@luma.gl/webgl 9.0.0-alpha.24 → 9.0.0-alpha.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +1 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +1 -1
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  6. package/dist/adapter/converters/texture-formats.d.ts +1 -1
  7. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  8. package/dist/adapter/converters/texture-formats.js +1 -1
  9. package/dist/adapter/converters/texture-formats.js.map +1 -1
  10. package/dist/adapter/converters/vertex-formats.d.ts +1 -1
  11. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +1 -1
  13. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  15. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  16. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  17. package/dist/adapter/device-helpers/device-limits.js +1 -1
  18. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  19. package/dist/adapter/device-helpers/get-device-info.js +1 -1
  20. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  21. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  22. package/dist/adapter/helpers/get-shader-layout.js +1 -1
  23. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  24. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  25. package/dist/adapter/helpers/set-uniform.d.ts +1 -1
  26. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  27. package/dist/adapter/helpers/set-uniform.js +1 -1
  28. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  29. package/dist/adapter/helpers/uniforms.js.map +1 -1
  30. package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
  31. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  32. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  33. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  34. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  35. package/dist/adapter/objects/webgl-renderbuffer.js +1 -1
  36. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  37. package/dist/adapter/objects/webgl-resource.d.ts +1 -1
  38. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  39. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  40. package/dist/adapter/objects/webgl-vertex-array-object.js +1 -1
  41. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  42. package/dist/adapter/resources/webgl-buffer.js +1 -1
  43. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  44. package/dist/adapter/resources/webgl-command-buffer.d.ts +1 -1
  45. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  46. package/dist/adapter/resources/webgl-command-buffer.js +1 -1
  47. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  48. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  49. package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -1
  50. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgl-framebuffer.js +1 -1
  52. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  53. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  54. package/dist/adapter/resources/webgl-render-pipeline.js +1 -1
  55. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  56. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  57. package/dist/adapter/resources/webgl-shader.js +1 -1
  58. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  59. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  60. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  61. package/dist/adapter/webgl-canvas-context.js +1 -0
  62. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  63. package/dist/adapter/webgl-device.js +2 -2
  64. package/dist/adapter/webgl-device.js.map +1 -1
  65. package/dist/classic/accessor.d.ts +1 -1
  66. package/dist/classic/accessor.d.ts.map +1 -1
  67. package/dist/classic/accessor.js +1 -1
  68. package/dist/classic/accessor.js.map +1 -1
  69. package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +8 -8
  70. package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
  71. package/dist/classic/{buffer.js → buffer-with-accessor.js} +3 -3
  72. package/dist/classic/buffer-with-accessor.js.map +1 -0
  73. package/dist/classic/clear.js.map +1 -1
  74. package/dist/classic/copy-and-blit.d.ts +18 -1
  75. package/dist/classic/copy-and-blit.d.ts.map +1 -1
  76. package/dist/classic/copy-and-blit.js +69 -3
  77. package/dist/classic/copy-and-blit.js.map +1 -1
