@luma.gl/webgl 9.1.0-beta.9 → 9.2.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/dist/adapter/converters/device-parameters.js +14 -9
  2. package/dist/adapter/converters/device-parameters.js.map +1 -1
  3. package/dist/adapter/converters/shader-formats.d.ts +67 -8
  4. package/dist/adapter/converters/shader-formats.d.ts.map +1 -1
  5. package/dist/adapter/converters/shader-formats.js +82 -52
  6. package/dist/adapter/converters/shader-formats.js.map +1 -1
  7. package/dist/adapter/converters/webgl-shadertypes.d.ts +20 -0
  8. package/dist/adapter/converters/webgl-shadertypes.d.ts.map +1 -0
  9. package/dist/adapter/converters/webgl-shadertypes.js +123 -0
  10. package/dist/adapter/converters/webgl-shadertypes.js.map +1 -0
  11. package/dist/adapter/converters/webgl-texture-table.js +6 -6
  12. package/dist/adapter/converters/webgl-texture-table.js.map +1 -1
  13. package/dist/adapter/converters/{vertex-formats.d.ts → webgl-vertex-formats.d.ts} +4 -4
  14. package/dist/adapter/converters/webgl-vertex-formats.d.ts.map +1 -0
  15. package/dist/adapter/converters/{vertex-formats.js → webgl-vertex-formats.js} +1 -1
  16. package/dist/adapter/converters/webgl-vertex-formats.js.map +1 -0
  17. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/webgl-device-features.js.map +1 -1
  19. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +1 -1
  20. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/webgl-device-limits.js +1 -1
  22. package/dist/adapter/device-helpers/webgl-device-limits.js.map +1 -1
  23. package/dist/adapter/helpers/format-utils.d.ts +3 -2
  24. package/dist/adapter/helpers/format-utils.d.ts.map +1 -1
  25. package/dist/adapter/helpers/format-utils.js.map +1 -1
  26. package/dist/adapter/helpers/{get-shader-layout.d.ts → get-shader-layout-from-glsl.d.ts} +1 -1
  27. package/dist/adapter/helpers/get-shader-layout-from-glsl.d.ts.map +1 -0
  28. package/dist/adapter/helpers/{get-shader-layout.js → get-shader-layout-from-glsl.js} +12 -35
  29. package/dist/adapter/helpers/get-shader-layout-from-glsl.js.map +1 -0
  30. package/dist/adapter/helpers/set-uniform.d.ts +2 -2
  31. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  32. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  33. package/dist/adapter/helpers/webgl-texture-utils.d.ts +2 -25
  34. package/dist/adapter/helpers/webgl-texture-utils.d.ts.map +1 -1
  35. package/dist/adapter/helpers/webgl-texture-utils.js +10 -99
  36. package/dist/adapter/helpers/webgl-texture-utils.js.map +1 -1
  37. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  38. package/dist/adapter/resources/webgl-buffer.js +5 -3
  39. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  40. package/dist/adapter/resources/webgl-command-buffer.d.ts +2 -2
  41. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  42. package/dist/adapter/resources/webgl-command-buffer.js +4 -4
  43. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  44. package/dist/adapter/resources/webgl-command-encoder.d.ts +6 -2
  45. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgl-command-encoder.js +9 -4
  47. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  48. package/dist/adapter/resources/webgl-external-texture.js +1 -0
  49. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  50. package/dist/adapter/resources/webgl-framebuffer.js +2 -2
  51. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  52. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-query-set.js +5 -1
  54. package/dist/adapter/resources/webgl-query-set.js.map +1 -1
  55. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-render-pass.js +11 -6
  57. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  58. package/dist/adapter/resources/webgl-render-pipeline.d.ts +3 -3
  59. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-render-pipeline.js +27 -24
  61. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  62. package/dist/adapter/resources/webgl-sampler.js +1 -1
  63. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  64. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  65. package/dist/adapter/resources/webgl-shader.js +9 -2
  66. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  67. package/dist/adapter/resources/webgl-texture-view.js +1 -1
