@luma.gl/webgl 9.0.0-alpha.14 → 9.0.0-alpha.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.js +199 -136
- package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +62 -176
- package/dist/adapter/converters/sampler-parameters.js +149 -206
- package/dist/adapter/converters/texture-formats.d.ts +2 -2
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +437 -890
- package/dist/adapter/converters/vertex-formats.js +15 -33
- package/dist/adapter/device-helpers/device-features.js +119 -100
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +88 -86
- package/dist/adapter/device-helpers/get-device-info.js +42 -43
- package/dist/adapter/device-helpers/is-old-ie.js +9 -6
- package/dist/adapter/helpers/attribute-utils.js +50 -74
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +27 -0
- package/dist/adapter/helpers/get-shader-layout.js +307 -296
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +32 -33
- package/dist/adapter/helpers/set-uniform.js +67 -110
- package/dist/adapter/helpers/uniforms.js +80 -85
- package/dist/adapter/objects/constants-to-keys.js +33 -33
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +67 -86
- package/dist/adapter/objects/webgl-resource.js +213 -205
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +74 -76
- package/dist/adapter/resources/webgl-buffer.js +150 -147
- package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +39 -55
- package/dist/adapter/resources/webgl-command-encoder.js +25 -49
- package/dist/adapter/resources/webgl-external-texture.js +91 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +231 -258
- package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +8 -18
- package/dist/adapter/resources/webgl-render-pipeline.js +316 -378
- package/dist/adapter/resources/webgl-sampler.js +42 -47
- package/dist/adapter/resources/webgl-shader.d.ts +1 -2
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +58 -68
- package/dist/adapter/resources/webgl-texture.d.ts +5 -5
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +661 -815
- package/dist/adapter/webgl-canvas-context.js +55 -49
- package/dist/adapter/webgl-device.js +288 -338
- package/dist/bundle.js +1 -2
- package/dist/classic/accessor.js +120 -127
- package/dist/classic/buffer.d.ts +1 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +325 -356
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +91 -101
- package/dist/context/context/create-browser-context.d.ts +1 -2
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +61 -52
- package/dist/context/context/create-headless-context.d.ts +1 -1
- package/dist/context/context/create-headless-context.d.ts.map +1 -1
- package/dist/context/context/create-headless-context.js +26 -33
- package/dist/context/context/webgl-checks.js +25 -20
- package/dist/context/debug/spector.d.ts +1 -2
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +53 -62
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +106 -93
- package/dist/context/parameters/unified-parameter-api.js +91 -55
- package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +462 -423
- package/dist/context/polyfill/context-data.js +16 -12
- package/dist/context/polyfill/get-parameter-polyfill.js +91 -76
- package/dist/context/polyfill/polyfill-context.js +75 -80
- package/dist/context/polyfill/polyfill-table.js +133 -139
- package/dist/context/polyfill/polyfill-vertex-array-object.js +255 -297
- package/dist/context/state-tracker/deep-array-equal.js +16 -18
- package/dist/context/state-tracker/track-context-state.js +183 -161
- package/dist/context/state-tracker/with-parameters.js +43 -35
- package/dist/dist.min.js +1 -0
- package/dist/es5/adapter/converters/device-parameters.js +3 -38
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +2 -14
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +2 -65
- package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/texture-formats.js +9 -81
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -12
- package/dist/es5/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-features.js +6 -40
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -10
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -10
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +3 -25
- package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/es5/adapter/helpers/get-shader-info.js +31 -0
- package/dist/es5/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/es5/adapter/helpers/get-shader-layout.js +23 -101
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +6 -24
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -33
- package/dist/es5/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/es5/adapter/helpers/uniforms.js +13 -37
- package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +1 -12
- package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +5 -33
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-resource.js +6 -60
- package/dist/es5/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +7 -35
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +20 -66
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +6 -32
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -18
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +10 -82
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +2 -19
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +24 -133
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +2 -28
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-shader.js +13 -52
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-texture.js +137 -291
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -24
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/es5/adapter/webgl-device.js +40 -127
- package/dist/es5/adapter/webgl-device.js.map +1 -1
- package/dist/es5/bundle.js +0 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/classic/accessor.js +1 -31
- package/dist/es5/classic/accessor.js.map +1 -1
- package/dist/es5/classic/buffer.js +32 -102
- package/dist/es5/classic/buffer.js.map +1 -1
- package/dist/es5/classic/typed-array-utils.js +10 -37
- package/dist/es5/classic/typed-array-utils.js.map +1 -1
- package/dist/es5/context/context/create-browser-context.js +4 -21
- package/dist/es5/context/context/create-browser-context.js.map +1 -1
