@luma.gl/webgl 9.0.0-beta.1 → 9.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/webgl-device.d.ts +8 -0
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +12 -0
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/dist.dev.js +65 -113
- package/dist/index.cjs +65 -152
- package/dist/index.d.ts +2 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -4
- package/dist/index.js.map +1 -1
- package/dist.min.js +38 -38
- package/package.json +5 -5
- package/src/adapter/webgl-device.ts +16 -0
- package/src/index.ts +9 -35
package/dist/index.cjs
CHANGED
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@@ -44,9 +44,7 @@ __export(src_exports, {
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44
44
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_checkFloat32ColorAttachment: () => _checkFloat32ColorAttachment,
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45
45
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assertWebGL2Context: () => assertWebGL2Context,
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46
46
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assertWebGLContext: () => assertWebGLContext,
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47
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-
clear: () => clear,
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48
47
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convertGLToTextureFormat: () => convertGLToTextureFormat,
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49
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-
copyToTexture: () => copyToTexture,
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50
48
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getGLParameters: () => getGLParameters,
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51
49
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getShaderLayout: () => getShaderLayout,
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52
50
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getWebGL2Context: () => getWebGL2Context,
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@@ -55,8 +53,6 @@ __export(src_exports, {
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55
53
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polyfillContext: () => polyfillContext,
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56
54
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popContextState: () => popContextState,
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57
55
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pushContextState: () => pushContextState,
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58
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-
readPixelsToArray: () => readPixelsToArray,
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59
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-
readPixelsToBuffer: () => readPixelsToBuffer,
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60
56
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registerHeadlessGL: () => registerHeadlessGL,
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61
57
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resetGLParameters: () => resetGLParameters,
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62
58
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setDeviceParameters: () => setDeviceParameters,
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@@ -100,7 +96,7 @@ function createHeadlessContext(options) {
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100
96
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}
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101
97
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102
98
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// src/adapter/webgl-device.ts
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103
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-
var
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99
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+
var import_core29 = require("@luma.gl/core");
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104
100
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var import_env3 = require("@probe.gl/env");
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105
101
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106
102
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// src/context/polyfill/polyfill-context.ts
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@@ -6009,98 +6005,6 @@ function readPixelsToBuffer(source, options) {
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6009
6005
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}
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6010
6006
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return webglBufferTarget;
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6011
6007
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}
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6012
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-
