@luma.gl/webgl 9.1.0-alpha.10 → 9.1.0-alpha.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/webgl-device-features.js +1 -2
- package/dist/adapter/helpers/format-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +1 -3
- package/dist/adapter/helpers/typed-array-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/webgl-texture-utils.d.ts +85 -18
- package/dist/adapter/helpers/webgl-texture-utils.d.ts.map +1 -1
- package/dist/adapter/helpers/webgl-texture-utils.js +210 -18
- package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -2
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +27 -31
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -3
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +33 -8
- package/dist/adapter/webgl-device.d.ts +1 -2
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +2 -2
- package/dist/deprecated/accessor.d.ts.map +1 -0
- package/dist/{classic → deprecated}/accessor.js +36 -1
- package/dist/deprecated/clear.d.ts.map +1 -0
- package/dist/{classic → deprecated}/clear.js +2 -0
- package/dist/dist.dev.js +514 -457
- package/dist/dist.min.js +2 -2
- package/dist/index.cjs +509 -459
- package/dist/index.cjs.map +4 -4
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/utils/fill-array.d.ts +4 -4
- package/dist/utils/fill-array.d.ts.map +1 -1
- package/package.json +5 -5
- package/src/adapter/device-helpers/webgl-device-features.ts +5 -2
- package/src/adapter/helpers/get-shader-layout.ts +1 -3
- package/src/adapter/helpers/webgl-texture-utils.ts +356 -37
- package/src/adapter/resources/webgl-framebuffer.ts +37 -42
- package/src/adapter/resources/webgl-render-pass.ts +3 -3
- package/src/adapter/resources/webgl-render-pipeline.ts +10 -3
- package/src/adapter/resources/webgl-texture.ts +41 -8
- package/src/adapter/webgl-device.ts +13 -4
- package/src/{classic → deprecated}/accessor.ts +44 -3
- package/src/{classic → deprecated}/clear.ts +3 -1
- package/src/index.ts +1 -1
- package/src/utils/fill-array.ts +4 -4
- package/dist/classic/accessor.d.ts.map +0 -1
- package/dist/classic/clear.d.ts.map +0 -1
- package/dist/classic/copy-and-blit.d.ts +0 -64
- package/dist/classic/copy-and-blit.d.ts.map +0 -1
- package/dist/classic/copy-and-blit.js +0 -194
- package/dist/classic/format-utils.d.ts.map +0 -1
- package/dist/classic/typed-array-utils.d.ts.map +0 -1
- package/src/classic/copy-and-blit.ts +0 -323
- /package/dist/{classic → adapter/helpers}/format-utils.d.ts +0 -0
- /package/dist/{classic → adapter/helpers}/format-utils.js +0 -0
- /package/dist/{classic → adapter/helpers}/typed-array-utils.d.ts +0 -0
- /package/dist/{classic → adapter/helpers}/typed-array-utils.js +0 -0
- /package/dist/{classic → deprecated}/accessor.d.ts +0 -0
- /package/dist/{classic → deprecated}/clear.d.ts +0 -0
- /package/src/{classic → adapter/helpers}/format-utils.ts +0 -0
- /package/src/{classic → adapter/helpers}/typed-array-utils.ts +0 -0
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@@ -39,39 +39,7 @@ export class WEBGLFramebuffer extends Framebuffer {
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// Auto create textures for attachments if needed
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this.autoCreateAttachmentTextures();
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// @ts-expect-error native bindFramebuffer is overridden by our state tracker
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const prevHandle: WebGLFramebuffer | null = this.gl.bindFramebuffer(
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GL.FRAMEBUFFER,
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this.handle
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);
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// Walk the attachments
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for (let i = 0; i < this.colorAttachments.length; ++i) {
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const attachment = this.colorAttachments[i];
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const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
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if (attachment) {
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this._attachTexture(attachmentPoint, attachment);
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}
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}
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if (this.depthStencilAttachment) {
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this._attachTexture(
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getDepthStencilAttachmentWebGL(this.depthStencilAttachment.props.format),
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this.depthStencilAttachment
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);
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}
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/** Check the status */
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// @ts-expect-error
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if (props.check !== false) {
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const status = this.gl.checkFramebufferStatus(GL.FRAMEBUFFER) as GL;
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if (status !== GL.FRAMEBUFFER_COMPLETE) {
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throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);
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}
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}
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this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle);
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this.updateAttachments();
