@luma.gl/webgl 9.0.0-alpha.20 → 9.0.0-alpha.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +1 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +10 -10
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +1 -1
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts +27 -38
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +152 -114
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +1 -1
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-info.js.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +1 -1
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +7 -8
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -4
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts +0 -2
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -20
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +14 -11
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +31 -21
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +2 -3
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +6 -9
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +6 -6
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +2 -2
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +4 -3
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +9 -3
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +168 -25
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +5 -4
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +7 -3
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +18 -21
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +36 -86
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +18 -3
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +81 -1
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +5 -5
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +7 -8
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +3 -3
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +2 -2
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +2 -2
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +1 -1
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +41 -21
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +35 -33
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +4 -5
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +2 -2
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +22 -15
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +29 -11
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +1 -1
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts +3 -4
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +4 -10
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts +15 -17
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +1 -1
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +1 -1
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -2
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +1 -1
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +1107 -676
- package/dist/index.cjs +1088 -901
- package/dist/index.d.ts +18 -17
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -16
- package/dist/index.js.map +1 -1
- package/dist.min.js +22 -21
- package/package.json +7 -4
- package/src/adapter/converters/device-parameters.ts +47 -23
- package/src/adapter/converters/sampler-parameters.ts +1 -2
- package/src/adapter/converters/texture-formats.ts +242 -161
- package/src/adapter/helpers/attribute-utils.ts +1 -2
- package/src/adapter/helpers/get-shader-info.ts +3 -0
- package/src/adapter/helpers/get-shader-layout.ts +1 -1
- package/src/adapter/helpers/uniforms.ts +9 -10
- package/src/adapter/objects/constants-to-keys.ts +0 -25
- package/src/adapter/objects/webgl-renderbuffer.ts +35 -32
- package/src/adapter/objects/webgl-resource.ts +6 -10
- package/src/adapter/objects/webgl-vertex-array-object.ts +6 -6
- package/src/adapter/resources/webgl-buffer.ts +6 -7
- package/src/adapter/resources/webgl-command-buffer.ts +330 -23
- package/src/adapter/resources/webgl-command-encoder.ts +9 -4
- package/src/adapter/resources/webgl-external-texture.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +75 -123
- package/src/adapter/resources/webgl-render-pass.ts +148 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +12 -9
- package/src/adapter/resources/webgl-sampler.ts +3 -4
- package/src/adapter/resources/webgl-shader.ts +2 -2
- package/src/adapter/resources/webgl-texture.ts +64 -46
- package/src/adapter/webgl-canvas-context.ts +5 -5
- package/src/adapter/webgl-device.ts +47 -18
- package/src/classic/accessor.ts +1 -1
- package/src/classic/buffer.ts +7 -7
- package/src/classic/typed-array-utils.ts +15 -26
- package/src/context/context/create-browser-context.ts +2 -2
- package/src/context/parameters/unified-parameter-api.ts +2 -2
- package/src/context/parameters/webgl-parameter-tables.ts +2 -2
- package/src/context/state-tracker/with-parameters.ts +1 -1
- package/src/index.ts +24 -22
- package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js +0 -181
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/types/webgl.d.ts +0 -145
- package/dist/types/webgl.d.ts.map +0 -1
- package/dist/types/webgl.js +0 -2
- package/dist/types/webgl.js.map +0 -1
- package/src/adapter/converters/renderbuffer-formats.ts +0 -92
- package/src/types/webgl.ts +0 -286
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{"version":3,"file":"webgl-render-pipeline.js","names":["RenderPipeline","cast","log","decodeVertexFormat","GL","getWebGLDataType","getShaderLayout","withDeviceParameters","withGLParameters","setUniform","WEBGLBuffer","WEBGLTexture","WEBGLVertexArrayObject","LOG_PROGRAM_PERF_PRIORITY","WEBGLRenderPipeline","constructor","device","props","_defineProperty","handle","gl","createProgram","setSpectorMetadata","id","vs","fs","varyings","bufferMode","SEPARATE_ATTRIBS","length","_this$device$gl","assertWebGL2","gl2","transformFeedbackVaryings","_compileAndLink","layout","vertexArrayObject","destroy","deleteProgram","destroyed","setIndexBuffer","indexBuffer","webglBuffer","setElementBuffer","_indexBuffer","setAttributes","attributes","name","buffer","Object","entries","attribute","getAttributeLayout","warn","concat","decoded","format","type","typeString","components","size","byteLength","stride","normalized","integer","divisor","stepMode","setBuffer","location","offset","setBindings","bindings","value","binding","find","Error","setUniforms","uniforms","assign","draw","options","_this$_indexBuffer","renderPass","getDefaultRenderPass","vertexCount","instanceCount","firstVertex","drawMode","getDrawMode","topology","isIndexed","Boolean","indexType","UNSIGNED_SHORT","UNSIGNED_INT","isInstanced","Number","_areTexturesRenderable","useProgram","bind","primitiveMode","getGLPrimitive","transformFeedback","begin","_applyBindings","_applyUniforms","parameters","framebuffer","_this$device$gl2","drawElementsInstanced","drawElements","_this$device$gl3","drawArraysInstanced","drawArrays","end","attachShader","time","linkProgram","timeEnd","debug","level","linked","getProgramParameter","LINK_STATUS","getProgramInfoLog","validateProgram","validated","VALIDATE_STATUS","texturesRenderable","texture","_textureUniforms","update","loaded","undefined","textureUnit","uniformBufferIndex","getUniformBlockIndex","INVALID_INDEX","uniformBlockBinding","bindBufferBase","UNIFORM_BUFFER","bindBufferRange","activeTexture","TEXTURE0","bindTexture","target","uniformLayout","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN"],"sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"sourcesContent":["import type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n // BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[] | null = null;\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n this.device.setSpectorMetadata(this.handle, {id: this.props.id});\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue; // eslint-disable-line no-continue\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n continue; // eslint-disable-line no-continue\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n // indexCount,\n instanceCount,\n firstVertex = 0,\n // firstIndex,\n // firstInstance,\n // baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = Number(options.instanceCount) > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, this.props.parameters, () => {\n withGLParameters(this.device, {framebuffer: renderPass.props.framebuffer}, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2?.drawElementsInstanced(\n drawMode,\n vertexCount || 0, // indexCount?\n indexType,\n firstVertex,\n instanceCount || 0\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount || 0, indexType, firstVertex); // indexCount?\n } else if (isInstanced) {\n this.device.gl2?.drawArraysInstanced(drawMode, firstVertex, vertexCount || 0, instanceCount || 0);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount || 0);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n if (!gl2) {\n throw new Error('bindings');\n }\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'line-loop': return GL.LINE_LOOP;\n case 'triangle-list': return 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+