  78. package/dist/classic/format-utils.js +1 -1
  79. package/dist/classic/format-utils.js.map +1 -1
  80. package/dist/classic/typed-array-utils.js.map +1 -1
  81. package/dist/context/context/create-browser-context.js.map +1 -1
  82. package/dist/context/debug/spector.js.map +1 -1
  83. package/dist/context/debug/webgl-developer-tools.js +1 -1
  84. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  85. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  86. package/dist/context/polyfill/get-parameter-polyfill.js +3 -3
  87. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  88. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  89. package/dist/context/polyfill/polyfill-table.js +1 -1
  90. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  91. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  92. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  93. package/dist/dist.dev.js +687 -649
  94. package/dist/index.cjs +1120 -1037
  95. package/dist/index.d.ts +3 -3
  96. package/dist/index.d.ts.map +1 -1
  97. package/dist/index.js +2 -2
  98. package/dist/index.js.map +1 -1
  99. package/dist.min.js +22 -22
  100. package/package.json +5 -5
  101. package/src/adapter/converters/device-parameters.ts +1 -1
  102. package/src/adapter/converters/texture-formats.ts +1 -1
  103. package/src/adapter/converters/vertex-formats.ts +1 -1
  104. package/src/adapter/device-helpers/device-limits.ts +1 -1
  105. package/src/adapter/device-helpers/get-device-info.ts +1 -1
  106. package/src/adapter/helpers/get-shader-layout.ts +1 -1
  107. package/src/adapter/helpers/set-uniform.ts +1 -1
  108. package/src/adapter/objects/constants-to-keys.ts +1 -1
  109. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  110. package/src/adapter/objects/webgl-resource.ts +1 -1
  111. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  112. package/src/adapter/resources/webgl-buffer.ts +1 -1
  113. package/src/adapter/resources/webgl-command-buffer.ts +1 -1
  114. package/src/adapter/resources/webgl-framebuffer.ts +1 -1
  115. package/src/adapter/resources/webgl-render-pipeline.ts +1 -1
  116. package/src/adapter/resources/webgl-shader.ts +1 -1
  117. package/src/adapter/webgl-canvas-context.ts +2 -1
  118. package/src/adapter/webgl-device.ts +2 -2
  119. package/src/classic/accessor.ts +1 -1
  120. package/src/classic/{buffer.ts → buffer-with-accessor.ts} +9 -9
  121. package/src/classic/copy-and-blit.ts +122 -2
  122. package/src/classic/format-utils.ts +1 -1
  123. package/src/context/debug/webgl-developer-tools.ts +1 -1
  124. package/src/context/polyfill/get-parameter-polyfill.ts +1 -1
  125. package/src/context/polyfill/polyfill-table.ts +1 -1
  126. package/src/index.ts +3 -3
  127. package/dist/classic/buffer.d.ts.map +0 -1
  128. package/dist/classic/buffer.js.map +0 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@luma.gl/webgl",
3
- "version": "9.0.0-alpha.24",
3
+ "version": "9.0.0-alpha.26",
4
4
  "description": "WebGL2 adapter for the luma.gl API",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -44,12 +44,12 @@
44
44
  },
45
45
  "dependencies": {
46
46
  "@babel/runtime": "^7.0.0",
47
- "@luma.gl/api": "9.0.0-alpha.24",
48
- "@luma.gl/constants": "9.0.0-alpha.24",
47
+ "@luma.gl/api": "9.0.0-alpha.26",
48
+ "@luma.gl/constants": "9.0.0-alpha.26",
49
49
  "@probe.gl/env": "^4.0.2"
50
50
  },
51
51
  "devDependencies": {
52
- "@luma.gl/test-utils": "9.0.0-alpha.24"
52
+ "@luma.gl/test-utils": "9.0.0-alpha.26"
53
53
  },
54
- "gitHead": "3707968c288edbfef7ab4060195493ca8f00e7d5"
54
+ "gitHead": "e255f78c1c0a4555808c6e9282bcecb6accd147b"
55
55
  }
@@ -6,7 +6,7 @@ import {
6
6
  log,
7
7
  isObjectEmpty
8
8
  } from '@luma.gl/api';
9
- import GL from '@luma.gl/constants';
9
+ import {GL} from '@luma.gl/constants';
10
10
  import type {GLParameters} from '@luma.gl/constants';
11
11
  import {pushContextState, popContextState} from '../../context/state-tracker/track-context-state';
12
12
  import {setParameters} from '../../context/parameters/unified-parameter-api';
@@ -1,6 +1,6 @@
1
1
  import type {TextureFormat, DeviceFeature} from '@luma.gl/api';
2
2
  import {decodeTextureFormat} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
  import {isWebGL2} from '../../context/context/webgl-checks';
5
5
 
