@luma.gl/webgl 9.0.0-alpha.20 → 9.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.js +1 -1
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts +2 -2
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +1 -2
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +1 -1
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +3 -3
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +2 -2
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +2 -2
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +2 -2
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +6 -6
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +2 -2
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +1 -1
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts +3 -3
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +2 -2
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +16 -16
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +10 -10
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +2 -2
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +1 -1
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +4 -4
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +4 -4
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +2 -2
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +1 -1
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +2 -2
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +1 -1
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +3 -3
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +3 -3
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts +3 -3
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +2 -2
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +9 -9
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +9 -9
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +1 -1
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts +3 -3
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +4 -4
- package/dist/classic/buffer.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +1 -1
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +1 -1
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +5 -6
- package/dist/index.cjs +3 -3
- package/dist/index.d.ts +15 -15
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +15 -15
- package/dist/index.js.map +1 -1
- package/dist.min.js +21 -21
- package/package.json +4 -4
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/converters/device-parameters.ts +1 -1
- package/src/adapter/converters/renderbuffer-formats.ts +1 -3
- package/src/adapter/helpers/get-shader-layout.ts +1 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +3 -3
- package/src/adapter/objects/webgl-resource.ts +2 -2
- package/src/adapter/objects/webgl-vertex-array-object.ts +6 -6
- package/src/adapter/resources/webgl-buffer.ts +2 -2
- package/src/adapter/resources/webgl-command-buffer.ts +3 -3
- package/src/adapter/resources/webgl-command-encoder.ts +3 -3
- package/src/adapter/resources/webgl-external-texture.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +24 -24
- package/src/adapter/resources/webgl-render-pass.ts +2 -2
- package/src/adapter/resources/webgl-render-pipeline.ts +6 -6
- package/src/adapter/resources/webgl-sampler.ts +2 -2
- package/src/adapter/resources/webgl-shader.ts +2 -2
- package/src/adapter/resources/webgl-texture.ts +4 -4
- package/src/adapter/webgl-canvas-context.ts +3 -3
- package/src/adapter/webgl-device.ts +10 -10
- package/src/classic/accessor.ts +1 -1
- package/src/classic/buffer.ts +4 -4
- package/src/context/.DS_Store +0 -0
- package/src/context/parameters/unified-parameter-api.ts +1 -1
- package/src/context/state-tracker/with-parameters.ts +1 -1
- package/src/index.ts +18 -18
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-texture.js","names":["isObjectEmpty","Texture","cast","log","assert","isPowerOfTwo","loadImage","GL","withParameters","getWebGLTextureFormat","getWebGLTextureParameters","getTextureFormatBytesPerPixel","convertSamplerParametersToWebGL","updateSamplerParametersForNPOT","WEBGLBuffer","WEBGLSampler","WEBGLTexture","constructor","device","props","_this$props","format","RGBA","_defineProperty","undefined","gl","gl2","handle","createTexture","setSpectorMetadata","data","target","getWebGLTextureTarget","loaded","Object","assign","initialize","seal","destroy","deleteTexture","removeStats","trackDeallocatedMemory","destroyed","toString","concat","id","width","height","arguments","length","dimension","initializeCube","Promise","then","resolvedImageData","pixels","isVideo","HTMLVideoElement","readyState","HAVE_METADATA","_video","addEventListener","parameters","recreate","pixelStore","textureUnit","dataFormat","type","compressed","mipmaps","depth","_deduceParameters","Number","isFinite","activeTexture","TEXTURE0","bindTexture","isWebGL1","isNPOT","warn","setImageData","setSampler","sampler","_setSamplerParameters","generateMipmap","video","lastTime","HAVE_CURRENT_DATA","currentTime","setCubeMapImageData","samplerProps","resize","options","update","setSubImageData","params","setImageData3D","level","offset","dataType","_getDataType","texImage2D","assertWebGL2","bindBuffer","PIXEL_UNPACK_BUFFER","isWebGL2","levelIndex","levelData","entries","compressedTexImage2D","byteLength","trackAllocatedMemory","bytesPerPixel","_ref","x","y","ndarray","shape","compressedTexSubImage2D","texSubImage2D","ArrayBuffer","isView","WebGLBuffer","copyFramebuffer","opts","error","getActiveUnit","getParameter","ACTIVE_TEXTURE","bind","unbind","_ref2","_deduceImageSize","size","ImageData","HTMLImageElement","naturalWidth","naturalHeight","HTMLCanvasElement","ImageBitmap","videoWidth","videoHeight","UNSIGNED_BYTE","imageDataMap","resolvedFaces","all","FACES","map","face","facePixels","Array","isArray","forEach","index","image","lodLevel","setImageDataForFace","imageData","webglTextureFormat","texImage3D","logParameters","pname","pvalue","param","value","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","texParameterf","texParameteri","_getWebGL1NPOTParameterOverride","npot","TEXTURE_MIN_FILTER","LINEAR","NEAREST","TEXTURE_WRAP_S","TEXTURE_WRAP_T","CLAMP_TO_EDGE","TEXTURE_CUBE_MAP_POSITIVE_X","TEXTURE_CUBE_MAP_NEGATIVE_X","TEXTURE_CUBE_MAP_POSITIVE_Y","TEXTURE_CUBE_MAP_NEGATIVE_Y","TEXTURE_CUBE_MAP_POSITIVE_Z","TEXTURE_CUBE_MAP_NEGATIVE_Z","TEXTURE_2D","TEXTURE_CUBE_MAP","TEXTURE_2D_ARRAY","TEXTURE_3D","Error"],"sources":["../../../src/adapter/resources/webgl-texture.ts"],"sourcesContent":["// luma.gl, MIT license\n// Texture class.\n// @todo\n// - [ ] cube texture init params\n// - [ ] video (external) textures\n\nimport {\n Device,\n TextureProps,\n Sampler,\n SamplerProps,\n SamplerParameters,\n TypedArray,\n isObjectEmpty\n} from '@luma.gl/api';\nimport {Texture, cast, log, assert, isPowerOfTwo, loadImage} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type {GLSamplerParameters} from '../../types/webgl';\nimport {withParameters} from '../../context/state-tracker/with-parameters';\nimport {\n getWebGLTextureFormat,\n getWebGLTextureParameters,\n getTextureFormatBytesPerPixel\n} from '../converters/texture-formats';\nimport {\n convertSamplerParametersToWebGL,\n updateSamplerParametersForNPOT\n} from '../converters/sampler-parameters';\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLSampler from './webgl-sampler';\n\nexport type {TextureProps};\n\nexport type TextureSourceData = \n TypedArray |\n ImageData |\n HTMLImageElement |\n HTMLCanvasElement |\n ImageBitmap |\n HTMLVideoElement\n ;\n\ntype SetImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any; // TextureSourceData;\n compressed?: boolean;\n parameters?: Record<GL, any>;\n /** @deprecated */\n pixels?: any;\n}\n\n/**\n * @param {*} pixels, data -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param x - xOffset from where texture to be updated\n * @param y - yOffset from where texture to be updated\n * @param width - width of the sub image to be updated\n * @param height - height of the sub image to be updated\n * @param level - mip level to be updated\n * @param {GLenum} format - internal format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer or ArrayBufferView\n * @param {GLenum} dataFormat - format of image data.\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\ntype SetSubImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n compressed?: boolean;\n x?: number;\n y?: number;\n /** @deprecated */\n pixels?: any;\n};\n\ntype SetImageData3DOptions = {\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n};\n\n\n// Polyfill\nexport default class WEBGLTexture extends Texture {\n // TODO - remove?\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n readonly MAX_ATTRIBUTES: number;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format: GL = undefined;\n type: GL = undefined;\n dataFormat: GL = undefined;\n mipmaps: boolean = undefined;\n\n /**\n * @note `target` cannot be modified by bind:\n * textures are special because when you first bind them to a target,\n * they get special information. When you first bind a texture as a\n * GL_TEXTURE_2D, you are saying that this texture is a 2D texture.\n * And it will always be a 2D texture; this state cannot be changed ever.\n * A texture that was first bound as a GL_TEXTURE_2D, must always be bound as a GL_TEXTURE_2D;\n * attempting to bind it as GL_TEXTURE_3D will give rise to a run-time error\n * */\n target: GL;\n textureUnit: number = undefined;\n\n /** Sampler object (currently unused) */\n sampler: WEBGLSampler = undefined;\n\n /**\n * Program.draw() checks the loaded flag of all textures to avoid\n * Textures that are still loading from promises\n * Set to true as soon as texture has been initialized with valid data\n */\n loaded: boolean = false;\n _video: {\n video: HTMLVideoElement;\n parameters: any;\n lastTime: number;\n };\n\n constructor(device: Device, props: TextureProps) {\n super(device, {format: GL.RGBA, ...props});\n\n this.device = cast<WebGLDevice>(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n this.device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data}); // {name: this.props.id};\n\n this.target = getWebGLTextureTarget(this.props);\n\n // Program.draw() checks the loaded flag of all textures\n this.loaded = false;\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof this.props?.data === 'string') {\n Object.assign(this.props, {data: loadImage(this.props.data)});\n }\n\n this.initialize(this.props);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.gl.deleteTexture(this.handle);\n this.removeStats();\n this.trackDeallocatedMemory('Texture');\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n override toString(): string {\n return `Texture(${this.id},${this.width}x${this.height})`;\n }\n\n // eslint-disable-next-line max-statements\n initialize(props: TextureProps = {}): this {\n // Cube textures\n if (this.props.dimension === 'cube') {\n return this.initializeCube(props);\n }\n\n let data = props.data;\n\n if (data instanceof Promise) {\n data.then((resolvedImageData) =>\n this.initialize(\n Object.assign({}, props, {\n pixels: resolvedImageData,\n data: resolvedImageData\n })\n )\n );\n return this;\n }\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n // @ts-expect-error\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n const {parameters = {} as Record<GL, any>} = props;\n\n const {\n pixels = null, recreate = false, pixelStore = {}, textureUnit = undefined} = props;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n // TODO - This looks backwards? Commenting out for now until we decide\n // which prop to use\n // log.deprecated('data', 'pixels')();\n data = pixels;\n }\n\n let {width, height, dataFormat, type, compressed = false, mipmaps = true} = props;\n const {depth = 0} = props;\n\n // Deduce width and height\n ({width, height, compressed, dataFormat, type} = this._deduceParameters({\n format: props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const format = getWebGLTextureFormat(this.gl, props.format);\n\n // Store opts for accessors\n this.width = width;\n this.height = height;\n this.depth = depth;\n this.format = format;\n this.type = type;\n this.dataFormat = dataFormat;\n this.textureUnit = textureUnit;\n\n if (Number.isFinite(this.textureUnit)) {\n this.gl.activeTexture(GL.TEXTURE0 + this.textureUnit);\n this.gl.bindTexture(this.target, this.handle);\n }\n\n if (mipmaps && this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaps`)();\n mipmaps = false;\n }\n\n this.mipmaps = mipmaps;\n\n this.setImageData({\n data,\n width,\n height,\n depth,\n format,\n type,\n dataFormat,\n // @ts-expect-error \n parameters: pixelStore,\n compressed\n });\n\n // Set texture sampler parameters\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n\n if (mipmaps) {\n this.generateMipmap();\n }\n\n // TODO - Store data to enable auto recreate on context loss\n if (recreate) {\n this.data = data;\n }\n if (isVideo) {\n this._video = {\n video: data as HTMLVideoElement,\n parameters,\n // @ts-expect-error\n lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1\n };\n }\n\n return this;\n }\n\n initializeCube(props?: TextureProps): this {\n const {mipmaps = true, parameters = {} as Record<GL, any>} = props;\n\n // Store props for accessors\n // this.props = props;\n\n // @ts-expect-error\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n });\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n let samplerProps: SamplerParameters;\n if (sampler instanceof WEBGLSampler) {\n this.sampler = sampler;\n samplerProps = sampler.props;\n } else {\n this.sampler = new WEBGLSampler(this.device, sampler);\n samplerProps = sampler as SamplerProps;\n }\n\n // TODO - technically, this is only needed in WebGL1. In WebGL2 we could always use the sampler.\n const parameters = convertSamplerParametersToWebGL(samplerProps);\n this._setSamplerParameters(parameters);\n return this;\n }\n\n /**\n * If size has changed, reinitializes with current format\n * @note note clears image and mipmaps\n */\n resize(options: {height: number, width: number, mipmaps?: boolean}): this {\n const {height, width, mipmaps = false} = options;\n if (width !== this.width || height !== this.height) {\n return this.initialize({\n width,\n height,\n format: this.format,\n type: this.type,\n dataFormat: this.dataFormat,\n mipmaps\n });\n }\n return this;\n }\n\n /** Update external texture (video frame) */\n update(): void {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n // Call to regenerate mipmaps after modifying texture(s)\n generateMipmap(params = {}): this {\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();\n return this;\n }\n\n this.mipmaps = true;\n\n this.gl.bindTexture(this.target, this.handle);\n withParameters(this.gl, params, () => {\n this.gl.generateMipmap(this.target);\n });\n this.gl.bindTexture(this.target, null);\n return this;\n }\n\n /*\n * Allocates storage\n * @param {*} pixels -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param width -\n * @param height -\n * @param mipMapLevel -\n * @param {GLenum} format - format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\n // eslint-disable-next-line max-statements, complexity\n setImageData(options: SetImageDataOptions) {\n if (this.props.dimension === '3d') {\n return this.setImageData3D(options);\n }\n\n this.trackDeallocatedMemory('Texture');\n\n const {\n target = this.target,\n pixels = null,\n level = 0,\n format = this.format,\n offset = 0,\n parameters = {} as Record<GL, any>\n } = options;\n\n let {\n data = null,\n type = this.type,\n width = this.width,\n height = this.height,\n dataFormat = this.dataFormat,\n compressed = false\n } = options;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const {gl} = this;\n gl.bindTexture(this.target, this.handle);\n\n let dataType = null;\n ({data, dataType} = this._getDataType({data, compressed}));\n\n let gl2;\n\n withParameters(this.gl, parameters, () => {\n switch (dataType) {\n case 'null':\n gl.texImage2D(target, level, format, width, height, 0 /* border*/, dataFormat, type, data);\n break;\n case 'typed-array':\n // Looks like this assert is not necessary, as offset is ignored under WebGL1\n // assert((offset === 0 || this.device.isWebGL2), 'offset supported in WebGL2 only');\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0, // border (must be 0)\n dataFormat,\n type,\n data,\n // @ts-expect-error\n offset\n );\n break;\n case 'buffer':\n // WebGL2 enables creating textures directly from a WebGL buffer\n gl2 = this.device.assertWebGL2();\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);\n gl2.