@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (525) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +89 -74
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +4 -10
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js +29 -180
  9. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  10. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  11. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  12. package/dist/adapter/converters/shader-formats.js +52 -0
  13. package/dist/adapter/converters/shader-formats.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +32 -44
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/texture-formats.js +306 -343
  17. package/dist/adapter/converters/texture-formats.js.map +1 -1
  18. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  20. package/dist/adapter/converters/vertex-formats.js +53 -22
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  22. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +9 -25
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +3 -3
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +54 -58
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  31. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  32. package/dist/adapter/device-helpers/get-device-info.js +49 -22
  33. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  34. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -1
  35. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  36. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  37. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  38. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  39. package/dist/adapter/helpers/decode-webgl-types.js +89 -0
  40. package/dist/adapter/helpers/decode-webgl-types.js.map +1 -0
  41. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -48
  42. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  43. package/dist/adapter/helpers/get-shader-layout.js +58 -138
  44. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  45. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  46. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  47. package/dist/adapter/helpers/parse-shader-compiler-log.js +16 -11
  48. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  49. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  50. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  51. package/dist/adapter/helpers/set-uniform.js +51 -82
  52. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  53. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  54. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  55. package/dist/adapter/helpers/webgl-topology-utils.js +103 -0
  56. package/dist/adapter/helpers/webgl-topology-utils.js.map +1 -0
  57. package/dist/adapter/objects/constants-to-keys.d.ts +1 -3
  58. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  59. package/dist/adapter/objects/constants-to-keys.js +2 -29
  60. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  61. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  62. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  63. package/dist/adapter/objects/webgl-renderbuffer.js +36 -44
  64. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  65. package/dist/adapter/objects/webgl-resource.d.ts +6 -9
  66. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  67. package/dist/adapter/objects/webgl-resource.js +26 -83
  68. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  69. package/dist/adapter/resources/webgl-buffer.d.ts +19 -14
  70. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-buffer.js +67 -101
  72. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  74. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  75. package/dist/adapter/resources/webgl-command-buffer.js +175 -48
  76. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts +7 -6
  78. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  79. package/dist/adapter/resources/webgl-command-encoder.js +10 -20
  80. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  81. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  82. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -25
  83. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.js +63 -175
  85. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  86. package/dist/adapter/resources/webgl-render-pass.d.ts +19 -4
  87. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  88. package/dist/adapter/resources/webgl-render-pass.js +98 -12
  89. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  90. package/dist/adapter/resources/webgl-render-pipeline.d.ts +34 -20
  91. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  92. package/dist/adapter/resources/webgl-render-pipeline.js +110 -293
  93. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  94. package/dist/adapter/resources/webgl-sampler.d.ts +5 -4
  95. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  96. package/dist/adapter/resources/webgl-sampler.js +11 -21
  97. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  98. package/dist/adapter/resources/webgl-shader.d.ts +5 -5
  99. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  100. package/dist/adapter/resources/webgl-shader.js +18 -44
  101. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  102. package/dist/adapter/resources/webgl-texture.d.ts +51 -31
  103. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  104. package/dist/adapter/resources/webgl-texture.js +123 -244
  105. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  106. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  107. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  108. package/dist/adapter/resources/webgl-transform-feedback.js +164 -0
  109. package/dist/adapter/resources/webgl-transform-feedback.js.map +1 -0
  110. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  111. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  112. package/dist/adapter/resources/webgl-vertex-array.js +167 -0
  113. package/dist/adapter/resources/webgl-vertex-array.js.map +1 -0
  114. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  115. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  116. package/dist/adapter/webgl-canvas-context.js +12 -23
  117. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  118. package/dist/adapter/webgl-device.d.ts +100 -41
  119. package/dist/adapter/webgl-device.d.ts.map +1 -1
  120. package/dist/adapter/webgl-device.js +217 -158