6
6
  /* eslint-disable camelcase */
@@ -1,4 +1,4 @@
1
- import GL from '@luma.gl/constants';
1
+ import {GL} from '@luma.gl/constants';
2
2
  import {VertexFormat} from '@luma.gl/api';
3
3
 
4
4
  export function getVertexFormat(type: GL, components: number): VertexFormat {
@@ -1,6 +1,6 @@
1
1
  // luma.gl, MIT license
2
2
  import type {DeviceLimits} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
  import {getWebGL2Context} from '../../context/context/webgl-checks';
5
5
 
6
6
  /** Populate a WebGPU style device limits */
@@ -1,5 +1,5 @@
1
1
  import {DeviceInfo} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {isWebGL2} from '../../context/context/webgl-checks';
4
4
 
5
5
  /** @returns strings identifying the GPU vendor and driver. */
@@ -11,7 +11,7 @@ import {
11
11
  // AttributeLayout,
12
12
  AccessorObject
13
13
  } from '@luma.gl/api';
14
- import GL from '@luma.gl/constants';
14
+ import {GL} from '@luma.gl/constants';
15
15
  import {isWebGL2} from '../../context/context/webgl-checks';
16
16
  import {Accessor} from '../../classic/accessor'; // TODO - should NOT depend on classic API
17
17
  import {decodeUniformType, decodeAttributeType} from './uniforms';
@@ -1,7 +1,7 @@
1
1
  /* eslint-disable */
2
2
 
3
3
  // Uniforms
4
- import GL from '@luma.gl/constants';
4
+ import {GL} from '@luma.gl/constants';
5
5
 
6
6
  /** Set a raw uniform (without type conversion and caching) */
7
7
  /* eslint-disable max-len */
@@ -1,5 +1,5 @@
1
1
  import {assert} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
 
4
4
  // Resolve a WebGL enumeration name (returns itself if already a number)
5
5
  export function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {
@@ -1,5 +1,5 @@
1
1
  import {assert, ResourceProps, TextureFormat} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {WebGLDevice} from '../webgl-device';
4
4
  import {WebGLResource} from './webgl-resource';
5
5
  import {isRenderbufferFormatSupported} from '../converters/texture-formats';
@@ -1,7 +1,7 @@
1
1
  // luma.gl, MIT license
2
2
  import {Resource, assert, uid, stubRemovedMethods} from '@luma.gl/api';
3
3
  import type {Device, ResourceProps} from '@luma.gl/api';
4
- import GL from '@luma.gl/constants';
4
+ import {GL} from '@luma.gl/constants';
5
5
  import {isWebGL2, assertWebGLContext} from '../../context/context/webgl-checks';
6
6
  import {WebGLDevice} from '../webgl-device';
7
7
 
@@ -1,5 +1,5 @@
1
1
  import {assert, ResourceProps} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {getBrowser} from '@probe.gl/env';
4
4
 
5
5
  import {WebGLDevice} from '../webgl-device';
@@ -1,6 +1,6 @@
1
1
  import type {BufferProps} from '@luma.gl/api';
2
2
  import {Buffer, assert} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
  import {WebGLDevice} from '../webgl-device';
5
5
 
6
6
  const DEBUG_DATA_LENGTH = 10;
@@ -12,7 +12,7 @@ import {
12
12
  // Buffer,
13
13
  Framebuffer
14
14
  } from '@luma.gl/api';
15
- import GL from '@luma.gl/constants';
15
+ import {GL} from '@luma.gl/constants';
16
16
 
17
17
  // import {getTypedArrayFromGLType, getGLTypeFromTypedArray} from '../../classic/typed-array-utils';
18
18
  import {WebGLDevice} from '../webgl-device';
@@ -2,7 +2,7 @@
2
2
 
3
3
  import type {FramebufferProps, TextureFormat} from '@luma.gl/api';
4
4
  import {Framebuffer, Texture, assert} from '@luma.gl/api';
5
- import GL from '@luma.gl/constants';
5
+ import {GL} from '@luma.gl/constants';
6
6
  import {WebGLDevice} from '../webgl-device';
7
7
  import {WEBGLTexture} from './webgl-texture';
8
8
  import {WEBGLRenderbuffer} from '../objects/webgl-renderbuffer';
@@ -9,7 +9,7 @@ import type {
9
9
  AttributeLayout
10
10
  } from '@luma.gl/api';
11
11
  import {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';
12
- import GL from '@luma.gl/constants';
12
+ import {GL} from '@luma.gl/constants';
13
13
 
