@luma.gl/webgl 9.0.9 → 9.0.10

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package/dist/index.cjs CHANGED
@@ -3945,6 +3945,7 @@ var WEBGLRenderPipeline = class extends import_core17.RenderPipeline {
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  vertexCount,
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  // indexCount,
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  instanceCount,
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+ isInstanced = false,
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  firstVertex = 0,
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  // firstIndex,
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  // firstInstance,
@@ -3954,7 +3955,6 @@ var WEBGLRenderPipeline = class extends import_core17.RenderPipeline {
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  const glDrawMode = getGLDrawMode(topology);
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  const isIndexed = Boolean(vertexArray.indexBuffer);
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  const glIndexType = (_a = vertexArray.indexBuffer) == null ? void 0 : _a.glIndexType;
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- const isInstanced = Number(instanceCount) > 0;
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  if (this.linkStatus !== "success") {
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  import_core17.log.info(2, `RenderPipeline:${this.id}.draw() aborted - waiting for shader linking`)();
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  return false;
@@ -4042,7 +4042,7 @@ var WEBGLRenderPipeline = class extends import_core17.RenderPipeline {
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  throw new Error(`Error during compilation of shader ${this.vs.id}`);
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  }
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  if (((_a = this.fs) == null ? void 0 : _a.compilationStatus) === "error") {
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- this.vs.debugShader();
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+ this.fs.debugShader();
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  throw new Error(`Error during compilation of shader ${this.fs.id}`);
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  }
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  throw new Error(`Error during ${status}: ${this.device.gl.getProgramInfoLog(this.handle)}`);