@luma.gl/webgpu 9.0.0-alpha.15 → 9.0.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/dist/.DS_Store +0 -0
  2. package/dist/adapter/.DS_Store +0 -0
  3. package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
  4. package/dist/adapter/helpers/convert-texture-format.d.ts +1 -1
  5. package/dist/adapter/helpers/convert-texture-format.js +0 -1
  6. package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
  7. package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
  8. package/dist/adapter/helpers/generate-mipmaps.js +1 -8
  9. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -1
  10. package/dist/adapter/helpers/get-bind-group.d.ts +1 -1
  11. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
  12. package/dist/adapter/helpers/get-bind-group.js +0 -9
  13. package/dist/adapter/helpers/get-bind-group.js.map +1 -1
  14. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +1 -1
  15. package/dist/adapter/helpers/get-vertex-buffer-layout.js +3 -15
  16. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
  17. package/dist/adapter/helpers/webgpu-parameters.d.ts +1 -1
  18. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
  19. package/dist/adapter/helpers/webgpu-parameters.js +9 -14
  20. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
  21. package/dist/adapter/resources/webgpu-buffer.d.ts +1 -1
  22. package/dist/adapter/resources/webgpu-buffer.js +11 -21
  23. package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
  24. package/dist/adapter/resources/webgpu-command-encoder.d.ts +1 -1
  25. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
  26. package/dist/adapter/resources/webgpu-command-encoder.js +1 -18
  27. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
  28. package/dist/adapter/resources/webgpu-compute-pass.d.ts +2 -2
  29. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
  30. package/dist/adapter/resources/webgpu-compute-pass.js +6 -20
  31. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
  32. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +1 -1
  33. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
  34. package/dist/adapter/resources/webgpu-compute-pipeline.js +2 -6
  35. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
  36. package/dist/adapter/resources/webgpu-external-texture.d.ts +1 -1
  37. package/dist/adapter/resources/webgpu-external-texture.js +1 -8
  38. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
  39. package/dist/adapter/resources/webgpu-framebuffer.d.ts +1 -1
  40. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
  41. package/dist/adapter/resources/webgpu-framebuffer.js +8 -25
  42. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
  43. package/dist/adapter/resources/webgpu-query.js.map +1 -1
  44. package/dist/adapter/resources/webgpu-render-pass.d.ts +2 -2
  45. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgpu-render-pass.js +9 -28
  47. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
  48. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +1 -1
  49. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgpu-render-pipeline.js +7 -43
  51. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
  52. package/dist/adapter/resources/webgpu-sampler.d.ts +1 -1
  53. package/dist/adapter/resources/webgpu-sampler.js +2 -8
  54. package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
  55. package/dist/adapter/resources/webgpu-shader.d.ts +1 -1
  56. package/dist/adapter/resources/webgpu-shader.js +1 -15
  57. package/dist/adapter/resources/webgpu-shader.js.map +1 -1
  58. package/dist/adapter/resources/webgpu-texture.d.ts +1 -1
  59. package/dist/adapter/resources/webgpu-texture.js +2 -18
  60. package/dist/adapter/resources/webgpu-texture.js.map +1 -1
  61. package/dist/adapter/webgpu-canvas-context.d.ts +1 -1
  62. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
  63. package/dist/adapter/webgpu-canvas-context.js +3 -25
  64. package/dist/adapter/webgpu-canvas-context.js.map +1 -1
  65. package/dist/adapter/webgpu-device.d.ts +1 -1
  66. package/dist/adapter/webgpu-device.d.ts.map +1 -1
  67. package/dist/adapter/webgpu-device.js +14 -62
  68. package/dist/adapter/webgpu-device.js.map +1 -1
  69. package/dist/adapter/webgpu-types.js.map +1 -1
  70. package/dist/dist.dev.js +3061 -0
  71. package/dist/glsl/glsllang.js +0 -1
  72. package/dist/glsl/glsllang.js.map +1 -1
  73. package/dist/index.cjs +1442 -0
  74. package/dist/index.d.ts +0 -2
  75. package/dist/index.d.ts.map +1 -1
  76. package/dist/index.js +5 -7
  77. package/dist/index.js.map +1 -1
  78. package/dist.min.js +17 -0
  79. package/package.json +18 -9
  80. package/src/.DS_Store +0 -0
  81. package/src/adapter/.DS_Store +0 -0
  82. package/src/adapter/helpers/generate-mipmaps.ts +1 -1
  83. package/src/adapter/helpers/get-bind-group.ts +1 -1
  84. package/src/adapter/helpers/get-vertex-buffer-layout.ts +2 -2
  85. package/src/adapter/helpers/webgpu-parameters.ts +16 -11
  86. package/src/adapter/resources/webgpu-command-encoder.ts +5 -4
  87. package/src/adapter/resources/webgpu-compute-pass.ts +4 -4
  88. package/src/adapter/resources/webgpu-compute-pipeline.ts +2 -1
  89. package/src/adapter/resources/webgpu-framebuffer.ts +8 -7
  90. package/src/adapter/resources/webgpu-render-pass.ts +2 -2
  91. package/src/adapter/resources/webgpu-render-pipeline.ts +4 -3
  92. package/src/adapter/resources/webgpu-shader.ts +1 -1
  93. package/src/adapter/webgpu-canvas-context.ts +3 -2
  94. package/src/adapter/webgpu-device.ts +4 -3
  95. package/src/index.ts +1 -4
  96. package/dist/bundle.d.ts +0 -2
  97. package/dist/bundle.d.ts.map +0 -1
  98. package/dist/bundle.js +0 -5
  99. package/dist/bundle.js.map +0 -1
  100. package/dist/init.d.ts +0 -2
  101. package/dist/init.d.ts.map +0 -1
  102. package/dist/init.js +0 -4
  103. package/dist/init.js.map +0 -1
  104. package/src/bundle.ts +0 -4
  105. package/src/init.ts +0 -4
@@ -1 +1 @@
1
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we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return arrayBuffer;\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n"],"file":"webgpu-buffer.js"}
1
+ {"version":3,"file":"webgpu-buffer.js","names":["Buffer","getByteLength","props","_props$data","byteLength","data","WebGPUBuffer","constructor","device","_defineProperty","mapBuffer","Boolean","handle","createBuffer","size","usage","GPUBufferUsage","VERTEX","COPY_DST","mappedAtCreation","label","id","_writeMapped","unmap","destroy","write","byteOffset","arguments","length","undefined","queue","writeBuffer","buffer","readAsync","tempBuffer","MAP_READ","commandEncoder","createCommandEncoder","copyBufferToBuffer","submit","finish","mapAsync","GPUMapMode","READ","arrayBuffer","getMappedRange","slice","typedArray","set","mode","offset"],"sources":["../../../src/adapter/resources/webgpu-buffer.ts"],"sourcesContent":["// WEBGPU Buffer implementation\nimport {Buffer, BufferProps} from '@luma.gl/api';\nimport type WebGPUDevice from '../webgpu-device';\n\nfunction getByteLength(props: BufferProps): number {\n return props.byteLength || props.data?.byteLength || 0;\n}\n\nexport default class WebGPUBuffer extends Buffer {\n readonly device: WebGPUDevice;\n readonly handle: GPUBuffer;\n readonly byteLength: number;\n\n constructor(device: WebGPUDevice, props: BufferProps) {\n super(device, props);\n this.device = device;\n\n this.byteLength = getByteLength(props);\n const mapBuffer = Boolean(props.data);\n\n this.handle = this.props.handle || this.device.handle.createBuffer({\n size: this.byteLength,\n // usage defaults to vertex\n usage: this.props.usage || (GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST),\n mappedAtCreation: this.props.mappedAtCreation || mapBuffer,\n label: this.props.id\n });\n\n if (props.data) {\n this._writeMapped(props.data);\n // this.handle.writeAsync({data: props.data, map: false, unmap: false});\n }\n\n if (mapBuffer && !props.mappedAtCreation) {\n this.handle.unmap();\n }\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n\n // WebGPU provides multiple ways to write a buffer...