@luma.gl/webgl 9.0.0-alpha.5 → 9.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +11 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +15 -2
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +21 -2
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.js +3 -3
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +12 -2
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +40 -16
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +1 -1
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -4
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +2 -2
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +5 -3
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +2 -0
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +40 -24
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +2 -2
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +4 -3
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +19 -19
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +14 -13
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +1 -1
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +13 -4
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/buffer.js +14 -6
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +1 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/{create-context.js → create-browser-context.js} +9 -3
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +43 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/device-pixels.d.ts.map +1 -1
- package/dist/context/context/device-pixels.js +13 -8
- package/dist/context/context/device-pixels.js.map +1 -1
- package/dist/context/debug/spector.js +1 -1
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +1 -1
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +5 -4
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +1 -3
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +1 -1
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +1 -1
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/adapter/converters/device-parameters.js +17 -2
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +21 -2
- package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/texture-formats.js +3 -3
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-features.js +15 -4
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +48 -28
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/es5/adapter/helpers/uniforms.js +4 -4
- package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +2 -2
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +4 -3
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +1 -0
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +43 -30
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-shader.js +4 -3
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-texture.js +16 -16
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/es5/adapter/webgl-device.js +14 -4
- package/dist/es5/adapter/webgl-device.js.map +1 -1
- package/dist/es5/classic/buffer.js +14 -6
- package/dist/es5/classic/buffer.js.map +1 -1
- package/dist/es5/classic/typed-array-utils.js.map +1 -1
- package/dist/es5/context/context/{create-context.js → create-browser-context.js} +9 -3
- package/dist/es5/context/context/create-browser-context.js.map +1 -0
- package/dist/es5/context/context/create-headless-context.js +60 -0
- package/dist/es5/context/context/create-headless-context.js.map +1 -0
- package/dist/es5/context/context/device-pixels.js +14 -8
- package/dist/es5/context/context/device-pixels.js.map +1 -1
- package/dist/es5/context/debug/spector.js +1 -1
- package/dist/es5/context/debug/spector.js.map +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +2 -2
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/index.js +30 -16
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/types/webgl.js.map +1 -1
- package/dist/esm/adapter/converters/device-parameters.js +15 -2
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +21 -2
- package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/texture-formats.js +3 -3
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-features.js +12 -2
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +40 -16
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/esm/adapter/helpers/uniforms.js +4 -4
- package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +2 -2