  68. package/dist/adapter/resources/webgl-texture-view.js.map +1 -1
  69. package/dist/adapter/resources/webgl-texture.d.ts +21 -66
  70. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-texture.js +148 -319
  72. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  73. package/dist/adapter/resources/webgl-transform-feedback.d.ts +1 -1
  74. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-transform-feedback.js +1 -1
  76. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -1
  77. package/dist/adapter/resources/webgl-vertex-array.d.ts +1 -1
  78. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-vertex-array.js +3 -2
  80. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -1
  81. package/dist/adapter/webgl-adapter.d.ts +4 -3
  82. package/dist/adapter/webgl-adapter.d.ts.map +1 -1
  83. package/dist/adapter/webgl-adapter.js +16 -7
  84. package/dist/adapter/webgl-adapter.js.map +1 -1
  85. package/dist/adapter/webgl-canvas-context.d.ts +3 -24
  86. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  87. package/dist/adapter/webgl-canvas-context.js +5 -44
  88. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  89. package/dist/adapter/webgl-device.d.ts +17 -20
  90. package/dist/adapter/webgl-device.d.ts.map +1 -1
  91. package/dist/adapter/webgl-device.js +30 -28
  92. package/dist/adapter/webgl-device.js.map +1 -1
  93. package/dist/context/debug/spector-types.d.ts.map +1 -1
  94. package/dist/context/debug/spector-types.js +3 -0
  95. package/dist/context/debug/spector-types.js.map +1 -1
  96. package/dist/context/debug/spector.js.map +1 -1
  97. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  98. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -1
  99. package/dist/context/helpers/webgl-extensions.js +3 -0
  100. package/dist/context/helpers/webgl-extensions.js.map +1 -1
  101. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  102. package/dist/context/parameters/unified-parameter-api.js +7 -0
  103. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  104. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  105. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  106. package/dist/context/parameters/webgl-parameter-tables.js +1 -0
  107. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  108. package/dist/context/polyfills/polyfill-webgl1-extensions.d.ts.map +1 -1
  109. package/dist/context/polyfills/polyfill-webgl1-extensions.js +1 -0
  110. package/dist/context/polyfills/polyfill-webgl1-extensions.js.map +1 -1
  111. package/dist/context/state-tracker/deep-array-equal.d.ts +2 -1
  112. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  113. package/dist/context/state-tracker/deep-array-equal.js +4 -5
  114. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  115. package/dist/context/state-tracker/webgl-state-tracker.d.ts.map +1 -1
  116. package/dist/context/state-tracker/webgl-state-tracker.js +4 -1
  117. package/dist/context/state-tracker/webgl-state-tracker.js.map +1 -1
  118. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  119. package/dist/dist.dev.js +4720 -4771
  120. package/dist/dist.min.js +2 -2
  121. package/dist/index.cjs +3849 -3938
  122. package/dist/index.cjs.map +4 -4
  123. package/dist/index.d.ts +1 -3
  124. package/dist/index.d.ts.map +1 -1
  125. package/dist/index.js +1 -3
  126. package/dist/index.js.map +1 -1
  127. package/package.json +4 -4
  128. package/src/adapter/converters/device-parameters.ts +19 -9
  129. package/src/adapter/converters/shader-formats.ts +50 -24
  130. package/src/adapter/converters/webgl-shadertypes.ts +152 -0
  131. package/src/adapter/converters/webgl-texture-table.ts +9 -9
  132. package/src/adapter/converters/{vertex-formats.ts → webgl-vertex-formats.ts} +3 -3
  133. package/src/adapter/device-helpers/webgl-device-features.ts +1 -1
  134. package/src/adapter/device-helpers/webgl-device-limits.ts +1 -1
  135. package/src/adapter/helpers/format-utils.ts +2 -2
  136. package/src/adapter/helpers/{get-shader-layout.ts → get-shader-layout-from-glsl.ts} +20 -50
  137. package/src/adapter/helpers/set-uniform.ts +2 -2
  138. package/src/adapter/helpers/webgl-texture-utils.ts +12 -127
  139. package/src/adapter/resources/webgl-buffer.ts +5 -3