- package/dist/es5/context/context/create-headless-context.js +8 -21
- package/dist/es5/context/context/create-headless-context.js.map +1 -1
- package/dist/es5/context/context/webgl-checks.js +4 -14
- package/dist/es5/context/context/webgl-checks.js.map +1 -1
- package/dist/es5/context/debug/spector.js +20 -54
- package/dist/es5/context/debug/spector.js.map +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +19 -65
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +3 -28
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +18 -65
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/es5/context/polyfill/context-data.js +0 -3
- package/dist/es5/context/polyfill/context-data.js.map +1 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -12
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js +8 -33
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js +3 -27
- package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -5
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +10 -53
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/context/state-tracker/with-parameters.js +1 -13
- package/dist/es5/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/es5/index.js +72 -99
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +0 -3
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/types/webgl.js +0 -1
- package/dist/es5/types/webgl.js.map +1 -1
- package/dist/es5/types.js.map +1 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -20
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -4
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +2 -57
- package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/texture-formats.js +8 -52
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -9
- package/dist/esm/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-features.js +2 -19
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -3
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -6
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -17
- package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/esm/adapter/helpers/get-shader-info.js +25 -0
- package/dist/esm/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/esm/adapter/helpers/get-shader-layout.js +2 -48
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -30
- package/dist/esm/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -10
- package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -7
- package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +2 -18
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-resource.js +10 -57
- package/dist/esm/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +5 -15
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +12 -40
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +2 -17
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -12
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -60
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +1 -8
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -89
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -12
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-shader.js +2 -16
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-texture.js +36 -154
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -14
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/esm/adapter/webgl-device.js +19 -89
- package/dist/esm/adapter/webgl-device.js.map +1 -1
- package/dist/esm/bundle.js +0 -1
- package/dist/esm/bundle.js.map +1 -1
- package/dist/esm/classic/accessor.js +10 -34
- package/dist/esm/classic/accessor.js.map +1 -1
- package/dist/esm/classic/buffer.js +15 -71
- package/dist/esm/classic/buffer.js.map +1 -1
- package/dist/esm/classic/typed-array-utils.js +0 -20
- package/dist/esm/classic/typed-array-utils.js.map +1 -1
- package/dist/esm/context/context/create-browser-context.js +6 -14
- package/dist/esm/context/context/create-browser-context.js.map +1 -1
- package/dist/esm/context/context/create-headless-context.js +2 -6
- package/dist/esm/context/context/create-headless-context.js.map +1 -1
- package/dist/esm/context/context/webgl-checks.js +0 -3
- package/dist/esm/context/context/webgl-checks.js.map +1 -1
- package/dist/esm/context/debug/spector.js +2 -14
- package/dist/esm/context/debug/spector.js.map +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +4 -22
- package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +2 -13
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -19
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/esm/context/polyfill/context-data.js +0 -2
- package/dist/esm/context/polyfill/context-data.js.map +1 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -5
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-context.js +14 -21
- package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -23
- package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js +11 -45
- package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -6
- package/dist/esm/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/init.js.map +1 -1
- package/dist/esm/types/webgl.js.map +1 -1
- package/dist/esm/types.js.map +1 -1
- package/dist/index.js +39 -25
- package/dist/init.js +1 -2
- package/dist/types/webgl.d.ts +20 -20
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js +0 -1
- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js +0 -1
- package/package.json +8 -8
- package/src/adapter/helpers/get-shader-info.ts +37 -0
- package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
- package/src/adapter/resources/webgl-render-pass.ts +1 -1
- package/src/adapter/resources/webgl-shader.ts +2 -2
- package/src/adapter/webgl-device.ts +1 -1
- package/src/context/debug/webgl-developer-tools.ts +0 -1
- package/src/types/webgl.ts +4 -4
- package/dist/adapter/converters/device-parameters.js.map +0 -1
- package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/adapter/converters/texture-formats.js.map +0 -1
- package/dist/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/adapter/helpers/uniforms.js.map +0 -1
- package/dist/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/adapter/webgl-device.js.map +0 -1
- package/dist/bundle.js.map +0 -1
- package/dist/classic/accessor.js.map +0 -1
- package/dist/classic/buffer.js.map +0 -1
- package/dist/classic/typed-array-utils.js.map +0 -1