  121. package/dist/adapter/webgl-device.js.map +1 -1
  122. package/dist/classic/accessor.d.ts +3 -3
  123. package/dist/classic/accessor.d.ts.map +1 -1
  124. package/dist/classic/accessor.js +26 -52
  125. package/dist/classic/accessor.js.map +1 -1
  126. package/dist/classic/clear.d.ts +22 -0
  127. package/dist/classic/clear.d.ts.map +1 -0
  128. package/dist/classic/clear.js +88 -0
  129. package/dist/classic/clear.js.map +1 -0
  130. package/dist/classic/copy-and-blit.d.ts +62 -0
  131. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  132. package/dist/classic/copy-and-blit.js +192 -0
  133. package/dist/classic/copy-and-blit.js.map +1 -0
  134. package/dist/classic/format-utils.d.ts +3 -0
  135. package/dist/classic/format-utils.d.ts.map +1 -0
  136. package/dist/classic/format-utils.js +37 -0
  137. package/dist/classic/format-utils.js.map +1 -0
  138. package/dist/classic/typed-array-utils.d.ts +17 -17
  139. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  140. package/dist/classic/typed-array-utils.js +18 -39
  141. package/dist/classic/typed-array-utils.js.map +1 -1
  142. package/dist/context/context/create-browser-context.d.ts +17 -18
  143. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  144. package/dist/context/context/create-browser-context.js +11 -19
  145. package/dist/context/context/create-browser-context.js.map +1 -1
  146. package/dist/context/context/create-headless-context.d.ts +1 -1
  147. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  148. package/dist/context/context/create-headless-context.js +6 -7
  149. package/dist/context/context/create-headless-context.js.map +1 -1
  150. package/dist/context/context/webgl-checks.d.ts.map +1 -1
  151. package/dist/context/context/webgl-checks.js +1 -4
  152. package/dist/context/context/webgl-checks.js.map +1 -1
  153. package/dist/context/debug/spector.d.ts +1 -2
  154. package/dist/context/debug/spector.d.ts.map +1 -1
  155. package/dist/context/debug/spector.js +7 -19
  156. package/dist/context/debug/spector.js.map +1 -1
  157. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  158. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  159. package/dist/context/debug/webgl-developer-tools.js +18 -41
  160. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  161. package/dist/context/parameters/unified-parameter-api.d.ts +5 -5
  162. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  163. package/dist/context/parameters/unified-parameter-api.js +9 -17
  164. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  165. package/dist/context/parameters/webgl-parameter-tables.d.ts +105 -106
  166. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  167. package/dist/context/parameters/webgl-parameter-tables.js +267 -286
  168. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  169. package/dist/context/polyfill/context-data.d.ts +13 -0
  170. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  171. package/dist/context/polyfill/context-data.js +12 -0
  172. package/dist/context/polyfill/context-data.js.map +1 -0
  173. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  174. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  175. package/dist/context/polyfill/get-parameter-polyfill.js +37 -43
  176. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/context/polyfill/polyfill-context.d.ts.map +1 -1
  178. package/dist/context/polyfill/polyfill-context.js +27 -31
  179. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  180. package/dist/context/polyfill/polyfill-table.d.ts +7 -7
  181. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  182. package/dist/context/polyfill/polyfill-table.js +17 -40
  183. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  184. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  185. package/dist/context/polyfill/polyfill-vertex-array-object.js +17 -87
  186. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  187. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  188. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  189. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  190. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  191. package/dist/context/state-tracker/track-context-state.js +25 -61
  192. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  193. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  194. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  195. package/dist/context/state-tracker/with-parameters.js +8 -10
  196. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  197. package/dist/dist.dev.js +9296 -0
  198. package/dist/index.cjs +6469 -0
  199. package/dist/index.d.ts +20 -24
  200. package/dist/index.d.ts.map +1 -1
  201. package/dist/index.js +25 -27
  202. package/dist/index.js.map +1 -1
  203. package/dist/types.d.ts +3 -1
  204. package/dist/types.d.ts.map +1 -1
  205. package/dist/types.js.map +1 -1
  206. package/dist.min.js +52 -0
  207. package/package.json +21 -9
  208. package/src/adapter/converters/device-parameters.ts +120 -43
  209. package/src/adapter/converters/sampler-parameters.ts +54 -126
  210. package/src/adapter/converters/shader-formats.ts +44 -0
  211. package/src/adapter/converters/texture-formats.ts +265 -192
  212. package/src/adapter/converters/vertex-formats.ts +71 -10
  213. package/src/adapter/device-helpers/device-features.ts +5 -2
  214. package/src/adapter/device-helpers/device-limits.ts +4 -2
  215. package/src/adapter/device-helpers/get-device-info.ts +72 -18
  216. package/src/adapter/device-helpers/is-old-ie.ts +3 -0
  217. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +31 -24
  218. package/src/adapter/helpers/get-shader-layout.ts +87 -131
  219. package/src/adapter/helpers/parse-shader-compiler-log.ts +24 -8
  220. package/src/adapter/helpers/set-uniform.ts +39 -35
  221. package/src/adapter/helpers/webgl-topology-utils.ts +103 -0
  222. package/src/adapter/objects/constants-to-keys.ts +6 -25
  223. package/src/adapter/objects/webgl-renderbuffer.ts +43 -37
  224. package/src/adapter/objects/webgl-resource.ts +16 -23
  225. package/src/adapter/resources/webgl-buffer.ts +101 -106
  226. package/src/adapter/resources/webgl-command-buffer.ts +327 -25
  227. package/src/adapter/resources/webgl-command-encoder.ts +20 -12
  228. package/src/adapter/resources/webgl-external-texture.ts +5 -2
  229. package/src/adapter/resources/webgl-framebuffer.ts +86 -133
  230. package/src/adapter/resources/webgl-render-pass.ts +165 -4