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}
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}
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@@ -84,6 +52,42 @@ export class WEBGLFramebuffer extends Framebuffer {
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}
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}
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protected updateAttachments(): void {
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/** Attach from a map of attachments */
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// @ts-expect-error native bindFramebuffer is overridden by our state tracker
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const prevHandle: WebGLFramebuffer | null = this.gl.bindFramebuffer(
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GL.FRAMEBUFFER,
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this.handle
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);
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// Walk the attachments
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for (let i = 0; i < this.colorAttachments.length; ++i) {
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const attachment = this.colorAttachments[i];
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if (attachment) {
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const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
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this._attachTextureView(attachmentPoint, attachment);
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}
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}
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if (this.depthStencilAttachment) {
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const attachmentPoint = getDepthStencilAttachmentWebGL(
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this.depthStencilAttachment.props.format
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);
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this._attachTextureView(attachmentPoint, this.depthStencilAttachment);
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}
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/** Check the status */
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// @ts-expect-error
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if (this.props.check !== false) {
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const status = this.gl.checkFramebufferStatus(GL.FRAMEBUFFER) as GL;
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if (status !== GL.FRAMEBUFFER_COMPLETE) {
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throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);
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}
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}
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this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle);
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}
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// PRIVATE
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/** In WebGL we must use renderbuffers for depth/stencil attachments (unless we have extensions) */
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@@ -129,15 +133,6 @@ export class WEBGLFramebuffer extends Framebuffer {
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}
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*/
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/** Attach one attachment */
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protected _attachTexture(attachmentPoint: GL, textureView: WEBGLTextureView): void {
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// if (attachment instanceof WEBGLRenderbuffer) {
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// this._attachWEBGLRenderbuffer(attachmentPoint, attachment);
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// return attachment;
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// }
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this._attachTextureView(attachmentPoint, textureView);
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}
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-
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/**
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* @param attachment
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* @param texture
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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import {NumericArray} from '@math.gl/types';
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import {NumericArray, NumberArray4} from '@math.gl/types';
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import {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';
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import {WebGLDevice} from '../webgl-device';
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import {GL, GLParameters} from '@luma.gl/constants';
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@@ -85,11 +85,11 @@ export class WEBGLRenderPass extends RenderPass {
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if (parameters.viewport) {
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// WebGPU viewports are 6 coordinates (X, Y, Z)
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if (parameters.viewport.length >= 6) {
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glParameters.viewport = parameters.viewport.slice(0, 4);
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glParameters.viewport = parameters.viewport.slice(0, 4) as NumberArray4;