  140. package/src/adapter/resources/webgl-command-buffer.ts +5 -5
  141. package/src/adapter/resources/webgl-command-encoder.ts +17 -8
  142. package/src/adapter/resources/webgl-framebuffer.ts +2 -2
  143. package/src/adapter/resources/webgl-query-set.ts +5 -1
  144. package/src/adapter/resources/webgl-render-pass.ts +15 -9
  145. package/src/adapter/resources/webgl-render-pipeline.ts +32 -35
  146. package/src/adapter/resources/webgl-sampler.ts +1 -1
  147. package/src/adapter/resources/webgl-shader.ts +11 -2
  148. package/src/adapter/resources/webgl-texture-view.ts +1 -1
  149. package/src/adapter/resources/webgl-texture.ts +180 -393
  150. package/src/adapter/resources/webgl-transform-feedback.ts +2 -2
  151. package/src/adapter/resources/webgl-vertex-array.ts +4 -3
  152. package/src/adapter/webgl-adapter.ts +20 -8
  153. package/src/adapter/webgl-canvas-context.ts +7 -47
  154. package/src/adapter/webgl-device.ts +46 -41
  155. package/src/context/debug/spector-types.ts +5 -0
  156. package/src/context/debug/spector.ts +1 -1
  157. package/src/context/debug/webgl-developer-tools.ts +8 -3
  158. package/src/context/helpers/webgl-extensions.ts +3 -0
  159. package/src/context/parameters/unified-parameter-api.ts +9 -2
  160. package/src/context/parameters/webgl-parameter-tables.ts +2 -0
  161. package/src/context/polyfills/polyfill-webgl1-extensions.ts +1 -0
  162. package/src/context/state-tracker/deep-array-equal.ts +11 -6
  163. package/src/context/state-tracker/webgl-state-tracker.ts +5 -1
  164. package/src/context/state-tracker/with-parameters.ts +1 -1
  165. package/src/index.ts +1 -5
  166. package/dist/adapter/converters/vertex-formats.d.ts.map +0 -1
  167. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  168. package/dist/adapter/helpers/decode-webgl-types.d.ts +0 -26
  169. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +0 -1
  170. package/dist/adapter/helpers/decode-webgl-types.js +0 -102
  171. package/dist/adapter/helpers/decode-webgl-types.js.map +0 -1
  172. package/dist/adapter/helpers/get-shader-layout.d.ts.map +0 -1
  173. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  174. package/dist/adapter/helpers/typed-array-utils.d.ts +0 -44
  175. package/dist/adapter/helpers/typed-array-utils.d.ts.map +0 -1
  176. package/dist/adapter/helpers/typed-array-utils.js +0 -107
  177. package/dist/adapter/helpers/typed-array-utils.js.map +0 -1
  178. package/dist/deprecated/accessor.d.ts +0 -53
  179. package/dist/deprecated/accessor.d.ts.map +0 -1
  180. package/dist/deprecated/accessor.js +0 -177
  181. package/dist/deprecated/accessor.js.map +0 -1
  182. package/dist/utils/split-uniforms-and-bindings.d.ts +0 -9
  183. package/dist/utils/split-uniforms-and-bindings.d.ts.map +0 -1
  184. package/dist/utils/split-uniforms-and-bindings.js +0 -21
  185. package/dist/utils/split-uniforms-and-bindings.js.map +0 -1
  186. package/src/adapter/helpers/decode-webgl-types.ts +0 -134
  187. package/src/adapter/helpers/typed-array-utils.ts +0 -129
  188. package/src/deprecated/accessor.ts +0 -225
  189. package/src/utils/split-uniforms-and-bindings.ts +0 -31
@@ -1,134 +0,0 @@
1
- // luma.gl
2
- // SPDX-License-Identifier: MIT
3
- // Copyright (c) vis.gl contributors
4
-
5
- import {ShaderUniformType, ShaderAttributeType, VertexFormat} from '@luma.gl/core';
6
- import {GL, GLUniformType, GLSamplerType, GLCompositeType, GLDataType} from '@luma.gl/constants';
7
-
8
- /** Check is uniform is of sampler type */
9
- export function isSamplerUniform(type: GLUniformType): boolean {
10
- return SAMPLER_TYPES.includes(type as GLSamplerType);
11
- }
12
-
13
- const SAMPLER_TYPES: GLSamplerType[] = [
14
- GL.SAMPLER_2D,
15
- GL.SAMPLER_CUBE,
16
- GL.SAMPLER_3D,
17
- GL.SAMPLER_2D_SHADOW,
18
- GL.SAMPLER_2D_ARRAY,
19
- GL.SAMPLER_2D_ARRAY_SHADOW,
20
- GL.SAMPLER_CUBE_SHADOW,
21
- GL.INT_SAMPLER_2D,
22
- GL.INT_SAMPLER_3D,
23
- GL.INT_SAMPLER_CUBE,
24
- GL.INT_SAMPLER_2D_ARRAY,
25
- GL.UNSIGNED_INT_SAMPLER_2D,
26
- GL.UNSIGNED_INT_SAMPLER_3D,
27
- GL.UNSIGNED_INT_SAMPLER_CUBE,
28
- GL.UNSIGNED_INT_SAMPLER_2D_ARRAY
29
- ];
30
-
31
- // Composite types table
32
- const COMPOSITE_GL_TYPES: Record<
33
- GLCompositeType,
34
- [GLDataType, number, string, ShaderUniformType, VertexFormat?]