14
14
  import {getWebGLDataType} from '../converters/texture-formats';
15
15
  import {getShaderLayout} from '../helpers/get-shader-layout';
@@ -1,6 +1,6 @@
1
1
  // luma.gl, MIT license
2
2
  import {log, uid, Shader, ShaderProps, CompilerMessage, formatCompilerLog} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
  import {getShaderInfo} from '../helpers/get-shader-info';
5
5
  import {parseShaderCompilerLog} from '../helpers/parse-shader-compiler-log';
6
6
  import {WebGLDevice} from '../webgl-device';
@@ -52,6 +52,7 @@ export class WebGLCanvasContext extends CanvasContext {
52
52
  resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {
53
53
  // Resize browser context .
54
54
  if (this.canvas) {
55
+ const devicePixelRatio = this.getDevicePixelRatio(options?.useDevicePixels);
55
56
  this.setDevicePixelRatio(devicePixelRatio, options);
56
57
  return;
57
58
  }
@@ -64,7 +65,7 @@ export class WebGLCanvasContext extends CanvasContext {
64
65
  }
65
66
 
66
67
  commit() {
67
- // gl.commit was ultimately removed from standard??
68
+ // gl.commit was ultimately removed from the WebGL standard??
68
69
  // if (this.offScreen && this.gl.commit) {
69
70
  // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext
70
71
  // this.gl.commit();
@@ -50,7 +50,7 @@ import type {
50
50
  CommandEncoderProps
51
51
  } from '@luma.gl/api';
52
52
 
53
- import {ClassicBuffer} from '../classic/buffer';
53
+ import {BufferWithAccessor} from '../classic/buffer-with-accessor';
54
54
  import {WEBGLBuffer} from './resources/webgl-buffer';
55
55
  import {WEBGLShader} from './resources/webgl-shader';
56
56
  import {WEBGLSampler} from './resources/webgl-sampler';
@@ -284,7 +284,7 @@ ${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`
284
284
 
285
285
  createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): WEBGLBuffer {
286
286
  const newProps = this._getBufferProps(props);
287
- return new ClassicBuffer(this, newProps);
287
+ return new BufferWithAccessor(this, newProps);
288
288
  }
289
289
 
290
290
  _createTexture(props: TextureProps): WEBGLTexture {
@@ -1,5 +1,5 @@
1
1
  import {assert, checkProps, Buffer, AccessorObject} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {getTypedArrayFromGLType} from './typed-array-utils';
4
4
 
5
5
  const DEFAULT_ACCESSOR_VALUES = {
@@ -2,7 +2,7 @@
2
2
 
3
3
  import type {Device, BufferProps, TypedArray} from '@luma.gl/api';
4
4
  import {assert, checkProps} from '@luma.gl/api';
5
- import GL from '@luma.gl/constants';
5
+ import {GL} from '@luma.gl/constants';
6
6
  import {assertWebGL2Context} from '../context/context/webgl-checks';
7
7
  import {AccessorObject} from '../types';
8
8
  import {Accessor} from './accessor';
@@ -42,7 +42,7 @@ const PROP_CHECKS_SET_PROPS = {
42
42
  removedProps: DEPRECATED_PROPS
43
43
  };
44
44
 
45
- function getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {
45
+ function getWEBGLBufferProps(props: BufferWithAccessorProps | ArrayBufferView | number): BufferProps {
46
46
  // Signature `new Buffer(gl, new Float32Array(...)`
47
47
  if (ArrayBuffer.isView(props)) {
48
48
  return {data: props};
@@ -62,7 +62,7 @@ function getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | numbe
62
62
  }
63
63
 
64
64
  /** WebGL Buffer interface */
65
- export type ClassicBufferProps = BufferProps & {
65
+ export type BufferWithAccessorProps = BufferProps & {
66
66
  handle?: WebGLBuffer;
67
67
 