{"version":3,"file":"webgl-render-pipeline.js","names":["RenderPipeline","cast","log","decodeVertexFormat","GL","getWebGLDataType","getShaderLayout","withDeviceParameters","withGLParameters","setUniform","WEBGLBuffer","WEBGLTexture","WEBGLVertexArrayObject","LOG_PROGRAM_PERF_PRIORITY","WEBGLRenderPipeline","constructor","device","props","_defineProperty","handle","gl","createProgram","setSpectorMetadata","id","vs","fs","varyings","bufferMode","SEPARATE_ATTRIBS","length","_this$device$gl","assertWebGL2","gl2","transformFeedbackVaryings","_compileAndLink","layout","vertexArrayObject","destroy","deleteProgram","destroyed","setIndexBuffer","indexBuffer","webglBuffer","setElementBuffer","_indexBuffer","setAttributes","attributes","name","buffer","Object","entries","attribute","getAttributeLayout","warn","concat","decoded","format","type","typeString","components","size","byteLength","stride","normalized","integer","divisor","stepMode","setBuffer","location","offset","setBindings","bindings","value","binding","find","Error","setUniforms","uniforms","assign","draw","options","_this$_indexBuffer","renderPass","vertexCount","instanceCount","firstVertex","drawMode","getDrawMode","topology","isIndexed","Boolean","indexType","UNSIGNED_SHORT","UNSIGNED_INT","isInstanced","Number","_areTexturesRenderable","useProgram","bind","primitiveMode","getGLPrimitive","transformFeedback","begin","_applyBindings","_applyUniforms","webglRenderPass","parameters","glParameters","_this$device$gl2","drawElementsInstanced","drawElements","_this$device$gl3","drawArraysInstanced","drawArrays","end","attachShader","time","linkProgram","timeEnd","debug","level","linked","getProgramParameter","LINK_STATUS","getProgramInfoLog","validateProgram","validated","VALIDATE_STATUS","texturesRenderable","texture","_textureUniforms","update","loaded","undefined","textureUnit","uniformBufferIndex","getUniformBlockIndex","INVALID_INDEX","uniformBlockBinding","bindBufferBase","UNIFORM_BUFFER","bindBufferRange","activeTexture","TEXTURE0","bindTexture","target","uniformLayout","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN"],"sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"sourcesContent":["import type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n // BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLShader} from './webgl-shader';\nimport {WEBGLTexture} from './webgl-texture';\nimport {WEBGLVertexArrayObject} from '../objects/webgl-vertex-array-object';\nimport {WEBGLRenderPass} from './webgl-render-pass';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[] | null = null;\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n this.device.setSpectorMetadata(this.handle, {id: this.props.id});\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue; // eslint-disable-line no-continue\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n continue; // eslint-disable-line no-continue\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass,\n vertexCount,\n // indexCount,\n instanceCount,\n firstVertex = 0,\n // firstIndex,\n // firstInstance,\n // baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = Number(options.instanceCount) > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n const webglRenderPass = renderPass as WEBGLRenderPass;\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, this.props.parameters, () => {\n withGLParameters(this.device, webglRenderPass.glParameters, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2?.drawElementsInstanced(\n drawMode,\n vertexCount || 0, // indexCount?\n indexType,\n firstVertex,\n instanceCount || 0\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount || 0, indexType, firstVertex); // indexCount?\n } else if (isInstanced) {\n this.device.gl2?.drawArraysInstanced(drawMode, firstVertex, vertexCount || 0, instanceCount || 0);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount || 0);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n if (!gl2) {\n throw new Error('bindings');\n }\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'line-loop': return GL.LINE_LOOP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n case 'triangle-fan': return GL.TRIANGLE_FAN;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'line-loop': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n case 'triangle-fan': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\n// function getAttributesByLocation(\n// attributes: Record<string, Buffer>,\n// layout: ShaderLayout\n// ): Record<number, Buffer> {\n// const byLocation: Record<number, Buffer> = {};\n// for (const [name, buffer] of Object.entries(attributes)) {\n// const attribute = getAttributeLayout(layout, name);\n// if (attribute) {\n// byLocation[attribute.location] = buffer;\n// }\n// }\n// return byLocation;\n// }\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | null {\n return layout.attributes.find((binding) => binding.name === name) || null;\n}\n\n/* TODO\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return 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@@ -1,6 +1,6 @@
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1
1
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import { Sampler, SamplerProps } from '@luma.gl/api';
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2
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-
import
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3
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-
import type WebGLDevice from '../webgl-device';
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2
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+
import { GLSamplerParameters } from '@luma.gl/constants';
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3
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+
import type { WebGLDevice } from '../webgl-device';
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4
4
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/**
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5
5
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* Sampler object -
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6
6
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* Under WebGL2 we create an actual WebGL sampler
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@@ -8,7 +8,7 @@ import type WebGLDevice from '../webgl-device';
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8
8
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* so that they can be set directly on the texture
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9
9
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* https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html
|
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*/