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glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];
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} else {
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// WebGL viewports are 4 coordinates (X, Y)
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glParameters.viewport = parameters.viewport;
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glParameters.viewport = parameters.viewport as NumberArray4;
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}
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}
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if (parameters.scissorRect) {
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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import type {
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import type {
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RenderPipelineProps,
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RenderPipelineParameters,
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PrimitiveTopology,
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ShaderLayout,
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UniformValue,
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Binding,
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RenderPass,
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VertexArray
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} from '@luma.gl/core';
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import {RenderPipeline, log} from '@luma.gl/core';
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// import {getAttributeInfosFromLayouts} from '@luma.gl/core';
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import {GL} from '@luma.gl/constants';
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import {
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initializeTextureStorage,
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// clearMipLevel,
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copyExternalImageToMipLevel,
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copyCPUDataToMipLevel,
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// copyGPUBufferToMipLevel,
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getWebGLTextureTarget
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}): {width: number; height: number} {
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const size = Texture.getExternalImageSize(options.image);
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const opts = {...Texture.defaultCopyExternalImageOptions, ...size, ...options};
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const {image, depth, mipLevel, x, y, z} = opts;
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let {width, height} = opts;
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const {dimension, glTarget, glFormat, glInternalFormat, glType} = this;
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// WebGL will error if we try to copy outside the bounds of the texture
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width = Math.min(width, size.width - x);
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height = Math.min(height, size.height - y);
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// WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer'
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throw new Error(
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'WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer'
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);
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}
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copyExternalImageToMipLevel(this.device.gl, this.handle, image, {
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dimension,
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mipLevel,
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x,
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y,
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z,
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width,
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height,
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glTarget
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});
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}
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protected _setMipLevel(
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textureData: Texture2DData,
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copyExternalImageToMipLevel(this.device.gl, this.handle, textureData, {
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glTarget
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} from '@luma.gl/core';
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import type {GLExtensions} from '@luma.gl/constants';
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import {WEBGLQuerySet} from './resources/webgl-query-set';
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import {readPixelsToArray, readPixelsToBuffer} from './helpers/webgl-texture-utils';
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resetGLParameters
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import {withGLParameters} from '../context/state-tracker/with-parameters';
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import {clear} from '../
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/** WebGPU style Device API for a WebGL context */
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/**
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* Attribute descriptor object