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +5 -3
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +2 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +40 -24
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-shader.js +4 -3
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-texture.js +14 -13
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/esm/adapter/webgl-device.js +13 -4
- package/dist/esm/adapter/webgl-device.js.map +1 -1
- package/dist/esm/classic/buffer.js +14 -6
- package/dist/esm/classic/buffer.js.map +1 -1
- package/dist/esm/classic/typed-array-utils.js.map +1 -1
- package/dist/esm/context/context/{create-context.js → create-browser-context.js} +9 -3
- package/dist/esm/context/context/create-browser-context.js.map +1 -0
- package/dist/esm/context/context/create-headless-context.js +43 -0
- package/dist/esm/context/context/create-headless-context.js.map +1 -0
- package/dist/esm/context/context/device-pixels.js +13 -8
- package/dist/esm/context/context/device-pixels.js.map +1 -1
- package/dist/esm/context/debug/spector.js +1 -1
- package/dist/esm/context/debug/spector.js.map +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +1 -3
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/esm/index.js +3 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/types/webgl.js.map +1 -1
- package/dist/index.d.ts +5 -3
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +3 -3
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/package.json +4 -4
- package/src/adapter/converters/device-parameters.ts +28 -2
- package/src/adapter/converters/sampler-parameters.ts +16 -7
- package/src/adapter/converters/texture-formats.ts +3 -3
- package/src/adapter/device-helpers/device-features.ts +9 -1
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/helpers/get-shader-layout.ts +40 -21
- package/src/adapter/helpers/uniforms.ts +21 -10
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +3 -3
- package/src/adapter/resources/webgl-framebuffer.ts +6 -3
- package/src/adapter/resources/webgl-render-pass.ts +1 -0
- package/src/adapter/resources/webgl-render-pipeline.ts +43 -35
- package/src/adapter/resources/webgl-sampler.ts +5 -3
- package/src/adapter/resources/webgl-shader.ts +5 -4
- package/src/adapter/resources/webgl-texture.ts +37 -25
- package/src/adapter/webgl-canvas-context.ts +1 -1
- package/src/adapter/webgl-device.ts +16 -4
- package/src/classic/buffer.ts +7 -7
- package/src/classic/typed-array-utils.ts +3 -1
- package/src/context/context/{create-context.ts → create-browser-context.ts} +9 -5
- package/src/context/context/create-headless-context.ts +48 -0
- package/src/context/context/device-pixels.ts +15 -9
- package/src/context/debug/spector.ts +1 -1
- package/src/context/debug/webgl-developer-tools.ts +1 -1
- package/src/context/parameters/unified-parameter-api.ts +12 -9
- package/src/context/polyfill/polyfill-context.ts +1 -1
- package/src/context/polyfill/polyfill-table.ts +1 -1
- package/src/context/state-tracker/track-context-state.ts +1 -1
- package/src/index.ts +13 -5
- package/src/types/webgl.ts +3 -3
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/create-context.js.map +0 -1
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{assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../context/webgl-checks';\n\nimport {getParameterPolyfill} from './get-parameter-polyfill';\nimport {getContextState} from '../context/context-state';\n\nconst OES_vertex_array_object = 'OES_vertex_array_object';\nconst ANGLE_instanced_arrays = 'ANGLE_instanced_arrays';\nconst WEBGL_draw_buffers = 'WEBGL_draw_buffers';\nconst EXT_disjoint_timer_query = 'EXT_disjoint_timer_query';\nconst EXT_texture_filter_anisotropic = 'EXT_texture_filter_anisotropic';\n\nconst ERR_VAO_NOT_SUPPORTED = 'VertexArray requires WebGL2 or OES_vertex_array_object extension';\n\n// Return object with webgl2 flag and an extension\nfunction getExtensionData(gl, extension) {\n return {\n webgl2: isWebGL2(gl),\n ext: gl.getExtension(extension)\n };\n}\n\n// function mapExtensionConstant(gl, constant) {\n// switch (constant) {\n// case ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES: return GL.FRAGMENT_SHADER_DERIVATIVE_HINT;\n// }\n// }\n\nexport const WEBGL2_CONTEXT_POLYFILLS = {\n // POLYFILL TABLE\n [OES_vertex_array_object]: {\n meta: {suffix: 'OES'},\n // NEW METHODS\n createVertexArray: () => {\n assert(false, ERR_VAO_NOT_SUPPORTED);\n },\n deleteVertexArray: () => {},\n bindVertexArray: () => {},\n isVertexArray: () => false\n },\n [ANGLE_instanced_arrays]: {\n meta: {\n suffix: 'ANGLE'\n // constants: {\n // VERTEX_ATTRIB_ARRAY_DIVISOR: 'VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE'\n // }\n },\n vertexAttribDivisor(location, divisor) {\n // Accept divisor 0 even if instancing is not supported (0 = no instancing)\n assert(divisor === 0, 'WebGL instanced rendering not supported');\n },\n drawElementsInstanced: () => {},\n drawArraysInstanced: () => {}\n },\n [WEBGL_draw_buffers]: {\n meta: {\n suffix: 'WEBGL'\n },\n drawBuffers: () => {\n assert(false);\n }\n },\n [EXT_disjoint_timer_query]: {\n meta: {suffix: 'EXT'},\n // WebGL1: Polyfills the WebGL2 Query API\n createQuery: () => {\n assert(false);\n },\n deleteQuery: () => {\n assert(false);\n },\n beginQuery: () => {\n assert(false);\n },\n endQuery: () => {},\n getQuery(handle, pname) {\n return this.getQueryObject(handle, pname);\n },\n // The WebGL1 extension uses getQueryObject rather then getQueryParameter\n getQueryParameter(handle, pname) {\n return this.getQueryObject(handle, pname);\n },\n getQueryObject: (handle: unknown, pname: unknown) => {}\n }\n};\n\nexport const WEBGL2_CONTEXT_OVERRIDES = {\n // Ensure readBuffer is a no-op\n readBuffer: (gl, originalFunc, attachment) => {\n if (isWebGL2(gl)) {\n originalFunc(attachment);\n } else {\n // assert(attachment !== GL_COLOR_ATTACHMENT0 && attachment !== GL_FRONT);\n }\n },\n // Override for getVertexAttrib that returns sane values for non-WebGL1 constants\n getVertexAttrib: (gl, originalFunc, location, pname) => {\n // const gl = this; // eslint-disable-line\n const {webgl2, ext} = getExtensionData(gl, ANGLE_instanced_arrays);\n\n let result;\n switch (pname) {\n // WebGL1 attributes will never be integer\n case GL.VERTEX_ATTRIB_ARRAY_INTEGER:\n result = !webgl2 ? false : undefined;\n break;\n // if instancing is not available, return 0 meaning divisor has not been set\n case GL.VERTEX_ATTRIB_ARRAY_DIVISOR:\n result = !webgl2 && !ext ? 0 : undefined;\n break;\n default:\n }\n\n return result !== undefined ? result : originalFunc(location, pname);\n },\n // Handle transform feedback and uniform block queries in WebGL1\n getProgramParameter: (gl, originalFunc, program, pname) => {\n if (!isWebGL2(gl)) {\n switch (pname) {\n case GL.TRANSFORM_FEEDBACK_BUFFER_MODE:\n return GL.SEPARATE_ATTRIBS;\n case GL.TRANSFORM_FEEDBACK_VARYINGS:\n return 0;\n case GL.ACTIVE_UNIFORM_BLOCKS:\n return 0;\n default:\n }\n }\n return originalFunc(program, pname);\n },\n getInternalformatParameter: (gl, originalFunc, target, format, pname) => {\n if (!isWebGL2(gl)) {\n switch (pname) {\n case GL.SAMPLES:\n return new Int32Array([0]);\n default:\n }\n }\n return gl.getInternalformatParameter(target, format, pname);\n },\n getTexParameter(gl, originalFunc, target, pname) {\n switch (pname) {\n case GL.TEXTURE_MAX_ANISOTROPY_EXT:\n const contextState = getContextState(gl);\n const {_extensions} = contextState;\n const ext = _extensions[EXT_texture_filter_anisotropic];\n pname = (ext && ext.TEXTURE_MAX_ANISOTROPY_EXT) || GL.TEXTURE_MAX_ANISOTROPY_EXT;\n break;\n default:\n }\n return originalFunc(target, pname);\n },\n getParameter: getParameterPolyfill,\n hint(gl, originalFunc, pname, value) {\n // TODO - handle GL.FRAGMENT_SHADER_DERIVATIVE_HINT:\n // switch (pname) {\n // case GL.FRAGMENT_SHADER_DERIVATIVE_HINT:\n // }\n return originalFunc(pname, value);\n }\n};\n"],"file":"polyfill-table.js"}
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@@ -42,7 +42,7 @@ class GLState {
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_updateCache(values) {
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let valueChanged = false;
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let oldValue;
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-
const oldValues = this.stateStack.length > 0
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const oldValues = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;
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-
