@luma.gl/webgl 9.0.0-alpha.5 → 9.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +11 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +15 -2
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +21 -2
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.js +3 -3
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +12 -2
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +40 -16
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +1 -1
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -4
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +2 -2
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +5 -3
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +2 -0
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +40 -24
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +2 -2
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +4 -3
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +19 -19
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +14 -13
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +1 -1
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/classic/buffer.js +14 -6
- package/dist/classic/buffer.js.map +1 -1
- package/dist/context/context/create-context.d.ts.map +1 -1
- package/dist/context/context/create-context.js +8 -2
- package/dist/context/context/create-context.js.map +1 -1
- package/dist/context/context/device-pixels.d.ts.map +1 -1
- package/dist/context/context/device-pixels.js +13 -8
- package/dist/context/context/device-pixels.js.map +1 -1
- package/dist/context/debug/spector.js +1 -1
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +1 -1
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +5 -4
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +1 -3
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +1 -1
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +1 -1
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/adapter/converters/device-parameters.js +17 -2
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +21 -2
- package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/texture-formats.js +3 -3
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-features.js +15 -4
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +48 -28
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/es5/adapter/helpers/uniforms.js +4 -4
- package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +2 -2
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +4 -3
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +1 -0
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +43 -30
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-shader.js +4 -3
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-texture.js +16 -16
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/es5/classic/buffer.js +14 -6
- package/dist/es5/classic/buffer.js.map +1 -1
- package/dist/es5/context/context/create-context.js +8 -2
- package/dist/es5/context/context/create-context.js.map +1 -1
- package/dist/es5/context/context/device-pixels.js +14 -8
- package/dist/es5/context/context/device-pixels.js.map +1 -1
- package/dist/es5/context/debug/spector.js +1 -1
- package/dist/es5/context/debug/spector.js.map +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +2 -2
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/index.js +22 -16
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/types/webgl.js.map +1 -1
- package/dist/esm/adapter/converters/device-parameters.js +15 -2
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +21 -2
- package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/texture-formats.js +3 -3
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-features.js +12 -2
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +40 -16
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/esm/adapter/helpers/uniforms.js +4 -4
- package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +2 -2
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +5 -3
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +2 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +40 -24
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-shader.js +4 -3
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-texture.js +14 -13
