@luma.gl/webgl 9.0.0-alpha.51 → 9.0.0-alpha.52

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@luma.gl/webgl",
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- "version": "9.0.0-alpha.51",
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+ "version": "9.0.0-alpha.52",
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  "description": "WebGL2 adapter for the luma.gl API",
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  "type": "module",
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  "license": "MIT",
@@ -44,12 +44,12 @@
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  },
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  "dependencies": {
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  "@babel/runtime": "^7.0.0",
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- "@luma.gl/constants": "9.0.0-alpha.51",
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- "@luma.gl/core": "9.0.0-alpha.51",
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+ "@luma.gl/constants": "9.0.0-alpha.52",
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+ "@luma.gl/core": "9.0.0-alpha.52",
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  "@probe.gl/env": "^4.0.2"
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  },
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  "devDependencies": {
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- "@luma.gl/test-utils": "9.0.0-alpha.51"
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+ "@luma.gl/test-utils": "9.0.0-alpha.52"
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  },
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- "gitHead": "368b615bdd46d0006717f004244a942f3d2812e7"
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+ "gitHead": "41fa29f78dc260e5ef4c6a48e657fb5d23c96e8f"
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  }
@@ -2,7 +2,8 @@
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  // Copyright (c) vis.gl contributors
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  import {log, loadScript} from '@luma.gl/core';
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- import {GL} from '@luma.gl/constants';
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+ // Rename constant to prevent inlining. We need the full set of constants for generating debug strings.
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+ import {GL as GLEnum} from '@luma.gl/constants';
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  import {isBrowser} from '@probe.gl/env'
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  const WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';
@@ -85,7 +86,7 @@ function getDebugContext(gl: WebGLRenderingContext, props: DebugContextProps): W
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  }
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  // Create a new debug context
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- globalThis.WebGLDebugUtils.init({...GL, ...gl});
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+ globalThis.WebGLDebugUtils.init({...GLEnum, ...gl});
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  const glDebug = globalThis.WebGLDebugUtils.makeDebugContext(
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  gl,
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  onGLError.bind(null, props),
@@ -93,9 +94,9 @@ function getDebugContext(gl: WebGLRenderingContext, props: DebugContextProps): W
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  );
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  // Make sure we have all WebGL2 and extension constants (todo dynamic import to circumvent minification?)
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- for (const key in GL) {
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- if (!(key in glDebug) && typeof GL[key] === 'number') {
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- glDebug[key] = GL[key];
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+ for (const key in GLEnum) {
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+ if (!(key in glDebug) && typeof GLEnum[key] === 'number') {
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+ glDebug[key] = GLEnum[key];
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  }
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  }
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@@ -147,7 +148,7 @@ function onValidateGLFunc(props: DebugContextProps, functionName: string, functi
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  log.log(1, functionString)();
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  }
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- // If array of breakpoint strings supplied, check if any of them is contained in current GL function
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+ // If array of breakpoint strings supplied, check if any of them is contained in current GLEnum function
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  if (props.break && props.break.length > 0) {
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  functionString = functionString || getFunctionString(functionName, functionArgs);
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  const isBreakpoint = props.break.every((breakOn: string) => functionString.indexOf(breakOn) !== -1);