@luma.gl/webgl 9.1.0-alpha.14 → 9.1.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +3 -3
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/helpers/webgl-texture-utils.d.ts +24 -22
  4. package/dist/adapter/helpers/webgl-texture-utils.d.ts.map +1 -1
  5. package/dist/adapter/helpers/webgl-texture-utils.js +6 -224
  6. package/dist/adapter/resources/webgl-command-buffer.js +15 -15
  7. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -3
  8. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  9. package/dist/adapter/resources/webgl-framebuffer.js +10 -11
  10. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  11. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  12. package/dist/adapter/resources/webgl-render-pipeline.js +24 -11
  13. package/dist/adapter/resources/webgl-shader.d.ts +1 -0
  14. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  15. package/dist/adapter/resources/webgl-shader.js +6 -4
  16. package/dist/adapter/webgl-adapter.d.ts.map +1 -1
  17. package/dist/adapter/webgl-adapter.js +4 -10
  18. package/dist/adapter/webgl-device.d.ts +1 -2
  19. package/dist/adapter/webgl-device.d.ts.map +1 -1
  20. package/dist/adapter/webgl-device.js +33 -14
  21. package/dist/context/debug/spector-types.js +1 -1
  22. package/dist/context/debug/spector.d.ts +5 -5
  23. package/dist/context/debug/spector.d.ts.map +1 -1
  24. package/dist/context/debug/spector.js +6 -6
  25. package/dist/context/debug/webgl-developer-tools.d.ts +1 -3
  26. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  27. package/dist/context/debug/webgl-developer-tools.js +4 -19
  28. package/dist/context/helpers/create-browser-context.d.ts +6 -22
  29. package/dist/context/helpers/create-browser-context.d.ts.map +1 -1
  30. package/dist/context/helpers/create-browser-context.js +26 -32
  31. package/dist/dist.dev.js +1762 -1749
  32. package/dist/dist.min.js +2 -2
  33. package/dist/index.cjs +1660 -1653
  34. package/dist/index.cjs.map +4 -4
  35. package/package.json +4 -4
  36. package/src/adapter/converters/device-parameters.ts +3 -3
  37. package/src/adapter/helpers/webgl-texture-utils.ts +33 -30
  38. package/src/adapter/resources/webgl-command-buffer.ts +16 -16
  39. package/src/adapter/resources/webgl-framebuffer.ts +12 -12
  40. package/src/adapter/resources/webgl-render-pipeline.ts +26 -11
  41. package/src/adapter/resources/webgl-shader.ts +7 -5
  42. package/src/adapter/webgl-adapter.ts +4 -12
  43. package/src/adapter/webgl-device.ts +67 -40
  44. package/src/context/debug/spector-types.ts +1 -1
  45. package/src/context/debug/spector.ts +11 -11
  46. package/src/context/debug/webgl-developer-tools.ts +5 -31
  47. package/src/context/helpers/create-browser-context.ts +39 -64
@@ -5,14 +5,14 @@
5
5
  import {log} from '@luma.gl/core';
6
6
  import {loadScript} from '../../utils/load-script';
7
7
 
8
- import {Spector} from './spector-types';
8
+ import type {Spector} from './spector-types';
9
9
 
10
10
  /** Spector debug initialization options */
11
11
  type SpectorProps = {
12
- /** Whether spector is enabled */
13
- debugWithSpectorJS?: boolean;
12
+ /** Whether spector.js is enabled */
13
+ debugSpectorJS?: boolean;
14
14
  /** URL to load spector script from. Typically a CDN URL */
15
- spectorUrl?: string;
15
+ debugSpectorJSUrl?: string;
16
16
  /** Canvas to monitor */
17
17
  gl?: WebGL2RenderingContext;
18
18
  };
@@ -29,19 +29,19 @@ declare global {
29
29
  }
30
30
 
31
31
  export const DEFAULT_SPECTOR_PROPS: Required<SpectorProps> = {
32
- debugWithSpectorJS: log.get('spector') || log.get('spectorjs'),
32
+ debugSpectorJS: log.get('debug-spectorjs'),
33
33
  // https://github.com/BabylonJS/Spector.js#basic-usage
34
34
  // https://forum.babylonjs.com/t/spectorcdn-is-temporarily-off/48241
35
35
  // spectorUrl: 'https://spectorcdn.babylonjs.com/spector.bundle.js';
36
- spectorUrl: 'https://cdn.jsdelivr.net/npm/spectorjs@0.9.30/dist/spector.bundle.js',
36
+ debugSpectorJSUrl: 'https://cdn.jsdelivr.net/npm/spectorjs@0.9.30/dist/spector.bundle.js',
37
37
  gl: undefined!
38
38
  };
39
39
 