- package/dist/context/context/create-browser-context.js.map +0 -1
- package/dist/context/context/create-headless-context.js.map +0 -1
- package/dist/context/context/webgl-checks.js.map +0 -1
- package/dist/context/debug/spector.js.map +0 -1
- package/dist/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/context/polyfill/context-data.js.map +0 -1
- package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/init.js.map +0 -1
- package/dist/types/webgl.js.map +0 -1
- package/dist/types.js.map +0 -1
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@@ -3,51 +3,41 @@ import { Buffer, assert } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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const DEBUG_DATA_LENGTH = 10;
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export default class WEBGLBuffer extends Buffer {
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constructor(device
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constructor(device) {
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let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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super(device, props);
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_defineProperty(this, "device", void 0);
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_defineProperty(this, "gl", void 0);
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_defineProperty(this, "gl2", void 0);
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_defineProperty(this, "handle", void 0);
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_defineProperty(this, "target", void 0);
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_defineProperty(this, "byteLength", void 0);
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_defineProperty(this, "bytesUsed", void 0);
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_defineProperty(this, "debugData", null);
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_defineProperty(this, "webglUsage", void 0);
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this.device = device;
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this.gl = this.device.gl;
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this.gl2 = this.device.gl2;
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const handle = typeof props === 'object' ? props.handle : undefined;
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this.handle = handle || this.gl.createBuffer();
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this.handle.__SPECTOR_Metadata = {
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this.handle.__SPECTOR_Metadata = {
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...this.props,
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data: typeof this.props.data
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};
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this.target = this.props.target || getWebGLTarget(this.props.usage);
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this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);
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this.debugData = null;
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if (props.data) {
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this._initWithData(props.data, props.byteOffset, props.byteLength);
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} else {
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this._initWithByteLength(props.byteLength || 0);
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}
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}
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_initWithData(data) {
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let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + byteOffset;
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assert(ArrayBuffer.isView(data));
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const target = this._getWriteTarget();
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this.gl.bindBuffer(target, this.handle);
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this.gl.bufferData(target, byteLength, this.webglUsage);
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this.gl.bufferSubData(target, byteOffset, data);
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this.trackAllocatedMemory(byteLength);
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return this;
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}
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_initWithByteLength(byteLength) {
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assert(byteLength >= 0);
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let data = byteLength;
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if (byteLength === 0) {
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data = new Float32Array(0);
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}
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const target = this._getWriteTarget();
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this.gl.bindBuffer(target, this.handle);
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this.gl.bufferData(target, data, this.webglUsage);
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this.gl.bindBuffer(target, null);
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this.byteLength = byteLength;
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return this;
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}
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destroy() {
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if (!this.destroyed && this.handle) {
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this.removeStats();
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this.destroyed = true;
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}
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}
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write(data) {
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let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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const srcOffset = 0;
