@luma.gl/webgl 9.0.0-alpha.23 → 9.0.0-alpha.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +1 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +1 -1
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts +3 -3
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +1 -1
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +1 -1
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +2 -2
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -1
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +1 -1
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +1 -1
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +1 -1
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +2 -2
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +1 -1
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +6 -6
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +3 -3
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +3 -2
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +1 -1
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +5 -5
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.js +2 -2
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +1 -1
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/{buffer.d.ts → buffer-with-accessor.d.ts} +8 -8
- package/dist/classic/buffer-with-accessor.d.ts.map +1 -0
- package/dist/classic/{buffer.js → buffer-with-accessor.js} +3 -3
- package/dist/classic/buffer-with-accessor.js.map +1 -0
- package/dist/classic/clear.d.ts +22 -0
- package/dist/classic/clear.d.ts.map +1 -0
- package/dist/classic/clear.js +88 -0
- package/dist/classic/clear.js.map +1 -0
- package/dist/classic/copy-and-blit.d.ts +45 -0
- package/dist/classic/copy-and-blit.d.ts.map +1 -0
- package/dist/classic/copy-and-blit.js +136 -0
- package/dist/classic/copy-and-blit.js.map +1 -0
- package/dist/classic/format-utils.d.ts +3 -0
- package/dist/classic/format-utils.d.ts.map +1 -0
- package/dist/classic/format-utils.js +38 -0
- package/dist/classic/format-utils.js.map +1 -0
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +17 -19
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +4 -4
- package/dist/context/context/create-browser-context.js.map +1 -1
- package/dist/context/context/create-headless-context.d.ts +1 -1
- package/dist/context/context/create-headless-context.d.ts.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -3
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +1 -1
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +3 -3
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +1 -1
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/dist.dev.js +251 -83
- package/dist/index.cjs +694 -520
- package/dist/index.d.ts +4 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist.min.js +22 -22
- package/package.json +5 -5
- package/src/adapter/converters/device-parameters.ts +1 -1
- package/src/adapter/converters/texture-formats.ts +1 -1
- package/src/adapter/converters/vertex-formats.ts +1 -1
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/device-helpers/get-device-info.ts +1 -1
- package/src/adapter/helpers/get-shader-layout.ts +1 -1
- package/src/adapter/helpers/set-uniform.ts +1 -1
- package/src/adapter/objects/constants-to-keys.ts +1 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
- package/src/adapter/objects/webgl-resource.ts +1 -1
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +1 -1
- package/src/adapter/resources/webgl-command-buffer.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +1 -1
- package/src/adapter/resources/webgl-render-pipeline.ts +2 -2
- package/src/adapter/resources/webgl-shader.ts +1 -1
- package/src/adapter/webgl-device.ts +2 -2
- package/src/classic/accessor.ts +1 -1
- package/src/classic/{buffer.ts → buffer-with-accessor.ts} +9 -9
- package/src/classic/clear.ts +110 -0
- package/src/classic/copy-and-blit.ts +189 -0
- package/src/classic/format-utils.ts +43 -0
- package/src/context/context/create-browser-context.ts +37 -30
- package/src/context/debug/webgl-developer-tools.ts +1 -1
- package/src/context/polyfill/get-parameter-polyfill.ts +1 -1
- package/src/context/polyfill/polyfill-table.ts +1 -1
- package/src/index.ts +8 -3
- package/dist/classic/buffer.d.ts.map +0 -1
- package/dist/classic/buffer.js.map +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@luma.gl/webgl",
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"version": "9.0.0-alpha.
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"version": "9.0.0-alpha.25",
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"description": "WebGL2 adapter for the luma.gl API",
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"type": "module",
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"license": "MIT",
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@@ -44,12 +44,12 @@
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},
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"dependencies": {
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"@babel/runtime": "^7.0.0",
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"@luma.gl/api": "9.0.0-alpha.
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"@luma.gl/constants": "9.0.0-alpha.
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"@luma.gl/api": "9.0.0-alpha.25",
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"@luma.gl/constants": "9.0.0-alpha.25",
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"@probe.gl/env": "^4.0.2"
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},
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"devDependencies": {
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"@luma.gl/test-utils": "9.0.0-alpha.