35
- > = {
36
- [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
37
- [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
38
- [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
39
- [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
40
-
41
- [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
42
- [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
43
- [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
44
- [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
45
-
46
- [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
47
- [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
48
- [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
49
- [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
50
-
51
- [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32'],
52
- [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>', 'float32x2'],
53
- [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>', 'float32x3'],
54
- [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>', 'float32x4'],
55
-
56
- // TODO - are sizes/components below correct?
57
- [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4
58
- [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6
59
- [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8
60
-
61
- [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6
62
- [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9
63
- [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12
64
-
65
- [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8
66
- [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12
67
- [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16
68
- };
69
-
70
- /** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */
71
- export function decodeGLUniformType(glUniformType: GL): {
72
- format: ShaderUniformType;
73
- components: number;
74
- glType: GLDataType;
75
- } {
76
- const typeAndSize = COMPOSITE_GL_TYPES[glUniformType];
77
- if (!typeAndSize) {
78
- throw new Error('uniform');
79
- }
80
- const [glType, components, , format] = typeAndSize;
81
- return {format, components, glType};
82
- }
83
-
84
- /** Decomposes a composite type (GL.VEC3) into a basic type (GL.FLOAT) and components (3) */
85
- export function decodeGLAttributeType(glAttributeType: GL): {
86
- attributeType: ShaderAttributeType;
87
- vertexFormat: VertexFormat;
88
- components: number;
89
- // glType: GLDataType;
90
- } {
91
- const typeAndSize = COMPOSITE_GL_TYPES[glAttributeType];
92
- if (!typeAndSize) {
93
- throw new Error('attribute');
94
- }
95
- const [, components, , shaderType, vertexFormat] = typeAndSize;
96
- // TODO sanity - if (shaderType.startsWith('mat' ...))
97
- const attributeType = shaderType as unknown as ShaderAttributeType;
98
- return {attributeType, vertexFormat, components}; // , glType};
99
- }
100
-
101
- /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
102
- export function decomposeCompositeGLDataType(
103
- compositeGLDataType: GLCompositeType
104
- ): {type: GLDataType; components: number} | null {
105
- const typeAndSize = COMPOSITE_GL_TYPES[compositeGLDataType];
106
- if (!typeAndSize) {
107
- return null;
108
- }
109
- const [type, components] = typeAndSize;
110
- return {type, components};
111
- }
112
-
113
- export function getCompositeGLDataType(
114
- type: GL,
115
- components
116
- ): {glType: GLDataType; name: string} | null {
117
- switch (type) {
118
- case GL.BYTE:
119
- case GL.UNSIGNED_BYTE:
120
- case GL.SHORT:
121
- case GL.UNSIGNED_SHORT:
122
- type = GL.FLOAT;
123
- break;
124
- default:
125
- }
126
-
127
- for (const glType in COMPOSITE_GL_TYPES) {
128
- const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
129
- if (compType === type && compComponents === components) {
130
- return {glType: Number(glType), name};
131
- }
132
- }
133
- return null;
134
- }
@@ -1,129 +0,0 @@
1
- // luma.gl
2
- // SPDX-License-Identifier: MIT
3
- // Copyright (c) vis.gl contributors
4
-
5
- import {TypedArray, TypedArrayConstructor} from '@math.gl/types';
6
- import {GL, GLDataType, GLPixelType} from '@luma.gl/constants';
7
-
8
