@luma.gl/webgl 9.0.0-beta.4 → 9.0.0-beta.5

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Files changed (237) hide show
  1. package/dist/adapter/converters/device-parameters.js +240 -158
  2. package/dist/adapter/converters/sampler-parameters.d.ts +0 -4
  3. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/sampler-parameters.js +73 -68
  5. package/dist/adapter/converters/shader-formats.js +33 -46
  6. package/dist/adapter/converters/texture-formats.d.ts +9 -18
  7. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  8. package/dist/adapter/converters/texture-formats.js +454 -871
  9. package/dist/adapter/converters/vertex-formats.js +52 -61
  10. package/dist/adapter/device-helpers/device-features.d.ts +2 -5
  11. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  12. package/dist/adapter/device-helpers/device-features.js +56 -87
  13. package/dist/adapter/device-helpers/device-limits.d.ts +2 -4
  14. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  15. package/dist/adapter/device-helpers/device-limits.js +88 -83
  16. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  17. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/get-device-info.js +79 -63
  19. package/dist/adapter/device-helpers/webgl-device-features.d.ts +6 -0
  20. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  21. package/dist/adapter/device-helpers/webgl-device-features.js +52 -0
  22. package/dist/adapter/device-helpers/webgl-device-info.d.ts +4 -0
  23. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  24. package/dist/adapter/device-helpers/webgl-device-info.js +87 -0
  25. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +50 -0
  26. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  27. package/dist/adapter/device-helpers/webgl-device-limits.js +92 -0
  28. package/dist/adapter/helpers/decode-webgl-types.js +87 -76
  29. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  30. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js +261 -226
  32. package/dist/adapter/helpers/parse-shader-compiler-log.js +46 -37
  33. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  34. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  35. package/dist/adapter/helpers/set-uniform.js +67 -82
  36. package/dist/adapter/helpers/webgl-topology-utils.js +77 -93
  37. package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
  38. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  39. package/dist/adapter/objects/constants-to-keys.js +18 -12
  40. package/dist/adapter/objects/webgl-renderbuffer.js +76 -80
  41. package/dist/adapter/objects/webgl-resource.d.ts +1 -1
  42. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  43. package/dist/adapter/objects/webgl-resource.js +204 -154
  44. package/dist/adapter/resources/webgl-buffer.d.ts +2 -3
  45. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgl-buffer.js +160 -119
  47. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  48. package/dist/adapter/resources/webgl-command-buffer.js +268 -171
  49. package/dist/adapter/resources/webgl-command-encoder.js +32 -40
  50. package/dist/adapter/resources/webgl-external-texture.js +92 -1
  51. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  52. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-framebuffer.js +167 -139
  54. package/dist/adapter/resources/webgl-render-pass.js +121 -95
  55. package/dist/adapter/resources/webgl-render-pipeline.d.ts +11 -1
  56. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgl-render-pipeline.js +378 -228
  58. package/dist/adapter/resources/webgl-sampler.d.ts +0 -2
  59. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-sampler.js +43 -34
  61. package/dist/adapter/resources/webgl-shader.d.ts +10 -1
  62. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-shader.js +106 -45
  64. package/dist/adapter/resources/webgl-texture.d.ts +2 -6
  65. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  66. package/dist/adapter/resources/webgl-texture.js +614 -699
  67. package/dist/adapter/resources/webgl-transform-feedback.d.ts +1 -1
  68. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -1
  69. package/dist/adapter/resources/webgl-transform-feedback.js +143 -145
  70. package/dist/adapter/resources/webgl-vertex-array.d.ts +1 -1
  71. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -1
  72. package/dist/adapter/resources/webgl-vertex-array.js +229 -158
  73. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  74. package/dist/adapter/webgl-canvas-context.js +58 -37
  75. package/dist/adapter/webgl-device.d.ts +7 -15
  76. package/dist/adapter/webgl-device.d.ts.map +1 -1
  77. package/dist/adapter/webgl-device.js +440 -381
  78. package/dist/classic/accessor.js +132 -102
  79. package/dist/classic/clear.d.ts +2 -2
  80. package/dist/classic/clear.d.ts.map +1 -1
  81. package/dist/classic/clear.js +73 -73
  82. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  83. package/dist/classic/copy-and-blit.js +176 -177
  84. package/dist/classic/format-utils.d.ts +2 -2
  85. package/dist/classic/format-utils.js +38 -32
  86. package/dist/classic/typed-array-utils.js +95 -81
  87. package/dist/context/{polyfill → context}/context-data.d.ts +2 -1
  88. package/dist/context/context/context-data.d.ts.map +1 -0
  89. package/dist/context/context/context-data.js +33 -0
  90. package/dist/context/context/create-browser-context.d.ts +1 -6
  91. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  92. package/dist/context/context/create-browser-context.js +62 -49
  93. package/dist/context/debug/spector.js +54 -50
  94. package/dist/context/debug/webgl-developer-tools.d.ts +1 -2
  95. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  96. package/dist/context/debug/webgl-developer-tools.js +102 -76
  97. package/dist/context/parameters/unified-parameter-api.d.ts +3 -3
  98. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  99. package/dist/context/parameters/unified-parameter-api.js +95 -46