|
|
@@ -81,6 +81,7 @@ export class Accessor implements AccessorObject {
|
|
|
81
81
|
}
|
|
82
82
|
|
|
83
83
|
constructor(...accessors: AccessorObject[]) {
|
|
84
|
+
log.warn('Accessor will be removed in next minor release');
|
|
84
85
|
accessors.forEach(accessor => this._assign(accessor)); // Merge in sequence
|
|
85
86
|
Object.freeze(this);
|
|
86
87
|
}
|
|
@@ -180,5 +181,45 @@ export class Accessor implements AccessorObject {
|
|
|
180
181
|
}
|
|
181
182
|
}
|
|
182
183
|
|
|
184
|
+
/**
|
|
185
|
+
* Converts GL constant to corresponding TYPED ARRAY
|
|
186
|
+
* Used to auto deduce gl parameter types
|
|
187
|
+
* @deprecated Use getTypedArrayFromDataType
|
|
188
|
+
* @param glType
|
|
189
|
+
* @param param1
|
|
190
|
+
* @returns
|
|
191
|
+
*/
|
|
192
|
+
// eslint-disable-next-line complexity
|
|
193
|
+
function getTypedArrayFromGLType(
|
|
194
|
+
glType: GLDataType | GLPixelType,
|
|
195
|
+
options?: {
|
|
196
|
+
clamped?: boolean;
|
|
197
|
+
}
|
|
198
|
+
): TypedArrayConstructor {
|
|
199
|
+
const {clamped = true} = options || {};
|
|
200
|
+
// Sorted in some order of likelihood to reduce amount of comparisons
|
|
201
|
+
switch (glType) {
|
|
202
|
+
case GL.FLOAT:
|
|
203
|
+
return Float32Array;
|
|
204
|
+
case GL.UNSIGNED_SHORT:
|
|
205
|
+
case GL.UNSIGNED_SHORT_5_6_5:
|
|
206
|
+
case GL.UNSIGNED_SHORT_4_4_4_4:
|
|
207
|
+
case GL.UNSIGNED_SHORT_5_5_5_1:
|
|
208
|
+
return Uint16Array;
|
|
209
|
+
case GL.UNSIGNED_INT:
|
|
210
|
+
return Uint32Array;
|
|
211
|
+
case GL.UNSIGNED_BYTE:
|
|
212
|
+
return clamped ? Uint8ClampedArray : Uint8Array;
|
|
213
|
+
case GL.BYTE:
|
|
214
|
+
return Int8Array;
|
|
215
|
+
case GL.SHORT:
|
|
216
|
+
return Int16Array;
|
|
217
|
+
case GL.INT:
|
|
218
|
+
return Int32Array;
|
|
219
|
+
default:
|
|
220
|
+
throw new Error('Failed to deduce typed array type from GL constant');
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
|
|
183
224
|
// TEST EXPORTS
|
|
184
225
|
export {DEFAULT_ACCESSOR_VALUES};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// SPDX-License-Identifier: MIT
|
|
3
3
|
// Copyright (c) vis.gl contributors
|
|
4
4
|
|
|
5
|
-
import {Device, Framebuffer} from '@luma.gl/core';
|
|
5
|
+
import {Device, Framebuffer, log} from '@luma.gl/core';
|
|
6
6
|
import {WebGLDevice} from '../adapter/webgl-device';
|
|
7
7
|
import {withGLParameters} from '../context/state-tracker/with-parameters';
|
|
8
8
|
|
|
@@ -24,6 +24,8 @@ export function clear(
|
|
|
24
24
|
device: Device,
|
|
25
25
|
options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}
|
|
26
26
|
): void {
|
|
27
|
+
log.warn('clear will be removed in next minor release');
|
|
28
|
+
|
|
27
29
|
const {framebuffer = null, color = null, depth = null, stencil = null} = options || {};
|
|
28
30
|
const parameters: any = {};
|
|
29
31
|
|
package/src/index.ts
CHANGED
|
@@ -38,7 +38,7 @@ export {WEBGLVertexArray} from './adapter/resources/webgl-vertex-array';
|
|
|
38
38
|
export {WEBGLTransformFeedback} from './adapter/resources/webgl-transform-feedback';
|
|
39
39
|
|
|
40
40
|
// WebGL adapter classes
|
|
41
|
-
export {Accessor} from './
|
|
41
|
+
export {Accessor} from './deprecated/accessor';
|
|
42
42
|
export type {AccessorObject} from './types';
|
|
43
43
|
|
|
44
44
|
// Unified parameter API
|
package/src/utils/fill-array.ts
CHANGED
|
@@ -2,15 +2,15 @@
|
|
|
2
2
|
// SPDX-License-Identifier: MIT
|
|
3
3
|
// Copyright (c) vis.gl contributors
|
|
4
4
|
|
|
5
|
-
import type {
|
|
5
|
+
import type {NumericArray} from '@math.gl/types';
|
|
6
6
|
|
|
7
7
|
// Uses copyWithin to significantly speed up typed array value filling
|
|
8
8
|
export function fillArray(options: {
|
|
9
|
-
target:
|
|
10
|
-
source:
|
|
9
|
+
target: NumericArray;
|
|
10
|
+
source: NumericArray;
|
|
11
11
|
start?: number;
|
|
12
12
|
count?: number;
|
|
13
|
-
}):
|
|
13
|
+
}): NumericArray {
|
|
14
14
|
const {target, source, start = 0, count = 1} = options;
|
|
15
15
|
const length = source.length;
|
|
16
16
|
const total = count * length;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AACrC,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC7B,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,MAAM,CAAC,EAAE,MAAM,CAAC;IAIhB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,0CAA0C;IAC1C,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,sCAAsC;IACtC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,sCAAsC;IACtC,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AAEF,qBAAa,QAAS,YAAW,cAAc;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA2E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"clear.d.ts","sourceRoot":"","sources":["../../src/classic/clear.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAclD;;;GAGG;AACH,wBAAgB,KAAK,CACnB,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAC;IAAC,OAAO,CAAC,EAAE,GAAG,CAAA;CAAC,GAC7E,IAAI,CAsCN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE;IAAC,WAAW,CAAC,EAAE,WAAW,CAAC;IAAC,MAAM,CAAC,EAAE,GAAG,CAAC;IAAC,UAAU,CAAC,EAAE,GAAG,CAAC;IAAC,KAAK,CAAC,EAAE,GAAG,CAAA;CAAC,QA2CnF"}
|
|
@@ -1,64 +0,0 @@
|
|
|
1
|
-
import { Buffer, Texture, Framebuffer, FramebufferProps } from '@luma.gl/core';
|
|
2
|
-
import { GL } from '@luma.gl/constants';
|
|
3
|
-
import { WEBGLFramebuffer } from "../adapter/resources/webgl-framebuffer.js";
|
|
4
|
-
import { WEBGLBuffer } from "../adapter/resources/webgl-buffer.js";
|
|
5
|
-
/**
|
|
6
|
-
* Copies data from a type or a Texture object into ArrayBuffer object.
|
|
7
|
-
* App can provide targetPixelArray or have it auto allocated by this method
|
|
8
|
-
* newly allocated by this method unless provided by app.