- const ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';
9
-
10
- /**
11
- * Converts TYPED ARRAYS to corresponding GL constant
12
- * Used to auto deduce gl parameter types
13
- * @deprecated Use getDataTypeFromTypedArray
14
- * @param arrayOrType
15
- * @returns
16
- */
17
- export function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLDataType {
18
- // If typed array, look up constructor
19
- const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;
20
- switch (type) {
21
- case Float32Array:
22
- return GL.FLOAT;
23
- case Uint16Array:
24
- return GL.UNSIGNED_SHORT;
25
- case Uint32Array:
26
- return GL.UNSIGNED_INT;
27
- case Uint8Array:
28
- return GL.UNSIGNED_BYTE;
29
- case Uint8ClampedArray:
30
- return GL.UNSIGNED_BYTE;
31
- case Int8Array:
32
- return GL.BYTE;
33
- case Int16Array:
34
- return GL.SHORT;
35
- case Int32Array:
36
- return GL.INT;
37
- default:
38
- throw new Error(ERR_TYPE_DEDUCTION);
39
- }
40
- }
41
-
42
- /**
43
- * Converts GL constant to corresponding TYPED ARRAY
44
- * Used to auto deduce gl parameter types
45
- * @deprecated Use getTypedArrayFromDataType
46
- * @param glType
47
- * @param param1
48
- * @returns
49
- */
50
- // eslint-disable-next-line complexity
51
- export function getTypedArrayFromGLType(
52
- glType: GLDataType | GLPixelType,
53
- options?: {
54
- clamped?: boolean;
55
- }
56
- ): TypedArrayConstructor {
57
- const {clamped = true} = options || {};
58
- // Sorted in some order of likelihood to reduce amount of comparisons
59
- switch (glType) {
60
- case GL.FLOAT:
61
- return Float32Array;
62
- case GL.UNSIGNED_SHORT:
63
- case GL.UNSIGNED_SHORT_5_6_5:
64
- case GL.UNSIGNED_SHORT_4_4_4_4:
65
- case GL.UNSIGNED_SHORT_5_5_5_1:
66
- return Uint16Array;
67
- case GL.UNSIGNED_INT:
68
- return Uint32Array;
69
- case GL.UNSIGNED_BYTE:
70
- return clamped ? Uint8ClampedArray : Uint8Array;
71
- case GL.BYTE:
72
- return Int8Array;
73
- case GL.SHORT:
74
- return Int16Array;
75
- case GL.INT:
76
- return Int32Array;
77
- default:
78
- throw new Error('Failed to deduce typed array type from GL constant');
79
- }
80
- }
81
-
82
- /**
83
- * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)
84
- * https: *stackoverflow.com/questions/41969562/
85
- * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels
86
- * @param param0
87
- */
88
- export function flipRows(options: {
89
- data: TypedArray;
90
- width: number;
91
- height: number;
92
- bytesPerPixel?: number;
93
- temp?: Uint8Array;
94
- }): void {
95
- const {data, width, height, bytesPerPixel = 4, temp} = options;
96
- const bytesPerRow = width * bytesPerPixel;
97
-
98
- // make a temp buffer to hold one row
99
- const tempBuffer = temp || new Uint8Array(bytesPerRow);
100
- for (let y = 0; y < height / 2; ++y) {
101
- const topOffset = y * bytesPerRow;
102
- const bottomOffset = (height - y - 1) * bytesPerRow;
103
- // make copy of a row on the top half
104
- tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));
105
- // copy a row from the bottom half to the top
106
- data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
107
- // copy the copy of the top half row to the bottom half
108
- data.set(tempBuffer, bottomOffset);
109
- }
110
- }
111
-
112
- export function scalePixels(options: {data: TypedArray; width: number; height: number}): {
113
- data: Uint8Array;
114
- width: number;
115
- height: number;
116
- } {
117
- const {data, width, height} = options;
118
- const newWidth = Math.round(width / 2);
119
- const newHeight = Math.round(height / 2);
120
- const newData = new Uint8Array(newWidth * newHeight * 4);
121
- for (let y = 0; y < newHeight; y++) {
122
- for (let x = 0; x < newWidth; x++) {
123
- for (let c = 0; c < 4; c++) {
124
- newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];
125
- }
126
- }
127
- }
128
- return {data: newData, width: newWidth, height: newHeight};
129
- }
@@ -1,225 +0,0 @@
1
- // luma.gl
2
- // SPDX-License-Identifier: MIT
3
- // Copyright (c) vis.gl contributors
4
-
5
- import {Buffer, log} from '@luma.gl/core';
6
- import {GL, GLDataType, GLPixelType} from '@luma.gl/constants';
7