\n override write(data: ArrayBufferView, byteOffset = 0) {\n this.device.handle.queue.writeBuffer(\n this.handle,\n byteOffset,\n data.buffer,\n data.byteOffset,\n data.byteLength\n );\n }\n\n override async readAsync(byteOffset: number = 0, byteLength: number = this.byteLength): Promise<ArrayBuffer> {\n // We need MAP_READ flag, but only COPY_DST buffers can have MAP_READ flag, so we need to create a temp buffer\n const tempBuffer = new WebGPUBuffer(this.device, {usage: Buffer.MAP_READ | Buffer.COPY_DST, byteLength});\n\n // Now do a GPU-side copy into the temp buffer we can actually read.\n // TODO - we are spinning up an independent command queue here, what does this mean\n const commandEncoder = this.device.handle.createCommandEncoder();\n commandEncoder.copyBufferToBuffer(this.handle, byteOffset, tempBuffer.handle, 0, byteLength);\n this.device.handle.queue.submit([commandEncoder.finish()]);\n\n // Map the temp buffer and read the data.\n await tempBuffer.handle.mapAsync(GPUMapMode.READ, byteOffset, byteLength);\n const arrayBuffer = tempBuffer.handle.getMappedRange().slice(0);\n tempBuffer.handle.unmap();\n tempBuffer.destroy();\n\n return arrayBuffer;\n }\n\n _writeMapped<TypedArray>(typedArray: TypedArray): void {\n const arrayBuffer = this.handle.getMappedRange();\n // @ts-expect-error\n new typedArray.constructor(arrayBuffer).set(typedArray);\n }\n\n // WEBGPU API\n\n mapAsync(mode: number, offset: number = 0, size?: number): Promise<void> {\n return this.handle.mapAsync(mode, offset, size);\n }\n\n getMappedRange(offset: number = 0, size?: number): ArrayBuffer {\n return this.handle.getMappedRange(offset, size);\n }\n\n unmap(): void {\n this.handle.unmap();\n }\n}\n"],"mappings":";AACA,SAAQA,MAAM,QAAoB,cAAc;AAGhD,SAASC,aAAaA,CAACC,KAAkB,EAAU;EAAA,IAAAC,WAAA;EACjD,OAAOD,KAAK,CAACE,UAAU,MAAAD,WAAA,GAAID,KAAK,CAACG,IAAI,cAAAF,WAAA,uBAAVA,WAAA,CAAYC,UAAU,KAAI,CAAC;AACxD;AAEA,eAAe,MAAME,YAAY,SAASN,MAAM,CAAC;EAK/CO,WAAWA,CAACC,MAAoB,EAAEN,KAAkB,EAAE;IACpD,KAAK,CAACM,MAAM,EAAEN,KAAK,CAAC;IAACO,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACD,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACJ,UAAU,GAAGH,aAAa,CAACC,KAAK,CAAC;IACtC,MAAMQ,SAAS,GAAGC,OAAO,CAACT,KAAK,CAACG,IAAI,CAAC;IAErC,IAAI,CAACO,MAAM,GAAG,IAAI,CAACV,KAAK,CAACU,MAAM,IAAI,IAAI,CAACJ,MAAM,CAACI,MAAM,CAACC,YAAY,CAAC;MACjEC,IAAI,EAAE,IAAI,CAACV,UAAU;MAErBW,KAAK,EAAE,IAAI,CAACb,KAAK,CAACa,KAAK,IAAKC,cAAc,CAACC,MAAM,GAAGD,cAAc,CAACE,QAAS;MAC5EC,gBAAgB,EAAE,IAAI,CAACjB,KAAK,CAACiB,gBAAgB,IAAIT,SAAS;MAC1DU,KAAK,EAAE,IAAI,CAAClB,KAAK,CAACmB;IACpB,CAAC,CAAC;IAEF,IAAInB,KAAK,CAACG,IAAI,EAAE;MACd,IAAI,CAACiB,YAAY,CAACpB,KAAK,CAACG,IAAI,CAAC;IAE/B;IAEA,IAAIK,SAAS,IAAI,CAACR,KAAK,CAACiB,gBAAgB,EAAE;MACxC,IAAI,CAACP,MAAM,CAACW,KAAK,EAAE;IACrB;EACF;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,CAACZ,MAAM,CAACY,OAAO,EAAE;EACvB;EAGSC,KAAKA,CAACpB,IAAqB,EAAkB;IAAA,IAAhBqB,UAAU,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAClD,IAAI,CAACnB,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACC,WAAW,CAClC,IAAI,CAACnB,MAAM,EACXc,UAAU,EACVrB,IAAI,CAAC2B,MAAM,EACX3B,IAAI,CAACqB,UAAU,EACfrB,IAAI,CAACD,UAAU,CAChB;EACH;EAEA,MAAe6B,SAASA,CAAA,EAAqF;IAAA,IAApFP,UAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEvB,UAAkB,GAAAuB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI,CAACvB,UAAU;IAEnF,MAAM8B,UAAU,GAAG,IAAI5B,YAAY,CAAC,IAAI,CAACE,MAAM,EAAE;MAACO,KAAK,EAAEf,MAAM,CAACmC,QAAQ,GAAGnC,MAAM,CAACkB,QAAQ;MAAEd;IAAU,CAAC,CAAC;IAIxG,MAAMgC,cAAc,GAAG,IAAI,CAAC5B,MAAM,CAACI,MAAM,CAACyB,oBAAoB,EAAE;IAChED,cAAc,CAACE,kBAAkB,CAAC,IAAI,CAAC1B,MAAM,EAAEc,UAAU,EAAEQ,UAAU,CAACtB,MAAM,EAAE,CAAC,EAAER,UAAU,CAAC;IAC5F,IAAI,CAACI,MAAM,CAACI,MAAM,CAACkB,KAAK,CAACS,MAAM,CAAC,CAACH,cAAc,CAACI,MAAM,EAAE,CAAC,CAAC;IAG1D,MAAMN,UAAU,CAACtB,MAAM,CAAC6B,QAAQ,CAACC,UAAU,CAACC,IAAI,EAAEjB,UAAU,EAAEtB,UAAU,CAAC;IACzE,MAAMwC,WAAW,GAAGV,UAAU,CAACtB,MAAM,CAACiC,cAAc,EAAE,CAACC,KAAK,CAAC,CAAC,CAAC;IAC/DZ,UAAU,CAACtB,MAAM,CAACW,KAAK,EAAE;IACzBW,UAAU,CAACV,OAAO,EAAE;IAEpB,OAAOoB,WAAW;EACpB;EAEAtB,YAAYA,CAAayB,UAAsB,EAAQ;IACrD,MAAMH,WAAW,GAAG,IAAI,CAAChC,MAAM,CAACiC,cAAc,EAAE;IAEhD,IAAIE,UAAU,CAACxC,WAAW,CAACqC,WAAW,CAAC,CAACI,GAAG,CAACD,UAAU,CAAC;EACzD;EAIAN,QAAQA,CAACQ,IAAY,EAAoD;IAAA,IAAlDC,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IACtD,OAAO,IAAI,CAACjB,MAAM,CAAC6B,QAAQ,CAACQ,IAAI,EAAEC,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEA+B,cAAcA,CAAA,EAAiD;IAAA,IAAhDK,MAAc,GAAAvB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IAAA,IAAEb,IAAa,GAAAa,SAAA,CAAAC,MAAA,OAAAD,SAAA,MAAAE,SAAA;IAC9C,OAAO,IAAI,CAACjB,MAAM,CAACiC,cAAc,CAACK,MAAM,EAAEpC,IAAI,CAAC;EACjD;EAEAS,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACX,MAAM,CAACW,KAAK,EAAE;EACrB;AACF"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { CommandEncoder, CommandEncoderProps, Buffer, Texture } from '@luma.gl/api';
3
3
  import WebGPUDevice from '../webgpu-device';
4
4
  export default class WebGPUCommandEncoder extends CommandEncoder {
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-command-encoder.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,cAAc,EAAE,mBAAmB,EAAE,MAAM,EAAE,OAAO,EAAO,MAAM,cAAc,CAAC;AACxF,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAI5C,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,cAAc;IAC9D,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,iBAAiB,CAAC;gBAEvB,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,mBAAmB;IASnD,OAAO,IAAI,IAAI;IAExB,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,EAAE,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,gBAAgB;IAOjD,kBAAkB,CAAC,OAAO,EAAE;QAC1B,MAAM,EAAE,MAAM,CAAC;QACf,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,WAAW,EAAE,MAAM,CAAC;QACpB,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,IAAI,CAAC,EAAE,MAAM,CAAA;KACd,GAAG,IAAI;IAUR,mBAAmB,CAAC,OAAO,EAAE;QAC3B,MAAM,EAAE,MAAM,CAAC;QACf,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,WAAW,EAAE,MAAM,CAAC;QACpB,YAAY,EAAE,MAAM,CAAC;QAErB,WAAW,EAAE,OAAO,CAAC;QACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,KAAK,GAAG,cAAc,GAAG,YAAY,CAAC;QAE/C,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC7C,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAC7C,GAAG,IAAI;IAuBR,mBAAmB,CAAC,OAAO,EAAE;QAC3B,MAAM,EAAE,mBAAmB,CAAC;QAC5B,WAAW,EAAE,kBAAkB,CAAC;QAChC,QAAQ,EAAE,WAAW,CAAA;KACtB,GAAG,IAAI;IAER,oBAAoB,CAAC,OAAO,EAAE;QAC5B,MAAM,EAAE,mBAAmB,CAAE;QAC7B,WAAW,EAAE,mBAAmB,CAAC;QACjC,QAAQ,EAAE,WAAW,CAAA;KACtB,GAAG,IAAI;IAEC,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAIxC,aAAa,IAAI,IAAI;IAIrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAatD"}
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@@ -3,33 +3,22 @@ import { CommandEncoder, cast } from '@luma.gl/api';
3
3
  export default class WebGPUCommandEncoder extends CommandEncoder {
4
4
  constructor(device, props) {
5
5
  super(props);
6
-
7
6
  _defineProperty(this, "device", void 0);
8
-
9
7
  _defineProperty(this, "handle", void 0);
10
-
11
8