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Support for listening to context state changes and intercepting state queries\n// NOTE: this system does not handle buffer bindings\nimport {assert} from '@luma.gl/api';\nimport {GL_PARAMETER_DEFAULTS, GL_HOOKED_SETTERS, NON_CACHE_PARAMETERS} from '../parameters/webgl-parameter-tables';\nimport {setParameters, getParameters} from '../parameters/unified-parameter-api';\nimport {deepArrayEqual} from './deep-array-equal';\n\n// HELPER CLASS - GLState\n\n/* eslint-disable no-shadow */\nclass GLState {\n gl: WebGLRenderingContext;\n program: unknown = null;\n stateStack: object[] = [];\n enable = true;\n cache: Record<string, any>;\n log;\n\n constructor(\n gl: WebGLRenderingContext,\n {\n copyState = false, // Copy cache from params (slow) or initialize from WebGL defaults (fast)\n log = () => {} // Logging function, called when gl parameter change calls are actually issued\n } = {}\n ) {\n this.gl = gl;\n this.cache = copyState ? getParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} = this.stateStack.length > 0 && this.stateStack[this.stateStack.length - 1];\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * temporarily modifying, and then restoring state.\n */\n export function trackContextState(\n gl: WebGLRenderingContext,\n options?: {\n enable?: boolean;\n copyState?: boolean;\n log?: any;\n }\n): WebGLRenderingContext {\n const {enable = true, copyState} = options;\n assert(copyState !== undefined);\n // @ts-expect-error\n if (!gl.state) {\n const global_ = typeof global !== 'undefined' ? global : window;\n // @ts-ignore\n // const {polyfillContext} = global_;\n // if (polyfillContext) {\n // polyfillContext(gl);\n // }\n\n // Create a state cache\n // @ts-expect-error\n gl.state = new GLState(gl, {copyState});\n\n installProgramSpy(gl);\n\n // intercept all setter functions in the table\n for (const key in GL_HOOKED_SETTERS) {\n const setter = GL_HOOKED_SETTERS[key];\n installSetterSpy(gl, key, setter);\n }\n\n // intercept all getter functions in the table\n installGetterOverride(gl, 'getParameter');\n installGetterOverride(gl, 'isEnabled');\n }\n\n const glState = getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\n export function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? // Call the getter the params so that it can e.g. serve from a cache\n glState.cache[pname]\n : // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n originalGetterFunc(pname);\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-from-cache`,\n configurable: false\n });\n}\n\n/**\n// Overrides a WebGLRenderingContext state \"setter\" function\n// to call a setter spy before the actual setter. Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n };\n}\n"],"file":"track-context-state.js"}
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GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} | null = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * 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getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\n export function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? // Call the getter the params so that it can e.g. serve from a cache\n glState.cache[pname]\n : // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n originalGetterFunc(pname);\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-from-cache`,\n configurable: false\n });\n}\n\n/**\n// Overrides a WebGLRenderingContext state \"setter\" function\n// to call a setter spy before the actual setter. Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n };\n}\n"],"file":"track-context-state.js"}
|
package/dist/esm/index.js
CHANGED
|
@@ -1,9 +1,8 @@
|
|
|
1
1
|
import '@luma.gl/api';
|
|
2
2
|
import './init';
|
|
3
|
+
export { registerHeadlessGL } from './context/context/create-headless-context';
|
|
3
4
|
export { default as WebGLDevice } from './adapter/webgl-device';
|
|
4
5
|
export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
|
|
5
|
-
export { default as Accessor } from './classic/accessor';
|
|
6
|
-
export { default as Buffer } from './classic/buffer';
|
|
7
6
|
export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
|
|
8
7
|
export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
|
|
9
8
|
export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
|
|
@@ -15,6 +14,8 @@ export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-comman
|
|
|
15
14
|
export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
|
|
16
15
|