- import {TypedArrayConstructor} from '@math.gl/types';
8
-
9
- /**
10
- * Attribute descriptor object
11
- * @deprecated Use ShaderLayout
12
- */
13
- export interface AccessorObject {
14
- buffer?: Buffer;
15
- // format: VertexFormat;
16
- offset?: number;
17
- // can now be described with single WebGPU-style `format` string
18
-
19
- //
20
- stride?: number;
21
-
22
- /** @deprecated - Use accessor.stepMode */
23
- divisor?: number;
24
-
25
- /** @deprecated - Infer from format */
26
- type?: number;
27
- /** @deprecated - Infer from format */
28
- size?: number;
29
- /** @deprecated - Infer from format */
30
- normalized?: boolean;
31
- /** @deprecated - Infer from format */
32
- integer?: boolean;
33
-
34
- /** @deprecated */
35
- index?: number;
36
- }
37
-
38
- const DEFAULT_ACCESSOR_VALUES = {
39
- offset: 0,
40
- stride: 0,
41
- type: GL.FLOAT,
42
- size: 1,
43
- divisor: 0,
44
- normalized: false,
45
- integer: false
46
- };
47
-
48
- export class Accessor implements AccessorObject {
49
- offset?: number;
50
- stride?: number;
51
- type?: number;
52
- size?: number;
53
- divisor?: number;
54
- normalized?: boolean;
55
- integer?: boolean;
56
-
57
- buffer?: Buffer;
58
- index?: number;
59
-
60
- static getBytesPerElement(accessor: Accessor | AccessorObject): number {
61
- // TODO: using `FLOAT` when type is not specified,
62
- // ensure this assumption is valid or force API to specify type.
63
- const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
64
- return ArrayType.BYTES_PER_ELEMENT;
65
- }
66
-
67
- static getBytesPerVertex(accessor: AccessorObject): number {
68
- // assert(accessor.size);
69
- // TODO: using `FLOAT` when type is not specified,
70
- // ensure this assumption is valid or force API to specify type.
71
- const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
72
- return ArrayType.BYTES_PER_ELEMENT * accessor.size;
73
- }
74
-
75
- // Combines (merges) a list of accessors. On top of default values
76
- // Usually [programAccessor, bufferAccessor, appAccessor]
77
- // All props will be set in the returned object.
78
- // TODO check for conflicts between values in the supplied accessors
79
- static resolve(...accessors: AccessorObject[]): Accessor {
80
- return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values
81
- }
82
-
83
- constructor(...accessors: AccessorObject[]) {
84
- log.warn('Accessor will be removed in next minor release');
85
- accessors.forEach(accessor => this._assign(accessor)); // Merge in sequence
86
- Object.freeze(this);
87
- }
88
-
89
- toString(): string {
90
- return JSON.stringify(this);
91
- }
92
-
93
- // ACCESSORS
94
-
95
- // TODO - remove>
96
- get BYTES_PER_ELEMENT(): number {
97
- return Accessor.getBytesPerElement(this);
98
- }
99
-
100
- get BYTES_PER_VERTEX(): number {
101
- return Accessor.getBytesPerVertex(this);
102
- }
103
-
104
- // PRIVATE
105
-
106
- // eslint-disable-next-line complexity, max-statements
107
- _assign(props: AccessorObject = {}): this {
108
- if (props.type !== undefined) {
109
- this.type = props.type;
110
-
111
- // Auto-deduce integer type?
112
- if ((props.type as GL) === GL.INT || (props.type as GL) === GL.UNSIGNED_INT) {
113
- this.integer = true;
114
- }
115
- }
116
- if (props.size !== undefined) {
117
- this.size = props.size;
118
- }
119
- if (props.offset !== undefined) {
120
- this.offset = props.offset;
121
- }
122
- if (props.stride !== undefined) {
123
- this.stride = props.stride;
124
- }
125
- // @ts-expect-error
126
- if (props.normalize !== undefined) {
127
- // @ts-expect-error
128
- this.normalized = props.normalize;
129
- }
130
- if (props.normalized !== undefined) {
131
- this.normalized = props.normalized;
132
- }
133
- if (props.integer !== undefined) {
134
- this.integer = props.integer;
135
- }
136
-
137
- // INSTANCE DIVISOR
138
- if (props.divisor !== undefined) {
139
- this.divisor = props.divisor;
140
- }
141
-
142
- // Buffer is optional
143
- if (props.buffer !== undefined) {
144
- this.buffer = props.buffer;
145
- }
146
-
147
- // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)
148
- // TODO - should this be part of accessor?
