@luma.gl/webgl 9.2.6 → 9.3.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/adapter/resources/webgl-fence.d.ts +14 -0
  2. package/dist/adapter/resources/webgl-fence.d.ts.map +1 -0
  3. package/dist/adapter/resources/webgl-fence.js +49 -0
  4. package/dist/adapter/resources/webgl-fence.js.map +1 -0
  5. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  6. package/dist/adapter/resources/webgl-render-pass.js +4 -6
  7. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  8. package/dist/adapter/resources/webgl-texture.d.ts +21 -4
  9. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  10. package/dist/adapter/resources/webgl-texture.js +148 -22
  11. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  12. package/dist/adapter/webgl-adapter.d.ts.map +1 -1
  13. package/dist/adapter/webgl-adapter.js +19 -19
  14. package/dist/adapter/webgl-adapter.js.map +1 -1
  15. package/dist/adapter/webgl-canvas-context.d.ts +2 -2
  16. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  17. package/dist/adapter/webgl-canvas-context.js +16 -6
  18. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  19. package/dist/adapter/webgl-device.d.ts +2 -1
  20. package/dist/adapter/webgl-device.d.ts.map +1 -1
  21. package/dist/adapter/webgl-device.js +14 -13
  22. package/dist/adapter/webgl-device.js.map +1 -1
  23. package/dist/context/debug/webgl-developer-tools.js +4 -6
  24. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  25. package/dist/context/helpers/create-browser-context.d.ts.map +1 -1
  26. package/dist/context/helpers/create-browser-context.js +47 -35
  27. package/dist/context/helpers/create-browser-context.js.map +1 -1
  28. package/dist/dist.dev.js +468 -274
  29. package/dist/dist.min.js +2 -2
  30. package/dist/index.cjs +447 -275
  31. package/dist/index.cjs.map +4 -4
  32. package/dist/index.d.ts +1 -0
  33. package/dist/index.d.ts.map +1 -1
  34. package/dist/index.js +1 -0
  35. package/dist/index.js.map +1 -1
  36. package/package.json +4 -4
  37. package/src/adapter/resources/webgl-fence.ts +55 -0
  38. package/src/adapter/resources/webgl-render-pass.ts +4 -6
  39. package/src/adapter/resources/webgl-texture.ts +209 -37
  40. package/src/adapter/webgl-adapter.ts +23 -20
  41. package/src/adapter/webgl-canvas-context.ts +19 -8
  42. package/src/adapter/webgl-device.ts +15 -14
  43. package/src/context/debug/webgl-developer-tools.ts +13 -6
  44. package/src/context/helpers/create-browser-context.ts +54 -43
  45. package/src/index.ts +1 -0
@@ -132,9 +132,13 @@ function onGLError(
132
132
  const functionArgs = globalThis.WebGLDebugUtils.glFunctionArgsToString(functionName, args);
133
133
  const message = `${errorMessage} in gl.${functionName}(${functionArgs})`;
134
134
  // TODO - call device.reportError
135
- log.error(message)();
135
+ log.error(
136
+ '%cWebGL',
137
+ 'color: white; background: red; padding: 2px 6px; border-radius: 3px;',
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+ message
139
+ )();
136
140
  debugger; // eslint-disable-line
137
- // throw new Error(message);
141
+ throw new Error(message);
138
142
  }
139
143
 
140
144
  // Don't generate function string until it is needed
@@ -144,11 +148,14 @@ function onValidateGLFunc(
144
148
  functionArgs: unknown[]
145
149
  ): void {
146
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  let functionString: string = '';
147
- if (log.level >= 1) {
151
+ if (props.traceWebGL && log.level >= 1) {
148
152
  functionString = getFunctionString(functionName, functionArgs);
149
- if (props.traceWebGL) {
150
- log.log(1, functionString)();
151
- }
153
+ log.info(
154
+ 1,
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+ '%cWebGL',
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+ 'color: white; background: blue; padding: 2px 6px; border-radius: 3px;',
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+ functionString
158
+ )();
152
159
  }
153
160
 
154
161
  for (const arg of functionArgs) {
@@ -26,63 +26,74 @@ export function createBrowserContext(
26
26
  ): WebGL2RenderingContext {
27
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  // Try to extract any extra information about why context creation failed
28
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  let errorMessage = '';
29
- // const onCreateError = error => (errorMessage = error.statusMessage || errorMessage);
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+ const onCreateError = (event: Event) => {
30
+ const statusMessage = (event as WebGLContextEvent).statusMessage;
31
+ if (statusMessage) {
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+ errorMessage ||= statusMessage;
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+ }
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+ };
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+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
30
36
 