export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
|
|
17
16
|
export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
|
|
17
|
+
export { default as Accessor } from './classic/accessor';
|
|
18
|
+
export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
|
|
18
19
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
|
|
19
20
|
export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
|
|
20
21
|
export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
|
package/dist/esm/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/index.ts"],"names":["default","WebGLDevice","WebGLCanvasContext","
|
|
1
|
+
{"version":3,"sources":["../../src/index.ts"],"names":["registerHeadlessGL","default","WebGLDevice","WebGLCanvasContext","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","Accessor","ClassicBuffer","Buffer","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","cssToDeviceRatio","cssToDevicePixels","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAKA,SAAQA,kBAAR,QAAiC,2CAAjC;AAGA,SAAQC,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,aAAnB,EAAkCH,OAAO,IAAII,aAA7C,QAAiE,kCAAjE;AACA,SAAQJ,OAAO,IAAIK,WAAnB,QAAqC,kCAArC;AACA,SAAQL,OAAO,IAAIM,YAAnB,QAAsC,mCAAtC;AAEA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQT,OAAO,IAAIU,mBAAnB,QAA6C,2CAA7C;AAEA,SAAQV,OAAO,IAAIW,mBAAnB,QAA6C,2CAA7C;AACA,SAAQX,OAAO,IAAIY,eAAnB,QAAyC,uCAAzC;AAKA,SAAQZ,OAAO,IAAIa,iBAAnB,QAA2C,sCAA3C;AACA,SAAQb,OAAO,IAAIc,sBAAnB,QAAgD,6CAAhD;AAGA,SAAQd,OAAO,IAAIe,QAAnB,QAAkC,oBAAlC;AAEA,SAAQf,OAAO,IAAIgB,aAAnB,EAAkChB,OAAO,IAAIiB,MAA7C,QAA0D,kBAA1D;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AASA,SAAQC,gBAAR,EAA0BC,iBAA1B,QAAkD,iCAAlD;AAIA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
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{"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type
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+
{"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
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package/dist/index.d.ts
CHANGED
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@@ -1,10 +1,9 @@
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1
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import '@luma.gl/api';
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2
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import './init';
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export type { WebGLLimits } from './adapter/device-helpers/device-limits';
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4
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export { registerHeadlessGL } from './context/context/create-headless-context';
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5
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export { default as WebGLDevice } from './adapter/webgl-device';
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|
export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
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-
export { default as Accessor } from './classic/accessor';
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export type { ClassicBufferProps as BufferProps } from './classic/buffer';
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export { default as Buffer } from './classic/buffer';
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7
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export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
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8
|
export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
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export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
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@@ -17,6 +16,9 @@ export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pas
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16
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export type { RenderbufferProps } from './adapter/objects/webgl-renderbuffer';
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export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
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export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
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export { default as Accessor } from './classic/accessor';