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/esm/classic/buffer.js +14 -6
- package/dist/esm/classic/buffer.js.map +1 -1
- package/dist/esm/context/context/create-context.js +8 -2
- package/dist/esm/context/context/create-context.js.map +1 -1
- package/dist/esm/context/context/device-pixels.js +13 -8
- package/dist/esm/context/context/device-pixels.js.map +1 -1
- package/dist/esm/context/debug/spector.js +1 -1
- package/dist/esm/context/debug/spector.js.map +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +1 -3
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/esm/index.js +2 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/types/webgl.js.map +1 -1
- package/dist/index.d.ts +4 -3
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +2 -2
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/package.json +7 -4
- package/src/adapter/converters/device-parameters.ts +28 -2
- package/src/adapter/converters/sampler-parameters.ts +16 -7
- package/src/adapter/converters/texture-formats.ts +3 -3
- package/src/adapter/device-helpers/device-features.ts +9 -1
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/helpers/get-shader-layout.ts +40 -21
- package/src/adapter/helpers/uniforms.ts +21 -10
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +3 -3
- package/src/adapter/resources/webgl-framebuffer.ts +6 -3
- package/src/adapter/resources/webgl-render-pass.ts +1 -0
- package/src/adapter/resources/webgl-render-pipeline.ts +43 -35
- package/src/adapter/resources/webgl-sampler.ts +5 -3
- package/src/adapter/resources/webgl-shader.ts +5 -4
- package/src/adapter/resources/webgl-texture.ts +37 -25
- package/src/adapter/webgl-canvas-context.ts +1 -1
- package/src/classic/buffer.ts +7 -7
- package/src/context/context/create-context.ts +9 -5
- package/src/context/context/device-pixels.ts +15 -9
- package/src/context/debug/spector.ts +1 -1
- package/src/context/debug/webgl-developer-tools.ts +1 -1
- package/src/context/parameters/unified-parameter-api.ts +12 -9
- package/src/context/polyfill/polyfill-context.ts +1 -1
- package/src/context/polyfill/polyfill-table.ts +1 -1
- package/src/context/state-tracker/track-context-state.ts +1 -1
- package/src/index.ts +11 -5
- package/src/types/webgl.ts +2 -2
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{"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type
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{"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
|
package/dist/index.d.ts
CHANGED
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
import '@luma.gl/api';
|
|
2
2
|
import './init';
|
|
3
|
+
export type { WebGLLimits } from './adapter/device-helpers/device-limits';
|
|
3
4
|
export { default as WebGLDevice } from './adapter/webgl-device';
|
|
4
5
|
export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
|
|
5
|
-
export { default as Accessor } from './classic/accessor';
|
|
6
|
-
export type { ClassicBufferProps as BufferProps } from './classic/buffer';
|
|
7
|
-
export { default as Buffer } from './classic/buffer';
|
|
8
6
|
export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
|
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9
7
|
export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
|
|
10
8
|
export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
|
|
@@ -17,6 +15,9 @@ export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pas
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|
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17
15
|
export type { RenderbufferProps } from './adapter/objects/webgl-renderbuffer';
|
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18
16
|
export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
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19
17
|
export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
|
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18
|
+
export { default as Accessor } from './classic/accessor';
|
|
19
|
+
export type { ClassicBufferProps, ClassicBufferProps as BufferProps } from './classic/buffer';
|
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20
|
+
export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