68
68
  target?: number;
@@ -81,11 +81,11 @@ export type ClassicBufferProps = BufferProps & {
81
81
  }
82
82
 
83
83
  /** WebGL Buffer interface */
84
- export class ClassicBuffer extends WEBGLBuffer {
84
+ export class BufferWithAccessor extends WEBGLBuffer {
85
85
  usage: number;
86
86
  accessor: Accessor;
87
87
 
88
- constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);
88
+ constructor(device: Device | WebGLRenderingContext, props?: BufferWithAccessorProps);
89
89
  constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);
90
90
  constructor(device: Device | WebGLRenderingContext, byteLength: number);
91
91
 
@@ -96,7 +96,7 @@ export class ClassicBuffer extends WEBGLBuffer {
96
96
  // this.initialize(props);
97
97
 
98
98
  // Deprecated: Merge main props and accessor
99
- this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));
99
+ this.setAccessor(Object.assign({}, props, (props as BufferWithAccessorProps).accessor));
100
100
 
101
101
  // infer GL type from supplied typed array
102
102
  if (this.props.data) {
@@ -126,7 +126,7 @@ export class ClassicBuffer extends WEBGLBuffer {
126
126
  // Signature: `new Buffer(gl, {data: new Float32Array(...)})`
127
127
  // Signature: `new Buffer(gl, new Float32Array(...))`
128
128
  // Signature: `new Buffer(gl, 100)`
129
- initialize(props: ClassicBufferProps = {}): this {
129
+ initialize(props: BufferWithAccessorProps = {}): this {
130
130
  // Signature `new Buffer(gl, new Float32Array(...)`
131
131
  if (ArrayBuffer.isView(props)) {
132
132
  props = {data: props};
@@ -157,7 +157,7 @@ export class ClassicBuffer extends WEBGLBuffer {
157
157
  return this;
158
158
  }
159
159
 
160
- setProps(props: ClassicBufferProps): this {
160
+ setProps(props: BufferWithAccessorProps): this {
161
161
  props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
162
162
 
163
163
  if ('accessor' in props) {
@@ -197,7 +197,7 @@ export class ClassicBuffer extends WEBGLBuffer {
197
197
  }
198
198
 
199
199
  // Update with new data. Reinitializes the buffer
200
- setData(props: ClassicBufferProps) {
200
+ setData(props: BufferWithAccessorProps) {
201
201
  return this.initialize(props);
202
202
  }
203
203
 
@@ -1,8 +1,8 @@
1
1
  // luma.gl, MIT license
2
2
  import {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
 
5
- import {ClassicBuffer as Buffer} from './buffer';
5
+ import {BufferWithAccessor as Buffer} from './buffer-with-accessor';
6
6
  import {WEBGLTexture} from '../adapter/resources/webgl-texture';
7
7
  import {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';
8
8
  import {withParameters} from '../context/state-tracker/with-parameters';
@@ -80,6 +80,7 @@ export function readPixelsToArray(
80
80
  /**
81
81
  * Copies data from a Framebuffer or a Texture object into a Buffer object.
82
82
  * NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
83
+ * @deprecated Use CommandEncoder
83
84
  * @param source
84
85
  * @param options
85
86
  */
@@ -141,6 +142,125 @@ export function readPixelsToBuffer(
141
142
  return target;
142
143
  }
143
144
 