|
|
9
|
-
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
|
|
10
|
-
* @note Slow requires roundtrip to GPU
|
|
11
|
-
*
|
|
12
|
-
* @param source
|
|
13
|
-
* @param options
|
|
14
|
-
* @returns pixel array,
|
|
15
|
-
*/
|
|
16
|
-
export declare function readPixelsToArray(source: Framebuffer | Texture, options?: {
|
|
17
|
-
sourceX?: number;
|
|
18
|
-
sourceY?: number;
|
|
19
|
-
sourceFormat?: number;
|
|
20
|
-
sourceAttachment?: number;
|
|
21
|
-
target?: Uint8Array | Uint16Array | Float32Array;
|
|
22
|
-
sourceWidth?: number;
|
|
23
|
-
sourceHeight?: number;
|
|
24
|
-
sourceDepth?: number;
|
|
25
|
-
sourceType?: number;
|
|
26
|
-
}): Uint8Array | Uint16Array | Float32Array;
|
|
27
|
-
/**
|
|
28
|
-
* Copies data from a Framebuffer or a Texture object into a Buffer object.
|
|
29
|
-
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
|
|
30
|
-
* @deprecated Use CommandEncoder
|
|
31
|
-
* @param source
|
|
32
|
-
* @param options
|
|
33
|
-
*/
|
|
34
|
-
export declare function readPixelsToBuffer(source: Framebuffer | Texture, options?: {
|
|
35
|
-
sourceX?: number;
|
|
36
|
-
sourceY?: number;
|
|
37
|
-
sourceFormat?: number;
|
|
38
|
-
target?: Buffer;
|
|
39
|
-
targetByteOffset?: number;
|
|
40
|
-
sourceWidth?: number;
|
|
41
|
-
sourceHeight?: number;
|
|
42
|
-
sourceType?: number;
|
|
43
|
-
}): WEBGLBuffer;
|
|
44
|
-
/**
|
|
45
|
-
* Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
|
|
46
|
-
* @deprecated Use CommandEncoder
|
|
47
|
-
*/
|
|
48
|
-
export declare function copyToTexture(source: Framebuffer | Texture, target: Texture | GL, options?: {
|
|
49
|
-
sourceX?: number;
|
|
50
|
-
sourceY?: number;
|
|
51
|
-
targetX?: number;
|
|
52
|
-
targetY?: number;
|
|
53
|
-
targetZ?: number;
|
|
54
|
-
targetMipmaplevel?: number;
|
|
55
|
-
targetInternalFormat?: number;
|
|
56
|
-
width?: number;
|
|
57
|
-
height?: number;
|
|
58
|
-
}): Texture;
|
|
59
|
-
/**
|
|
60
|
-
* Wraps a given texture into a framebuffer object, that can be further used
|
|
61
|
-
* to read data from the texture object.
|
|
62
|
-
*/
|
|
63
|
-
export declare function toFramebuffer(texture: Texture, props?: FramebufferProps): WEBGLFramebuffer;
|
|
64
|
-
//# sourceMappingURL=copy-and-blit.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"copy-and-blit.d.ts","sourceRoot":"","sources":["../../src/classic/copy-and-blit.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAC7E,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAEtC,OAAO,EAAC,gBAAgB,EAAC,kDAA+C;AAGxE,OAAO,EAAC,WAAW,EAAC,6CAA0C;AAG9D;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,MAAM,CAAC,EAAE,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC;IAEjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,GACA,UAAU,GAAG,WAAW,GAAG,YAAY,CAiDzC;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,GACA,WAAW,CA+Cb;AAED;;;GAGG;AAEH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,WAAW,GAAG,OAAO,EAC7B,MAAM,EAAE,OAAO,GAAG,EAAE,EACpB,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAE9B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,GACA,OAAO,CAiGT;AAYD;;;GAGG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,GAAG,gBAAgB,CAU1F"}
|
|
@@ -1,194 +0,0 @@
|
|
|
1
|
-
// luma.gl
|
|
2
|
-
// SPDX-License-Identifier: MIT
|
|
3
|
-
// Copyright (c) vis.gl contributors
|
|
4
|
-
import { Framebuffer } from '@luma.gl/core';
|
|
5
|
-
import { GL } from '@luma.gl/constants';
|
|
6
|
-
import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from "./typed-array-utils.js";
|
|
7
|
-
import { glFormatToComponents, glTypeToBytes } from "./format-utils.js";
|
|
8
|
-
import { WEBGLTexture } from "../adapter/resources/webgl-texture.js";
|
|
9
|
-
/**
|
|
10
|
-
* Copies data from a type or a Texture object into ArrayBuffer object.