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-
export
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export declare class WEBGLSampler extends Sampler {
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readonly device: WebGLDevice;
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readonly handle: WebGLSampler;
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readonly parameters: GLSamplerParameters;
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,cAAc,CAAC;
|
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1
|
+
{"version":3,"file":"webgl-sampler.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-sampler.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,OAAO,EAAE,YAAY,EAAC,MAAM,cAAc,CAAC;AACnD,OAAO,EAAK,mBAAmB,EAAC,MAAM,oBAAoB,CAAC;AAE3D,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAEjD;;;;;;GAMG;AACH,qBAAa,YAAa,SAAQ,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC;gBAE7B,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,YAAY;IAU3C,OAAO,IAAI,IAAI;IAQf,QAAQ,IAAI,MAAM;IAI3B,4CAA4C;IAC5C,OAAO,CAAC,qBAAqB;CAgB9B"}
|
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@@ -1,8 +1,8 @@
|
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1
1
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
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2
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|
import { Sampler } from '@luma.gl/api';
|
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-
import GL from '@luma.gl/constants';
|
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3
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+
import { GL } from '@luma.gl/constants';
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import { convertSamplerParametersToWebGL } from "../converters/sampler-parameters.js";
|
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-
export
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+
export class WEBGLSampler extends Sampler {
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constructor(device, props) {
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super(device, props);
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_defineProperty(this, "device", void 0);
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"webgl-sampler.js","names":["Sampler","GL","convertSamplerParametersToWebGL","WEBGLSampler","constructor","device","props","_defineProperty","parameters","isWebGL2","handle","gl2","createSampler","_setSamplerParameters","destroy","deleteSampler","undefined","toString","concat","id","JSON","stringify","pname","value","Object","entries","param","Number","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","samplerParameterf","samplerParameteri"],"sources":["../../../src/adapter/resources/webgl-sampler.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {Sampler, SamplerProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport
|
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1
|
+
{"version":3,"file":"webgl-sampler.js","names":["Sampler","GL","convertSamplerParametersToWebGL","WEBGLSampler","constructor","device","props","_defineProperty","parameters","isWebGL2","handle","gl2","createSampler","_setSamplerParameters","destroy","deleteSampler","undefined","toString","concat","id","JSON","stringify","pname","value","Object","entries","param","Number","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","samplerParameterf","samplerParameteri"],"sources":["../../../src/adapter/resources/webgl-sampler.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {Sampler, SamplerProps} from '@luma.gl/api';\nimport {GL, GLSamplerParameters} from '@luma.gl/constants';\nimport {convertSamplerParametersToWebGL} from '../converters/sampler-parameters';\nimport type {WebGLDevice} from '../webgl-device';\n\n/**\n * Sampler object -\n * Under WebGL2 we create an actual WebGL sampler\n * Under WebGL1, we just store the sampler parameters\n * so that they can be set directly on the texture\n * https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html\n */\nexport class WEBGLSampler extends Sampler {\n readonly device: WebGLDevice;\n readonly handle: WebGLSampler;\n readonly parameters: GLSamplerParameters;\n\n constructor(device: WebGLDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n this.parameters = convertSamplerParametersToWebGL(props);\n if (this.device.isWebGL2) {\n this.handle = this.handle || this.device.gl2.createSampler();\n this._setSamplerParameters(this.parameters);\n }\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl2.deleteSampler(this.handle);\n // @ts-expect-error\n this.handle = undefined;\n }\n }\n\n override toString(): string {\n return `Sampler(${this.id},${JSON.stringify(this.props)})`;\n }\n\n /** Set sampler parameters on the sampler */\n private _setSamplerParameters(parameters: GLSamplerParameters): void {\n for (const [pname, value] of Object.entries(parameters)) {\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n const param = Number(pname);\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.device.gl2.samplerParameterf(this.handle, param, value);\n break;\n default:\n this.device.gl2.samplerParameteri(this.handle, param, value);\n break;\n }\n }\n }\n}\n"],"mappings":";AAEA,SAAQA,OAAO,QAAqB,cAAc;AAClD,SAAQC,EAAE,QAA4B,oBAAoB;AAAC,SACnDC,+BAA+B;AAUvC,OAAO,MAAMC,YAAY,SAASH,OAAO,CAAC;EAKxCI,WAAWA,CAACC,MAAmB,EAAEC,KAAmB,EAAE;IACpD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,UAAU,GAAGN,+BAA+B,CAACI,KAAK,CAAC;IACxD,IAAI,IAAI,CAACD,MAAM,CAACI,QAAQ,EAAE;MACxB,IAAI,CAACC,MAAM,GAAG,IAAI,CAACA,MAAM,IAAI,IAAI,CAACL,MAAM,CAACM,GAAG,CAACC,aAAa,EAAE;MAC5D,IAAI,CAACC,qBAAqB,CAAC,IAAI,CAACL,UAAU,CAAC;IAC7C;EACF;EAESM,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACJ,MAAM,EAAE;MACf,IAAI,CAACL,MAAM,CAACM,GAAG,CAACI,aAAa,CAAC,IAAI,CAACL,MAAM,CAAC;MAE1C,IAAI,CAACA,MAAM,GAAGM,SAAS;IACzB;EACF;EAESC,QAAQA,CAAA,EAAW;IAC1B,kBAAAC,MAAA,CAAkB,IAAI,CAACC,EAAE,OAAAD,MAAA,CAAIE,IAAI,CAACC,SAAS,CAAC,IAAI,CAACf,KAAK,CAAC;EACzD;EAGQO,qBAAqBA,CAACL,UAA+B,EAAQ;IACnE,KAAK,MAAM,CAACc,KAAK,EAAEC,KAAK,CAAC,IAAIC,MAAM,CAACC,OAAO,CAACjB,UAAU,CAAC,EAAE;MAGvD,MAAMkB,KAAK,GAAGC,MAAM,CAACL,KAAK,CAAC;MAC3B,QAAQI,KAAK;QACX,KAAKzB,EAAE,CAAC2B,eAAe;QACvB,KAAK3B,EAAE,CAAC4B,eAAe;UACrB,IAAI,CAACxB,MAAM,CAACM,GAAG,CAACmB,iBAAiB,CAAC,IAAI,CAACpB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;QACF;UACE,IAAI,CAAClB,MAAM,CAACM,GAAG,CAACoB,iBAAiB,CAAC,IAAI,CAACrB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;MAAM;IAEZ;EACF;AACF"}
|
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@@ -1,9 +1,9 @@
|
|
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1
1
|
import { Shader, ShaderProps, CompilerMessage } from '@luma.gl/api';
|
|
2
|
-
import WebGLDevice from '../webgl-device';
|
|
2
|
+
import { WebGLDevice } from '../webgl-device';
|
|
3
3
|
/**
|
|
4
4
|
* An immutable compiled shader program that execute portions of the GPU Pipeline
|
|
5
5
|
*/
|
|
6
|
-
export
|
|
6
|
+
export declare class WEBGLShader extends Shader {
|
|
7
7
|
readonly device: WebGLDevice;
|
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8
8
|
readonly handle: WebGLShader;
|
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9
9
|
constructor(device: WebGLDevice, props: ShaderProps);
|
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,EAAE,eAAe,EAAoB,MAAM,cAAc,CAAC;AAI/F,OAAO,WAAW,MAAM,iBAAiB,CAAC;
|
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1
|
+
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,EAAE,eAAe,EAAoB,MAAM,cAAc,CAAC;AAI/F,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAE5C;;GAEG;AACH,qBAAa,WAAY,SAAQ,MAAM;IACrC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW;IAgB1C,OAAO,IAAI,IAAI;IASlB,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;IAO5D,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAuB/B"}
|
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@@ -3,7 +3,7 @@ import { log, uid, Shader, formatCompilerLog } from '@luma.gl/api';