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n offset\n );\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n break;\n case 'browser-object':\n if (this.device.isWebGL2) {\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n data\n );\n } else {\n gl.texImage2D(target, level, format, dataFormat, type, data);\n }\n break;\n case 'compressed':\n for (const [levelIndex, levelData] of data.entries()) {\n gl.compressedTexImage2D(\n target,\n levelIndex,\n levelData.format,\n levelData.width,\n levelData.height,\n 0 /* border, must be 0 */,\n levelData.data\n );\n }\n\n break;\n default:\n assert(false, 'Unknown image data type');\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n /**\n * Redefines an area of an existing texture\n * Note: does not allocate storage\n * Redefines an area of an existing texture\n */\n setSubImageData({\n target = this.target,\n pixels = null,\n data = null,\n x = 0,\n y = 0,\n width = this.width,\n height = this.height,\n level = 0,\n format = this.format,\n type = this.type,\n dataFormat = this.dataFormat,\n compressed = false,\n offset = 0,\n parameters = {} as Record<GL, any>\n }: SetSubImageDataOptions) {\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n assert(this.depth === 1, 'texSubImage not supported for 3D textures');\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n // Support ndarrays\n if (data && data.data) {\n const ndarray = data;\n data = ndarray.data;\n width = ndarray.shape[0];\n height = ndarray.shape[1];\n }\n\n // Support buffers\n if (data instanceof WEBGLBuffer) {\n data = data.handle;\n }\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n // TODO - x,y parameters\n if (compressed) {\n this.gl.compressedTexSubImage2D(target, level, x, y, width, height, format, data);\n } else if (data === null) {\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);\n } else if (ArrayBuffer.isView(data)) {\n // const gl2 = this.device.assertWebGL2();\n // @ts-expect-error last offset parameter is ignored under WebGL1\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);\n } else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n // WebGL2 allows us to create texture directly from a WebGL buffer\n const gl2 = this.device.assertWebGL2();\n // This texImage2D signature uses currently bound GL.PIXEL_UNPACK_BUFFER\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data);\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n } else if (this.device.isWebGL2) {\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n const gl2 = this.device.assertWebGL2();\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data);\n } else {\n this.gl.texSubImage2D(target, level, x, y, dataFormat, type, data);\n }\n });\n\n this.gl.bindTexture(this.target, null);\n }\n\n /**\n * Defines a two-dimensional texture image or cube-map texture image with\n * pixels from the current framebuffer (rather than from client memory).\n * (gl.copyTexImage2D wrapper)\n *\n * Note that binding a texture into a Framebuffer's color buffer and\n * rendering can be faster.\n */\n copyFramebuffer(opts = {}) {\n log.error(\n 'Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})'\n )();\n return null;\n }\n\n getActiveUnit(): number {\n return this.gl.getParameter(GL.ACTIVE_TEXTURE) - GL.TEXTURE0;\n }\n\n bind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, this.handle);\n return textureUnit;\n }\n\n unbind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, null);\n return textureUnit;\n }\n\n // PRIVATE METHODS\n\n _getDataType({data, compressed = false}) {\n if (compressed) {\n return {data, dataType: 'compressed'};\n }\n if (data === null) {\n return {data, dataType: 'null'};\n }\n if (ArrayBuffer.isView(data)) {\n return {data, dataType: 'typed-array'};\n }\n if (data instanceof WEBGLBuffer) {\n return {data: data.handle, dataType: 'buffer'};\n }\n // Raw WebGL handle (not a luma wrapper)\n if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n return {data, dataType: 'buffer'};\n }\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n return {data, dataType: 'browser-object'};\n }\n\n // HELPER METHODS\n\n _deduceParameters(opts: TextureProps) {\n const {format, data} = opts;\n let {width, height, dataFormat, type, compressed} = opts;\n\n // Deduce format and type from format\n const parameters = getWebGLTextureParameters(this.gl, format);\n dataFormat = dataFormat || parameters.dataFormat;\n type = type || parameters.type;\n compressed = compressed || parameters.compressed;\n\n ({width, height} = this._deduceImageSize(data, width, height));\n\n return {dataFormat, type, compressed, width, height, format, data};\n }\n\n // eslint-disable-next-line complexity\n _deduceImageSize(data, width, height): {width: number; height: number} {\n let size;\n\n if (typeof ImageData !== 'undefined' && data instanceof ImageData) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) {\n size = {width: data.naturalWidth, height: data.naturalHeight};\n } else if (typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) {\n size = {width: data.width, height: data.height};\n } else if (typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) {\n size = {width: data.videoWidth, height: data.videoHeight};\n } else if (!data) {\n size = {width: width >= 0 ? width : 1, height: height >= 0 ? height : 1};\n } else {\n size = {width, height};\n }\n\n assert(size, 'Could not deduced texture size');\n assert(\n width === undefined || size.width === width,\n 'Deduced texture width does not match supplied width'\n );\n assert(\n height === undefined || size.height === height,\n 'Deduced texture height does not match supplied height'\n );\n\n return size;\n }\n\n // CUBE MAP METHODS\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n format?: any;\n type?: any;\n }): Promise<void> {\n const {gl} = this;\n\n const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n WEBGLTexture.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n WEBGLTexture.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*/, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n /** @todo update this method to accept LODs */\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then((resolvedImageData) =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, 0 /* border*/, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n\n /** Image 3D copies from Typed Array or WebGLBuffer */\n setImageData3D(options: SetImageData3DOptions) {\n const {\n level = 0,\n dataFormat,\n format,\n type, // = GL.UNSIGNED_BYTE,\n width,\n height,\n depth = 1,\n offset = 0,\n data,\n parameters = {}\n } = options;\n\n this.trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n const webglTextureFormat = getWebGLTextureParameters(this.gl, format);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n webglTextureFormat.format,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n webglTextureFormat.dataFormat,\n webglTextureFormat.type, // dataType: getWebGL,\n data\n );\n }\n\n if (data instanceof WEBGLBuffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);\n this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n // RESOURCE METHODS\n\n /**\n * Sets sampler parameters on texture\n * @note: Applies NPOT workaround if appropriate\n */\n _setSamplerParameters(parameters: GLSamplerParameters): void {\n // Work around WebGL1 sampling restrictions on NPOT textures\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n parameters = updateSamplerParametersForNPOT(parameters);\n }\n\n // NPOT parameters may populate an empty object\n if (isObjectEmpty(parameters)) {\n return;\n }\n\n logParameters(parameters);\n\n this.gl.bindTexture(this.target, this.handle);\n for (const [pname, pvalue] of Object.entries(parameters)) {\n const param = Number(pname);\n const value = pvalue;\n\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.gl.texParameterf(this.target, param, value);\n break;\n\n default:\n this.gl.texParameteri(this.target, param, value);\n break;\n }\n }\n this.gl.bindTexture(this.target, null);\n return;\n }\n\n /** @deprecated For LegacyTexture subclass */\n protected _getWebGL1NPOTParameterOverride(pname: number, value: number): number {\n // NOTE: Apply NPOT workaround\n const npot = this.device.isWebGL1 && isNPOT(this.width, this.height);\n if (npot) {\n switch (pname) {\n case GL.TEXTURE_MIN_FILTER:\n if (value !== GL.LINEAR && value !== GL.NEAREST) {\n // log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_MIN_FILTER to LINEAR`)();\n return GL.LINEAR;\n }\n break;\n case GL.TEXTURE_WRAP_S:\n case GL.TEXTURE_WRAP_T:\n // if (value !== GL.CLAMP_TO_EDGE) { log.warn(`texture: ${this} is Non-Power-Of-Two, ${getKey(this.gl, pname)} to CLAMP_TO_EDGE`)(); }\n return GL.CLAMP_TO_EDGE;\n default:\n break;\n }\n }\n return value;\n }\n}\n\n// HELPERS\n\nfunction getWebGLTextureTarget(props: TextureProps) {\n switch (props.dimension) {\n // supported in WebGL\n case '2d':\n return GL.TEXTURE_2D;\n case 'cube':\n return GL.TEXTURE_CUBE_MAP;\n // supported in WebGL2\n case '2d-array':\n return GL.TEXTURE_2D_ARRAY;\n case '3d':\n return GL.TEXTURE_3D;\n // not supported in any WebGL version\n case '1d':\n case 'cube-array':\n default:\n throw new Error(props.dimension);\n }\n}\n\nfunction isNPOT(width: number, height: number): boolean {\n // Width and height not available, avoid classifying as NPOT texture\n if (!width || !height) {\n return false;\n }\n return !isPowerOfTwo(width) || !isPowerOfTwo(height);\n}\n\nfunction logParameters(parameters: Record<number, GL | number>) {\n log.log(1, 'texture sampler parameters', parameters)();\n}\n"],"mappings":";AAMA,SAOEA,aAAa,QACR,cAAc;AACrB,SAAQC,OAAO,EAAEC,IAAI,EAAEC,GAAG,EAAEC,MAAM,EAAEC,YAAY,EAAEC,SAAS,QAAO,cAAc;AAChF,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAE5BC,cAAc;AAAA,SAEpBC,qBAAqB,EACrBC,yBAAyB,EACzBC,6BAA6B;AAAA,SAG7BC,+BAA+B,EAC/BC,8BAA8B;AAAA,OAGzBC,WAAW;AAAA,OACXC,YAAY;AAsFnB,eAAe,MAAMC,YAAY,SAASf,OAAO,CAAC;EAuDhDgB,WAAWA,CAACC,MAAc,EAAEC,KAAmB,EAAE;IAAA,IAAAC,WAAA;IAC/C,KAAK,CAACF,MAAM,EAAE;MAACG,MAAM,EAAEd,EAAE,CAACe,IAAI;MAAE,GAAGH;IAAK,CAAC,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,gBArC7BC,SAAS;IAAAD,eAAA,iBACRC,SAAS;IAAAD,eAAA,gBACVC,SAAS;IAAAD,eAAA,iBAEZC,SAAS;IAAAD,eAAA,eACXC,SAAS;IAAAD,eAAA,qBACHC,SAAS;IAAAD,eAAA,kBACPC,SAAS;IAAAD,eAAA;IAAAA,eAAA,sBAYNC,SAAS;IAAAD,eAAA,kBAGPC,SAAS;IAAAD,eAAA,iBAOf,KAAK;IAAAA,eAAA;IAUrB,IAAI,CAACL,MAAM,GAAGhB,IAAI,CAAcgB,MAAM,CAAC;IACvC,IAAI,CAACO,EAAE,GAAG,IAAI,CAACP,MAAM,CAACO,EAAE;IACxB,IAAI,CAACC,GAAG,GAAG,IAAI,CAACR,MAAM,CAACQ,GAAG;IAC1B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACR,KAAK,CAACQ,MAAM,IAAI,IAAI,CAACF,EAAE,CAACG,aAAa,EAAE;IAC1D,IAAI,CAACV,MAAM,CAACW,kBAAkB,CAAC,IAAI,CAACF,MAAM,EAAE;MAAC,GAAG,IAAI,CAACR,KAAK;MAAEW,IAAI,EAAE,OAAO,IAAI,CAACX,KAAK,CAACW;IAAI,CAAC,CAAC;IAE1F,IAAI,CAACC,MAAM,GAAGC,qBAAqB,CAAC,IAAI,CAACb,KAAK,CAAC;IAG/C,IAAI,CAACc,MAAM,GAAG,KAAK;IAGnB,IAAI,SAAAb,WAAA,GAAO,IAAI,CAACD,KAAK,cAAAC,WAAA,uBAAVA,WAAA,CAAYU,IAAI,MAAK,QAAQ,EAAE;MACxCI,MAAM,CAACC,MAAM,CAAC,IAAI,CAAChB,KAAK,EAAE;QAACW,IAAI,EAAExB,SAAS,CAAC,IAAI,CAACa,KAAK,CAACW,IAAI;MAAC,CAAC,CAAC;IAC/D;IAEA,IAAI,CAACM,UAAU,CAAC,IAAI,CAACjB,KAAK,CAAC;IAE3Be,MAAM,CAACG,IAAI,CAAC,IAAI,CAAC;EACnB;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACX,MAAM,EAAE;MACf,IAAI,CAACF,EAAE,CAACc,aAAa,CAAC,IAAI,CAACZ,MAAM,CAAC;MAClC,IAAI,CAACa,WAAW,EAAE;MAClB,IAAI,CAACC,sBAAsB,CAAC,SAAS,CAAC;MAEtC,IAAI,CAACC,SAAS,GAAG,IAAI;IACvB;EACF;EAESC,QAAQA,CAAA,EAAW;IAC1B,kBAAAC,MAAA,CAAkB,IAAI,CAACC,EAAE,OAAAD,MAAA,CAAI,IAAI,CAACE,KAAK,OAAAF,MAAA,CAAI,IAAI,CAACG,MAAM;EACxD;EAGAX,UAAUA,CAAA,EAAiC;IAAA,IAAhCjB,KAAmB,GAAA6B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IAEjC,IAAI,IAAI,CAAC7B,KAAK,CAAC+B,SAAS,KAAK,MAAM,EAAE;MACnC,OAAO,IAAI,CAACC,cAAc,CAAChC,KAAK,CAAC;IACnC;IAEA,IAAIW,IAAI,GAAGX,KAAK,CAACW,IAAI;IAErB,IAAIA,IAAI,YAAYsB,OAAO,EAAE;MAC3BtB,IAAI,CAACuB,IAAI,CAAEC,iBAAiB,IAC1B,IAAI,CAAClB,UAAU,CACbF,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEhB,KAAK,EAAE;QACvBoC,MAAM,EAAED,iBAAiB;QACzBxB,IAAI,EAAEwB;MACR,CAAC,CAAC,CACH,CACF;MACD,OAAO,IAAI;IACb;IAEA,MAAME,OAAO,GAAG,OAAOC,gBAAgB,KAAK,WAAW,IAAI3B,IAAI,YAAY2B,gBAAgB;IAE3F,IAAID,OAAO,IAAI1B,IAAI,CAAC4B,UAAU,GAAGD,gBAAgB,CAACE,aAAa,EAAE;MAC/D,IAAI,CAACC,MAAM,GAAG,IAAI;MAElB9B,IAAI,CAAC+B,gBAAgB,CAAC,YAAY,EAAE,MAAM,IAAI,CAACzB,UAAU,CAACjB,KAAK,CAAC,CAAC;MACjE,OAAO,IAAI;IACb;IAEA,MAAM;MAAC2C,UAAU,GAAG,CAAC;IAAqB,CAAC,GAAG3C,KAAK;IAEnD,MAAM;MACJoC,MAAM,GAAG,IAAI;MAAEQ,QAAQ,GAAG,KAAK;MAAEC,UAAU,GAAG,CAAC,CAAC;MAAEC,WAAW,GAAGzC;IAAS,CAAC,GAAGL,KAAK;IAGpF,IAAI,CAACW,IAAI,EAAE;MAITA,IAAI,GAAGyB,MAAM;IACf;IAEA,IAAI;MAACT,KAAK;MAAEC,MAAM;MAAEmB,UAAU;MAAEC,IAAI;MAAEC,UAAU,GAAG,KAAK;MAAEC,OAAO,GAAG;IAAI,CAAC,GAAGlD,KAAK;IACjF,MAAM;MAACmD,KAAK,GAAG;IAAC,CAAC,GAAGnD,KAAK;IAGzB,CAAC;MAAC2B,KAAK;MAAEC,MAAM;MAAEqB,UAAU;MAAEF,UAAU;MAAEC;IAAI,CAAC,GAAG,IAAI,CAACI,iBAAiB,CAAC;MACtElD,MAAM,EAAEF,KAAK,CAACE,MAAM;MACpB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF,MAAM1B,MAAM,GAAGZ,qBAAqB,CAAC,IAAI,CAACgB,EAAE,EAAEN,KAAK,CAACE,MAAM,CAAC;IAG3D,IAAI,CAACyB,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACC,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACuB,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACjD,MAAM,GAAGA,MAAM;IACpB,IAAI,CAAC8C,IAAI,GAAGA,IAAI;IAChB,IAAI,CAACD,UAAU,GAAGA,UAAU;IAC5B,IAAI,CAACD,WAAW,GAAGA,WAAW;IAE9B,IAAIO,MAAM,CAACC,QAAQ,CAAC,IAAI,CAACR,WAAW,CAAC,EAAE;MACrC,IAAI,CAACxC,EAAE,CAACiD,aAAa,CAACnE,EAAE,CAACoE,QAAQ,GAAG,IAAI,CAACV,WAAW,CAAC;MACrD,IAAI,CAACxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC/C;IAEA,IAAI0C,OAAO,IAAI,IAAI,CAACnD,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MACtE5C,GAAG,CAAC4E,IAAI,aAAAnC,MAAA,CAAa,IAAI,6CAA0C,EAAE;MACrEyB,OAAO,GAAG,KAAK;IACjB;IAEA,IAAI,CAACA,OAAO,GAAGA,OAAO;IAEtB,IAAI,CAACW,YAAY,CAAC;MAChBlD,IAAI;MACJgB,KAAK;MACLC,MAAM;MACNuB,KAAK;MACLjD,MAAM;MACN8C,IAAI;MACJD,UAAU;MAEVJ,UAAU,EAAEE,UAAU;MACtBI;IACF,CAAC,CAAC;IAGF,IAAI,CAACa,UAAU,CAAC9D,KAAK,CAAC+D,OAAO,CAAC;IAC9B,IAAI,CAACC,qBAAqB,CAACrB,UAAU,CAAC;IAEtC,IAAIO,OAAO,EAAE;MACX,IAAI,CAACe,cAAc,EAAE;IACvB;IAGA,IAAIrB,QAAQ,EAAE;MACZ,IAAI,CAACjC,IAAI,GAAGA,IAAI;IAClB;IACA,IAAI0B,OAAO,EAAE;MACX,IAAI,CAACI,MAAM,GAAG;QACZyB,KAAK,EAAEvD,IAAwB;QAC/BgC,UAAU;QAEVwB,QAAQ,EAAExD,IAAI,CAAC4B,UAAU,IAAID,gBAAgB,CAAC8B,iBAAiB,GAAGzD,IAAI,CAAC0D,WAAW,GAAG,CAAC;MACxF,CAAC;IACH;IAEA,OAAO,IAAI;EACb;EAEArC,cAAcA,CAAChC,KAAoB,EAAQ;IACzC,MAAM;MAACkD,OAAO,GAAG,IAAI;MAAEP,UAAU,GAAG,CAAC;IAAqB,CAAC,GAAG3C,KAAK;IAMnE,IAAI,CAACsE,mBAAmB,CAACtE,KAAK,CAAC,CAACkC,IAAI,CAAC,MAAM;MACzC,IAAI,CAACpB,MAAM,GAAG,IAAI;MAIlB,IAAIoC,OAAO,EAAE;QACX,IAAI,CAACe,cAAc,CAACjE,KAAK,CAAC;MAC5B;MAEA,IAAI,CAAC8D,UAAU,CAAC9D,KAAK,CAAC+D,OAAO,CAAC;MAC9B,IAAI,CAACC,qBAAqB,CAACrB,UAAU,CAAC;IACxC,CAAC,CAAC;IACF,OAAO,IAAI;EACb;EAEAmB,UAAUA,CAAA,EAA6C;IAAA,IAA5CC,OAA+B,GAAAlC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IAC7C,IAAI0C,YAA+B;IACnC,IAAIR,OAAO,YAAYnE,YAAY,EAAE;MACnC,IAAI,CAACmE,OAAO,GAAGA,OAAO;MACtBQ,YAAY,GAAGR,OAAO,CAAC/D,KAAK;IAC9B,CAAC,MAAM;MACL,IAAI,CAAC+D,OAAO,GAAG,IAAInE,YAAY,CAAC,IAAI,CAACG,MAAM,EAAEgE,OAAO,CAAC;MACrDQ,YAAY,GAAGR,OAAuB;IACxC;IAGA,MAAMpB,UAAU,GAAGlD,+BAA+B,CAAC8E,YAAY,CAAC;IAChE,IAAI,CAACP,qBAAqB,CAACrB,UAAU,CAAC;IACtC,OAAO,IAAI;EACb;EAMA6B,MAAMA,CAACC,OAA2D,EAAQ;IACxE,MAAM;MAAC7C,MAAM;MAAED,KAAK;MAAEuB,OAAO,GAAG;IAAK,CAAC,GAAGuB,OAAO;IAChD,IAAI9C,KAAK,KAAK,IAAI,CAACA,KAAK,IAAIC,MAAM,KAAK,IAAI,CAACA,MAAM,EAAE;MAClD,OAAO,IAAI,CAACX,UAAU,CAAC;QACrBU,KAAK;QACLC,MAAM;QACN1B,MAAM,EAAE,IAAI,CAACA,MAAM;QACnB8C,IAAI,EAAE,IAAI,CAACA,IAAI;QACfD,UAAU,EAAE,IAAI,CAACA,UAAU;QAC3BG;MACF,CAAC,CAAC;IACJ;IACA,OAAO,IAAI;EACb;EAGAwB,MAAMA,CAAA,EAAS;IACb,IAAI,IAAI,CAACjC,MAAM,EAAE;MACf,MAAM;QAACyB,KAAK;QAAEvB,UAAU;QAAEwB;MAAQ,CAAC,GAAG,IAAI,CAAC1B,MAAM;MAEjD,IAAI0B,QAAQ,KAAKD,KAAK,CAACG,WAAW,IAAIH,KAAK,CAAC3B,UAAU,GAAGD,gBAAgB,CAAC8B,iBAAiB,EAAE;QAC3F;MACF;MACA,IAAI,CAACO,eAAe,CAAC;QACnBhE,IAAI,EAAEuD,KAAK;QACXvB;MACF,CAAC,CAAC;MACF,IAAI,IAAI,CAACO,OAAO,EAAE;QAChB,IAAI,CAACe,cAAc,EAAE;MACvB;MACA,IAAI,CAACxB,MAAM,CAAC0B,QAAQ,GAAGD,KAAK,CAACG,WAAW;IAC1C;EACF;EAGAJ,cAAcA,CAAA,EAAoB;IAAA,IAAnBW,MAAM,GAAA/C,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IACxB,IAAI,IAAI,CAAC9B,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MAC3D5C,GAAG,CAAC4E,IAAI,aAAAnC,MAAA,CAAa,IAAI,+CAA4C,EAAE;MACvE,OAAO,IAAI;IACb;