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const byteLength = data.byteLength;
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const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;
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this.gl.bindBuffer(target, this.handle);
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if (srcOffset !== 0 || byteLength !== undefined) {
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this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
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} else {
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this.gl.bufferSubData(target, byteOffset, data);
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}
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this.gl.bindBuffer(target, null);
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}
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async readAsync() {
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let byteOffset = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
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let byteLength = arguments.length > 1 ? arguments[1] : undefined;
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this.device.assertWebGL2();
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const data = new Uint8Array(byteLength);
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const dstOffset = 0;
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@@ -112,51 +96,39 @@ export default class WEBGLBuffer extends Buffer {
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this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
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return data;
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}
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_invalidateDebugData() {
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this.debugData = null;
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}
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_getWriteTarget() {
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return this.target;
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}
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_getReadTarget() {
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return this.target;
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return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;
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}
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}
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function getWebGLTarget(usage) {
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if (usage & Buffer.INDEX) {
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return GL.ELEMENT_ARRAY_BUFFER;
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}
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if (usage & Buffer.VERTEX) {
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return GL.ARRAY_BUFFER;
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}
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}
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}
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function getWebGLUsage(usage) {
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return GL.STATIC_DRAW;
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}
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return GL.STATIC_DRAW;
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}
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if (usage & Buffer.UNIFORM) {
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return GL.DYNAMIC_DRAW;
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}
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return GL.DYNAMIC_DRAW;
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}
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//# sourceMappingURL=webgl-buffer.js.map
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@@ -1 +1 @@
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1
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-
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type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer | null = null;\n\n webglUsage: number;\n\n // accessor: {};\n\n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props as BufferProps).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n // @ts-expect-error Add metadata for spector\n this.handle.__SPECTOR_Metadata = {...this.props, data: typeof this.props.data}; // {name: this.props.id};\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, this.webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n return this;\n }\n\n override destroy(): void {\n if (!this.destroyed && this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n this.destroyed = true;\n // this.handle = null;\n }\n }\n\n override write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n override async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n return GL.ARRAY_BUFFER;\n}\n\nfunction getWebGLUsage(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.VERTEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.DYNAMIC_DRAW;\n }\n return GL.DYNAMIC_DRAW;\n}\n"],"file":"webgl-buffer.js"}
|
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1