|
|
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3
3
|
import GL from '@luma.gl/constants';
|
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4
4
|
import { getShaderInfo } from "../helpers/get-shader-info.js";
|
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5
|
import { parseShaderCompilerLog } from "../helpers/parse-shader-compiler-log.js";
|
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6
|
-
export
|
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6
|
+
export class WEBGLShader extends Shader {
|
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7
7
|
constructor(device, props) {
|
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8
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super(device, {
|
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9
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id: getShaderIdFromProps(props),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-shader.js","names":["log","uid","Shader","formatCompilerLog","GL","getShaderInfo","parseShaderCompilerLog","WEBGLShader","constructor","device","props","id","getShaderIdFromProps","_defineProperty","stage","handle","gl","createShader","VERTEX_SHADER","FRAGMENT_SHADER","Error","_compile","source","destroy","removeStats","deleteShader","destroyed","compilationInfo","getShaderInfoLog","addGLSLVersion","startsWith","concat","shaderSource","compileShader","compileStatus","getShaderParameter","COMPILE_STATUS","shaderLog","parsedLog","messages","filter","message","type","formattedLog","shaderName","name","shaderDescription","error"],"sources":["../../../src/adapter/resources/webgl-shader.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {log, uid, Shader, ShaderProps, CompilerMessage, formatCompilerLog} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getShaderInfo} from '../helpers/get-shader-info';\nimport {parseShaderCompilerLog} from '../helpers/parse-shader-compiler-log';\nimport WebGLDevice from '../webgl-device';\n\n/**\n * An immutable compiled shader program that execute portions of the GPU Pipeline\n */\nexport
|
|
1
|
+
{"version":3,"file":"webgl-shader.js","names":["log","uid","Shader","formatCompilerLog","GL","getShaderInfo","parseShaderCompilerLog","WEBGLShader","constructor","device","props","id","getShaderIdFromProps","_defineProperty","stage","handle","gl","createShader","VERTEX_SHADER","FRAGMENT_SHADER","Error","_compile","source","destroy","removeStats","deleteShader","destroyed","compilationInfo","getShaderInfoLog","addGLSLVersion","startsWith","concat","shaderSource","compileShader","compileStatus","getShaderParameter","COMPILE_STATUS","shaderLog","parsedLog","messages","filter","message","type","formattedLog","shaderName","name","shaderDescription","error"],"sources":["../../../src/adapter/resources/webgl-shader.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {log, uid, Shader, ShaderProps, CompilerMessage, formatCompilerLog} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getShaderInfo} from '../helpers/get-shader-info';\nimport {parseShaderCompilerLog} from '../helpers/parse-shader-compiler-log';\nimport {WebGLDevice} from '../webgl-device';\n\n/**\n * An immutable compiled shader program that execute portions of the GPU Pipeline\n */\nexport class WEBGLShader extends Shader {\n readonly device: WebGLDevice;\n readonly handle: WebGLShader;\n\n constructor(device: WebGLDevice, props: ShaderProps) {\n super(device, {id: getShaderIdFromProps(props), ...props});\n this.device = device;\n switch (this.props.stage) {\n case 'vertex':\n this.handle = this.props.handle || this.device.gl.createShader(GL.VERTEX_SHADER);\n break;\n case 'fragment':\n this.handle = this.props.handle || this.device.gl.createShader(GL.FRAGMENT_SHADER);\n break;\n default:\n throw new Error(this.props.stage);\n }\n this._compile(this.source);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.device.gl.deleteShader(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const log = this.device.gl.getShaderInfoLog(this.handle);\n return log ? parseShaderCompilerLog(log) : [];\n }\n\n // PRIVATE METHODS\n\n _compile(source: string): void {\n const addGLSLVersion = (source: string) => source.startsWith('#version ') ? source : `#version 100\\n${source}`;\n source = addGLSLVersion(source);\n\n const {gl} = this.device;\n gl.shaderSource(this.handle, source);\n gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = gl.getShaderInfoLog(this.handle);\n const parsedLog = shaderLog ? parseShaderCompilerLog(shaderLog) : [];\n const messages = parsedLog.filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderDescription}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n\n// HELPERS\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage}-shader`);\n}\n"],"mappings":";AACA,SAAQA,GAAG,EAAEC,GAAG,EAAEC,MAAM,EAAgCC,iBAAiB,QAAO,cAAc;AAC9F,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAC5BC,aAAa;AAAA,SACbC,sBAAsB;AAM9B,OAAO,MAAMC,WAAW,SAASL,MAAM,CAAC;EAItCM,WAAWA,CAACC,MAAmB,EAAEC,KAAkB,EAAE;IACnD,KAAK,CAACD,MAAM,EAAE;MAACE,EAAE,EAAEC,oBAAoB,CAACF,KAAK,CAAC;MAAE,GAAGA;IAAK,CAAC,CAAC;IAACG,eAAA;IAAAA,eAAA;IAC3D,IAAI,CAACJ,MAAM,GAAGA,MAAM;IACpB,QAAQ,IAAI,CAACC,KAAK,CAACI,KAAK;MACtB,KAAK,QAAQ;QACX,IAAI,CAACC,MAAM,GAAG,IAAI,CAACL,KAAK,CAACK,MAAM,IAAI,IAAI,CAACN,MAAM,CAACO,EAAE,CAACC,YAAY,CAACb,EAAE,CAACc,aAAa,CAAC;QAChF;MACF,KAAK,UAAU;QACb,IAAI,CAACH,MAAM,GAAG,IAAI,CAACL,KAAK,CAACK,MAAM,IAAI,IAAI,CAACN,MAAM,CAACO,EAAE,CAACC,YAAY,CAACb,EAAE,CAACe,eAAe,CAAC;QAClF;MACF;QACE,MAAM,IAAIC,KAAK,CAAC,IAAI,CAACV,KAAK,CAACI,KAAK,CAAC;IAAC;IAEtC,IAAI,CAACO,QAAQ,CAAC,IAAI,CAACC,MAAM,CAAC;EAC5B;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACR,MAAM,EAAE;MACf,IAAI,CAACS,WAAW,EAAE;MAClB,IAAI,CAACf,MAAM,CAACO,EAAE,CAACS,YAAY,CAAC,IAAI,CAACV,MAAM,CAAC;MAExC,IAAI,CAACW,SAAS,GAAG,IAAI;IACvB;EACF;EAEA,MAAMC,eAAeA,CAAA,EAAwC;IAC3D,MAAM3B,GAAG,GAAG,IAAI,CAACS,MAAM,CAACO,EAAE,CAACY,gBAAgB,CAAC,IAAI,CAACb,MAAM,CAAC;IACxD,OAAOf,GAAG,GAAGM,sBAAsB,CAACN,GAAG,CAAC,GAAG,EAAE;EAC/C;EAIAqB,QAAQA,CAACC,MAAc,EAAQ;IAC7B,MAAMO,cAAc,GAAIP,MAAc,IAAKA,MAAM,CAACQ,UAAU,CAAC,WAAW,CAAC,GAAGR,MAAM,oBAAAS,MAAA,CAAoBT,MAAM,CAAE;IAC9GA,MAAM,GAAGO,cAAc,CAACP,MAAM,CAAC;IAE/B,MAAM;MAACN;IAAE,CAAC,GAAG,IAAI,CAACP,MAAM;IACxBO,EAAE,CAACgB,YAAY,CAAC,IAAI,CAACjB,MAAM,EAAEO,MAAM,CAAC;IACpCN,EAAE,CAACiB,aAAa,CAAC,IAAI,CAAClB,MAAM,CAAC;IAK7B,MAAMmB,aAAa,GAAGlB,EAAE,CAACmB,kBAAkB,CAAC,IAAI,CAACpB,MAAM,EAAEX,EAAE,CAACgC,cAAc,CAAC;IAC3E,IAAI,CAACF,aAAa,EAAE;MAClB,MAAMG,SAAS,GAAGrB,EAAE,CAACY,gBAAgB,CAAC,IAAI,CAACb,MAAM,CAAC;MAClD,MAAMuB,SAAS,GAAGD,SAAS,GAAG/B,sBAAsB,CAAC+B,SAAS,CAAC,GAAG,EAAE;MACpE,MAAME,QAAQ,GAAGD,SAAS,CAACE,MAAM,CAACC,OAAO,IAAIA,OAAO,CAACC,IAAI,KAAK,OAAO,CAAC;MACtE,MAAMC,YAAY,GAAGxC,iBAAiB,CAACoC,QAAQ,EAAEjB,MAAM,CAAC;MACxD,MAAMsB,UAAkB,GAAGvC,aAAa,CAACiB,MAAM,CAAC,CAACuB,IAAI;MACrD,MAAMC,iBAAiB,MAAAf,MAAA,CAAM,IAAI,CAACjB,KAAK,cAAAiB,MAAA,CAAWa,UAAU,CAAE;MAC9D5C,GAAG,CAAC+C,KAAK,+BAAAhB,MAAA,CAA+Be,iBAAiB,QAAAf,MAAA,CAAKY,YAAY,EAAG,EAAE;MAC/E,MAAM,IAAIvB,KAAK,+BAAAW,MAAA,CAA+Ba,UAAU,EAAG;IAC7D;EACF;AACF;AAKA,SAAShC,oBAAoBA,CAACF,KAAkB,EAAU;EACxD,OAAOL,aAAa,CAACK,KAAK,CAACY,MAAM,CAAC,CAACuB,IAAI,IACrCnC,KAAK,CAACC,EAAE,IACRV,GAAG,YAAA8B,MAAA,CAAYrB,KAAK,CAACI,KAAK,aAAU;AACxC"}
|
|
@@ -1,10 +1,33 @@
|
|
|
1
1
|
import { Device, TextureProps, Sampler, SamplerProps, TypedArray } from '@luma.gl/api';
|
|
2
2
|
import { Texture } from '@luma.gl/api';
|
|
3
|
-
import GL from '@luma.gl/constants';
|
|
4
|
-
import
|
|
5
|
-
import
|
|
6
|
-
|
|
7
|
-
|
|
3
|
+
import { GL, GLSamplerParameters } from '@luma.gl/constants';
|
|
4
|
+
import { WebGLDevice } from '../webgl-device';
|
|
5
|
+
import { WEBGLSampler } from './webgl-sampler';
|
|
6
|
+
export declare type WEBGLTextureProps = TextureProps & {
|
|
7
|
+
/** @deprecated use props.sampler */
|
|
8
|
+
parameters?: Record<number, number>;
|
|
9
|
+
/** @deprecated use props.data */
|
|
10
|
+
pixels?: any;