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"@luma.gl/test-utils": "9.0.0-alpha.25"
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},
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-
"gitHead": "
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"gitHead": "a91e00399e59c1b5310bdfd842648238c5abf908"
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}
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@@ -6,7 +6,7 @@ import {
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log,
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isObjectEmpty
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} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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import type {GLParameters} from '@luma.gl/constants';
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import {pushContextState, popContextState} from '../../context/state-tracker/track-context-state';
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import {setParameters} from '../../context/parameters/unified-parameter-api';
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import type {TextureFormat, DeviceFeature} from '@luma.gl/api';
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import {decodeTextureFormat} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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import {isWebGL2} from '../../context/context/webgl-checks';
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/* eslint-disable camelcase */
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// luma.gl, MIT license
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import type {DeviceLimits} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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import {getWebGL2Context} from '../../context/context/webgl-checks';
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/** Populate a WebGPU style device limits */
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// AttributeLayout,
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} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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import {isWebGL2} from '../../context/context/webgl-checks';
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import {Accessor} from '../../classic/accessor'; // TODO - should NOT depend on classic API
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import {decodeUniformType, decodeAttributeType} from './uniforms';
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import {assert} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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// Resolve a WebGL enumeration name (returns itself if already a number)
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export function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {
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import {assert, ResourceProps, TextureFormat} from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {GL} from '@luma.gl/constants';
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import {WebGLDevice} from '../webgl-device';
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import {WebGLResource} from './webgl-resource';
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import {isRenderbufferFormatSupported} from '../converters/texture-formats';
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// luma.gl, MIT license
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import {Resource, assert, uid, stubRemovedMethods} from '@luma.gl/api';
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import type {Device, ResourceProps} from '@luma.gl/api';
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import {GL} from '@luma.gl/constants';
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import {isWebGL2, assertWebGLContext} from '../../context/context/webgl-checks';
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import {WebGLDevice} from '../webgl-device';
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// Buffer,
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import {GL} from '@luma.gl/constants';
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// import {getTypedArrayFromGLType, getGLTypeFromTypedArray} from '../../classic/typed-array-utils';
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import {WebGLDevice} from '../webgl-device';
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import type {FramebufferProps, TextureFormat} from '@luma.gl/api';
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import {GL} from '@luma.gl/constants';
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import {WebGLDevice} from '../webgl-device';
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import {WEBGLTexture} from './webgl-texture';
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import {WEBGLRenderbuffer} from '../objects/webgl-renderbuffer';
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import {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';
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import {GL} from '@luma.gl/constants';
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import {getWebGLDataType} from '../converters/texture-formats';
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import {getShaderLayout} from '../helpers/get-shader-layout';
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}
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// luma.gl, MIT license
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import {log, uid, Shader, ShaderProps, CompilerMessage, formatCompilerLog} from '@luma.gl/api';
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import {
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import {BufferWithAccessor} from '../classic/buffer-with-accessor';
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import {WEBGLBuffer} from './resources/webgl-buffer';
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import {WEBGLShader} from './resources/webgl-shader';
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import {WEBGLSampler} from './resources/webgl-sampler';
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_createTexture(props: TextureProps): WEBGLTexture {
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package/src/classic/accessor.ts
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import type {Device, BufferProps, TypedArray} from '@luma.gl/api';
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function getWEBGLBufferProps(props:
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function getWEBGLBufferProps(props: BufferWithAccessorProps | ArrayBufferView | number): BufferProps {
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@@ -62,7 +62,7 @@ function getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | numbe
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}
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/** WebGL Buffer interface */
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-
export type
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+
export type BufferWithAccessorProps = BufferProps & {
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handle?: WebGLBuffer;
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target?: number;
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@@ -81,11 +81,11 @@ export type ClassicBufferProps = BufferProps & {
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}
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/** WebGL Buffer interface */
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-
export class
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+
export class BufferWithAccessor extends WEBGLBuffer {
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usage: number;
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accessor: Accessor;
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-
constructor(device: Device | WebGLRenderingContext, props?:
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+
constructor(device: Device | WebGLRenderingContext, props?: BufferWithAccessorProps);
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constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);