function copyToTexture(source, target, options) {
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6013
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-
const {
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6014
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sourceX = 0,
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6015
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sourceY = 0,
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6016
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-
// attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
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6017
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-
targetMipmaplevel = 0,
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6018
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-
targetInternalFormat = import_constants29.GL.RGBA
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6019
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-
} = options || {};
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6020
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-
let {
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6021
|
-
targetX,
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6022
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-
targetY,
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targetZ,
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6024
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width,
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6025
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-
// defaults to target width
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-
height
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6027
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// defaults to target height
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6028
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-
} = options || {};
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6029
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-
const { framebuffer, deleteFramebuffer } = getFramebuffer2(source);
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6030
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(0, import_core27.assert)(framebuffer);
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6031
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-
const webglFramebuffer = framebuffer;
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6032
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-
const { device, handle } = webglFramebuffer;
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6033
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-
const isSubCopy = typeof targetX !== "undefined" || typeof targetY !== "undefined" || typeof targetZ !== "undefined";
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6034
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-
targetX = targetX || 0;
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6035
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-
targetY = targetY || 0;
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6036
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-
targetZ = targetZ || 0;
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6037
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-
const prevHandle = device.gl.bindFramebuffer(import_constants29.GL.FRAMEBUFFER, handle);
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6038
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-
(0, import_core27.assert)(target);
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6039
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-
let texture = null;
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6040
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-
let textureTarget;
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6041
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-
if (target instanceof import_core27.Texture) {
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6042
|
-
texture = target;
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6043
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-
width = Number.isFinite(width) ? width : texture.width;
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6044
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-
height = Number.isFinite(height) ? height : texture.height;
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6045
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-
texture.bind(0);
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6046
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-
textureTarget = texture.target;
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6047
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-
} else {
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6048
|
-
textureTarget = target;
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6049
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-
}