  100. package/dist/context/parameters/webgl-parameter-tables.d.ts +110 -99
  101. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  102. package/dist/context/parameters/webgl-parameter-tables.js +456 -404
  103. package/dist/context/state-tracker/deep-array-equal.js +18 -14
  104. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  105. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  106. package/dist/context/state-tracker/track-context-state.js +190 -126
  107. package/dist/context/state-tracker/with-parameters.d.ts +1 -1
  108. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  109. package/dist/context/state-tracker/with-parameters.js +45 -29
  110. package/dist/dist.dev.js +2568 -3786
  111. package/dist/index.cjs +1346 -2464
  112. package/dist/index.cjs.map +7 -0
  113. package/dist/index.d.ts +2 -5
  114. package/dist/index.d.ts.map +1 -1
  115. package/dist/index.js +36 -26
  116. package/dist/types.js +2 -1
  117. package/dist.min.js +9 -42
  118. package/package.json +11 -15
  119. package/src/adapter/converters/device-parameters.ts +0 -1
  120. package/src/adapter/converters/sampler-parameters.ts +0 -17
  121. package/src/adapter/converters/texture-formats.ts +86 -154
  122. package/src/adapter/device-helpers/webgl-device-features.ts +69 -0
  123. package/src/adapter/device-helpers/{get-device-info.ts → webgl-device-info.ts} +3 -4
  124. package/src/adapter/device-helpers/{device-limits.ts → webgl-device-limits.ts} +25 -23
  125. package/src/adapter/helpers/get-shader-layout.ts +17 -28
  126. package/src/adapter/helpers/set-uniform.ts +1 -3
  127. package/src/adapter/objects/constants-to-keys.ts +1 -1
  128. package/src/adapter/objects/webgl-renderbuffer.ts +4 -4
  129. package/src/adapter/objects/webgl-resource.ts +3 -18
  130. package/src/adapter/resources/webgl-buffer.ts +6 -11
  131. package/src/adapter/resources/webgl-command-buffer.ts +20 -30
  132. package/src/adapter/resources/webgl-external-texture.ts +2 -3
  133. package/src/adapter/resources/webgl-framebuffer.ts +4 -5
  134. package/src/adapter/resources/webgl-render-pass.ts +7 -7
  135. package/src/adapter/resources/webgl-render-pipeline.ts +106 -31
  136. package/src/adapter/resources/webgl-sampler.ts +5 -9
  137. package/src/adapter/resources/webgl-shader.ts +57 -10
  138. package/src/adapter/resources/webgl-texture.ts +29 -103
  139. package/src/adapter/resources/webgl-transform-feedback.ts +14 -15
  140. package/src/adapter/resources/webgl-vertex-array.ts +16 -18
  141. package/src/adapter/webgl-canvas-context.ts +1 -7
  142. package/src/adapter/webgl-device.ts +18 -67
  143. package/src/classic/clear.ts +13 -14
  144. package/src/classic/copy-and-blit.ts +1 -2
  145. package/src/context/context/context-data.ts +44 -0
  146. package/src/context/context/create-browser-context.ts +7 -32
  147. package/src/context/debug/webgl-developer-tools.ts +6 -8
  148. package/src/context/parameters/unified-parameter-api.ts +3 -3
  149. package/src/context/parameters/webgl-parameter-tables.ts +66 -75
  150. package/src/context/state-tracker/track-context-state.ts +18 -17
  151. package/src/context/state-tracker/with-parameters.ts +1 -1
  152. package/src/index.ts +2 -17
  153. package/dist/adapter/converters/device-parameters.js.map +0 -1
  154. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  155. package/dist/adapter/converters/shader-formats.js.map +0 -1
  156. package/dist/adapter/converters/texture-formats.js.map +0 -1
  157. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  158. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  159. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  160. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  161. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  162. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  163. package/dist/adapter/device-helpers/is-old-ie.js +0 -9
  164. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  165. package/dist/adapter/helpers/decode-webgl-types.js.map +0 -1
  166. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  167. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  168. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  169. package/dist/adapter/helpers/webgl-topology-utils.js.map +0 -1
  170. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  171. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  172. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  173. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  174. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  175. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  176. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  177. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  178. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  179. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  180. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  181. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  182. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  183. package/dist/adapter/resources/webgl-transform-feedback.js.map +0 -1
  184. package/dist/adapter/resources/webgl-vertex-array.js.map +0 -1
  185. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  186. package/dist/adapter/webgl-device.js.map +0 -1
  187. package/dist/classic/accessor.js.map +0 -1
  188. package/dist/classic/clear.js.map +0 -1
  189. package/dist/classic/copy-and-blit.js.map +0 -1
  190. package/dist/classic/format-utils.js.map +0 -1
  191. package/dist/classic/typed-array-utils.js.map +0 -1
  192. package/dist/context/context/create-browser-context.js.map +0 -1
  193. package/dist/context/context/create-headless-context.d.ts +0 -9
  194. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  195. package/dist/context/context/create-headless-context.js +0 -42
  196. package/dist/context/context/create-headless-context.js.map +0 -1
