@luma.gl/webgl 9.0.0-alpha.29 → 9.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +1 -1
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +1 -1
  5. package/dist/adapter/converters/device-parameters.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
  7. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts +1 -1
  10. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  11. package/dist/adapter/converters/texture-formats.js +1 -1
  12. package/dist/adapter/converters/texture-formats.js.map +1 -1
  13. package/dist/adapter/converters/vertex-formats.d.ts +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  15. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  16. package/dist/adapter/device-helpers/device-features.d.ts +1 -1
  17. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  19. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  20. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  22. package/dist/adapter/device-helpers/get-device-info.d.ts +1 -1
  23. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  25. package/dist/adapter/helpers/attribute-utils.d.ts +4 -4
  26. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
  27. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  28. package/dist/adapter/helpers/get-shader-layout.d.ts +2 -2
  29. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  30. package/dist/adapter/helpers/get-shader-layout.js +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  32. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  33. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  34. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  35. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  36. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  37. package/dist/adapter/helpers/set-uniform.js +1 -1
  38. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  39. package/dist/adapter/helpers/uniforms.d.ts +1 -1
  40. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  41. package/dist/adapter/helpers/uniforms.js.map +1 -1
  42. package/dist/adapter/objects/constants-to-keys.js +1 -1
  43. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +1 -1
  47. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  48. package/dist/adapter/objects/webgl-resource.d.ts +2 -2
  49. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  50. package/dist/adapter/objects/webgl-resource.js +1 -1
  51. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  52. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  53. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  54. package/dist/adapter/objects/webgl-vertex-array-object.js +1 -1
  55. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  56. package/dist/adapter/resources/webgl-buffer.d.ts +2 -2
  57. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  58. package/dist/adapter/resources/webgl-buffer.js +1 -1
  59. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  60. package/dist/adapter/resources/webgl-command-buffer.d.ts +2 -2
  61. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  62. package/dist/adapter/resources/webgl-command-buffer.js +1 -1
  63. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  64. package/dist/adapter/resources/webgl-command-encoder.d.ts +2 -2
  65. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  66. package/dist/adapter/resources/webgl-command-encoder.js +1 -1
  67. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  68. package/dist/adapter/resources/webgl-framebuffer.d.ts +3 -3
  69. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  70. package/dist/adapter/resources/webgl-framebuffer.js +1 -1
  71. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  72. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  73. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-render-pass.js +7 -3
  75. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  76. package/dist/adapter/resources/webgl-render-pipeline.d.ts +2 -2
  77. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-render-pipeline.js +7 -8
  79. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  80. package/dist/adapter/resources/webgl-sampler.d.ts +1 -1
  81. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-sampler.js +1 -1
  83. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  84. package/dist/adapter/resources/webgl-shader.d.ts +1 -1
  85. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  86. package/dist/adapter/resources/webgl-shader.js +1 -1
  87. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  88. package/dist/adapter/resources/webgl-texture.d.ts +4 -4
  89. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  90. package/dist/adapter/resources/webgl-texture.js +2 -2
  91. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  92. package/dist/adapter/webgl-canvas-context.d.ts +2 -2
  93. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  94. package/dist/adapter/webgl-canvas-context.js +1 -1
  95. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  96. package/dist/adapter/webgl-device.d.ts +3 -3
  97. package/dist/adapter/webgl-device.d.ts.map +1 -1
  98. package/dist/adapter/webgl-device.js +1 -1
  99. package/dist/adapter/webgl-device.js.map +1 -1
  100. package/dist/classic/accessor.d.ts +1 -1
  101. package/dist/classic/accessor.d.ts.map +1 -1
  102. package/dist/classic/accessor.js +1 -1
  103. package/dist/classic/accessor.js.map +1 -1
  104. package/dist/classic/buffer-with-accessor.d.ts +1 -1
  105. package/dist/classic/buffer-with-accessor.d.ts.map +1 -1
  106. package/dist/classic/buffer-with-accessor.js +1 -1
  107. package/dist/classic/buffer-with-accessor.js.map +1 -1
  108. package/dist/classic/clear.d.ts +1 -1
  109. package/dist/classic/clear.d.ts.map +1 -1
  110. package/dist/classic/clear.js +1 -1
  111. package/dist/classic/clear.js.map +1 -1
  112. package/dist/classic/copy-and-blit.d.ts +1 -1
  113. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  114. package/dist/classic/copy-and-blit.js +1 -1
  115. package/dist/classic/copy-and-blit.js.map +1 -1
  116. package/dist/classic/format-utils.js +1 -1
  117. package/dist/classic/format-utils.js.map +1 -1
  118. package/dist/classic/typed-array-utils.d.ts +1 -1
  119. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  120. package/dist/classic/typed-array-utils.js.map +1 -1
  121. package/dist/context/context/webgl-checks.js +1 -1
  122. package/dist/context/context/webgl-checks.js.map +1 -1
  123. package/dist/context/debug/spector.js +1 -1
  124. package/dist/context/debug/spector.js.map +1 -1
  125. package/dist/context/debug/webgl-developer-tools.js +1 -1
  126. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  127. package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
  128. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  129. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  130. package/dist/context/polyfill/polyfill-context.js +1 -1
  131. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  132. package/dist/context/polyfill/polyfill-table.js +1 -1
  133. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  134. package/dist/context/state-tracker/track-context-state.js +1 -1
  135. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  136. package/dist/context/state-tracker/with-parameters.d.ts +1 -1
  137. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  138. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  139. package/dist/dist.dev.js +55 -37