  this.device = device;
12
- this.handle = props.handle || this.device.handle.createCommandEncoder({
13
- measureExecutionTime: this.props.measureExecutionTime
14
- });
9
+ this.handle = props.handle || this.device.handle.createCommandEncoder({});
15
10
  this.handle.label = this.props.id;
16
11
  }
17
-
18
12
  destroy() {}
19
-
20
13
  finish(options) {
21
14
  return this.finish(options);
22
15
  }
23
-
24
16
  copyBufferToBuffer(options) {
25
17
  var _options$sourceOffset, _options$destinationO, _options$size;
26
-
27
18
  this.handle.copyBufferToBuffer(cast(options.source).handle, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, cast(options.destination).handle, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, (_options$size = options.size) !== null && _options$size !== void 0 ? _options$size : 0);
28
19
  }
29
-
30
20
  copyBufferToTexture(options) {
31
21
  var _options$offset, _options$mipLevel, _options$origin;
32
-
33
22
  this.handle.copyBufferToTexture({
34
23
  buffer: cast(options.source).handle,
35
24
  offset: (_options$offset = options.offset) !== null && _options$offset !== void 0 ? _options$offset : 0,
@@ -45,22 +34,16 @@ export default class WebGPUCommandEncoder extends CommandEncoder {
45
34
  depthOrArrayLayers: options.extent[2]
46
35
  });
47
36
  }
48
-
49
37
  copyTextureToBuffer(options) {}
50
-
51
38
  copyTextureToTexture(options) {}
52
-
53
39
  pushDebugGroup(groupLabel) {
54
40
  this.handle.pushDebugGroup(groupLabel);
55
41
  }
56
-
57
42
  popDebugGroup() {
58
43
  this.handle.popDebugGroup();
59
44
  }
60
-
61
45
  insertDebugMarker(markerLabel) {
62
46
  this.handle.insertDebugMarker(markerLabel);
63
47
  }
64
-
65
48
  }
66
49
  //# sourceMappingURL=webgpu-command-encoder.js.map
@@ -1 +1 @@
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0,\n cast<WEBGPUBuffer>(options.destination).handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: {\n source: Buffer,\n offset?: number,\n bytesPerRow: number,\n rowsPerImage: number,\n\n destination: Texture,\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only',\n\n origin?: number[] | [number, number, number],\n extent?: number[] | [number, number, number]\n }): void {\n this.handle.copyBufferToTexture(\n {\n buffer: cast<WEBGPUBuffer>(options.source).handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage,\n },\n {\n texture: cast<WebGPUTexture>(options.destination).handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {},\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent![0],\n height: options.extent![1],\n depthOrArrayLayers: options.extent![2]\n }\n );\n }\n\n copyTextureToBuffer(options: {\n source: GPUImageCopyTexture,\n destination: GPUImageCopyBuffer,\n copySize: GPUExtent3D\n }): void {}\n\n copyTextureToTexture(options: {\n source: GPUImageCopyTexture ,\n destination: GPUImageCopyTexture,\n copySize: GPUExtent3D\n }): void {}\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}"],"file":"webgpu-command-encoder.js"}
1
+ {"version":3,"file":"webgpu-command-encoder.js","names":["CommandEncoder","cast","WebGPUCommandEncoder","constructor","device","props","_defineProperty","handle","createCommandEncoder","label","id","destroy","finish","options","copyBufferToBuffer","_options$sourceOffset","_options$destinationO","_options$size","source","sourceOffset","destination","destinationOffset","size","copyBufferToTexture","_options$offset","_options$mipLevel","_options$origin","buffer","offset","bytesPerRow","rowsPerImage","texture","mipLevel","origin","width","extent","height","depthOrArrayLayers","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps, Buffer, Texture, cast} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\nimport WEBGPUBuffer from './webgpu-buffer';\nimport WebGPUTexture from './webgpu-texture';\n\nexport default class WebGPUCommandEncoder extends CommandEncoder {\n readonly device: WebGPUDevice;\n readonly handle: GPUCommandEncoder;\n\n constructor(device: WebGPUDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n this.handle = props.handle || this.device.handle.createCommandEncoder({\n // TODO was this removed in standard?\n // measureExecutionTime: this.props.measureExecutionTime\n });\n this.handle.label = this.props.id;\n }\n\n override destroy(): void {}\n\n finish(options?: {id?: string}): GPUCommandBuffer {\n return this.finish(options);\n }\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n\n copyBufferToBuffer(options: {\n source: Buffer,\n sourceOffset?: number,\n destination: Buffer,\n destinationOffset?: number,\n size?: number\n }): void {\n this.handle.copyBufferToBuffer(\n cast<WEBGPUBuffer>(options.source).handle,\n options.sourceOffset ?? 0,\n cast<WEBGPUBuffer>(options.destination).handle,\n options.destinationOffset ?? 0,\n options.size ?? 0\n );\n }\n\n copyBufferToTexture(options: {\n source: Buffer,\n offset?: number,\n bytesPerRow: number,\n rowsPerImage: number,\n\n destination: Texture,\n mipLevel?: number;\n aspect?: 'all' | 'stencil-only' | 'depth-only',\n\n origin?: number[] | [number, number, number],\n extent?: number[] | [number, number, number]\n }): void {\n this.handle.copyBufferToTexture(\n {\n buffer: cast<WEBGPUBuffer>(options.source).handle,\n offset: options.offset ?? 0,\n bytesPerRow: options.bytesPerRow,\n rowsPerImage: options.rowsPerImage,\n },\n {\n texture: cast<WebGPUTexture>(options.destination).handle,\n mipLevel: options.mipLevel ?? 0,\n origin: options.origin ?? {},\n // aspect: options.aspect\n },\n {\n // TODO exclamation mark hack\n width: options.extent[0],\n height: options.extent[1],\n depthOrArrayLayers: options.extent[2]\n }\n );\n }\n\n copyTextureToBuffer(options: {\n source: GPUImageCopyTexture,\n destination: GPUImageCopyBuffer,\n copySize: GPUExtent3D\n }): void {}\n\n copyTextureToTexture(options: {\n source: GPUImageCopyTexture ,\n destination: GPUImageCopyTexture,\n copySize: GPUExtent3D\n }): void {}\n\n override pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n\n override popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n\n override insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}"],"mappings":";AAAA,SAAQA,cAAc,EAAwCC,IAAI,QAAO,cAAc;AAKvF,eAAe,MAAMC,oBAAoB,SAASF,cAAc,CAAC;EAI/DG,WAAWA,CAACC,MAAoB,EAAEC,KAA0B,EAAE;IAC5D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACb,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAGF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACH,MAAM,CAACG,MAAM,CAACC,oBAAoB,CAAC,CAGtE,CAAC,CAAC;IACF,IAAI,CAACD,MAAM,CAACE,KAAK,GAAG,IAAI,CAACJ,KAAK,CAACK,EAAE;EACnC;EAESC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,MAAMA,CAACC,OAAuB,EAAoB;IAChD,OAAO,IAAI,CAACD,MAAM,CAACC,OAAO,CAAC;EAC7B;EAKAC,kBAAkBA,CAACD,OAMlB,EAAQ;IAAA,IAAAE,qBAAA,EAAAC,qBAAA,EAAAC,aAAA;IACP,IAAI,CAACV,MAAM,CAACO,kBAAkB,CAC5Bb,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM,GAAAQ,qBAAA,GACzCF,OAAO,CAACM,YAAY,cAAAJ,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EACzBd,IAAI,CAAeY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM,GAAAS,qBAAA,GAC9CH,OAAO,CAACQ,iBAAiB,cAAAL,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,aAAA,GAC9BJ,OAAO,CAACS,IAAI,cAAAL,aAAA,cAAAA,aAAA,GAAI,CAAC,CAClB;EACH;EAEAM,mBAAmBA,CAACV,OAYnB,EAAQ;IAAA,IAAAW,eAAA,EAAAC,iBAAA,EAAAC,eAAA;IACP,IAAI,CAACnB,MAAM,CAACgB,mBAAmB,CAC7B;MACEI,MAAM,EAAE1B,IAAI,CAAeY,OAAO,CAACK,MAAM,CAAC,CAACX,MAAM;MACjDqB,MAAM,GAAAJ,eAAA,GAAEX,OAAO,CAACe,MAAM,cAAAJ,eAAA,cAAAA,eAAA,GAAI,CAAC;MAC3BK,WAAW,EAAEhB,OAAO,CAACgB,WAAW;MAChCC,YAAY,EAAEjB,OAAO,CAACiB;IACxB,CAAC,EACD;MACEC,OAAO,EAAE9B,IAAI,CAAgBY,OAAO,CAACO,WAAW,CAAC,CAACb,MAAM;MACxDyB,QAAQ,GAAAP,iBAAA,GAAEZ,OAAO,CAACmB,QAAQ,cAAAP,iBAAA,cAAAA,iBAAA,GAAI,CAAC;MAC/BQ,MAAM,GAAAP,eAAA,GAAEb,OAAO,CAACoB,MAAM,cAAAP,eAAA,cAAAA,eAAA,GAAI,CAAC;IAE7B,CAAC,EACD;MAEEQ,KAAK,EAAErB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACxBC,MAAM,EAAEvB,OAAO,CAACsB,MAAM,CAAC,CAAC,CAAC;MACzBE,kBAAkB,EAAExB,OAAO,CAACsB,MAAM,CAAC,CAAC;IACtC,CAAC,CACF;EACH;EAEAG,mBAAmBA,CAACzB,OAInB,EAAQ,CAAC;EAEV0B,oBAAoBA,CAAC1B,OAIpB,EAAQ,CAAC;EAED2B,cAAcA,CAACC,UAAkB,EAAQ;IAChD,IAAI,CAAClC,MAAM,CAACiC,cAAc,CAACC,UAAU,CAAC;EACxC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACnC,MAAM,CAACmC,aAAa,EAAE;EAC7B;EAESC,iBAAiBA,CAACC,WAAmB,EAAQ;IACpD,IAAI,CAACrC,MAAM,CAACoC,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAWF"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding } from '@luma.gl/api';