IAEA,IAAI,CAACyB,OAAO,GAAG,IAAI;IAEnB,IAAI,CAAC5C,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC7CnB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEsE,MAAM,EAAE,MAAM;MACpC,IAAI,CAACtE,EAAE,CAAC2D,cAAc,CAAC,IAAI,CAACrD,MAAM,CAAC;IACrC,CAAC,CAAC;IACF,IAAI,CAACN,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACtC,OAAO,IAAI;EACb;EAuBAiD,YAAYA,CAACY,OAA4B,EAAE;IACzC,IAAI,IAAI,CAACzE,KAAK,CAAC+B,SAAS,KAAK,IAAI,EAAE;MACjC,OAAO,IAAI,CAAC8C,cAAc,CAACJ,OAAO,CAAC;IACrC;IAEA,IAAI,CAACnD,sBAAsB,CAAC,SAAS,CAAC;IAEtC,MAAM;MACJV,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBwB,MAAM,GAAG,IAAI;MACb0C,KAAK,GAAG,CAAC;MACT5E,MAAM,GAAG,IAAI,CAACA,MAAM;MACpB6E,MAAM,GAAG,CAAC;MACVpC,UAAU,GAAG,CAAC;IAChB,CAAC,GAAG8B,OAAO;IAEX,IAAI;MACF9D,IAAI,GAAG,IAAI;MACXqC,IAAI,GAAG,IAAI,CAACA,IAAI;MAChBrB,KAAK,GAAG,IAAI,CAACA,KAAK;MAClBC,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBmB,UAAU,GAAG,IAAI,CAACA,UAAU;MAC5BE,UAAU,GAAG;IACf,CAAC,GAAGwB,OAAO;IAGX,IAAI,CAAC9D,IAAI,EAAE;MACTA,IAAI,GAAGyB,MAAM;IACf;IAEA,CAAC;MAACY,IAAI;MAAED,UAAU;MAAEE,UAAU;MAAEtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACwB,iBAAiB,CAAC;MACtElD,MAAM,EAAE,IAAI,CAACF,KAAK,CAACE,MAAM;MACzB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF,MAAM;MAACtB;IAAE,CAAC,GAAG,IAAI;IACjBA,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAExC,IAAIwE,QAAQ,GAAG,IAAI;IACnB,CAAC;MAACrE,IAAI;MAAEqE;IAAQ,CAAC,GAAG,IAAI,CAACC,YAAY,CAAC;MAACtE,IAAI;MAAEsC;IAAU,CAAC,CAAC;IAEzD,IAAI1C,GAAG;IAEPlB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MACxC,QAAQqC,QAAQ;QACd,KAAK,MAAM;UACT1E,EAAE,CAAC4E,UAAU,CAACtE,MAAM,EAAEkE,KAAK,EAAE5E,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAcmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;UAC1F;QACF,KAAK,aAAa;UAGhBL,EAAE,CAAC4E,UAAU,CACXtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJrC,IAAI,EAEJoE,MAAM,CACP;UACD;QACF,KAAK,QAAQ;UAEXxE,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;UAChC5E,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAACH,MAAM,IAAIG,IAAI,CAAC;UAC3DJ,GAAG,CAAC2E,UAAU,CACZtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJ+B,MAAM,CACP;UACDxE,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE,IAAI,CAAC;UAC5C;QACF,KAAK,gBAAgB;UACnB,IAAI,IAAI,CAACtF,MAAM,CAACuF,QAAQ,EAAE;YACxBhF,EAAE,CAAC4E,UAAU,CACXtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJrC,IAAI,CACL;UACH,CAAC,MAAM;YACLL,EAAE,CAAC4E,UAAU,CAACtE,MAAM,EAAEkE,KAAK,EAAE5E,MAAM,EAAE6C,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;UAC9D;UACA;QACF,KAAK,YAAY;UACf,KAAK,MAAM,CAAC4E,UAAU,EAAEC,SAAS,CAAC,IAAI7E,IAAI,CAAC8E,OAAO,EAAE,EAAE;YACpDnF,EAAE,CAACoF,oBAAoB,CACrB9E,MAAM,EACN2E,UAAU,EACVC,SAAS,CAACtF,MAAM,EAChBsF,SAAS,CAAC7D,KAAK,EACf6D,SAAS,CAAC5D,MAAM,EAChB,CAAC,EACD4D,SAAS,CAAC7E,IAAI,CACf;UACH;UAEA;QACF;UACE1B,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC;MAAC;IAE/C,CAAC,CAAC;IAEF,IAAI0B,IAAI,IAAIA,IAAI,CAACgF,UAAU,EAAE;MAC3B,IAAI,CAACC,oBAAoB,CAACjF,IAAI,CAACgF,UAAU,EAAE,SAAS,CAAC;IACvD,CAAC,MAAM;MACL,MAAME,aAAa,GAAGrG,6BAA6B,CAAC,IAAI,CAACc,EAAE,EAAE,IAAI,CAACN,KAAK,CAACE,MAAM,CAAC;MAC/E,IAAI,CAAC0F,oBAAoB,CAAC,IAAI,CAACjE,KAAK,GAAG,IAAI,CAACC,MAAM,GAAGiE,aAAa,EAAE,SAAS,CAAC;IAChF;IAEA,IAAI,CAAC/E,MAAM,GAAG,IAAI;IAElB,OAAO,IAAI;EACb;EAOA6D,eAAeA,CAAAmB,IAAA,EAeY;IAAA,IAfX;MACdlF,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBwB,MAAM,GAAG,IAAI;MACbzB,IAAI,GAAG,IAAI;MACXoF,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLrE,KAAK,GAAG,IAAI,CAACA,KAAK;MAClBC,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBkD,KAAK,GAAG,CAAC;MACT5E,MAAM,GAAG,IAAI,CAACA,MAAM;MACpB8C,IAAI,GAAG,IAAI,CAACA,IAAI;MAChBD,UAAU,GAAG,IAAI,CAACA,UAAU;MAC5BE,UAAU,GAAG,KAAK;MAClB8B,MAAM,GAAG,CAAC;MACVpC,UAAU,GAAG,CAAC;IACQ,CAAC,GAAAmD,IAAA;IACvB,CAAC;MAAC9C,IAAI;MAAED,UAAU;MAAEE,UAAU;MAAEtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACwB,iBAAiB,CAAC;MACtElD,MAAM,EAAE,IAAI,CAACF,KAAK,CAACE,MAAM;MACzB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF3C,MAAM,CAAC,IAAI,CAACkE,KAAK,KAAK,CAAC,EAAE,2CAA2C,CAAC;IAGrE,IAAI,CAACxC,IAAI,EAAE;MACTA,IAAI,GAAGyB,MAAM;IACf;IAGA,IAAIzB,IAAI,IAAIA,IAAI,CAACA,IAAI,EAAE;MACrB,MAAMsF,OAAO,GAAGtF,IAAI;MACpBA,IAAI,GAAGsF,OAAO,CAACtF,IAAI;MACnBgB,KAAK,GAAGsE,OAAO,CAACC,KAAK,CAAC,CAAC,CAAC;MACxBtE,MAAM,GAAGqE,OAAO,CAACC,KAAK,CAAC,CAAC,CAAC;IAC3B;IAGA,IAAIvF,IAAI,YAAYhB,WAAW,EAAE;MAC/BgB,IAAI,GAAGA,IAAI,CAACH,MAAM;IACpB;IAEA,IAAI,CAACF,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAE7CnB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MAExC,IAAIM,UAAU,EAAE;QACd,IAAI,CAAC3C,EAAE,CAAC6F,uBAAuB,CAACvF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAE1B,MAAM,EAAES,IAAI,CAAC;MACnF,CAAC,MAAM,IAAIA,IAAI,KAAK,IAAI,EAAE;QACxB,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAE,IAAI,CAAC;MACnF,CAAC,MAAM,IAAIqD,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;QAGnC,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,EAAEoE,MAAM,CAAC;MAC3F,CAAC,MAAM,IAAI,OAAOwB,WAAW,KAAK,WAAW,IAAI5F,IAAI,YAAY4F,WAAW,EAAE;QAE5E,MAAMhG,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;QAEtC5E,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAAC;QAC5CJ,GAAG,CAAC6F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAE+B,MAAM,CAAC;QAC/ExE,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE,IAAI,CAAC;MAC9C,CAAC,MAAM,IAAI,IAAI,CAACtF,MAAM,CAACuF,QAAQ,EAAE;QAE/B,MAAM/E,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;QACtC5E,GAAG,CAAC6F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;MAC/E,CAAC,MAAM;QACL,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAEjD,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;MACpE;IACF,CAAC,CAAC;IAEF,IAAI,CAACL,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;EACxC;EAUA4F,eAAeA,CAAA,EAAY;IAAA,IAAXC,IAAI,GAAA5E,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IACvB7C,GAAG,CAAC0H,KAAK,CACP,iGAAiG,CAClG,EAAE;IACH,OAAO,IAAI;EACb;EAEAC,aAAaA,CAAA,EAAW;IACtB,OAAO,IAAI,CAACrG,EAAE,CAACsG,YAAY,CAACxH,EAAE,CAACyH,cAAc,CAAC,GAAGzH,EAAE,CAACoE,QAAQ;EAC9D;EAEAsD,IAAIA,CAAA,EAAiC;IAAA,IAAhChE,WAAW,GAAAjB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,IAAI,CAACiB,WAAW;IACjC,MAAM;MAACxC;IAAE,CAAC,GAAG,IAAI;IAEjB,IAAIwC,WAAW,KAAKzC,SAAS,EAAE;MAC7B,IAAI,CAACyC,WAAW,GAAGA,WAAW;MAC9BxC,EAAE,CAACiD,aAAa,CAACjD,EAAE,CAACkD,QAAQ,GAAGV,WAAW,CAAC;IAC7C;IAEAxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IACxC,OAAOsC,WAAW;EACpB;EAEAiE,MAAMA,CAAA,EAAiC;IAAA,IAAhCjE,WAAW,GAAAjB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,IAAI,CAACiB,WAAW;IACnC,MAAM;MAACxC;IAAE,CAAC,GAAG,IAAI;IAEjB,IAAIwC,WAAW,KAAKzC,SAAS,EAAE;MAC7B,IAAI,CAACyC,WAAW,GAAGA,WAAW;MAC9BxC,EAAE,CAACiD,aAAa,CAACjD,EAAE,CAACkD,QAAQ,GAAGV,WAAW,CAAC;IAC7C;IAEAxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACjC,OAAOkC,WAAW;EACpB;EAIAmC,YAAYA,CAAA+B,KAAA,EAA6B;IAAA,IAA5B;MAACrG,IAAI;MAAEsC,UAAU,GAAG;IAAK,CAAC,GAAA+D,KAAA;IACrC,IAAI/D,UAAU,EAAE;MACd,OAAO;QAACtC,IAAI;QAAEqE,QAAQ,EAAE;MAAY,CAAC;IACvC;IACA,IAAIrE,IAAI,KAAK,IAAI,EAAE;MACjB,OAAO;QAACA,IAAI;QAAEqE,QAAQ,EAAE;MAAM,CAAC;IACjC;IACA,IAAIqB,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;MAC5B,OAAO;QAACA,IAAI;QAAEqE,QAAQ,EAAE;MAAa,CAAC;IACxC;IACA,IAAIrE,IAAI,YAAYhB,WAAW,EAAE;MAC/B,OAAO;QAACgB,IAAI,EAAEA,IAAI,CAACH,MAAM;QAAEwE,QAAQ,EAAE;MAAQ,CAAC;IAChD;IAEA,IAAI,OAAOuB,WAAW,KAAK,WAAW,IAAI5F,IAAI,YAAY4F,WAAW,EAAE;MACrE,OAAO;QAAC5F,IAAI;QAAEqE,QAAQ,EAAE;MAAQ,CAAC;IACnC;IAEA,OAAO;MAACrE,IAAI;MAAEqE,QAAQ,EAAE;IAAgB,CAAC;EAC3C;EAIA5B,iBAAiBA,CAACqD,IAAkB,EAAE;IACpC,MAAM;MAACvG,MAAM;MAAES;IAAI,CAAC,GAAG8F,IAAI;IAC3B,IAAI;MAAC9E,KAAK;MAAEC,MAAM;MAAEmB,UAAU;MAAEC,IAAI;MAAEC;IAAU,CAAC,GAAGwD,IAAI;IAGxD,MAAM9D,UAAU,GAAGpD,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEJ,MAAM,CAAC;IAC7D6C,UAAU,GAAGA,UAAU,IAAIJ,UAAU,CAACI,UAAU;IAChDC,IAAI,GAAGA,IAAI,IAAIL,UAAU,CAACK,IAAI;IAC9BC,UAAU,GAAGA,UAAU,IAAIN,UAAU,CAACM,UAAU;IAEhD,CAAC;MAACtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACqF,gBAAgB,CAACtG,IAAI,EAAEgB,KAAK,EAAEC,MAAM,CAAC;IAE7D,OAAO;MAACmB,UAAU;MAAEC,IAAI;MAAEC,UAAU;MAAEtB,KAAK;MAAEC,MAAM;MAAE1B,MAAM;MAAES;IAAI,CAAC;EACpE;EAGAsG,gBAAgBA,CAACtG,IAAI,EAAEgB,KAAK,EAAEC,MAAM,EAAmC;IACrE,IAAIsF,IAAI;IAER,IAAI,OAAOC,SAAS,KAAK,WAAW,IAAIxG,IAAI,YAAYwG,SAAS,EAAE;MACjED,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAOwF,gBAAgB,KAAK,WAAW,IAAIzG,IAAI,YAAYyG,gBAAgB,EAAE;MACtFF,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAAC0G,YAAY;QAAEzF,MAAM,EAAEjB,IAAI,CAAC2G;MAAa,CAAC;IAC/D,CAAC,MAAM,IAAI,OAAOC,iBAAiB,KAAK,WAAW,IAAI5G,IAAI,YAAY4G,iBAAiB,EAAE;MACxFL,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAO4F,WAAW,KAAK,WAAW,IAAI7G,IAAI,YAAY6G,WAAW,EAAE;MAC5EN,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAOU,gBAAgB,KAAK,WAAW,IAAI3B,IAAI,YAAY2B,gBAAgB,EAAE;MACtF4E,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAAC8G,UAAU;QAAE7F,MAAM,EAAEjB,IAAI,CAAC+G;MAAW,CAAC;IAC3D,CAAC,MAAM,IAAI,CAAC/G,IAAI,EAAE;MAChBuG,IAAI,GAAG;QAACvF,KAAK,EAAEA,KAAK,IAAI,CAAC,GAAGA,KAAK,GAAG,CAAC;QAAEC,MAAM,EAAEA,MAAM,IAAI,CAAC,GAAGA,MAAM,GAAG;MAAC,CAAC;IAC1E,CAAC,MAAM;MACLsF,IAAI,GAAG;QAACvF,KAAK;QAAEC;MAAM,CAAC;IACxB;IAEA3C,MAAM,CAACiI,IAAI,EAAE,gCAAgC,CAAC;IAC9CjI,MAAM,CACJ0C,KAAK,KAAKtB,SAAS,IAAI6G,IAAI,CAACvF,KAAK,KAAKA,KAAK,EAC3C,qDAAqD,CACtD;IACD1C,MAAM,CACJ2C,MAAM,KAAKvB,SAAS,IAAI6G,IAAI,CAACtF,MAAM,KAAKA,MAAM,EAC9C,uDAAuD,CACxD;IAED,OAAOsF,IAAI;EACb;EAKA,MAAM5C,mBAAmBA,CAACG,OAOzB,EAAiB;IAChB,MAAM;MAACnE;IAAE,CAAC,GAAG,IAAI;IAEjB,MAAM;MAACqB,KAAK;MAAEC,MAAM;MAAEQ,MAAM;MAAEzB,IAAI;MAAET,MAAM,GAAGd,EAAE,CAACe,IAAI;MAAE6C,IAAI,GAAG5D,EAAE,CAACuI;IAAa,CAAC,GAAGlD,OAAO;IACxF,MAAMmD,YAAY,GAAGxF,MAAM,IAAIzB,IAAI;IAenC,MAAMkH,aAAa,GAAG,MAAM5F,OAAO,CAAC6F,GAAG,CACrCjI,YAAY,CAACkI,KAAK,CAACC,GAAG,CAAEC,IAAI,IAAK;MAC/B,MAAMC,UAAU,GAAGN,YAAY,CAACK,IAAI,CAAC;MACrC,OAAOhG,OAAO,CAAC6F,GAAG,CAACK,KAAK,CAACC,OAAO,CAACF,UAAU,CAAC,GAAGA,UAAU,GAAG,CAACA,UAAU,CAAC,CAAC;IAC3E,CAAC,CAAC,CACH;IAED,IAAI,CAACpB,IAAI,EAAE;IAEXjH,YAAY,CAACkI,KAAK,CAACM,OAAO,CAAC,CAACJ,IAAI,EAAEK,KAAK,KAAK;MAC1C,IAAIT,aAAa,CAACS,KAAK,CAAC,CAACxG,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC9B,KAAK,CAACkD,OAAO,KAAK,KAAK,EAAE;QAGnElE,GAAG,CAAC4E,IAAI,IAAAnC,MAAA,CAAI,IAAI,CAACC,EAAE,oCAAiC,EAAE;MACxD;MACAmG,aAAa,CAACS,KAAK,CAAC,CAACD,OAAO,CAAC,CAACE,KAAK,EAAEC,QAAQ,KAAK;QAEhD,IAAI7G,KAAK,IAAIC,MAAM,EAAE;UACnBtB,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAEO,QAAQ,EAAEtI,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAc1B,MAAM,EAAE8C,IAAI,EAAEuF,KAAK,CAAC;QAC1F,CAAC,MAAM;UACLjI,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAEO,QAAQ,EAAEtI,MAAM,EAAEA,MAAM,EAAE8C,IAAI,EAAEuF,KAAK,CAAC;QAC5D;MACF,CAAC,CAAC;IACJ,CAAC,CAAC;IAEF,IAAI,CAACxB,MAAM,EAAE;EACf;EAGA0B,mBAAmBA,CAAChE,OAAO,EAAE;IAC3B,MAAM;MACJwD,IAAI;MACJtG,KAAK;MACLC,MAAM;MACNQ,MAAM;MACNzB,IAAI;MACJT,MAAM,GAAGd,EAAE,CAACe,IAAI;MAChB6C,IAAI,GAAG5D,EAAE,CAACuI;IAEZ,CAAC,GAAGlD,OAAO;IAEX,MAAM;MAACnE;IAAE,CAAC,GAAG,IAAI;IAEjB,MAAMoI,SAAS,GAAGtG,MAAM,IAAIzB,IAAI;IAEhC,IAAI,CAACmG,IAAI,EAAE;IACX,IAAI4B,SAAS,YAAYzG,OAAO,EAAE;MAChCyG,SAAS,CAACxG,IAAI,CAAEC,iBAAiB,IAC/B,IAAI,CAACsG,mBAAmB,CACtB1H,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEyD,OAAO,EAAE;QACzBwD,IAAI;QACJtH,IAAI,EAAEwB,iBAAiB;QACvBC,MAAM,EAAED;MACV,CAAC,CAAC,CACH,CACF;IACH,CAAC,MAAM,IAAI,IAAI,CAACR,KAAK,IAAI,IAAI,CAACC,MAAM,EAAE;MACpCtB,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAE,CAAC,EAAE/H,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAc1B,MAAM,EAAE8C,IAAI,EAAE0F,SAAS,CAAC;IACvF,CAAC,MAAM;MACLpI,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAE,CAAC,EAAE/H,MAAM,EAAEA,MAAM,EAAE8C,IAAI,EAAE0F,SAAS,CAAC;IACzD;IAEA,OAAO,IAAI;EACb;EAGA7D,cAAcA,CAACJ,OAA8B,EAAE;IAC7C,MAAM;MACJK,KAAK,GAAG,CAAC;MACT/B,UAAU;MACV7C,MAAM;MACN8C,IAAI;MACJrB,KAAK;MACLC,MAAM;MACNuB,KAAK,GAAG,CAAC;MACT4B,MAAM,GAAG,CAAC;MACVpE,IAAI;MACJgC,UAAU,GAAG,CAAC;IAChB,CAAC,GAAG8B,OAAO;IAEX,IAAI,CAACnD,sBAAsB,CAAC,SAAS,CAAC;IAEtC,IAAI,CAAChB,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAE7C,MAAMmI,kBAAkB,GAAGpJ,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEJ,MAAM,CAAC;IAErEb,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MACxC,IAAI0D,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;QAE5B,IAAI,CAACL,EAAE,CAACsI,UAAU,CAChB,IAAI,CAAChI,MAAM,EACXkE,KAAK,EACL6D,kBAAkB,CAACzI,MAAM,EACzByB,KAAK,EACLC,MAAM,EACNuB,KAAK,EACL,CAAC,EACDwF,kBAAkB,CAAC5F,UAAU,EAC7B4F,kBAAkB,CAAC3F,IAAI,EACvBrC,IAAI,CACL;MACH;MAEA,IAAIA,IAAI,YAAYhB,WAAW,EAAE;QAC/B,IAAI,CAACW,EAAE,CAAC8E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAACH,MAAM,CAAC;QAEvD,IAAI,CAACF,EAAE,CAACsI,UAAU,CAChB,IAAI,CAAChI,MAAM,EACXkE,KAAK,EACL/B,UAAU,EACVpB,KAAK,EACLC,MAAM,EACNuB,KAAK,EACL,CAAC,EACDjD,MAAM,EACN8C,IAAI,EACJ+B,MAAM,CACP;MACH;IACF,CAAC,CAAC;IAEF,IAAIpE,IAAI,IAAIA,IAAI,CAACgF,UAAU,EAAE;MAC3B,IAAI,CAACC,oBAAoB,CAACjF,IAAI,CAACgF,UAAU,EAAE,SAAS,CAAC;IACvD,CAAC,MAAM;MACL,MAAME,aAAa,GAAGrG,6BAA6B,CAAC,IAAI,CAACc,EAAE,EAAE,IAAI,CAACN,KAAK,CAACE,MAAM,CAAC;MAC/E,IAAI,CAAC0F,oBAAoB,CAAC,IAAI,CAACjE,KAAK,GAAG,IAAI,CAACC,MAAM,GAAG,IAAI,CAACuB,KAAK,GAAG0C,aAAa,EAAE,SAAS,CAAC;IAC7F;IAEA,IAAI,CAAC/E,MAAM,GAAG,IAAI;IAElB,OAAO,IAAI;EACb;EAQAkD,qBAAqBA,CAACrB,UAA+B,EAAQ;IAE3D,IAAI,IAAI,CAAC5C,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MAC3De,UAAU,GAAGjD,8BAA8B,CAACiD,UAAU,CAAC;IACzD;IAGA,IAAI9D,aAAa,CAAC8D,UAAU,CAAC,EAAE;MAC7B;IACF;IAEAkG,aAAa,CAAClG,UAAU,CAAC;IAEzB,IAAI,CAACrC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC7C,KAAK,MAAM,CAACsI,KAAK,EAAEC,MAAM,CAAC,IAAIhI,MAAM,CAAC0E,OAAO,CAAC9C,UAAU,CAAC,EAAE;MACxD,MAAMqG,KAAK,GAAG3F,MAAM,CAACyF,KAAK,CAAC;MAC3B,MAAMG,KAAK,GAAGF,MAAM;MAIpB,QAAQC,KAAK;QACX,KAAK5J,EAAE,CAAC8J,eAAe;QACvB,KAAK9J,EAAE,CAAC+J,eAAe;UACrB,IAAI,CAAC7I,EAAE,CAAC8I,aAAa,CAAC,IAAI,CAACxI,MAAM,EAAEoI,KAAK,EAAEC,KAAK,CAAC;UAChD;QAEF;UACE,IAAI,CAAC3I,EAAE,CAAC+I,aAAa,CAAC,IAAI,CAACzI,MAAM,EAAEoI,KAAK,EAAEC,KAAK,CAAC;UAChD;MAAM;IAEZ;IACA,IAAI,CAAC3I,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACtC;EACF;EAGU0I,+BAA+BA,CAACR,KAAa,EAAEG,KAAa,EAAU;IAE9E,MAAMM,IAAI,GAAG,IAAI,CAACxJ,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC;IACpE,IAAI2H,IAAI,EAAE;MACR,QAAQT,KAAK;QACX,KAAK1J,EAAE,CAACoK,kBAAkB;UACxB,IAAIP,KAAK,KAAK7J,EAAE,CAACqK,MAAM,IAAIR,KAAK,KAAK7J,EAAE,CAACsK,OAAO,EAAE;YAE/C,OAAOtK,EAAE,CAACqK,MAAM;UAClB;UACA;QACF,KAAKrK,EAAE,CAACuK,cAAc;QACtB,KAAKvK,EAAE,CAACwK,cAAc;UAEpB,OAAOxK,EAAE,CAACyK,aAAa;QACzB;UACE;MAAM;IAEZ;IACA,OAAOZ,KAAK;EACd;AACF;AAAC7I,eAAA,CAl3BoBP,YAAY,WAEN,CACvBT,EAAE,CAAC0K,2BAA2B,EAC9B1K,EAAE,CAAC2K,2BAA2B,EAC9B3K,EAAE,CAAC4K,2BAA2B,EAC9B5K,EAAE,CAAC6K,2BAA2B,EAC9B7K,EAAE,CAAC8K,2BAA2B,EAC9B9K,EAAE,CAAC+K,2BAA2B,CAC/B;AA62BH,SAAStJ,qBAAqBA,CAACb,KAAmB,EAAE;EAClD,QAAQA,KAAK,CAAC+B,SAAS;IAErB,KAAK,IAAI;MACP,OAAO3C,EAAE,CAACgL,UAAU;IACtB,KAAK,MAAM;MACT,OAAOhL,EAAE,CAACiL,gBAAgB;IAE5B,KAAK,UAAU;MACb,OAAOjL,EAAE,CAACkL,gBAAgB;IAC5B,KAAK,IAAI;MACP,OAAOlL,EAAE,CAACmL,UAAU;IAEtB,KAAK,IAAI;IACT,KAAK,YAAY;IACjB;MACE,MAAM,IAAIC,KAAK,CAACxK,KAAK,CAAC+B,SAAS,CAAC;EAAC;AAEvC;AAEA,SAAS4B,MAAMA,CAAChC,KAAa,EAAEC,MAAc,EAAW;EAEtD,IAAI,CAACD,KAAK,IAAI,CAACC,MAAM,EAAE;IACrB,OAAO,KAAK;EACd;EACA,OAAO,CAAC1C,YAAY,CAACyC,KAAK,CAAC,IAAI,CAACzC,YAAY,CAAC0C,MAAM,CAAC;AACtD;AAEA,SAASiH,aAAaA,CAAClG,UAAuC,EAAE;EAC9D3D,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,4BAA4B,EAAE2D,UAAU,CAAC,EAAE;AACxD"}
|
|
1
|
+