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6050
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-
if (!isSubCopy) {
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6051
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-
device.gl.copyTexImage2D(
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6052
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-
textureTarget,
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6053
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-
targetMipmaplevel,
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6054
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-
targetInternalFormat,
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6055
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-
sourceX,
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6056
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-
sourceY,
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6057
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-
width,
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6058
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height,
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6059
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-
0
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6060
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/* border must be 0 */
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6061
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-
);
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6062
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-
} else {
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6063
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-
switch (textureTarget) {
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6064
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-
case import_constants29.GL.TEXTURE_2D:
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6065
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-
case import_constants29.GL.TEXTURE_CUBE_MAP:
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6066
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-
device.gl.copyTexSubImage2D(
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6067
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textureTarget,
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6068
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-
targetMipmaplevel,
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6069
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-
targetX,
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6070
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-
targetY,
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6071
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-
sourceX,
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6072
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-
sourceY,
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6073
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-
width,
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6074
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-
height
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6075
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-
);
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6076
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-
break;
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6077
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-
case import_constants29.GL.TEXTURE_2D_ARRAY:
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6078
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-
case import_constants29.GL.TEXTURE_3D:
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6079
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-
device.assertWebGL2();
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6080
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-
device.gl2.copyTexSubImage3D(
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6081
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-
textureTarget,
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6082
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-
targetMipmaplevel,
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6083
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-
targetX,
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6084
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-
targetY,
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6085
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-
targetZ,
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6086
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-
sourceX,
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6087
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-
sourceY,
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6088
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-
width,
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6089