3
3
  import WebGPUDevice from '../webgpu-device';
4
4
  export default class WebGPUComputePass extends ComputePass {
@@ -8,7 +8,7 @@ export default class WebGPUComputePass extends ComputePass {
8
8
  constructor(device: WebGPUDevice, props: ComputePassProps);
9
9
  /** @note no WebGPU destroy method, just gc */
10
10
  destroy(): void;
11
- endPass(): void;
11
+ end(): void;
12
12
  setPipeline(pipeline: ComputePipeline): void;
13
13
  /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */
14
14
  setBindings(bindings: Binding[]): void;
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,WAAW,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,EAAE,OAAO,EAAO,MAAM,cAAc,CAAC;AACnG,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAK5C,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,WAAW;IACxD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,gBAAgB,EAAE,kBAAkB,GAAG,IAAI,CAAQ;gBAEvC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAUzD,8CAA8C;IACrC,OAAO,IAAI,IAAI;IAExB,OAAO,IAAI,IAAI;IAIf,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI;IAM5C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,GAAG,IAAI;IAMtC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAIjD;;;;OAIG;IACH,gBAAgB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,GAAE,MAAU,GAAG,IAAI;IAI1E,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAO7C"}
1
+ {"version":3,"file":"webgpu-compute-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,WAAW,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,EAAE,OAAO,EAAO,MAAM,cAAc,CAAC;AACnG,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAK5C,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,WAAW;IACxD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IACvC,gBAAgB,EAAE,kBAAkB,GAAG,IAAI,CAAQ;gBAEvC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAUzD,8CAA8C;IACrC,OAAO,IAAI,IAAI;IAExB,GAAG,IAAI,IAAI;IAIX,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,IAAI;IAM5C,2EAA2E;IAC3E,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,GAAG,IAAI;IAMtC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAIjD;;;;OAIG;IACH,gBAAgB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,GAAE,MAAU,GAAG,IAAI;IAI1E,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAGxC,aAAa,IAAI,IAAI;IAGrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAO7C"}
@@ -3,56 +3,42 @@ import { ComputePass, cast } from '@luma.gl/api';
3
3
  export default class WebGPUComputePass extends ComputePass {
4
4
  constructor(device, props) {
5
5
  var _device$commandEncode;
6
-
7
6
  super(device, props);
8
-
9
7
  _defineProperty(this, "device", void 0);
10
-
11
8
  _defineProperty(this, "handle", void 0);
12
-
13
9
  _defineProperty(this, "_bindGroupLayout", null);
14
-
15
10
  this.device = device;
16
11
  this.handle = this.props.handle || ((_device$commandEncode = device.commandEncoder) === null || _device$commandEncode === void 0 ? void 0 : _device$commandEncode.beginComputePass({
17
12
  label: this.props.id
18
13
  }));
19
14
  }
20
-
21
15
  destroy() {}
22
-
23
- endPass() {
24
- this.handle.endPass();
16
+ end() {
17
+ this.handle.end();
25
18
  }
26
-
27
19
  setPipeline(pipeline) {
28
20
  const wgpuPipeline = cast(pipeline);
29
21
  this.handle.setPipeline(wgpuPipeline.handle);
30
22
  this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();
31
23
  }
32
-
33
24
  setBindings(bindings) {
34
25
  throw new Error('fix me');
35
26
  }
36
-
37
27
  dispatch(x, y, z) {
38
- this.handle.dispatch(x, y, z);
28
+ this.handle.dispatchWorkgroups(x, y, z);
39
29
  }
40
-
41
- dispatchIndirect(indirectBuffer, indirectOffset = 0) {
42
- this.handle.dispatchIndirect(cast(indirectBuffer).handle, indirectOffset);
30
+ dispatchIndirect(indirectBuffer) {
31
+ let indirectOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
32
+ this.handle.dispatchWorkgroupsIndirect(cast(indirectBuffer).handle, indirectOffset);
43
33
  }
44
-
45
34
  pushDebugGroup(groupLabel) {
46
35
  this.handle.pushDebugGroup(groupLabel);
47
36
  }
48
-
49
37
  popDebugGroup() {
50
38
  this.handle.popDebugGroup();
51
39
  }
52
-
53
40
  insertDebugMarker(markerLabel) {
54
41
  this.handle.insertDebugMarker(markerLabel);
55
42
  }
56
-
57
43
  }
58
44
  //# sourceMappingURL=webgpu-compute-pass.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"names":["ComputePass","cast","WebGPUComputePass","constructor","device","props","handle","commandEncoder","beginComputePass","label","id","destroy","endPass","setPipeline","pipeline","wgpuPipeline","_bindGroupLayout","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchIndirect","indirectBuffer","indirectOffset","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,WAAR,EAAyEC,IAAzE,QAAoF,cAApF;AAMA,eAAe,MAAMC,iBAAN,SAAgCF,WAAhC,CAA4C;AAKzDG,EAAAA,WAAW,CAACC,MAAD,EAAuBC,KAAvB,EAAgD;AAAA;;AACzD,UAAMD,MAAN,EAAcC,KAAd;;AADyD;;AAAA;;AAAA,8CAFb,IAEa;;AAEzD,SAAKD,MAAL,GAAcA,MAAd;AAEA,SAAKE,MAAL,GAAc,KAAKD,KAAL,CAAWC,MAAX,8BAAqBF,MAAM,CAACG,cAA5B,0DAAqB,sBAAuBC,gBAAvB,CAAwC;AACzEC,MAAAA,KAAK,EAAE,KAAKJ,KAAL,CAAWK;AADuD,KAAxC,CAArB,CAAd;AAID;;AAGQC,EAAAA,OAAO,GAAS,CAAE;;AAE3BC,EAAAA,OAAO,GAAS;AACd,SAAKN,MAAL,CAAYM,OAAZ;AACD;;AAEDC,EAAAA,WAAW,CAACC,QAAD,EAAkC;AAC3C,UAAMC,YAAY,GAAGd,IAAI,CAAwBa,QAAxB,CAAzB;AACA,SAAKR,MAAL,CAAYO,WAAZ,CAAwBE,YAAY,CAACT,MAArC;AACA,SAAKU,gBAAL,GAAwBD,YAAY,CAACE,mBAAb,EAAxB;AACD;;AAGDC,EAAAA,WAAW,CAACC,QAAD,EAA4B;AACrC,UAAM,IAAIC,KAAJ,CAAU,QAAV,CAAN;AAGD;;AAQDC,EAAAA,QAAQ,CAACC,CAAD,EAAYC,CAAZ,EAAwBC,CAAxB,EAA0C;AAChD,SAAKlB,MAAL,CAAYe,QAAZ,CAAqBC,CAArB,EAAwBC,CAAxB,EAA2BC,CAA3B;AACD;;AAODC,EAAAA,gBAAgB,CAACC,cAAD,EAAyBC,cAAsB,GAAG,CAAlD,EAA2D;AACzE,SAAKrB,MAAL,CAAYmB,gBAAZ,CAA6BxB,IAAI,CAAeyB,cAAf,CAAJ,CAAmCpB,MAAhE,EAAwEqB,cAAxE;AACD;;AAEDC,EAAAA,cAAc,CAACC,UAAD,EAA2B;AACvC,SAAKvB,MAAL,CAAYsB,cAAZ,CAA2BC,UAA3B;AACD;;AACDC,EAAAA,aAAa,GAAS;AACpB,SAAKxB,MAAL,CAAYwB,aAAZ;AACD;;AACDC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B;AAC3C,SAAK1B,MAAL,CAAYyB,iBAAZ,CAA8BC,WAA9B;AACD;;AA9DwD","sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding, cast} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\nimport WebGPUBuffer from './webgpu-buffer';\n// import WebGPUCommandEncoder from './webgpu-command-encoder';\nimport WebGPUComputePipeline from './webgpu-compute-pipeline';\n\nexport default class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n endPass(): void {\n this.handle.endPass();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = cast<WebGPUComputePipeline>(pipeline);\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatch(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n this.handle.dispatchIndirect(cast<WebGPUBuffer>(indirectBuffer).handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"file":"webgpu-compute-pass.js"}