  140. package/dist/index.cjs +185 -170
  141. package/dist/index.js.map +1 -1
  142. package/dist.min.js +4 -4
  143. package/package.json +5 -5
  144. package/src/adapter/converters/device-parameters.ts +1 -1
  145. package/src/adapter/converters/sampler-parameters.ts +1 -1
  146. package/src/adapter/converters/texture-formats.ts +2 -2
  147. package/src/adapter/converters/vertex-formats.ts +1 -1
  148. package/src/adapter/device-helpers/device-features.ts +1 -1
  149. package/src/adapter/device-helpers/device-limits.ts +1 -1
  150. package/src/adapter/device-helpers/get-device-info.ts +1 -1
  151. package/src/adapter/helpers/attribute-utils.ts +4 -4
  152. package/src/adapter/helpers/get-shader-layout.ts +3 -3
  153. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  154. package/src/adapter/helpers/set-uniform.ts +3 -4
  155. package/src/adapter/helpers/uniforms.ts +1 -1
  156. package/src/adapter/objects/constants-to-keys.ts +1 -1
  157. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  158. package/src/adapter/objects/webgl-resource.ts +2 -2
  159. package/src/adapter/objects/webgl-vertex-array-object.ts +2 -2
  160. package/src/adapter/resources/webgl-buffer.ts +2 -2
  161. package/src/adapter/resources/webgl-command-buffer.ts +2 -2
  162. package/src/adapter/resources/webgl-command-encoder.ts +2 -2
  163. package/src/adapter/resources/webgl-framebuffer.ts +2 -2
  164. package/src/adapter/resources/webgl-render-pass.ts +9 -3
  165. package/src/adapter/resources/webgl-render-pipeline.ts +13 -8
  166. package/src/adapter/resources/webgl-sampler.ts +1 -1
  167. package/src/adapter/resources/webgl-shader.ts +1 -1
  168. package/src/adapter/resources/webgl-texture.ts +2 -2
  169. package/src/adapter/webgl-canvas-context.ts +2 -2
  170. package/src/adapter/webgl-device.ts +3 -3
  171. package/src/classic/accessor.ts +1 -1
  172. package/src/classic/buffer-with-accessor.ts +2 -2
  173. package/src/classic/clear.ts +1 -1
  174. package/src/classic/copy-and-blit.ts +1 -1
  175. package/src/classic/format-utils.ts +1 -1
  176. package/src/classic/typed-array-utils.ts +1 -1
  177. package/src/context/context/webgl-checks.ts +1 -1
  178. package/src/context/debug/spector.ts +1 -1
  179. package/src/context/debug/webgl-developer-tools.ts +1 -1
  180. package/src/context/parameters/unified-parameter-api.ts +1 -1
  181. package/src/context/polyfill/polyfill-context.ts +1 -1
  182. package/src/context/polyfill/polyfill-table.ts +1 -1
  183. package/src/context/state-tracker/track-context-state.ts +1 -1
  184. package/src/context/state-tracker/with-parameters.ts +1 -1
  185. package/src/index.ts +1 -1
  186. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +0 -12
  187. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +0 -1
  188. package/dist/adapter/helpers/get-vertex-buffer-layout.js +0 -84
  189. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +0 -1
  190. package/src/adapter/helpers/get-vertex-buffer-layout.ts +0 -123
@@ -1,4 +1,4 @@
1
- import type { Device, BufferProps, TypedArray } from '@luma.gl/api';
1
+ import type { Device, BufferProps, TypedArray } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
3
  import { AccessorObject } from '../types';
4
4
  import { Accessor } from './accessor';
@@ -1 +1 @@
1
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@@ -1,5 +1,5 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { assert, checkProps } from '@luma.gl/api';
2
+ import { assert, checkProps } from '@luma.gl/core';
3
3
  import { GL } from '@luma.gl/constants';
4
4
  import { assertWebGL2Context } from "../context/context/webgl-checks.js";
5
5
  import { Accessor } from "./accessor.js";
@@ -1 +1 @@
1
- {"version":3,"file":"buffer-with-accessor.js","names":["assert","checkProps","GL","assertWebGL2Context","Accessor","getGLTypeFromTypedArray","getTypedArrayFromGLType","WebGLDevice","WEBGLBuffer","DEBUG_DATA_LENGTH","DEPRECATED_PROPS","offset","stride","type","size","divisor","normalized","integer","instanced","isInstanced","PROP_CHECKS_INITIALIZE","removedProps","replacedProps","bytes","deprecatedProps","PROP_CHECKS_SET_PROPS","getWEBGLBufferProps","props","ArrayBuffer","isView","data","byteLength","bufferProps","BufferWithAccessor","constructor","device","arguments","length","undefined","attach","_defineProperty","setAccessor","Object","assign","accessor","seal","getElementCount","Math","round","getBytesPerElement","getVertexCount","getBytesPerVertex","initialize","Number","isFinite","glUsage","STATIC_DRAW","debugData","_setData","byteOffset","_setByteLength","setProps","buffer","reallocate","bytesUsed","setData","subData","options","srcOffset","glTarget","gl","webgl2","COPY_WRITE_BUFFER","bindBuffer","handle","bufferSubData","_inferType","copyData","sourceBuffer","readOffset","writeOffset","gl2","COPY_READ_BUFFER","copyBufferSubData","getData","_this$gl","dstData","srcByteOffset","dstOffset","ArrayType","FLOAT","clamped","sourceAvailableElementCount","_getAvailableElementCount","dstElementOffset","dstAvailableElementCount","dstElementCount","min","copyElementCount","getBufferSubData","bind","index","UNIFORM_BUFFER","TRANSFORM_FEEDBACK_BUFFER","_this$gl2","bindBufferRange","_this$gl3","bindBufferBase","unbind","isIndexedBuffer","_this$gl4","getDebugData","changed","invalidateDebugData","trackDeallocatedMemory","target","_getTarget","bufferData","slice","trackAllocatedMemory","Float32Array","sourceElementOffset","BYTES_PER_ELEMENT","getParameter","pname","value","getBufferParameter"],"sources":["../../src/classic/buffer-with-accessor.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {assert, checkProps} from '@luma.gl/api';\nimport {GL} from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport {Accessor} from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {WEBGLBuffer} from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: BufferWithAccessorProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props };\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props };\n // if (bufferProps.offset) {\n // bufferProps.byteOffset = bufferProps.offset;\n // }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type BufferWithAccessorProps = BufferProps & {\n handle?: WebGLBuffer;\n\n accessor?: AccessorObject;\n\n // target?: number;\n // glUsage?: number;\n // /** @deprecated */\n // index?: number;\n // /** @deprecated */\n // offset?: number;\n // /** @deprecated */\n // size?: number;\n // /** @deprecated */\n // type?: number\n}\n\n/** WebGL Buffer interface */\nexport class BufferWithAccessor extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: BufferWithAccessorProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as BufferWithAccessorProps).accessor));\n\n // infer GL type from supplied typed array\n if (this.props.data) {\n const type = getGLTypeFromTypedArray(this.props.data as TypedArray);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n }\n\n Object.seal(this);\n }\n\n // override write(data: TypedArray, byteOffset: number = 0): void {\n // this.subData({data, offset: byteOffset});\n // }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: BufferWithAccessorProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n // @ts-expect-error readonly field\n this.glUsage = props.glUsage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: BufferWithAccessorProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: BufferWithAccessorProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const glTarget = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n this.gl.bindBuffer(glTarget, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.glTarget, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(glTarget, offset, data);\n }\n this.gl.bindBuffer(glTarget, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {glTarget?: number; index?: any; offset?: number; size?: any}): this {\n const {\n glTarget = this.glTarget, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2?.bindBufferRange(glTarget, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2?.bindBufferBase(glTarget, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(glTarget, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {glTarget?: any; index?: any}): this {\n const {glTarget = this.glTarget, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2?.bindBufferBase(glTarget, index, null);\n } else {\n this.gl.bindBuffer(glTarget, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.glUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const glTarget = this._getTarget();\n this.gl.bindBuffer(glTarget, this.handle);\n this.gl.bufferData(glTarget, data, this.glUsage);\n this.gl.bindBuffer(glTarget, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.glTarget, this.handle);\n const value = this.gl.getBufferParameter(this.glTarget, pname);\n this.gl.bindBuffer(this.glTarget, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n 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1
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{"version":3,"file":"buffer-with-accessor.js","names":["assert","checkProps","GL","assertWebGL2Context","Accessor","getGLTypeFromTypedArray","getTypedArrayFromGLType","WebGLDevice","WEBGLBuffer","DEBUG_DATA_LENGTH","DEPRECATED_PROPS","offset","stride","type","size","divisor","normalized","integer","instanced","isInstanced","PROP_CHECKS_INITIALIZE","removedProps","replacedProps","bytes","deprecatedProps","PROP_CHECKS_SET_PROPS","getWEBGLBufferProps","props","ArrayBuffer","isView","data","byteLength","bufferProps","BufferWithAccessor","constructor","device","arguments","length","undefined","attach","_defineProperty","setAccessor","Object","assign","accessor","seal","getElementCount","Math","round","getBytesPerElement","getVertexCount","getBytesPerVertex","initialize","Number","isFinite","glUsage","STATIC_DRAW","debugData","_setData","byteOffset","_setByteLength","setProps","buffer","reallocate","bytesUsed","setData","subData","options","srcOffset","glTarget","gl","webgl2","COPY_WRITE_BUFFER","bindBuffer","handle","bufferSubData","_inferType","copyData","sourceBuffer","readOffset","writeOffset","gl2","COPY_READ_BUFFER","copyBufferSubData","getData","_this$gl","dstData","srcByteOffset","dstOffset","ArrayType","FLOAT","clamped","sourceAvailableElementCount","_getAvailableElementCount","dstElementOffset","dstAvailableElementCount","dstElementCount","min","copyElementCount","getBufferSubData","bind","index","UNIFORM_BUFFER","TRANSFORM_FEEDBACK_BUFFER","_this$gl2","bindBufferRange","_this$gl3","bindBufferBase","unbind","isIndexedBuffer","_this$gl4","getDebugData","changed","invalidateDebugData","trackDeallocatedMemory","target","_getTarget","bufferData","slice","trackAllocatedMemory","Float32Array","sourceElementOffset","BYTES_PER_ELEMENT","getParameter","pname","value","getBufferParameter"],"sources":["../../src/classic/buffer-with-accessor.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {Device, BufferProps, TypedArray} from '@luma.gl/core';\nimport {assert, checkProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport {Accessor} from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {WEBGLBuffer} from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: BufferWithAccessorProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props };\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props };\n // if (bufferProps.offset) {\n // bufferProps.byteOffset = bufferProps.offset;\n // }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type BufferWithAccessorProps = BufferProps & {\n handle?: WebGLBuffer;\n\n accessor?: AccessorObject;\n\n // target?: number;\n // glUsage?: number;\n // /** @deprecated */\n // index?: number;\n // /** @deprecated */\n // offset?: number;\n // /** @deprecated */\n // size?: number;\n // /** @deprecated */\n // type?: number\n}\n\n/** WebGL Buffer interface */\nexport class BufferWithAccessor extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: BufferWithAccessorProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as BufferWithAccessorProps).accessor));\n\n // infer GL type from supplied typed array\n if (this.props.data) {\n const type = getGLTypeFromTypedArray(this.props.data as TypedArray);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n }\n\n Object.seal(this);\n }\n\n // override write(data: TypedArray, byteOffset: number = 0): void {\n // this.subData({data, offset: byteOffset});\n // }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: BufferWithAccessorProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n // @ts-expect-error readonly field\n this.glUsage = props.glUsage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: BufferWithAccessorProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: BufferWithAccessorProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const glTarget = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n this.gl.bindBuffer(glTarget, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.glTarget, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(glTarget, offset, data);\n }\n this.gl.bindBuffer(glTarget, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {glTarget?: number; index?: any; offset?: number; size?: any}): this {\n const {\n glTarget = this.glTarget, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2?.bindBufferRange(glTarget, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2?.bindBufferBase(glTarget, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(glTarget, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {glTarget?: any; index?: any}): this {\n const {glTarget = this.glTarget, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = glTarget === GL.UNIFORM_BUFFER || glTarget === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2?.bindBufferBase(glTarget, index, null);\n } else {\n this.gl.bindBuffer(glTarget, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.glUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const glTarget = this._getTarget();\n this.gl.bindBuffer(glTarget, this.handle);\n this.gl.bufferData(glTarget, data, this.glUsage);\n this.gl.bindBuffer(glTarget, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.glTarget;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.glTarget, this.handle);\n const value = this.gl.getBufferParameter(this.glTarget, pname);\n this.gl.bindBuffer(this.glTarget, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n 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@@ -1,4 +1,4 @@
1
- import { Device, Framebuffer } from '@luma.gl/api';
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
2
  /**
3
3
  * Optionally clears depth, color and stencil buffers
4
4
  * @deprecated Set clear color when creating a RenderPass.