  197. package/dist/context/context/webgl-checks.d.ts +0 -13
  198. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  199. package/dist/context/context/webgl-checks.js +0 -31
  200. package/dist/context/context/webgl-checks.js.map +0 -1
  201. package/dist/context/debug/spector.js.map +0 -1
  202. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  203. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  204. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  205. package/dist/context/polyfill/context-data.d.ts.map +0 -1
  206. package/dist/context/polyfill/context-data.js +0 -12
  207. package/dist/context/polyfill/context-data.js.map +0 -1
  208. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  209. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  210. package/dist/context/polyfill/get-parameter-polyfill.js +0 -85
  211. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  212. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  213. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  214. package/dist/context/polyfill/polyfill-context.js +0 -87
  215. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  216. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  217. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  218. package/dist/context/polyfill/polyfill-table.js +0 -137
  219. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  220. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  221. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  222. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -265
  223. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  224. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  225. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  226. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  227. package/dist/index.js.map +0 -1
  228. package/dist/types.js.map +0 -1
  229. package/src/adapter/device-helpers/device-features.ts +0 -161
  230. package/src/adapter/device-helpers/is-old-ie.ts +0 -14
  231. package/src/context/context/create-headless-context.ts +0 -51
  232. package/src/context/context/webgl-checks.ts +0 -51
  233. package/src/context/polyfill/context-data.ts +0 -30
  234. package/src/context/polyfill/get-parameter-polyfill.ts +0 -122
  235. package/src/context/polyfill/polyfill-context.ts +0 -104
  236. package/src/context/polyfill/polyfill-table.ts +0 -167
  237. package/src/context/polyfill/polyfill-vertex-array-object.ts +0 -365
@@ -0,0 +1,33 @@
1
+ // luma.gl, MIT license
2
+ // Copyright (c) vis.gl contributors
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+ /**
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+ * Gets luma.gl specific state from a context
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+ * @returns context state
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+ */
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+ export function getContextData(gl) {
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+ // @ts-expect-error
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+ const luma = gl.luma;
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+ if (!luma) {
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+ const contextState = {
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+ _polyfilled: false,
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+ _extensions: {}
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+ };
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+ // @ts-expect-error
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+ gl.luma = contextState;
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+ }
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+ // @ts-expect-error
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+ return gl.luma;
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+ }
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+ export function initializeExtensions(gl) {
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+ const contextState = getContextData(gl);
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+ // `getSupportedExtensions` can return null when context is lost.
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+ const EXTENSIONS = gl.getSupportedExtensions() || [];
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+ // Generates warnings in Chrome
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+ const IGNORE_EXTENSIONS = ['WEBGL_polygon_mode'];
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+ for (const extensionName of EXTENSIONS) {
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+ if (!IGNORE_EXTENSIONS.includes(extensionName)) {
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+ const extension = gl.getExtension(extensionName);
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+ contextState._extensions[extensionName] = extension;
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+ }
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+ }
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+ }
@@ -1,7 +1,5 @@
1
1
  /**
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  * ContextProps
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- * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
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- * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
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3
  * @param onContextLost
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  * @param onContextRestored
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5
  *
@@ -16,9 +14,6 @@
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  * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
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  */
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  type ContextProps = {