1
+ {"version":3,"file":"webgpu-compute-pass.js","names":["ComputePass","cast","WebGPUComputePass","constructor","device","props","_device$commandEncode","_defineProperty","handle","commandEncoder","beginComputePass","label","id","destroy","end","setPipeline","pipeline","wgpuPipeline","_bindGroupLayout","_getBindGroupLayout","setBindings","bindings","Error","dispatch","x","y","z","dispatchWorkgroups","dispatchIndirect","indirectBuffer","indirectOffset","arguments","length","undefined","dispatchWorkgroupsIndirect","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgpu-compute-pass.ts"],"sourcesContent":["import {ComputePass, ComputePassProps, ComputePipeline, Buffer, Binding, cast} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\nimport WebGPUBuffer from './webgpu-buffer';\n// import WebGPUCommandEncoder from './webgpu-command-encoder';\nimport WebGPUComputePipeline from './webgpu-compute-pipeline';\n\nexport default class WebGPUComputePass extends ComputePass {\n readonly device: WebGPUDevice;\n readonly handle: GPUComputePassEncoder;\n _bindGroupLayout: GPUBindGroupLayout | null = null;\n\n constructor(device: WebGPUDevice, props: ComputePassProps) {\n super(device, props);\n this.device = device;\n\n this.handle = this.props.handle || device.commandEncoder?.beginComputePass({\n label: this.props.id,\n // timestampWrites?: GPUComputePassTimestampWrites;\n });\n }\n\n /** @note no WebGPU destroy method, just gc */\n override destroy(): void {}\n\n end(): void {\n this.handle.end();\n }\n\n setPipeline(pipeline: ComputePipeline): void {\n const wgpuPipeline = cast<WebGPUComputePipeline>(pipeline);\n this.handle.setPipeline(wgpuPipeline.handle);\n this._bindGroupLayout = wgpuPipeline._getBindGroupLayout();\n }\n\n /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */\n setBindings(bindings: Binding[]): void {\n throw new Error('fix me');\n // const bindGroup = getBindGroup(this.device.handle, this._bindGroupLayout, this.props.bindings);\n // this.handle.setBindGroup(0, bindGroup);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param x X dimension of the grid of workgroups to dispatch.\n * @param y Y dimension of the grid of workgroups to dispatch.\n * @param z Z dimension of the grid of workgroups to dispatch.\n */\n dispatch(x: number, y?: number, z?: number): void {\n this.handle.dispatchWorkgroups(x, y, z);\n }\n\n /**\n * Dispatch work to be performed with the current ComputePipeline.\n * @param indirectBuffer buffer must be a tightly packed block of three 32-bit unsigned integer values (12 bytes total), given in the same order as the arguments for dispatch()\n * @param indirectOffset\n */\n dispatchIndirect(indirectBuffer: Buffer, indirectOffset: number = 0): void {\n this.handle.dispatchWorkgroupsIndirect(cast<WebGPUBuffer>(indirectBuffer).handle, indirectOffset);\n }\n\n pushDebugGroup(groupLabel: string): void {\n this.handle.pushDebugGroup(groupLabel);\n }\n popDebugGroup(): void {\n this.handle.popDebugGroup();\n }\n insertDebugMarker(markerLabel: string): void {\n this.handle.insertDebugMarker(markerLabel);\n }\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;\n}\n"],"mappings":";AAAA,SAAQA,WAAW,EAAsDC,IAAI,QAAO,cAAc;AAMlG,eAAe,MAAMC,iBAAiB,SAASF,WAAW,CAAC;EAKzDG,WAAWA,CAACC,MAAoB,EAAEC,KAAuB,EAAE;IAAA,IAAAC,qBAAA;IACzD,KAAK,CAACF,MAAM,EAAEC,KAAK,CAAC;IAACE,eAAA;IAAAA,eAAA;IAAAA,eAAA,2BAHuB,IAAI;IAIhD,IAAI,CAACH,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACI,MAAM,GAAG,IAAI,CAACH,KAAK,CAACG,MAAM,MAAAF,qBAAA,GAAIF,MAAM,CAACK,cAAc,cAAAH,qBAAA,uBAArBA,qBAAA,CAAuBI,gBAAgB,CAAC;MACzEC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO;IAEpB,CAAC,CAAC;EACJ;EAGSC,OAAOA,CAAA,EAAS,CAAC;EAE1BC,GAAGA,CAAA,EAAS;IACV,IAAI,CAACN,MAAM,CAACM,GAAG,EAAE;EACnB;EAEAC,WAAWA,CAACC,QAAyB,EAAQ;IAC3C,MAAMC,YAAY,GAAGhB,IAAI,CAAwBe,QAAQ,CAAC;IAC1D,IAAI,CAACR,MAAM,CAACO,WAAW,CAACE,YAAY,CAACT,MAAM,CAAC;IAC5C,IAAI,CAACU,gBAAgB,GAAGD,YAAY,CAACE,mBAAmB,EAAE;EAC5D;EAGAC,WAAWA,CAACC,QAAmB,EAAQ;IACrC,MAAM,IAAIC,KAAK,CAAC,QAAQ,CAAC;EAG3B;EAQAC,QAAQA,CAACC,CAAS,EAAEC,CAAU,EAAEC,CAAU,EAAQ;IAChD,IAAI,CAAClB,MAAM,CAACmB,kBAAkB,CAACH,CAAC,EAAEC,CAAC,EAAEC,CAAC,CAAC;EACzC;EAOAE,gBAAgBA,CAACC,cAAsB,EAAoC;IAAA,IAAlCC,cAAsB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC;IACjE,IAAI,CAACvB,MAAM,CAAC0B,0BAA0B,CAACjC,IAAI,CAAe4B,cAAc,CAAC,CAACrB,MAAM,EAAEsB,cAAc,CAAC;EACnG;EAEAK,cAAcA,CAACC,UAAkB,EAAQ;IACvC,IAAI,CAAC5B,MAAM,CAAC2B,cAAc,CAACC,UAAU,CAAC;EACxC;EACAC,aAAaA,CAAA,EAAS;IACpB,IAAI,CAAC7B,MAAM,CAAC6B,aAAa,EAAE;EAC7B;EACAC,iBAAiBA,CAACC,WAAmB,EAAQ;IAC3C,IAAI,CAAC/B,MAAM,CAAC8B,iBAAiB,CAACC,WAAW,CAAC;EAC5C;AAKF"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { ComputePipeline, ComputePipelineProps } from '@luma.gl/api';
3
3
  import WebGPUDevice from '../webgpu-device';
4
4
  /** Creates a new compute pipeline when parameters change */
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-compute-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,eAAe,EAAE,oBAAoB,EAAO,MAAM,cAAc,CAAC;AAEzE,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAK5C,4DAA4D;AAC5D,MAAM,CAAC,OAAO,OAAO,qBAAsB,SAAQ,eAAe;IAChE,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,kBAAkB,CAAC;gBAEf,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,oBAAoB;IAe7D,wCAAwC;IACxC,mBAAmB;CAIpB"}
1
+ {"version":3,"file":"webgpu-compute-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,eAAe,EAAE,oBAAoB,EAAO,MAAM,cAAc,CAAC;AAEzE,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAK5C,4DAA4D;AAC5D,MAAM,CAAC,OAAO,OAAO,qBAAsB,SAAQ,eAAe;IAChE,MAAM,EAAE,YAAY,CAAC;IACrB,MAAM,EAAE,kBAAkB,CAAC;gBAEf,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,oBAAoB;IAgB7D,wCAAwC;IACxC,mBAAmB;CAIpB"}
@@ -3,11 +3,8 @@ import { ComputePipeline, cast } from '@luma.gl/api';
3
3
  export default class WebGPUComputePipeline extends ComputePipeline {
4
4
  constructor(device, props) {
5
5
  super(device, props);
6
-
7
6
  _defineProperty(this, "device", void 0);
8
-
9
7
  _defineProperty(this, "handle", void 0);
10
-
11
8
  this.device = device;
12
9
  const module = cast(this.props.cs).handle;
13
10
  this.handle = this.props.handle || this.device.handle.createComputePipeline({
@@ -15,13 +12,12 @@ export default class WebGPUComputePipeline extends ComputePipeline {
15
12
  compute: {
16
13
  module,
17
14
  entryPoint: this.props.csEntryPoint
18
- }
15
+ },
16
+ layout: 'auto'
19
17
  });
20
18
  }
21
-
22
19
  _getBindGroupLayout() {
23
20
  return this.handle.getBindGroupLayout(0);
24
21
  }
25
-
26
22
  }
27
23