  231. package/src/adapter/resources/webgl-render-pipeline.ts +209 -205
  232. package/src/adapter/resources/webgl-sampler.ts +12 -8
  233. package/src/adapter/resources/webgl-shader.ts +32 -27
  234. package/src/adapter/resources/webgl-texture.ts +117 -91
  235. package/src/adapter/resources/webgl-transform-feedback.ts +202 -0
  236. package/src/adapter/resources/webgl-vertex-array.ts +283 -0
  237. package/src/adapter/webgl-canvas-context.ts +18 -13
  238. package/src/adapter/webgl-device.ts +343 -92
  239. package/src/classic/accessor.ts +8 -5
  240. package/src/classic/clear.ts +113 -0
  241. package/src/classic/copy-and-blit.ts +312 -0
  242. package/src/classic/format-utils.ts +46 -0
  243. package/src/classic/typed-array-utils.ts +19 -27
  244. package/src/context/context/create-browser-context.ts +53 -31
  245. package/src/context/context/create-headless-context.ts +5 -2
  246. package/src/context/context/webgl-checks.ts +3 -1
  247. package/src/context/debug/spector.ts +8 -5
  248. package/src/context/debug/webgl-developer-tools.ts +26 -17
  249. package/src/context/parameters/unified-parameter-api.ts +15 -9
  250. package/src/context/parameters/webgl-parameter-tables.ts +120 -98
  251. package/src/context/polyfill/context-data.ts +30 -0
  252. package/src/context/polyfill/get-parameter-polyfill.ts +11 -7
  253. package/src/context/polyfill/polyfill-context.ts +15 -8
  254. package/src/context/polyfill/polyfill-table.ts +20 -15
  255. package/src/context/polyfill/polyfill-vertex-array-object.ts +5 -0
  256. package/src/context/state-tracker/deep-array-equal.ts +2 -0
  257. package/src/context/state-tracker/track-context-state.ts +13 -10
  258. package/src/context/state-tracker/with-parameters.ts +13 -4
  259. package/src/index.ts +42 -42
  260. package/src/types.ts +5 -0
  261. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  262. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  263. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  264. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  265. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  266. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  267. package/dist/adapter/helpers/attribute-utils.js +0 -81
  268. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  269. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  270. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  271. package/dist/adapter/helpers/uniforms.js +0 -99
  272. package/dist/adapter/helpers/uniforms.js.map +0 -1
  273. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  274. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  275. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  276. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  277. package/dist/bundle.d.ts +0 -2
  278. package/dist/bundle.d.ts.map +0 -1
  279. package/dist/bundle.js +0 -5
  280. package/dist/bundle.js.map +0 -1
  281. package/dist/classic/buffer.d.ts +0 -95
  282. package/dist/classic/buffer.d.ts.map +0 -1
  283. package/dist/classic/buffer.js +0 -392
  284. package/dist/classic/buffer.js.map +0 -1
  285. package/dist/context/context/context-state.d.ts +0 -18
  286. package/dist/context/context/context-state.d.ts.map +0 -1
  287. package/dist/context/context/context-state.js +0 -26
  288. package/dist/context/context/context-state.js.map +0 -1
  289. package/dist/context/context/device-pixels.d.ts +0 -25
  290. package/dist/context/context/device-pixels.d.ts.map +0 -1
  291. package/dist/context/context/device-pixels.js +0 -103
  292. package/dist/context/context/device-pixels.js.map +0 -1
  293. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  294. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  295. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  296. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  297. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  298. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  299. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  300. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  301. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  302. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  303. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  304. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  305. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  306. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  307. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  308. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  309. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  310. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  311. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  312. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  313. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -391
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@@ -1,164 +1,130 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { Buffer, assert } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- const DEBUG_DATA_LENGTH = 10;
5
- export default class WEBGLBuffer extends Buffer {
6
- constructor(device, props = {}) {
1
+ import { Buffer, assert } from '@luma.gl/core';
2
+ export class WEBGLBuffer extends Buffer {
3
+ constructor(device) {
4
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
7
5
  super(device, props);
8
-
9
- _defineProperty(this, "device", void 0);
10
-
11
- _defineProperty(this, "gl", void 0);
12
-
13
- _defineProperty(this, "gl2", void 0);
14
-
15
- _defineProperty(this, "handle", void 0);
16
-
17
- _defineProperty(this, "target", void 0);
18
-
19
- _defineProperty(this, "byteLength", void 0);
20
-
21
- _defineProperty(this, "bytesUsed", void 0);
22
-
23
- _defineProperty(this, "debugData", null);
24
-
25
- _defineProperty(this, "webglUsage", void 0);
26
-
27
- _defineProperty(this, "accessor", void 0);
28
-
6
+ this.device = void 0;
7
+ this.gl = void 0;
8
+ this.gl2 = void 0;
9
+ this.handle = void 0;
10
+ this.glTarget = void 0;
11
+ this.glUsage = void 0;
12
+ this.glIndexType = 5123;
13
+ this.byteLength = void 0;
14
+ this.bytesUsed = void 0;
29
15
  this.device = device;
30
16
  this.gl = this.device.gl;
31
17
  this.gl2 = this.device.gl2;
32
18
  const handle = typeof props === 'object' ? props.handle : undefined;
33
19
  this.handle = handle || this.gl.createBuffer();
34
- this.handle.__SPECTOR_Metadata = { ...this.props,
20
+ device.setSpectorMetadata(this.handle, {
21