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- type?: 'webgl' | 'webgl1' | 'webgl2' | string;
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- webgl1?: boolean;
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- webgl2?: boolean;
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  onContextLost?: (event: Event) => void;
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  onContextRestored?: (event: Event) => void;
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  alpha?: boolean;
@@ -35,6 +30,6 @@ type ContextProps = {
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  * Note calling this multiple time on the same canvas does return the same context
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  * @param canvas A canvas element or offscreen canvas
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  */
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- export declare function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext;
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+ export declare function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGL2RenderingContext;
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  export {};
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  //# sourceMappingURL=create-browser-context.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"create-browser-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-browser-context.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,KAAK,YAAY,GAAG;IAClB,IAAI,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,CAAC;IAC9C,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,eAAe,CAAC,EAAE,SAAS,GAAG,kBAAkB,GAAG,WAAW,CAAC;IAC/D,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC,CAAC;AAYF;;;;GAIG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,iBAAiB,GAAG,eAAe,EAC3C,KAAK,EAAE,YAAY,GAClB,qBAAqB,CAiEvB"}
1
+ {"version":3,"file":"create-browser-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-browser-context.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH,KAAK,YAAY,GAAG;IAClB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,eAAe,CAAC,EAAE,SAAS,GAAG,kBAAkB,GAAG,WAAW,CAAC;IAC/D,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,qBAAqB,CAAC,EAAE,OAAO,CAAC;CACjC,CAAC;AAUF;;;;GAIG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,iBAAiB,GAAG,eAAe,EAC3C,KAAK,EAAE,YAAY,GAClB,sBAAsB,CA+CxB"}
@@ -1,53 +1,66 @@
1
+ // luma.gl, MIT license
2
+ // Copyright (c) vis.gl contributors
1
3
  const DEFAULT_CONTEXT_PROPS = {
2
- webgl2: true,
3
- webgl1: true,
4
- powerPreference: 'high-performance',
5
- onContextLost: () => console.error('WebGL context lost'),
6
- onContextRestored: () => console.info('WebGL context restored')
4
+ powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons
5
+ // eslint-disable-next-line no-console
6
+ onContextLost: () => console.error('WebGL context lost'),
7
+ // eslint-disable-next-line no-console
8
+ onContextRestored: () => console.info('WebGL context restored')
7
9
  };
10
+ /**
11
+ * Create a WebGL context for a canvas
12
+ * Note calling this multiple time on the same canvas does return the same context
13
+ * @param canvas A canvas element or offscreen canvas
14
+ */
8
15
  export function createBrowserContext(canvas, props) {
9
- props = {
10
- ...DEFAULT_CONTEXT_PROPS,
11
- ...props
12
- };
13
- let errorMessage = null;
14
- const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
16
- let gl = null;
17
- if (props.type === 'webgl2') {
18
- props = {
19
- ...props,
20
- webgl1: false
21
- };
22
- }
23
- if (props.type === 'webgl1') {
24
- props = {
25
- ...props,
26
- webgl2: false
27
- };
28
- }
29
- if (!gl && props.webgl2) {
30
- gl = canvas.getContext('webgl2', props);
31
- }
32
- if (!gl && props.webgl1) {
33
- gl = canvas.getContext('webgl', props);
34
- }
35
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
36
- if (!gl) {
37
- throw new Error(`Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${errorMessage || 'Unknown error'}`);
38
- }
39
- if (props.onContextLost) {
40
- const {
41
- onContextLost
42
- } = props;
43
- canvas.addEventListener('webglcontextlost', event => onContextLost(event), false);
44
- }
45
- if (props.onContextRestored) {
46
- const {
47
- onContextRestored
48
- } = props;
49
- canvas.addEventListener('webglcontextrestored', event => onContextRestored(event), false);
50
- }
51
- return gl;
16
+ props = { ...DEFAULT_CONTEXT_PROPS, ...props };
17
+ // Try to extract any extra information about why context creation failed
18
+ let errorMessage = null;
19
+ const onCreateError = error => (errorMessage = error.statusMessage || errorMessage);
20
+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
21
+ // Create the desired context
22
+ let gl = null;
23
+ // props.failIfMajorPerformanceCaveat = true;
24
+ // We require webgl2 context
25
+ gl ||= canvas.getContext('webgl2', props);
26
+ // Software GPU
27
+ // props.failIfMajorPerformanceCaveat = false;
28
+ // if (!gl && props.webgl1) {
29
+ // gl = canvas.getContext('webgl', props);
30
+ // }
31
+ // TODO are we removing this listener before giving it a chance to fire?
32
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
33
+ if (!gl) {
34
+ throw new Error(`Failed to create WebGL context: ${errorMessage || 'Unknown error'}`);
35
+ }
36
+ if (props.onContextLost) {
37
+ // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
38
+ const { onContextLost } = props;
39
+ canvas.addEventListener('webglcontextlost', (event) => onContextLost(event), false);
40
+ }
41
+ if (props.onContextRestored) {
42
+ // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
43
+ const { onContextRestored } = props;
44
+ canvas.addEventListener('webglcontextrestored', (event) => onContextRestored(event), false);
45
+ }
46
+ return gl;
52
47
  }
53
- //# sourceMappingURL=create-browser-context.js.map
48
+ /* TODO - can we call this asynchronously to catch the error events?
