAccessors} from './webgpu-pipeline';\n\nimport type {WebGPUDevice} from '../webgpu-device';\nimport type WebGPUBuffer from './webgpu-buffer';\nimport type WebGPUShader from './webgpu-shader';\nimport type WebGPURenderPass from './webgpu-render-pass';\n\n// RENDER PIPELINE\n\n/** Creates a new render pipeline when parameters change */\nexport default class WebGPURenderPipeline extends RenderPipeline {\n device: WebGPUDevice;\n handle: GPURenderPipeline;\n\n vs: WebGPUShader;\n fs: WebGPUShader | null = null;\n\n private _bufferSlots: Record<string, number>;\n private _buffers: Buffer[];\n private _indexBuffer: WebGPUBuffer | null = null;\n // private _firstIndex: number;\n // private _lastIndex: number;\n\n /** For internal use to create BindGroups */\n private _bindGroupLayout: GPUBindGroupLayout;\n private _bindGroup: GPUBindGroup | null = null;\n\n constructor(device: WebGPUDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();\n this.handle.label = this.props.id;\n\n this.vs = cast<WebGPUShader>(props.vs);\n this.fs = cast<WebGPUShader>(props.fs);\n\n this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);\n this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);\n this._bindGroupLayout = this.handle.getBindGroupLayout(0);\n }\n\n protected createHandle(): GPURenderPipeline {\n const descriptor = this._getRenderPipelineDescriptor();\n const renderPipeline = this.device.handle.createRenderPipeline(descriptor);\n log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();\n log.log(1, JSON.stringify(descriptor, null, 2))();\n log.groupEnd(1)();\n return renderPipeline;\n }\n\n override destroy(): void {\n // WebGPURenderPipeline has no destroy method.\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);\n }\n\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const bufferIndex = this._bufferSlots[name];\n if (bufferIndex >= 0) {\n this._buffers[bufferIndex] = buffer;\n } else {\n throw new Error(\n `Setting attribute '${name}' not listed in shader layout for program ${this.id}`\n );\n }\n }\n // for (let i = 0; i < this._bufferSlots.length; ++i) {\n // const bufferName = this._bufferSlots[i];\n // if (attributes[bufferName]) {\n // this.handle\n // }\n // }\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): void {\n if (!isObjectEmpty(this.props.bindings)) {\n Object.assign(this.props.bindings, bindings);\n // Set up the bindings\n this._bindGroup = getBindGroup(\n this.device.handle,\n this._bindGroupLayout,\n this.props.layout,\n this.props.bindings\n );\n }\n }\n\n setUniforms(uniforms: Record<string, any>): void {\n if (!isObjectEmpty(uniforms)) {\n throw new Error('WebGPU does not support uniforms');\n }\n }\n\n _getBuffers() {\n return this._buffers;\n }\n\n /** Return a bind group created by setBindings */\n _getBindGroup() {\n // assert(this._bindGroup);\n return this._bindGroup;\n }\n\n /** Populate the complex WebGPU GPURenderPipelineDescriptor */\n protected _getRenderPipelineDescriptor() {\n // Set up the vertex stage\n const vertex: GPUVertexState = {\n module: cast<WebGPUShader>(this.props.vs).handle,\n entryPoint: this.props.vsEntryPoint || 'main',\n buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)\n };\n\n // Set up the fragment stage\n let fragment: GPUFragmentState | undefined;\n if (this.props.fs) {\n fragment = {\n module: cast<WebGPUShader>(this.props.fs).handle,\n entryPoint: this.props.fsEntryPoint || 'main',\n targets: [\n {\n // TODO exclamation mark hack!\n format: getWebGPUTextureFormat(this.device?.canvasContext?.format)\n }\n ]\n };\n }\n\n // WebGPU has more restrictive topology support than WebGL\n switch (this.props.topology) {\n case 'triangle-fan':\n case 'line-loop':\n throw new Error(`WebGPU does not support primitive topology ${this.props.topology}`);\n default:\n }\n\n // Create a partially populated descriptor\n const descriptor: GPURenderPipelineDescriptor = {\n vertex,\n fragment,\n primitive: {\n topology: this.props.topology\n },\n layout: 'auto'\n };\n\n // Set parameters on the descriptor\n applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);\n\n return descriptor;\n }\n\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): void {\n const webgpuRenderPass: WebGPURenderPass =\n cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();\n\n // Set pipeline\n webgpuRenderPass.handle.setPipeline(this.handle);\n\n // Set bindings (uniform buffers, textures etc)\n const bindGroup = this._getBindGroup();\n if (bindGroup) {\n webgpuRenderPass.handle.setBindGroup(0, bindGroup);\n }\n\n // Set attributes\n this._setAttributeBuffers(webgpuRenderPass);\n\n // Draw\n if (options.indexCount) {\n webgpuRenderPass.handle.drawIndexed(\n options.indexCount,\n options.instanceCount,\n options.firstIndex,\n options.baseVertex,\n options.firstInstance\n );\n } else {\n webgpuRenderPass.handle.draw(\n options.vertexCount || 0,\n options.instanceCount,\n options.firstIndex,\n options.firstInstance\n );\n }\n }\n\n _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {\n if (this._indexBuffer) {\n webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);\n }\n\n const buffers = this._getBuffers();\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = cast<WebGPUBuffer>(buffers[i]);\n if (!buffer) {\n const attribute = this.props.layout.attributes.find(\n (attribute) => attribute.location === i\n );\n throw new Error(\n `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`\n );\n }\n webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);\n }\n\n // TODO - HANDLE buffer maps\n /*\n for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {\n const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);\n if (!buffer) {\n log.warn(`Missing buffer for buffer map ${bufferName}`)();\n continue;\n }\n\n if ('location' in attributeMapping) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(layout.location, buffer.handle);\n } else {\n for (const [bufferName, mapping] of Object.entries(attributeMapping)) {\n // @ts-expect-error TODO model must not depend on webgpu\n renderPass.handle.setVertexBuffer(field.location, buffer.handle);\n }\n }\n }\n */\n 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