{"version":3,"file":"webgl-texture.js","names":["isObjectEmpty","Texture","cast","log","assert","isPowerOfTwo","loadImage","GL","withParameters","getWebGLTextureFormat","getWebGLTextureParameters","getTextureFormatBytesPerPixel","convertSamplerParametersToWebGL","updateSamplerParametersForNPOT","WEBGLBuffer","WEBGLSampler","WEBGLTexture","constructor","device","props","_this$props","format","RGBA","_defineProperty","undefined","gl","gl2","handle","createTexture","setSpectorMetadata","data","target","getWebGLTextureTarget","loaded","Object","assign","initialize","seal","destroy","deleteTexture","removeStats","trackDeallocatedMemory","destroyed","toString","concat","id","width","height","arguments","length","dimension","initializeCube","Promise","then","resolvedImageData","pixels","isVideo","HTMLVideoElement","readyState","HAVE_METADATA","_video","addEventListener","parameters","recreate","pixelStore","textureUnit","dataFormat","type","compressed","mipmaps","depth","_deduceParameters","Number","isFinite","activeTexture","TEXTURE0","bindTexture","isWebGL1","isNPOT","warn","setImageData","setSampler","sampler","_setSamplerParameters","generateMipmap","video","lastTime","HAVE_CURRENT_DATA","currentTime","setCubeMapImageData","samplerProps","resize","options","update","setSubImageData","params","setImageData3D","level","offset","dataType","_getDataType","texImage2D","assertWebGL2","bindBuffer","PIXEL_UNPACK_BUFFER","isWebGL2","levelIndex","levelData","entries","compressedTexImage2D","byteLength","trackAllocatedMemory","bytesPerPixel","_ref","x","y","ndarray","shape","compressedTexSubImage2D","texSubImage2D","ArrayBuffer","isView","WebGLBuffer","copyFramebuffer","opts","error","getActiveUnit","getParameter","ACTIVE_TEXTURE","bind","unbind","_ref2","_deduceImageSize","size","ImageData","HTMLImageElement","naturalWidth","naturalHeight","HTMLCanvasElement","ImageBitmap","videoWidth","videoHeight","UNSIGNED_BYTE","imageDataMap","resolvedFaces","all","FACES","map","face","facePixels","Array","isArray","forEach","index","image","lodLevel","setImageDataForFace","imageData","webglTextureFormat","texImage3D","logParameters","pname","pvalue","param","value","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","texParameterf","texParameteri","_getWebGL1NPOTParameterOverride","npot","TEXTURE_MIN_FILTER","LINEAR","NEAREST","TEXTURE_WRAP_S","TEXTURE_WRAP_T","CLAMP_TO_EDGE","TEXTURE_CUBE_MAP_POSITIVE_X","TEXTURE_CUBE_MAP_NEGATIVE_X","TEXTURE_CUBE_MAP_POSITIVE_Y","TEXTURE_CUBE_MAP_NEGATIVE_Y","TEXTURE_CUBE_MAP_POSITIVE_Z","TEXTURE_CUBE_MAP_NEGATIVE_Z","TEXTURE_2D","TEXTURE_CUBE_MAP","TEXTURE_2D_ARRAY","TEXTURE_3D","Error"],"sources":["../../../src/adapter/resources/webgl-texture.ts"],"sourcesContent":["// luma.gl, MIT license\n// Texture class.\n// @todo\n// - [ ] cube texture init params\n// - [ ] video (external) textures\n\nimport {\n Device,\n TextureProps,\n Sampler,\n SamplerProps,\n SamplerParameters,\n TypedArray,\n isObjectEmpty\n} from '@luma.gl/api';\nimport {Texture, cast, log, assert, isPowerOfTwo, loadImage} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type {GLSamplerParameters} from '../../types/webgl';\nimport {withParameters} from '../../context/state-tracker/with-parameters';\nimport {\n getWebGLTextureFormat,\n getWebGLTextureParameters,\n getTextureFormatBytesPerPixel\n} from '../converters/texture-formats';\nimport {\n convertSamplerParametersToWebGL,\n updateSamplerParametersForNPOT\n} from '../converters/sampler-parameters';\nimport {WebGLDevice} from '../webgl-device';\nimport {WEBGLBuffer} from './webgl-buffer';\nimport {WEBGLSampler} from './webgl-sampler';\n\nexport type {TextureProps};\n\nexport type TextureSourceData = \n TypedArray |\n ImageData |\n HTMLImageElement |\n HTMLCanvasElement |\n ImageBitmap |\n HTMLVideoElement\n ;\n\ntype SetImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any; // TextureSourceData;\n compressed?: boolean;\n parameters?: Record<GL, any>;\n /** @deprecated */\n pixels?: any;\n}\n\n/**\n * @param {*} pixels, data -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param x - xOffset from where texture to be updated\n * @param y - yOffset from where texture to be updated\n * @param width - width of the sub image to be updated\n * @param height - height of the sub image to be updated\n * @param level - mip level to be updated\n * @param {GLenum} format - internal format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer or ArrayBufferView\n * @param {GLenum} dataFormat - format of image data.\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\ntype SetSubImageDataOptions = {\n target?: number;\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n compressed?: boolean;\n x?: number;\n y?: number;\n /** @deprecated */\n pixels?: any;\n};\n\ntype SetImageData3DOptions = {\n level?: number;\n dataFormat?: any;\n width?: number;\n height?: number;\n depth?: number;\n format?: any;\n type?: any;\n offset?: number;\n data: any;\n parameters?: Record<GL, any>;\n};\n\n\n// Polyfill\nexport class WEBGLTexture extends Texture {\n // TODO - remove?\n static FACES: number[] = [\n GL.TEXTURE_CUBE_MAP_POSITIVE_X,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_X,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Y,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Y,\n GL.TEXTURE_CUBE_MAP_POSITIVE_Z,\n GL.TEXTURE_CUBE_MAP_NEGATIVE_Z\n ];\n\n readonly MAX_ATTRIBUTES: number;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format: GL = undefined;\n type: GL = undefined;\n dataFormat: GL = undefined;\n mipmaps: boolean = undefined;\n\n /**\n * @note `target` cannot be modified by bind:\n * textures are special because when you first bind them to a target,\n * they get special information. When you first bind a texture as a\n * GL_TEXTURE_2D, you are saying that this texture is a 2D texture.\n * And it will always be a 2D texture; this state cannot be changed ever.\n * A texture that was first bound as a GL_TEXTURE_2D, must always be bound as a GL_TEXTURE_2D;\n * attempting to bind it as GL_TEXTURE_3D will give rise to a run-time error\n * */\n target: GL;\n textureUnit: number = undefined;\n\n /** Sampler object (currently unused) */\n sampler: WEBGLSampler = undefined;\n\n /**\n * Program.draw() checks the loaded flag of all textures to avoid\n * Textures that are still loading from promises\n * Set to true as soon as texture has been initialized with valid data\n */\n loaded: boolean = false;\n _video: {\n video: HTMLVideoElement;\n parameters: any;\n lastTime: number;\n };\n\n constructor(device: Device, props: TextureProps) {\n super(device, {format: GL.RGBA, ...props});\n\n this.device = cast<WebGLDevice>(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n this.device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data}); // {name: this.props.id};\n\n this.target = getWebGLTextureTarget(this.props);\n\n // Program.draw() checks the loaded flag of all textures\n this.loaded = false;\n\n // Signature: new Texture2D(gl, {data: url})\n if (typeof this.props?.data === 'string') {\n Object.assign(this.props, {data: loadImage(this.props.data)});\n }\n\n this.initialize(this.props);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.gl.deleteTexture(this.handle);\n this.removeStats();\n this.trackDeallocatedMemory('Texture');\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n override toString(): string {\n return `Texture(${this.id},${this.width}x${this.height})`;\n }\n\n // eslint-disable-next-line max-statements\n initialize(props: TextureProps = {}): this {\n // Cube textures\n if (this.props.dimension === 'cube') {\n return this.initializeCube(props);\n }\n\n let data = props.data;\n\n if (data instanceof Promise) {\n data.then((resolvedImageData) =>\n this.initialize(\n Object.assign({}, props, {\n pixels: resolvedImageData,\n data: resolvedImageData\n })\n )\n );\n return this;\n }\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n // @ts-expect-error\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n const {parameters = {} as Record<GL, any>} = props;\n\n const {\n pixels = null, recreate = false, pixelStore = {}, textureUnit = undefined} = props;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n // TODO - This looks backwards? Commenting out for now until we decide\n // which prop to use\n // log.deprecated('data', 'pixels')();\n data = pixels;\n }\n\n let {width, height, dataFormat, type, compressed = false, mipmaps = true} = props;\n const {depth = 0} = props;\n\n // Deduce width and height\n ({width, height, compressed, dataFormat, type} = this._deduceParameters({\n format: props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const format = getWebGLTextureFormat(this.gl, props.format);\n\n // Store opts for accessors\n this.width = width;\n this.height = height;\n this.depth = depth;\n this.format = format;\n this.type = type;\n this.dataFormat = dataFormat;\n this.textureUnit = textureUnit;\n\n if (Number.isFinite(this.textureUnit)) {\n this.gl.activeTexture(GL.TEXTURE0 + this.textureUnit);\n this.gl.bindTexture(this.target, this.handle);\n }\n\n if (mipmaps && this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaps`)();\n mipmaps = false;\n }\n\n this.mipmaps = mipmaps;\n\n this.setImageData({\n data,\n width,\n height,\n depth,\n format,\n type,\n dataFormat,\n // @ts-expect-error \n parameters: pixelStore,\n compressed\n });\n\n // Set texture sampler parameters\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n\n if (mipmaps) {\n this.generateMipmap();\n }\n\n // TODO - Store data to enable auto recreate on context loss\n if (recreate) {\n this.data = data;\n }\n if (isVideo) {\n this._video = {\n video: data as HTMLVideoElement,\n parameters,\n // @ts-expect-error\n lastTime: data.readyState >= HTMLVideoElement.HAVE_CURRENT_DATA ? data.currentTime : -1\n };\n }\n\n return this;\n }\n\n initializeCube(props?: TextureProps): this {\n const {mipmaps = true, parameters = {} as Record<GL, any>} = props;\n\n // Store props for accessors\n // this.props = props;\n\n // @ts-expect-error\n this.setCubeMapImageData(props).then(() => {\n this.loaded = true;\n\n // TODO - should genMipmap() be called on the cubemap or on the faces?\n // TODO - without generateMipmap() cube textures do not work at all!!! Why?\n if (mipmaps) {\n this.generateMipmap(props);\n }\n\n this.setSampler(props.sampler);\n this._setSamplerParameters(parameters);\n });\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n let samplerProps: SamplerParameters;\n if (sampler instanceof WEBGLSampler) {\n this.sampler = sampler;\n samplerProps = sampler.props;\n } else {\n this.sampler = new WEBGLSampler(this.device, sampler);\n samplerProps = sampler as SamplerProps;\n }\n\n // TODO - technically, this is only needed in WebGL1. In WebGL2 we could always use the sampler.\n const parameters = convertSamplerParametersToWebGL(samplerProps);\n this._setSamplerParameters(parameters);\n return this;\n }\n\n /**\n * If size has changed, reinitializes with current format\n * @note note clears image and mipmaps\n */\n resize(options: {height: number, width: number, mipmaps?: boolean}): this {\n const {height, width, mipmaps = false} = options;\n if (width !== this.width || height !== this.height) {\n return this.initialize({\n width,\n height,\n format: this.format,\n type: this.type,\n dataFormat: this.dataFormat,\n mipmaps\n });\n }\n return this;\n }\n\n /** Update external texture (video frame) */\n update(): void {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n // Call to regenerate mipmaps after modifying texture(s)\n generateMipmap(params = {}): this {\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n log.warn(`texture: ${this} is Non-Power-Of-Two, disabling mipmaping`)();\n return this;\n }\n\n this.mipmaps = true;\n\n this.gl.bindTexture(this.target, this.handle);\n withParameters(this.gl, params, () => {\n this.gl.generateMipmap(this.target);\n });\n this.gl.bindTexture(this.target, null);\n return this;\n }\n\n /*\n * Allocates storage\n * @param {*} pixels -\n * null - create empty texture of specified format\n * Typed array - init from image data in typed array\n * Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer\n * HTMLImageElement|Image - Inits with content of image. Auto width/height\n * HTMLCanvasElement - Inits with contents of canvas. Auto width/height\n * HTMLVideoElement - Creates video texture. Auto width/height\n *\n * @param width -\n * @param height -\n * @param mipMapLevel -\n * @param {GLenum} format - format of image data.\n * @param {GLenum} type\n * - format of array (autodetect from type) or\n * - (WEBGL2) format of buffer\n * @param {Number} offset - (WEBGL2) offset from start of buffer\n * @parameters - temporary settings to be applied, can be used to supply pixel store settings.\n */\n // eslint-disable-next-line max-statements, complexity\n setImageData(options: SetImageDataOptions) {\n if (this.props.dimension === '3d') {\n return this.setImageData3D(options);\n }\n\n this.trackDeallocatedMemory('Texture');\n\n const {\n target = this.target,\n pixels = null,\n level = 0,\n format = this.format,\n offset = 0,\n parameters = {} as Record<GL, any>\n } = options;\n\n let {\n data = null,\n type = this.type,\n width = this.width,\n height = this.height,\n dataFormat = this.dataFormat,\n compressed = false\n } = options;\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n const {gl} = this;\n gl.bindTexture(this.target, this.handle);\n\n let dataType = null;\n ({data, dataType} = this._getDataType({data, compressed}));\n\n let gl2;\n\n withParameters(this.gl, parameters, () => {\n switch (dataType) {\n case 'null':\n gl.texImage2D(target, level, format, width, height, 0 /* border*/, dataFormat, type, data);\n break;\n case 'typed-array':\n // Looks like this assert is not necessary, as offset is ignored under WebGL1\n // assert((offset === 0 || this.device.isWebGL2), 'offset supported in WebGL2 only');\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0, // border (must be 0)\n dataFormat,\n type,\n data,\n // @ts-expect-error\n offset\n );\n break;\n case 'buffer':\n // WebGL2 enables creating textures directly from a WebGL buffer\n gl2 = this.device.assertWebGL2();\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle || data);\n gl2.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n offset\n );\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n break;\n case 'browser-object':\n if (this.device.isWebGL2) {\n gl.texImage2D(\n target,\n level,\n format,\n width,\n height,\n 0 /* border*/,\n dataFormat,\n type,\n data\n );\n } else {\n gl.texImage2D(target, level, format, dataFormat, type, data);\n }\n break;\n case 'compressed':\n for (const [levelIndex, levelData] of data.entries()) {\n gl.compressedTexImage2D(\n target,\n levelIndex,\n levelData.format,\n levelData.width,\n levelData.height,\n 0 /* border, must be 0 */,\n levelData.data\n );\n }\n\n break;\n default:\n assert(false, 'Unknown image data type');\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n /**\n * Redefines an area of an existing texture\n * Note: does not allocate storage\n * Redefines an area of an existing texture\n */\n setSubImageData({\n target = this.target,\n pixels = null,\n data = null,\n x = 0,\n y = 0,\n width = this.width,\n height = this.height,\n level = 0,\n format = this.format,\n type = this.type,\n dataFormat = this.dataFormat,\n compressed = false,\n offset = 0,\n parameters = {} as Record<GL, any>\n }: SetSubImageDataOptions) {\n ({type, dataFormat, compressed, width, height} = this._deduceParameters({\n format: this.props.format,\n type,\n dataFormat,\n compressed,\n data,\n width,\n height\n }));\n\n assert(this.depth === 1, 'texSubImage not supported for 3D textures');\n\n // pixels variable is for API compatibility purpose\n if (!data) {\n data = pixels;\n }\n\n // Support ndarrays\n if (data && data.data) {\n const ndarray = data;\n data = ndarray.data;\n width = ndarray.shape[0];\n height = ndarray.shape[1];\n }\n\n // Support buffers\n if (data instanceof WEBGLBuffer) {\n data = data.handle;\n }\n\n this.gl.bindTexture(this.target, this.handle);\n\n withParameters(this.gl, parameters, () => {\n // TODO - x,y parameters\n if (compressed) {\n this.gl.compressedTexSubImage2D(target, level, x, y, width, height, format, data);\n } else if (data === null) {\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, null);\n } else if (ArrayBuffer.isView(data)) {\n // const gl2 = this.device.assertWebGL2();\n // @ts-expect-error last offset parameter is ignored under WebGL1\n this.gl.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data, offset);\n } else if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n // WebGL2 allows us to create texture directly from a WebGL buffer\n const gl2 = this.device.assertWebGL2();\n // This texImage2D signature uses currently bound GL.PIXEL_UNPACK_BUFFER\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data);\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, offset);\n gl2.bindBuffer(GL.PIXEL_UNPACK_BUFFER, null);\n } else if (this.device.isWebGL2) {\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n const gl2 = this.device.assertWebGL2();\n gl2.texSubImage2D(target, level, x, y, width, height, dataFormat, type, data);\n } else {\n this.gl.texSubImage2D(target, level, x, y, dataFormat, type, data);\n }\n });\n\n this.gl.bindTexture(this.target, null);\n }\n\n /**\n * Defines a two-dimensional texture image or cube-map texture image with\n * pixels from the current framebuffer (rather than from client memory).\n * (gl.copyTexImage2D wrapper)\n *\n * Note that binding a texture into a Framebuffer's color buffer and\n * rendering can be faster.