49
+ export async function createBrowserContextAsync(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): Promise<WebGL2RenderingContext> {
50
+ props = {...DEFAULT_CONTEXT_PROPS, ...props};
51
+
52
+ // Try to extract any extra information about why context creation failed
53
+ let errorMessage = null;
54
+ const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);
55
+ canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
56
+
57
+ const gl = createBrowserContext(canvas, props);
58
+
59
+ // Give the listener a chance to fire
60
+ await new Promise(resolve => setTimeout(resolve, 0));
61
+
62
+ canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
63
+
64
+ return gl;
65
+ }
66
+ */
@@ -1,64 +1,68 @@
1
+ // luma.gl, MIT license
2
+ // Copyright (c) vis.gl contributors
1
3
  import { log, loadScript } from '@luma.gl/core';
2
4
  const DEFAULT_SPECTOR_PROPS = {
3
- spector: log.get('spector') || log.get('inspect')
5
+ spector: log.get('spector') || log.get('inspect')
4
6
  };
7
+ // https://github.com/BabylonJS/Spector.js#basic-usage
5
8
  const SPECTOR_CDN_URL = 'https://spectorcdn.babylonjs.com/spector.bundle.js';
6
9
  const LOG_LEVEL = 1;
7
10
  let spector = null;
8
11
  let initialized = false;
12
+ /** Loads spector from CDN if not already installed */
9
13
  export async function loadSpectorJS(props) {
10
- if (!globalThis.SPECTOR) {
11
- try {
12
- await loadScript(SPECTOR_CDN_URL);
13
- } catch (error) {
14
- log.warn(String(error));
14
+ if (!globalThis.SPECTOR) {
15
+ try {
16
+ await loadScript(SPECTOR_CDN_URL);
17
+ }
18
+ catch (error) {
19
+ log.warn(String(error));
20
+ }
15
21
  }
16
- }
17
22
  }
18
23
  export function initializeSpectorJS(props) {
19
- var _props, _props2;
20
- props = {
21
- ...DEFAULT_SPECTOR_PROPS,
22
- ...props
23
- };
24
- if (!((_props = props) !== null && _props !== void 0 && _props.spector)) {
25
- return null;
26
- }
27
- if (!spector && globalThis.SPECTOR) {
28
- log.probe(LOG_LEVEL, 'SPECTOR found and initialized')();
29
- spector = new globalThis.SPECTOR.Spector();
30
- if (globalThis.luma) {
31
- globalThis.luma.spector = spector;
24
+ props = { ...DEFAULT_SPECTOR_PROPS, ...props };
25
+ if (!props?.spector) {
26
+ return null;
32
27
  }
33
- }
34
- if (!spector) {
35
- return null;
36
- }
37
- if (!initialized) {
38
- var _spector, _spector2;
39
- initialized = true;
40
- spector.spyCanvases();
41
- (_spector = spector) === null || _spector === void 0 ? void 0 : _spector.onCaptureStarted.add(capture => log.info('Spector capture started:', capture)());
42
- (_spector2 = spector) === null || _spector2 === void 0 ? void 0 : _spector2.onCapture.add(capture => {
43
- var _spector3, _spector4, _spector5;
44
- log.info('Spector capture complete:', capture)();
45
- (_spector3 = spector) === null || _spector3 === void 0 ? void 0 : _spector3.getResultUI();
46
- (_spector4 = spector) === null || _spector4 === void 0 ? void 0 : _spector4.resultView.display();
47
- (_spector5 = spector) === null || _spector5 === void 0 ? void 0 : _spector5.resultView.addCapture(capture);
48
- });
49
- }
50
- if ((_props2 = props) !== null && _props2 !== void 0 && _props2.canvas) {
51
- var _spector6, _props3;
52
- if (typeof props.spector === 'string' && props.spector !== props.canvas.id) {
53
- return spector;
28
+ if (!spector && globalThis.SPECTOR) {
29
+ log.probe(LOG_LEVEL, 'SPECTOR found and initialized')();
30
+ spector = new globalThis.SPECTOR.Spector();
31
+ if (globalThis.luma) {
32
+ globalThis.luma.spector = spector;
33
+ }
54
34
  }
55
- (_spector6 = spector) === null || _spector6 === void 0 ? void 0 : _spector6.startCapture((_props3 = props) === null || _props3 === void 0 ? void 0 : _props3.canvas, 500);
56
- new Promise(resolve => setTimeout(resolve, 2000)).then(_ => {
57
- var _spector7;
58
- log.info('Spector capture stopped after 2 seconds')();
59
- (_spector7 = spector) === null || _spector7 === void 0 ? void 0 : _spector7.stopCapture();
60
- });
61
- }
62
- return spector;
35
+ if (!spector) {
36
+ return null;
37
+ }
38
+ if (!initialized) {
39
+ initialized = true;
40
+ // enables recording some extra information merged in the capture like texture memory sizes and formats
41
+ spector.spyCanvases();
42
+ // A callback when results are ready
43
+ spector?.onCaptureStarted.add((capture) => log.info('Spector capture started:', capture)());
44
+ spector?.onCapture.add((capture) => {
45