+ ...this.props,
35
22
  data: typeof this.props.data
36
- };
37
- this.target = this.props.target || getWebGLTarget(this.props.usage);
38
- this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);
39
- this.debugData = null;
40
-
23
+ });
24
+ this.glTarget = getWebGLTarget(this.props.usage);
25
+ this.glUsage = getWebGLUsage(this.props.usage);
26
+ this.glIndexType = this.props.indexType === 'uint32' ? 5125 : 5123;
41
27
  if (props.data) {
42
28
  this._initWithData(props.data, props.byteOffset, props.byteLength);
43
29
  } else {
44
30
  this._initWithByteLength(props.byteLength || 0);
45
31
  }
46
32
  }
47
-
48
- _initWithData(data, byteOffset = 0, byteLength = data.byteLength + byteOffset) {
49
- assert(ArrayBuffer.isView(data));
50
-
51
- const target = this._getWriteTarget();
52
-
53
- this.gl.bindBuffer(target, this.handle);
54
- this.gl.bufferData(target, byteLength, this.webglUsage);
55
- this.gl.bufferSubData(target, byteOffset, data);
56
- this.gl.bindBuffer(target, null);
57
- this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
33
+ _initWithData(data) {
34
+ let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
35
+ let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + byteOffset;
36
+ const glTarget = this.glTarget;
37
+ this.gl.bindBuffer(glTarget, this.handle);
38
+ this.gl.bufferData(glTarget, byteLength, this.glUsage);
39
+ this.gl.bufferSubData(glTarget, byteOffset, data);
40
+ this.gl.bindBuffer(glTarget, null);
58
41
  this.bytesUsed = byteLength;
59
42
  this.byteLength = byteLength;
43
+ this._setDebugData(data, byteOffset, byteLength);
60
44
  this.trackAllocatedMemory(byteLength);
61
- return this;
62
45
  }
63
-
64
46
  _initWithByteLength(byteLength) {
65
47
  assert(byteLength >= 0);
66
48
  let data = byteLength;
67
-
68
49
  if (byteLength === 0) {
69
50
  data = new Float32Array(0);
70
51
  }
71
-
72
- const target = this._getWriteTarget();
73
-
74
- this.gl.bindBuffer(target, this.handle);
75
- this.gl.bufferData(target, data, this.webglUsage);
76
- this.gl.bindBuffer(target, null);
77
- this.debugData = null;
52
+ const glTarget = this.glTarget;
53
+ this.gl.bindBuffer(glTarget, this.handle);
54
+ this.gl.bufferData(glTarget, data, this.glUsage);
55
+ this.gl.bindBuffer(glTarget, null);
78
56
  this.bytesUsed = byteLength;
79
57
  this.byteLength = byteLength;
58
+ this._setDebugData(null, 0, byteLength);
59
+ this.trackAllocatedMemory(byteLength);
80
60
  return this;
81
61
  }
82
-
83
62
  destroy() {
84
- if (this.handle) {
63
+ if (!this.destroyed && this.handle) {
85
64
  this.removeStats();
86
65
  this.trackDeallocatedMemory();
87
66
  this.gl.deleteBuffer(this.handle);
88
67
  this.destroyed = true;
68
+ this.handle = null;
89
69
  }
90
70
  }
91
-
92
- write(data, byteOffset = 0) {
71
+ write(data) {
72
+ let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
93
73
  const srcOffset = 0;
94
- const byteLength = data.byteLength;
95
- const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;
96
- this.gl.bindBuffer(target, this.handle);
97
-
74
+ const byteLength = undefined;
75
+ const glTarget = this.device.isWebGL2 ? 36663 : this.glTarget;
76
+ this.gl.bindBuffer(glTarget, this.handle);
98
77
  if (srcOffset !== 0 || byteLength !== undefined) {
99
78
  this.device.assertWebGL2();
100
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
79
+ this.gl2.bufferSubData(glTarget, byteOffset, data, srcOffset, byteLength);
101
80
  } else {
102
- this.gl.bufferSubData(target, byteOffset, data);
81
+ this.gl.bufferSubData(glTarget, byteOffset, data);
103
82
  }
104
-
105
- this.gl.bindBuffer(target, null);
83
+ this.gl.bindBuffer(glTarget, null);
84
+ this._setDebugData(data, byteOffset, data.byteLength);
85
+ }
86
+ async readAsync() {
87
+ let byteOffset = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
88
+ let byteLength = arguments.length > 1 ? arguments[1] : undefined;
89
+ return this.readSyncWebGL2(byteOffset, byteLength);
106
90
  }
107
-
108
- async readAsync(byteOffset = 0, byteLength) {
91
+ readSyncWebGL2() {
92
+ var _byteLength;
93
+ let byteOffset = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
94
+ let byteLength = arguments.length > 1 ? arguments[1] : undefined;
109
95
  this.device.assertWebGL2();
96
+ byteLength = (_byteLength = byteLength) !== null && _byteLength !== void 0 ? _byteLength : this.byteLength - byteOffset;
110
97
  const data = new Uint8Array(byteLength);
111
98
  const dstOffset = 0;
112
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
113
- this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);
114
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
99
+ this.gl.bindBuffer(36662, this.handle);
100
+ this.gl2.getBufferSubData(36662, byteOffset, data, dstOffset, byteLength);
101
+ this.gl.bindBuffer(36662, null);
102
+ this._setDebugData(data, byteOffset, byteLength);
115
103
  return data;
116
104
  }
117
-
118
- _invalidateDebugData() {
119
- this.debugData = null;
120
- }
121
-
122
- _getWriteTarget() {
123
- return this.target;
124
- }
125
-
126
- _getReadTarget() {
127
- return this.target;
128
- return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;
129
- }
130
-
131
105
  }
132
-
133
106
  function getWebGLTarget(usage) {
134
107
  if (usage & Buffer.INDEX) {
135
- return GL.ELEMENT_ARRAY_BUFFER;
108
+ return 34963;
136
109
  }
137
-
138
110
  if (usage & Buffer.VERTEX) {
139
- return GL.ARRAY_BUFFER;
111
+ return 34962;
140
112
  }
141
-
142
113
  if (usage & Buffer.UNIFORM) {
143
- return GL.UNIFORM_BUFFER;
114
+ return 35345;
144
115
  }
145
-
146
- return GL.ARRAY_BUFFER;
116
+ return 34962;
147
117
  }
148
-
149
118
  function getWebGLUsage(usage) {
150
119
  if (usage & Buffer.INDEX) {
151
- return GL.STATIC_DRAW;
120
+ return 35044;
152
121
  }
153
-
154
122
  if (usage & Buffer.VERTEX) {
155
- return GL.STATIC_DRAW;
123
+ return 35044;
156
124
  }
157
-
158
125
  if (usage & Buffer.UNIFORM) {
159
- return GL.DYNAMIC_DRAW;
126
+ return 35048;
160
127
  }
161
-
162
- return GL.DYNAMIC_DRAW;
128
+ return 35044;
163
129
  }
164
130
  //# sourceMappingURL=webgl-buffer.js.map
@@ -1 +1 @@
1