|
|
11
|
-
* App can provide targetPixelArray or have it auto allocated by this method
|
|
12
|
-
* newly allocated by this method unless provided by app.
|
|
13
|
-
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
|
|
14
|
-
* @note Slow requires roundtrip to GPU
|
|
15
|
-
*
|
|
16
|
-
* @param source
|
|
17
|
-
* @param options
|
|
18
|
-
* @returns pixel array,
|
|
19
|
-
*/
|
|
20
|
-
export function readPixelsToArray(source, options) {
|
|
21
|
-
const { sourceX = 0, sourceY = 0, sourceAttachment = 36064 // TODO - support gl.readBuffer
|
|
22
|
-
} = options || {};
|
|
23
|
-
let { target = null,
|
|
24
|
-
// following parameters are auto deduced if not provided
|
|
25
|
-
sourceWidth, sourceHeight, sourceDepth, sourceFormat, sourceType } = options || {};
|
|
26
|
-
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
|
|
27
|
-
// assert(framebuffer);
|
|
28
|
-
const { gl, handle } = framebuffer;
|
|
29
|
-
const attachment = sourceAttachment - 36064;
|
|
30
|
-
sourceWidth ||= framebuffer.width;
|
|
31
|
-
sourceHeight ||= framebuffer.height;
|
|
32
|
-
// TODO - Set and unset gl.readBuffer
|
|
33
|
-
// if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {
|
|
34
|
-
// sourceAttachment = GL.FRONT;
|
|
35
|
-
// }
|
|
36
|
-
sourceDepth = framebuffer.colorAttachments[attachment]?.texture?.depth || 1;
|
|
37
|
-
sourceFormat ||= framebuffer.colorAttachments[attachment]?.texture?.glFormat || 6408;
|
|
38
|
-
// Deduce the type from color attachment if not provided.
|
|
39
|
-
sourceType ||= framebuffer.colorAttachments[attachment]?.texture?.glType || 5121;
|
|
40
|
-
// Deduce type and allocated pixelArray if needed
|
|
41
|
-
target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight, sourceDepth);
|
|
42
|
-
// Pixel array available, if necessary, deduce type from it.
|
|
43
|
-
sourceType = sourceType || getGLTypeFromTypedArray(target);
|
|
44
|
-
const prevHandle = gl.bindFramebuffer(36160, handle);
|
|
45
|
-
gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);
|
|
46
|
-
// @ts-expect-error
|
|
47
|
-
gl.bindFramebuffer(36160, prevHandle || null);
|
|
48
|
-
if (deleteFramebuffer) {
|
|
49
|
-
framebuffer.destroy();
|
|
50
|
-
}
|
|
51
|
-
return target;
|
|
52
|
-
}
|
|
53
|
-
/**
|
|
54
|
-
* Copies data from a Framebuffer or a Texture object into a Buffer object.
|
|
55
|
-
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
|
|
56
|
-
* @deprecated Use CommandEncoder
|
|
57
|
-
* @param source
|
|
58
|
-
* @param options
|
|
59
|
-
*/
|
|
60
|
-
export function readPixelsToBuffer(source, options) {
|
|
61
|
-
const { target, sourceX = 0, sourceY = 0, sourceFormat = 6408, targetByteOffset = 0 } = options || {};
|
|
62
|
-
// following parameters are auto deduced if not provided
|
|
63
|
-
let { sourceWidth, sourceHeight, sourceType } = options || {};
|
|
64
|
-
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
|
|
65
|
-
// assert(framebuffer);
|
|
66
|
-
sourceWidth = sourceWidth || framebuffer.width;
|
|
67
|
-
sourceHeight = sourceHeight || framebuffer.height;
|
|
68
|
-
// Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature
|
|
69
|
-
const webglFramebuffer = framebuffer;
|
|
70
|
-
// deduce type if not available.