|
|
20
21
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
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|
21
22
|
export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
|
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22
23
|
export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAOA,OAAO,cAAc,CAAC;AACtB,OAAO,QAAQ,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAOA,OAAO,cAAc,CAAC;AACtB,OAAO,QAAQ,CAAA;AAGf,YAAY,EAAC,WAAW,EAAC,MAAM,wCAAwC,CAAC;AAGxE,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,gCAAgC,CAAC;AAG7E,OAAO,EAAC,OAAO,IAAI,aAAa,EAAE,OAAO,IAAI,aAAa,EAAC,MAAM,kCAAkC,CAAC;AACpG,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,kCAAkC,CAAC;AACxE,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAE1E,OAAO,EAAC,OAAO,IAAI,WAAW,EAAC,MAAM,kCAAkC,CAAC;AACxE,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC1E,OAAO,EAAC,OAAO,IAAI,gBAAgB,EAAC,MAAM,uCAAuC,CAAC;AAElF,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AAEzF,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2CAA2C,CAAC;AACzF,OAAO,EAAC,OAAO,IAAI,eAAe,EAAC,MAAM,uCAAuC,CAAC;AAIjF,YAAY,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAC5E,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAClF,OAAO,EAAC,OAAO,IAAI,sBAAsB,EAAC,MAAM,6CAA6C,CAAC;AAG9F,OAAO,EAAC,OAAO,IAAI,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AACvD,YAAY,EAAC,kBAAkB,EAAE,kBAAkB,IAAI,WAAW,EAAC,MAAM,kBAAkB,CAAC;AAC5F,OAAO,EAAC,OAAO,IAAI,aAAa,EAAE,OAAO,IAAI,MAAM,EAAC,MAAM,kBAAkB,CAAC;AAE7E,OAAO,EACL,OAAO,EACP,QAAQ,EACR,gBAAgB,EAChB,kBAAkB,EAClB,mBAAmB,EACpB,MAAM,gCAAgC,CAAC;AAGxC,OAAO,EAAC,gBAAgB,EAAE,iBAAiB,EAAC,MAAM,iCAAiC,CAAC;AAIpF,OAAO,EAAC,mBAAmB,EAAE,oBAAoB,EAAC,MAAM,wCAAwC,CAAC;AAEjG,YAAY,EAAC,YAAY,EAAC,MAAM,eAAe,CAAC;AAChD,OAAO,EACL,aAAa,EACb,aAAa,EACb,eAAe,EAChB,MAAM,4CAA4C,CAAC;AAEpD,OAAO,EACL,cAAc,EACf,MAAM,yCAAyC,CAAC;AAGjD,OAAO,EACL,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EAChB,MAAM,6CAA6C,CAAC;AAGrD,OAAO,EAAC,eAAe,EAAC,MAAM,qCAAqC,CAAC;AAGpE,OAAO,EAAC,eAAe,EAAE,kBAAkB,EAAC,MAAM,qCAAqC,CAAC;AACxF,OAAO,EAAC,4BAA4B,EAAC,MAAM,sCAAsC,CAAC"}
|
package/dist/index.js
CHANGED
|
@@ -2,8 +2,6 @@ import '@luma.gl/api';
|
|
|
2
2
|
import './init';
|
|
3
3
|
export { default as WebGLDevice } from './adapter/webgl-device';
|
|
4
4
|
export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
|
|
5
|
-
export { default as Accessor } from './classic/accessor';
|
|
6
|
-
export { default as Buffer } from './classic/buffer';
|
|
7
5
|
export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
|
|
8
6
|
export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
|
|
9
7
|
export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
|
|
@@ -15,6 +13,8 @@ export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-comman
|
|
|
15
13
|
export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
|
|
16
14
|
export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
|
|
17
15
|
export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
|
|
16
|
+
export { default as Accessor } from './classic/accessor';
|
|
17
|
+
export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
|
|
18
18
|
export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
|
|
19
19
|
export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
|
|
20
20
|
export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":["default","WebGLDevice","WebGLCanvasContext","
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":["default","WebGLDevice","WebGLCanvasContext","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","Accessor","ClassicBuffer","Buffer","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","cssToDeviceRatio","cssToDevicePixels","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAMA,SAAQA,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,aAAnB,EAAkCH,OAAO,IAAII,aAA7C,QAAiE,kCAAjE;AACA,SAAQJ,OAAO,IAAIK,WAAnB,QAAqC,kCAArC;AACA,SAAQL,OAAO,IAAIM,YAAnB,QAAsC,mCAAtC;AAEA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQT,OAAO,IAAIU,mBAAnB,QAA6C,2CAA7C;AAEA,SAAQV,OAAO,IAAIW,mBAAnB,QAA6C,2CAA7C;AACA,SAAQX,OAAO,IAAIY,eAAnB,QAAyC,uCAAzC;AAKA,SAAQZ,OAAO,IAAIa,iBAAnB,QAA2C,sCAA3C;AACA,SAAQb,OAAO,IAAIc,sBAAnB,QAAgD,6CAAhD;AAGA,SAAQd,OAAO,IAAIe,QAAnB,QAAkC,oBAAlC;AAEA,SAAQf,OAAO,IAAIgB,aAAnB,EAAkChB,OAAO,IAAIiB,MAA7C,QAA0D,kBAA1D;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AASA,SAAQC,gBAAR,EAA0BC,iBAA1B,QAAkD,iCAAlD;AAIA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