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type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer | null = null;\n\n webglUsage: number;\n\n accessor: {};\n\n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props as BufferProps).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n // @ts-expect-error Add metadata for spector\n this.handle.__SPECTOR_Metadata = {...this.props, data: typeof this.props.data}; // {name: this.props.id};\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, this.webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n return this;\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n return GL.ARRAY_BUFFER;\n}\n\nfunction getWebGLUsage(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.VERTEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.DYNAMIC_DRAW;\n }\n return GL.DYNAMIC_DRAW;\n}\n"],"file":"webgl-buffer.js"}
1
+ {"version":3,"file":"webgl-buffer.js","names":["Buffer","assert","WEBGLBuffer","constructor","device","props","arguments","length","undefined","gl","gl2","handle","glTarget","glUsage","glIndexType","byteLength","bytesUsed","createBuffer","setSpectorMetadata","data","getWebGLTarget","usage","getWebGLUsage","indexType","_initWithData","byteOffset","_initWithByteLength","bindBuffer","bufferData","bufferSubData","_setDebugData","trackAllocatedMemory","Float32Array","destroy","destroyed","removeStats","trackDeallocatedMemory","deleteBuffer","write","srcOffset","isWebGL2","assertWebGL2","readAsync","readSyncWebGL2","_byteLength","Uint8Array","dstOffset","getBufferSubData","INDEX","VERTEX","UNIFORM"],"sources":["../../../src/adapter/resources/webgl-buffer.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {BufferProps} from '@luma.gl/core';\nimport {Buffer, assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {WebGLDevice} from '../webgl-device';\n\n/** WebGL Buffer interface */\nexport class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n\n /** Target in OpenGL defines the type of buffer */\n readonly glTarget: GL.ARRAY_BUFFER | GL.ELEMENT_ARRAY_BUFFER | GL.UNIFORM_BUFFER;\n /** Usage is a hint on how frequently the buffer will be updates */\n readonly glUsage: GL.STATIC_DRAW | GL.DYNAMIC_DRAW;\n /** Index type is needed when issuing draw calls, so we pre-compute it */\n readonly glIndexType: GL.UNSIGNED_SHORT | GL.UNSIGNED_INT = GL.UNSIGNED_SHORT;\n\n /** Number of bytes allocated on the GPU for this buffer */\n byteLength: number;\n /** Number of bytes used */\n bytesUsed: number;\n\n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? props.handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data});\n\n // - In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // - In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n this.glTarget = getWebGLTarget(this.props.usage);\n this.glUsage = getWebGLUsage(this.props.usage);\n this.glIndexType = this.props.indexType === 'uint32' ? GL.UNSIGNED_INT : GL.UNSIGNED_SHORT;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n }\n\n // PRIVATE METHODS\n\n /** Allocate a new buffer and initialize to contents of typed array */\n _initWithData(\n data: ArrayBuffer | ArrayBufferView,\n byteOffset: number = 0,\n byteLength: number = data.byteLength + byteOffset\n ): void {\n // const glTarget = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n const glTarget = this.glTarget;\n this.gl.bindBuffer(glTarget, this.handle);\n this.gl.bufferData(glTarget, byteLength, this.glUsage);\n this.gl.bufferSubData(glTarget, byteOffset, data);\n this.gl.bindBuffer(glTarget, null);\n\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this._setDebugData(data, byteOffset, byteLength);\n this.trackAllocatedMemory(byteLength);\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n // const glTarget = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n const glTarget = this.glTarget;\n\n this.gl.bindBuffer(glTarget, this.handle);\n this.gl.bufferData(glTarget, data, this.glUsage);\n this.gl.bindBuffer(glTarget, null);\n\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this._setDebugData(null, 0, byteLength);\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n override destroy(): void {\n if (!this.destroyed && this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n this.destroyed = true;\n // @ts-expect-error\n this.handle = null;\n }\n }\n\n override write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = undefined; // data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const glTarget = this.device.isWebGL2 ? 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
@@ -1,25 +1,31 @@
1
- import type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions } from '@luma.gl/api';
2
- import WebGLDevice from '../webgl-device';
3
- declare type CopyBufferToBufferCommand = {
1
+ import type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions } from '@luma.gl/core';
2
+ import { CommandBuffer } from '@luma.gl/core';
3
+ import { GL } from '@luma.gl/constants';
4
+ import { WebGLDevice } from '../webgl-device';
5
+ type CopyBufferToBufferCommand = {
4
6
  name: 'copy-buffer-to-buffer';
5
7
  options: CopyBufferToBufferOptions;
6
8
  };
7
- declare type CopyBufferToTextureCommand = {
9
+ type CopyBufferToTextureCommand = {
8
10
  name: 'copy-buffer-to-texture';
9
11
  options: CopyBufferToTextureOptions;
10
12
  };
11
- declare type CopyTextureToBufferCommand = {
13
+ type CopyTextureToBufferCommand = {
12
14
  name: 'copy-texture-to-buffer';
13
15
  options: CopyTextureToBufferOptions;
14
16
  };
15
- declare type CopyTextureToTextureCommand = {
17
+ type CopyTextureToTextureCommand = {
16
18
  name: 'copy-texture-to-texture';
17
19
  options: CopyTextureToTextureOptions;
18
20
  };
19
- declare type Command = CopyBufferToBufferCommand | CopyBufferToTextureCommand | CopyTextureToBufferCommand | CopyTextureToTextureCommand;
20
- export default class CommandBuffer {
21
+ type Command = CopyBufferToBufferCommand | CopyBufferToTextureCommand | CopyTextureToBufferCommand | CopyTextureToTextureCommand;
22
+ export declare class WEBGLCommandBuffer extends CommandBuffer {
23
+ device: WebGLDevice;
21
24
  commands: Command[];
25
+ constructor(device: WebGLDevice);
26
+ submitCommands(commands?: Command[]): void;
22
27
  }
23
- export declare function submitCommands(device: WebGLDevice, commands?: Command[]): void;
28
+ export declare function glFormatToComponents(format: any): 1 | 2 | 3 | 4;
29
+ export declare function glTypeToBytes(type: GL): 1 | 2 | 4;
24
30
  export {};
25
31