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constructor(device: Device | WebGLRenderingContext, byteLength: number);
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@@ -96,7 +96,7 @@ export class ClassicBuffer extends WEBGLBuffer {
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// this.initialize(props);
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// Deprecated: Merge main props and accessor
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-
this.setAccessor(Object.assign({}, props, (props as
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+
this.setAccessor(Object.assign({}, props, (props as BufferWithAccessorProps).accessor));
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// infer GL type from supplied typed array
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if (this.props.data) {
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@@ -126,7 +126,7 @@ export class ClassicBuffer extends WEBGLBuffer {
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// Signature: `new Buffer(gl, {data: new Float32Array(...)})`
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// Signature: `new Buffer(gl, new Float32Array(...))`
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// Signature: `new Buffer(gl, 100)`
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-
initialize(props:
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initialize(props: BufferWithAccessorProps = {}): this {
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// Signature `new Buffer(gl, new Float32Array(...)`
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if (ArrayBuffer.isView(props)) {
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props = {data: props};
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@@ -157,7 +157,7 @@ export class ClassicBuffer extends WEBGLBuffer {
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return this;
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}
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-
setProps(props:
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+
setProps(props: BufferWithAccessorProps): this {
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props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
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if ('accessor' in props) {
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@@ -197,7 +197,7 @@ export class ClassicBuffer extends WEBGLBuffer {
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}
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// Update with new data. Reinitializes the buffer
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-
setData(props:
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setData(props: BufferWithAccessorProps) {
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return this.initialize(props);
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}
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@@ -0,0 +1,110 @@
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1
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+
import {Device, Framebuffer, assert} from '@luma.gl/api';
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import {WebGLDevice} from '../adapter/webgl-device';
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import {withParameters} from '../context/state-tracker/with-parameters';
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// Should collapse during minification
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const GL_DEPTH_BUFFER_BIT = 0x00000100;
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+
const GL_STENCIL_BUFFER_BIT = 0x00000400;
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const GL_COLOR_BUFFER_BIT = 0x00004000;
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const GL_COLOR = 0x1800;
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const GL_DEPTH = 0x1801;
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const GL_STENCIL = 0x1802;
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const GL_DEPTH_STENCIL = 0x84f9;
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// Should disappear if asserts are removed
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const ERR_ARGUMENTS = 'clear: bad arguments';
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/**
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* Optionally clears depth, color and stencil buffers
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* @deprecated Set clear color when creating a RenderPass.
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*/
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export function clear(
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gl: Device | WebGLRenderingContext,
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options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}
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): void {
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const device = WebGLDevice.attach(gl);
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const {framebuffer = null, color = null, depth = null, stencil = null} = options || {};
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const parameters: any = {};
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if (framebuffer) {
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parameters.framebuffer = framebuffer;
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}
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let clearFlags = 0;
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if (color) {
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clearFlags |= GL_COLOR_BUFFER_BIT;
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if (color !== true) {
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parameters.clearColor = color;
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}
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}
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if (depth) {
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clearFlags |= GL_DEPTH_BUFFER_BIT;
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if (depth !== true) {
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parameters.clearDepth = depth;
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}
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}
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if (stencil) {
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clearFlags |= GL_STENCIL_BUFFER_BIT;
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if (depth !== true) {
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parameters.clearStencil = depth;
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}
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}
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assert(clearFlags !== 0, ERR_ARGUMENTS);
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// Temporarily set any clear "colors" and call clear
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+
withParameters(device.gl, parameters, () => {
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device.gl.clear(clearFlags);
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});
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}
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/**
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* WebGL2 - clear a specific drawing buffer
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* @deprecated Set clear color when creating a RenderPass
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*/
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69
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+
export function clearBuffer(
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gl: Device | WebGLRenderingContext,
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options?: {framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any}
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) {
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const device = WebGLDevice.attach(gl);
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const {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = options || {};