\n */\n copyFramebuffer(opts = {}) {\n log.error(\n 'Texture.copyFramebuffer({...}) is no logner supported, use copyToTexture(source, target, opts})'\n )();\n return null;\n }\n\n getActiveUnit(): number {\n return this.gl.getParameter(GL.ACTIVE_TEXTURE) - GL.TEXTURE0;\n }\n\n bind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, this.handle);\n return textureUnit;\n }\n\n unbind(textureUnit = this.textureUnit) {\n const {gl} = this;\n\n if (textureUnit !== undefined) {\n this.textureUnit = textureUnit;\n gl.activeTexture(gl.TEXTURE0 + textureUnit);\n }\n\n gl.bindTexture(this.target, null);\n return textureUnit;\n }\n\n // PRIVATE METHODS\n\n _getDataType({data, compressed = false}) {\n if (compressed) {\n return {data, dataType: 'compressed'};\n }\n if (data === null) {\n return {data, dataType: 'null'};\n }\n if (ArrayBuffer.isView(data)) {\n return {data, dataType: 'typed-array'};\n }\n if (data instanceof WEBGLBuffer) {\n return {data: data.handle, dataType: 'buffer'};\n }\n // Raw WebGL handle (not a luma wrapper)\n if (typeof WebGLBuffer !== 'undefined' && data instanceof WebGLBuffer) {\n return {data, dataType: 'buffer'};\n }\n // Assume data is a browser supported object (ImageData, Canvas, ...)\n return {data, dataType: 'browser-object'};\n }\n\n // HELPER METHODS\n\n _deduceParameters(opts: TextureProps) {\n const {format, data} = opts;\n let {width, height, dataFormat, type, compressed} = opts;\n\n // Deduce format and type from format\n const parameters = getWebGLTextureParameters(this.gl, format);\n dataFormat = dataFormat || parameters.dataFormat;\n type = type || parameters.type;\n compressed = compressed || parameters.compressed;\n\n ({width, height} = this._deduceImageSize(data, width, height));\n\n return {dataFormat, type, compressed, width, height, format, data};\n }\n\n // eslint-disable-next-line complexity\n _deduceImageSize(data, width, height): {width: number; height: number} {\n let size;\n\n if (typeof ImageData !== 'undefined' && data instanceof ImageData) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) {\n size = {width: data.naturalWidth, height: data.naturalHeight};\n } else if (typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) {\n size = {width: data.width, height: data.height};\n } else if (typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) {\n size = {width: data.width, height: data.height};\n } else if (typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) {\n size = {width: data.videoWidth, height: data.videoHeight};\n } else if (!data) {\n size = {width: width >= 0 ? width : 1, height: height >= 0 ? height : 1};\n } else {\n size = {width, height};\n }\n\n assert(size, 'Could not deduced texture size');\n assert(\n width === undefined || size.width === width,\n 'Deduced texture width does not match supplied width'\n );\n assert(\n height === undefined || size.height === height,\n 'Deduced texture height does not match supplied height'\n );\n\n return size;\n }\n\n // CUBE MAP METHODS\n\n /* eslint-disable max-statements, max-len */\n async setCubeMapImageData(options: {\n width: any;\n height: any;\n pixels: any;\n data: any;\n format?: any;\n type?: any;\n }): Promise<void> {\n const {gl} = this;\n\n const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;\n const imageDataMap = pixels || data;\n\n // pixel data (imageDataMap) is an Object from Face to Image or Promise.\n // For example:\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,\n // ... }\n // To provide multiple level-of-details (LODs) this can be Face to Array\n // of Image or Promise, like this\n // {\n // GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],\n // ... }\n\n const resolvedFaces = await Promise.all(\n WEBGLTexture.FACES.map((face) => {\n const facePixels = imageDataMap[face];\n return Promise.all(Array.isArray(facePixels) ? facePixels : [facePixels]);\n })\n );\n\n this.bind();\n\n WEBGLTexture.FACES.forEach((face, index) => {\n if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {\n // If the user provides multiple LODs, then automatic mipmap\n // generation generateMipmap() should be disabled to avoid overwritting them.\n log.warn(`${this.id} has mipmap and multiple LODs.`)();\n }\n resolvedFaces[index].forEach((image, lodLevel) => {\n // TODO: adjust width & height for LOD!\n if (width && height) {\n gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*/, format, type, image);\n } else {\n gl.texImage2D(face, lodLevel, format, format, type, image);\n }\n });\n });\n\n this.unbind();\n }\n\n /** @todo update this method to accept LODs */\n setImageDataForFace(options) {\n const {\n face,\n width,\n height,\n pixels,\n data,\n format = GL.RGBA,\n type = GL.UNSIGNED_BYTE\n // generateMipmap = false // TODO\n } = options;\n\n const {gl} = this;\n\n const imageData = pixels || data;\n\n this.bind();\n if (imageData instanceof Promise) {\n imageData.then((resolvedImageData) =>\n this.setImageDataForFace(\n Object.assign({}, options, {\n face,\n data: resolvedImageData,\n pixels: resolvedImageData\n })\n )\n );\n } else if (this.width || this.height) {\n gl.texImage2D(face, 0, format, width, height, 0 /* border*/, format, type, imageData);\n } else {\n gl.texImage2D(face, 0, format, format, type, imageData);\n }\n\n return this;\n }\n\n /** Image 3D copies from Typed Array or WebGLBuffer */\n setImageData3D(options: SetImageData3DOptions) {\n const {\n level = 0,\n dataFormat,\n format,\n type, // = GL.UNSIGNED_BYTE,\n width,\n height,\n depth = 1,\n offset = 0,\n data,\n parameters = {}\n } = options;\n\n this.trackDeallocatedMemory('Texture');\n\n this.gl.bindTexture(this.target, this.handle);\n\n const webglTextureFormat = getWebGLTextureParameters(this.gl, format);\n\n withParameters(this.gl, parameters, () => {\n if (ArrayBuffer.isView(data)) {\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n webglTextureFormat.format,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n webglTextureFormat.dataFormat,\n webglTextureFormat.type, // dataType: getWebGL,\n data\n );\n }\n\n if (data instanceof WEBGLBuffer) {\n this.gl.bindBuffer(GL.PIXEL_UNPACK_BUFFER, data.handle);\n // @ts-expect-error\n this.gl.texImage3D(\n this.target,\n level,\n dataFormat,\n width,\n height,\n depth,\n 0 /* border, must be 0 */,\n format,\n type,\n offset\n );\n }\n });\n\n if (data && data.byteLength) {\n this.trackAllocatedMemory(data.byteLength, 'Texture');\n } else {\n const bytesPerPixel = getTextureFormatBytesPerPixel(this.gl, this.props.format);\n this.trackAllocatedMemory(this.width * this.height * this.depth * bytesPerPixel, 'Texture');\n }\n\n this.loaded = true;\n\n return this;\n }\n\n // RESOURCE METHODS\n\n /**\n * Sets sampler parameters on texture\n * @note: Applies NPOT workaround if appropriate\n */\n _setSamplerParameters(parameters: GLSamplerParameters): void {\n // Work around WebGL1 sampling restrictions on NPOT textures\n if (this.device.isWebGL1 && isNPOT(this.width, this.height)) {\n parameters = updateSamplerParametersForNPOT(parameters);\n }\n\n // NPOT parameters may populate an empty object\n if (isObjectEmpty(parameters)) {\n return;\n }\n\n logParameters(parameters);\n\n this.gl.bindTexture(this.target, this.handle);\n for (const [pname, pvalue] of Object.entries(parameters)) {\n const param = Number(pname);\n const value = pvalue;\n\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.gl.texParameterf(this.target, param, value);\n break;\n\n default:\n this.gl.texParameteri(this.target, param, value);\n break;\n }\n }\n this.gl.bindTexture(this.target, null);\n return;\n }\n\n /** @deprecated For LegacyTexture subclass */\n protected _getWebGL1NPOTParameterOverride(pname: number, value: number): number {\n // NOTE: Apply NPOT workaround\n const npot = this.device.isWebGL1 && isNPOT(this.width, this.height);\n if (npot) {\n switch (pname) {\n case GL.TEXTURE_MIN_FILTER:\n if (value !== GL.LINEAR && value !== GL.NEAREST) {\n // log.warn(`texture: ${this} is Non-Power-Of-Two, forcing TEXTURE_MIN_FILTER to LINEAR`)();\n return GL.LINEAR;\n }\n break;\n case GL.TEXTURE_WRAP_S:\n case GL.TEXTURE_WRAP_T:\n // if (value !== GL.CLAMP_TO_EDGE) { log.warn(`texture: ${this} is Non-Power-Of-Two, ${getKey(this.gl, pname)} to CLAMP_TO_EDGE`)(); }\n return GL.CLAMP_TO_EDGE;\n default:\n break;\n }\n }\n return value;\n }\n}\n\n// HELPERS\n\nfunction getWebGLTextureTarget(props: TextureProps) {\n switch (props.dimension) {\n // supported in WebGL\n case '2d':\n return GL.TEXTURE_2D;\n case 'cube':\n return GL.TEXTURE_CUBE_MAP;\n // supported in WebGL2\n case '2d-array':\n return GL.TEXTURE_2D_ARRAY;\n case '3d':\n return GL.TEXTURE_3D;\n // not supported in any WebGL version\n case '1d':\n case 'cube-array':\n default:\n throw new Error(props.dimension);\n }\n}\n\nfunction isNPOT(width: number, height: number): boolean {\n // Width and height not available, avoid classifying as NPOT texture\n if (!width || !height) {\n return false;\n }\n return !isPowerOfTwo(width) || !isPowerOfTwo(height);\n}\n\nfunction logParameters(parameters: Record<number, GL | number>) {\n log.log(1, 'texture sampler parameters', parameters)();\n}\n"],"mappings":";AAMA,SAOEA,aAAa,QACR,cAAc;AACrB,SAAQC,OAAO,EAAEC,IAAI,EAAEC,GAAG,EAAEC,MAAM,EAAEC,YAAY,EAAEC,SAAS,QAAO,cAAc;AAChF,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAE5BC,cAAc;AAAA,SAEpBC,qBAAqB,EACrBC,yBAAyB,EACzBC,6BAA6B;AAAA,SAG7BC,+BAA+B,EAC/BC,8BAA8B;AAAA,SAGxBC,WAAW;AAAA,SACXC,YAAY;AAsFpB,OAAO,MAAMC,YAAY,SAASf,OAAO,CAAC;EAuDxCgB,WAAWA,CAACC,MAAc,EAAEC,KAAmB,EAAE;IAAA,IAAAC,WAAA;IAC/C,KAAK,CAACF,MAAM,EAAE;MAACG,MAAM,EAAEd,EAAE,CAACe,IAAI;MAAE,GAAGH;IAAK,CAAC,CAAC;IAACI,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,gBArC7BC,SAAS;IAAAD,eAAA,iBACRC,SAAS;IAAAD,eAAA,gBACVC,SAAS;IAAAD,eAAA,iBAEZC,SAAS;IAAAD,eAAA,eACXC,SAAS;IAAAD,eAAA,qBACHC,SAAS;IAAAD,eAAA,kBACPC,SAAS;IAAAD,eAAA;IAAAA,eAAA,sBAYNC,SAAS;IAAAD,eAAA,kBAGPC,SAAS;IAAAD,eAAA,iBAOf,KAAK;IAAAA,eAAA;IAUrB,IAAI,CAACL,MAAM,GAAGhB,IAAI,CAAcgB,MAAM,CAAC;IACvC,IAAI,CAACO,EAAE,GAAG,IAAI,CAACP,MAAM,CAACO,EAAE;IACxB,IAAI,CAACC,GAAG,GAAG,IAAI,CAACR,MAAM,CAACQ,GAAG;IAC1B,IAAI,CAACC,MAAM,GAAG,IAAI,CAACR,KAAK,CAACQ,MAAM,IAAI,IAAI,CAACF,EAAE,CAACG,aAAa,EAAE;IAC1D,IAAI,CAACV,MAAM,CAACW,kBAAkB,CAAC,IAAI,CAACF,MAAM,EAAE;MAAC,GAAG,IAAI,CAACR,KAAK;MAAEW,IAAI,EAAE,OAAO,IAAI,CAACX,KAAK,CAACW;IAAI,CAAC,CAAC;IAE1F,IAAI,CAACC,MAAM,GAAGC,qBAAqB,CAAC,IAAI,CAACb,KAAK,CAAC;IAG/C,IAAI,CAACc,MAAM,GAAG,KAAK;IAGnB,IAAI,SAAAb,WAAA,GAAO,IAAI,CAACD,KAAK,cAAAC,WAAA,uBAAVA,WAAA,CAAYU,IAAI,MAAK,QAAQ,EAAE;MACxCI,MAAM,CAACC,MAAM,CAAC,IAAI,CAAChB,KAAK,EAAE;QAACW,IAAI,EAAExB,SAAS,CAAC,IAAI,CAACa,KAAK,CAACW,IAAI;MAAC,CAAC,CAAC;IAC/D;IAEA,IAAI,CAACM,UAAU,CAAC,IAAI,CAACjB,KAAK,CAAC;IAE3Be,MAAM,CAACG,IAAI,CAAC,IAAI,CAAC;EACnB;EAESC,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACX,MAAM,EAAE;MACf,IAAI,CAACF,EAAE,CAACc,aAAa,CAAC,IAAI,CAACZ,MAAM,CAAC;MAClC,IAAI,CAACa,WAAW,EAAE;MAClB,IAAI,CAACC,sBAAsB,CAAC,SAAS,CAAC;MAEtC,IAAI,CAACC,SAAS,GAAG,IAAI;IACvB;EACF;EAESC,QAAQA,CAAA,EAAW;IAC1B,kBAAAC,MAAA,CAAkB,IAAI,CAACC,EAAE,OAAAD,MAAA,CAAI,IAAI,CAACE,KAAK,OAAAF,MAAA,CAAI,IAAI,CAACG,MAAM;EACxD;EAGAX,UAAUA,CAAA,EAAiC;IAAA,IAAhCjB,KAAmB,GAAA6B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IAEjC,IAAI,IAAI,CAAC7B,KAAK,CAAC+B,SAAS,KAAK,MAAM,EAAE;MACnC,OAAO,IAAI,CAACC,cAAc,CAAChC,KAAK,CAAC;IACnC;IAEA,IAAIW,IAAI,GAAGX,KAAK,CAACW,IAAI;IAErB,IAAIA,IAAI,YAAYsB,OAAO,EAAE;MAC3BtB,IAAI,CAACuB,IAAI,CAAEC,iBAAiB,IAC1B,IAAI,CAAClB,UAAU,CACbF,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEhB,KAAK,EAAE;QACvBoC,MAAM,EAAED,iBAAiB;QACzBxB,IAAI,EAAEwB;MACR,CAAC,CAAC,CACH,CACF;MACD,OAAO,IAAI;IACb;IAEA,MAAME,OAAO,GAAG,OAAOC,gBAAgB,KAAK,WAAW,IAAI3B,IAAI,YAAY2B,gBAAgB;IAE3F,IAAID,OAAO,IAAI1B,IAAI,CAAC4B,UAAU,GAAGD,gBAAgB,CAACE,aAAa,EAAE;MAC/D,IAAI,CAACC,MAAM,GAAG,IAAI;MAElB9B,IAAI,CAAC+B,gBAAgB,CAAC,YAAY,EAAE,MAAM,IAAI,CAACzB,UAAU,CAACjB,KAAK,CAAC,CAAC;MACjE,OAAO,IAAI;IACb;IAEA,MAAM;MAAC2C,UAAU,GAAG,CAAC;IAAqB,CAAC,GAAG3C,KAAK;IAEnD,MAAM;MACJoC,MAAM,GAAG,IAAI;MAAEQ,QAAQ,GAAG,KAAK;MAAEC,UAAU,GAAG,CAAC,CAAC;MAAEC,WAAW,GAAGzC;IAAS,CAAC,GAAGL,KAAK;IAGpF,IAAI,CAACW,IAAI,EAAE;MAITA,IAAI,GAAGyB,MAAM;IACf;IAEA,IAAI;MAACT,KAAK;MAAEC,MAAM;MAAEmB,UAAU;MAAEC,IAAI;MAAEC,UAAU,GAAG,KAAK;MAAEC,OAAO,GAAG;IAAI,CAAC,GAAGlD,KAAK;IACjF,MAAM;MAACmD,KAAK,GAAG;IAAC,CAAC,GAAGnD,KAAK;IAGzB,CAAC;MAAC2B,KAAK;MAAEC,MAAM;MAAEqB,UAAU;MAAEF,UAAU;MAAEC;IAAI,CAAC,GAAG,IAAI,CAACI,iBAAiB,CAAC;MACtElD,MAAM,EAAEF,KAAK,CAACE,MAAM;MACpB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF,MAAM1B,MAAM,GAAGZ,qBAAqB,CAAC,IAAI,CAACgB,EAAE,EAAEN,KAAK,CAACE,MAAM,CAAC;IAG3D,IAAI,CAACyB,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACC,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACuB,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACjD,MAAM,GAAGA,MAAM;IACpB,IAAI,CAAC8C,IAAI,GAAGA,IAAI;IAChB,IAAI,CAACD,UAAU,GAAGA,UAAU;IAC5B,IAAI,CAACD,WAAW,GAAGA,WAAW;IAE9B,IAAIO,MAAM,CAACC,QAAQ,CAAC,IAAI,CAACR,WAAW,CAAC,EAAE;MACrC,IAAI,CAACxC,EAAE,CAACiD,aAAa,CAACnE,EAAE,CAACoE,QAAQ,GAAG,IAAI,CAACV,WAAW,CAAC;MACrD,IAAI,CAACxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC/C;IAEA,IAAI0C,OAAO,IAAI,IAAI,CAACnD,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MACtE5C,GAAG,CAAC4E,IAAI,aAAAnC,MAAA,CAAa,IAAI,6CAA0C,EAAE;MACrEyB,OAAO,GAAG,KAAK;IACjB;IAEA,IAAI,CAACA,OAAO,GAAGA,OAAO;IAEtB,IAAI,CAACW,YAAY,CAAC;MAChBlD,IAAI;MACJgB,KAAK;MACLC,MAAM;MACNuB,KAAK;MACLjD,MAAM;MACN8C,IAAI;MACJD,UAAU;MAEVJ,UAAU,EAAEE,UAAU;MACtBI;IACF,CAAC,CAAC;IAGF,IAAI,CAACa,UAAU,CAAC9D,KAAK,CAAC+D,OAAO,CAAC;IAC9B,IAAI,CAACC,qBAAqB,CAACrB,UAAU,CAAC;IAEtC,IAAIO,OAAO,EAAE;MACX,IAAI,CAACe,cAAc,EAAE;IACvB;IAGA,IAAIrB,QAAQ,EAAE;MACZ,IAAI,CAACjC,IAAI,GAAGA,IAAI;IAClB;IACA,IAAI0B,OAAO,EAAE;MACX,IAAI,CAACI,MAAM,GAAG;QACZyB,KAAK,EAAEvD,IAAwB;QAC/BgC,UAAU;QAEVwB,QAAQ,EAAExD,IAAI,CAAC4B,UAAU,IAAID,gBAAgB,CAAC8B,iBAAiB,GAAGzD,IAAI,CAAC0D,WAAW,GAAG,CAAC;MACxF,CAAC;IACH;IAEA,OAAO,IAAI;EACb;EAEArC,cAAcA,CAAChC,KAAoB,EAAQ;IACzC,MAAM;MAACkD,OAAO,GAAG,IAAI;MAAEP,UAAU,GAAG,CAAC;IAAqB,CAAC,GAAG3C,KAAK;IAMnE,IAAI,CAACsE,mBAAmB,CAACtE,KAAK,CAAC,CAACkC,IAAI,CAAC,MAAM;MACzC,IAAI,CAACpB,MAAM,GAAG,IAAI;MAIlB,IAAIoC,OAAO,EAAE;QACX,IAAI,CAACe,cAAc,CAACjE,KAAK,CAAC;MAC5B;MAEA,IAAI,CAAC8D,UAAU,CAAC9D,KAAK,CAAC+D,OAAO,CAAC;MAC9B,IAAI,CAACC,qBAAqB,CAACrB,UAAU,CAAC;IACxC,CAAC,CAAC;IACF,OAAO,IAAI;EACb;EAEAmB,UAAUA,CAAA,EAA6C;IAAA,IAA5CC,OAA+B,GAAAlC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IAC7C,IAAI0C,YAA+B;IACnC,IAAIR,OAAO,YAAYnE,YAAY,EAAE;MACnC,IAAI,CAACmE,OAAO,GAAGA,OAAO;MACtBQ,YAAY,GAAGR,OAAO,CAAC/D,KAAK;IAC9B,CAAC,MAAM;MACL,IAAI,CAAC+D,OAAO,GAAG,IAAInE,YAAY,CAAC,IAAI,CAACG,MAAM,EAAEgE,OAAO,CAAC;MACrDQ,YAAY,GAAGR,OAAuB;IACxC;IAGA,MAAMpB,UAAU,GAAGlD,+BAA+B,CAAC8E,YAAY,CAAC;IAChE,IAAI,CAACP,qBAAqB,CAACrB,UAAU,CAAC;IACtC,OAAO,IAAI;EACb;EAMA6B,MAAMA,CAACC,OAA2D,EAAQ;IACxE,MAAM;MAAC7C,MAAM;MAAED,KAAK;MAAEuB,OAAO,GAAG;IAAK,CAAC,GAAGuB,OAAO;IAChD,IAAI9C,KAAK,KAAK,IAAI,CAACA,KAAK,IAAIC,MAAM,KAAK,IAAI,CAACA,MAAM,EAAE;MAClD,OAAO,IAAI,CAACX,UAAU,CAAC;QACrBU,KAAK;QACLC,MAAM;QACN1B,MAAM,EAAE,IAAI,CAACA,MAAM;QACnB8C,IAAI,EAAE,IAAI,CAACA,IAAI;QACfD,UAAU,EAAE,IAAI,CAACA,UAAU;QAC3BG;MACF,CAAC,CAAC;IACJ;IACA,OAAO,IAAI;EACb;EAGAwB,MAAMA,CAAA,EAAS;IACb,IAAI,IAAI,CAACjC,MAAM,EAAE;MACf,MAAM;QAACyB,KAAK;QAAEvB,UAAU;QAAEwB;MAAQ,CAAC,GAAG,IAAI,CAAC1B,MAAM;MAEjD,IAAI0B,QAAQ,KAAKD,KAAK,CAACG,WAAW,IAAIH,KAAK,CAAC3B,UAAU,GAAGD,gBAAgB,CAAC8B,iBAAiB,EAAE;QAC3F;MACF;MACA,IAAI,CAACO,eAAe,CAAC;QACnBhE,IAAI,EAAEuD,KAAK;QACXvB;MACF,CAAC,CAAC;MACF,IAAI,IAAI,CAACO,OAAO,EAAE;QAChB,IAAI,CAACe,cAAc,EAAE;MACvB;MACA,IAAI,CAACxB,MAAM,CAAC0B,QAAQ,GAAGD,KAAK,CAACG,WAAW;IAC1C;EACF;EAGAJ,cAAcA,CAAA,EAAoB;IAAA,IAAnBW,MAAM,GAAA/C,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IACxB,IAAI,IAAI,CAAC9B,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MAC3D5C,GAAG,CAAC4E,IAAI,aAAAnC,MAAA,CAAa,IAAI,+CAA4C,EAAE;MACvE,OAAO,IAAI;IACb;IAEA,IAAI,CAACyB,OAAO,GAAG,IAAI;IAEnB,IAAI,CAAC5C,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC7CnB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEsE,MAAM,EAAE,MAAM;MACpC,IAAI,CAACtE,EAAE,CAAC2D,cAAc,CAAC,IAAI,CAACrD,MAAM,CAAC;IACrC,CAAC,CAAC;IACF,IAAI,CAACN,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACtC,OAAO,IAAI;EACb;EAuBAiD,YAAYA,CAACY,OAA4B,EAAE;IACzC,IAAI,IAAI,CAACzE,KAAK,CAAC+B,SAAS,KAAK,IAAI,EAAE;MACjC,OAAO,IAAI,CAAC8C,cAAc,CAACJ,OAAO,CAAC;IACrC;IAEA,IAAI,CAACnD,sBAAsB,CAAC,SAAS,CAAC;IAEtC,MAAM;MACJV,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBwB,MAAM,GAAG,IAAI;MACb0C,KAAK,GAAG,CAAC;MACT5E,MAAM,GAAG,IAAI,CAACA,MAAM;MACpB6E,MAAM,GAAG,CAAC;MACVpC,UAAU,GAAG,CAAC;IAChB,CAAC,GAAG8B,OAAO;IAEX,IAAI;MACF9D,IAAI,GAAG,IAAI;MACXqC,IAAI,GAAG,IAAI,CAACA,IAAI;MAChBrB,KAAK,GAAG,IAAI,CAACA,KAAK;MAClBC,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBmB,UAAU,GAAG,IAAI,CAACA,UAAU;MAC5BE,UAAU,GAAG;IACf,CAAC,GAAGwB,OAAO;IAGX,IAAI,CAAC9D,IAAI,EAAE;MACTA,IAAI,GAAGyB,MAAM;IACf;IAEA,CAAC;MAACY,IAAI;MAAED,UAAU;MAAEE,UAAU;MAAEtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACwB,iBAAiB,CAAC;MACtElD,MAAM,EAAE,IAAI,CAACF,KAAK,CAACE,MAAM;MACzB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF,MAAM;MAACtB;IAAE,CAAC,GAAG,IAAI;IACjBA,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAExC,IAAIwE,QAAQ,GAAG,IAAI;IACnB,CAAC;MAACrE,IAAI;MAAEqE;IAAQ,CAAC,GAAG,IAAI,CAACC,YAAY,CAAC;MAACtE,IAAI;MAAEsC;IAAU,CAAC,CAAC;IAEzD,IAAI1C,GAAG;IAEPlB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MACxC,QAAQqC,QAAQ;QACd,KAAK,MAAM;UACT1E,EAAE,CAAC4E,UAAU,CAACtE,MAAM,EAAEkE,KAAK,EAAE5E,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAcmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;UAC1F;QACF,KAAK,aAAa;UAGhBL,EAAE,CAAC4E,UAAU,CACXtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJrC,IAAI,EAEJoE,MAAM,CACP;UACD;QACF,KAAK,QAAQ;UAEXxE,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;UAChC5E,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAACH,MAAM,IAAIG,IAAI,CAAC;UAC3DJ,GAAG,CAAC2E,UAAU,CACZtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJ+B,MAAM,CACP;UACDxE,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE,IAAI,CAAC;UAC5C;QACF,KAAK,gBAAgB;UACnB,IAAI,IAAI,CAACtF,MAAM,CAACuF,QAAQ,EAAE;YACxBhF,EAAE,CAAC4E,UAAU,CACXtE,MAAM,EACNkE,KAAK,EACL5E,MAAM,EACNyB,KAAK,EACLC,MAAM,EACN,CAAC,EACDmB,UAAU,EACVC,IAAI,EACJrC,IAAI,CACL;UACH,CAAC,MAAM;YACLL,EAAE,CAAC4E,UAAU,CAACtE,MAAM,EAAEkE,KAAK,EAAE5E,MAAM,EAAE6C,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;UAC9D;UACA;QACF,KAAK,YAAY;UACf,KAAK,MAAM,CAAC4E,UAAU,EAAEC,SAAS,CAAC,IAAI7E,IAAI,CAAC8E,OAAO,EAAE,EAAE;YACpDnF,EAAE,CAACoF,oBAAoB,CACrB9E,MAAM,EACN2E,UAAU,EACVC,SAAS,CAACtF,MAAM,EAChBsF,SAAS,CAAC7D,KAAK,EACf6D,SAAS,CAAC5D,MAAM,EAChB,CAAC,EACD4D,SAAS,CAAC7E,IAAI,CACf;UACH;UAEA;QACF;UACE1B,MAAM,CAAC,KAAK,EAAE,yBAAyB,CAAC;MAAC;IAE/C,CAAC,CAAC;IAEF,IAAI0B,IAAI,IAAIA,IAAI,CAACgF,UAAU,EAAE;MAC3B,IAAI,CAACC,oBAAoB,CAACjF,IAAI,CAACgF,UAAU,EAAE,SAAS,CAAC;IACvD,CAAC,MAAM;MACL,MAAME,aAAa,GAAGrG,6BAA6B,CAAC,IAAI,CAACc,EAAE,EAAE,IAAI,CAACN,KAAK,CAACE,MAAM,CAAC;MAC/E,IAAI,CAAC0F,oBAAoB,CAAC,IAAI,CAACjE,KAAK,GAAG,IAAI,CAACC,MAAM,GAAGiE,aAAa,EAAE,SAAS,CAAC;IAChF;IAEA,IAAI,CAAC/E,MAAM,GAAG,IAAI;IAElB,OAAO,IAAI;EACb;EAOA6D,eAAeA,CAAAmB,IAAA,EAeY;IAAA,IAfX;MACdlF,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBwB,MAAM,GAAG,IAAI;MACbzB,IAAI,GAAG,IAAI;MACXoF,CAAC,GAAG,CAAC;MACLC,CAAC,GAAG,CAAC;MACLrE,KAAK,GAAG,IAAI,CAACA,KAAK;MAClBC,MAAM,GAAG,IAAI,CAACA,MAAM;MACpBkD,KAAK,GAAG,CAAC;MACT5E,MAAM,GAAG,IAAI,CAACA,MAAM;MACpB8C,IAAI,GAAG,IAAI,CAACA,IAAI;MAChBD,UAAU,GAAG,IAAI,CAACA,UAAU;MAC5BE,UAAU,GAAG,KAAK;MAClB8B,MAAM,GAAG,CAAC;MACVpC,UAAU,GAAG,CAAC;IACQ,CAAC,GAAAmD,IAAA;IACvB,CAAC;MAAC9C,IAAI;MAAED,UAAU;MAAEE,UAAU;MAAEtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACwB,iBAAiB,CAAC;MACtElD,MAAM,EAAE,IAAI,CAACF,KAAK,CAACE,MAAM;MACzB8C,IAAI;MACJD,UAAU;MACVE,UAAU;MACVtC,IAAI;MACJgB,KAAK;MACLC;IACF,CAAC,CAAC;IAEF3C,MAAM,CAAC,IAAI,CAACkE,KAAK,KAAK,CAAC,EAAE,2CAA2C,CAAC;IAGrE,IAAI,CAACxC,IAAI,EAAE;MACTA,IAAI,GAAGyB,MAAM;IACf;IAGA,IAAIzB,IAAI,IAAIA,IAAI,CAACA,IAAI,EAAE;MACrB,MAAMsF,OAAO,GAAGtF,IAAI;MACpBA,IAAI,GAAGsF,OAAO,CAACtF,IAAI;MACnBgB,KAAK,GAAGsE,OAAO,CAACC,KAAK,CAAC,CAAC,CAAC;MACxBtE,MAAM,GAAGqE,OAAO,CAACC,KAAK,CAAC,CAAC,CAAC;IAC3B;IAGA,IAAIvF,IAAI,YAAYhB,WAAW,EAAE;MAC/BgB,IAAI,GAAGA,IAAI,CAACH,MAAM;IACpB;IAEA,IAAI,CAACF,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAE7CnB,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MAExC,IAAIM,UAAU,EAAE;QACd,IAAI,CAAC3C,EAAE,CAAC6F,uBAAuB,CAACvF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAE1B,MAAM,EAAES,IAAI,CAAC;MACnF,CAAC,MAAM,IAAIA,IAAI,KAAK,IAAI,EAAE;QACxB,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAE,IAAI,CAAC;MACnF,CAAC,MAAM,IAAIqD,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;QAGnC,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,EAAEoE,MAAM,CAAC;MAC3F,CAAC,MAAM,IAAI,OAAOwB,WAAW,KAAK,WAAW,IAAI5F,IAAI,YAAY4F,WAAW,EAAE;QAE5E,MAAMhG,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;QAEtC5E,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAAC;QAC5CJ,GAAG,CAAC6F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAE+B,MAAM,CAAC;QAC/ExE,GAAG,CAAC6E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE,IAAI,CAAC;MAC9C,CAAC,MAAM,IAAI,IAAI,CAACtF,MAAM,CAACuF,QAAQ,EAAE;QAE/B,MAAM/E,GAAG,GAAG,IAAI,CAACR,MAAM,CAACoF,YAAY,EAAE;QACtC5E,GAAG,CAAC6F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAErE,KAAK,EAAEC,MAAM,EAAEmB,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;MAC/E,CAAC,MAAM;QACL,IAAI,CAACL,EAAE,CAAC8F,aAAa,CAACxF,MAAM,EAAEkE,KAAK,EAAEiB,CAAC,EAAEC,CAAC,EAAEjD,UAAU,EAAEC,IAAI,EAAErC,IAAI,CAAC;MACpE;IACF,CAAC,CAAC;IAEF,IAAI,CAACL,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;EACxC;EAUA4F,eAAeA,CAAA,EAAY;IAAA,IAAXC,IAAI,GAAA5E,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,CAAC,CAAC;IACvB7C,GAAG,CAAC0H,KAAK,CACP,iGAAiG,CAClG,EAAE;IACH,OAAO,IAAI;EACb;EAEAC,aAAaA,CAAA,EAAW;IACtB,OAAO,IAAI,CAACrG,EAAE,CAACsG,YAAY,CAACxH,EAAE,CAACyH,cAAc,CAAC,GAAGzH,EAAE,CAACoE,QAAQ;EAC9D;EAEAsD,IAAIA,CAAA,EAAiC;IAAA,IAAhChE,WAAW,GAAAjB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,IAAI,CAACiB,WAAW;IACjC,MAAM;MAACxC;IAAE,CAAC,GAAG,IAAI;IAEjB,IAAIwC,WAAW,KAAKzC,SAAS,EAAE;MAC7B,IAAI,CAACyC,WAAW,GAAGA,WAAW;MAC9BxC,EAAE,CAACiD,aAAa,CAACjD,EAAE,CAACkD,QAAQ,GAAGV,WAAW,CAAC;IAC7C;IAEAxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IACxC,OAAOsC,WAAW;EACpB;EAEAiE,MAAMA,CAAA,EAAiC;IAAA,IAAhCjE,WAAW,GAAAjB,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAxB,SAAA,GAAAwB,SAAA,MAAG,IAAI,CAACiB,WAAW;IACnC,MAAM;MAACxC;IAAE,CAAC,GAAG,IAAI;IAEjB,IAAIwC,WAAW,KAAKzC,SAAS,EAAE;MAC7B,IAAI,CAACyC,WAAW,GAAGA,WAAW;MAC9BxC,EAAE,CAACiD,aAAa,CAACjD,EAAE,CAACkD,QAAQ,GAAGV,WAAW,CAAC;IAC7C;IAEAxC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACjC,OAAOkC,WAAW;EACpB;EAIAmC,YAAYA,CAAA+B,KAAA,EAA6B;IAAA,IAA5B;MAACrG,IAAI;MAAEsC,UAAU,GAAG;IAAK,CAAC,GAAA+D,KAAA;IACrC,IAAI/D,UAAU,EAAE;MACd,OAAO;QAACtC,IAAI;QAAEqE,QAAQ,EAAE;MAAY,CAAC;IACvC;IACA,IAAIrE,IAAI,KAAK,IAAI,EAAE;MACjB,OAAO;QAACA,IAAI;QAAEqE,QAAQ,EAAE;MAAM,CAAC;IACjC;IACA,IAAIqB,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;MAC5B,OAAO;QAACA,IAAI;QAAEqE,QAAQ,EAAE;MAAa,CAAC;IACxC;IACA,IAAIrE,IAAI,YAAYhB,WAAW,EAAE;MAC/B,OAAO;QAACgB,IAAI,EAAEA,IAAI,CAACH,MAAM;QAAEwE,QAAQ,EAAE;MAAQ,CAAC;IAChD;IAEA,IAAI,OAAOuB,WAAW,KAAK,WAAW,IAAI5F,IAAI,YAAY4F,WAAW,EAAE;MACrE,OAAO;QAAC5F,IAAI;QAAEqE,QAAQ,EAAE;MAAQ,CAAC;IACnC;IAEA,OAAO;MAACrE,IAAI;MAAEqE,QAAQ,EAAE;IAAgB,CAAC;EAC3C;EAIA5B,iBAAiBA,CAACqD,IAAkB,EAAE;IACpC,MAAM;MAACvG,MAAM;MAAES;IAAI,CAAC,GAAG8F,IAAI;IAC3B,IAAI;MAAC9E,KAAK;MAAEC,MAAM;MAAEmB,UAAU;MAAEC,IAAI;MAAEC;IAAU,CAAC,GAAGwD,IAAI;IAGxD,MAAM9D,UAAU,GAAGpD,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEJ,MAAM,CAAC;IAC7D6C,UAAU,GAAGA,UAAU,IAAIJ,UAAU,CAACI,UAAU;IAChDC,IAAI,GAAGA,IAAI,IAAIL,UAAU,CAACK,IAAI;IAC9BC,UAAU,GAAGA,UAAU,IAAIN,UAAU,CAACM,UAAU;IAEhD,CAAC;MAACtB,KAAK;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACqF,gBAAgB,CAACtG,IAAI,EAAEgB,KAAK,EAAEC,MAAM,CAAC;IAE7D,OAAO;MAACmB,UAAU;MAAEC,IAAI;MAAEC,UAAU;MAAEtB,KAAK;MAAEC,MAAM;MAAE1B,MAAM;MAAES;IAAI,CAAC;EACpE;EAGAsG,gBAAgBA,CAACtG,IAAI,EAAEgB,KAAK,EAAEC,MAAM,EAAmC;IACrE,IAAIsF,IAAI;IAER,IAAI,OAAOC,SAAS,KAAK,WAAW,IAAIxG,IAAI,YAAYwG,SAAS,EAAE;MACjED,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAOwF,gBAAgB,KAAK,WAAW,IAAIzG,IAAI,YAAYyG,gBAAgB,EAAE;MACtFF,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAAC0G,YAAY;QAAEzF,MAAM,EAAEjB,IAAI,CAAC2G;MAAa,CAAC;IAC/D,CAAC,MAAM,IAAI,OAAOC,iBAAiB,KAAK,WAAW,IAAI5G,IAAI,YAAY4G,iBAAiB,EAAE;MACxFL,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAO4F,WAAW,KAAK,WAAW,IAAI7G,IAAI,YAAY6G,WAAW,EAAE;MAC5EN,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAACgB,KAAK;QAAEC,MAAM,EAAEjB,IAAI,CAACiB;MAAM,CAAC;IACjD,CAAC,MAAM,IAAI,OAAOU,gBAAgB,KAAK,WAAW,IAAI3B,IAAI,YAAY2B,gBAAgB,EAAE;MACtF4E,IAAI,GAAG;QAACvF,KAAK,EAAEhB,IAAI,CAAC8G,UAAU;QAAE7F,MAAM,EAAEjB,IAAI,CAAC+G;MAAW,CAAC;IAC3D,CAAC,MAAM,IAAI,CAAC/G,IAAI,EAAE;MAChBuG,IAAI,GAAG;QAACvF,KAAK,EAAEA,KAAK,IAAI,CAAC,GAAGA,KAAK,GAAG,CAAC;QAAEC,MAAM,EAAEA,MAAM,IAAI,CAAC,GAAGA,MAAM,GAAG;MAAC,CAAC;IAC1E,CAAC,MAAM;MACLsF,IAAI,GAAG;QAACvF,KAAK;QAAEC;MAAM,CAAC;IACxB;IAEA3C,MAAM,CAACiI,IAAI,EAAE,gCAAgC,CAAC;IAC9CjI,MAAM,CACJ0C,KAAK,KAAKtB,SAAS,IAAI6G,IAAI,CAACvF,KAAK,KAAKA,KAAK,EAC3C,qDAAqD,CACtD;IACD1C,MAAM,CACJ2C,MAAM,KAAKvB,SAAS,IAAI6G,IAAI,CAACtF,MAAM,KAAKA,MAAM,EAC9C,uDAAuD,CACxD;IAED,OAAOsF,IAAI;EACb;EAKA,MAAM5C,mBAAmBA,CAACG,OAOzB,EAAiB;IAChB,MAAM;MAACnE;IAAE,CAAC,GAAG,IAAI;IAEjB,MAAM;MAACqB,KAAK;MAAEC,MAAM;MAAEQ,MAAM;MAAEzB,IAAI;MAAET,MAAM,GAAGd,EAAE,CAACe,IAAI;MAAE6C,IAAI,GAAG5D,EAAE,CAACuI;IAAa,CAAC,GAAGlD,OAAO;IACxF,MAAMmD,YAAY,GAAGxF,MAAM,IAAIzB,IAAI;IAenC,MAAMkH,aAAa,GAAG,MAAM5F,OAAO,CAAC6F,GAAG,CACrCjI,YAAY,CAACkI,KAAK,CAACC,GAAG,CAAEC,IAAI,IAAK;MAC/B,MAAMC,UAAU,GAAGN,YAAY,CAACK,IAAI,CAAC;MACrC,OAAOhG,OAAO,CAAC6F,GAAG,CAACK,KAAK,CAACC,OAAO,CAACF,UAAU,CAAC,GAAGA,UAAU,GAAG,CAACA,UAAU,CAAC,CAAC;IAC3E,CAAC,CAAC,CACH;IAED,IAAI,CAACpB,IAAI,EAAE;IAEXjH,YAAY,CAACkI,KAAK,CAACM,OAAO,CAAC,CAACJ,IAAI,EAAEK,KAAK,KAAK;MAC1C,IAAIT,aAAa,CAACS,KAAK,CAAC,CAACxG,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC9B,KAAK,CAACkD,OAAO,KAAK,KAAK,EAAE;QAGnElE,GAAG,CAAC4E,IAAI,IAAAnC,MAAA,CAAI,IAAI,CAACC,EAAE,oCAAiC,EAAE;MACxD;MACAmG,aAAa,CAACS,KAAK,CAAC,CAACD,OAAO,CAAC,CAACE,KAAK,EAAEC,QAAQ,KAAK;QAEhD,IAAI7G,KAAK,IAAIC,MAAM,EAAE;UACnBtB,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAEO,QAAQ,EAAEtI,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAc1B,MAAM,EAAE8C,IAAI,EAAEuF,KAAK,CAAC;QAC1F,CAAC,MAAM;UACLjI,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAEO,QAAQ,EAAEtI,MAAM,EAAEA,MAAM,EAAE8C,IAAI,EAAEuF,KAAK,CAAC;QAC5D;MACF,CAAC,CAAC;IACJ,CAAC,CAAC;IAEF,IAAI,CAACxB,MAAM,EAAE;EACf;EAGA0B,mBAAmBA,CAAChE,OAAO,EAAE;IAC3B,MAAM;MACJwD,IAAI;MACJtG,KAAK;MACLC,MAAM;MACNQ,MAAM;MACNzB,IAAI;MACJT,MAAM,GAAGd,EAAE,CAACe,IAAI;MAChB6C,IAAI,GAAG5D,EAAE,CAACuI;IAEZ,CAAC,GAAGlD,OAAO;IAEX,MAAM;MAACnE;IAAE,CAAC,GAAG,IAAI;IAEjB,MAAMoI,SAAS,GAAGtG,MAAM,IAAIzB,IAAI;IAEhC,IAAI,CAACmG,IAAI,EAAE;IACX,IAAI4B,SAAS,YAAYzG,OAAO,EAAE;MAChCyG,SAAS,CAACxG,IAAI,CAAEC,iBAAiB,IAC/B,IAAI,CAACsG,mBAAmB,CACtB1H,MAAM,CAACC,MAAM,CAAC,CAAC,CAAC,EAAEyD,OAAO,EAAE;QACzBwD,IAAI;QACJtH,IAAI,EAAEwB,iBAAiB;QACvBC,MAAM,EAAED;MACV,CAAC,CAAC,CACH,CACF;IACH,CAAC,MAAM,IAAI,IAAI,CAACR,KAAK,IAAI,IAAI,CAACC,MAAM,EAAE;MACpCtB,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAE,CAAC,EAAE/H,MAAM,EAAEyB,KAAK,EAAEC,MAAM,EAAE,CAAC,EAAc1B,MAAM,EAAE8C,IAAI,EAAE0F,SAAS,CAAC;IACvF,CAAC,MAAM;MACLpI,EAAE,CAAC4E,UAAU,CAAC+C,IAAI,EAAE,CAAC,EAAE/H,MAAM,EAAEA,MAAM,EAAE8C,IAAI,EAAE0F,SAAS,CAAC;IACzD;IAEA,OAAO,IAAI;EACb;EAGA7D,cAAcA,CAACJ,OAA8B,EAAE;IAC7C,MAAM;MACJK,KAAK,GAAG,CAAC;MACT/B,UAAU;MACV7C,MAAM;MACN8C,IAAI;MACJrB,KAAK;MACLC,MAAM;MACNuB,KAAK,GAAG,CAAC;MACT4B,MAAM,GAAG,CAAC;MACVpE,IAAI;MACJgC,UAAU,GAAG,CAAC;IAChB,CAAC,GAAG8B,OAAO;IAEX,IAAI,CAACnD,sBAAsB,CAAC,SAAS,CAAC;IAEtC,IAAI,CAAChB,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAE7C,MAAMmI,kBAAkB,GAAGpJ,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEJ,MAAM,CAAC;IAErEb,cAAc,CAAC,IAAI,CAACiB,EAAE,EAAEqC,UAAU,EAAE,MAAM;MACxC,IAAI0D,WAAW,CAACC,MAAM,CAAC3F,IAAI,CAAC,EAAE;QAE5B,IAAI,CAACL,EAAE,CAACsI,UAAU,CAChB,IAAI,CAAChI,MAAM,EACXkE,KAAK,EACL6D,kBAAkB,CAACzI,MAAM,EACzByB,KAAK,EACLC,MAAM,EACNuB,KAAK,EACL,CAAC,EACDwF,kBAAkB,CAAC5F,UAAU,EAC7B4F,kBAAkB,CAAC3F,IAAI,EACvBrC,IAAI,CACL;MACH;MAEA,IAAIA,IAAI,YAAYhB,WAAW,EAAE;QAC/B,IAAI,CAACW,EAAE,CAAC8E,UAAU,CAAChG,EAAE,CAACiG,mBAAmB,EAAE1E,IAAI,CAACH,MAAM,CAAC;QAEvD,IAAI,CAACF,EAAE,CAACsI,UAAU,CAChB,IAAI,CAAChI,MAAM,EACXkE,KAAK,EACL/B,UAAU,EACVpB,KAAK,EACLC,MAAM,EACNuB,KAAK,EACL,CAAC,EACDjD,MAAM,EACN8C,IAAI,EACJ+B,MAAM,CACP;MACH;IACF,CAAC,CAAC;IAEF,IAAIpE,IAAI,IAAIA,IAAI,CAACgF,UAAU,EAAE;MAC3B,IAAI,CAACC,oBAAoB,CAACjF,IAAI,CAACgF,UAAU,EAAE,SAAS,CAAC;IACvD,CAAC,MAAM;MACL,MAAME,aAAa,GAAGrG,6BAA6B,CAAC,IAAI,CAACc,EAAE,EAAE,IAAI,CAACN,KAAK,CAACE,MAAM,CAAC;MAC/E,IAAI,CAAC0F,oBAAoB,CAAC,IAAI,CAACjE,KAAK,GAAG,IAAI,CAACC,MAAM,GAAG,IAAI,CAACuB,KAAK,GAAG0C,aAAa,EAAE,SAAS,CAAC;IAC7F;IAEA,IAAI,CAAC/E,MAAM,GAAG,IAAI;IAElB,OAAO,IAAI;EACb;EAQAkD,qBAAqBA,CAACrB,UAA+B,EAAQ;IAE3D,IAAI,IAAI,CAAC5C,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC,EAAE;MAC3De,UAAU,GAAGjD,8BAA8B,CAACiD,UAAU,CAAC;IACzD;IAGA,IAAI9D,aAAa,CAAC8D,UAAU,CAAC,EAAE;MAC7B;IACF;IAEAkG,aAAa,CAAClG,UAAU,CAAC;IAEzB,IAAI,CAACrC,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAACJ,MAAM,CAAC;IAC7C,KAAK,MAAM,CAACsI,KAAK,EAAEC,MAAM,CAAC,IAAIhI,MAAM,CAAC0E,OAAO,CAAC9C,UAAU,CAAC,EAAE;MACxD,MAAMqG,KAAK,GAAG3F,MAAM,CAACyF,KAAK,CAAC;MAC3B,MAAMG,KAAK,GAAGF,MAAM;MAIpB,QAAQC,KAAK;QACX,KAAK5J,EAAE,CAAC8J,eAAe;QACvB,KAAK9J,EAAE,CAAC+J,eAAe;UACrB,IAAI,CAAC7I,EAAE,CAAC8I,aAAa,CAAC,IAAI,CAACxI,MAAM,EAAEoI,KAAK,EAAEC,KAAK,CAAC;UAChD;QAEF;UACE,IAAI,CAAC3I,EAAE,CAAC+I,aAAa,CAAC,IAAI,CAACzI,MAAM,EAAEoI,KAAK,EAAEC,KAAK,CAAC;UAChD;MAAM;IAEZ;IACA,IAAI,CAAC3I,EAAE,CAACmD,WAAW,CAAC,IAAI,CAAC7C,MAAM,EAAE,IAAI,CAAC;IACtC;EACF;EAGU0I,+BAA+BA,CAACR,KAAa,EAAEG,KAAa,EAAU;IAE9E,MAAMM,IAAI,GAAG,IAAI,CAACxJ,MAAM,CAAC2D,QAAQ,IAAIC,MAAM,CAAC,IAAI,CAAChC,KAAK,EAAE,IAAI,CAACC,MAAM,CAAC;IACpE,IAAI2H,IAAI,EAAE;MACR,QAAQT,KAAK;QACX,KAAK1J,EAAE,CAACoK,kBAAkB;UACxB,IAAIP,KAAK,KAAK7J,EAAE,CAACqK,MAAM,IAAIR,KAAK,KAAK7J,EAAE,CAACsK,OAAO,EAAE;YAE/C,OAAOtK,EAAE,CAACqK,MAAM;UAClB;UACA;QACF,KAAKrK,EAAE,CAACuK,cAAc;QACtB,KAAKvK,EAAE,CAACwK,cAAc;UAEpB,OAAOxK,EAAE,CAACyK,aAAa;QACzB;UACE;MAAM;IAEZ;IACA,OAAOZ,KAAK;EACd;AACF;AAAC7I,eAAA,CAl3BYP,YAAY,WAEE,CACvBT,EAAE,CAAC0K,2BAA2B,EAC9B1K,EAAE,CAAC2K,2BAA2B,EAC9B3K,EAAE,CAAC4K,2BAA2B,EAC9B5K,EAAE,CAAC6K,2BAA2B,EAC9B7K,EAAE,CAAC8K,2BAA2B,EAC9B9K,EAAE,CAAC+K,2BAA2B,CAC/B;AA62BH,SAAStJ,qBAAqBA,CAACb,KAAmB,EAAE;EAClD,QAAQA,KAAK,CAAC+B,SAAS;IAErB,KAAK,IAAI;MACP,OAAO3C,EAAE,CAACgL,UAAU;IACtB,KAAK,MAAM;MACT,OAAOhL,EAAE,CAACiL,gBAAgB;IAE5B,KAAK,UAAU;MACb,OAAOjL,EAAE,CAACkL,gBAAgB;IAC5B,KAAK,IAAI;MACP,OAAOlL,EAAE,CAACmL,UAAU;IAEtB,KAAK,IAAI;IACT,KAAK,YAAY;IACjB;MACE,MAAM,IAAIC,KAAK,CAACxK,KAAK,CAAC+B,SAAS,CAAC;EAAC;AAEvC;AAEA,SAAS4B,MAAMA,CAAChC,KAAa,EAAEC,MAAc,EAAW;EAEtD,IAAI,CAACD,KAAK,IAAI,CAACC,MAAM,EAAE;IACrB,OAAO,KAAK;EACd;EACA,OAAO,CAAC1C,YAAY,CAACyC,KAAK,CAAC,IAAI,CAACzC,YAAY,CAAC0C,MAAM,CAAC;AACtD;AAEA,SAASiH,aAAaA,CAAClG,UAAuC,EAAE;EAC9D3D,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,4BAA4B,EAAE2D,UAAU,CAAC,EAAE;AACxD"}
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import type { CanvasContextProps } from '@luma.gl/api';
|
|
2
2
|
import { CanvasContext } from '@luma.gl/api';
|
|
3
|
-
import WebGLDevice from './webgl-device';
|
|
4
|
-
import WEBGLFramebuffer from './resources/webgl-framebuffer';
|
|
3
|
+
import { WebGLDevice } from './webgl-device';
|
|
4
|
+
import { WEBGLFramebuffer } from './resources/webgl-framebuffer';
|
|
5
5
|
/**
|
|
6
6
|
* Holds a WebGL Canvas Context which will handle drawing buffer resizing etc
|
|
7
7
|
* @todo This class is WIP, intended to replace the old gltools-based context size tracking
|
|
8
8
|
*/
|
|
9
|
-
export
|
|
9
|
+
export declare class WebGLCanvasContext extends CanvasContext {
|
|
10
10
|
readonly device: WebGLDevice;
|
|
11
11
|
presentationSize: [number, number];
|
|
12
12
|
private _framebuffer;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-canvas-context.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-canvas-context.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACrD,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAC3C,OAAO,WAAW,MAAM,gBAAgB,CAAC;
|
|
1
|
+
{"version":3,"file":"webgl-canvas-context.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-canvas-context.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACrD,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAC3C,OAAO,EAAC,WAAW,EAAC,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAC,gBAAgB,EAAC,MAAM,+BAA+B,CAAC;AAE/D;;;GAGG;AACH,qBAAa,kBAAmB,SAAQ,aAAa;IACnD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,OAAO,CAAC,YAAY,CAAiC;gBAEzC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,kBAAkB;IAS1D,qBAAqB,IAAI,gBAAgB;IAMzC,sDAAsD;IACtD,MAAM;IAQN;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,CAAA;KAAC,GAAG,IAAI;IAc7F,MAAM;CAOP"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