  //# sourceMappingURL=webgl-command-buffer.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-command-buffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-command-buffer.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,yBAAyB,EACzB,0BAA0B,EAC1B,0BAA0B,EAC1B,2BAA2B,EAC5B,MAAM,eAAe,CAAC;AACvB,OAAO,EAAC,aAAa,EAAuB,MAAM,eAAe,CAAC;AAClE,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAEtC,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAU5C,KAAK,yBAAyB,GAAG;IAC/B,IAAI,EAAE,uBAAuB,CAAC;IAC9B,OAAO,EAAE,yBAAyB,CAAC;CACpC,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC,IAAI,EAAE,wBAAwB,CAAC;IAC/B,OAAO,EAAE,0BAA0B,CAAC;CACrC,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC,IAAI,EAAE,wBAAwB,CAAC;IAC/B,OAAO,EAAE,0BAA0B,CAAC;CACrC,CAAC;AAEF,KAAK,2BAA2B,GAAG;IACjC,IAAI,EAAE,yBAAyB,CAAC;IAChC,OAAO,EAAE,2BAA2B,CAAC;CACtC,CAAC;AAEF,KAAK,OAAO,GACR,yBAAyB,GACzB,0BAA0B,GAC1B,0BAA0B,GAC1B,2BAA2B,CAAC;AAEhC,qBAAa,kBAAmB,SAAQ,aAAa;IACnD,MAAM,EAAE,WAAW,CAAC;IACpB,QAAQ,EAAE,OAAO,EAAE,CAAM;gBAEb,MAAM,EAAE,WAAW;IAK/B,cAAc,CAAC,QAAQ,GAAE,OAAO,EAAkB;CAkBnD;AAwQD,wBAAgB,oBAAoB,CAAC,MAAM,KAAA,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAmB1D;AAGD,wBAAgB,aAAa,CAAC,IAAI,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAcjD"}
@@ -1,65 +1,192 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import GL from '@luma.gl/constants';
3
-
1
+ import { CommandBuffer, Texture } from '@luma.gl/core';
2
+ import { WEBGLTexture } from "./webgl-texture.js";
3
+ import { getWebGLTextureParameters } from "../converters/texture-formats.js";
4
4
  function cast(value) {
5
5
  return value;
6
6
  }
7
-
8
- export default class CommandBuffer {
9
- constructor() {
10
- _defineProperty(this, "commands", []);
7
+ export class WEBGLCommandBuffer extends CommandBuffer {
8
+ constructor(device) {
9
+ super(device, {});
10
+ this.device = void 0;
11
+ this.commands = [];
12
+ this.device = device;
11
13
  }
12
-
13
- }
14
- export function submitCommands(device, commands = []) {
15
- for (const command of commands) {
16
- switch (command.name) {
17
- case 'copy-buffer-to-buffer':
18
- _copyBufferToBuffer(device, command.options);
19
-
20
- break;
21
-
22
- case 'copy-buffer-to-texture':
23
- _copyBufferToTexture(device, command.options);
24
-
25
- break;
26
-
27
- case 'copy-texture-to-buffer':
28
- _copyTextureToBuffer(device, command.options);
29
-
30
- break;
31
-
32
- case 'copy-texture-to-texture':
33
- _copyTextureToTexture(device, command.options);
34
-
35
- break;
14
+ submitCommands() {
15
+ let commands = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.commands;
16
+ for (const command of commands) {
17
+ switch (command.name) {
18
+ case 'copy-buffer-to-buffer':
19
+ _copyBufferToBuffer(this.device, command.options);
20
+ break;
21
+ case 'copy-buffer-to-texture':
22
+ _copyBufferToTexture(this.device, command.options);
23
+ break;
24
+ case 'copy-texture-to-buffer':
25
+ _copyTextureToBuffer(this.device, command.options);
26
+ break;
27
+ case 'copy-texture-to-texture':
28
+ _copyTextureToTexture(this.device, command.options);
29
+ break;
30
+ }
36
31
  }
37
32
  }
38
33
  }
39
-
40
34
  function _copyBufferToBuffer(device, options) {
41
35
  const source = cast(options.source);
42
36
  const destination = cast(options.destination);
43
- const {
44
- gl2
45
- } = device;
46
-
37
+ const gl2 = device.assertWebGL2();
47
38
  if (gl2) {
48
39
  var _options$sourceOffset, _options$destinationO;
49
-
50
- gl2.bindBuffer(GL.COPY_READ_BUFFER, source.handle);
51
- gl2.bindBuffer(GL.COPY_WRITE_BUFFER, destination.handle);
52
- gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, options.size);
53
- gl2.bindBuffer(GL.COPY_READ_BUFFER, null);
54
- gl2.bindBuffer(GL.COPY_WRITE_BUFFER, null);
40
+ gl2.bindBuffer(36662, source.handle);
41
+ gl2.bindBuffer(36663, destination.handle);
42
+ gl2.copyBufferSubData(36662, 36663, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, options.size);
43
+ gl2.bindBuffer(36662, null);
44
+ gl2.bindBuffer(36663, null);
55
45
  } else {
56
46
  throw new Error('copyBufferToBuffer not implemented in WebGL1');
57
47
  }
58
48
  }
59
-
60
- function _copyBufferToTexture(device, options) {}
61
-
62
- function _copyTextureToBuffer(device, options) {}
63
-
64
- function _copyTextureToTexture(device, options) {}
49
+ function _copyBufferToTexture(device, options) {
50
+ throw new Error('Not implemented');
51
+ }
52
+ function _copyTextureToBuffer(device, options) {
53
+ const {
54
+ source,
55
+ mipLevel = 0,
56
+ aspect = 'all',
57
+ width = options.source.width,
58
+ height = options.source.height,
59
+ depthOrArrayLayers = 0,
60
+ origin = [0, 0],
61
+ destination,
62
+ byteOffset = 0,
63
+ bytesPerRow,
64
+ rowsPerImage
65
+ } = options;
66
+ if (aspect !== 'all') {
67
+ throw new Error('not supported');
68
+ }
69
+ if (mipLevel !== 0 || depthOrArrayLayers !== 0 || bytesPerRow || rowsPerImage) {
70
+ throw new Error('not implemented');
71
+ }
72
+ const gl2 = device.assertWebGL2();
73
+ const {
74
+ framebuffer,
75
+ destroyFramebuffer
76
+ } = getFramebuffer(source);
77
+ try {
78
+ const webglBuffer = destination;
79
+ const sourceWidth = width || framebuffer.width;
80
+ const sourceHeight = height || framebuffer.height;
81
+ const sourceParams = getWebGLTextureParameters(framebuffer.texture.format, true);
82
+ const sourceFormat = sourceParams.dataFormat;
83
+ const sourceType = sourceParams.type;
84
+ gl2.bindBuffer(35051, webglBuffer.handle);
85
+ gl2.bindFramebuffer(36160, framebuffer.handle);
86
+ gl2.readPixels(origin[0], origin[1], sourceWidth, sourceHeight, sourceFormat, sourceType, byteOffset);
87
+ } finally {
88
+ gl2.bindBuffer(35051, null);
89
+ gl2.bindFramebuffer(36160, null);
90
+ if (destroyFramebuffer) {
91
+ framebuffer.destroy();
92
+ }
93
+ }
94
+ }
95
+ function _copyTextureToTexture(device, options) {
96
+ const {
97
+ source,
98
+ origin = [0, 0],
99
+ destination
100
+ } = options;
101
+ let {
102
+ width = options.destination.width,
103
+ height = options.destination.width
104
+ } = options;
105
+ const destinationMipmaplevel = 0;
106
+ const destinationInternalFormat = 6408;
107
+ const {
108
+ framebuffer,
109
+ destroyFramebuffer
110
+ } = getFramebuffer(source);
111
+ const [sourceX, sourceY] = origin;
112
+ const isSubCopy = false;
113
+ device.gl.bindFramebuffer(36160, framebuffer.handle);
114
+ let texture = null;
115
+ let textureTarget;
116
+ if (destination instanceof WEBGLTexture) {
117
+ texture = destination;
118
+ width = Number.isFinite(width) ? width : texture.width;
119
+ height = Number.isFinite(height) ? height : texture.height;
120
+ texture.bind(0);
121
+ textureTarget = texture.destination;
122
+ } else {
123
+ throw new Error('whoops');
124
+ }
125