+ log.info('Spector capture complete:', capture)();
46
+ // Use undocumented Spector API to open the UI with our capture
47
+ // See https://github.com/BabylonJS/Spector.js/blob/767ad1195a25b85a85c381f400eb50a979239eca/src/spector.ts#L124
48
+ spector?.getResultUI();
49
+ spector?.resultView.display();
50
+ spector?.resultView.addCapture(capture);
51
+ });
52
+ }
53
+ if (props?.canvas) {
54
+ // @ts-expect-error If spector is specified as a canvas id, only monitor that canvas
55
+ if (typeof props.spector === 'string' && props.spector !== props.canvas.id) {
56
+ return spector;
57
+ }
58
+ // capture startup
59
+ // spector?.captureCanvas(props?.canvas);
60
+ spector?.startCapture(props?.canvas, 500); // 500 commands
61
+ new Promise(resolve => setTimeout(resolve, 2000)).then(_ => {
62
+ log.info('Spector capture stopped after 2 seconds')();
63
+ spector?.stopCapture();
64
+ // spector?.displayUI();
65
+ });
66
+ }
67
+ return spector;
63
68
  }
64
- //# sourceMappingURL=spector.js.map
@@ -2,7 +2,6 @@ type DebugContextProps = {
2
2
  debug?: boolean;
3
3
  throwOnError?: boolean;
4
4
  break?: string[];
5
- webgl2?: boolean;
6
5
  };
7
6
  declare global {
8
7
  var WebGLDebugUtils: any;
@@ -14,6 +13,6 @@ declare global {
14
13
  * @see https://github.com/vorg/webgl-debug
15
14
  */
16
15
  export declare function loadWebGLDeveloperTools(): Promise<void>;
17
- export declare function makeDebugContext(gl: WebGLRenderingContext, props?: DebugContextProps): WebGLRenderingContext | null;
16
+ export declare function makeDebugContext(gl: WebGL2RenderingContext, props?: DebugContextProps): WebGL2RenderingContext | null;
18
17
  export {};
19
18
  //# sourceMappingURL=webgl-developer-tools.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-developer-tools.d.ts","sourceRoot":"","sources":["../../../src/context/debug/webgl-developer-tools.ts"],"names":[],"mappings":"AAUA,KAAK,iBAAiB,GAAG;IACvB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB,CAAC;AAoBF,OAAO,CAAC,MAAM,CAAC;IAEb,IAAI,eAAe,EAAE,GAAG,CAAC;CAC1B;AAED;;;;;GAKG;AACH,wBAAsB,uBAAuB,IAAI,OAAO,CAAC,IAAI,CAAC,CAO7D;AAID,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,EAAE,KAAK,GAAE,iBAAsB,GAAG,qBAAqB,GAAG,IAAI,CAOvH"}
1
+ {"version":3,"file":"webgl-developer-tools.d.ts","sourceRoot":"","sources":["../../../src/context/debug/webgl-developer-tools.ts"],"names":[],"mappings":"AAUA,KAAK,iBAAiB,GAAG;IACvB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;CAClB,CAAC;AAoBF,OAAO,CAAC,MAAM,CAAC;IAEb,IAAI,eAAe,EAAE,GAAG,CAAC;CAC1B;AAED;;;;;GAKG;AACH,wBAAsB,uBAAuB,IAAI,OAAO,CAAC,IAAI,CAAC,CAO7D;AAID,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,sBAAsB,EAAE,KAAK,GAAE,iBAAsB,GAAG,sBAAsB,GAAG,IAAI,CAOzH"}
@@ -1,98 +1,124 @@
1
+ // luma.gl, MIT license
2
+ // Copyright (c) vis.gl contributors
1
3
  import { log, loadScript } from '@luma.gl/core';
4
+ // Rename constant to prevent inlining. We need the full set of constants for generating debug strings.
2
5
  import { GL as GLEnum } from '@luma.gl/constants';
3
6
  import { isBrowser } from '@probe.gl/env';
4
7
  const WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';
8
+ // Helper to get shared context data
5
9
  function getContextData(gl) {
6
- gl.luma = gl.luma || {};
7
- return gl.luma;
10
+ gl.luma = gl.luma || {};
11
+ return gl.luma;
8
12
  }
13
+ /**
14
+ * Loads Khronos WebGLDeveloperTools from CDN if not already installed
15
+ * const WebGLDebugUtils = require('webgl-debug');
16
+ * @see https://github.com/KhronosGroup/WebGLDeveloperTools
17
+ * @see https://github.com/vorg/webgl-debug
18
+ */
9
19
  export async function loadWebGLDeveloperTools() {
10
- if (isBrowser() && !globalThis.WebGLDebugUtils) {
11
- globalThis.global = globalThis.global || globalThis;
12
- globalThis.global.module = {};
13
- await loadScript(WEBGL_DEBUG_CDN_URL);
14
- }
20
+ if (isBrowser() && !globalThis.WebGLDebugUtils) {
21
+ globalThis.global = globalThis.global || globalThis;
22
+ // @ts-expect-error Developer tools expects global to be set
23
+ globalThis.global.module = {};
24
+ await loadScript(WEBGL_DEBUG_CDN_URL);
25
+ }
15
26
  }
16
- export function makeDebugContext(gl) {
17
- let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
18
- if (!gl) {
19
- return null;
20
- }
21
- return props.debug ? getDebugContext(gl, props) : getRealContext(gl);
27
+ // Returns (a potentially new) context with debug instrumentation turned off or on.