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+
export type { ClassicBufferProps, ClassicBufferProps as BufferProps } from './classic/buffer';
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export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
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export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
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export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
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export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
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package/dist/index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAOA,OAAO,cAAc,CAAC;AACtB,OAAO,QAAQ,CAAA;
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1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAOA,OAAO,cAAc,CAAC;AACtB,OAAO,QAAQ,CAAA;AAGf,YAAY,EAAC,WAAW,EAAC,MAAM,wCAAwC,CAAC;AAExE,OAAO,EAAC,kBAAkB,EAAC,MAAM,2CAA2C,CAAC;AAG7E,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAG7E,OAAO,EAAC,OAAO,IAAI,aAAa,EAAE,OAAO,IAAI,aAAa,EAAC,MAAM,kCAAkC,CAAC;AACpG,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,kCAAkC,CAAC;AACxE,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAE1E,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,kCAAkC,CAAC;AACxE,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC1E,OAAO,EAAC,OAAO,IAAI,gBAAgB,EAAC,MAAM,uCAAuC,CAAC;AAElF,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAEzF,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AACzF,OAAO,EAAC,OAAO,IAAI,eAAe,EAAC,MAAM,uCAAuC,CAAC;AAIjF,YAAY,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAClF,OAAO,EAAC,OAAO,IAAI,sBAAsB,EAAC,MAAM,6CAA6C,CAAC;AAG9F,OAAO,EAAC,OAAO,IAAI,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AACvD,YAAY,EAAC,kBAAkB,EAAE,kBAAkB,IAAI,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAC5F,OAAO,EAAC,OAAO,IAAI,aAAa,EAAE,OAAO,IAAI,MAAM,EAAC,MAAM,kBAAkB,CAAC;AAE7E,OAAO,EACL,OAAO,EACP,QAAQ,EACR,gBAAgB,EAChB,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,gCAAgC,CAAC;AAGxC,OAAO,EAAC,gBAAgB,EAAE,iBAAiB,EAAC,MAAM,iCAAiC,CAAC;AAIpF,OAAO,EAAC,mBAAmB,EAAE,oBAAoB,EAAC,MAAM,wCAAwC,CAAC;AAEjG,YAAY,EAAC,YAAY,EAAC,MAAM,eAAe,CAAC;AAChD,OAAO,EACL,aAAa,EACb,aAAa,EACb,eAAe,EAChB,MAAM,4CAA4C,CAAC;AAEpD,OAAO,EACL,cAAc,EACf,MAAM,yCAAyC,CAAC;AAGjD,OAAO,EACL,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,6CAA6C,CAAC;AAGrD,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AAGpE,OAAO,EAAC,eAAe,EAAE,kBAAkB,EAAC,MAAM,qCAAqC,CAAC;AACxF,OAAO,EAAC,4BAA4B,EAAC,MAAM,sCAAsC,CAAC"}
|
package/dist/index.js
CHANGED
|
@@ -1,9 +1,8 @@
|
|
|
1
1
|
import '@luma.gl/api';
|
|
2
2
|
import './init';
|
|
3
|
+
export { registerHeadlessGL } from './context/context/create-headless-context';
|
|
3
4
|
export { default as WebGLDevice } from './adapter/webgl-device';
|
|
4
5
|
export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
|
|
5
|
-
export { default as Accessor } from './classic/accessor';
|
|
6
|
-
export { default as Buffer } from './classic/buffer';
|
|
7
6
|
export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
|
|
8
7
|
export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
|
|
9
8
|
export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
|
|
@@ -15,6 +14,8 @@ export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-comman
|
|
|
15
14
|
export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
|
|
16
15
|
export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
|
|
17
16
|
export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
|
|
17
|
+
export { default as Accessor } from './classic/accessor';
|
|
18
|
+
export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
|
|
18
19
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
|
|
19
20
|
export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
|
|
20
21
|
export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":["default","WebGLDevice","WebGLCanvasContext","