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{"version":3,"file":"webgl-buffer.js","names":["Buffer","assert","GL","DEBUG_DATA_LENGTH","WEBGLBuffer","constructor","device","props","arguments","length","undefined","_defineProperty","gl","gl2","handle","createBuffer","__SPECTOR_Metadata","data","target","getWebGLTarget","usage","webglUsage","getWebGLUsage","debugData","_initWithData","byteOffset","byteLength","_initWithByteLength","ArrayBuffer","isView","_getWriteTarget","bindBuffer","bufferData","bufferSubData","slice","bytesUsed","trackAllocatedMemory","Float32Array","destroy","destroyed","removeStats","trackDeallocatedMemory","deleteBuffer","write","srcOffset","isWebGL2","COPY_WRITE_BUFFER","assertWebGL2","offset","readAsync","Uint8Array","dstOffset","COPY_READ_BUFFER","getBufferSubData","_invalidateDebugData","_getReadTarget","INDEX","ELEMENT_ARRAY_BUFFER","VERTEX","ARRAY_BUFFER","UNIFORM","UNIFORM_BUFFER","STATIC_DRAW","DYNAMIC_DRAW"],"sources":["../../../../src/adapter/resources/webgl-buffer.ts"],"sourcesContent":["import type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer | null = null;\n\n webglUsage: number;\n\n // accessor: {};\n\n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props as BufferProps).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n // @ts-expect-error Add metadata for spector\n this.handle.__SPECTOR_Metadata = {...this.props, data: typeof this.props.data}; // {name: this.props.id};\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, this.webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n return this;\n }\n\n override destroy(): void {\n if (!this.destroyed && this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n this.destroyed = true;\n // this.handle = null;\n }\n }\n\n override write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n override async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n return GL.ARRAY_BUFFER;\n}\n\nfunction getWebGLUsage(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.VERTEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.DYNAMIC_DRAW;\n }\n return 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@@ -1,52 +1,40 @@
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1
1
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
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2
2
|
import GL from '@luma.gl/constants';
|
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3
|
-
|
|
4
3
|
function cast(value) {
|
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5
4
|
return value;
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6
5
|
}
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7
|
-
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8
6
|
export default class CommandBuffer {
|
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9
7
|
constructor() {
|
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10
8
|
_defineProperty(this, "commands", []);
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11
9
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}
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12
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-
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13
10
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}
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14
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-
export function submitCommands(device
|
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11
|
+
export function submitCommands(device) {
|
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12
|
+
let commands = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
|
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15
13
|
for (const command of commands) {
|
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16
14
|
switch (command.name) {
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17
15
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case 'copy-buffer-to-buffer':
|
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18
16
|
_copyBufferToBuffer(device, command.options);
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19
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-
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20
17
|
break;
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21
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-
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22
18
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case 'copy-buffer-to-texture':
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23
19
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_copyBufferToTexture(device, command.options);
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24
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-
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25
20
|
break;
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26
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-
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27
21
|
case 'copy-texture-to-buffer':
|
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28
22
|
_copyTextureToBuffer(device, command.options);
|
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29
|
-
|
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30
23
|
break;
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31
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-
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32
24
|
case 'copy-texture-to-texture':
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33
25
|
_copyTextureToTexture(device, command.options);
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34
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-
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35
26
|
break;
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36
27
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}
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37
28
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}
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38
29
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}
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39
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-
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40
30
|
function _copyBufferToBuffer(device, options) {
|
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41
31
|
const source = cast(options.source);
|
|
42
32
|
const destination = cast(options.destination);
|
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43
33
|
const {
|
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44
34
|
gl2
|
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45
35
|
} = device;
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46
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-
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47
36
|
if (gl2) {
|
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48
37
|
var _options$sourceOffset, _options$destinationO;
|
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49
|
-
|
|
50
38
|
gl2.bindBuffer(GL.COPY_READ_BUFFER, source.handle);
|