31
- // Avoid multiple listeners?
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- // canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
33
- // canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
37
+ const allowSoftwareRenderer = webglContextAttributes.failIfMajorPerformanceCaveat !== true;
34
38
 
35
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  const webglProps: WebGLContextAttributes = {
36
40
  preserveDrawingBuffer: true,
37
- // failIfMajorPerformanceCaveat: true,
38
- ...webglContextAttributes
41
+ ...webglContextAttributes,
42
+ // Always start by requesting a high-performance context.
43
+ failIfMajorPerformanceCaveat: true
39
44
  };
40
45
 
41
46
  // Create the desired context
42
47
  let gl: WebGL2RenderingContext | null = null;
43
48
 
44
- // Create a webgl2 context
45
- gl ||= canvas.getContext('webgl2', webglProps);
46
- if (webglProps.failIfMajorPerformanceCaveat) {
47
- errorMessage ||=
48
- 'Only software GPU is available. Set `failIfMajorPerformanceCaveat: false` to allow.';
49
- }
49
+ try {
50
+ // Create a webgl2 context
51
+ gl ||= canvas.getContext('webgl2', webglProps);
52
+ if (!gl && webglProps.failIfMajorPerformanceCaveat) {
53
+ errorMessage ||=
54
+ 'Only software GPU is available. Set `failIfMajorPerformanceCaveat: false` to allow.';
55
+ }
50
56
 
51
- // Creation failed with failIfMajorPerformanceCaveat - Try a Software GPU
52
- if (!gl && !webglContextAttributes.failIfMajorPerformanceCaveat) {
53
- webglProps.failIfMajorPerformanceCaveat = false;
54
- gl = canvas.getContext('webgl2', webglProps);
55
- // @ts-expect-error
56
- gl.luma ||= {};
57
- // @ts-expect-error
58
- gl.luma.softwareRenderer = true;
59
- }
57
+ // Creation failed with failIfMajorPerformanceCaveat - Try a Software GPU
58
+ if (!gl && allowSoftwareRenderer) {
59
+ webglProps.failIfMajorPerformanceCaveat = false;
60
+ gl = canvas.getContext('webgl2', webglProps);
61
+ if (gl) {
62
+ // @ts-expect-error
63
+ gl.luma ||= {};
64
+ // @ts-expect-error
65
+ gl.luma.softwareRenderer = true;
66
+ }
67
+ }
60
68
 
61
- if (!gl) {
62
- gl = canvas.getContext('webgl', {}) as WebGL2RenderingContext;
63
- if (gl) {
64
- gl = null;
65
- errorMessage ||= 'Your browser only supports WebGL1';
69
+ if (!gl) {
70
+ gl = canvas.getContext('webgl', {}) as WebGL2RenderingContext;
71
+ if (gl) {
72
+ gl = null;
73
+ errorMessage ||= 'Your browser only supports WebGL1';
74
+ }
66
75
  }
67
- }
68
76
 
69
- if (!gl) {
70
- errorMessage ||= 'Your browser does not support WebGL';
71
- throw new Error(`Failed to create WebGL context: ${errorMessage}`);
72
- }
77
+ if (!gl) {
78
+ errorMessage ||= 'Your browser does not support WebGL';
79
+ throw new Error(`Failed to create WebGL context: ${errorMessage}`);
80
+ }
73
81
 
74
- // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
75
- const {onContextLost, onContextRestored} = props;
76
- canvas.addEventListener('webglcontextlost', (event: Event) => onContextLost(event), false);
77
- canvas.addEventListener(
78
- 'webglcontextrestored',
79
- (event: Event) => onContextRestored(event),
80
- false
81
- );
82
-
83
- // @ts-expect-error
84
- gl.luma ||= {};
85
- return gl;
82
+ // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
83
+ const {onContextLost, onContextRestored} = props;
84
+ canvas.addEventListener('webglcontextlost', (event: Event) => onContextLost(event), false);
85
+ canvas.addEventListener(
86
+ 'webglcontextrestored',
87
+ (event: Event) => onContextRestored(event),
88
+ false
89
+ );
90
+
91
+ // @ts-expect-error
92
+ gl.luma ||= {};
93
+ return gl;
94
+ } finally {
95
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
96
+ }
86
97
  }
87
98
 
88
99
  /* TODO - can we call this asynchronously to catch the error events?
package/src/index.ts CHANGED
@@ -26,6 +26,7 @@ export {WEBGLTexture} from './adapter/resources/webgl-texture';
26
26
  export {WEBGLShader} from './adapter/resources/webgl-shader';
27
27
  export {WEBGLSampler} from './adapter/resources/webgl-sampler';
28
28
  export {WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';
29
+ export {WEBGLFence} from './adapter/resources/webgl-fence';
29
30
 
30
31
  export {WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';
31
32
  // export {WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';