|
package/dist/types/webgl.d.ts
CHANGED
|
@@ -13,7 +13,7 @@ export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_R
|
|
|
13
13
|
export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
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14
14
|
export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
|
|
15
15
|
/** Parameters for textures and samplers */
|
|
16
|
-
export declare type
|
|
16
|
+
export declare type GLSamplerParameters = {
|
|
17
17
|
[GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
18
18
|
[GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
19
19
|
[GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
|
|
@@ -140,6 +140,6 @@ export declare type GLFunctionParameters = {
|
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|
140
140
|
viewport?: [number, number, number, number] | NumberArray;
|
|
141
141
|
};
|
|
142
142
|
/** WebGL style parameters object (with both GL constants and function style fields) */
|
|
143
|
-
export declare type GLParameters = GLValueParameters
|
|
143
|
+
export declare type GLParameters = GLValueParameters & GLFunctionParameters;
|
|
144
144
|
export {};
|
|
145
145
|
//# sourceMappingURL=webgl.d.ts.map
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl.d.ts","sourceRoot":"","sources":["../../src/types/webgl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,aAAK,WAAW,GAAG,GAAG,CAAC;AAEvB,oBAAY,UAAU,GAClB,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,YAAY,CAAC;AAEpB,oBAAY,WAAW,GAAG,EAAE,CAAC,MAAM,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,SAAS,CAAC;AAE9D,oBAAY,MAAM,GACd,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,aAAa,GAChB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,GAAG,CAAC;AAEX,oBAAY,YAAY,GACpB,EAAE,CAAC,oBAAoB,GACvB,EAAE,CAAC,sBAAsB,GACzB,EAAE,CAAC,sBAAsB,CAAC;AAE9B,oBAAY,aAAa,GAAG,aAAa,GAAG,eAAe,CAAC;AAE5D,oBAAY,aAAa,GACrB,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,gBAAgB,GACnB,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,gBAAgB,GACnB,EAAE,CAAC,oBAAoB,GACvB,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,uBAAuB,GAC1B,EAAE,CAAC,yBAAyB,GAC5B,EAAE,CAAC,6BAA6B,CAAC;AAGrC,oBAAY,eAAe,GACvB,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,GAAG,GACN,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,iBAAiB,GACpB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,GACb,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,YAAY,GACf,EAAE,CAAC,UAAU,CAAC;AAElB,oBAAY,UAAU,GAClB,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,KAAK,GACR,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,MAAM,GACT,EAAE,CAAC,MAAM,CAAC;AAEd,oBAAY,eAAe,GACvB,EAAE,CAAC,QAAQ,GACX,EAAE,CAAC,aAAa,GAChB,EAAE,CAAC,qBAAqB,GACxB,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,OAAO,CAAC;AAEf,oBAAY,eAAe,GACvB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,GAAG,GACN,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,mBAAmB,GACtB,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,wBAAwB,GAC3B,EAAE,CAAC,cAAc,GACjB,EAAE,CAAC,wBAAwB,GAC3B,EAAE,CAAC,kBAAkB,CAAC;AAE1B,oBAAY,WAAW,GACnB,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,OAAO,GACV,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,IAAI,GACP,EAAE,CAAC,SAAS,GACZ,EAAE,CAAC,MAAM,CAAC;AAEd,2CAA2C;AAC3C,oBAAY,
|
|
1
|
+
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package/dist/types/webgl.js.map
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-
{"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type
|
|
1
|
+
{"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@luma.gl/webgl",
|
|
3
|
-
"version": "9.0.0-alpha.
|
|
3
|
+
"version": "9.0.0-alpha.6",
|
|
4
4
|
"description": "WebGL2 adapter for the luma.gl API",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"publishConfig": {
|
|
@@ -35,9 +35,12 @@
|
|
|
35
35
|
},
|
|
36
36
|
"dependencies": {
|
|
37
37
|
"@babel/runtime": "^7.0.0",
|
|
38
|
-
"@luma.gl/api": "9.0.0-alpha.
|
|
39
|
-
"@luma.gl/constants": "9.0.0-alpha.