28
+ // Note that this actually returns a new context
29
+ export function makeDebugContext(gl, props = {}) {
30
+ // Return null to ensure we don't try to create a context in this case (TODO what case is that?)
31
+ if (!gl) {
32
+ return null;
33
+ }
34
+ return props.debug ? getDebugContext(gl, props) : getRealContext(gl);
22
35
  }
36
+ // Returns the real context from either of the real/debug contexts
23
37
  function getRealContext(gl) {
24
- const data = getContextData(gl);
25
- return data.realContext ? data.realContext : gl;
38
+ const data = getContextData(gl);
39
+ // If the context has a realContext member, it is a debug context so return the realContext
40
+ return data.realContext ? data.realContext : gl;
26
41
  }
42
+ // Returns the debug context from either of the real/debug contexts
27
43
  function getDebugContext(gl, props) {
28
- if (!globalThis.WebGLDebugUtils) {
29
- log.warn('webgl-debug not loaded')();
30
- return gl;
31
- }
32
- const data = getContextData(gl);
33
- if (data.debugContext) {
34
- return data.debugContext;
35
- }
36
- globalThis.WebGLDebugUtils.init({
37
- ...GLEnum,
38
- ...gl
39
- });
40
- const glDebug = globalThis.WebGLDebugUtils.makeDebugContext(gl, onGLError.bind(null, props), onValidateGLFunc.bind(null, props));
41
- for (const key in GLEnum) {
42
- if (!(key in glDebug) && typeof GLEnum[key] === 'number') {
43
- glDebug[key] = GLEnum[key];
44
+ if (!globalThis.WebGLDebugUtils) {
45
+ log.warn('webgl-debug not loaded')();
46
+ return gl;
47
+ }
48
+ const data = getContextData(gl);
49
+ // If this already has a debug context, return it.
50
+ if (data.debugContext) {
51
+ return data.debugContext;
52
+ }
53
+ // Create a new debug context
54
+ globalThis.WebGLDebugUtils.init({ ...GLEnum, ...gl });
55
+ const glDebug = globalThis.WebGLDebugUtils.makeDebugContext(gl, onGLError.bind(null, props), onValidateGLFunc.bind(null, props));
56
+ // Make sure we have all WebGL2 and extension constants (todo dynamic import to circumvent minification?)
57
+ for (const key in GLEnum) {
58
+ if (!(key in glDebug) && typeof GLEnum[key] === 'number') {
59
+ glDebug[key] = GLEnum[key];
60
+ }
44
61
  }
45
- }
46
- class WebGLDebugContext {}
47
- Object.setPrototypeOf(glDebug, Object.getPrototypeOf(gl));
48
- Object.setPrototypeOf(WebGLDebugContext, glDebug);
49
- const debugContext = Object.create(WebGLDebugContext);
50
- data.realContext = gl;
51
- data.debugContext = debugContext;
52
- debugContext.debug = true;
53
- return debugContext;
62
+ // Ensure we have a clean prototype on the instrumented object
63
+ // Note: setPrototypeOf does come with perf warnings, but we already take a bigger perf reduction
64
+ // by synchronizing the WebGL errors after each WebGL call.
65
+ class WebGLDebugContext {
66
+ }
67
+ Object.setPrototypeOf(glDebug, Object.getPrototypeOf(gl));
68
+ Object.setPrototypeOf(WebGLDebugContext, glDebug);
69
+ const debugContext = Object.create(WebGLDebugContext);
70
+ // Store the debug context
71
+ data.realContext = gl;
72
+ data.debugContext = debugContext;
73
+ debugContext.debug = true;
74
+ // Return it
75
+ return debugContext;
54
76
  }
77
+ // DEBUG TRACING
55
78
  function getFunctionString(functionName, functionArgs) {
56
- functionArgs = Array.from(functionArgs).map(arg => arg === undefined ? 'undefined' : arg);
57
- let args = globalThis.WebGLDebugUtils.glFunctionArgsToString(functionName, functionArgs);
58
- args = `${args.slice(0, 100)}${args.length > 100 ? '...' : ''}`;
59
- return `gl.${functionName}(${args})`;
79
+ // Cover bug in webgl-debug-tools
80
+ functionArgs = Array.from(functionArgs).map(arg => arg === undefined ? 'undefined' : arg);
81
+ let args = globalThis.WebGLDebugUtils.glFunctionArgsToString(functionName, functionArgs);
82
+ args = `${args.slice(0, 100)}${args.length > 100 ? '...' : ''}`;
83
+ return `gl.${functionName}(${args})`;
60
84
  }
61
85
  function onGLError(props, err, functionName, args) {
62
- args = Array.from(args).map(arg => arg === undefined ? 'undefined' : arg);
63
- const errorMessage = globalThis.WebGLDebugUtils.glEnumToString(err);
64
- const functionArgs = globalThis.WebGLDebugUtils.glFunctionArgsToString(functionName, args);
65
- const glName = props.webgl2 ? 'gl2' : 'gl1';
66
- const message = `${errorMessage} in ${glName}.${functionName}(${functionArgs})`;
67
- log.error(message)();
68
- debugger;
69