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-
height
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6090
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-
);
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6091
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-
break;
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6092
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-
default:
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6093
|
-
}
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6094
|
-
}
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6095
|
-
if (texture) {
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6096
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-
texture.unbind();
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6097
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-
}
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6098
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-
device.gl.bindFramebuffer(import_constants29.GL.FRAMEBUFFER, prevHandle || null);
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6099
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-
if (deleteFramebuffer) {
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6100
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-
framebuffer.destroy();
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6101
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-
}
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6102
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-
return texture;
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6103
|
-
}
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6104
6008
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function getFramebuffer2(source) {
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6105
6009
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if (!(source instanceof import_core27.Framebuffer)) {
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6106
6010
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return { framebuffer: toFramebuffer(source), deleteFramebuffer: true };
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@@ -6128,9 +6032,47 @@ function getPixelArray(pixelArray, type, format, width, height) {
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6128
6032
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return new ArrayType(width * height * components);
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6129
6033
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}
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6130
6034
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6035
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+
// src/classic/clear.ts
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6036
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+
var import_core28 = require("@luma.gl/core");
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6037
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+
var GL_DEPTH_BUFFER_BIT2 = 256;
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6038
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+
var GL_STENCIL_BUFFER_BIT2 = 1024;
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6039
|
+
var GL_COLOR_BUFFER_BIT2 = 16384;
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6040
|
+
var ERR_ARGUMENTS = "clear: bad arguments";
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6041
|
+
function clear(gl, options) {
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6042
|
+
const device = WebGLDevice.attach(gl);
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6043
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+
const { framebuffer = null, color = null, depth = null, stencil = null } = options || {};
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6044
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+
const parameters = {};
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6045
|
+
if (framebuffer) {
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6046
|
+
parameters.framebuffer = framebuffer;
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6047
|
+
}
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6048
|
+
let clearFlags = 0;
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6049
|
+
if (color) {
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6050
|
+
clearFlags |= GL_COLOR_BUFFER_BIT2;
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6051
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+
if (color !== true) {
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6052
|
+
parameters.clearColor = color;
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6053
|
+
}
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6054
|
+
}
|
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6055
|
+
if (depth) {
|
|
6056
|
+
clearFlags |= GL_DEPTH_BUFFER_BIT2;
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6057
|
+
if (depth !== true) {
|
|
6058
|
+
parameters.clearDepth = depth;
|
|