|
|
38
|
+
"@luma.gl/api": "9.0.0-alpha.6",
|
|
39
|
+
"@luma.gl/constants": "9.0.0-alpha.6",
|
|
40
40
|
"@probe.gl/env": "^3.5.0"
|
|
41
41
|
},
|
|
42
|
-
"
|
|
42
|
+
"devDependencies": {
|
|
43
|
+
"@luma.gl/test-utils": "9.0.0-alpha.6"
|
|
44
|
+
},
|
|
45
|
+
"gitHead": "d4a92477c1d76f6242ec0fe377e238669e0667c0"
|
|
43
46
|
}
|
|
@@ -12,8 +12,9 @@ import WebGLDevice from '../webgl-device';
|
|
|
12
12
|
* - Executes supplied function
|
|
13
13
|
* - Restores parameters
|
|
14
14
|
* - Returns the return value of the supplied function
|
|
15
|
+
* @deprecated use withDeviceParameters instead
|
|
15
16
|
*/
|
|
16
|
-
export function
|
|
17
|
+
export function withGLParameters<T = unknown>(device: Device, parameters: GLParameters, func: (device?: Device) => T): T {
|
|
17
18
|
if (isObjectEmpty(parameters)) {
|
|
18
19
|
// Avoid setting state if no parameters provided. Just call and return
|
|
19
20
|
return func(device);
|
|
@@ -24,6 +25,31 @@ export function withDeviceParameters<T = unknown>(device: Device, parameters: Pa
|
|
|
24
25
|
pushContextState(device.gl);
|
|
25
26
|
try {
|
|
26
27
|
setParameters(device, parameters);
|
|
28
|
+
return func(device);
|
|
29
|
+
} finally {
|
|
30
|
+
// @ts-expect-error
|
|
31
|
+
popContextState(device.gl);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Execute a function with a set of temporary WebGL parameter overrides
|
|
37
|
+
* - Saves current "global" WebGL context settings
|
|
38
|
+
* - Sets the supplies WebGL context parameters,
|
|
39
|
+
* - Executes supplied function
|
|
40
|
+
* - Restores parameters
|
|
41
|
+
* - Returns the return value of the supplied function
|
|
42
|
+
*/
|
|
43
|
+
export function withDeviceParameters<T = unknown>(device: Device, parameters: Parameters, func: (device?: Device) => T): T {
|
|
44
|
+
if (isObjectEmpty(parameters)) {
|
|
45
|
+
// Avoid setting state if no parameters provided. Just call and return
|
|
46
|
+
return func(device);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// Wrap in a try-catch to ensure that parameters are restored on exceptions
|
|
50
|
+
// @ts-expect-error
|
|
51
|
+
pushContextState(device.gl);
|
|
52
|
+
try {
|
|
27
53
|
setDeviceParameters(device, parameters);
|
|
28
54
|
return func(device);
|
|
29
55
|
} finally {
|
|
@@ -101,7 +127,7 @@ export function setDeviceParameters(device: Device, parameters: Parameters) {
|
|
|
101
127
|
gl.stencilFuncSeparate(GL.BACK, glValue, 0, mask);
|
|
102
128
|
}
|
|
103
129
|
|
|
104
|
-
if (parameters.stencilPassOperation) {
|
|
130
|
+
if (parameters.stencilPassOperation && parameters.stencilFailOperation && parameters.stencilDepthFailOperation) {
|
|
105
131
|
const dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);
|
|
106
132
|
const sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);
|
|
107
133
|
const dpfail = convertStencilOperation('stencilDepthFailOperation', parameters.stencilDepthFailOperation);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
// SAMPLER FILTERS
|
|
2
2
|
import {SamplerParameters} from '@luma.gl/api';
|
|
3
3
|
import GL from '@luma.gl/constants';
|
|
4
|
-
import {
|
|
4
|
+
import {GLSamplerParameters} from '../../types/webgl';
|
|
5
5
|
import {convertCompareFunction, convertToCompareFunction} from './device-parameters';
|
|
6
6
|
|
|
7
7
|
/**
|
|
@@ -9,7 +9,7 @@ import {convertCompareFunction, convertToCompareFunction} from './device-paramet
|
|
|
9
9
|
* @param props
|
|
10
10
|
* @returns
|
|
11
11
|
*/
|
|
12
|
-
export function convertSamplerParametersToWebGL(props: SamplerParameters):
|
|
12
|
+
export function convertSamplerParametersToWebGL(props: SamplerParameters): GLSamplerParameters {
|
|
13
13
|
const params: Record<number, number> = {};
|
|
14
14
|
if (props.addressModeU) {
|
|
15
15
|
params[GL.TEXTURE_WRAP_S] = convertAddressMode(props.addressModeU);
|
|
@@ -33,10 +33,12 @@ export function convertSamplerParametersToWebGL(props: SamplerParameters): WebGL
|
|
|
33
33
|
if (props.lodMaxClamp !== undefined) {
|
|
34
34
|
params[GL.TEXTURE_MAX_LOD] = props.lodMaxClamp;
|
|
35
35
|
}
|
|
36
|
-
if (props.