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51
39
|
gl2.bindBuffer(GL.COPY_WRITE_BUFFER, destination.handle);
|
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52
40
|
gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, options.size);
|
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@@ -56,10 +44,7 @@ function _copyBufferToBuffer(device, options) {
|
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56
44
|
throw new Error('copyBufferToBuffer not implemented in WebGL1');
|
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57
45
|
}
|
|
58
46
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}
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59
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-
|
|
60
47
|
function _copyBufferToTexture(device, options) {}
|
|
61
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-
|
|
62
48
|
function _copyTextureToBuffer(device, options) {}
|
|
63
|
-
|
|
64
49
|
function _copyTextureToTexture(device, options) {}
|
|
65
50
|
//# sourceMappingURL=webgl-command-buffer.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"webgl-command-buffer.js","names":["GL","cast","value","CommandBuffer","constructor","_defineProperty","submitCommands","device","commands","arguments","length","undefined","command","name","_copyBufferToBuffer","options","_copyBufferToTexture","_copyTextureToBuffer","_copyTextureToTexture","source","destination","gl2","_options$sourceOffset","_options$destinationO","bindBuffer","COPY_READ_BUFFER","handle","COPY_WRITE_BUFFER","copyBufferSubData","sourceOffset","destinationOffset","size","Error"],"sources":["../../../../src/adapter/resources/webgl-command-buffer.ts"],"sourcesContent":["import type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\n\nfunction cast<T>(value: unknown): T {\n return value as T;\n}\n\ntype CopyBufferToBufferCommand = {\n name: 'copy-buffer-to-buffer';\n options: CopyBufferToBufferOptions;\n};\n\ntype CopyBufferToTextureCommand = {\n name: 'copy-buffer-to-texture';\n options: CopyBufferToTextureOptions;\n};\n\ntype CopyTextureToBufferCommand = {\n name: 'copy-texture-to-buffer';\n options: CopyTextureToBufferOptions;\n};\n\ntype CopyTextureToTextureCommand = {\n name: 'copy-texture-to-texture';\n options: CopyTextureToTextureOptions;\n};\n\ntype Command =\n | CopyBufferToBufferCommand\n | CopyBufferToTextureCommand\n | CopyTextureToBufferCommand\n | CopyTextureToTextureCommand;\n\nexport default class CommandBuffer {\n commands: Command[] = [];\n}\n\nexport function submitCommands(device: WebGLDevice, commands: Command[] = []) {\n for (const command of commands) {\n switch (command.name) {\n case 'copy-buffer-to-buffer':\n _copyBufferToBuffer(device, command.options);\n break;\n case 'copy-buffer-to-texture':\n _copyBufferToTexture(device, command.options);\n break;\n case 'copy-texture-to-buffer':\n _copyTextureToBuffer(device, command.options);\n break;\n case 'copy-texture-to-texture':\n _copyTextureToTexture(device, command.options);\n break;\n }\n }\n}\n\nfunction _copyBufferToBuffer(device: WebGLDevice, options: CopyBufferToBufferOptions): void {\n const source = cast<WEBGLBuffer>(options.source);\n const destination = cast<WEBGLBuffer>(options.destination);\n\n const {gl2} = device;\n if (gl2) {\n // In WebGL2 we can perform the copy on the GPU\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl2.bindBuffer(GL.COPY_READ_BUFFER, source.handle);\n gl2.bindBuffer(GL.COPY_WRITE_BUFFER, destination.handle);\n gl2.copyBufferSubData(\n GL.COPY_READ_BUFFER,\n GL.COPY_WRITE_BUFFER,\n options.sourceOffset ?? 0,\n options.destinationOffset ?? 0,\n options.size\n );\n gl2.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl2.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n } else {\n // TODO - in WebGL1 we would have to read back to CPU\n // read / write buffer from / to CPU\n throw new Error('copyBufferToBuffer not implemented in WebGL1');\n }\n}\n\nfunction _copyBufferToTexture(device: WebGLDevice, options: CopyBufferToTextureOptions): void {}\n\nfunction _copyTextureToBuffer(device: WebGLDevice, options: CopyTextureToBufferOptions): void {}\n\nfunction _copyTextureToTexture(device: WebGLDevice, options: CopyTextureToTextureOptions): void {}\n"],"mappings":";AAMA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,SAASC,IAAIA,CAAIC,KAAc,EAAK;EAClC,OAAOA,KAAK;AACd;AA4BA,eAAe,MAAMC,aAAa,CAAC;EAAAC,YAAA;IAAAC,eAAA,mBACX,EAAE;EAAA;AAC1B;AAEA,OAAO,SAASC,cAAcA,CAACC,MAAmB,EAA4B;EAAA,IAA1BC,QAAmB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,EAAE;EAC1E,KAAK,MAAMG,OAAO,IAAIJ,QAAQ,EAAE;IAC9B,QAAQI,OAAO,CAACC,IAAI;MAClB,KAAK,uBAAuB;QAC1BC,mBAAmB,CAACP,MAAM,EAAEK,OAAO,CAACG,OAAO,CAAC;QAC5C;MACF,KAAK,wBAAwB;QAC3BC,oBAAoB,CAACT,MAAM,EAAEK,OAAO,CAACG,OAAO,CAAC;QAC7C;MACF,KAAK,wBAAwB;QAC3BE,oBAAoB,CAACV,MAAM,EAAEK,OAAO,CAACG,OAAO,CAAC;QAC7C;MACF,KAAK,yBAAyB;QAC5BG,qBAAqB,CAACX,MAAM,EAAEK,OAAO,CAACG,OAAO,CAAC;QAC9C;IAAM;EAEZ;AACF;AAEA,SAASD,mBAAmBA,CAACP,MAAmB,EAAEQ,OAAkC,EAAQ;EAC1F,MAAMI,MAAM,GAAGlB,IAAI,CAAcc,OAAO,CAACI,MAAM,CAAC;EAChD,MAAMC,WAAW,GAAGnB,IAAI,CAAcc,OAAO,CAACK,WAAW,CAAC;EAE1D,MAAM;IAACC;EAAG,CAAC,GAAGd,MAAM;EACpB,IAAIc,GAAG,EAAE;IAAA,IAAAC,qBAAA,EAAAC,qBAAA;IAGPF,GAAG,CAACG,UAAU,CAACxB,EAAE,CAACyB,gBAAgB,EAAEN,MAAM,CAACO,MAAM,CAAC;IAClDL,GAAG,CAACG,UAAU,CAACxB,EAAE,CAAC2B,iBAAiB,EAAEP,WAAW,CAACM,MAAM,CAAC;IACxDL,GAAG,CAACO,iBAAiB,CACnB5B,EAAE,CAACyB,gBAAgB,EACnBzB,EAAE,CAAC2B,iBAAiB,GAAAL,qBAAA,GACpBP,OAAO,CAACc,YAAY,cAAAP,qBAAA,cAAAA,qBAAA,GAAI,CAAC,GAAAC,qBAAA,GACzBR,OAAO,CAACe,iBAAiB,cAAAP,qBAAA,cAAAA,qBAAA,GAAI,CAAC,EAC9BR,OAAO,CAACgB,IAAI,CACb;IACDV,GAAG,CAACG,UAAU,CAACxB,EAAE,CAACyB,gBAAgB,EAAE,IAAI,CAAC;IACzCJ,GAAG,CAACG,UAAU,CAACxB,EAAE,CAAC2B,iBAAiB,EAAE,IAAI,CAAC;EAC5C,CAAC,MAAM;IAGL,MAAM,IAAIK,KAAK,CAAC,8CAA8C,CAAC;EACjE;AACF;AAEA,SAAShB,oBAAoBA,CAACT,MAAmB,EAAEQ,OAAmC,EAAQ,CAAC;AAE/F,SAASE,oBAAoBA,CAACV,MAAmB,EAAEQ,OAAmC,EAAQ,CAAC;AAE/F,SAASG,qBAAqBA,CAACX,MAAmB,EAAEQ,OAAoC,EAAQ,CAAC"}
|
|
@@ -4,50 +4,38 @@ import CommandBuffer from './webgl-command-buffer';
|
|
|
4
4
|
export default class WEBGLCommandEncoder extends CommandEncoder {
|
|
5
5
|
constructor(device, props) {
|
|
6
6
|
super(props);
|
|
7
|
-
|
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8
7
|
_defineProperty(this, "device", void 0);
|