2
2
|
import { CanvasContext } from '@luma.gl/api';
|
|
3
|
-
import WEBGLFramebuffer from "./resources/webgl-framebuffer.js";
|
|
4
|
-
export
|
|
3
|
+
import { WEBGLFramebuffer } from "./resources/webgl-framebuffer.js";
|
|
4
|
+
export class WebGLCanvasContext extends CanvasContext {
|
|
5
5
|
constructor(device, props) {
|
|
6
6
|
super(props);
|
|
7
7
|
_defineProperty(this, "device", void 0);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-canvas-context.js","names":["CanvasContext","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","_defineProperty","presentationSize","_setAutoCreatedCanvasId","concat","id","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","width","height","commit"],"sources":["../../src/adapter/webgl-canvas-context.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport WebGLDevice from './webgl-device';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport
|
|
1
|
+
{"version":3,"file":"webgl-canvas-context.js","names":["CanvasContext","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","_defineProperty","presentationSize","_setAutoCreatedCanvasId","concat","id","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","width","height","commit"],"sources":["../../src/adapter/webgl-canvas-context.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport {WebGLDevice} from './webgl-device';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && 'width' in options && 'height' in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"mappings":";AAEA,SAAQA,aAAa,QAAO,cAAc;AAAC,SAEnCC,gBAAgB;AAMxB,OAAO,MAAMC,kBAAkB,SAASF,aAAa,CAAC;EAKpDG,WAAWA,CAACC,MAAmB,EAAEC,KAAyB,EAAE;IAE1D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA,uBAJiC,IAAI;IAKlD,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,gBAAgB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,IAAI,CAACC,uBAAuB,IAAAC,MAAA,CAAI,IAAI,CAACL,MAAM,CAACM,EAAE,aAAU;IACxD,IAAI,CAACC,MAAM,EAAE;EACf;EAEAC,qBAAqBA,CAAA,EAAqB;IACxC,IAAI,CAACD,MAAM,EAAE;IACb,IAAI,CAACE,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI,IAAIZ,gBAAgB,CAAC,IAAI,CAACG,MAAM,EAAE;MAACU,MAAM,EAAE;IAAI,CAAC,CAAC;IAC1F,OAAO,IAAI,CAACD,YAAY;EAC1B;EAGAF,MAAMA,CAAA,EAAG;IACP,MAAMI,IAAI,GAAG,IAAI,CAACC,YAAY,EAAE;IAChC,MAAMC,WAAW,GAAGF,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC,IAAIQ,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAACR,gBAAgB,CAAC,CAAC,CAAC;IAChG,IAAIU,WAAW,EAAE;MACf,IAAI,CAACV,gBAAgB,GAAGQ,IAAI;IAC9B;EACF;EAcAG,MAAMA,CAACC,OAA+E,EAAQ;IAE5F,IAAI,IAAI,CAACC,MAAM,EAAE;MACf,IAAI,CAACC,mBAAmB,CAACC,gBAAgB,EAAEH,OAAO,CAAC;MACnD;IACF;IAGA,MAAMI,GAAG,GAAG,IAAI,CAACnB,MAAM,CAACoB,EAAE,CAACC,YAAY,CAAC,8BAA8B,CAAC;IACvE,IAAIF,GAAG,IAAIJ,OAAO,IAAI,OAAO,IAAIA,OAAO,IAAI,QAAQ,IAAIA,OAAO,EAAE;MAC/DI,GAAG,CAACL,MAAM,CAACC,OAAO,CAACO,KAAK,EAAEP,OAAO,CAACQ,MAAM,CAAC;IAC3C;EACF;EAEAC,MAAMA,CAAA,EAAG,CAMT;AACF"}
|
|
@@ -1,17 +1,17 @@
|
|
|
1
1
|
import type { DeviceProps, DeviceInfo, DeviceLimits, DeviceFeature, CanvasContextProps, TextureFormat } from '@luma.gl/api';
|
|
2
2
|
import { Device, CanvasContext } from '@luma.gl/api';
|
|
3
3
|
import { WebGLLimits } from './device-helpers/device-limits';
|
|
4
|
-
import WebGLCanvasContext from './webgl-canvas-context';
|
|
4
|
+
import { WebGLCanvasContext } from './webgl-canvas-context';
|
|
5
5
|
import type { BufferProps, ShaderProps, SamplerProps, TextureProps, ExternalTexture, ExternalTextureProps, FramebufferProps, RenderPipelineProps, ComputePipeline, ComputePipelineProps, RenderPassProps, ComputePass, ComputePassProps } from '@luma.gl/api';
|
|
6
|
-
import WEBGLBuffer from './resources/webgl-buffer';
|
|
7
|
-
import WEBGLShader from './resources/webgl-shader';
|
|
8
|
-
import WEBGLSampler from './resources/webgl-sampler';
|
|
9
|
-
import WEBGLTexture from './resources/webgl-texture';
|
|
10
|
-
import WEBGLFramebuffer from './resources/webgl-framebuffer';
|
|
11
|
-
import WEBGLRenderPass from './resources/webgl-render-pass';
|
|
12
|
-
import WEBGLRenderPipeline from './resources/webgl-render-pipeline';
|
|
6
|
+
import { WEBGLBuffer } from './resources/webgl-buffer';
|
|
7
|
+
import { WEBGLShader } from './resources/webgl-shader';
|
|
8
|
+
import { WEBGLSampler } from './resources/webgl-sampler';
|
|
9
|
+
import { WEBGLTexture } from './resources/webgl-texture';
|
|
10
|
+
import { WEBGLFramebuffer } from './resources/webgl-framebuffer';
|
|
11
|
+
import { WEBGLRenderPass } from './resources/webgl-render-pass';
|
|
12
|
+
import { WEBGLRenderPipeline } from './resources/webgl-render-pipeline';
|
|
13
13
|
/** WebGPU style Device API for a WebGL context */
|
|
14
|
-
export
|
|
14
|
+
export declare class WebGLDevice extends Device {
|
|
15
15
|
static type: string;
|
|
16
16
|
static isSupported(): boolean;
|
|
17
17
|
readonly info: DeviceInfo;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-device.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,WAAW,EACX,UAAU,EACV,YAAY,EACZ,aAAa,EACb,kBAAkB,EAClB,aAAa,EACd,MAAM,cAAc,CAAC;AACtB,OAAO,EAAC,MAAM,EAAE,aAAa,EAAW,MAAM,cAAc,CAAC;AAW7D,OAAO,EAAkC,WAAW,EAAC,MAAM,gCAAgC,CAAC;AAC5F,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"webgl-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-device.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,WAAW,EACX,UAAU,EACV,YAAY,EACZ,aAAa,EACb,kBAAkB,EAClB,aAAa,EACd,MAAM,cAAc,CAAC;AACtB,OAAO,EAAC,MAAM,EAAE,aAAa,EAAW,MAAM,cAAc,CAAC;AAW7D,OAAO,EAAkC,WAAW,EAAC,MAAM,gCAAgC,CAAC;AAC5F,OAAO,EAAC,kBAAkB,EAAC,MAAM,wBAAwB,CAAC;AAU1D,OAAO,KAAK,EACV,WAAW,EACX,WAAW,EAEX,YAAY,EACZ,YAAY,EACZ,eAAe,EACf,oBAAoB,EACpB,gBAAgB,EAEhB,mBAAmB,EACnB,eAAe,EACf,oBAAoB,EAEpB,eAAe,EACf,WAAW,EACX,gBAAgB,EACjB,MAAM,cAAc,CAAC;AAGtB,OAAO,EAAC,WAAW,EAAC,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAC,WAAW,EAAC,MAAM,0BAA0B,CAAC;AACrD,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,YAAY,EAAC,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAC,gBAAgB,EAAC,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAC,eAAe,EAAC,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAC,mBAAmB,EAAC,MAAM,mCAAmC,CAAC;AAItE,kDAAkD;AAClD,qBAAa,WAAY,SAAQ,MAAM;IAKrC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAW;IAE9B,MAAM,CAAC,WAAW,IAAI,OAAO;IAI7B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,aAAa,EAAE,kBAAkB,CAAC;IAE3C,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IAEvC,IAAI,QAAQ,IAAI,GAAG,CAAC,aAAa,CAAC,CAGjC;IAED,IAAI,MAAM,IAAI,YAAY,CAGzB;IAED,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,WAAW,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAE/D,OAAO,CAAC,mBAAmB,CAAC,CAA0D;IACtF,OAAO,CAAC,SAAS,CAAC,CAAqB;IACvC,OAAO,CAAC,OAAO,CAAC,CAAe;IAM/B;;;;;OAKG;IACH,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,qBAAqB,GAAG,sBAAsB,GAAG,WAAW;WAe1E,MAAM,CAAC,KAAK,GAAE,WAAgB,GAAG,OAAO,CAAC,WAAW,CAAC;gBAgCtD,KAAK,EAAE,WAAW;IAmF9B;;;OAGG;IACH,OAAO,IAAI,IAAI;IAOf,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,OAAO,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC;IAI3B,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIxD,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAMzD,0DAA0D;IAC1D,YAAY,IAAI,sBAAsB;IAStC,mBAAmB,CAAC,KAAK,CAAC,EAAE,kBAAkB,GAAG,aAAa;IAI9D,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW;IAI9C,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,YAAY;IAIjD,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,eAAe;IAInE,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,YAAY;IAIhD,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW;IAI7C,iBAAiB,CAAC,KAAK,EAAE,gBAAgB,GAAG,gBAAgB;IAI5D,oBAAoB,CAAC,KAAK,EAAE,mBAAmB,GAAG,mBAAmB;IAIrE,eAAe,CAAC,KAAK,EAAE,eAAe,GAAG,eAAe;IAIxD,qBAAqB,CAAC,KAAK,CAAC,EAAE,oBAAoB,GAAG,eAAe;IAIpE,gBAAgB,CAAC,KAAK,EAAE,gBAAgB,GAAG,WAAW;IAItD,OAAO,CAAC,UAAU,CAAgC;IAElD,oBAAoB,IAAI,eAAe;IASvC;;;;OAIG;IACH,MAAM,IAAI,IAAI;IAUd,gDAAgD;IAChD,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,6EAA6E;IAC7E,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IACnD,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAS;IAEhC,kEAAkE;IAClE,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,kEAAkE;IAClE,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAE3B,iEAAiE;IACjE,QAAQ,CAAC,eAAe;;;;MAA0D;IAElF,uDAAuD;IACvD,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAC/C,WAAW,EAAE,OAAO,CAAS;IAE7B,8CAA8C;IAC9C,OAAO,MAAC;IAER,OAAO,CAAC,YAAY,CAAC,CAAc;IAEnC,mCAAmC;IACnC,IAAI,WAAW,IAAK,WAAW,CAG9B;IAED;;;;OAIG;IACH,UAAU,IAAI,IAAI;IAYlB,8DAA8D;IAC9D,SAAS,IAAI,IAAI;IAIjB,8CAA8C;IAC9C,QAAQ,IAAI,IAAI;IAIhB;;;OAGG;IACH,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC;CAKnE"}
|
|
@@ -8,19 +8,19 @@ import { createHeadlessContext, isHeadlessGLRegistered } from "../context/contex
|
|
|
8
8
|
import { getDeviceInfo } from "./device-helpers/get-device-info.js";
|
|
9
9
|
import { getDeviceFeatures } from "./device-helpers/device-features.js";
|
|
10
10
|
import { getDeviceLimits, getWebGLLimits } from "./device-helpers/device-limits.js";
|
|
11
|
-
import WebGLCanvasContext from "./webgl-canvas-context.js";
|
|
11
|
+
import { WebGLCanvasContext } from "./webgl-canvas-context.js";
|
|
12
12
|
import { loadSpectorJS, initializeSpectorJS } from "../context/debug/spector.js";
|
|
13
13
|
import { loadWebGLDeveloperTools, makeDebugContext } from "../context/debug/webgl-developer-tools.js";
|
|
14
14
|
import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from "./converters/texture-formats.js";
|
|
15
|
-
import ClassicBuffer from "../classic/buffer.js";
|
|
16
|
-
import WEBGLShader from "./resources/webgl-shader.js";
|
|
17
|
-
import WEBGLSampler from "./resources/webgl-sampler.js";
|
|
18
|
-
import WEBGLTexture from "./resources/webgl-texture.js";
|
|
19
|
-
import WEBGLFramebuffer from "./resources/webgl-framebuffer.js";
|
|
20
|
-
import WEBGLRenderPass from "./resources/webgl-render-pass.js";
|
|
21
|
-
import WEBGLRenderPipeline from "./resources/webgl-render-pipeline.js";
|
|
15
|
+
import { ClassicBuffer } from "../classic/buffer.js";
|
|
16
|
+
import { WEBGLShader } from "./resources/webgl-shader.js";
|
|
17
|
+
import { WEBGLSampler } from "./resources/webgl-sampler.js";
|
|
18
|
+
import { WEBGLTexture } from "./resources/webgl-texture.js";
|
|
19
|
+
import { WEBGLFramebuffer } from "./resources/webgl-framebuffer.js";
|
|
20
|
+
import { WEBGLRenderPass } from "./resources/webgl-render-pass.js";
|
|
21
|
+
import { WEBGLRenderPipeline } from "./resources/webgl-render-pipeline.js";
|
|
22
22
|
const LOG_LEVEL = 1;
|
|
23
|
-
export
|
|
23
|
+
export class WebGLDevice extends Device {
|
|
24
24
|
static isSupported() {
|
|
25
25
|
return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();
|
|
26
26
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","ClassicBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","debug","spector","probe","constructor","_props$gl","id","_defineProperty","clientWidth","clientHeight","devicePixelRatio","concat","canvasContext","lost","Promise","resolve","_resolveContextLost","onContextLost","event","_this$_resolveContext","call","reason","message","handle","gl2","isWebGL2","isWebGL1","info","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","_createBuffer","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","beginRenderPass","createComputePipeline","beginComputePass","getDefaultRenderPass","renderPass","framebuffer","getCurrentFramebuffer","submit","_this$renderPass","end","webglLimits","_webglLimits","loseDevice","_this$_resolveContext2","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","WebGL2RenderingContext","Boolean","Number","isFinite"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {popContextState, pushContextState, trackContextState} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport WebGLCanvasContext from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits() : WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n * @todo Promote to `Device` API?\n */\n loseDevice(): void {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /** \n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension \n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"mappings":";AASA,SAAQA,MAAM,EAAEC,aAAa,EAAEC,GAAG,EAAEC,GAAG,QAAO,cAAc;AAC5D,SAAQC,SAAS,QAAO,eAAe;AAAC,SAChCC,eAAe;AAAA,SACfC,eAAe,EAAEC,gBAAgB,EAAEC,iBAAiB;AAAA,SACpDC,oBAAoB;AAAA,SAE1BC,qBAAqB,EACrBC,sBAAsB;AAAA,SAEhBC,aAAa;AAAA,SACbC,iBAAiB;AAAA,SACjBC,eAAe,EAAEC,cAAc;AAAA,OAChCC,kBAAkB;AAAA,SACjBC,aAAa,EAAEC,mBAAmB;AAAA,SAClCC,uBAAuB,EAAEC,gBAAgB;AAAA,SAE/CC,wBAAwB,EACxBC,yBAAyB,EACzBC,yBAAyB;AAAA,OAuBpBC,aAAa;AAAA,OAEbC,WAAW;AAAA,OACXC,YAAY;AAAA,OACZC,YAAY;AAAA,OACZC,gBAAgB;AAAA,OAChBC,eAAe;AAAA,OACfC,mBAAmB;AAE1B,MAAMC,SAAS,GAAG,CAAC;AAGnB,eAAe,MAAMC,WAAW,SAAShC,MAAM,CAAC;EAO9C,OAAOiC,WAAWA,CAAA,EAAY;IAC5B,OAAO,OAAOC,qBAAqB,KAAK,WAAW,IAAIvB,sBAAsB,EAAE;EACjF;EAOA,IAAIwB,QAAQA,CAAA,EAAuB;IACjC,IAAI,CAACC,SAAS,GAAG,IAAI,CAACA,SAAS,IAAIvB,iBAAiB,CAAC,IAAI,CAACwB,EAAE,CAAC;IAC7D,OAAO,IAAI,CAACD,SAAS;EACvB;EAEA,IAAIE,MAAMA,CAAA,EAAiB;IACzB,IAAI,CAACC,OAAO,GAAG,IAAI,CAACA,OAAO,IAAIzB,eAAe,CAAC,IAAI,CAACuB,EAAE,CAAC;IACvD,OAAO,IAAI,CAACE,OAAO;EACrB;EAkBA,OAAOC,MAAMA,CAACH,EAA2D,EAAe;IACtF,IAAIA,EAAE,YAAYL,WAAW,EAAE;MAC7B,OAAOK,EAAE;IACX;IAEA,IAAI,CAAAA,EAAE,aAAFA,EAAE,uBAAFA,EAAE,CAAEI,MAAM,aAAYzC,MAAM,EAAE;MAEhC,OAAOqC,EAAE,CAACI,MAAM;IAClB;IACA,IAAI,CAACC,OAAO,CAACL,EAAE,CAAC,EAAE;MAChB,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IACA,OAAO,IAAIX,WAAW,CAAC;MAACK,EAAE,EAAEA;IAA2B,CAAC,CAAC;EAC3D;EAEA,aAAaO,MAAMA,CAAA,EAAgD;IAAA,IAA/CC,KAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACzC5C,GAAG,CAAC+C,cAAc,CAAClB,SAAS,EAAE,qBAAqB,CAAC;IAIpD,IAAI,OAAOc,KAAK,CAACK,MAAM,KAAK,QAAQ,EAAE;MACpC,MAAMjD,aAAa,CAACkD,UAAU;IAChC;IAGA,IAAIN,KAAK,CAACO,KAAK,EAAE;MACf,MAAMjC,uBAAuB,EAAE;IACjC;IAEA,IAAI0B,KAAK,CAACQ,OAAO,EAAE;MACjB,MAAMpC,aAAa,EAAE;IACvB;IAEAf,GAAG,CAACoD,KAAK,CAACvB,SAAS,GAAG,CAAC,EAAE,eAAe,CAAC,EAAE;IAG3C,IAAIc,KAAK,CAACR,EAAE,IAAIQ,KAAK,CAACR,EAAE,CAACI,MAAM,EAAE;MAC/B,OAAOT,WAAW,CAACQ,MAAM,CAACK,KAAK,CAACR,EAAE,CAAC;IACrC;IAEA,OAAO,IAAIL,WAAW,CAACa,KAAK,CAAC;EAC/B;EAMAU,WAAWA,CAACV,KAAkB,EAAE;IAAA,IAAAW,SAAA;IAC9B,KAAK,CAAC;MAAC,GAAGX,KAAK;MAAEY,EAAE,EAAEZ,KAAK,CAACY,EAAE,IAAItD,GAAG,CAAC,cAAc;IAAC,CAAC,CAAC;IAACuD,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,qBAyKZ,IAAI;IAAAA,eAAA;IAAAA,eAAA,cA6BH,IAAI;IAAAA,eAAA,gBACxB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,0BAQJ;MAACC,WAAW,EAAE,CAAC;MAAEC,YAAY,EAAE,CAAC;MAAEC,gBAAgB,EAAE;IAAC,CAAC;IAAAH,eAAA,sBAGrC,CAAC,CAAC;IAAAA,eAAA,sBACvB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IA/M1B,MAAMjB,MAA+B,IAAAe,SAAA,GAAGX,KAAK,CAACR,EAAE,cAAAmB,SAAA,uBAARA,SAAA,CAAUf,MAAM;IACxD,IAAIA,MAAM,EAAE;MACV,MAAM,IAAIE,KAAK,6CAAAmB,MAAA,CAA6CrB,MAAM,CAACgB,EAAE,EAAG;IAC1E;IAGA,IAAI,CAACM,aAAa,GAAG,IAAI/C,kBAAkB,CAAC,IAAI,EAAE6B,KAAK,CAAC;IAExD,IAAI,CAACmB,IAAI,GAAG,IAAIC,OAAO,CAA0CC,OAAO,IAAK;MAC3E,IAAI,CAACC,mBAAmB,GAAGD,OAAO;IACpC,CAAC,CAAC;IAEF,MAAME,aAAa,GAAIC,KAAY;MAAA,IAAAC,qBAAA;MAAA,QAAAA,qBAAA,GACjC,IAAI,CAACH,mBAAmB,cAAAG,qBAAA,uBAAxBA,qBAAA,CAAAC,IAAA,KAAI,EAAuB;QACzBC,MAAM,EAAE,WAAW;QACnBC,OAAO,EAAE;MACX,CAAC,CAAC;IAAA;IAEJ,IAAIpC,EAAyD,GAAGQ,KAAK,CAACR,EAAE,IAAI,IAAI;IAChFA,EAAE,GACAA,EAAE,KACDjC,SAAS,EAAE,GAAGK,oBAAoB,CAAC,IAAI,CAACsD,aAAa,CAACb,MAAM,EAAE;MAAC,GAAGL,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IACnG/B,EAAE,GAAGA,EAAE,KAAK,CAACjC,SAAS,EAAE,GAAGM,qBAAqB,CAAC;MAAC,GAAGmC,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IAEnF,IAAI,CAAC/B,EAAE,EAAE;MACP,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IAEA,IAAI,CAAC+B,MAAM,GAAGrC,EAAE;IAChB,IAAI,CAACA,EAAE,GAAG,IAAI,CAACqC,MAAM;IACrB,IAAI,CAACC,GAAG,GAAG,IAAI,CAACtC,EAA4B;IAC5C,IAAI,CAACuC,QAAQ,GAAGA,QAAQ,CAAC,IAAI,CAACvC,EAAE,CAAC;IACjC,IAAI,CAACwC,QAAQ,GAAG,CAAC,IAAI,CAACD,QAAQ;IAG9B,IAAI,CAACE,IAAI,GAAGlE,aAAa,CAAC,IAAI,CAACyB,EAAE,CAAC;IAGlC,IAAI,CAACA,EAAE,CAACI,MAAM,GAAG,IAAI;IAErB,IAAI,CAACJ,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACH,QAAQ,GAAG,CAAC,GAAG,CAAC;IAGxCvE,eAAe,CAAC,IAAI,CAACgC,EAAE,CAAC;IAIxB,MAAM;MAAC2C,MAAM,GAAG,IAAI;MAAEC,SAAS,GAAG;IAAK,CAAC,GAAGpC,KAAK;IAChDrC,iBAAiB,CAAC,IAAI,CAAC6B,EAAE,EAAE;MACzB2C,MAAM;MACNC,SAAS;MACT/E,GAAG,EAAE,SAAAA,CAAA;QAAA,SAAAgF,IAAA,GAAApC,SAAA,CAAAC,MAAA,EAAIoC,IAAI,OAAAC,KAAA,CAAAF,IAAA,GAAAG,IAAA,MAAAA,IAAA,GAAAH,IAAA,EAAAG,IAAA;UAAJF,IAAI,CAAAE,IAAA,IAAAvC,SAAA,CAAAuC,IAAA;QAAA;QAAA,OAAYnF,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