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+
withParameters(device.gl2, {framebuffer}, () => {
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+
// Method selection per OpenGL ES 3 docs
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+
switch (buffer) {
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case GL_COLOR:
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80
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+
switch (value.constructor) {
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81
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+
case Int32Array:
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+
device.gl2.clearBufferiv(buffer, drawBuffer, value);
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83
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+
break;
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84
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+
case Uint32Array:
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85
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+
device.gl2.clearBufferuiv(buffer, drawBuffer, value);
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+
break;
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87
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+
case Float32Array:
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+
default:
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89
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+
device.gl2.clearBufferfv(buffer, drawBuffer, value);
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90
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+
}
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91
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+
break;
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92
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+
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93
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+
case GL_DEPTH:
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94
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+
device.gl2.clearBufferfv(GL_DEPTH, 0, [value]);
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95
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+
break;
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96
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+
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97
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+
case GL_STENCIL:
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98
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+
device.gl2.clearBufferiv(GL_STENCIL, 0, [value]);
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99
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+
break;
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|
100
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+
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101
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+
case GL_DEPTH_STENCIL:
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102
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+
const [depth, stencil] = value;
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103
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+
device.gl2.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
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104
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+
break;
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105
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+
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106
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+
default:
|
|
107
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+
assert(false, ERR_ARGUMENTS);
|
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108
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+
}
|
|
109
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+
});
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|
110
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+
}
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@@ -0,0 +1,189 @@
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1
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+
// luma.gl, MIT license
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2
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+
import {assert, Texture, Framebuffer, FramebufferProps} from '@luma.gl/api';
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3
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+
import {GL} from '@luma.gl/constants';
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4
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+
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5
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+
import {BufferWithAccessor as Buffer} from './buffer-with-accessor';
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6
|
+
import {WEBGLTexture} from '../adapter/resources/webgl-texture';
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7
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+
import {WEBGLFramebuffer} from '../adapter/resources/webgl-framebuffer';
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8
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+
import {withParameters} from '../context/state-tracker/with-parameters';
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9
|
+
import {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';
|
|
10
|
+
import {glFormatToComponents, glTypeToBytes} from './format-utils';
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11
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+
|
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12
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+
/**
|
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13
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+
* Copies data from a type or a Texture object into ArrayBuffer object.
|
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14
|
+
* App can provide targetPixelArray or have it auto allocated by this method
|
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15
|
+
* newly allocated by this method unless provided by app.
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|
16
|
+
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
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|
17
|
+
* @note Slow requires roundtrip to GPU
|
|
18
|
+
*
|
|
19
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+
* @param source
|
|
20
|
+
* @param options
|
|
21
|
+
* @returns pixel array,
|
|
22
|
+
*/
|
|
23
|
+
export function readPixelsToArray(
|
|
24
|
+
source: Framebuffer | Texture,
|
|
25
|
+
options?: {
|
|
26
|
+
sourceX?: number;
|
|
27
|
+
sourceY?: number;
|
|
28
|
+
sourceFormat?: number;
|
|
29
|
+
sourceAttachment?: number;
|
|
30
|
+
target?: Uint8Array | Uint16Array | Float32Array;
|
|
31
|
+
// following parameters are auto deduced if not provided
|
|
32
|
+
sourceWidth?: number;
|
|
33
|
+
sourceHeight?: number;
|
|
34
|
+
sourceType?: number;
|
|
35
|
+
}
|
|
36
|
+
): Uint8Array | Uint16Array | Float32Array {
|
|
37
|
+
const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options || {};
|
|
38
|
+
let {
|
|
39
|
+
sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
|
|
40
|
+
target = null,
|
|
41
|
+
// following parameters are auto deduced if not provided
|
|
42
|
+
sourceWidth,
|
|
43
|
+
sourceHeight,
|
|
44
|
+
sourceType
|
|
45
|
+
} = options || {};
|
|
46
|
+
|
|
47
|
+
const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
|
|
48
|
+
assert(framebuffer);
|
|
49
|
+
const {gl, handle} = framebuffer as WEBGLFramebuffer;
|
|
50
|
+
sourceWidth = sourceWidth || framebuffer.width;
|
|
51
|
+
sourceHeight = sourceHeight || framebuffer.height;
|
|
52
|
+
|
|
53
|
+
// TODO - Set and unset gl.readBuffer
|
|
54
|
+
if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {
|
|
55
|
+
sourceAttachment = GL.FRONT;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;
|
|
59
|
+
// assert(attachments[sourceAttachment]);
|
|
60
|
+
|
|
61
|
+
// Deduce the type from color attachment if not provided.