6059
|
+
}
|
|
6060
|
+
}
|
|
6061
|
+
if (stencil) {
|
|
6062
|
+
clearFlags |= GL_STENCIL_BUFFER_BIT2;
|
|
6063
|
+
if (depth !== true) {
|
|
6064
|
+
parameters.clearStencil = depth;
|
|
6065
|
+
}
|
|
6066
|
+
}
|
|
6067
|
+
(0, import_core28.assert)(clearFlags !== 0, ERR_ARGUMENTS);
|
|
6068
|
+
withGLParameters(device.gl, parameters, () => {
|
|
6069
|
+
device.gl.clear(clearFlags);
|
|
6070
|
+
});
|
|
6071
|
+
}
|
|
6072
|
+
|
|
6131
6073
|
// src/adapter/webgl-device.ts
|
|
6132
6074
|
var LOG_LEVEL2 = 1;
|
|
6133
|
-
var _WebGLDevice = class extends
|
|
6075
|
+
var _WebGLDevice = class extends import_core29.Device {
|
|
6134
6076
|
static isSupported() {
|
|
6135
6077
|
return typeof WebGLRenderingContext !== "undefined" || isHeadlessGLRegistered();
|
|
6136
6078
|
}
|
|
@@ -6162,7 +6104,7 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6162
6104
|
if (gl instanceof _WebGLDevice) {
|
|
6163
6105
|
return gl;
|
|
6164
6106
|
}
|
|
6165
|
-
if ((gl == null ? void 0 : gl.device) instanceof
|
|
6107
|
+
if ((gl == null ? void 0 : gl.device) instanceof import_core29.Device) {
|
|
6166
6108
|
return gl.device;
|
|
6167
6109
|
}
|
|
6168
6110
|
if (!isWebGL3(gl)) {
|
|
@@ -6171,26 +6113,26 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6171
6113
|
return new _WebGLDevice({ gl });
|
|
6172
6114
|
}
|
|
6173
6115
|
static async create(props = {}) {
|
|
6174
|
-
|
|
6116
|
+
import_core29.log.groupCollapsed(LOG_LEVEL2, "WebGLDevice created")();
|
|
6175
6117
|
if (typeof props.canvas === "string") {
|
|
6176
|
-
await
|
|
6118
|
+
await import_core29.CanvasContext.pageLoaded;
|
|
6177
6119
|
}
|
|
6178
|
-
if (
|
|
6120
|
+
if (import_core29.log.get("debug") || props.debug) {
|
|
6179
6121
|
await loadWebGLDeveloperTools();
|
|
6180
6122
|
}
|
|
6181
6123
|
const { spector: spector2 } = props;
|
|
6182
|
-
if (
|
|
6124
|
+
if (import_core29.log.get("spector") || spector2) {
|
|
6183
6125
|
await loadSpectorJS();
|
|
6184
6126
|
}
|
|
6185
|
-
|
|
6127
|
+
import_core29.log.probe(LOG_LEVEL2 + 1, "DOM is loaded")();
|
|
6186
6128
|
if (props.gl && props.gl.device) {
|
|
6187
6129
|
return _WebGLDevice.attach(props.gl);
|
|
6188
6130
|
}
|
|
6189
6131
|
const device = new _WebGLDevice(props);
|
|
6190
6132
|
const message2 = `Created ${device.info.type}${device.debug ? " debug" : ""} context: ${device.info.vendor}, ${device.info.renderer} for canvas: ${device.canvasContext.id}`;
|
|
6191
|
-
|
|
6192
|
-
|
|
6193
|
-
|
|
6133
|
+
import_core29.log.probe(LOG_LEVEL2, message2)();
|
|
6134
|
+
import_core29.log.table(LOG_LEVEL2, device.info)();
|
|
6135
|
+
import_core29.log.groupEnd(LOG_LEVEL2)();
|
|
6194
6136
|
return device;
|
|
6195
6137
|
}
|
|
6196
6138
|
//
|
|
@@ -6198,7 +6140,7 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6198
6140
|
//
|
|
6199
6141
|
constructor(props) {
|
|
6200
6142
|
var _a, _b;
|
|
6201
|
-
super({ ...props, id: props.id || (0,
|
|
6143
|
+
super({ ...props, id: props.id || (0, import_core29.uid)("webgl-device") });
|
|
6202
6144
|
const device = (_a = props.gl) == null ? void 0 : _a.device;
|
|
6203
6145
|
if (device) {
|
|
6204
6146
|
throw new Error(`WebGL context already attached to device ${device.id}`);
|
|
@@ -6235,14 +6177,14 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6235
6177
|
trackContextState(this.gl, {
|
|
6236
6178
|
enable: enable2,
|
|
6237
6179
|
copyState,
|
|
6238
|
-
log: (...args) =>
|
|
6180
|
+
log: (...args) => import_core29.log.log(1, ...args)()
|
|
6239
6181
|
});
|
|
6240
6182
|
if ((0, import_env3.isBrowser)() && props.debug) {
|
|
6241
6183
|
this.gl = makeDebugContext(this.gl, { ...props, webgl2: this.isWebGL2, throwOnError: true });
|
|
6242
6184
|
this.gl2 = this.gl;
|
|
6243
6185
|
this.debug = true;
|
|
6244
|
-
|
|
6245
|
-
|
|
6186
|
+
import_core29.log.level = Math.max(import_core29.log.level, 1);
|
|
6187
|
+
import_core29.log.warn("WebGL debug mode activated. Performance reduced.")();
|
|
6246
6188
|
}
|
|
6247
6189
|
if ((0, import_env3.isBrowser)() && props.spector) {
|
|
6248
6190
|
const canvas2 = this.handle.canvas || props.canvas;
|
|
@@ -6354,6 +6296,15 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6354
6296
|
readPixelsToBufferWebGL2(source, options) {
|
|
6355
6297
|
return readPixelsToBuffer(source, options);
|
|
6356
6298
|
}
|
|
6299
|
+
setParametersWebGL(parameters) {
|
|
6300
|
+
setGLParameters(this, parameters);
|
|
6301
|
+
}
|
|
6302
|
+
withParametersWebGL(parameters, func) {
|
|
6303
|
+
withGLParameters(this, parameters, func);
|
|
6304
|
+
}
|
|
6305
|
+
clearWebGL(options) {
|
|
6306
|
+
clear(this, options);
|
|
6307
|
+
}
|
|
6357
6308
|
//
|
|
6358
6309
|
// WebGL-only API (not part of `Device` API)
|
|
6359
6310
|
//
|
|
@@ -6439,7 +6390,7 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6439
6390
|
this._constants = this._constants || new Array(this.limits.maxVertexAttributes).fill(null);
|
|
6440
6391
|
const currentConstant = this._constants[location];
|
|
6441
6392
|
if (currentConstant && compareConstantArrayValues2(currentConstant, constant)) {
|