+ if (!isSubCopy) {
126
+ device.gl.copyTexImage2D(textureTarget, destinationMipmaplevel, destinationInternalFormat, sourceX, sourceY, width, height, 0);
127
+ } else {}
128
+ if (texture) {
129
+ texture.unbind();
130
+ }
131
+ if (destroyFramebuffer) {
132
+ framebuffer.destroy();
133
+ }
134
+ return texture;
135
+ }
136
+ export function glFormatToComponents(format) {
137
+ switch (format) {
138
+ case 6406:
139
+ case 33326:
140
+ case 6403:
141
+ return 1;
142
+ case 33328:
143
+ case 33319:
144
+ return 2;
145
+ case 6407:
146
+ case 34837:
147
+ return 3;
148
+ case 6408:
149
+ case 34836:
150
+ return 4;
151
+ default:
152
+ throw new Error('GLFormat');
153
+ }
154
+ }
155
+ export function glTypeToBytes(type) {
156
+ switch (type) {
157
+ case 5121:
158
+ return 1;
159
+ case 33635:
160
+ case 32819:
161
+ case 32820:
162
+ return 2;
163
+ case 5126:
164
+ return 4;
165
+ default:
166
+ throw new Error('GLType');
167
+ }
168
+ }
169
+ function getFramebuffer(source) {
170
+ if (source instanceof Texture) {
171
+ const {
172
+ width,
173
+ height,
174
+ id
175
+ } = source;
176
+ const framebuffer = source.device.createFramebuffer({
177
+ id: `framebuffer-for-${id}`,
178
+ width,
179
+ height,
180
+ colorAttachments: [source]
181
+ });
182
+ return {
183
+ framebuffer,
184
+ destroyFramebuffer: true
185
+ };
186
+ }
187
+ return {
188
+ framebuffer: source,
189
+ destroyFramebuffer: false
190
+ };
191
+ }
65
192
  //# sourceMappingURL=webgl-command-buffer.js.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"webgl-command-buffer.js","names":["CommandBuffer","Texture","WEBGLTexture","getWebGLTextureParameters","cast","value","WEBGLCommandBuffer","constructor","device","commands","submitCommands","arguments","length","undefined","command","name","_copyBufferToBuffer","options","_copyBufferToTexture","_copyTextureToBuffer","_copyTextureToTexture","source","destination","gl2","assertWebGL2","_options$sourceOffset","_options$destinationO","bindBuffer","handle","copyBufferSubData","sourceOffset","destinationOffset","size","Error","mipLevel","aspect","width","height","depthOrArrayLayers","origin","byteOffset","bytesPerRow","rowsPerImage","framebuffer","destroyFramebuffer","getFramebuffer","webglBuffer","sourceWidth","sourceHeight","sourceParams","texture","format","sourceFormat","dataFormat","sourceType","type","bindFramebuffer","readPixels","destroy","destinationMipmaplevel","destinationInternalFormat","sourceX","sourceY","isSubCopy","gl","textureTarget","Number","isFinite","bind","copyTexImage2D","unbind","glFormatToComponents","glTypeToBytes","id","createFramebuffer","colorAttachments"],"sources":["../../../src/adapter/resources/webgl-command-buffer.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/core';\nimport {CommandBuffer, Texture, Framebuffer} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLFramebuffer} from './webgl-framebuffer';\nimport {getWebGLTextureParameters} from '../converters/texture-formats';\n\nfunction cast<T>(value: unknown): T {\n return value as T;\n}\n\ntype CopyBufferToBufferCommand = {\n name: 'copy-buffer-to-buffer';\n options: CopyBufferToBufferOptions;\n};\n\ntype CopyBufferToTextureCommand = {\n name: 'copy-buffer-to-texture';\n options: CopyBufferToTextureOptions;\n};\n\ntype CopyTextureToBufferCommand = {\n name: 'copy-texture-to-buffer';\n options: CopyTextureToBufferOptions;\n};\n\ntype CopyTextureToTextureCommand = {\n name: 'copy-texture-to-texture';\n options: CopyTextureToTextureOptions;\n};\n\ntype Command =\n | CopyBufferToBufferCommand\n | CopyBufferToTextureCommand\n | CopyTextureToBufferCommand\n | CopyTextureToTextureCommand;\n\nexport class WEBGLCommandBuffer extends CommandBuffer {\n device: WebGLDevice;\n commands: Command[] = [];\n\n constructor(device: WebGLDevice) {\n super(device, {});\n this.device = device;\n }\n\n submitCommands(commands: Command[] = this.commands) {\n for (const command of commands) {\n switch (command.name) {\n case 'copy-buffer-to-buffer':\n _copyBufferToBuffer(this.device, command.options);\n break;\n case 'copy-buffer-to-texture':\n _copyBufferToTexture(this.device, command.options);\n break;\n case 'copy-texture-to-buffer':\n _copyTextureToBuffer(this.device, command.options);\n break;\n case 'copy-texture-to-texture':\n _copyTextureToTexture(this.device, command.options);\n break;\n }\n }\n }\n}\n\nfunction _copyBufferToBuffer(device: WebGLDevice, options: CopyBufferToBufferOptions): void {\n const source = cast<WEBGLBuffer>(options.source);\n const destination = cast<WEBGLBuffer>(options.destination);\n\n const gl2 = device.assertWebGL2();\n if (gl2) {\n // In WebGL2 we can perform the copy on the GPU\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl2.bindBuffer(GL.COPY_READ_BUFFER, source.handle);\n gl2.bindBuffer(GL.COPY_WRITE_BUFFER, destination.handle);\n gl2.copyBufferSubData(\n GL.COPY_READ_BUFFER,\n GL.COPY_WRITE_BUFFER,\n options.sourceOffset ?? 0,\n options.destinationOffset ?? 0,\n options.size\n );\n gl2.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl2.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n } else {\n // TODO - in WebGL1 we would have to read back to CPU\n // read / write buffer from / to CPU\n throw new Error('copyBufferToBuffer not implemented in WebGL1');\n }\n}\n\n/**\n * Copies data from a Buffer object into a Texture object\n * NOTE: doesn't wait for copy to be complete\n */\nfunction _copyBufferToTexture(device: WebGLDevice, options: CopyBufferToTextureOptions): void {\n throw new Error('Not implemented');\n}\n\n/**\n * Copies data from a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete\n */\nfunction _copyTextureToBuffer(device: WebGLDevice, options: CopyTextureToBufferOptions): void {\n const {\n /** Texture to copy to/from. */\n source,\n /** Mip-map level of the texture to copy to/from. (Default 0) */\n mipLevel = 0,\n /** Defines which aspects of the texture to copy to/from. */\n aspect = 'all',\n\n /** Width to copy */\n width = options.source.width,\n /** Height to copy */\n height = options.source.height,\n depthOrArrayLayers = 0,\n /** Defines the origin of the copy - the minimum corner of the texture sub-region to copy to/from. */\n origin = [0, 0],\n\n /** Destination buffer */\n destination,\n /** Offset, in bytes, from the beginning of the buffer to the start of the image data (default 0) */\n byteOffset = 0,\n /**\n * The stride, in bytes, between the beginning of each block row and the subsequent block row.