149
- if (props.index !== undefined) {
150
- if (typeof props.index === 'boolean') {
151
- this.index = props.index ? 1 : 0;
152
- } else {
153
- this.index = props.index;
154
- }
155
- }
156
-
157
- // DEPRECATED
158
- // @ts-expect-error
159
- if (props.instanced !== undefined) {
160
- // @ts-expect-error
161
- this.divisor = props.instanced ? 1 : 0;
162
- }
163
- // @ts-expect-error
164
- if (props.isInstanced !== undefined) {
165
- // @ts-expect-error
166
- this.divisor = props.isInstanced ? 1 : 0;
167
- }
168
-
169
- if (this.offset === undefined) delete this.offset;
170
- if (this.stride === undefined) delete this.stride;
171
- if (this.type === undefined) delete this.type;
172
- if (this.size === undefined) delete this.size;
173
- if (this.divisor === undefined) delete this.divisor;
174
- if (this.normalized === undefined) delete this.normalized;
175
- if (this.integer === undefined) delete this.integer;
176
-
177
- if (this.buffer === undefined) delete this.buffer;
178
- if (this.index === undefined) delete this.index;
179
-
180
- return this;
181
- }
182
- }
183
-
184
- /**
185
- * Converts GL constant to corresponding TYPED ARRAY
186
- * Used to auto deduce gl parameter types
187
- * @deprecated Use getTypedArrayFromDataType
188
- * @param glType
189
- * @param param1
190
- * @returns
191
- */
192
- // eslint-disable-next-line complexity
193
- function getTypedArrayFromGLType(
194
- glType: GLDataType | GLPixelType,
195
- options?: {
196
- clamped?: boolean;
197
- }
198
- ): TypedArrayConstructor {
199
- const {clamped = true} = options || {};
200
- // Sorted in some order of likelihood to reduce amount of comparisons
201
- switch (glType) {
202
- case GL.FLOAT:
203
- return Float32Array;
204
- case GL.UNSIGNED_SHORT:
205
- case GL.UNSIGNED_SHORT_5_6_5:
206
- case GL.UNSIGNED_SHORT_4_4_4_4:
207
- case GL.UNSIGNED_SHORT_5_5_5_1:
208
- return Uint16Array;
209
- case GL.UNSIGNED_INT:
210
- return Uint32Array;
211
- case GL.UNSIGNED_BYTE:
212
- return clamped ? Uint8ClampedArray : Uint8Array;
213
- case GL.BYTE:
214
- return Int8Array;
215
- case GL.SHORT:
216
- return Int16Array;
217
- case GL.INT:
218
- return Int32Array;
219
- default:
220
- throw new Error('Failed to deduce typed array type from GL constant');
221
- }
222
- }
223
-
224
- // TEST EXPORTS
225
- export {DEFAULT_ACCESSOR_VALUES};
@@ -1,31 +0,0 @@
1
- // luma.gl
2
- // SPDX-License-Identifier: MIT
3
- // Copyright (c) vis.gl contributors
4
-
5
- import type {UniformValue, Binding} from '@luma.gl/core';
6
- import {isNumericArray} from '@math.gl/types';
7
-
8
- export function isUniformValue(value: unknown): value is UniformValue {
9
- return isNumericArray(value) !== null || typeof value === 'number' || typeof value === 'boolean';
10
- }
11
-
12
- type UniformsAndBindings = {
13
- bindings: Record<string, Binding>;
14
- uniforms: Record<string, UniformValue>;
15
- };
16
-
17
- export function splitUniformsAndBindings(
18
- uniforms: Record<string, Binding | UniformValue>
19
- ): UniformsAndBindings {
20
- const result: UniformsAndBindings = {bindings: {}, uniforms: {}};
21
- Object.keys(uniforms).forEach(name => {
22
- const uniform = uniforms[name];
23
- if (isUniformValue(uniform)) {
24
- result.uniforms[name] = uniform;
25
- } else {
26
- result.bindings[name] = uniform;
27
- }
28
- });
29
-
30
- return result;
31
- }