|
|
11
|
+
/** @deprecated use props.format */
|
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12
|
+
dataFormat?: number | null;
|
|
13
|
+
/** @deprecated rarely supported */
|
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14
|
+
border?: number;
|
|
15
|
+
/** @deprecated WebGL only. */
|
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16
|
+
pixelStore?: object;
|
|
17
|
+
/** @deprecated WebGL only. */
|
|
18
|
+
textureUnit?: number;
|
|
19
|
+
/** @deprecated WebGL only. Use dimension. */
|
|
20
|
+
target?: number;
|
|
21
|
+
};
|
|
22
|
+
export declare const DEFAULT_WEBGL_TEXTURE_PROPS: {
|
|
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|
+
parameters: {};
|
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24
|
+
pixelStore: {};
|
|
25
|
+
pixels: any;
|
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+
border: number;
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|
+
dataFormat: any;
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+
textureUnit: any;
|
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+
target: any;
|
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+
};
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31
|
export declare type TextureSourceData = TypedArray | ImageData | HTMLImageElement | HTMLCanvasElement | ImageBitmap | HTMLVideoElement;
|
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9
32
|
declare type SetImageDataOptions = {
|
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10
33
|
target?: number;
|
|
@@ -13,7 +36,7 @@ declare type SetImageDataOptions = {
|
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|
width?: number;
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|
height?: number;
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38
|
depth?: number;
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16
|
-
|
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|
+
glFormat?: GL;
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40
|
type?: any;
|
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41
|
offset?: number;
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19
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|
data: any;
|
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@@ -51,7 +74,7 @@ declare type SetSubImageDataOptions = {
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width?: number;
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|
height?: number;
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|
depth?: number;
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|
-
|
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+
glFormat?: any;
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|
type?: any;
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|
offset?: number;
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|
data: any;
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@@ -74,18 +97,16 @@ declare type SetImageData3DOptions = {
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data: any;
|
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|
parameters?: Record<GL, any>;
|
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|
};
|
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|
-
export
|
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|
+
export declare class WEBGLTexture extends Texture<WEBGLTextureProps> {
|
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|
static FACES: number[];
|
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|
readonly MAX_ATTRIBUTES: number;
|
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|
readonly device: WebGLDevice;
|
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|
readonly gl: WebGLRenderingContext;
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readonly gl2: WebGL2RenderingContext | null;
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|
readonly handle: WebGLTexture;
|
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-
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|
-
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-
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depth: number;
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-
format: GL;
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+
/** Sampler object (currently unused) */
|
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+
sampler: WEBGLSampler;
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|
+
glFormat: GL;
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|
type: GL;
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|
dataFormat: GL;
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|
mipmaps: boolean;
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@@ -100,8 +121,6 @@ export default class WEBGLTexture extends Texture {
|
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* */
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|
target: GL;
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|
textureUnit: number;
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-
/** Sampler object (currently unused) */
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-
sampler: WEBGLSampler;
|
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|
/**
|
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|
* Program.draw() checks the loaded flag of all textures to avoid
|
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|
* Textures that are still loading from promises
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@@ -113,11 +132,11 @@ export default class WEBGLTexture extends Texture {
|
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|
parameters: any;
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|
lastTime: number;
|
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|
};
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|
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constructor(device: Device, props:
|
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|
+
constructor(device: Device, props: WEBGLTextureProps);
|
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destroy(): void;
|
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|
toString(): string;
|
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|
-
initialize(props?:
|
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|
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initializeCube(props?:
|
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|
+
initialize(props?: WEBGLTextureProps): this;
|
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|
+
initializeCube(props?: WEBGLTextureProps): this;
|
|
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|
setSampler(sampler?: Sampler | SamplerProps): this;
|
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|
/**
|
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|
* If size has changed, reinitializes with current format
|
|
@@ -137,7 +156,7 @@ export default class WEBGLTexture extends Texture {
|
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|
* Note: does not allocate storage
|
|
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|
* Redefines an area of an existing texture
|
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|
*/
|
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|
-
setSubImageData({ target, pixels, data, x, y, width, height, level,
|
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|
+
setSubImageData({ target, pixels, data, x, y, width, height, level, glFormat, type, dataFormat, compressed, offset, parameters }: SetSubImageDataOptions): void;
|
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|
/**
|
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|
* Defines a two-dimensional texture image or cube-map texture image with
|
|
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|
* pixels from the current framebuffer (rather than from client memory).