  //# sourceMappingURL=webgpu-compute-pipeline.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"names":["ComputePipeline","cast","WebGPUComputePipeline","constructor","device","props","module","cs","handle","createComputePipeline","label","id","compute","entryPoint","csEntryPoint","_getBindGroupLayout","getBindGroupLayout"],"mappings":";AACA,SAAQA,eAAR,EAA+CC,IAA/C,QAA0D,cAA1D;AAQA,eAAe,MAAMC,qBAAN,SAAoCF,eAApC,CAAoD;AAIjEG,EAAAA,WAAW,CAACC,MAAD,EAAuBC,KAAvB,EAAoD;AAC7D,UAAMD,MAAN,EAAcC,KAAd;;AAD6D;;AAAA;;AAE7D,SAAKD,MAAL,GAAcA,MAAd;AAEA,UAAME,MAAM,GAAGL,IAAI,CAAe,KAAKI,KAAL,CAAWE,EAA1B,CAAJ,CAAkCC,MAAjD;AACA,SAAKA,MAAL,GAAc,KAAKH,KAAL,CAAWG,MAAX,IAAqB,KAAKJ,MAAL,CAAYI,MAAZ,CAAmBC,qBAAnB,CAAyC;AAC1EC,MAAAA,KAAK,EAAE,KAAKL,KAAL,CAAWM,EADwD;AAE1EC,MAAAA,OAAO,EAAE;AACPN,QAAAA,MADO;AAEPO,QAAAA,UAAU,EAAE,KAAKR,KAAL,CAAWS;AAFhB;AAFiE,KAAzC,CAAnC;AAQD;;AAGDC,EAAAA,mBAAmB,GAAG;AAEpB,WAAO,KAAKP,MAAL,CAAYQ,kBAAZ,CAA+B,CAA/B,CAAP;AACD;;AAvBgE","sourcesContent":["// prettier-ignore\nimport {ComputePipeline, ComputePipelineProps, cast} from '@luma.gl/api';\n\nimport WebGPUDevice from '../webgpu-device';\nimport WebGPUShader from './webgpu-shader';\n\n// COMPUTE PIPELINE\n\n/** Creates a new compute pipeline when parameters change */\nexport default class WebGPUComputePipeline extends ComputePipeline {\n device: WebGPUDevice;\n handle: GPUComputePipeline;\n\n constructor(device: WebGPUDevice, props: ComputePipelineProps) {\n super(device, props);\n this.device = device;\n\n const module = cast<WebGPUShader>(this.props.cs).handle;\n this.handle = this.props.handle || this.device.handle.createComputePipeline({\n label: this.props.id,\n compute: {\n module,\n entryPoint: this.props.csEntryPoint,\n // constants: this.props.csConstants\n }\n });\n }\n\n /** For internal use in render passes */\n _getBindGroupLayout() {\n // TODO: Cache?\n return this.handle.getBindGroupLayout(0);\n }\n}\n"],"file":"webgpu-compute-pipeline.js"}
1
+ {"version":3,"file":"webgpu-compute-pipeline.js","names":["ComputePipeline","cast","WebGPUComputePipeline","constructor","device","props","_defineProperty","module","cs","handle","createComputePipeline","label","id","compute","entryPoint","csEntryPoint","layout","_getBindGroupLayout","getBindGroupLayout"],"sources":["../../../src/adapter/resources/webgpu-compute-pipeline.ts"],"sourcesContent":["// prettier-ignore\nimport {ComputePipeline, ComputePipelineProps, cast} from '@luma.gl/api';\n\nimport WebGPUDevice from '../webgpu-device';\nimport WebGPUShader from './webgpu-shader';\n\n// COMPUTE PIPELINE\n\n/** Creates a new compute pipeline when parameters change */\nexport default class WebGPUComputePipeline extends ComputePipeline {\n device: WebGPUDevice;\n handle: GPUComputePipeline;\n\n constructor(device: WebGPUDevice, props: ComputePipelineProps) {\n super(device, props);\n this.device = device;\n\n const module = cast<WebGPUShader>(this.props.cs).handle;\n this.handle = this.props.handle || this.device.handle.createComputePipeline({\n label: this.props.id,\n compute: {\n module,\n entryPoint: this.props.csEntryPoint,\n // constants: this.props.csConstants\n },\n layout: 'auto'\n });\n }\n\n /** For internal use in render passes */\n _getBindGroupLayout() {\n // TODO: Cache?\n return this.handle.getBindGroupLayout(0);\n }\n}\n"],"mappings":";AACA,SAAQA,eAAe,EAAwBC,IAAI,QAAO,cAAc;AAQxE,eAAe,MAAMC,qBAAqB,SAASF,eAAe,CAAC;EAIjEG,WAAWA,CAACC,MAAoB,EAAEC,KAA2B,EAAE;IAC7D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,MAAMG,MAAM,GAAGN,IAAI,CAAe,IAAI,CAACI,KAAK,CAACG,EAAE,CAAC,CAACC,MAAM;IACvD,IAAI,CAACA,MAAM,GAAG,IAAI,CAACJ,KAAK,CAACI,MAAM,IAAI,IAAI,CAACL,MAAM,CAACK,MAAM,CAACC,qBAAqB,CAAC;MAC1EC,KAAK,EAAE,IAAI,CAACN,KAAK,CAACO,EAAE;MACpBC,OAAO,EAAE;QACPN,MAAM;QACNO,UAAU,EAAE,IAAI,CAACT,KAAK,CAACU;MAEzB,CAAC;MACDC,MAAM,EAAE;IACV,CAAC,CAAC;EACJ;EAGAC,mBAAmBA,CAAA,EAAG;IAEpB,OAAO,IAAI,CAACR,MAAM,CAACS,kBAAkB,CAAC,CAAC,CAAC;EAC1C;AACF"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import { ExternalTexture, ExternalTextureProps, Sampler, SamplerProps } from '@luma.gl/api';
3
3
  import type WebGPUDevice from '../webgpu-device';
4
4
  import WebGPUSampler from './webgpu-sampler';
@@ -1,16 +1,12 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { ExternalTexture } from '@luma.gl/api';
3
- import WebGPUSampler from './webgpu-sampler';
3
+ import WebGPUSampler from "./webgpu-sampler.js";
4
4
  export default class WebGPUExternalTexture extends ExternalTexture {
5
5
  constructor(device, props) {
6
6
  super(device, props);
7
-
8
7
  _defineProperty(this, "device", void 0);
9
-
10
8
  _defineProperty(this, "handle", void 0);
11
-
12
9
  _defineProperty(this, "sampler", void 0);
13
-
14
10
  this.device = device;
15
11
  this.handle = this.props.handle || this.device.handle.importExternalTexture({
16
12
  source: props.source,
@@ -18,13 +14,10 @@ export default class WebGPUExternalTexture extends ExternalTexture {
18
14
  });
19
15
  this.sampler = null;
20
16
  }
21
-
22
17
  destroy() {}
23
-
24
18
  setSampler(sampler) {
25
19
  this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);
26
20
  return this;
27
21
  }
28
-
29
22
  }
30
23
  //# sourceMappingURL=webgpu-external-texture.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgpu-external-texture.ts"],"names":["ExternalTexture","WebGPUSampler","WebGPUExternalTexture","constructor","device","props","handle","importExternalTexture","source","colorSpace","sampler","destroy","setSampler"],"mappings":";AACA,SAAQA,eAAR,QAA2E,cAA3E;AAEA,OAAOC,aAAP,MAA0B,kBAA1B;AAMA,eAAe,MAAMC,qBAAN,SAAoCF,eAApC,CAAoD;AAKjEG,EAAAA,WAAW,CAACC,MAAD,EAAuBC,KAAvB,EAAoD;AAC7D,UAAMD,MAAN,EAAcC,KAAd;;AAD6D;;AAAA;;AAAA;;AAE7D,SAAKD,MAAL,GAAcA,MAAd;AACA,SAAKE,MAAL,GAAc,KAAKD,KAAL,CAAWC,MAAX,IAAqB,KAAKF,MAAL,CAAYE,MAAZ,CAAmBC,qBAAnB,CAAyC;AAC1EC,MAAAA,MAAM,EAAEH,KAAK,CAACG,MAD4D;AAE1EC,MAAAA,UAAU,EAAEJ,KAAK,CAACI;AAFwD,KAAzC,CAAnC;AAIA,SAAKC,OAAL,GAAe,IAAf;AACD;;AAEQC,EAAAA,OAAO,GAAS,CAIxB;;AAGDC,EAAAA,UAAU,CAACF,OAAD,EAAwC;AAEhD,SAAKA,OAAL,GAAeA,OAAO,YAAYT,aAAnB,GAAmCS,OAAnC,GAA6C,IAAIT,aAAJ,CAAkB,KAAKG,MAAvB,EAA+BM,OAA/B,CAA5D;AACA,WAAO,IAAP;AACD;;AA1BgE","sourcesContent":["// luma.gl, MIT license\nimport {ExternalTexture, ExternalTextureProps, Sampler, SamplerProps} from '@luma.gl/api';\nimport type WebGPUDevice from '../webgpu-device';\nimport WebGPUSampler from './webgpu-sampler';\n\n/**\n * Cheap, temporary texture view for videos\n * Only valid within same callback, destroyed automatically as a microtask.\n */\nexport default class WebGPUExternalTexture extends ExternalTexture {\n readonly device: WebGPUDevice;\n readonly handle: GPUExternalTexture;\n sampler: WebGPUSampler;\n\n constructor(device: WebGPUDevice, props: ExternalTextureProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.handle.importExternalTexture({\n source: props.source,\n colorSpace: props.colorSpace\n });\n this.sampler = null;\n }\n\n override destroy(): void {\n // External textures are destroyed automatically,\n // as a microtask, instead of manually or upon garbage collection like other resources.\n // this.handle.destroy();\n }\n\n /** Set default sampler */\n setSampler(sampler: Sampler | SamplerProps): this {\n // We can accept a sampler instance or set of props;\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n}\n"],"file":"webgpu-external-texture.js"}
1
+ {"version":3,"file":"webgpu-external-texture.js","names":["ExternalTexture","WebGPUSampler","WebGPUExternalTexture","constructor","device","props","_defineProperty","handle","importExternalTexture","source","colorSpace","sampler","destroy","setSampler"],"sources":["../../../src/adapter/resources/webgpu-external-texture.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {ExternalTexture, ExternalTextureProps, Sampler, SamplerProps} from '@luma.gl/api';\nimport type WebGPUDevice from '../webgpu-device';\nimport WebGPUSampler from './webgpu-sampler';\n\n/**\n * Cheap, temporary texture view for videos\n * Only valid within same callback, destroyed automatically as a microtask.\n */\nexport default class WebGPUExternalTexture extends ExternalTexture {\n readonly device: WebGPUDevice;\n readonly handle: GPUExternalTexture;\n sampler: WebGPUSampler;\n\n constructor(device: WebGPUDevice, props: ExternalTextureProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.handle.importExternalTexture({\n source: props.source,\n colorSpace: props.colorSpace\n });\n this.sampler = null;\n }\n\n override destroy(): void {\n // External textures are destroyed automatically,\n // as a microtask, instead of manually or upon garbage collection like other resources.\n // this.handle.destroy();\n }\n\n /** Set default sampler */\n setSampler(sampler: Sampler | SamplerProps): this {\n // We can accept a sampler instance or set of props;\n this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);\n return this;\n }\n}\n"],"mappings":";AACA,SAAQA,eAAe,QAAoD,cAAc;AAAC,OAEnFC,aAAa;AAMpB,eAAe,MAAMC,qBAAqB,SAASF,eAAe,CAAC;EAKjEG,WAAWA,CAACC,MAAoB,EAAEC,KAA2B,EAAE;IAC7D,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,MAAM,GAAG,IAAI,CAACF,KAAK,CAACE,MAAM,IAAI,IAAI,CAACH,MAAM,CAACG,MAAM,CAACC,qBAAqB,CAAC;MAC1EC,MAAM,EAAEJ,KAAK,CAACI,MAAM;MACpBC,UAAU,EAAEL,KAAK,CAACK;IACpB,CAAC,CAAC;IACF,IAAI,CAACC,OAAO,GAAG,IAAI;EACrB;EAESC,OAAOA,CAAA,EAAS,CAIzB;EAGAC,UAAUA,CAACF,OAA+B,EAAQ;IAEhD,IAAI,CAACA,OAAO,GAAGA,OAAO,YAAYV,aAAa,GAAGU,OAAO,GAAG,IAAIV,aAAa,CAAC,IAAI,CAACG,MAAM,EAAEO,OAAO,CAAC;IACnG,OAAO,IAAI;EACb;AACF"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import type { FramebufferProps } from '@luma.gl/api';