|
|
36
|
+
if (props.type === 'comparison-sampler') {
|
|
37
37
|
// Setting prop.compare turns this into a comparison sampler
|
|
38
38
|
params[GL.TEXTURE_COMPARE_MODE] = GL.COMPARE_REF_TO_TEXTURE;
|
|
39
|
-
|
|
39
|
+
}
|
|
40
|
+
if (props.compare) {
|
|
41
|
+
params[GL.TEXTURE_COMPARE_FUNC] = convertCompareFunction('compare', props.compare);
|
|
40
42
|
}
|
|
41
43
|
// Note depends on WebGL extension
|
|
42
44
|
if (props.maxAnisotropy) {
|
|
@@ -82,7 +84,7 @@ function convertMinFilterMode(minFilter: 'nearest' | 'linear', mipmapFilter?: 'n
|
|
|
82
84
|
* @param props
|
|
83
85
|
* @returns
|
|
84
86
|
*/
|
|
85
|
-
export function convertToSamplerParameters(params:
|
|
87
|
+
export function convertToSamplerParameters(params: GLSamplerParameters): SamplerParameters {
|
|
86
88
|
const props: SamplerParameters = {};
|
|
87
89
|
if (params[GL.TEXTURE_WRAP_S]) {
|
|
88
90
|
props.addressModeU = convertToAddressMode(params[GL.TEXTURE_WRAP_S]);
|
|
@@ -108,7 +110,10 @@ function convertMinFilterMode(minFilter: 'nearest' | 'linear', mipmapFilter?: 'n
|
|
|
108
110
|
if (params[GL.TEXTURE_MAX_LOD]) {
|
|
109
111
|
props.lodMaxClamp = params[GL.TEXTURE_MAX_LOD];
|
|
110
112
|
}
|
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/**
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* Override sampler settings that are not supported by Non-Power-of-Two textures in WebGL1.
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*/
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export function updateSamplerParametersForNPOT(parameters:
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export function updateSamplerParametersForNPOT(parameters: GLSamplerParameters): GLSamplerParameters {
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const newParameters = {...parameters};
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if (parameters[GL.TEXTURE_MIN_FILTER] !== GL.NEAREST) {
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// log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_MIN_FILTER to LINEAR`)();
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64
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};
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65
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|
export function checkTextureFeature(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {
|
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|
-
return TEXTURE_FEATURE_CHECKS[feature]?.(gl);
|
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+
return TEXTURE_FEATURE_CHECKS[feature]?.(gl) || false;
|
|
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68
|
}
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|
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69
|
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const checkTextureFeatures = (gl: WebGLRenderingContext, features: DeviceFeature[]): boolean =>
|
|
@@ -520,8 +520,8 @@ export function _checkFloat32ColorAttachment(
|
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520
520
|
srcFormat = GL.RGBA,
|
|
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521
|
srcType = GL.UNSIGNED_BYTE
|
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522
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) {
|
|
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|
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let texture: WebGLTexture;
|
|
524
|
-
let framebuffer: WebGLFramebuffer;
|
|
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|
+
let texture: WebGLTexture | null = null;
|
|
524
|
+
let framebuffer: WebGLFramebuffer | null = null;
|
|
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525
|
try {
|
|
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526