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":["registerHeadlessGL","default","WebGLDevice","WebGLCanvasContext","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","Accessor","ClassicBuffer","Buffer","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","cssToDeviceRatio","cssToDevicePixels","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAKA,SAAQA,kBAAR,QAAiC,2CAAjC;AAGA,SAAQC,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,aAAnB,EAAkCH,OAAO,IAAII,aAA7C,QAAiE,kCAAjE;AACA,SAAQJ,OAAO,IAAIK,WAAnB,QAAqC,kCAArC;AACA,SAAQL,OAAO,IAAIM,YAAnB,QAAsC,mCAAtC;AAEA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQT,OAAO,IAAIU,mBAAnB,QAA6C,2CAA7C;AAEA,SAAQV,OAAO,IAAIW,mBAAnB,QAA6C,2CAA7C;AACA,SAAQX,OAAO,IAAIY,eAAnB,QAAyC,uCAAzC;AAKA,SAAQZ,OAAO,IAAIa,iBAAnB,QAA2C,sCAA3C;AACA,SAAQb,OAAO,IAAIc,sBAAnB,QAAgD,6CAAhD;AAGA,SAAQd,OAAO,IAAIe,QAAnB,QAAkC,oBAAlC;AAEA,SAAQf,OAAO,IAAIgB,aAAnB,EAAkChB,OAAO,IAAIiB,MAA7C,QAA0D,kBAA1D;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AASA,SAAQC,gBAAR,EAA0BC,iBAA1B,QAAkD,iCAAlD;AAIA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
|
package/dist/types/webgl.d.ts
CHANGED
|
@@ -13,7 +13,7 @@ export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_R
|
|
|
13
13
|
export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
|
|
14
14
|
export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
|
|
15
15
|
/** Parameters for textures and samplers */
|
|
16
|
-
export declare type
|
|
16
|
+
export declare type GLSamplerParameters = {
|
|
17
17
|
[GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
18
18
|
[GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
19
19
|
[GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
@@ -116,7 +116,7 @@ export declare type GLFunctionParameters = {
|
|
|
116
116
|
clearColor?: [number, number, number, number] | NumberArray;
|
|
117
117
|
clearDepth?: number;
|
|
118
118
|
clearStencil?: number;
|
|
119
|
-
colorMask?: [boolean, boolean, boolean, boolean];
|
|
119
|
+
colorMask?: [boolean, boolean, boolean, boolean] | boolean[];
|
|
120
120
|
cull?: boolean;
|
|
121
121
|
cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
|
|
122
122
|
depthTest?: boolean;
|
|
@@ -140,6 +140,6 @@ export declare type GLFunctionParameters = {
|
|
|
140
140
|
viewport?: [number, number, number, number] | NumberArray;
|
|
141
141
|
};
|
|
142
142
|
/** WebGL style parameters object (with both GL constants and function style fields) */
|
|
143
|
-
export declare type GLParameters = GLValueParameters
|
|
143
|
+
export declare type GLParameters = GLValueParameters & GLFunctionParameters;
|
|
144
144
|
export {};
|
|
145
145
|
//# sourceMappingURL=webgl.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl.d.ts","sourceRoot":"","sources":["../../src/types/webgl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,aAAK,WAAW,GAAG,GAAG,CAAC;AAEvB,oBAAY,UAAU,GAClB,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,YAAY,CAAC;AAEpB,oBAAY,WAAW,GAAG,EAAE,CAAC,MAAM,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,SAAS,CAAC;AAE9D,oBAAY,MAAM,GACd,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,aAAa,GAChB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,GAAG,CAAC;AAEX,oBAAY,YAAY,GACpB,EAAE,CAAC,oBAAoB,GACvB,EAAE,CAAC,sBAAsB,GACzB,EAAE,CAAC,sBAAsB,CAAC;AAE9B,oBAAY,aAAa,GAAG,aAAa,GAAG,eAAe,CAAC;AAE5D,oBAAY,aAAa,GACrB,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,gBAAgB,GACnB,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,gBAAgB,GACnB,EAAE,CAAC,oBAAoB,GACvB,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,yBAAyB,GAC5B,EAAE,CAAC,6BAA6B,CAAC;AAGrC,oBAAY,eAAe,GACvB,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,GAAG,GACN,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,CAAC;AAElB,oBAAY,UAAU,GAClB,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,MAAM,CAAC;AAEd,oBAAY,eAAe,GACvB,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,aAAa,GAChB,EAAE,CAAC,qBAAqB,GACxB,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,OAAO,CAAC;AAEf,oBAAY,eAAe,GACvB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,GAAG,GACN,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,wBAAwB,GAC3B,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,wBAAwB,GAC3B,EAAE,CAAC,kBAAkB,CAAC;AAE1B,oBAAY,WAAW,GACnB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,MAAM,CAAC;AAEd,2CAA2C;AAC3C,oBAAY,
|
|
1
|
+
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package/dist/types/webgl.js.map
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-
{"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type
|
|
1
|
+
{"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@luma.gl/webgl",
|
|
3
|
-
"version": "9.0.0-alpha.