|
|
@@ -157,13 +176,13 @@ export default class WEBGLTexture extends Texture {
|
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|
data: any;
|
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|
dataType: string;
|
|
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|
};
|
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|
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_deduceParameters(opts:
|
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|
+
_deduceParameters(opts: WEBGLTextureProps): {
|
|
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|
dataFormat: number;
|
|
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|
type: number;
|
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compressed: boolean;
|
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|
width: number;
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height: number;
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format:
|
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|
+
format: import("@luma.gl/api").TextureFormat;
|
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|
data: string | HTMLVideoElement | import("@luma.gl/api").TextureData | Promise<import("@luma.gl/api").TextureData> | import("modules/api/dist/adapter/resources/texture").CubeTextureData;
|
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|
};
|
|
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|
_deduceImageSize(data: any, width: any, height: any): {
|
|
@@ -190,4 +209,5 @@ export default class WEBGLTexture extends Texture {
|
|
|
190
209
|
/** @deprecated For LegacyTexture subclass */
|
|
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210
|
protected _getWebGL1NPOTParameterOverride(pname: number, value: number): number;
|
|
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|
}
|
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|
+
export {};
|
|
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|
//# sourceMappingURL=webgl-texture.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"webgl-texture.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-texture.ts"],"names":[],"mappings":"AAMA,OAAO,EACL,MAAM,EACN,YAAY,EACZ,OAAO,EACP,YAAY,EAEZ,UAAU,EAEX,MAAM,cAAc,CAAC;AACtB,OAAO,EAAC,OAAO,EAA6C,MAAM,cAAc,CAAC;AACjF,OAAO,EAAC,EAAE,EAAE,mBAAmB,EAAC,MAAM,oBAAoB,CAAC;AAW3D,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAE7C,oBAAY,iBAAiB,GAAG,YAAY,GAAG;IAC7C,oCAAoC;IACpC,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,iCAAiC;IACjC,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,mCAAmC;IACnC,UAAU,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,mCAAmC;IACnC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,8BAA8B;IAC9B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,8BAA8B;IAC9B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6CAA6C;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,eAAO,MAAM,2BAA2B;;;;;;;;CASvC,CAAC;AAEF,oBAAY,iBAAiB,GAC3B,UAAU,GACV,SAAS,GACT,gBAAgB,GAChB,iBAAiB,GACjB,WAAW,GACX,gBAAgB,CACf;AAEH,aAAK,mBAAmB,GAAG;IACzB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,GAAG,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,EAAE,CAAC;IACd,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,GAAG,CAAC;IACV,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;IAC7B,kBAAkB;IAClB,MAAM,CAAC,EAAE,GAAG,CAAC;CACd,CAAA;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,aAAK,sBAAsB,GAAG;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,GAAG,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,GAAG,CAAC;IACf,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,GAAG,CAAC;IACV,UAAU,CAAC,EAAE,MAAM,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;IAC7B,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,kBAAkB;IAClB,MAAM,CAAC,EAAE,GAAG,CAAC;CACd,CAAC;AAEF,aAAK,qBAAqB,GAAG;IAC3B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,GAAG,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,GAAG,CAAC;IACb,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,GAAG,CAAC;IACV,UAAU,CAAC,EAAE,MAAM,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;CAC9B,CAAC;AAIF,qBAAa,YAAa,SAAQ,OAAO,CAAC,iBAAiB,CAAC;IAE1D,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAOpB;IAEF,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAE9B,wCAAwC;IACxC,OAAO,EAAE,YAAY,CAAa;IAIlC,QAAQ,EAAE,EAAE,CAAa;IACzB,IAAI,EAAE,EAAE,CAAa;IACrB,UAAU,EAAE,EAAE,CAAa;IAC3B,OAAO,EAAE,OAAO,CAAa;IAE7B;;;;;;;;SAQK;IACL,MAAM,EAAE,EAAE,CAAC;IACX,WAAW,EAAE,MAAM,CAAa;IAEhC;;;;OAIG;IACH,MAAM,EAAE,OAAO,CAAS;IACxB,MAAM,EAAE;QACN,KAAK,EAAE,gBAAgB,CAAC;QACxB,UAAU,EAAE,GAAG,CAAC;QAChB,QAAQ,EAAE,MAAM,CAAC;KAClB,CAAC;gBAEU,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB;IAyB3C,OAAO,IAAI,IAAI;IAUf,QAAQ,IAAI,MAAM;IAK3B,UAAU,CAAC,KAAK,GAAE,iBAAsB,GAAG,IAAI;IAgH/C,cAAc,CAAC,KAAK,CAAC,EAAE,iBAAiB,GAAG,IAAI;IAsB/C,UAAU,CAAC,OAAO,GAAE,OAAO,GAAG,YAAiB,GAAG,IAAI;IAgBtD;;;OAGG;IACH,MAAM,CAAC,OAAO,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,OAAO,CAAA;KAAC,GAAG,IAAI;IAezE,4CAA4C;IAC5C,MAAM