|
6442
|
-
|
|
6393
|
+
import_core29.log.info(1, `setConstantAttribute(${location}) could have been skipped, value unchanged`)();
|
|
6443
6394
|
}
|
|
6444
6395
|
this._constants[location] = constant;
|
|
6445
6396
|
switch (constant.constructor) {
|
|
@@ -6453,7 +6404,7 @@ var _WebGLDevice = class extends import_core28.Device {
|
|
|
6453
6404
|
setConstantUintArray(this, location, constant);
|
|
6454
6405
|
break;
|
|
6455
6406
|
default:
|
|
6456
|
-
(0,
|
|
6407
|
+
(0, import_core29.assert)(false);
|
|
6457
6408
|
}
|
|
6458
6409
|
}
|
|
6459
6410
|
};
|
|
@@ -6492,7 +6443,7 @@ function setConstantFloatArray(device, location, array) {
|
|
|
6492
6443
|
device.gl.vertexAttrib4fv(location, array);
|
|
6493
6444
|
break;
|
|
6494
6445
|
default:
|
|
6495
|
-
(0,
|
|
6446
|
+
(0, import_core29.assert)(false);
|
|
6496
6447
|
}
|
|
6497
6448
|
}
|
|
6498
6449
|
function setConstantIntArray(device, location, array) {
|
|
@@ -6516,41 +6467,3 @@ function compareConstantArrayValues2(v1, v2) {
|
|
|
6516
6467
|
}
|
|
6517
6468
|
return true;
|
|
6518
6469
|
}
|
|
6519
|
-
|
|
6520
|
-
// src/classic/clear.ts
|
|
6521
|
-
var import_core29 = require("@luma.gl/core");
|
|
6522
|
-
var GL_DEPTH_BUFFER_BIT2 = 256;
|
|
6523
|
-
var GL_STENCIL_BUFFER_BIT2 = 1024;
|
|
6524
|
-
var GL_COLOR_BUFFER_BIT2 = 16384;
|
|
6525
|
-
var ERR_ARGUMENTS = "clear: bad arguments";
|
|
6526
|
-
function clear(gl, options) {
|
|
6527
|
-
const device = WebGLDevice.attach(gl);
|
|
6528
|
-
const { framebuffer = null, color = null, depth = null, stencil = null } = options || {};
|
|
6529
|
-
const parameters = {};
|
|
6530
|
-
if (framebuffer) {
|
|
6531
|
-
parameters.framebuffer = framebuffer;
|
|
6532
|
-
}
|
|
6533
|
-
let clearFlags = 0;
|
|
6534
|
-
if (color) {
|
|
6535
|
-
clearFlags |= GL_COLOR_BUFFER_BIT2;
|
|
6536
|
-
if (color !== true) {
|
|
6537
|
-
parameters.clearColor = color;
|
|
6538
|
-
}
|
|
6539
|
-
}
|
|
6540
|
-
if (depth) {
|
|
6541
|
-
clearFlags |= GL_DEPTH_BUFFER_BIT2;
|
|
6542
|
-
if (depth !== true) {
|
|
6543
|
-
parameters.clearDepth = depth;
|
|
6544
|
-
}
|
|
6545
|
-
}
|
|
6546
|
-
if (stencil) {
|
|
6547
|
-
clearFlags |= GL_STENCIL_BUFFER_BIT2;
|
|
6548
|
-
if (depth !== true) {
|
|
6549
|
-
parameters.clearStencil = depth;
|
|
6550
|
-
}
|
|
6551
|
-
}
|
|
6552
|
-
(0, import_core29.assert)(clearFlags !== 0, ERR_ARGUMENTS);
|
|
6553
|
-
withGLParameters(device.gl, parameters, () => {
|
|
6554
|
-
device.gl.clear(clearFlags);
|
|
6555
|
-
});
|
|
6556
|
-
}
|
package/dist/index.d.ts
CHANGED
|
@@ -19,14 +19,11 @@ export { Accessor } from './classic/accessor';
|
|
|
19
19
|
export type { AccessorObject } from './types';
|
|
20
20
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
|
|
21
21
|
export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
|
|
22
|
-
export type { GLParameters } from '@luma.gl/constants';
|
|
23
|
-
export { getGLParameters, setGLParameters, resetGLParameters } from './context/parameters/unified-parameter-api';
|
|
24
|
-
export { withGLParameters } from './context/state-tracker/with-parameters';
|
|
25
22
|
export { getShaderLayout } from './adapter/helpers/get-shader-layout';
|
|
26
23
|
export { convertGLToTextureFormat, _checkFloat32ColorAttachment } from './adapter/converters/texture-formats';
|
|
27
24
|
export { TEXTURE_FORMATS as _TEXTURE_FORMATS } from './adapter/converters/texture-formats';
|
|
28
|
-
export { clear } from './classic/clear';
|
|
29
|
-
export { readPixelsToBuffer, readPixelsToArray, copyToTexture } from './classic/copy-and-blit';
|
|
30
25
|
export { trackContextState, pushContextState, popContextState } from './context/state-tracker/track-context-state';
|
|
31
26
|
export { polyfillContext } from './context/polyfill/polyfill-context';
|
|
27
|
+
export { resetGLParameters, setGLParameters, getGLParameters } from './context/parameters/unified-parameter-api';
|
|
28
|
+
export { withGLParameters } from './context/state-tracker/with-parameters';
|
|
32
29
|
//# sourceMappingURL=index.d.ts.map
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAUA,YAAY,EAAC,WAAW,EAAC,MAAM,wCAAwC,CAAC;AAExE,OAAO,EAAC,kBAAkB,EAAC,MAAM,2CAA2C,CAAC;AAG7E,OAAO,EAAC,WAAW,EAAC,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAC,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAGlE,OAAO,EAAC,aAAa,EAAE,aAAa,IAAI,aAAa,EAAC,MAAM,kCAAkC,CAAC;AAC/F,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAE/D,OAAO,EAAC,WAAW,EAAC,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAC,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAC,gBAAgB,EAAC,MAAM,uCAAuC,CAAC;AAEvE,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAE9E,OAAO,EAAC,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAC9E,OAAO,EAAC,eAAe,EAAC,MAAM,uCAAuC,CAAC;AAEtE,OAAO,EAAC,gBAAgB,EAAC,MAAM,wCAAwC,CAAC;AAGxE,YAAY,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAGvE,OAAO,EAAC,sBAAsB,EAAC,MAAM,8CAA8C,CAAC;AAGpF,OAAO,EAAC,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AAC5C,YAAY,EAAC,cAAc,EAAC,MAAM,SAAS,CAAC;AAE5C,OAAO,EACL,OAAO,EACP,QAAQ,EACR,gBAAgB,EAChB,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,gCAAgC,CAAC;AAIxC,OAAO,EAAC,mBAAmB,EAAE,oBAAoB,EAAC,MAAM,wCAAwC,CAAC;AAGjG,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AACpE,OAAO,EACL,wBAAwB,EACxB,4BAA4B,EAC7B,MAAM,sCAAsC,CAAC;AAG9C,OAAO,EAAC,eAAe,IAAI,gBAAgB,EAAC,MAAM,sCAAsC,CAAC;AAIzF,OAAO,EACL,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,6CAA6C,CAAC;AAErD,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AAEpE,OAAO,EACL,iBAAiB,EACjB,eAAe,EACf,eAAe,EAChB,MAAM,4CAA4C,CAAC;AAEpD,OAAO,EAAC,gBAAgB,EAAC,MAAM,yCAAyC,CAAC"}