3
3
  import { Framebuffer } from '@luma.gl/api';
4
4
  import WebGPUDevice from '../webgpu-device';
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,gBAAgB,EAAqB,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAU,MAAM,cAAc,CAAC;AAClD,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAG5C,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAM7C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,WAAW;IACxD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,gBAAgB,EAAE,aAAa,EAAE,CAAM;IACvC,sBAAsB,EAAE,aAAa,GAAG,IAAI,CAAQ;IAEpD,+DAA+D;IAC/D,oBAAoB,EAAE;QACpB,gBAAgB,EAAE,4BAA4B,EAAE,CAAC;QACjD,sBAAsB,CAAC,EAAE,mCAAmC,CAAC;KAC9D,CAEC;gBAEU,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAgCzD,mCAAmC;IACnC,OAAO,CAAC,yBAAyB;IAkBjC,OAAO,CAAC,kBAAkB;IAkB1B;;;OAGG;IACF,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAiBnE"}
1
+ {"version":3,"file":"webgpu-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,gBAAgB,EAAqB,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAU,MAAM,cAAc,CAAC;AAClD,OAAO,YAAY,MAAM,kBAAkB,CAAC;AAG5C,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAM7C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,WAAW;IACxD,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,gBAAgB,EAAE,aAAa,EAAE,CAAM;IACvC,sBAAsB,EAAE,aAAa,GAAG,IAAI,CAAQ;IAEpD,+DAA+D;IAC/D,oBAAoB,EAAE;QACpB,gBAAgB,EAAE,4BAA4B,EAAE,CAAC;QACjD,sBAAsB,CAAC,EAAE,mCAAmC,CAAC;KAC9D,CAEC;gBAEU,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB;IAiCzD,mCAAmC;IACnC,OAAO,CAAC,yBAAyB;IAkBjC,OAAO,CAAC,kBAAkB;IAkB1B;;;OAGG;IACH,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAiBlE"}
@@ -1,54 +1,44 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Framebuffer, Texture } from '@luma.gl/api';
3
- import WEBGPUTexture from './webgpu-texture';
3
+ import WEBGPUTexture from "./webgpu-texture.js";
4
4
  export default class WebGPUFramebuffer extends Framebuffer {
5
5
  constructor(device, props) {
6
6
  super(device, props);
7
-
8
7
  _defineProperty(this, "device", void 0);
9
-
10
8
  _defineProperty(this, "colorAttachments", []);
11
-
12
9
  _defineProperty(this, "depthStencilAttachment", null);
13
-
14
10
  _defineProperty(this, "renderPassDescriptor", {
15
11
  colorAttachments: []
16
12
  });
17
-
18
13
  this.device = device;
19
-
20
14
  if (props.depthStencilAttachment) {
21
15
  this.depthStencilAttachment = this.createDepthStencilTexture(props);
22
16
  }
23
-
24
17
  if (props.colorAttachments) {
25
18
  this.colorAttachments = props.colorAttachments.map(colorAttachment => this.createColorTexture(this.props, colorAttachment));
26
19
  }
27
-
28
20
  if (this.depthStencilAttachment) {
29
21
  this.renderPassDescriptor.depthStencilAttachment = {
30
22
  view: this.depthStencilAttachment.handle.createView(),
31
- depthLoadValue: 1.0,
23
+ depthClearValue: 1.0,
32
24
  depthStoreOp: 'store',
33
- stencilLoadValue: 0,
25
+ stencilClearValue: 0,
34
26
  stencilStoreOp: 'store'
35
27
  };
36
28
  }
37
-
38
29
  if (this.colorAttachments.length > 0) {
39
30
  this.renderPassDescriptor.colorAttachments = this.colorAttachments.map(colorAttachment => ({
40
31
  view: colorAttachment.handle.createView(),
32
+ loadOp: 'clear',
41
33
  loadValue: [0.0, 0.0, 0.0, 0.0],
42
34
  storeOp: 'store'
43
35
  }));
44
36
  }
45
37
  }
46
-
47
38
  createDepthStencilTexture(props) {
48
39
  if (props.depthStencilAttachment instanceof WEBGPUTexture) {
49
40
  return props.depthStencilAttachment;
50
41
  }
51
-
52
42
  if (typeof props.depthStencilAttachment === 'string') {
53
43
  return this.device._createTexture({
54
44
  id: 'depth-stencil-attachment',
@@ -58,15 +48,12 @@ export default class WebGPUFramebuffer extends Framebuffer {
58
48
  usage: Texture.RENDER_ATTACHMENT
59
49
  });
60
50
  }
61
-
62
51
  throw new Error('type');
63
52
  }
64
-
65
53
  createColorTexture(props, texture) {
66
54
  if (texture instanceof WEBGPUTexture) {
67
55
  return texture;
68
56
  }
69
-
70
57
  if (typeof texture === 'string') {
71
58
  return this.device._createTexture({
72
59
  id: 'color-attachment',
@@ -76,35 +63,31 @@ export default class WebGPUFramebuffer extends Framebuffer {
76
63
  usage: Texture.RENDER_ATTACHMENT
77
64
  });
78
65
  }
79
-
80
66
  throw new Error('type');
81
67
  }
82
-
83
68
  _resizeAttachments(width, height) {
84
69
  for (let i = 0; i < this.colorAttachments.length; ++i) {
85
70
  if (this.colorAttachments[i]) {
86
- const resizedTexture = this.device._createTexture({ ...this.colorAttachments[i].props,
71
+ const resizedTexture = this.device._createTexture({
72
+ ...this.colorAttachments[i].props,
87
73
  width,
88
74
  height
89
75
  });
90
-
91
76
  this.colorAttachments[i].destroy();
92
77
  this.colorAttachments[i] = resizedTexture;
93
78
  this.renderPassDescriptor.colorAttachments[i].view = resizedTexture.handle.createView();
94
79
  }
95
80
  }
96
-
97
81
  if (this.depthStencilAttachment) {
98
- const resizedTexture = this.device._createTexture({ ...this.depthStencilAttachment.props,
82
+ const resizedTexture = this.device._createTexture({
83
+ ...this.depthStencilAttachment.props,
99
84
  width,
100
85
  height
101
86
  });
102
-
103
87
  this.depthStencilAttachment.destroy();
104
88
  this.depthStencilAttachment = resizedTexture;
105
89
  this.renderPassDescriptor.depthStencilAttachment.view = resizedTexture.handle.createView();
106
90
  }
107
91
  }
108
-
109
92
  }
110
93
  //# sourceMappingURL=webgpu-framebuffer.js.map
@@ -1 +1 @@