@@ -1 +1 @@
1
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@@ -1,4 +1,4 @@
1
- import { assert } from '@luma.gl/api';
1
+ import { assert } from '@luma.gl/core';
2
2
  import { WebGLDevice } from "../adapter/webgl-device.js";
3
3
  import { withParameters } from "../context/state-tracker/with-parameters.js";
4
4
  const GL_DEPTH_BUFFER_BIT = 0x00000100;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"clear.js","names":["assert","WebGLDevice","withParameters","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","options","device","attach","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","gl2","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"sources":["../../src/classic/clear.ts"],"sourcesContent":["import {Device, Framebuffer, assert} from '@luma.gl/core';\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {withParameters} from '../context/state-tracker/with-parameters';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n/** \n * Optionally clears depth, color and stencil buffers \n * @deprecated Set clear color when creating a RenderPass.\n */\nexport function clear(\n gl: Device | WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; 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@@ -1,4 +1,4 @@
1
- import { Texture, Framebuffer, FramebufferProps } from '@luma.gl/api';
1
+ import { Texture, Framebuffer, FramebufferProps } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
3
  import { BufferWithAccessor as Buffer } from './buffer-with-accessor';
4
4
  /**
@@ -1 +1 @@
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@@ -1,4 +1,4 @@
1
- import { assert, Texture, Framebuffer } from '@luma.gl/api';
1
+ import { assert, Texture, Framebuffer } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
3
  import { BufferWithAccessor as Buffer } from "./buffer-with-accessor.js";
4
4
  import { withParameters } from "../context/state-tracker/with-parameters.js";
@@ -1 +1 @@
1
- {"version":3,"file":"copy-and-blit.js","names":["assert","Texture","Framebuffer","GL","BufferWithAccessor","Buffer","withParameters","getGLTypeFromTypedArray","getTypedArrayFromGLType","glFormatToComponents","glTypeToBytes","readPixelsToArray","source","options","sourceX","sourceY","sourceFormat","RGBA","sourceAttachment","COLOR_ATTACHMENT0","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","width","height","FRONT","attachment","colorAttachments","type","getPixelArray","prevHandle","bindFramebuffer","FRAMEBUFFER","readPixels","destroy","readPixelsToBuffer","targetByteOffset","webglFramebuffer","gl2","device","assertWebGL2","UNSIGNED_BYTE","components","byteCount","byteLength","accessor","size","bind","glTarget","PIXEL_PACK_BUFFER","unbind","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","textureTarget","Number","isFinite","copyTexImage2D","TEXTURE_2D","TEXTURE_CUBE_MAP","copyTexSubImage2D","TEXTURE_2D_ARRAY","TEXTURE_3D","copyTexSubImage3D","toFramebuffer","props","id","createFramebuffer","concat","pixelArray","format","ArrayType","clamped"],"sources":["../../src/classic/copy-and-blit.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/api';\nimport {GL} from '@luma.gl/constants';\n\nimport {BufferWithAccessor as Buffer} from './buffer-with-accessor';\nimport {WEBGLTexture} from '../adapter/resources/webgl-texture';\nimport {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';\nimport {withParameters} from '../context/state-tracker/with-parameters';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from './format-utils';\n\n/**\n * Copies data from a type or a Texture object into ArrayBuffer object.\n * App can provide targetPixelArray or have it auto allocated by this method\n * newly allocated by this method unless provided by app.\n * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read\n * @note Slow requires roundtrip to GPU\n *\n * @param source\n * @param options\n * @returns pixel array,\n */\nexport function readPixelsToArray(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Uint8Array | Uint16Array | Float32Array {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options || {};\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer as WEBGLFramebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;\n // assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || (framebuffer.colorAttachments[attachment] as WEBGLTexture).type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return target;\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n * @deprecated Use CommandEncoder\n * @param source\n * @param options\n */\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};\n // following parameters are auto deduced if not provided\n let {target, sourceWidth, sourceHeight, sourceType} = options || {};\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n const gl2 = webglFramebuffer.device.assertWebGL2();\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({glTarget: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({glTarget: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n\n return target;\n}\n\n/**\n * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n * @deprecated Use CommandEncoder\n */\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(\n source: Framebuffer | Texture,\n target: Texture | GL,\n options?: {\n sourceX?: number;\n sourceY?: number;\n\n targetX?: number;\n targetY?: number;\n targetZ?: number;\n targetMipmaplevel?: number;\n targetInternalFormat?: number;\n\n width?: number; // defaults to target width\n height?: number; // defaults to target height\n }\n): Texture {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options || {};\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n const {device, handle} = webglFramebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = device.