|
|
71
|
-
sourceType = sourceType || 5121;
|
|
72
|
-
let webglBufferTarget = target;
|
|
73
|
-
if (!webglBufferTarget) {
|
|
74
|
-
// Create new buffer with enough size
|
|
75
|
-
const components = glFormatToComponents(sourceFormat);
|
|
76
|
-
const byteCount = glTypeToBytes(sourceType);
|
|
77
|
-
const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;
|
|
78
|
-
webglBufferTarget = webglFramebuffer.device.createBuffer({ byteLength });
|
|
79
|
-
}
|
|
80
|
-
// TODO(donmccurdy): Do we have tests to confirm this is working?
|
|
81
|
-
const commandEncoder = source.device.createCommandEncoder();
|
|
82
|
-
commandEncoder.copyTextureToBuffer({
|
|
83
|
-
source: source,
|
|
84
|
-
width: sourceWidth,
|
|
85
|
-
height: sourceHeight,
|
|
86
|
-
origin: [sourceX, sourceY],
|
|
87
|
-
destination: webglBufferTarget,
|
|
88
|
-
byteOffset: targetByteOffset
|
|
89
|
-
});
|
|
90
|
-
commandEncoder.destroy();
|
|
91
|
-
if (deleteFramebuffer) {
|
|
92
|
-
framebuffer.destroy();
|
|
93
|
-
}
|
|
94
|
-
return webglBufferTarget;
|
|
95
|
-
}
|
|
96
|
-
/**
|
|
97
|
-
* Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
|
|
98
|
-
* @deprecated Use CommandEncoder
|
|
99
|
-
*/
|
|
100
|
-
// eslint-disable-next-line complexity, max-statements
|
|
101
|
-
export function copyToTexture(source, target, options) {
|
|
102
|
-
const { sourceX = 0, sourceY = 0,
|
|
103
|
-
// attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
|
|
104
|
-
targetMipmaplevel = 0, targetInternalFormat = 6408 } = options || {};
|
|
105
|
-
let { targetX, targetY, targetZ, width, // defaults to target width
|
|
106
|
-
height // defaults to target height
|
|
107
|
-
} = options || {};
|
|
108
|
-
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
|
|
109
|
-
// assert(framebuffer);
|
|
110
|
-
const webglFramebuffer = framebuffer;
|
|
111
|
-
const { device, handle } = webglFramebuffer;
|
|
112
|
-
const isSubCopy = typeof targetX !== 'undefined' ||
|
|
113
|
-
typeof targetY !== 'undefined' ||
|
|
114
|
-
typeof targetZ !== 'undefined';
|
|
115
|
-
targetX = targetX || 0;
|
|
116
|
-
targetY = targetY || 0;
|
|
117
|
-
targetZ = targetZ || 0;
|
|
118
|
-
const prevHandle = device.gl.bindFramebuffer(36160, handle);
|
|
119
|
-
// TODO - support gl.readBuffer (WebGL2 only)
|
|
120
|
-
// const prevBuffer = gl.readBuffer(attachment);
|
|
121
|
-
// assert(target);
|
|
122
|
-
let texture = null;
|
|
123
|
-
let textureTarget;
|
|
124
|
-
if (target instanceof WEBGLTexture) {
|
|
125
|
-
texture = target;
|
|
126
|
-
width = Number.isFinite(width) ? width : texture.width;
|
|
127
|
-
height = Number.isFinite(height) ? height : texture.height;
|
|
128
|
-
texture?.bind(0);
|
|
129
|
-
// @ts-ignore
|
|
130
|
-
textureTarget = texture.target;
|
|
131
|
-
}
|
|
132
|
-
else {
|
|
133
|
-
// @ts-ignore
|
|
134
|
-
textureTarget = target;
|
|
135
|
-
}
|
|
136
|
-
if (!isSubCopy) {
|
|
137
|
-
device.gl.copyTexImage2D(textureTarget, targetMipmaplevel, targetInternalFormat, sourceX, sourceY, width, height, 0 /* border must be 0 */);
|
|
138
|
-
}
|
|
139
|
-
else {
|
|
140
|
-
switch (textureTarget) {
|
|
141
|
-
case 3553:
|
|
142
|
-
case 34067:
|
|
143
|
-