,GAAGiF,IAAI,CAAC,EAAE;MAAA;IAChD,CAAC,CAAC;IAGF,IAAI/E,SAAS,EAAE,IAAIyC,KAAK,CAACO,KAAK,EAAE;MAC9B,IAAI,CAACf,EAAE,GAAGjB,gBAAgB,CAAC,IAAI,CAACiB,EAAE,EAAE;QAAC,GAAGQ,KAAK;QAAEyC,MAAM,EAAE,IAAI,CAACV,QAAQ;QAAEW,YAAY,EAAE;MAAI,CAAC,CAAC;MAC1F,IAAI,CAACZ,GAAG,GAAG,IAAI,CAACtC,EAA4B;MAC5C,IAAI,CAACe,KAAK,GAAG,IAAI;MACjBlD,GAAG,CAACsF,KAAK,GAAGC,IAAI,CAACC,GAAG,CAACxF,GAAG,CAACsF,KAAK,EAAE,CAAC,CAAC;MAClCtF,GAAG,CAACyF,IAAI,CAAC,kDAAkD,CAAC,EAAE;IAChE;IAGA,IAAIvF,SAAS,EAAE,IAAIyC,KAAK,CAACQ,OAAO,EAAE;MAChC,MAAMH,MAAM,GAAG,IAAI,CAACwB,MAAM,CAACxB,MAAM,IAAKL,KAAK,CAACK,MAA4B;MACxE,IAAI,CAACG,OAAO,GAAGnC,mBAAmB,CAAC;QAAC,GAAG,IAAI,CAAC2B,KAAK;QAAEK;MAAM,CAAC,CAAC;IAC7D;IAGA,MAAMuB,OAAO,cAAAX,MAAA,CACP,IAAI,CAACgB,IAAI,CAACc,IAAI,EAAA9B,MAAA,CAAG,IAAI,CAACV,KAAK,GAAG,QAAQ,GAAG,EAAE,gBAAAU,MAAA,CACnD,IAAI,CAACgB,IAAI,CAACe,MAAM,QAAA/B,MAAA,CAAK,IAAI,CAACgB,IAAI,CAACgB,QAAQ,mBAAAhC,MAAA,CAAgB,IAAI,CAACC,aAAa,CAACN,EAAE,CAAE;IAC5EvD,GAAG,CAACoD,KAAK,CAACvB,SAAS,EAAE0C,OAAO,CAAC,EAAE;IAE/BvE,GAAG,CAAC6F,QAAQ,CAAChE,SAAS,CAAC,EAAE;EAC3B;EAMAiE,OAAOA,CAAA,EAAS;IACd,MAAMC,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,yBAAyB,CAAC;IAC3D,IAAID,GAAG,EAAE;MACPA,GAAG,CAACD,OAAO,EAAE;IACf;EACF;EAEA,IAAIG,MAAMA,CAAA,EAAY;IACpB,OAAO,IAAI,CAAC9D,EAAE,CAAC+D,aAAa,EAAE;EAChC;EAEAC,OAAOA,CAAA,EAAqB;IAC1B,OAAO,CAAC,IAAI,CAAChE,EAAE,CAACiE,kBAAkB,EAAE,IAAI,CAACjE,EAAE,CAACkE,mBAAmB,CAAC;EAClE;EAEAlF,wBAAwBA,CAACmF,MAAqB,EAAW;IACvD,OAAOnF,wBAAwB,CAAC,IAAI,CAACgB,EAAE,EAAEmE,MAAM,CAAC;EAClD;EAEAjF,yBAAyBA,CAACiF,MAAqB,EAAW;IACxD,OAAOjF,yBAAyB,CAAC,IAAI,CAACc,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAEAlF,yBAAyBA,CAACkF,MAAqB,EAAW;IACxD,OAAOlF,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAKAC,YAAYA,CAAA,EAA2B;IACrC,IAAI,CAAC,IAAI,CAAC9B,GAAG,EAAE;MACb,MAAM,IAAIhC,KAAK,CAAC,iBAAiB,CAAC;IACpC;IACA,OAAO,IAAI,CAACgC,GAAG;EACjB;EAIA+B,mBAAmBA,CAAC7D,KAA0B,EAAiB;IAC7D,MAAM,IAAIF,KAAK,CAAC,qCAAqC,CAAC;EACxD;EAEAgE,aAAaA,CAAC9D,KAAkB,EAAe;IAC7C,OAAO,IAAIrB,aAAa,CAAC,IAAI,EAAEqB,KAAK,CAAC;EACvC;EAEA+D,cAAcA,CAAC/D,KAAmB,EAAgB;IAChD,OAAO,IAAIlB,YAAY,CAAC,IAAI,EAAEkB,KAAK,CAAC;EACtC;EAEAgE,qBAAqBA,CAAChE,KAA2B,EAAmB;IAClE,MAAM,IAAIF,KAAK,CAAC,yCAAyC,CAAC;EAC5D;EAEAmE,aAAaA,CAACjE,KAAmB,EAAgB;IAC/C,OAAO,IAAInB,YAAY,CAAC,IAAI,EAAEmB,KAAK,CAAC;EACtC;EAEAkE,YAAYA,CAAClE,KAAkB,EAAe;IAC5C,OAAO,IAAIpB,WAAW,CAAC,IAAI,EAAEoB,KAAK,CAAC;EACrC;EAEAmE,iBAAiBA,CAACnE,KAAuB,EAAoB;IAC3D,OAAO,IAAIjB,gBAAgB,CAAC,IAAI,EAAEiB,KAAK,CAAC;EAC1C;EAEAoE,oBAAoBA,CAACpE,KAA0B,EAAuB;IACpE,OAAO,IAAIf,mBAAmB,CAAC,IAAI,EAAEe,KAAK,CAAC;EAC7C;EAEAqE,eAAeA,CAACrE,KAAsB,EAAmB;IACvD,OAAO,IAAIhB,eAAe,CAAC,IAAI,EAAEgB,KAAK,CAAC;EACzC;EAEAsE,qBAAqBA,CAACtE,KAA4B,EAAmB;IACnE,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAEAyE,gBAAgBA,CAACvE,KAAuB,EAAe;IACrD,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAIA0E,oBAAoBA,CAAA,EAAoB;IACtC,IAAI,CAACC,UAAU,GACb,IAAI,CAACA,UAAU,IACf,IAAI,CAACJ,eAAe,CAAC;MACnBK,WAAW,EAAE,IAAI,CAACxD,aAAa,CAACyD,qBAAqB;IACvD,CAAC,CAAC;IACJ,OAAO,IAAI,CAACF,UAAU;EACxB;EAOAG,MAAMA,CAAA,EAAS;IAAA,IAAAC,gBAAA;IACb,CAAAA,gBAAA,OAAI,CAACJ,UAAU,cAAAI,gBAAA,uBAAfA,gBAAA,CAAiBC,GAAG,EAAE;IACtB,IAAI,CAACL,UAAU,GAAG,IAAI;EAExB;EA8BA,IAAIM,WAAWA,CAAA,EAAiB;IAC9B,IAAI,CAACC,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI9G,cAAc,CAAC,IAAI,CAACsB,EAAE,CAAC;IAChE,OAAO,IAAI,CAACwF,YAAY;EAC1B;EAOAC,UAAUA,CAAA,EAAS;IAAA,IAAAC,sBAAA;IACjB,MAAM9B,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,oBAAoB,CAAC;IACtD,IAAID,GAAG,EAAE;MACPA,GAAG,CAAC+B,WAAW,EAAE;IACnB;IAEA,CAAAD,sBAAA,OAAI,CAAC5D,mBAAmB,cAAA4D,sBAAA,uBAAxBA,sBAAA,CAAAxD,IAAA,KAAI,EAAuB;MACzBC,MAAM,EAAE,WAAW;MACnBC,OAAO,EAAE;IACX,CAAC,CAAC;EACJ;EAGAwD,SAASA,CAAA,EAAS;IAChB1H,gBAAgB,CAAC,IAAI,CAAC8B,EAAE,CAAC;EAC3B;EAGA6F,QAAQA,CAAA,EAAS;IACf5H,eAAe,CAAC,IAAI,CAAC+B,EAAE,CAAC;EAC1B;EAMA8F,kBAAkBA,CAACzD,MAAe,EAAE7B,KAA8B,EAAE;IAGlE6B,MAAM,CAAC0D,kBAAkB,GAAGvF,KAAK;EACnC;AACF;AAACa,eAAA,CA9VoB1B,WAAW,UAKR,OAAO;AA4V/B,SAASU,OAAOA,CAACL,EAAO,EAAW;EACjC,IAAI,OAAOH,qBAAqB,KAAK,WAAW,IAAIG,EAAE,YAAYH,qBAAqB,EAAE;IACvF,OAAO,IAAI;EACb;EACA,IAAI,OAAOmG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIkG,MAAM,CAACC,QAAQ,CAACnG,EAAE,CAAC0C,QAAQ,CAAC,CAAC;AACpD;AAGA,SAASH,QAAQA,CAACvC,EAAO,EAAW;EAClC,IAAI,OAAOgG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIA,EAAE,CAAC0C,QAAQ,KAAK,CAAC,CAAC;AACzC"}
|
|
1
|
+
{"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","ClassicBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","debug","spector","probe","constructor","_props$gl","id","_defineProperty","clientWidth","clientHeight","devicePixelRatio","concat","canvasContext","lost","Promise","resolve","_resolveContextLost","onContextLost","event","_this$_resolveContext","call","reason","message","handle","gl2","isWebGL2","isWebGL1","info","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","_createBuffer","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","beginRenderPass","createComputePipeline","beginComputePass","getDefaultRenderPass","renderPass","framebuffer","getCurrentFramebuffer","submit","_this$renderPass","end","webglLimits","_webglLimits","loseDevice","_this$_resolveContext2","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","WebGL2RenderingContext","Boolean","Number","isFinite"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {popContextState, pushContextState, trackContextState} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport {WebGLCanvasContext} from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport {ClassicBuffer} from '../classic/buffer';\nimport {WEBGLBuffer} from './resources/webgl-buffer';\nimport {WEBGLShader} from './resources/webgl-shader';\nimport {WEBGLSampler} from './resources/webgl-sampler';\nimport {WEBGLTexture} from './resources/webgl-texture';\nimport {WEBGLFramebuffer} from './resources/webgl-framebuffer';\nimport {WEBGLRenderPass} from './resources/webgl-render-pass';\nimport {WEBGLRenderPipeline} from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits() : WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n * @todo Promote to `Device` API?\n */\n loseDevice(): void {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /** \n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension \n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"mappings":";AASA,SAAQA,MAAM,EAAEC,aAAa,EAAEC,GAAG,EAAEC,GAAG,QAAO,cAAc;AAC5D,SAAQC,SAAS,QAAO,eAAe;AAAC,SAChCC,eAAe;AAAA,SACfC,eAAe,EAAEC,gBAAgB,EAAEC,iBAAiB;AAAA,SACpDC,oBAAoB;AAAA,SAE1BC,qBAAqB,EACrBC,sBAAsB;AAAA,SAEhBC,aAAa;AAAA,SACbC,iBAAiB;AAAA,SACjBC,eAAe,EAAEC,cAAc;AAAA,SAC/BC,kBAAkB;AAAA,SAClBC,aAAa,EAAEC,mBAAmB;AAAA,SAClCC,uBAAuB,EAAEC,gBAAgB;AAAA,SAE/CC,wBAAwB,EACxBC,yBAAyB,EACzBC,yBAAyB;AAAA,SAuBnBC,aAAa;AAAA,SAEbC,WAAW;AAAA,SACXC,YAAY;AAAA,SACZC,YAAY;AAAA,SACZC,gBAAgB;AAAA,SAChBC,eAAe;AAAA,SACfC,mBAAmB;AAE3B,MAAMC,SAAS,GAAG,CAAC;AAGnB,OAAO,MAAMC,WAAW,SAAShC,MAAM,CAAC;EAOtC,OAAOiC,WAAWA,CAAA,EAAY;IAC5B,OAAO,OAAOC,qBAAqB,KAAK,WAAW,IAAIvB,sBAAsB,EAAE;EACjF;EAOA,IAAIwB,QAAQA,CAAA,EAAuB;IACjC,IAAI,CAACC,SAAS,GAAG,IAAI,CAACA,SAAS,IAAIvB,iBAAiB,CAAC,IAAI,CAACwB,EAAE,CAAC;IAC7D,OAAO,IAAI,CAACD,SAAS;EACvB;EAEA,IAAIE,MAAMA,CAAA,EAAiB;IACzB,IAAI,CAACC,OAAO,GAAG,IAAI,CAACA,OAAO,IAAIzB,eAAe,CAAC,IAAI,CAACuB,EAAE,CAAC;IACvD,OAAO,IAAI,CAACE,OAAO;EACrB;EAkBA,OAAOC,MAAMA,CAACH,EAA2D,EAAe;IACtF,IAAIA,EAAE,YAAYL,WAAW,EAAE;MAC7B,OAAOK,EAAE;IACX;IAEA,IAAI,CAAAA,EAAE,aAAFA,EAAE,uBAAFA,EAAE,CAAEI,MAAM,aAAYzC,MAAM,EAAE;MAEhC,OAAOqC,EAAE,CAACI,MAAM;IAClB;IACA,IAAI,CAACC,OAAO,CAACL,EAAE,CAAC,EAAE;MAChB,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IACA,OAAO,IAAIX,WAAW,CAAC;MAACK,EAAE,EAAEA;IAA2B,CAAC,CAAC;EAC3D;EAEA,aAAaO,MAAMA,CAAA,EAAgD;IAAA,IAA/CC,KAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACzC5C,GAAG,CAAC+C,cAAc,CAAClB,SAAS,EAAE,qBAAqB,CAAC;IAIpD,IAAI,OAAOc,KAAK,CAACK,MAAM,KAAK,QAAQ,EAAE;MACpC,MAAMjD,aAAa,CAACkD,UAAU;IAChC;IAGA,IAAIN,KAAK,CAACO,KAAK,EAAE;MACf,MAAMjC,uBAAuB,EAAE;IACjC;IAEA,IAAI0B,KAAK,CAACQ,OAAO,EAAE;MACjB,MAAMpC,aAAa,EAAE;IACvB;IAEAf,GAAG,CAACoD,KAAK,CAACvB,SAAS,GAAG,CAAC,EAAE,eAAe,CAAC,EAAE;IAG3C,IAAIc,KAAK,CAACR,EAAE,IAAIQ,KAAK,CAACR,EAAE,CAACI,MAAM,EAAE;MAC/B,OAAOT,WAAW,CAACQ,MAAM,CAACK,KAAK,CAACR,EAAE,CAAC;IACrC;IAEA,OAAO,IAAIL,WAAW,CAACa,KAAK,CAAC;EAC/B;EAMAU,WAAWA,CAACV,KAAkB,EAAE;IAAA,IAAAW,SAAA;IAC9B,KAAK,CAAC;MAAC,GAAGX,KAAK;MAAEY,EAAE,EAAEZ,KAAK,CAACY,EAAE,IAAItD,GAAG,CAAC,cAAc;IAAC,CAAC,CAAC;IAACuD,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,qBAyKZ,IAAI;IAAAA,eAAA;IAAAA,eAAA,cA6BH,IAAI;IAAAA,eAAA,gBACxB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,0BAQJ;MAACC,WAAW,EAAE,CAAC;MAAEC,YAAY,EAAE,CAAC;MAAEC,gBAAgB,EAAE;IAAC,CAAC;IAAAH,eAAA,sBAGrC,CAAC,CAAC;IAAAA,eAAA,sBACvB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IA/M1B,MAAMjB,MAA+B,IAAAe,SAAA,GAAGX,KAAK,CAACR,EAAE,cAAAmB,SAAA,uBAARA,SAAA,CAAUf,MAAM;IACxD,IAAIA,MAAM,EAAE;MACV,MAAM,IAAIE,KAAK,6CAAAmB,MAAA,CAA6CrB,MAAM,CAACgB,EAAE,EAAG;IAC1E;IAGA,IAAI,CAACM,aAAa,GAAG,IAAI/C,kBAAkB,CAAC,IAAI,EAAE6B,KAAK,CAAC;IAExD,IAAI,CAACmB,IAAI,GAAG,IAAIC,OAAO,CAA0CC,OAAO,IAAK;MAC3E,IAAI,CAACC,mBAAmB,GAAGD,OAAO;IACpC,CAAC,CAAC;IAEF,MAAME,aAAa,GAAIC,KAAY;MAAA,IAAAC,qBAAA;MAAA,QAAAA,qBAAA,GACjC,IAAI,CAACH,mBAAmB,cAAAG,qBAAA,uBAAxBA,qBAAA,CAAAC,IAAA,KAAI,EAAuB;QACzBC,MAAM,EAAE,WAAW;QACnBC,OAAO,EAAE;MACX,CAAC,CAAC;IAAA;IAEJ,IAAIpC,EAAyD,GAAGQ,KAAK,CAACR,EAAE,IAAI,IAAI;IAChFA,EAAE,GACAA,EAAE,KACDjC,SAAS,EAAE,GAAGK,oBAAoB,CAAC,IAAI,CAACsD,aAAa,CAACb,MAAM,EAAE;MAAC,GAAGL,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IACnG/B,EAAE,GAAGA,EAAE,KAAK,CAACjC,SAAS,EAAE,GAAGM,qBAAqB,CAAC;MAAC,GAAGmC,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IAEnF,IAAI,CAAC/B,EAAE,EAAE;MACP,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IAEA,IAAI,CAAC+B,MAAM,GAAGrC,EAAE;IAChB,IAAI,CAACA,EAAE,GAAG,IAAI,CAACqC,MAAM;IACrB,IAAI,CAACC,GAAG,GAAG,IAAI,CAACtC,EAA4B;IAC5C,IAAI,CAACuC,QAAQ,GAAGA,QAAQ,CAAC,IAAI,CAACvC,EAAE,CAAC;IACjC,IAAI,CAACwC,QAAQ,GAAG,CAAC,IAAI,CAACD,QAAQ;IAG9B,IAAI,CAACE,IAAI,GAAGlE,aAAa,CAAC,IAAI,CAACyB,EAAE,CAAC;IAGlC,IAAI,CAACA,EAAE,CAACI,MAAM,GAAG,IAAI;IAErB,IAAI,CAACJ,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACH,QAAQ,GAAG,CAAC,GAAG,CAAC;IAGxCvE,eAAe,CAAC,IAAI,CAACgC,EAAE,CAAC;IAIxB,MAAM;MAAC2C,MAAM,GAAG,IAAI;MAAEC,SAAS,GAAG;IAAK,CAAC,GAAGpC,KAAK;IAChDrC,iBAAiB,CAAC,IAAI,CAAC6B,EAAE,EAAE;MACzB2C,MAAM;MACNC,SAAS;MACT/E,GAAG,EAAE,SAAAA,CAAA;QAAA,SAAAgF,IAAA,GAAApC,SAAA,CAAAC,MAAA,EAAIoC,IAAI,OAAAC,KAAA,CAAAF,IAAA,GAAAG,IAAA,MAAAA,IAAA,GAAAH,IAAA,EAAAG,IAAA;UAAJF,IAAI,CAAAE,IAAA,IAAAvC,SAAA,CAAAuC,IAAA;QAAA;QAAA,OAAYnF,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,GAAGiF,IAAI,CAAC,EAAE;MAAA;IAChD,CAAC,CAAC;IAGF,IAAI/E,SAAS,EAAE,IAAIyC,KAAK,CAACO,KAAK,EAAE;MAC9B,IAAI,CAACf,EAAE,GAAGjB,gBAAgB,CAAC,IAAI,CAACiB,EAAE,EAAE;QAAC,GAAGQ,KAAK;QAAEyC,MAAM,EAAE,IAAI,CAACV,QAAQ;QAAEW,YAAY,EAAE;MAAI,CAAC,CAAC;MAC1F,IAAI,CAACZ,GAAG,GAAG,IAAI,CAACtC,EAA4B;MAC5C,IAAI,CAACe,KAAK,GAAG,IAAI;MACjBlD,GAAG,CAACsF,KAAK,GAAGC,IAAI,CAACC,GAAG,CAACxF,GAAG,CAACsF,KAAK,EAAE,CAAC,CAAC;MAClCtF,GAAG,CAACyF,IAAI,CAAC,kDAAkD,CAAC,EAAE;IAChE;IAGA,IAAIvF,SAAS,EAAE,IAAIyC,KAAK,CAACQ,OAAO,EAAE;MAChC,MAAMH,MAAM,GAAG,IAAI,CAACwB,MAAM,CAACxB,MAAM,IAAKL,KAAK,CAACK,MAA4B;MACxE,IAAI,CAACG,OAAO,GAAGnC,mBAAmB,CAAC;QAAC,GAAG,IAAI,CAAC2B,KAAK;QAAEK;MAAM,CAAC,CAAC;IAC7D;IAGA,MAAMuB,OAAO,cAAAX,MAAA,CACP,IAAI,CAACgB,IAAI,CAACc,IAAI,EAAA9B,MAAA,CAAG,IAAI,CAACV,KAAK,GAAG,QAAQ,GAAG,EAAE,gBAAAU,MAAA,CACnD,IAAI,CAACgB,IAAI,CAACe,MAAM,QAAA/B,MAAA,CAAK,IAAI,CAACgB,IAAI,CAACgB,QAAQ,mBAAAhC,MAAA,CAAgB,IAAI,CAACC,aAAa,CAACN,EAAE,CAAE;IAC5EvD,GAAG,CAACoD,KAAK,CAACvB,SAAS,EAAE0C,OAAO,CAAC,EAAE;IAE/BvE,GAAG,CAAC6F,QAAQ,CAAChE,SAAS,CAAC,EAAE;EAC3B;EAMAiE,OAAOA,CAAA,EAAS;IACd,MAAMC,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,yBAAyB,CAAC;IAC3D,IAAID,GAAG,EAAE;MACPA,GAAG,CAACD,OAAO,EAAE;IACf;EACF;EAEA,IAAIG,MAAMA,CAAA,EAAY;IACpB,OAAO,IAAI,CAAC9D,EAAE,CAAC+D,aAAa,EAAE;EAChC;EAEAC,OAAOA,CAAA,EAAqB;IAC1B,OAAO,CAAC,IAAI,CAAChE,EAAE,CAACiE,kBAAkB,EAAE,IAAI,CAACjE,EAAE,CAACkE,mBAAmB,CAAC;EAClE;EAEAlF,wBAAwBA,CAACmF,MAAqB,EAAW;IACvD,OAAOnF,wBAAwB,CAAC,IAAI,CAACgB,EAAE,EAAEmE,MAAM,CAAC;EAClD;EAEAjF,yBAAyBA,CAACiF,MAAqB,EAAW;IACxD,OAAOjF,yBAAyB,CAAC,IAAI,CAACc,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAEAlF,yBAAyBA,CAACkF,MAAqB,EAAW;IACxD,OAAOlF,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAKAC,YAAYA,CAAA,EAA2B;IACrC,IAAI,CAAC,IAAI,CAAC9B,GAAG,EAAE;MACb,MAAM,IAAIhC,KAAK,CAAC,iBAAiB,CAAC;IACpC;IACA,OAAO,IAAI,CAACgC,GAAG;EACjB;EAIA+B,mBAAmBA,CAAC7D,KAA0B,EAAiB;IAC7D,MAAM,IAAIF,KAAK,CAAC,qCAAqC,CAAC;EACxD;EAEAgE,aAAaA,CAAC9D,KAAkB,EAAe;IAC7C,OAAO,IAAIrB,aAAa,CAAC,IAAI,EAAEqB,KAAK,CAAC;EACvC;EAEA+D,cAAcA,CAAC/D,KAAmB,EAAgB;IAChD,OAAO,IAAIlB,YAAY,CAAC,IAAI,EAAEkB,KAAK,CAAC;EACtC;EAEAgE,qBAAqBA,CAAChE,KAA2B,EAAmB;IAClE,MAAM,IAAIF,KAAK,CAAC,yCAAyC,CAAC;EAC5D;EAEAmE,aAAaA,CAACjE,KAAmB,EAAgB;IAC/C,OAAO,IAAInB,YAAY,CAAC,IAAI,EAAEmB,KAAK,CAAC;EACtC;EAEAkE,YAAYA,CAAClE,KAAkB,EAAe;IAC5C,OAAO,IAAIpB,WAAW,CAAC,IAAI,EAAEoB,KAAK,CAAC;EACrC;EAEAmE,iBAAiBA,CAACnE,KAAuB,EAAoB;IAC3D,OAAO,IAAIjB,gBAAgB,CAAC,IAAI,EAAEiB,KAAK,CAAC;EAC1C;EAEAoE,oBAAoBA,CAACpE,KAA0B,EAAuB;IACpE,OAAO,IAAIf,mBAAmB,CAAC,IAAI,EAAEe,KAAK,CAAC;EAC7C;EAEAqE,eAAeA,CAACrE,KAAsB,EAAmB;IACvD,OAAO,IAAIhB,eAAe,CAAC,IAAI,EAAEgB,KAAK,CAAC;EACzC;EAEAsE,qBAAqBA,CAACtE,KAA4B,EAAmB;IACnE,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAEAyE,gBAAgBA,CAACvE,KAAuB,EAAe;IACrD,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAIA0E,oBAAoBA,CAAA,EAAoB;IACtC,IAAI,CAACC,UAAU,GACb,IAAI,CAACA,UAAU,IACf,IAAI,CAACJ,eAAe,CAAC;MACnBK,WAAW,EAAE,IAAI,CAACxD,aAAa,CAACyD,qBAAqB;IACvD,CAAC,CAAC;IACJ,OAAO,IAAI,CAACF,UAAU;EACxB;EAOAG,MAAMA,CAAA,EAAS;IAAA,IAAAC,gBAAA;IACb,CAAAA,gBAAA,OAAI,CAACJ,UAAU,cAAAI,gBAAA,uBAAfA,gBAAA,CAAiBC,GAAG,EAAE;IACtB,IAAI,CAACL,UAAU,GAAG,IAAI;EAExB;EA8BA,IAAIM,WAAWA,CAAA,EAAiB;IAC9B,IAAI,CAACC,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI9G,cAAc,CAAC,IAAI,CAACsB,EAAE,CAAC;IAChE,OAAO,IAAI,CAACwF,YAAY;EAC1B;EAOAC,UAAUA,CAAA,EAAS;IAAA,IAAAC,sBAAA;IACjB,MAAM9B,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,oBAAoB,CAAC;IACtD,IAAID,GAAG,EAAE;MACPA,GAAG,CAAC+B,WAAW,EAAE;IACnB;IAEA,CAAAD,sBAAA,OAAI,CAAC5D,mBAAmB,cAAA4D,sBAAA,uBAAxBA,sBAAA,CAAAxD,IAAA,KAAI,EAAuB;MACzBC,MAAM,EAAE,WAAW;MACnBC,OAAO,EAAE;IACX,CAAC,CAAC;EACJ;EAGAwD,SAASA,CAAA,EAAS;IAChB1H,gBAAgB,CAAC,IAAI,CAAC8B,EAAE,CAAC;EAC3B;EAGA6F,QAAQA,CAAA,EAAS;IACf5H,eAAe,CAAC,IAAI,CAAC+B,EAAE,CAAC;EAC1B;EAMA8F,kBAAkBA,CAACzD,MAAe,EAAE7B,KAA8B,EAAE;IAGlE6B,MAAM,CAAC0D,kBAAkB,GAAGvF,KAAK;EACnC;AACF;AAACa,eAAA,CA9VY1B,WAAW,UAKA,OAAO;AA4V/B,SAASU,OAAOA,CAACL,EAAO,EAAW;EACjC,IAAI,OAAOH,qBAAqB,KAAK,WAAW,IAAIG,EAAE,YAAYH,qBAAqB,EAAE;IACvF,OAAO,IAAI;EACb;EACA,IAAI,OAAOmG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIkG,MAAM,CAACC,QAAQ,CAACnG,EAAE,CAAC0C,QAAQ,CAAC,CAAC;AACpD;AAGA,SAASH,QAAQA,CAACvC,EAAO,EAAW;EAClC,IAAI,OAAOgG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIA,EAAE,CAAC0C,QAAQ,KAAK,CAAC,CAAC;AACzC"}
|
|
@@ -9,7 +9,7 @@ declare const DEFAULT_ACCESSOR_VALUES: {
|
|
|
9
9
|
normalized: boolean;
|
|
10
10
|
integer: boolean;
|
|
11
11
|
};
|
|
12
|
-
export
|
|
12
|
+
export declare class Accessor implements AccessorObject {
|
|
13
13
|
offset?: number;
|
|
14
14
|
stride?: number;
|
|
15
15
|
type?: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,cAAc,CAAC;AACxE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGpC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,
|
|
1
|
+
{"version":3,"file":"accessor.d.ts","sourceRoot":"","sources":["../../src/classic/accessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,MAAM,EAAE,cAAc,EAAC,MAAM,cAAc,CAAC;AACxE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGpC,QAAA,MAAM,uBAAuB;;;;;;;;CAQ5B,CAAC;AASF,qBAAa,QAAS,YAAW,cAAc;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,MAAM;IAOtE,MAAM,CAAC,iBAAiB,CAAC,QAAQ,EAAE,cAAc,GAAG,MAAM;IAY1D,MAAM,CAAC,OAAO,CAAC,GAAG,SAAS,EAAE,cAAc,EAAE,GAAG,QAAQ;gBAI5C,GAAG,SAAS,EAAE,cAAc,EAAE;IAK1C,QAAQ,IAAI,MAAM;IAOlB,IAAI,iBAAiB,IAAI,MAAM,CAE9B;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAKD,OAAO,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI;CA6E1C;AAGD,OAAO,EAAC,uBAAuB,EAAC,CAAC"}
|
package/dist/classic/accessor.js
CHANGED
|
@@ -17,7 +17,7 @@ const PROP_CHECKS = {
|
|
|
17
17
|
isInstanced: 'divisor'
|
|
18
18
|
}
|
|
19
19
|
};
|
|
20
|
-
export
|
|
20
|
+
export class Accessor {
|
|
21
21
|
static getBytesPerElement(accessor) {
|
|
22
22
|
const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
|
|
23
23
|
return ArrayType.BYTES_PER_ELEMENT;
|