40
40
  /** Loads spector from CDN if not already installed */
41
- export async function loadSpectorJS(props: {spectorUrl?: string}): Promise<void> {
41
+ export async function loadSpectorJS(props: {debugSpectorJSUrl?: string}): Promise<void> {
42
42
  if (!globalThis.SPECTOR) {
43
43
  try {
44
- await loadScript(props.spectorUrl || DEFAULT_SPECTOR_PROPS.spectorUrl);
44
+ await loadScript(props.debugSpectorJSUrl || DEFAULT_SPECTOR_PROPS.debugSpectorJSUrl);
45
45
  } catch (error) {
46
46
  log.warn(String(error));
47
47
  }
@@ -50,14 +50,14 @@ export async function loadSpectorJS(props: {spectorUrl?: string}): Promise<void>
50
50
 
51
51
  export function initializeSpectorJS(props: SpectorProps): Spector | null {
52
52
  props = {...DEFAULT_SPECTOR_PROPS, ...props};
53
- if (!props.debugWithSpectorJS) {
53
+ if (!props.debugSpectorJS) {
54
54
  return null;
55
55
  }
56
56
 
57
57
  if (!spector && globalThis.SPECTOR && !globalThis.luma?.spector) {
58
58
  log.probe(LOG_LEVEL, 'SPECTOR found and initialized. Start with `luma.spector.displayUI()`')();
59
- const {Spector} = globalThis.SPECTOR as any;
60
- spector = new Spector();
59
+ const {Spector: SpectorJS} = globalThis.SPECTOR as any;
60
+ spector = new SpectorJS();
61
61
  if (globalThis.luma) {
62
62
  (globalThis.luma as any).spector = spector;
63
63
  }
@@ -11,18 +11,9 @@ import {loadScript} from '../../utils/load-script';
11
11
  const WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';
12
12
 
13
13
  type DebugContextProps = {
14
- debug?: boolean;
15
- throwOnError?: boolean;
16
- break?: string[];
14
+ debugWebGL?: boolean;
17
15
  };
18
16
 
19
- // const DEFAULT_DEBUG_CONTEXT_PROPS: Required<DebugContextProps> = {
20
- // debug: true,
21
- // throwOnError: false,
22
- // break: [],
23
- // webgl2: false,
24
- // }
25
-
26
17
  type ContextData = {
27
18
  realContext?: WebGL2RenderingContext;
28
19
  debugContext?: WebGL2RenderingContext;
@@ -60,7 +51,7 @@ export function makeDebugContext(
60
51
  gl: WebGL2RenderingContext,
61
52
  props: DebugContextProps = {}
62
53
  ): WebGL2RenderingContext {
63
- return props.debug ? getDebugContext(gl, props) : getRealContext(gl);
54
+ return props.debugWebGL ? getDebugContext(gl, props) : getRealContext(gl);
64
55
  }
65
56
 
66
57
  // Returns the real context from either of the real/debug contexts
@@ -136,9 +127,7 @@ function onGLError(props: DebugContextProps, err, functionName: string, args: an
136
127
  const message = `${errorMessage} in gl.${functionName}(${functionArgs})`;
137
128
  log.error(message)();
138
129
  debugger; // eslint-disable-line
139
- if (props.throwOnError) {
140
- throw new Error(message);
141
- }
130
+ // throw new Error(message);
142
131
  }
143
132
 
144
133
  // Don't generate function string until it is needed
@@ -153,26 +142,11 @@ function onValidateGLFunc(
153
142
  log.log(1, functionString)();
154
143
  }
155
144
 
156
- // If array of breakpoint strings supplied, check if any of them is contained in current GLEnum function
157
- if (props.break && props.break.length > 0) {
158
- functionString = functionString || getFunctionString(functionName, functionArgs);
159
- const isBreakpoint = props.break.every(
160
- (breakOn: string) => functionString.indexOf(breakOn) !== -1
161
- );
162
- if (isBreakpoint) {
163
- debugger; // eslint-disable-line
164
- }
165
- }
166
-
167
145
  for (const arg of functionArgs) {
168
146
  if (arg === undefined) {
169
147
  functionString = functionString || getFunctionString(functionName, functionArgs);
170
- if (props.throwOnError) {
171
- throw new Error(`Undefined argument: ${functionString}`);
172
- } else {
173
- log.error(`Undefined argument: ${functionString}`)();
174
- debugger; // eslint-disable-line
175
- }
148
+ debugger; // eslint-disable-line
149
+ // throw new Error(`Undefined argument: ${functionString}`);
176
150
  }
177
151
  }
178
152
  }
@@ -5,37 +5,13 @@
5
5
  /**
6
6
  * ContextProps
7
7
  * @param onContextLost
8
- * @param onContextRestored
9
- *
10
- * BROWSER CONTEXT PARAMETERS
11
- * @param debug Instrument context (at the expense of performance).
12
- * @param alpha Default render target has an alpha buffer.
13
- * @param depth Default render target has a depth buffer of at least 16 bits.
14
- * @param stencil Default render target has a stencil buffer of at least 8 bits.
15
- * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
16
- * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
17
- * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
18
- * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
8
+ * @param onContextRestored *
19
9
  */
20
10
  type ContextProps = {
21
- onContextLost?: (event: Event) => void;
22
- onContextRestored?: (event: Event) => void;
23
- alpha?: boolean; // indicates if the canvas contains an alpha buffer.
24
- desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
25
- antialias?: boolean; // indicates whether or not to perform anti-aliasing.
26
- depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.
27
- failIfMajorPerformanceCaveat?: boolean; // indicates if a context will be created if the system performance is low or if no hardware GPU is available.
28
- powerPreference?: 'default' | 'high-performance' | 'low-power';
29
- premultipliedAlpha?: boolean; // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
30
- preserveDrawingBuffer?: boolean; // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
31
- };
32
-
33
- const DEFAULT_CONTEXT_PROPS: ContextProps = {
34
- powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons
35
- // eslint-disable-next-line no-console
36
- onContextLost: () => console.error('WebGL context lost'),
37
- // eslint-disable-next-line no-console
38
- onContextRestored: () => console.info('WebGL context restored')
11
+ /** Called when a context is lost */
12
+ onContextLost: (event: Event) => void;
13
+ /** Called when a context is restored */
14
+ onContextRestored: (event: Event) => void;
39
15
  };
40
16
 