|
|
62
|
+
sourceType = sourceType || (framebuffer.colorAttachments[attachment] as WEBGLTexture).type;
|
|
63
|
+
|
|
64
|
+
// Deduce type and allocated pixelArray if needed
|
|
65
|
+
target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);
|
|
66
|
+
|
|
67
|
+
// Pixel array available, if necessary, deduce type from it.
|
|
68
|
+
sourceType = sourceType || getGLTypeFromTypedArray(target);
|
|
69
|
+
|
|
70
|
+
const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
|
|
71
|
+
gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);
|
|
72
|
+
// @ts-expect-error
|
|
73
|
+
gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
|
|
74
|
+
if (deleteFramebuffer) {
|
|
75
|
+
framebuffer.destroy();
|
|
76
|
+
}
|
|
77
|
+
return target;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Copies data from a Framebuffer or a Texture object into a Buffer object.
|
|
82
|
+
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
|
|
83
|
+
* @param source
|
|
84
|
+
* @param options
|
|
85
|
+
*/
|
|
86
|
+
export function readPixelsToBuffer(
|
|
87
|
+
source: Framebuffer | Texture,
|
|
88
|
+
options?: {
|
|
89
|
+
sourceX?: number;
|
|
90
|
+
sourceY?: number;
|
|
91
|
+
sourceFormat?: number;
|
|
92
|
+
target?: Buffer; // A new Buffer object is created when not provided.
|
|
93
|
+
targetByteOffset?: number; // byte offset in buffer object
|
|
94
|
+
// following parameters are auto deduced if not provided
|
|
95
|
+
sourceWidth?: number;
|
|
96
|
+
sourceHeight?: number;
|
|
97
|
+
sourceType?: number;
|
|
98
|
+
}
|
|
99
|
+
): Buffer {
|
|
100
|
+
const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA, targetByteOffset = 0} = options || {};
|
|
101
|
+
// following parameters are auto deduced if not provided
|
|
102
|
+
let {target, sourceWidth, sourceHeight, sourceType} = options || {};
|
|
103
|
+
const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
|
|
104
|
+
assert(framebuffer);
|
|
105
|
+
sourceWidth = sourceWidth || framebuffer.width;
|
|
106
|
+
sourceHeight = sourceHeight || framebuffer.height;
|
|
107
|
+
|
|
108
|
+
// Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature
|
|
109
|
+
const webglFramebuffer = framebuffer as WEBGLFramebuffer;
|
|
110
|
+
const gl2 = webglFramebuffer.device.assertWebGL2();
|
|
111
|
+
|
|
112
|
+
// deduce type if not available.
|
|
113
|
+
sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);
|
|
114
|
+
|
|
115
|
+
if (!target) {
|
|
116
|
+
// Create new buffer with enough size
|
|
117
|
+
const components = glFormatToComponents(sourceFormat);
|
|
118
|
+
const byteCount = glTypeToBytes(sourceType);
|
|
119
|
+
const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;
|
|
120
|
+
target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
// @ts-expect-error
|
|
124
|
+
target.bind({target: GL.PIXEL_PACK_BUFFER});
|
|
125
|
+
withParameters(gl2, {framebuffer}, () => {
|
|
126
|
+
gl2.readPixels(
|
|
127
|
+
sourceX,
|
|
128
|
+
sourceY,
|
|
129
|
+
sourceWidth,
|
|
130
|
+
sourceHeight,
|
|
131
|
+
sourceFormat,
|
|
132
|
+
sourceType,
|
|
133
|
+
targetByteOffset
|
|
134
|
+
);
|
|
135
|
+
});
|
|
136
|
+
target.unbind({target: GL.PIXEL_PACK_BUFFER});
|
|
137
|
+
if (deleteFramebuffer) {
|
|
138
|
+
framebuffer.destroy();
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
return target;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
function getFramebuffer(source: Texture | Framebuffer): {
|
|
145
|
+
framebuffer: Framebuffer;
|
|
146
|
+
deleteFramebuffer: boolean;
|
|
147
|
+
} {
|
|
148
|
+
if (!(source instanceof Framebuffer)) {
|
|
149
|
+
return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};
|
|
150
|
+
}
|
|
151
|
+
return {framebuffer: source, deleteFramebuffer: false};
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* Wraps a given texture into a framebuffer object, that can be further used
|
|
156
|
+
* to read data from the texture object.