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9
|
-
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10
8
|
_defineProperty(this, "commandBuffer", new CommandBuffer());
|
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|
-
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9
|
this.device = device;
|
|
13
10
|
}
|
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|
-
|
|
15
11
|
destroy() {}
|
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|
copyBufferToBuffer(options) {
|
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this.commandBuffer.commands.push({
|
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name: 'copy-buffer-to-buffer',
|
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options
|
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});
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}
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-
|
|
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|
copyBufferToTexture(options) {
|
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this.commandBuffer.commands.push({
|
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name: 'copy-buffer-to-texture',
|
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options
|
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});
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}
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|
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copyTextureToBuffer(options) {
|
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name: 'copy-texture-to-buffer',
|
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|
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}
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|
|
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copyTextureToTexture(options) {
|
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|
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name: 'copy-texture-to-texture',
|
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|
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});
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}
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-
|
|
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pushDebugGroup(groupLabel) {}
|
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-
|
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popDebugGroup() {}
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-
|
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insertDebugMarker(markerLabel) {}
|
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|
-
|
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}
|
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;
|
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//# sourceMappingURL=webgl-command-encoder.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"webgl-command-encoder.js","names":["CommandEncoder","CommandBuffer","WEBGLCommandEncoder","constructor","device","props","_defineProperty","destroy","copyBufferToBuffer","options","commandBuffer","commands","push","name","copyBufferToTexture","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../../src/adapter/resources/webgl-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps} from '@luma.gl/api';\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/api';\n\nimport CommandBuffer from './webgl-command-buffer';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLCommandEncoder extends CommandEncoder {\n readonly device: WebGLDevice;\n\n readonly commandBuffer = new CommandBuffer();\n\n constructor(device: WebGLDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n }\n\n override destroy(): void {}\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n // finish(options?: {id?: string}): GPUCommandBuffer;\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-buffer', options});\n }\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-texture', options});\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-buffer', options});\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-texture', options});\n }\n\n override pushDebugGroup(groupLabel: string): void {}\n override popDebugGroup() {}\n\n override insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n};\n"],"mappings":";AAAA,SAAQA,cAAc,QAA4B,cAAc;AAQhE,OAAOC,aAAa,MAAM,wBAAwB;AAGlD,eAAe,MAAMC,mBAAmB,SAASF,cAAc,CAAC;EAK9DG,WAAWA,CAACC,MAAmB,EAAEC,KAA0B,EAAE;IAC3D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA,wBAHU,IAAIL,aAAa,EAAE;IAI1C,IAAI,CAACG,MAAM,GAAGA,MAAM;EACtB;EAESG,OAAOA,CAAA,EAAS,CAAC;EAM1BC,kBAAkBA,CAACC,OAAkC,EAAQ;IAC3D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,uBAAuB;MAAEJ;IAAO,CAAC,CAAC;EAC5E;EAEAK,mBAAmBA,CAACL,OAAmC,EAAE;IACvD,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAM,mBAAmBA,CAACN,OAAmC,EAAQ;IAC7D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAO,oBAAoBA,CAACP,OAAoC,EAAQ;IAC/D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,yBAAyB;MAAEJ;IAAO,CAAC,CAAC;EAC9E;EAESQ,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAG,CAAC;EAEjBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAWzD;AAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"webgl-external-texture.js","names":[],"sources":["../../../../src/adapter/resources/webgl-external-texture.ts"],"sourcesContent":["/*\nexport default class WEBGLExternalTexture extends WEBGLTexture {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format = undefined;\n type = undefined;\n dataFormat = undefined;\n border = undefined;\n mipmaps: boolean = undefined;\n\n textureUnit: number = undefined;\n\n sampler: WEBGLSampler;\n\n // Program.draw() checks the loaded flag of all textures to avoid\n // Textures that are still loading from promises\n // Set to true as soon as texture has been initialized with valid data\n loaded = false;\n _video;\n\n readonly target: GL;\n // target cannot be modified by bind:\n // textures are special because when you first bind them to a target,\n // they get special information. When you first bind a texture as a\n // GL_TEXTURE_2D, you are actually setting special state in the texture.\n // You are saying that this texture is a 2D texture.\n // And it will always be a 2D texture; this state cannot be changed ever.