41
17
  /**
@@ -45,52 +21,51 @@ const DEFAULT_CONTEXT_PROPS: ContextProps = {
45
21
  */
46
22
  export function createBrowserContext(
47
23
  canvas: HTMLCanvasElement | OffscreenCanvas,
48
- props: ContextProps
24
+ props: ContextProps,
25
+ webglContextAttributes: WebGLContextAttributes
49
26
  ): WebGL2RenderingContext {
50
- props = {...DEFAULT_CONTEXT_PROPS, ...props};
51
-
52
27
  // Try to extract any extra information about why context creation failed
53
- let errorMessage = null;
54
- const onCreateError = error => (errorMessage = error.statusMessage || errorMessage);
55
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
56
-
57
- // Create the desired context
58
- let gl: WebGL2RenderingContext | null = null;
28
+ const errorMessage = null;
29
+ // const onCreateError = error => (errorMessage = error.statusMessage || errorMessage);
59
30
 
60
- // props.failIfMajorPerformanceCaveat = true;
31
+ // Avoid multiple listeners?
32
+ // canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
33
+ // canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
61
34
 
62
- // We require webgl2 context
63
- gl ||= canvas.getContext('webgl2', props) as WebGL2RenderingContext;
35
+ const webglProps: WebGLContextAttributes = {
36
+ preserveDrawingBuffer: true,
37
+ // failIfMajorPerformanceCaveat: true,
38
+ ...webglContextAttributes
39
+ };
64
40
 
65
- // Software GPU
66
-
67
- // props.failIfMajorPerformanceCaveat = false;
68
-
69
- // if (!gl && props.webgl1) {
70
- // gl = canvas.getContext('webgl', props);
71
- // }
41
+ // Create the desired context
42
+ let gl: WebGL2RenderingContext | null = null;
72
43
 
73
- // TODO are we removing this listener before giving it a chance to fire?
74
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
44
+ // Create a webgl2 context
45
+ gl ||= canvas.getContext('webgl2', webglProps);
46
+
47
+ // Creation failed with failIfMajorPerformanceCaveat - Try a Software GPU
48
+ if (!gl && !webglContextAttributes.failIfMajorPerformanceCaveat) {
49
+ webglProps.failIfMajorPerformanceCaveat = false;
50
+ gl = canvas.getContext('webgl', webglProps) as WebGL2RenderingContext;
51
+ // @ts-expect-error
52
+ gl.luma ||= {};
53
+ // @ts-expect-error
54
+ gl.luma.softwareRenderer = true;
55
+ }
75
56
 
76
57
  if (!gl) {
77
58
  throw new Error(`Failed to create WebGL context: ${errorMessage || 'Unknown error'}`);
78
59
  }
79
60
 
80
- if (props.onContextLost) {
81
- // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
82
- const {onContextLost} = props;
83
- canvas.addEventListener('webglcontextlost', (event: Event) => onContextLost(event), false);
84
- }
85
- if (props.onContextRestored) {
86
- // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
87
- const {onContextRestored} = props;
88
- canvas.addEventListener(
89
- 'webglcontextrestored',
90
- (event: Event) => onContextRestored(event),
91
- false
92
- );
93
- }
61
+ // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
62
+ const {onContextLost, onContextRestored} = props;
63
+ canvas.addEventListener('webglcontextlost', (event: Event) => onContextLost(event), false);
64
+ canvas.addEventListener(
65
+ 'webglcontextrestored',
66
+ (event: Event) => onContextRestored(event),
67
+ false
68
+ );
94
69
 
95
70
  return gl;
96
71
  }