|
|
3
|
+
"version": "9.0.0-alpha.7",
|
|
4
4
|
"description": "WebGL2 adapter for the luma.gl API",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"publishConfig": {
|
|
@@ -35,9 +35,9 @@
|
|
|
35
35
|
},
|
|
36
36
|
"dependencies": {
|
|
37
37
|
"@babel/runtime": "^7.0.0",
|
|
38
|
-
"@luma.gl/api": "9.0.0-alpha.
|
|
39
|
-
"@luma.gl/constants": "9.0.0-alpha.
|
|
38
|
+
"@luma.gl/api": "9.0.0-alpha.7",
|
|
39
|
+
"@luma.gl/constants": "9.0.0-alpha.7",
|
|
40
40
|
"@probe.gl/env": "^3.5.0"
|
|
41
41
|
},
|
|
42
|
-
"gitHead": "
|
|
42
|
+
"gitHead": "c1fbf71bb1311dcdc54338d82d299f8ed0d73346"
|
|
43
43
|
}
|
|
@@ -12,8 +12,9 @@ import WebGLDevice from '../webgl-device';
|
|
|
12
12
|
* - Executes supplied function
|
|
13
13
|
* - Restores parameters
|
|
14
14
|
* - Returns the return value of the supplied function
|
|
15
|
+
* @deprecated use withDeviceParameters instead
|
|
15
16
|
*/
|
|
16
|
-
export function
|
|
17
|
+
export function withGLParameters<T = unknown>(device: Device, parameters: GLParameters, func: (device?: Device) => T): T {
|
|
17
18
|
if (isObjectEmpty(parameters)) {
|
|
18
19
|
// Avoid setting state if no parameters provided. Just call and return
|
|
19
20
|
return func(device);
|
|
@@ -24,6 +25,31 @@ export function withDeviceParameters<T = unknown>(device: Device, parameters: Pa
|
|
|
24
25
|
pushContextState(device.gl);
|
|
25
26
|
try {
|
|
26
27
|
setParameters(device, parameters);
|
|
28
|
+
return func(device);
|
|
29
|
+
} finally {
|
|
30
|
+
// @ts-expect-error
|
|
31
|
+
popContextState(device.gl);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Execute a function with a set of temporary WebGL parameter overrides
|
|
37
|
+
* - Saves current "global" WebGL context settings
|
|
38
|
+
* - Sets the supplies WebGL context parameters,
|
|
39
|
+
* - Executes supplied function
|
|
40
|
+
* - Restores parameters
|
|
41
|
+
* - Returns the return value of the supplied function
|
|
42
|
+
*/
|
|
43
|
+
export function withDeviceParameters<T = unknown>(device: Device, parameters: Parameters, func: (device?: Device) => T): T {
|
|
44
|
+
if (isObjectEmpty(parameters)) {
|
|
45
|
+
// Avoid setting state if no parameters provided. Just call and return
|
|
46
|
+
return func(device);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// Wrap in a try-catch to ensure that parameters are restored on exceptions
|
|
50
|
+
// @ts-expect-error
|
|
51
|
+
pushContextState(device.gl);
|
|
52
|
+
try {
|
|
27
53
|
setDeviceParameters(device, parameters);
|
|
28
54
|
return func(device);
|
|
29
55
|
} finally {
|
|
@@ -101,7 +127,7 @@ export function setDeviceParameters(device: Device, parameters: Parameters) {
|
|
|
101
127
|
gl.stencilFuncSeparate(GL.BACK, glValue, 0, mask);
|
|
102
128
|
}
|
|
103
129
|
|
|
104
|
-
if (parameters.stencilPassOperation) {
|
|
130
|
+
if (parameters.stencilPassOperation && parameters.stencilFailOperation && parameters.stencilDepthFailOperation) {
|
|
105
131
|
const dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);
|
|
106
132
|
const sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);
|
|
107
133
|
const dpfail = convertStencilOperation('stencilDepthFailOperation', parameters.stencilDepthFailOperation);
|