|
package/dist/index.js
CHANGED
|
@@ -16,13 +16,11 @@ export { WEBGLTransformFeedback } from "./adapter/resources/webgl-transform-feed
|
|
|
16
16
|
export { Accessor } from "./classic/accessor.js";
|
|
17
17
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from "./context/context/webgl-checks.js";
|
|
18
18
|
export { setDeviceParameters, withDeviceParameters } from "./adapter/converters/device-parameters.js";
|
|
19
|
-
export { getGLParameters, setGLParameters, resetGLParameters } from "./context/parameters/unified-parameter-api.js";
|
|
20
|
-
export { withGLParameters } from "./context/state-tracker/with-parameters.js";
|
|
21
19
|
export { getShaderLayout } from "./adapter/helpers/get-shader-layout.js";
|
|
22
20
|
export { convertGLToTextureFormat, _checkFloat32ColorAttachment } from "./adapter/converters/texture-formats.js";
|
|
23
21
|
export { TEXTURE_FORMATS as _TEXTURE_FORMATS } from "./adapter/converters/texture-formats.js";
|
|
24
|
-
export { clear } from "./classic/clear.js";
|
|
25
|
-
export { readPixelsToBuffer, readPixelsToArray, copyToTexture } from "./classic/copy-and-blit.js";
|
|
26
22
|
export { trackContextState, pushContextState, popContextState } from "./context/state-tracker/track-context-state.js";
|
|
27
23
|
export { polyfillContext } from "./context/polyfill/polyfill-context.js";
|
|
24
|
+
export { resetGLParameters, setGLParameters, getGLParameters } from "./context/parameters/unified-parameter-api.js";
|
|
25
|
+
export { withGLParameters } from "./context/state-tracker/with-parameters.js";
|
|
28
26
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","names":["registerHeadlessGL","WebGLDevice","WebGLCanvasContext","WebGLResource","WEBGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLVertexArray","WEBGLRenderbuffer","WEBGLTransformFeedback","Accessor","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","setDeviceParameters","withDeviceParameters","
|
|
1
|
+
{"version":3,"file":"index.js","names":["registerHeadlessGL","WebGLDevice","WebGLCanvasContext","WebGLResource","WEBGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLVertexArray","WEBGLRenderbuffer","WEBGLTransformFeedback","Accessor","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","setDeviceParameters","withDeviceParameters","getShaderLayout","convertGLToTextureFormat","_checkFloat32ColorAttachment","TEXTURE_FORMATS","_TEXTURE_FORMATS","trackContextState","pushContextState","popContextState","polyfillContext","resetGLParameters","setGLParameters","getGLParameters","withGLParameters"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {WebGLDevice} from './adapter/webgl-device';\nexport {WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {WebGLResource, WebGLResource as WEBGLResource} from './adapter/objects/webgl-resource';\nexport {WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {WEBGLShader} from './adapter/resources/webgl-shader';\nexport {WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n// export {WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\nexport {WEBGLVertexArray} from './adapter/resources/webgl-vertex-array';\n\n// Internal WebGL classes\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\n\n// WebGL adapter classes\nexport {WEBGLTransformFeedback} from './adapter/resources/webgl-transform-feedback';\n\n// WebGL adapter classes\nexport {Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout} from './adapter/helpers/get-shader-layout';\nexport {\n convertGLToTextureFormat,\n _checkFloat32ColorAttachment\n} from './adapter/converters/texture-formats';\n\n// TEST EXPORTS\nexport {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-formats';\n\n// DEPRECATED TEST EXPORTS\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\nexport {\n resetGLParameters,\n setGLParameters,\n getGLParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {withGLParameters} from './context/state-tracker/with-parameters';\n"],"mappings":"SAYQA,kBAAkB;AAAA,SAGlBC,WAAW;AAAA,SACXC,kBAAkB;AAAA,SAGlBC,aAAa,EAAEA,aAAa,IAAIC,aAAa;AAAA,SAC7CC,WAAW;AAAA,SACXC,YAAY;AAAA,SAEZC,WAAW;AAAA,SACXC,YAAY;AAAA,SACZC,gBAAgB;AAAA,SAEhBC,mBAAmB;AAAA,SAEnBC,mBAAmB;AAAA,SACnBC,eAAe;AAAA,SAEfC,gBAAgB;AAAA,SAIhBC,iBAAiB;AAAA,SAGjBC,sBAAsB;AAAA,SAGtBC,QAAQ;AAAA,SAIdC,OAAO,EACPC,QAAQ,EACRC,gBAAgB,EAChBC,kBAAkB,EAClBC,mBAAmB;AAAA,SAKbC,mBAAmB,EAAEC,oBAAoB;AAAA,SAGzCC,eAAe;AAAA,SAErBC,wBAAwB,EACxBC,4BAA4B;AAAA,SAItBC,eAAe,IAAIC,gBAAgB;AAAA,SAKzCC,iBAAiB,EACjBC,gBAAgB,EAChBC,eAAe;AAAA,SAGTC,eAAe;AAAA,SAGrBC,iBAAiB,EACjBC,eAAe,EACfC,eAAe;AAAA,SAGTC,gBAAgB"}
|