|
|
157
|
+
*/
|
|
158
|
+
export function toFramebuffer(texture: Texture, props?: FramebufferProps): Framebuffer {
|
|
159
|
+
const {device, width, height, id} = texture;
|
|
160
|
+
const framebuffer = device.createFramebuffer({
|
|
161
|
+
...props,
|
|
162
|
+
id: `framebuffer-for-${id}`,
|
|
163
|
+
width,
|
|
164
|
+
height,
|
|
165
|
+
colorAttachments: [
|
|
166
|
+
texture
|
|
167
|
+
]
|
|
168
|
+
}
|
|
169
|
+
);
|
|
170
|
+
return framebuffer;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
function getPixelArray(
|
|
174
|
+
pixelArray,
|
|
175
|
+
type,
|
|
176
|
+
format,
|
|
177
|
+
width: number,
|
|
178
|
+
height: number
|
|
179
|
+
): Uint8Array | Uint16Array | Float32Array {
|
|
180
|
+
if (pixelArray) {
|
|
181
|
+
return pixelArray;
|
|
182
|
+
}
|
|
183
|
+
// Allocate pixel array if not already available, using supplied type
|
|
184
|
+
type = type || GL.UNSIGNED_BYTE;
|
|
185
|
+
const ArrayType = getTypedArrayFromGLType(type, {clamped: false});
|
|
186
|
+
const components = glFormatToComponents(format);
|
|
187
|
+
// TODO - check for composite type (components = 1).
|
|
188
|
+
return new ArrayType(width * height * components) as Uint8Array | Uint16Array | Float32Array;
|
|
189
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import {assert} from '@luma.gl/api';
|
|
2
|
+
import {GL} from '@luma.gl/constants';
|
|
3
|
+
|
|
4
|
+
// Returns number of components in a specific readPixels WebGL format
|
|
5
|
+
export function glFormatToComponents(format) {
|
|
6
|
+
switch (format) {
|
|
7
|
+
case GL.ALPHA:
|
|
8
|
+
case GL.R32F:
|
|
9
|
+
case GL.RED:
|
|
10
|
+
return 1;
|
|
11
|
+
case GL.RG32F:
|
|
12
|
+
case GL.RG:
|
|
13
|
+
return 2;
|
|
14
|
+
case GL.RGB:
|
|
15
|
+
case GL.RGB32F:
|
|
16
|
+
return 3;
|
|
17
|
+
case GL.RGBA:
|
|
18
|
+
case GL.RGBA32F:
|
|
19
|
+
return 4;
|
|
20
|
+
// TODO: Add support for additional WebGL2 formats
|
|
21
|
+
default:
|
|
22
|
+
assert(false);
|
|
23
|
+
return 0;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// Return byte count for given readPixels WebGL type
|
|
28
|
+
export function glTypeToBytes(type) {
|
|
29
|
+
switch (type) {
|
|
30
|
+
case GL.UNSIGNED_BYTE:
|
|
31
|
+
return 1;
|
|
32
|
+
case GL.UNSIGNED_SHORT_5_6_5:
|
|
33
|
+
case GL.UNSIGNED_SHORT_4_4_4_4:
|
|
34
|
+
case GL.UNSIGNED_SHORT_5_5_5_1:
|
|
35
|
+
return 2;
|
|
36
|
+
case GL.FLOAT:
|
|
37
|
+
return 4;
|
|
38
|
+
// TODO: Add support for additional WebGL2 types
|
|
39
|
+
default:
|
|
40
|
+
assert(false);
|
|
41
|
+
return 0;
|
|
42
|
+
}
|
|
43
|
+
}
|