|
texture = gl.createTexture();
|
|
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527
|
gl.bindTexture(GL.TEXTURE_2D, texture);
|
|
@@ -47,7 +47,12 @@ export function getWebGLFeatures(gl: WebGLRenderingContext): Set<DeviceFeature>
|
|
|
47
47
|
}
|
|
48
48
|
|
|
49
49
|
function isFeatureSupported(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {
|
|
50
|
-
const
|
|
50
|
+
const featureInfo = WEBGL_FEATURES[feature];
|
|
51
|
+
if (!featureInfo) {
|
|
52
|
+
return false;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
const [webgl1Feature, webgl2Feature] = featureInfo || [];
|
|
51
56
|
|
|
52
57
|
// Get extension name from table
|
|
53
58
|
const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;
|
|
@@ -100,6 +105,9 @@ export function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName
|
|
|
100
105
|
const source = `#extension GL_${extensionName} : ${behavior}\nvoid main(void) {}`;
|
|
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106
|
|
|
102
107
|
const shader = gl.createShader(gl.VERTEX_SHADER);
|
|
108
|
+
if (!shader) {
|
|
109
|
+
throw new Error('shader');
|
|
110
|
+
}
|
|
103
111
|
gl.shaderSource(shader, source);
|
|
104
112
|
gl.compileShader(shader);
|
|
105
113
|
const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
|
@@ -5,7 +5,7 @@ import {getWebGL2Context} from '../../context/context/webgl-checks';
|
|
|
5
5
|
|
|
6
6
|
/** Populate a WebGPU style device limits */
|
|
7
7
|
export function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {
|
|
8
|
-
const gl2: WebGL2RenderingContext = getWebGL2Context(gl);
|
|
8
|
+
const gl2: WebGL2RenderingContext | null = getWebGL2Context(gl);
|
|
9
9
|
return {
|
|
10
10
|
maxTextureDimension1D: 0, // WebGL does not support 1D textures
|
|
11
11
|
maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
// luma.gl, MIT license
|
|
2
|
+
|
|
1
3
|
import {
|
|
2
4
|
ShaderLayout,
|
|
3
5
|
BindingLayout,
|
|
@@ -123,12 +125,16 @@ function readAttributeBindings(
|
|
|
123
125
|
const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
|
|
124
126
|
|
|
125
127
|
for (let index = 0; index < count; index++) {
|
|
126
|
-
const
|
|
128
|
+
const activeInfo = gl.getActiveAttrib(program, index);
|
|
129
|
+
if (!activeInfo) {
|
|
130
|
+
throw new Error('activeInfo');
|
|
131
|
+
}
|
|
132
|
+
const {name, type: compositeType, size} = activeInfo;
|
|
127
133
|
const location = gl.getAttribLocation(program, name);
|
|
128
134
|
// Add only user provided attributes, for built-in attributes like
|
|
129
135
|
// `gl_InstanceID` locaiton will be < 0
|
|
130
136
|
if (location >= 0) {
|
|
131
|
-
const {glType, components} = decodeAttributeType(compositeType)
|
|
137
|
+
const {glType, components} = decodeAttributeType(compositeType);;
|
|
132
138
|
const accessor: AccessorObject = {type: glType, size: size * components};
|
|
133
139
|
// Any attribute name containing the word "instance" will be assumed to be instanced
|
|
134
140
|
if (/instance/i.test(name)) {
|
|
@@ -158,8 +164,12 @@ function readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): Varying
|
|
|
158
164
|
|
|
159
165
|
const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
|
|
160
166
|
for (let location = 0; location < count; location++) {
|
|
161
|
-
const
|
|
162
|
-
|
|
167
|
+
const activeInfo = gl2.getTransformFeedbackVarying(program, location);
|
|
168
|
+
if (!activeInfo) {
|
|
169
|
+
throw new Error('activeInfo');
|
|
170
|
+
}
|
|
171
|
+
const {name, type: compositeType, size} = activeInfo;
|
|
172
|
+
const {glType, components} = decodeUniformType(compositeType);;
|
|
163
173
|
const accessor = new Accessor({type: glType, size: size * components});
|
|
164
174
|