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n let textureTarget: GL;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n textureTarget = texture.target;\n } else {\n textureTarget = target;\n }\n\n if (!isSubCopy) {\n device.gl.copyTexImage2D(\n textureTarget,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (textureTarget) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n device.gl.copyTexSubImage2D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n device.assertWebGL2();\n device.gl2.copyTexSubImage3D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return texture;\n}\n\nfunction getFramebuffer(source: Texture | Framebuffer): {\n framebuffer: Framebuffer;\n deleteFramebuffer: boolean;\n} {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n 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{"version":3,"file":"copy-and-blit.js","names":["assert","Texture","Framebuffer","GL","BufferWithAccessor","Buffer","withParameters","getGLTypeFromTypedArray","getTypedArrayFromGLType","glFormatToComponents","glTypeToBytes","readPixelsToArray","source","options","sourceX","sourceY","sourceFormat","RGBA","sourceAttachment","COLOR_ATTACHMENT0","target","sourceWidth","sourceHeight","sourceType","framebuffer","deleteFramebuffer","getFramebuffer","gl","handle","width","height","FRONT","attachment","colorAttachments","type","getPixelArray","prevHandle","bindFramebuffer","FRAMEBUFFER","readPixels","destroy","readPixelsToBuffer","targetByteOffset","webglFramebuffer","gl2","device","assertWebGL2","UNSIGNED_BYTE","components","byteCount","byteLength","accessor","size","bind","glTarget","PIXEL_PACK_BUFFER","unbind","copyToTexture","targetMipmaplevel","targetInternalFormat","targetX","targetY","targetZ","isSubCopy","texture","textureTarget","Number","isFinite","copyTexImage2D","TEXTURE_2D","TEXTURE_CUBE_MAP","copyTexSubImage2D","TEXTURE_2D_ARRAY","TEXTURE_3D","copyTexSubImage3D","toFramebuffer","props","id","createFramebuffer","concat","pixelArray","format","ArrayType","clamped"],"sources":["../../src/classic/copy-and-blit.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\nimport {BufferWithAccessor as Buffer} from './buffer-with-accessor';\nimport {WEBGLTexture} from '../adapter/resources/webgl-texture';\nimport {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';\nimport {withParameters} from '../context/state-tracker/with-parameters';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from './format-utils';\n\n/**\n * Copies data from a type or a Texture object into ArrayBuffer object.\n * App can provide targetPixelArray or have it auto allocated by this method\n * newly allocated by this method unless provided by app.\n * @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read\n * @note Slow requires roundtrip to GPU\n *\n * @param source\n * @param options\n * @returns pixel array,\n */\nexport function readPixelsToArray(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Uint8Array | Uint16Array | Float32Array {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options || {};\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer as WEBGLFramebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;\n // assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || (framebuffer.colorAttachments[attachment] as WEBGLTexture).type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return target;\n}\n\n/**\n * Copies data from a Framebuffer or a Texture object into a Buffer object.\n * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n * @deprecated Use CommandEncoder\n * @param source\n * @param options\n */\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};\n // following parameters are auto deduced if not provided\n let {target, sourceWidth, sourceHeight, sourceType} = options || {};\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n const gl2 = webglFramebuffer.device.assertWebGL2();\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({glTarget: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({glTarget: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n\n return target;\n}\n\n/**\n * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n * @deprecated Use CommandEncoder\n */\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(\n source: Framebuffer | Texture,\n target: Texture | GL,\n options?: {\n sourceX?: number;\n sourceY?: number;\n\n targetX?: number;\n targetY?: number;\n targetZ?: number;\n targetMipmaplevel?: number;\n targetInternalFormat?: number;\n\n width?: number; // defaults to target width\n height?: number; // defaults to target height\n }\n): Texture {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options || {};\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options || {};\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const webglFramebuffer = framebuffer as WEBGLFramebuffer;\n const {device, handle} = webglFramebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = device.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n let textureTarget: GL;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n textureTarget = texture.target;\n } else {\n textureTarget = target;\n }\n\n if (!isSubCopy) {\n device.gl.copyTexImage2D(\n textureTarget,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (textureTarget) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n device.gl.copyTexSubImage2D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n device.assertWebGL2();\n device.gl2.copyTexSubImage3D(\n textureTarget,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.destroy();\n }\n return texture;\n}\n\nfunction getFramebuffer(source: Texture | Framebuffer): {\n framebuffer: Framebuffer;\n deleteFramebuffer: boolean;\n} {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n 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ArrayType(width * height * components) as Uint8Array | Uint16Array | 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@@ -1,4 +1,4 @@