145
+ /**
146
+ * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
147
+ * @deprecated Use CommandEncoder
148
+ */
149
+ // eslint-disable-next-line complexity, max-statements
150
+ export function copyToTexture(
151
+ source: Framebuffer | Texture,
152
+ target: Texture | GL,
153
+ options?: {
154
+ sourceX?: number;
155
+ sourceY?: number;
156
+
157
+ targetX?: number;
158
+ targetY?: number;
159
+ targetZ?: number;
160
+ targetMipmaplevel?: number;
161
+ targetInternalFormat?: number;
162
+
163
+ width?: number; // defaults to target width
164
+ height?: number; // defaults to target height
165
+ }
166
+ ): Texture {
167
+ const {
168
+ sourceX = 0,
169
+ sourceY = 0,
170
+ // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
171
+ targetMipmaplevel = 0,
172
+ targetInternalFormat = GL.RGBA
173
+ } = options || {};
174
+ let {
175
+ targetX,
176
+ targetY,
177
+ targetZ,
178
+ width, // defaults to target width
179
+ height // defaults to target height
180
+ } = options || {};
181
+
182
+ const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
183
+ assert(framebuffer);
184
+ const webglFramebuffer = framebuffer as WEBGLFramebuffer;
185
+ const {device, handle} = webglFramebuffer;
186
+ const isSubCopy =
187
+ typeof targetX !== 'undefined' ||
188
+ typeof targetY !== 'undefined' ||
189
+ typeof targetZ !== 'undefined';
190
+ targetX = targetX || 0;
191
+ targetY = targetY || 0;
192
+ targetZ = targetZ || 0;
193
+ const prevHandle = device.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
194
+ // TODO - support gl.readBuffer (WebGL2 only)
195
+ // const prevBuffer = gl.readBuffer(attachment);
196
+ assert(target);
197
+ let texture = null;
198
+ let textureTarget: GL;
199
+ if (target instanceof Texture) {
200
+ texture = target;
201
+ width = Number.isFinite(width) ? width : texture.width;
202
+ height = Number.isFinite(height) ? height : texture.height;
203
+ texture.bind(0);
204
+ textureTarget = texture.target;
205
+ } else {
206
+ textureTarget = target;
207
+ }
208
+
209
+ if (!isSubCopy) {
210
+ device.gl.copyTexImage2D(
211
+ textureTarget,
212
+ targetMipmaplevel,
213
+ targetInternalFormat,
214
+ sourceX,
215
+ sourceY,
216
+ width,
217
+ height,
218
+ 0 /* border must be 0 */
219
+ );
220
+ } else {
221
+ switch (textureTarget) {
222
+ case GL.TEXTURE_2D:
223
+ case GL.TEXTURE_CUBE_MAP:
224
+ device.gl.copyTexSubImage2D(
225
+ textureTarget,
226
+ targetMipmaplevel,
227
+ targetX,
228
+ targetY,
229
+ sourceX,
230
+ sourceY,
231
+ width,
232
+ height
233
+ );
234
+ break;
235
+ case GL.TEXTURE_2D_ARRAY:
236
+ case GL.TEXTURE_3D:
237
+ device.assertWebGL2();
238
+ device.gl2.copyTexSubImage3D(
239
+ textureTarget,
240
+ targetMipmaplevel,
241
+ targetX,
242
+ targetY,
243
+ targetZ,
244
+ sourceX,
245
+ sourceY,
246
+ width,
247
+ height
248
+ );
249
+ break;
250
+ default:
251
+ }
252
+ }
253
+ if (texture) {
254
+ texture.unbind();
255
+ }
256
+ // @ts-expect-error
257
+ gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
258
+ if (deleteFramebuffer) {
259
+ framebuffer.destroy();
260
+ }
261
+ return texture;
262
+ }
263
+
144
264
  function getFramebuffer(source: Texture | Framebuffer): {
145
265
  framebuffer: Framebuffer;
146
266
  deleteFramebuffer: boolean;
@@ -1,5 +1,5 @@
1
1
  import {assert} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
 
4
4
  // Returns number of components in a specific readPixels WebGL format
5
5
  export function glFormatToComponents(format) {
@@ -1,6 +1,6 @@
1
1
  // luma.gl, MIT license
2
2
  import {log, loadScript} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
3
+ import {GL} from '@luma.gl/constants';
4
4
 
5
5
  const WEBGL_DEBUG_CDN_URL = 'https://unpkg.com/webgl-debug@2.0.1/index.js';
6
6
 