const varying = {location, name, accessor}; // Base values
|
|
165
175
|
varyings.push(varying);
|
|
@@ -179,7 +189,11 @@ function readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram):
|
|
|
179
189
|
|
|
180
190
|
const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
|
|
181
191
|
for (let i = 0; i < uniformCount; i++) {
|
|
182
|
-
const
|
|
192
|
+
const activeInfo = gl.getActiveUniform(program, i);
|
|
193
|
+
if (!activeInfo) {
|
|
194
|
+
throw new Error('activeInfo');
|
|
195
|
+
}
|
|
196
|
+
const {name: rawName, size, type} = activeInfo;
|
|
183
197
|
const {name, isArray} = parseUniformName(rawName);
|
|
184
198
|
let webglLocation = gl.getUniformLocation(program, name);
|
|
185
199
|
const uniformInfo = {
|
|
@@ -234,8 +248,8 @@ function readUniformBlocks(
|
|
|
234
248
|
|
|
235
249
|
const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
|
|
236
250
|
for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
|
|
237
|
-
const blockInfo = {
|
|
238
|
-
name: gl2.getActiveUniformBlockName(program, blockIndex),
|
|
251
|
+
const blockInfo: UniformBlockBinding = {
|
|
252
|
+
name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
|
|
239
253
|
location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
|
|
240
254
|
byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
|
|
241
255
|
vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
|
|
@@ -244,7 +258,7 @@ function readUniformBlocks(
|
|
|
244
258
|
uniforms: [] as any[]
|
|
245
259
|
};
|
|
246
260
|
|
|
247
|
-
const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
|
|
261
|
+
const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];
|
|
248
262
|
|
|
249
263
|
const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.
|
|
250
264
|
const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.
|
|
@@ -262,15 +276,20 @@ function readUniformBlocks(
|
|
|
262
276
|
); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.
|
|
263
277
|
const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);
|
|
264
278
|
for (let i = 0; i < blockInfo.uniformCount; ++i) {
|
|
279
|
+
const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
|
|
280
|
+
if (!activeInfo) {
|
|
281
|
+
throw new Error('activeInfo');
|
|
282
|
+
}
|
|
283
|
+
|
|
265
284
|
blockInfo.uniforms.push({
|
|
266
|
-
name:
|
|
285
|
+
name: activeInfo.name,
|
|
267
286
|
format: decodeUniformType(uniformType[i]).format,
|
|
268
287
|
type: uniformType[i],
|
|
269
288
|
arrayLength: uniformArrayLength[i],
|
|
270
289
|
byteOffset: uniformOffset[i],
|
|
271
290
|
byteStride: uniformStride[i],
|
|
272
|
-
matrixStride: uniformStride[i],
|
|
273
|
-
rowMajor: uniformRowMajor[i]
|
|
291
|
+
// matrixStride: uniformStride[i],
|
|
292
|
+
// rowMajor: uniformRowMajor[i]
|
|
274
293
|
});
|
|
275
294
|
}
|
|
276
295
|
|
|
@@ -305,18 +324,18 @@ const SAMPLER_UNIFORMS_GL_TO_GPU: Record<
|
|
|
305
324
|
[GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']
|
|
306
325
|
};
|
|
307
326
|
|
|
308
|
-
|
|
309
|
-
|
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
327
|
+
type SamplerInfo = | {
|
|
328
|
+
viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';
|
|
329
|
+
sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';
|
|
330
|
+
};
|
|
331
|
+
|
|
332
|
+
function getSamplerInfo(type: GL): SamplerInfo {
|
|
314
333
|
let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
|
|
315
|
-
if (sampler) {
|
|
316
|
-
|
|
317
|
-
return {viewDimension, sampleType};
|
|
334
|
+
if (!sampler) {
|
|
335
|
+
throw new Error('sampler');
|
|
318
336
|
}
|
|
319
|
-
|
|
337
|
+
const [viewDimension, sampleType] = sampler;
|
|
338
|
+
return {viewDimension, sampleType};
|
|
320
339
|
}
|
|
321
340
|
|
|
322
341
|
// HELPERS
|