1
- import { assert } from '@luma.gl/api';
1
+ import { assert } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
3
  export function glFormatToComponents(format) {
4
4
  switch (format) {
@@ -1 +1 @@
1
- {"version":3,"file":"format-utils.js","names":["assert","GL","glFormatToComponents","format","ALPHA","R32F","RED","RG32F","RG","RGB","RGB32F","RGBA","RGBA32F","glTypeToBytes","type","UNSIGNED_BYTE","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","FLOAT"],"sources":["../../src/classic/format-utils.ts"],"sourcesContent":["import {assert} from '@luma.gl/api';\nimport {GL} from '@luma.gl/constants';\n\n// Returns number of components in a specific readPixels WebGL format\nexport function glFormatToComponents(format) {\n switch (format) {\n case GL.ALPHA:\n case GL.R32F:\n case GL.RED:\n return 1;\n case GL.RG32F:\n case GL.RG:\n return 2;\n case GL.RGB:\n case GL.RGB32F:\n return 3;\n case GL.RGBA:\n case GL.RGBA32F:\n return 4;\n // TODO: Add support for additional WebGL2 formats\n default:\n assert(false);\n return 0;\n }\n}\n\n// Return byte count for given readPixels WebGL type\nexport function glTypeToBytes(type) {\n switch (type) {\n case GL.UNSIGNED_BYTE:\n return 1;\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return 2;\n case GL.FLOAT:\n return 4;\n // TODO: Add support for additional WebGL2 types\n default:\n assert(false);\n return 0;\n }\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,cAAc;AACnC,SAAQC,EAAE,QAAO,oBAAoB;AAGrC,OAAO,SAASC,oBAAoBA,CAACC,MAAM,EAAE;EAC3C,QAAQA,MAAM;IACZ,KAAKF,EAAE,CAACG,KAAK;IACb,KAAKH,EAAE,CAACI,IAAI;IACZ,KAAKJ,EAAE,CAACK,GAAG;MACT,OAAO,CAAC;IACV,KAAKL,EAAE,CAACM,KAAK;IACb,KAAKN,EAAE,CAACO,EAAE;MACR,OAAO,CAAC;IACV,KAAKP,EAAE,CAACQ,GAAG;IACX,KAAKR,EAAE,CAACS,MAAM;MACZ,OAAO,CAAC;IACV,KAAKT,EAAE,CAACU,IAAI;IACZ,KAAKV,EAAE,CAACW,OAAO;MACb,OAAO,CAAC;IAEV;MACEZ,MAAM,CAAC,KAAK,CAAC;MACb,OAAO,CAAC;EACZ;AACF;AAGA,OAAO,SAASa,aAAaA,CAACC,IAAI,EAAE;EAClC,QAAQA,IAAI;IACV,KAAKb,EAAE,CAACc,aAAa;MACnB,OAAO,CAAC;IACV,KAAKd,EAAE,CAACe,oBAAoB;IAC5B,KAAKf,EAAE,CAACgB,sBAAsB;IAC9B,KAAKhB,EAAE,CAACiB,sBAAsB;MAC5B,OAAO,CAAC;IACV,KAAKjB,EAAE,CAACkB,KAAK;MACX,OAAO,CAAC;IAEV;MACEnB,MAAM,CAAC,KAAK,CAAC;MACb,OAAO,CAAC;EACZ;AACF"}
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+ {"version":3,"file":"format-utils.js","names":["assert","GL","glFormatToComponents","format","ALPHA","R32F","RED","RG32F","RG","RGB","RGB32F","RGBA","RGBA32F","glTypeToBytes","type","UNSIGNED_BYTE","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","FLOAT"],"sources":["../../src/classic/format-utils.ts"],"sourcesContent":["import {assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\n// Returns number of components in a specific readPixels WebGL format\nexport function glFormatToComponents(format) {\n switch (format) {\n case GL.ALPHA:\n case GL.R32F:\n case GL.RED:\n return 1;\n case GL.RG32F:\n case GL.RG:\n return 2;\n case GL.RGB:\n case GL.RGB32F:\n return 3;\n case GL.RGBA:\n case GL.RGBA32F:\n return 4;\n // TODO: Add support for additional WebGL2 formats\n default:\n assert(false);\n return 0;\n }\n}\n\n// Return byte count for given readPixels WebGL type\nexport function glTypeToBytes(type) {\n switch (type) {\n case GL.UNSIGNED_BYTE:\n return 1;\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return 2;\n case GL.FLOAT:\n return 4;\n // TODO: Add support for additional WebGL2 types\n default:\n assert(false);\n return 0;\n }\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,eAAe;AACpC,SAAQC,EAAE,QAAO,oBAAoB;AAGrC,OAAO,SAASC,oBAAoBA,CAACC,MAAM,EAAE;EAC3C,QAAQA,MAAM;IACZ,KAAKF,EAAE,CAACG,KAAK;IACb,KAAKH,EAAE,CAACI,IAAI;IACZ,KAAKJ,EAAE,CAACK,GAAG;MACT,OAAO,CAAC;IACV,KAAKL,EAAE,CAACM,KAAK;IACb,KAAKN,EAAE,CAACO,EAAE;MACR,OAAO,CAAC;IACV,KAAKP,EAAE,CAACQ,GAAG;IACX,KAAKR,EAAE,CAACS,MAAM;MACZ,OAAO,CAAC;IACV,KAAKT,EAAE,CAACU,IAAI;IACZ,KAAKV,EAAE,CAACW,OAAO;MACb,OAAO,CAAC;IAEV;MACEZ,MAAM,CAAC,KAAK,CAAC;MACb,OAAO,CAAC;EACZ;AACF;AAGA,OAAO,SAASa,aAAaA,CAACC,IAAI,EAAE;EAClC,QAAQA,IAAI;IACV,KAAKb,EAAE,CAACc,aAAa;MACnB,OAAO,CAAC;IACV,KAAKd,EAAE,CAACe,oBAAoB;IAC5B,KAAKf,EAAE,CAACgB,sBAAsB;IAC9B,KAAKhB,EAAE,CAACiB,sBAAsB;MAC5B,OAAO,CAAC;IACV,KAAKjB,EAAE,CAACkB,KAAK;MACX,OAAO,CAAC;IAEV;MACEnB,MAAM,CAAC,KAAK,CAAC;MACb,OAAO,CAAC;EACZ;AACF"}
@@ -1,4 +1,4 @@
1
- import { TypedArray, TypedArrayConstructor } from '@luma.gl/api';
1
+ import { TypedArray, TypedArrayConstructor } from '@luma.gl/core';
2
2
  import { GLDataType, GLPixelType } from '@luma.gl/constants';
3
3
  /**
4
4
  * Converts TYPED ARRAYS to corresponding GL constant
@@ -1 +1 @@
1
- {"version":3,"file":"typed-array-utils.d.ts","sourceRoot":"","sources":["../../src/classic/typed-array-utils.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,UAAU,EAAE,qBAAqB,EAAC,MAAM,cAAc,CAAC;AAC/D,OAAO,EAAK,UAAU,EAAE,WAAW,EAAC,MAAM,oBAAoB,CAAC;AAI/D;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,WAAW,EAAE,UAAU,GAAG,UAAU,CAuB3E;AAED;;;;;;GAMG;AAEH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,UAAU,GAAG,WAAW,EAChC,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,GACA,qBAAqB,CAwBvB;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE;IAChC,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,IAAI,CAAC,EAAE,UAAU,CAAC;CACnB,GAAG,IAAI,CAgBP;AAGD,wBAAgB,WAAW,CAAC,OAAO,EAAE;IACnC,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,GAAG;IACF,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAaA"}