,IAAI,IAAI;IAmBd,cAAc,CAAC,MAAM,KAAK,GAAG,IAAI;IAqCjC,YAAY,CAAC,OAAO,EAAE,mBAAmB;IAuIzC;;;;OAIG;IACH,eAAe,CAAC,EACd,MAAoB,EACpB,MAAa,EACb,IAAW,EACX,CAAK,EACL,CAAK,EACL,KAAkB,EAClB,MAAoB,EACpB,KAAS,EACT,QAAwB,EACxB,IAAgB,EAChB,UAA4B,EAC5B,UAAkB,EAClB,MAAU,EACV,UAAkC,EACnC,EAAE,sBAAsB;IA8DzB;;;;;;;OAOG;IACH,eAAe,CAAC,IAAI,KAAK;IAOzB,aAAa,IAAI,MAAM;IAIvB,IAAI,CAAC,WAAW,SAAmB;IAYnC,MAAM,CAAC,WAAW,SAAmB;IAcrC,YAAY,CAAC,EAAC,IAAI,EAAE,UAAkB,EAAC;;;KAAA;;;;IAuBvC,iBAAiB,CAAC,IAAI,EAAE,iBAAiB;;;;;;;;;IAgBzC,gBAAgB,CAAC,IAAI,KAAA,EAAE,KAAK,KAAA,EAAE,MAAM,KAAA,GAAG;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC;IAmChE,mBAAmB,CAAC,OAAO,EAAE;QACjC,KAAK,EAAE,GAAG,CAAC;QACX,MAAM,EAAE,GAAG,CAAC;QACZ,MAAM,EAAE,GAAG,CAAC;QACZ,IAAI,EAAE,GAAG,CAAC;QACV,MAAM,CAAC,EAAE,GAAG,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,CAAC;KACZ,GAAG,OAAO,CAAC,IAAI,CAAC;IA+CjB,8CAA8C;IAC9C,mBAAmB,CAAC,OAAO,KAAA;IAoC3B,sDAAsD;IACtD,cAAc,CAAC,OAAO,EAAE,qBAAqB;IAqE7C;;;OAGG;IACH,qBAAqB,CAAC,UAAU,EAAE,mBAAmB,GAAG,IAAI;IAmC5D,6CAA6C;IAC7C,SAAS,CAAC,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;CAqBhF"}
|
|
@@ -1,17 +1,27 @@
|
|
|
1
1
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
2
2
|
import { isObjectEmpty } from '@luma.gl/api';
|
|
3
3
|
import { Texture, cast, log, assert, isPowerOfTwo, loadImage } from '@luma.gl/api';
|
|
4
|
-
import GL from '@luma.gl/constants';
|
|
4
|
+
import { GL } from '@luma.gl/constants';
|
|
5
5
|
import { withParameters } from "../../context/state-tracker/with-parameters.js";
|
|
6
|
-
import {
|
|
6
|
+
import { convertTextureFormatToGL, getWebGLTextureParameters, getTextureFormatBytesPerPixel } from "../converters/texture-formats.js";
|
|
7
7
|
import { convertSamplerParametersToWebGL, updateSamplerParametersForNPOT } from "../converters/sampler-parameters.js";
|
|
8
|
-
import WEBGLBuffer from "./webgl-buffer.js";
|
|
9
|
-
import WEBGLSampler from "./webgl-sampler.js";
|
|
10
|
-
export
|
|
8
|
+
import { WEBGLBuffer } from "./webgl-buffer.js";
|
|
9
|
+
import { WEBGLSampler } from "./webgl-sampler.js";
|
|
10
|
+
export const DEFAULT_WEBGL_TEXTURE_PROPS = {
|
|
11
|
+
parameters: {},
|
|
12
|
+
pixelStore: {},
|
|
13
|
+
pixels: null,
|
|
14
|
+
border: 0,
|
|
15
|
+
dataFormat: undefined,
|
|
16
|
+
textureUnit: undefined,
|
|
17
|
+
target: undefined
|
|
18
|
+
};
|
|
19
|
+
export class WEBGLTexture extends Texture {
|
|
11
20
|
constructor(device, props) {
|
|
12
21
|
var _this$props;
|
|
13
22
|
super(device, {
|
|
14
|
-
|
|
23
|
+
...DEFAULT_WEBGL_TEXTURE_PROPS,
|
|
24
|
+
format: 'rgba8unorm',
|
|
15
25
|
...props
|
|
16
26
|
});
|
|
17
27
|
_defineProperty(this, "MAX_ATTRIBUTES", void 0);
|
|
@@ -19,17 +29,13 @@ export default class WEBGLTexture extends Texture {
|
|
|
19
29
|
_defineProperty(this, "gl", void 0);
|
|
20
30
|
_defineProperty(this, "gl2", void 0);
|
|
21
31
|
_defineProperty(this, "handle", void 0);
|
|
22
|
-
_defineProperty(this, "
|
|
23
|
-
_defineProperty(this, "
|
|
24
|
-
_defineProperty(this, "height", undefined);
|
|
25
|
-
_defineProperty(this, "depth", undefined);
|
|
26
|
-
_defineProperty(this, "format", undefined);
|
|
32
|
+
_defineProperty(this, "sampler", undefined);
|
|
33
|
+
_defineProperty(this, "glFormat", undefined);
|
|
27
34
|
_defineProperty(this, "type", undefined);
|
|
28
35
|
_defineProperty(this, "dataFormat", undefined);
|
|
29
36
|
_defineProperty(this, "mipmaps", undefined);
|
|
30
37
|
_defineProperty(this, "target", void 0);
|
|
31
38
|
_defineProperty(this, "textureUnit", undefined);
|
|
32
|
-
_defineProperty(this, "sampler", undefined);
|
|
33
39
|
_defineProperty(this, "loaded", false);
|
|
34
40
|
_defineProperty(this, "_video", void 0);
|
|
35
41
|
this.device = cast(device);
|
|
@@ -40,6 +46,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
40
46
|
...this.props,
|
|
41
47
|
data: typeof this.props.data
|
|
42
48
|
});
|
|
49
|
+
this.glFormat = GL.RGBA;
|
|
43
50
|
this.target = getWebGLTextureTarget(this.props);
|
|
44
51
|
this.loaded = false;
|
|
45
52
|
if (typeof ((_this$props = this.props) === null || _this$props === void 0 ? void 0 : _this$props.data) === 'string') {
|
|
@@ -85,7 +92,6 @@ export default class WEBGLTexture extends Texture {
|
|
|
85
92
|
} = props;
|
|
86
93
|
const {
|
|
87
94
|
pixels = null,
|
|
88
|
-
recreate = false,
|
|
89
95
|
pixelStore = {},
|
|
90
96
|
textureUnit = undefined
|
|
91
97
|
} = props;
|
|
@@ -103,6 +109,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
103
109
|
const {
|
|
104
110
|
depth = 0
|
|
105
111
|
} = props;
|
|
112
|
+
const glFormat = convertTextureFormatToGL(props.format, this.device.isWebGL2);
|
|
106
113
|
({
|
|
107
114
|
width,
|
|
108
115
|
height,
|
|
@@ -118,11 +125,9 @@ export default class WEBGLTexture extends Texture {
|
|
|
118
125
|
width,
|
|
119
126
|
height
|
|
120
127
|
}));
|
|
121
|
-
const format = getWebGLTextureFormat(this.gl, props.format);
|
|
122
128
|
this.width = width;
|
|
123
129
|
this.height = height;
|
|
124
|
-
this.