@@ -1,5 +1,5 @@
1
1
  /* eslint-disable no-inline-comments, max-len, camelcase */
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {isWebGL2} from '../context/webgl-checks';
4
4
 
5
5
  const OES_element_index = 'OES_element_index';
@@ -1,5 +1,5 @@
1
1
  import {assert} from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
2
+ import {GL} from '@luma.gl/constants';
3
3
  import {isWebGL2} from '../context/webgl-checks';
4
4
 
5
5
  import {getParameterPolyfill} from './get-parameter-polyfill';
package/src/index.ts CHANGED
@@ -36,8 +36,8 @@ export {WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-objec
36
36
  // WebGL adapter classes (Legacy, will be moved to webgl-legacy)
37
37
  export {Accessor} from './classic/accessor';
38
38
  export type {AccessorObject} from './types';
39
- export type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';
40
- export {ClassicBuffer, ClassicBuffer as Buffer} from './classic/buffer';
39
+ export type {BufferWithAccessorProps} from './classic/buffer-with-accessor';
40
+ export {BufferWithAccessor} from './classic/buffer-with-accessor';
41
41
 
42
42
  export {
43
43
  isWebGL,
@@ -81,4 +81,4 @@ export {TEXTURE_FORMATS as _TEXTURE_FORMATS} from './adapter/converters/texture-
81
81
 