- if (props.throwOnError) {
70
- throw new Error(message);
71
- }
86
+ // Cover bug in webgl-debug-tools
87
+ args = Array.from(args).map(arg => arg === undefined ? 'undefined' : arg);
88
+ const errorMessage = globalThis.WebGLDebugUtils.glEnumToString(err);
89
+ const functionArgs = globalThis.WebGLDebugUtils.glFunctionArgsToString(functionName, args);
90
+ const message = `${errorMessage} in gl.${functionName}(${functionArgs})`;
91
+ log.error(message)();
92
+ debugger; // eslint-disable-line
93
+ if (props.throwOnError) {
94
+ throw new Error(message);
95
+ }
72
96
  }
97
+ // Don't generate function string until it is needed
73
98
  function onValidateGLFunc(props, functionName, functionArgs) {
74
- let functionString = '';
75
- if (log.level >= 1) {
76
- functionString = getFunctionString(functionName, functionArgs);
77
- log.log(1, functionString)();
78
- }
79
- if (props.break && props.break.length > 0) {
80
- functionString = functionString || getFunctionString(functionName, functionArgs);
81
- const isBreakpoint = props.break.every(breakOn => functionString.indexOf(breakOn) !== -1);
82
- if (isBreakpoint) {
83
- debugger;
99
+ let functionString = '';
100
+ if (log.level >= 1) {
101
+ functionString = getFunctionString(functionName, functionArgs);
102
+ log.log(1, functionString)();
103
+ }
104
+ // If array of breakpoint strings supplied, check if any of them is contained in current GLEnum function
105
+ if (props.break && props.break.length > 0) {
106
+ functionString = functionString || getFunctionString(functionName, functionArgs);
107
+ const isBreakpoint = props.break.every((breakOn) => functionString.indexOf(breakOn) !== -1);
108
+ if (isBreakpoint) {
109
+ debugger; // eslint-disable-line
110
+ }
84
111
  }
85
- }
86
- for (const arg of functionArgs) {
87
- if (arg === undefined) {
88
- functionString = functionString || getFunctionString(functionName, functionArgs);
89
- if (props.throwOnError) {
90
- throw new Error(`Undefined argument: ${functionString}`);
91
- } else {
92
- log.error(`Undefined argument: ${functionString}`)();
93
- debugger;
94
- }
112
+ for (const arg of functionArgs) {
113
+ if (arg === undefined) {
114
+ functionString = functionString || getFunctionString(functionName, functionArgs);
115
+ if (props.throwOnError) {
116
+ throw new Error(`Undefined argument: ${functionString}`);
117
+ }
118
+ else {
119
+ log.error(`Undefined argument: ${functionString}`)();
120
+ debugger; // eslint-disable-line
121
+ }
122
+ }
95
123
  }
96
- }
97
124
  }
98
- //# sourceMappingURL=webgl-developer-tools.js.map
@@ -7,7 +7,7 @@ export type { GLParameters };
7
7
  * @note requires a `cache` object to be set on the context (gl.state.cache)
8
8
  * This object is used to fill in any missing values for composite setter functions
9
9
  */
10
- export declare function setGLParameters(device: Device | WebGLRenderingContext, parameters: GLParameters): void;
10
+ export declare function setGLParameters(device: Device | WebGL2RenderingContext, parameters: GLParameters): void;
11
11
  /**
12
12
  * Reads the entire WebGL state from a context
13
13
 
@@ -22,12 +22,12 @@ export declare function setGLParameters(device: Device | WebGLRenderingContext,
22
22
  * considered a very slow operation, to be used only if/when a context already manipulated
23
23
  * by external code needs to be synchronized for the first time
24
24
  */
25
- export declare function getGLParameters(device: Device | WebGLRenderingContext, parameters?: keyof GLParameters | (keyof GLParameters)[] | GLParameters): GLParameters;
25
+ export declare function getGLParameters(device: Device | WebGL2RenderingContext, parameters?: keyof GLParameters | (keyof GLParameters)[] | GLParameters): GLParameters;
26
26
  /**
27
27
  * Reset all parameters to a (almost) pure context state
28
28
  * @note viewport and scissor will be set to the values in GL_PARAMETER_DEFAULTS,
29
29
  * NOT the canvas size dimensions, so they will have to be properly set after
30
30
  * calling this function.
31
31
  */
32
- export declare function resetGLParameters(device: Device | WebGLRenderingContext): void;
32
+ export declare function resetGLParameters(device: Device | WebGL2RenderingContext): void;
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33
  //# sourceMappingURL=unified-parameter-api.d.ts.map
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