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+ {"version":3,"file":"typed-array-utils.d.ts","sourceRoot":"","sources":["../../src/classic/typed-array-utils.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,UAAU,EAAE,qBAAqB,EAAC,MAAM,eAAe,CAAC;AAChE,OAAO,EAAK,UAAU,EAAE,WAAW,EAAC,MAAM,oBAAoB,CAAC;AAI/D;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,WAAW,EAAE,UAAU,GAAG,UAAU,CAuB3E;AAED;;;;;;GAMG;AAEH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,UAAU,GAAG,WAAW,EAChC,OAAO,CAAC,EAAE;IACR,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,GACA,qBAAqB,CAwBvB;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE;IAChC,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,IAAI,CAAC,EAAE,UAAU,CAAC;CACnB,GAAG,IAAI,CAgBP;AAGD,wBAAgB,WAAW,CAAC,OAAO,EAAE;IACnC,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,GAAG;IACF,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAaA"}
@@ -1 +1 @@
1
- {"version":3,"file":"typed-array-utils.js","names":["GL","ERR_TYPE_DEDUCTION","getGLTypeFromTypedArray","arrayOrType","type","ArrayBuffer","isView","constructor","Float32Array","FLOAT","Uint16Array","UNSIGNED_SHORT","Uint32Array","UNSIGNED_INT","Uint8Array","UNSIGNED_BYTE","Uint8ClampedArray","Int8Array","BYTE","Int16Array","SHORT","Int32Array","INT","Error","getTypedArrayFromGLType","glType","options","clamped","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","flipRows","data","width","height","bytesPerPixel","temp","bytesPerRow","tempBuffer","y","topOffset","bottomOffset","set","subarray","copyWithin","scalePixels","newWidth","Math","round","newHeight","newData","x","c"],"sources":["../../src/classic/typed-array-utils.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {TypedArray, TypedArrayConstructor} from '@luma.gl/api';\nimport {GL, GLDataType, GLPixelType} from '@luma.gl/constants';\n\nconst ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';\n\n/**\n * Converts TYPED ARRAYS to corresponding GL constant\n * Used to auto deduce gl parameter types\n * @param arrayOrType\n * @returns\n */\nexport function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLDataType {\n // If typed array, look up constructor\n const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param glType\n * @param param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: GLDataType | GLPixelType,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? 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+ {"version":3,"file":"typed-array-utils.js","names":["GL","ERR_TYPE_DEDUCTION","getGLTypeFromTypedArray","arrayOrType","type","ArrayBuffer","isView","constructor","Float32Array","FLOAT","Uint16Array","UNSIGNED_SHORT","Uint32Array","UNSIGNED_INT","Uint8Array","UNSIGNED_BYTE","Uint8ClampedArray","Int8Array","BYTE","Int16Array","SHORT","Int32Array","INT","Error","getTypedArrayFromGLType","glType","options","clamped","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","flipRows","data","width","height","bytesPerPixel","temp","bytesPerRow","tempBuffer","y","topOffset","bottomOffset","set","subarray","copyWithin","scalePixels","newWidth","Math","round","newHeight","newData","x","c"],"sources":["../../src/classic/typed-array-utils.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {TypedArray, TypedArrayConstructor} from '@luma.gl/core';\nimport {GL, GLDataType, GLPixelType} from '@luma.gl/constants';\n\nconst ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';\n\n/**\n * Converts TYPED ARRAYS to corresponding GL constant\n * Used to auto deduce gl parameter types\n * @param arrayOrType\n * @returns\n */\nexport function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLDataType {\n // If typed array, look up constructor\n const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param glType\n * @param param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: GLDataType | GLPixelType,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n\n/**\n * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n * https: *stackoverflow.com/questions/41969562/\n * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\n * @param param0\n */\nexport function flipRows(options: {\n data: TypedArray;\n width: number;\n height: number;\n bytesPerPixel?: number;\n temp?: Uint8Array;\n}): void {\n const {data, width, height, bytesPerPixel = 4, temp} = options;\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n const tempBuffer = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(tempBuffer, bottomOffset);\n }\n}\n\n\nexport function scalePixels(options: {\n data: TypedArray;\n width: number;\n height: number;\n}): {\n data: Uint8Array;\n width: number;\n height: number;\n} {\n const {data, width, height} = options;\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"mappings":"AAGA,SAAQA,EAAE,QAAgC,oBAAoB;AAE9D,MAAMC,kBAAkB,GAAG,+CAA+C;AAQ1E,OAAO,SAASC,uBAAuBA,CAACC,WAAuB,EAAc;EAE3E,MAAMC,IAAI,GAAGC,WAAW,CAACC,MAAM,CAACH,WAAW,CAAC,GAAGA,WAAW,CAACI,WAAW,GAAGJ,WAAW;EACpF,QAAQC,IAAI;IACV,KAAKI,YAAY;MACf,OAAOR,EAAE,CAACS,KAAK;IACjB,KAAKC,WAAW;MACd,OAAOV,EAAE,CAACW,cAAc;IAC1B,KAAKC,WAAW;MACd,OAAOZ,EAAE,CAACa,YAAY;IACxB,KAAKC,UAAU;MACb,OAAOd,EAAE,CAACe,aAAa;IACzB,KAAKC,iBAAiB;MACpB,OAAOhB,EAAE,CAACe,aAAa;IACzB,KAAKE,SAAS;MACZ,OAAOjB,EAAE,CAACkB,IAAI;IAChB,KAAKC,UAAU;MACb,OAAOnB,EAAE,CAACoB,KAAK;IACjB,KAAKC,UAAU;MACb,OAAOrB,EAAE,CAACsB,GAAG;IACf;MACE,MAAM,IAAIC,KAAK,CAACtB,kBAAkB,CAAC;EACvC;AACF;AAUA,OAAO,SAASuB,uBAAuBA,CACrCC,MAAgC,EAChCC,OAEC,EACsB;EACvB,MAAM;IAACC,OAAO,GAAG;EAAI,CAAC,GAAGD,OAAO,IAAI,CAAC,CAAC;EAEtC,QAAQD,MAAM;IACZ,KAAKzB,EAAE,CAACS,KAAK;MACX,OAAOD,YAAY;IACrB,KAAKR,EAAE,CAACW,cAAc;IACtB,KAAKX,EAAE,CAAC4B,oBAAoB;IAC5B,KAAK5B,EAAE,CAAC6B,sBAAsB;IAC9B,KAAK7B,EAAE,CAAC8B,sBAAsB;MAC5B,OAAOpB,WAAW;IACpB,KAAKV,EAAE,CAACa,YAAY;MAClB,OAAOD,WAAW;IACpB,KAAKZ,EAAE,CAACe,aAAa;MACnB,OAAOY,OAAO,GAAGX,iBAAiB,GAAGF,UAAU;IACjD,KAAKd,EAAE,CAACkB,IAAI;MACV,OAAOD,SAAS;IAClB,KAAKjB,EAAE,CAACoB,KAAK;MACX,OAAOD,UAAU;IACnB,KAAKnB,EAAE,CAACsB,GAAG;MACT,OAAOD,UAAU;IACnB;MACE,MAAM,IAAIE,KAAK,CAAC,oDAAoD,CAAC;EACzE;AACF;AAQA,OAAO,SAASQ,QAAQA,CAACL,OAMxB,EAAQ;EACP,MAAM;IAACM,IAAI;IAAEC,KAAK;IAAEC,MAAM;IAAEC,aAAa,GAAG,CAAC;IAAEC;EAAI,CAAC,GAAGV,OAAO;EAC9D,MAAMW,WAAW,GAAGJ,KAAK,GAAGE,aAAa;EAGzC,MAAMG,UAAU,GAAGF,IAAI,IAAI,IAAItB,UAAU,CAACuB,WAAW,CAAC;EACtD,KAAK,IAAIE,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,MAAM,GAAG,CAAC,EAAE,EAAEK,CAAC,EAAE;IACnC,MAAMC,SAAS,GAAGD,CAAC,GAAGF,WAAW;IACjC,MAAMI,YAAY,GAAG,CAACP,MAAM,GAAGK,CAAC,GAAG,CAAC,IAAIF,WAAW;IAEnDC,UAAU,CAACI,GAAG,CAACV,IAAI,CAACW,QAAQ,CAACH,SAAS,EAAEA,SAAS,GAAGH,WAAW,CAAC,CAAC;IAEjEL,IAAI,CAACY,UAAU,CAACJ,SAAS,EAAEC,YAAY,EAAEA,YAAY,GAAGJ,WAAW,CAAC;IAEpEL,IAAI,CAACU,GAAG,CAACJ,UAAU,EAAEG,YAAY,CAAC;EACpC;AACF;AAGA,OAAO,SAASI,WAAWA,CAACnB,OAI3B,EAIC;EACA,MAAM;IAACM,IAAI;IAAEC,KAAK;IAAEC;EAAM,CAAC,GAAGR,OAAO;EACrC,MAAMoB,QAAQ,GAAGC,IAAI,CAACC,KAAK,CAACf,KAAK,GAAG,CAAC,CAAC;EACtC,MAAMgB,SAAS,GAAGF,IAAI,CAACC,KAAK,CAACd,MAAM,GAAG,CAAC,CAAC;EACxC,MAAMgB,OAAO,GAAG,IAAIpC,UAAU,CAACgC,QAAQ,GAAGG,SAAS,GAAG,CAAC,CAAC;EACxD,KAAK,IAAIV,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGU,SAAS,EAAEV,CAAC,EAAE,EAAE;IAClC,KAAK,IAAIY,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,QAAQ,EAAEK,CAAC,EAAE,EAAE;MACjC,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAG,CAAC,EAAEA,CAAC,EAAE,EAAE;QAC1BF,OAAO,CAAC,CAACX,CAAC,GAAGO,QAAQ,GAAGK,CAAC,IAAI,CAAC,GAAGC,CAAC,CAAC,GAAGpB,IAAI,CAAC,CAACO,CAAC,GAAG,CAAC,GAAGN,KAAK,GAAGkB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAGC,CAAC,CAAC;MAC7E;IACF;EACF;EACA,OAAO;IAACpB,IAAI,EAAEkB,OAAO;IAAEjB,KAAK,EAAEa,QAAQ;IAAEZ,MAAM,EAAEe;EAAS,CAAC;AAC5D"}
@@ -1,4 +1,4 @@
1
- import { assert } from '@luma.gl/api';
1
+ import { assert } from '@luma.gl/core';
2
2
  const ERR_CONTEXT = 'Invalid WebGLRenderingContext';
3
3
  export const ERR_WEBGL = ERR_CONTEXT;
4
4
  export const ERR_WEBGL2 = 'Requires WebGL2';
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-checks.js","names":["assert","ERR_CONTEXT","ERR_WEBGL","ERR_WEBGL2","isWebGL","gl","WebGLRenderingContext","WebGL2RenderingContext","Boolean","Number","isFinite","_version","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context"],"sources":["../../../src/context/context/webgl-checks.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {assert} from '@luma.gl/api';\n\nconst ERR_CONTEXT = 'Invalid WebGLRenderingContext';\nexport const ERR_WEBGL = ERR_CONTEXT;\nexport const ERR_WEBGL2 = 'Requires WebGL2';\n\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nexport function isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nexport function isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n\n\n/** Returns a properly typed WebGL2RenderingContext from a WebGL1 context, or null */\nexport function getWebGL2Context(gl: WebGLRenderingContext): WebGL2RenderingContext | null {\n // @ts-expect-error\n return isWebGL2(gl) ? gl : null;\n}\n\n\n/** Throw if supplied parameter is not a WebGLRenderingContext, otherwise return properly typed value */\nexport function assertWebGLContext(gl: any): WebGLRenderingContext {\n assert(isWebGL(gl), ERR_CONTEXT);\n return gl;\n}\n\n/** Throw if supplied parameter is not a WebGL2RenderingContext, otherwise return properly typed value */\nexport function assertWebGL2Context(gl: any): WebGL2RenderingContext {\n assert(isWebGL2(gl), ERR_WEBGL2);\n return gl;\n}\n"],"mappings":"AACA,SAAQA,MAAM,QAAO,cAAc;AAEnC,MAAMC,WAAW,GAAG,+BAA+B;AACnD,OAAO,MAAMC,SAAS,GAAGD,WAAW;AACpC,OAAO,MAAME,UAAU,GAAG,iBAAiB;AAI3C,OAAO,SAASC,OAAOA,CAACC,EAAO,EAAW;EACxC,IAAI,OAAOC,qBAAqB,KAAK,WAAW,IAAID,EAAE,YAAYC,qBAAqB,EAAE;IACvF,OAAO,IAAI;EACb;EACA,IAAI,OAAOC,sBAAsB,KAAK,WAAW,IAAIF,EAAE,YAAYE,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACH,EAAE,IAAII,MAAM,CAACC,QAAQ,CAACL,EAAE,CAACM,QAAQ,CAAC,CAAC;AACpD;AAIA,OAAO,SAASC,QAAQA,CAACP,EAAO,EAAW;EACzC,IAAI,OAAOE,sBAAsB,KAAK,WAAW,IAAIF,EAAE,YAAYE,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACH,EAAE,IAAIA,EAAE,CAACM,QAAQ,KAAK,CAAC,CAAC;AACzC;AAIA,OAAO,SAASE,gBAAgBA,CAACR,EAAyB,EAAiC;EAEzF,OAAOO,QAAQ,CAACP,EAAE,CAAC,GAAGA,EAAE,GAAG,IAAI;AACjC;AAIA,OAAO,SAASS,kBAAkBA,CAACT,EAAO,EAAyB;EACjEL,MAAM,CAACI,OAAO,CAACC,EAAE,CAAC,EAAEJ,WAAW,CAAC;EAChC,OAAOI,EAAE;AACX;AAGA,OAAO,SAASU,mBAAmBA,CAACV,EAAO,EAA0B;EACnEL,MAAM,CAACY,QAAQ,CAACP,EAAE,CAAC,EAAEF,UAAU,CAAC;EAChC,OAAOE,EAAE;AACX"}
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@@ -1,4 +1,4 @@
1
- import { log, loadScript } from '@luma.gl/api';
1
+ import { log, loadScript } from '@luma.gl/core';
2
2
  const DEFAULT_SPECTOR_PROPS = {
3
3
  spector: log.get('spector') || log.get('inspect')
4
4
  };
@@ -1 +1 @@
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@@ -1,4 +1,4 @@
1
- import { log, loadScript } from '@luma.gl/api';
1
+ import { log, loadScript } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
3
  import { isBrowser } from '@probe.gl/env';
4
4
  const WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';
@@ -1 +1 @@
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@@ -1,4 +1,4 @@
1
- import { Device } from '@luma.gl/api';
1
+ import { Device } from '@luma.gl/core';
2
2
  import type { GLParameters } from '@luma.gl/constants';
3
3
  export type { GLParameters };
4
4
  /**
@@ -1 +1 @@
1
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