\n * Required if there are multiple block rows (i.e. the copy height or depth is more than one block).\n */\n bytesPerRow,\n /**\n * Number of block rows per single image of the texture.\n * rowsPerImage &times; bytesPerRow is the stride, in bytes, between the beginning of each image of data and the subsequent image.\n * Required if there are multiple images (i.e. the copy depth is more than one).\n */\n rowsPerImage\n } = options;\n\n // TODO - Not possible to read just stencil or depth part in WebGL?\n if (aspect !== 'all') {\n throw new Error('not supported');\n }\n\n // TODO - mipLevels are set when attaching texture to framebuffer\n if (mipLevel !== 0 || depthOrArrayLayers !== 0 || bytesPerRow || rowsPerImage) {\n throw new Error('not implemented');\n }\n\n // Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = device.assertWebGL2();\n\n const {framebuffer, destroyFramebuffer} = getFramebuffer(source);\n try {\n const webglBuffer = destination as WEBGLBuffer;\n const sourceWidth = width || framebuffer.width;\n const sourceHeight = height || framebuffer.height;\n const sourceParams = getWebGLTextureParameters(framebuffer.texture.format, true);\n const sourceFormat = sourceParams.dataFormat;\n const sourceType = sourceParams.type;\n\n // if (!target) {\n // // Create new buffer with enough size\n // const components = glFormatToComponents(sourceFormat);\n // const byteCount = glTypeToBytes(sourceType);\n // const byteLength = byteOffset + sourceWidth * sourceHeight * components * byteCount;\n // target = device.createBuffer({byteLength});\n // }\n\n gl2.bindBuffer(GL.PIXEL_PACK_BUFFER, webglBuffer.handle);\n gl2.bindFramebuffer(GL.FRAMEBUFFER, framebuffer.handle);\n\n gl2.readPixels(\n origin[0],\n origin[1],\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n byteOffset\n );\n } finally {\n gl2.bindBuffer(GL.PIXEL_PACK_BUFFER, null);\n gl2.bindFramebuffer(GL.FRAMEBUFFER, null);\n\n if (destroyFramebuffer) {\n framebuffer.destroy();\n }\n }\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transfer.\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer\n */\n\n/**\n * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n */\n// eslint-disable-next-line complexity, max-statements\nfunction _copyTextureToTexture(device: WebGLDevice, options: CopyTextureToTextureOptions): void {\n const {\n /** Texture to copy to/from. */\n source,\n /** Mip-map level of the texture to copy to/from. (Default 0) */\n // mipLevel = 0,\n /** Defines which aspects of the texture to copy to/from. */\n // aspect = 'all',\n /** Defines the origin of the copy - the minimum corner of the texture sub-region to copy to/from. */\n origin = [0, 0],\n\n /** Texture to copy to/from. */\n destination,\n /** Mip-map level of the texture to copy to/from. (Default 0) */\n // destinationMipLevel = options.mipLevel,\n /** Defines the origin of the copy - the minimum corner of the texture sub-region to copy to/from. */\n // destinationOrigin = [0, 0],\n /** Defines which aspects of the texture to copy to/from. */\n // destinationAspect = options.aspect,\n\n } = options;\n\n let {\n width = options.destination.width,\n height = options.destination.width,\n // depthOrArrayLayers = 0\n } = options;\n\n const destinationMipmaplevel = 0;\n const destinationInternalFormat = GL.RGBA;\n\n const {framebuffer, destroyFramebuffer} = getFramebuffer(source);\n const [sourceX, sourceY] = origin;\n\n const isSubCopy = false;\n // typeof destinationX !== 'undefined' ||\n // typeof destinationY !== 'undefined' ||\n // typeof destinationZ !== 'undefined';\n\n // destinationX = destinationX || 0;\n // destinationY = destinationY || 0;\n // destinationZ = destinationZ || 0;\n device.gl.bindFramebuffer(GL.FRAMEBUFFER, framebuffer.handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n\n let texture = null;\n let textureTarget: GL;\n if (destination instanceof WEBGLTexture) {\n texture = destination;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n textureTarget = texture.destination;\n } else {\n throw new Error('whoops');\n // textureTarget = destination;\n }\n\n if (!isSubCopy) {\n device.gl.copyTexImage2D(\n textureTarget,\n destinationMipmaplevel,\n destinationInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n // switch (textureTarget) {\n // case GL.TEXTURE_2D:\n // case GL.TEXTURE_CUBE_MAP:\n // device.gl.copyTexSubImage2D(\n // textureTarget,\n // destinationMipmaplevel,\n // destinationX,\n // destinationY,\n // sourceX,\n // sourceY,\n // width,\n // height\n // );\n // break;\n // case GL.TEXTURE_2D_ARRAY:\n // case GL.TEXTURE_3D:\n // const gl2 = device.assertWebGL2();\n // gl2.copyTexSubImage3D(\n // textureTarget,\n // destinationMipmaplevel,\n // destinationX,\n // destinationY,\n // destinationZ,\n // sourceX,\n // sourceY,\n // width,\n // height\n // );\n // break;\n // default:\n // }\n }\n if (texture) {\n texture.unbind();\n }\n // ts-expect-error\n // device.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (destroyFramebuffer) {\n framebuffer.destroy();\n }\n return texture;\n}\n\n// Returns number of components in a specific readPixels WebGL format\nexport function glFormatToComponents(format): 1 | 2 | 3 | 4 {\n switch (format) {\n case GL.ALPHA:\n case GL.R32F:\n case GL.RED:\n return 1;\n case GL.RG32F:\n case GL.RG:\n return 2;\n case GL.RGB:\n case GL.RGB32F:\n return 3;\n case GL.RGBA:\n case GL.RGBA32F:\n return 4;\n // TODO: Add support for additional WebGL2 formats\n default:\n throw new Error('GLFormat');\n }\n}\n\n// Return byte count for given readPixels WebGL type\nexport function glTypeToBytes(type: GL): 1 | 2 | 4 {\n switch (type) {\n case GL.UNSIGNED_BYTE:\n return 1;\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return 2;\n case GL.FLOAT:\n return 4;\n // TODO: Add support for additional WebGL2 types\n default:\n throw new Error('GLType');\n }\n}\n\n// Helper methods\n\nfunction getFramebuffer(source: Texture | Framebuffer): {\n framebuffer: WEBGLFramebuffer;\n destroyFramebuffer: boolean;\n} {\n if (source instanceof Texture) {\n const {width, height, id} = source;\n const framebuffer = source.device.createFramebuffer({\n id: `framebuffer-for-${id}`,\n width,\n height,\n colorAttachments: [source]\n }) as unknown as WEBGLFramebuffer;\n\n return {framebuffer, destroyFramebuffer: true};\n }\n return {framebuffer: source as unknown as WEBGLFramebuffer, destroyFramebuffer: 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