|
|
125
|
-
this.format = format;
|
|
130
|
+
this.glFormat = glFormat;
|
|
126
131
|
this.type = type;
|
|
127
132
|
this.dataFormat = dataFormat;
|
|
128
133
|
this.textureUnit = textureUnit;
|
|
@@ -140,7 +145,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
140
145
|
width,
|
|
141
146
|
height,
|
|
142
147
|
depth,
|
|
143
|
-
format,
|
|
148
|
+
format: glFormat,
|
|
144
149
|
type,
|
|
145
150
|
dataFormat,
|
|
146
151
|
parameters: pixelStore,
|
|
@@ -151,9 +156,6 @@ export default class WEBGLTexture extends Texture {
|
|
|
151
156
|
if (mipmaps) {
|
|
152
157
|
this.generateMipmap();
|
|
153
158
|
}
|
|
154
|
-
if (recreate) {
|
|
155
|
-
this.data = data;
|
|
156
|
-
}
|
|
157
159
|
if (isVideo) {
|
|
158
160
|
this._video = {
|
|
159
161
|
video: data,
|
|
@@ -245,7 +247,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
245
247
|
return this;
|
|
246
248
|
}
|
|
247
249
|
setImageData(options) {
|
|
248
|
-
if (this.props.dimension === '3d') {
|
|
250
|
+
if (this.props.dimension === '3d' || this.props.dimension === '2d-array') {
|
|
249
251
|
return this.setImageData3D(options);
|
|
250
252
|
}
|
|
251
253
|
this.trackDeallocatedMemory('Texture');
|
|
@@ -253,7 +255,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
253
255
|
target = this.target,
|
|
254
256
|
pixels = null,
|
|
255
257
|
level = 0,
|
|
256
|
-
|
|
258
|
+
glFormat = this.glFormat,
|
|
257
259
|
offset = 0,
|
|
258
260
|
parameters = {}
|
|
259
261
|
} = options;
|
|
@@ -299,22 +301,22 @@ export default class WEBGLTexture extends Texture {
|
|
|
299
301
|
withParameters(this.gl, parameters, () => {
|
|
300
302
|
switch (dataType) {
|
|
301
303
|
case 'null':
|
|
302
|
-
gl.texImage2D(target, level,
|
|
304
|
+
gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data);
|
|
303
305
|
break;
|
|
304
306
|
case 'typed-array':
|
|
305
|
-
gl.texImage2D(target, level,
|
|
307
|
+
gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data, offset);
|
|
306
308
|
break;
|
|
307
309
|
case 'buffer':
|
|
308
310
|
gl2 = this.device.assertWebGL2();
|
|
309
311
|
gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);
|
|
310
|
-
gl2.texImage2D(target, level,
|
|
312
|
+
gl2.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, offset);
|
|
311
313
|
gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);
|
|
312
314
|
break;
|
|
313
315
|
case 'browser-object':
|
|
314
316
|
if (this.device.isWebGL2) {
|
|
315
|
-
gl.texImage2D(target, level,
|
|
317
|
+
gl.texImage2D(target, level, glFormat, width, height, 0, dataFormat, type, data);
|
|
316
318
|
} else {
|
|
317
|
-
gl.texImage2D(target, level,
|
|
319
|
+
gl.texImage2D(target, level, glFormat, dataFormat, type, data);
|
|
318
320
|
}
|
|
319
321
|
break;
|
|
320
322
|
case 'compressed':
|
|
@@ -329,7 +331,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
329
331
|
if (data && data.byteLength) {
|
|
330
332
|
this.trackAllocatedMemory(data.byteLength, 'Texture');
|
|
331
333
|
} else {
|
|
332
|
-
const bytesPerPixel = getTextureFormatBytesPerPixel(this.
|
|
334
|
+
const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);
|
|
333
335
|
this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');
|
|
334
336
|
}
|
|
335
337
|
this.loaded = true;
|
|
@@ -345,7 +347,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
345
347
|
width = this.width,
|
|
346
348
|
height = this.height,
|
|
347
349
|
level = 0,
|
|
348
|
-
|
|
350
|
+
glFormat = this.glFormat,
|
|
349
351
|
type = this.type,
|
|
350
352
|
dataFormat = this.dataFormat,
|
|
351
353
|
compressed = false,
|
|
@@ -383,7 +385,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
383
385
|
this.gl.bindTexture(this.target, this.handle);
|
|
384
386
|
withParameters(this.gl, parameters, () => {
|
|
385
387
|
if (compressed) {
|
|
386
|
-
this.gl.compressedTexSubImage2D(target, level, x, y, width, height,
|
|
388
|
+
this.gl.compressedTexSubImage2D(target, level, x, y, width, height, glFormat, data);
|
|
387
389
|
} else if (data === null) {
|
|
388
390
|
this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);
|
|
389
391
|
} else if (ArrayBuffer.isView(data)) {
|
|
@@ -486,7 +488,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
486
488
|
type,
|
|
487
489
|
compressed
|
|
488
490
|
} = opts;
|
|
489
|
-
const parameters = getWebGLTextureParameters(this.
|
|
491
|
+
const parameters = getWebGLTextureParameters(format, this.device.isWebGL2);
|
|
490
492
|
dataFormat = dataFormat || parameters.dataFormat;
|
|
491
493
|
type = type || parameters.type;
|
|
492
494
|
compressed = compressed || parameters.compressed;
|
|
@@ -622,7 +624,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
622
624
|
} = options;
|
|
623
625
|
this.trackDeallocatedMemory('Texture');
|
|
624
626
|
this.gl.bindTexture(this.target, this.handle);
|
|
625
|
-
const webglTextureFormat = getWebGLTextureParameters(this.
|
|
627
|
+
const webglTextureFormat = getWebGLTextureParameters(format, this.device.isWebGL2);
|
|
626
628
|
withParameters(this.gl, parameters, () => {
|
|
627
629
|
if (ArrayBuffer.isView(data)) {
|
|
628
630
|
this.gl.texImage3D(this.target, level, webglTextureFormat.format, width, height, depth, 0, webglTextureFormat.dataFormat, webglTextureFormat.type, data);
|
|
@@ -635,7 +637,7 @@ export default class WEBGLTexture extends Texture {
|
|
|
635
637
|
if (data && data.byteLength) {
|
|
636
638
|
this.trackAllocatedMemory(data.byteLength, 'Texture');
|
|
637
639
|
} else {
|
|
638
|
-
const bytesPerPixel = getTextureFormatBytesPerPixel(this.
|
|
640
|
+
const bytesPerPixel = getTextureFormatBytesPerPixel(this.props.format, this.device.isWebGL2);
|
|
639
641
|
this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');
|
|
640
642
|
}
|
|
641
643
|
this.loaded = true;
|