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Used by WebGPURenderPass */\n renderPassDescriptor: {\n colorAttachments: GPURenderPassColorAttachment[];\n depthStencilAttachment?: GPURenderPassDepthStencilAttachment;\n } = {\n colorAttachments: []\n };\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n if (props.depthStencilAttachment) {\n this.depthStencilAttachment = this.createDepthStencilTexture(props);\n }\n\n if (props.colorAttachments) {\n this.colorAttachments = props.colorAttachments.map(colorAttachment => this.createColorTexture(this.props, colorAttachment));\n }\n\n if (this.depthStencilAttachment) {\n this.renderPassDescriptor.depthStencilAttachment = {\n view: this.depthStencilAttachment.handle.createView(),\n // Add default clear values\n depthLoadValue: 1.0,\n depthStoreOp: 'store',\n stencilLoadValue: 0,\n stencilStoreOp: 'store',\n }\n }\n\n if (this.colorAttachments.length > 0) {\n this.renderPassDescriptor.colorAttachments = this.colorAttachments.map(colorAttachment => ({\n view: colorAttachment.handle.createView(),\n loadValue: [0.0, 0.0, 0.0, 0.0],\n storeOp: 'store'\n }));\n }\n }\n\n /** Create depth stencil texture */\n private createDepthStencilTexture(props: FramebufferProps): WEBGPUTexture {\n if (props.depthStencilAttachment instanceof WEBGPUTexture) {\n return props.depthStencilAttachment;\n }\n\n if (typeof props.depthStencilAttachment === 'string') {\n return this.device._createTexture({\n id: 'depth-stencil-attachment',\n format: props.depthStencilAttachment,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n private createColorTexture(props: FramebufferProps, texture: Texture | ColorTextureFormat): WEBGPUTexture {\n if (texture instanceof WEBGPUTexture) {\n return texture;\n }\n\n if (typeof texture === 'string') {\n return this.device._createTexture({\n id: 'color-attachment',\n format: texture,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n /**\n * Create new textures with correct size for all attachments.\n * @note destroys existing textures.\n */\n protected _resizeAttachments(width: number, height: number): void {\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n if (this.colorAttachments[i]) {\n const resizedTexture = this.device._createTexture({...this.colorAttachments[i].props, width, height})\n this.colorAttachments[i].destroy();\n this.colorAttachments[i] = resizedTexture;\n this.renderPassDescriptor.colorAttachments[i].view = resizedTexture.handle.createView();\n }\n }\n\n if (this.depthStencilAttachment) {\n const resizedTexture = this.device._createTexture({...this.depthStencilAttachment.props, width, height})\n this.depthStencilAttachment.destroy();\n this.depthStencilAttachment = resizedTexture;\n this.renderPassDescriptor.depthStencilAttachment.view = resizedTexture.handle.createView();\n }\n }\n}\n"],"file":"webgpu-framebuffer.js"}
1
+ {"version":3,"file":"webgpu-framebuffer.js","names":["Framebuffer","Texture","WEBGPUTexture","WebGPUFramebuffer","constructor","device","props","_defineProperty","colorAttachments","depthStencilAttachment","createDepthStencilTexture","map","colorAttachment","createColorTexture","renderPassDescriptor","view","handle","createView","depthClearValue","depthStoreOp","stencilClearValue","stencilStoreOp","length","loadOp","loadValue","storeOp","_createTexture","id","format","width","height","usage","RENDER_ATTACHMENT","Error","texture","_resizeAttachments","i","resizedTexture","destroy"],"sources":["../../../src/adapter/resources/webgpu-framebuffer.ts"],"sourcesContent":["import type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\n// import WebGPUCanvasContext from '../webgpu-canvas-context';\nimport WEBGPUTexture from './webgpu-texture';\nimport WebGPUTexture from './webgpu-texture';\n\n// const DEFAULT_DEPTH_STENCIL_FORMAT: DepthStencilTextureFormat = 'depth24plus';\n\n// const MAX_COLOR_ATTACHMENTS = 8;\n\n/**\n * Create new textures with correct size for all attachments. \n * @note resize() destroys existing textures (if size has changed). \n */\nexport default class WebGPUFramebuffer extends Framebuffer {\n readonly device: WebGPUDevice;\n\n colorAttachments: WebGPUTexture[] = [];\n depthStencilAttachment: WebGPUTexture | null = null;\n\n /** Partial render pass descriptor. Used by WebGPURenderPass */\n renderPassDescriptor: {\n colorAttachments: GPURenderPassColorAttachment[];\n depthStencilAttachment?: GPURenderPassDepthStencilAttachment;\n } = {\n colorAttachments: []\n };\n\n constructor(device: WebGPUDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n\n if (props.depthStencilAttachment) {\n this.depthStencilAttachment = this.createDepthStencilTexture(props);\n }\n\n if (props.colorAttachments) {\n this.colorAttachments = props.colorAttachments.map(colorAttachment => this.createColorTexture(this.props, colorAttachment));\n }\n\n if (this.depthStencilAttachment) {\n this.renderPassDescriptor.depthStencilAttachment = {\n view: this.depthStencilAttachment.handle.createView(),\n // Add default clear values\n depthClearValue: 1.0,\n depthStoreOp: 'store',\n stencilClearValue: 0,\n stencilStoreOp: 'store',\n }\n }\n\n if (this.colorAttachments.length > 0) {\n this.renderPassDescriptor.colorAttachments = this.colorAttachments.map(colorAttachment => ({\n view: colorAttachment.handle.createView(),\n loadOp: 'clear',\n loadValue: [0.0, 0.0, 0.0, 0.0],\n storeOp: 'store'\n }));\n }\n }\n\n /** Create depth stencil texture */\n private createDepthStencilTexture(props: FramebufferProps): WEBGPUTexture {\n if (props.depthStencilAttachment instanceof WEBGPUTexture) {\n return props.depthStencilAttachment;\n }\n\n if (typeof props.depthStencilAttachment === 'string') {\n return this.device._createTexture({\n id: 'depth-stencil-attachment',\n format: props.depthStencilAttachment,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n private createColorTexture(props: FramebufferProps, texture: Texture | ColorTextureFormat): WEBGPUTexture {\n if (texture instanceof WEBGPUTexture) {\n return texture;\n }\n\n if (typeof texture === 'string') {\n return this.device._createTexture({\n id: 'color-attachment',\n format: texture,\n width: props.width,\n height: props.height,\n usage: Texture.RENDER_ATTACHMENT\n });\n }\n\n throw new Error('type');\n }\n\n /**\n * Create new textures with correct size for all attachments.\n * @note destroys existing textures.\n */\n protected _resizeAttachments(width: number, height: number): void {\n for (let i = 0; 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@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"webgpu-query.js"}
1
+ {"version":3,"file":"webgpu-query.js","names":[],"sources":["../../../src/adapter/resources/webgpu-query.ts"],"sourcesContent":["/*\nimport {Resource, Query, QueryProps} from '@luma.gl/api';\nimport WebGPUDevice from '../webgpu-device';\n\nexport type WebGPUQueryProps = QueryProps & {\n handle?: any;\n};\n\nconst DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {\n id: undefined,\n handle: undefined,\n userData: undefined,\n type: 'timestamp',\n count: 1,\n pipelineStatistics: []\n};\n\n/**\n * Immutable\n *\nclass WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {\n readonly device: WebGPUDevice;\n readonly handle: GPUQuerySet;\n\n constructor(device: WebGPUDevice, props: WebGPUQueryProps) {\n super(device, props, DEFAULT_QUERY_PROPS);\n this.handle = this.props.handle as GPUQuerySet || this.createHandle();\n this.handle.label = this.props.id;\n }\n\n protected createHandle() {\n return this.device.handle.createQuerySet({\n type: this.props.type,\n count: this.props.count,\n pipelineStatistics: this.props.pipelineStatistics\n });\n }\n\n override destroy(): void {\n this.handle.destroy();\n }\n}\n*/"],"mappings":""}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  import type { RenderPassProps, RenderPassParameters, Binding } from '@luma.gl/api';
3
3
  import { Buffer, RenderPass, RenderPipeline } from '@luma.gl/api';
4
4
  import WebGPUDevice from '../webgpu-device';
@@ -10,7 +10,7 @@ export default class WebGPURenderPass extends RenderPass {
10
10
  pipeline: WebGPURenderPipeline | null;
11
11
  constructor(device: WebGPUDevice, props?: RenderPassProps);
12
12
  destroy(): void;
13
- endPass(): void;
13
+ end(): void;
14
14
  setPipeline(pipeline: RenderPipeline): void;
15
15
  /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */
16
16
  setBindings(bindings: Record<string, Binding>): void;
@@ -1 +1 @@
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