device.gl.copyTexSubImage2D(textureTarget, targetMipmaplevel, targetX, targetY, sourceX, sourceY, width, height);
|
|
144
|
-
break;
|
|
145
|
-
case 35866:
|
|
146
|
-
case 32879:
|
|
147
|
-
device.gl.copyTexSubImage3D(textureTarget, targetMipmaplevel, targetX, targetY, targetZ, sourceX, sourceY, width, height);
|
|
148
|
-
break;
|
|
149
|
-
default:
|
|
150
|
-
}
|
|
151
|
-
}
|
|
152
|
-
if (texture) {
|
|
153
|
-
texture.unbind();
|
|
154
|
-
}
|
|
155
|
-
// @ts-expect-error
|
|
156
|
-
device.gl.bindFramebuffer(36160, prevHandle || null);
|
|
157
|
-
if (deleteFramebuffer) {
|
|
158
|
-
framebuffer.destroy();
|
|
159
|
-
}
|
|
160
|
-
return texture;
|
|
161
|
-
}
|
|
162
|
-
function getFramebuffer(source) {
|
|
163
|
-
if (!(source instanceof Framebuffer)) {
|
|
164
|
-
return { framebuffer: toFramebuffer(source), deleteFramebuffer: true };
|
|
165
|
-
}
|
|
166
|
-
return { framebuffer: source, deleteFramebuffer: false };
|
|
167
|
-
}
|
|
168
|
-
/**
|
|
169
|
-
* Wraps a given texture into a framebuffer object, that can be further used
|
|
170
|
-
* to read data from the texture object.
|
|
171
|
-
*/
|
|
172
|
-
export function toFramebuffer(texture, props) {
|
|
173
|
-
const { device, width, height, id } = texture;
|
|
174
|
-
const framebuffer = device.createFramebuffer({
|
|
175
|
-
...props,
|
|
176
|
-
id: `framebuffer-for-${id}`,
|
|
177
|
-
width,
|
|
178
|
-
height,
|
|
179
|
-
colorAttachments: [texture]
|
|
180
|
-
});
|
|
181
|
-
return framebuffer;
|
|
182
|
-
}
|
|
183
|
-
// eslint-disable-next-line max-params
|
|
184
|
-
function getPixelArray(pixelArray, type, format, width, height, depth) {
|
|
185
|
-
if (pixelArray) {
|
|
186
|
-
return pixelArray;
|
|
187
|
-
}
|
|
188
|
-
// Allocate pixel array if not already available, using supplied type
|
|
189
|
-
type = type || 5121;
|
|
190
|
-
const ArrayType = getTypedArrayFromGLType(type, { clamped: false });
|
|
191
|
-
const components = glFormatToComponents(format);
|
|
192
|
-
// TODO - check for composite type (components = 1).
|
|
193
|
-
return new ArrayType(width * height * components);
|
|
194
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"format-utils.d.ts","sourceRoot":"","sources":["../../src/classic/format-utils.ts"],"names":[],"mappings":"AAOA,wBAAgB,oBAAoB,CAAC,MAAM,KAAA,qBAmB1C;AAGD,wBAAgB,aAAa,CAAC,IAAI,KAAA,iBAcjC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"typed-array-utils.d.ts","sourceRoot":"","sources":["../../src/classic/typed-array-utils.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,UAAU,EAAE,qBAAqB,EAAC,MAAM,gBAAgB,CAAC;AACjE,OAAO,EAAK,UAAU,EAAE,WAAW,EAAC,MAAM,oBAAoB,CAAC;AAI/D;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,WAAW,EAAE,UAAU,GAAG,UAAU,CAuB3E;AAED;;;;;;;GAOG;AAEH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,UAAU,GAAG,WAAW,EAChC,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,GACA,qBAAqB,CAwBvB;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE;IAChC,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,IAAI,CAAC,EAAE,UAAU,CAAC;CACnB,GAAG,IAAI,CAgBP;AAED,wBAAgB,WAAW,CAAC,OAAO,EAAE;IAAC,IAAI,EAAE,UAAU,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,GAAG;IACvF,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAaA"}
|