82
82
  // DEPRECATED EXPORTS
83
83
  export {clear} from './classic/clear';
84
- export {readPixelsToBuffer, readPixelsToArray} from './classic/copy-and-blit';
84
+ export {readPixelsToBuffer, readPixelsToArray, copyToTexture} from './classic/copy-and-blit';
@@ -1 +0,0 @@
1
- {"version":3,"file":"buffer.d.ts","sourceRoot":"","sources":["../../src/classic/buffer.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,MAAM,EAAE,WAAW,EAAE,UAAU,EAAC,MAAM,cAAc,CAAC;AAElE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,OAAO,EAAC,cAAc,EAAC,MAAM,UAAU,CAAC;AACxC,OAAO,EAAC,QAAQ,EAAC,MAAM,YAAY,CAAC;AAIpC,OAAO,EAAC,WAAW,EAAC,MAAM,mCAAmC,CAAC;AAoD9D,6BAA6B;AAC7B,MAAM,MAAM,kBAAkB,GAAG,WAAW,GAAG;IAC7C,MAAM,CAAC,EAAE,WAAW,CAAC;IAErB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,kBAAkB;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kBAAkB;IAClB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kBAAkB;IAClB,IAAI,CAAC,EAAE,MAAM,CAAA;CACd,CAAA;AAED,6BAA6B;AAC7B,qBAAa,aAAc,SAAQ,WAAW;IAC5C,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,QAAQ,CAAC;gBAEP,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,CAAC,EAAE,kBAAkB;gBAClE,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,IAAI,EAAE,eAAe,GAAG,MAAM,EAAE;gBACxE,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,UAAU,EAAE,MAAM;IA0BtE,eAAe,CAAC,QAAQ,GAAE,cAA8B,GAAG,MAAM;IAKjE,cAAc,CAAC,QAAQ,GAAE,cAA8B,GAAG,MAAM;IAQhE,UAAU,CAAC,KAAK,GAAE,kBAAuB,GAAG,IAAI;IA+BhD,QAAQ,CAAC,KAAK,EAAE,kBAAkB,GAAG,IAAI;IAYzC,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,QAAQ,GAAG,IAAI;IAkBtD,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAUvC,OAAO,CAAC,KAAK,EAAE,kBAAkB;IASjC,OAAO,CAAC,OAAO,EAAE,UAAU,GAAG;QAAC,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC;IAkC3H;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE;QAChB,YAAY,EAAE,GAAG,CAAC;QAClB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,IAAI,EAAE,GAAG,CAAC;KACX,GAAG,IAAI;IAkBR;;;OAGG;IACM,OAAO,CAAC,OAAO,CAAC,EAAE;QACzB,OAAO,CAAC,EAAE,GAAG,CAAC;QACd,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,MAAM,CAAC,EAAE,MAAM,CAAC;KACjB,GAAG,GAAG;IAsCP;;;;;;OAMG;IACH,IAAI,CAAC,OAAO,CAAC,EAAE;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,GAAG,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,GAAG,CAAA;KAAC,GAAG,IAAI;IAwBhF,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,MAAM,CAAC,EAAE,GAAG,CAAC;QAAC,KAAK,CAAC,EAAE,GAAG,CAAA;KAAC,GAAG,IAAI;IAcnD,YAAY,IAAI;QACd,IAAI,EAAE,GAAG,CAAC;QACV,OAAO,EAAE,OAAO,CAAC;KAChB;IAQH,mBAAmB;IAOnB,QAAQ,CAAC,IAAI,KAAA,EAAE,MAAM,GAAE,MAAU,EAAE,UAAU,GAAE,MAAiC,GAAG,IAAI;IAwBvF,cAAc,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,SAAkB,GAAG,IAAI;IA8BtE,UAAU;IAKV,yBAAyB,CAAC,aAAa,EAAE,MAAM;IAQ/C,UAAU,CAAC,IAAI,KAAA;IAQf,YAAY,CAAC,KAAK,EAAE,EAAE,GAAG,GAAG;IAQ5B,2CAA2C;IAC3C,IAAI,IAAI,WAEP;CACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"buffer.js","names":["assert","checkProps","GL","assertWebGL2Context","Accessor","getGLTypeFromTypedArray","getTypedArrayFromGLType","WebGLDevice","WEBGLBuffer","DEBUG_DATA_LENGTH","DEPRECATED_PROPS","offset","stride","type","size","divisor","normalized","integer","instanced","isInstanced","PROP_CHECKS_INITIALIZE","removedProps","replacedProps","bytes","deprecatedProps","PROP_CHECKS_SET_PROPS","getWEBGLBufferProps","props","ArrayBuffer","isView","data","byteLength","bufferProps","byteOffset","ClassicBuffer","constructor","device","arguments","length","undefined","attach","_defineProperty","setAccessor","Object","assign","accessor","seal","getElementCount","Math","round","getBytesPerElement","getVertexCount","getBytesPerVertex","initialize","Number","isFinite","webglUsage","STATIC_DRAW","debugData","_setData","_setByteLength","setProps","buffer","reallocate","bytesUsed","setData","subData","options","srcOffset","target","gl","webgl2","COPY_WRITE_BUFFER","bindBuffer","handle","bufferSubData","_inferType","copyData","sourceBuffer","readOffset","writeOffset","gl2","COPY_READ_BUFFER","copyBufferSubData","getData","_this$gl","dstData","srcByteOffset","dstOffset","ArrayType","FLOAT","clamped","sourceAvailableElementCount","_getAvailableElementCount","dstElementOffset","dstAvailableElementCount","dstElementCount","min","copyElementCount","getBufferSubData","bind","index","UNIFORM_BUFFER","TRANSFORM_FEEDBACK_BUFFER","_this$gl2","bindBufferRange","_this$gl3","bindBufferBase","unbind","isIndexedBuffer","_this$gl4","getDebugData","changed","invalidateDebugData","trackDeallocatedMemory","_getTarget","bufferData","slice","trackAllocatedMemory","Float32Array","sourceElementOffset","BYTES_PER_ELEMENT","getParameter","pname","value","getBufferParameter"],"sources":["../../src/classic/buffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport {Accessor} from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport {WebGLDevice} from '../adapter/webgl-device';\nimport {WEBGLBuffer} from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props };\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props };\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied typed array\n if (this.props.data) {\n const type = getGLTypeFromTypedArray(this.props.data as TypedArray);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n }\n\n Object.seal(this);\n }\n\n // override write(data: TypedArray, byteOffset: number = 0): void {\n // this.subData({data, offset: byteOffset});\n // }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: ClassicBufferProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n this.webglUsage = props.webglUsage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.offset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: ClassicBufferProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. 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