\n // If you have a texture that was first bound as a GL_TEXTURE_2D,\n // you must always bind it as a GL_TEXTURE_2D;\n // attempting to bind it as GL_TEXTURE_3D will give rise to an error\n // (while run-time).\n\n static isSupported(device: WebGLDevice, options?: TextureSupportOptions): boolean {\n const {format, linearFiltering} = options;\n let supported = true;\n if (format) {\n supported = supported && isFormatSupported(device.gl, format);\n supported = supported && (!linearFiltering || isTextureFormatFilterable(device.gl, format));\n }\n return supported;\n }\n\n // eslint-disable-next-line max-statements\n constructor(device: Device | WebGLRenderingContext, props: TextureProps) {\n super(WebGLDevice.attach(device), {id: uid('texture'), ...props});\n\n this.target = getWebGLTextureTarget(props);\n\n this.device = WebGLDevice.attach(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n\n let data = props.data;\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n update(): this {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n\n*/"],"mappings":""}
|
|
@@ -8,68 +8,50 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
8
8
|
get texture() {
|
|
9
9
|
return this.colorAttachments[0];
|
|
10
10
|
}
|
|
11
|
-
|
|
12
11
|
constructor(device, props) {
|
|
13
12
|
super(device, props);
|
|
14
|
-
|
|
15
13
|
_defineProperty(this, "device", void 0);
|
|
16
|
-
|
|
17
14
|
_defineProperty(this, "gl", void 0);
|
|
18
|
-
|
|
19
15
|
_defineProperty(this, "handle", void 0);
|
|
20
|
-
|
|
21
16
|
_defineProperty(this, "colorAttachments", []);
|
|
22
|
-
|
|
23
17
|
_defineProperty(this, "depthStencilAttachment", null);
|
|
24
|
-
|
|
25
18
|
_defineProperty(this, "_ownResources", []);
|
|
26
|
-
|
|
27
19
|
this.device = device;
|
|
28
20
|
this.gl = device.gl;
|
|
29
21
|
this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();
|
|
30
|
-
|
|
31
22
|
if (this.handle) {
|
|
32
23
|
this.handle.__SPECTOR_Metadata = {
|
|
33
24
|
id: this.props.id,
|
|
34
25
|
props: this.props
|
|
35
26
|
};
|
|
36
27
|
}
|
|
37
|
-
|
|
38
28
|
this.colorAttachments = this._createColorAttachments();
|
|
39
29
|
this.depthStencilAttachment = this._createDepthStencilAttachment();
|
|
40
30
|
const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
|
|
41
|
-
|
|
42
31
|
for (let i = 0; i < this.colorAttachments.length; ++i) {
|
|
43
32
|
const attachment = this.colorAttachments[i];
|
|
44
33
|
const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
|
|
45
|
-
|
|
46
34
|
if (attachment) {
|
|
47
35
|
this._attachOne(attachmentPoint, attachment);
|
|
48
36
|
}
|
|
49
37
|
}
|
|
50
|
-
|
|
51
38
|
if (this.props.depthStencilAttachment) {
|
|
52
39
|
this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);
|
|
53
40
|
}
|
|
54
|
-
|
|
55
41
|
this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
|
|
56
|
-
|
|
57
42
|
if (props.check !== false) {
|
|
58
43
|
this._checkStatus();
|
|
59
44
|
}
|
|
60
45
|
}
|
|
61
|
-
|
|
62
46
|
destroy() {
|
|
63
47
|
if (this.handle !== null) {
|
|
64
48
|
for (const resource of this._ownResources) {
|
|
65
49
|
resource.destroy();
|
|
66
50
|
}
|
|
67
|
-
|
|
68
51
|
this.gl.deleteFramebuffer(this.handle);
|
|
69
52
|
this.destroyed = true;
|
|
70
53
|
}
|
|
71
54
|
}
|
|
72
|
-
|
|
73
55
|
_checkStatus() {
|
|
74
56
|
const {
|
|
75
57
|
gl
|
|
@@ -77,26 +59,21 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
77
59
|
const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
|
|
78
60
|
const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
|
|
79
61
|
gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
|
|
80
|
-
|
|
81
62
|
if (status !== gl.FRAMEBUFFER_COMPLETE) {
|
|
82
63
|
throw new Error("Framebuffer ".concat(_getFrameBufferStatus(status)));
|
|
83
64
|
}
|
|
84
65
|
}
|
|
85
|
-
|
|
86
66
|
_createColorAttachments() {
|
|
87
67
|
return this.props.colorAttachments.map(colorAttachment => {
|
|
88
68
|
if (!colorAttachment) {
|
|
89
69
|
return undefined;
|
|
90
70
|
}
|
|
91
|
-
|
|
92
71
|
if (colorAttachment instanceof WebGLTexture) {
|
|
93
72
|
return colorAttachment;
|
|
94
73
|
}
|
|
95
|
-
|
|
96
74
|
return this._createColorAttachment(colorAttachment, this.width, this.height);
|
|
97
75
|
});
|
|
98
76
|
}
|
|
99
|
-
|
|
100
77
|
_createColorAttachment(format, width, height) {
|
|
101
78
|
const texture = this.device._createTexture({
|
|
102
79
|
id: "".concat(this.id, "-color"),
|
|
@@ -112,25 +89,19 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
112
89
|
addressModeV: 'clamp-to-edge'
|
|
113
90
|
}
|
|
114
91
|
});
|
|
115
|
-
|
|
116
92
|
this._ownResources.push(texture);
|
|
117
|
-
|
|
118
93
|
return texture;
|
|
119
94
|
}
|
|
120
|
-
|
|
121
95
|
_createDepthStencilAttachment() {
|
|
122
96
|
if (!this.props.depthStencilAttachment) {
|
|
123
97
|
return undefined;
|
|
124
98
|
}
|
|
125
|
-
|
|
126
99
|
if (this.props.depthStencilAttachment instanceof Renderbuffer) {
|
|
127
100
|
return this.props.depthStencilAttachment;
|
|
128
101
|
}
|
|
129
|
-
|
|
130
102
|
if (this.props.depthStencilAttachment instanceof Texture) {
|
|
131
103
|
return this.props.depthStencilAttachment;
|
|
132
104
|
}
|
|
133
|
-
|
|
134
105
|
const format = this.props.depthStencilAttachment;
|
|
135
106
|
const webglFormat = getWebGLTextureFormat(this.gl, format);
|
|
136
107
|
const texture = new Renderbuffer(this.device, {
|
|
@@ -139,127 +110,96 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
139
110
|
width: this.width,
|
|
140
111
|
height: this.height
|
|
141
112
|
});
|
|
142
|
-
|
|
143
113
|
this._ownResources.push(texture);
|
|
144
|
-
|
|
145
114
|
return texture;
|
|
146
115
|
}
|
|
147
|
-
|
|
148
116
|
_resizeAttachments(width, height) {
|
|
149
117
|
var _this$depthStencilAtt;
|
|
150
|
-
|
|
151
118
|
if (this.handle === null) {
|
|
152
119
|
this.width = this.gl.drawingBufferWidth;
|
|
153
120
|
this.height = this.gl.drawingBufferHeight;
|
|
154
121
|
return this;
|
|
155
122
|
}
|
|
156
|
-
|
|
157
123
|
if (width === undefined) {
|
|
158
124
|
width = this.gl.drawingBufferWidth;
|
|
159
125
|
}
|
|
160
|
-
|
|
161
126
|
if (height === undefined) {
|
|
162
127
|
height = this.gl.drawingBufferHeight;
|
|
163
128
|
}
|
|
164
|
-
|
|
165
129
|
if (width !== this.width && height !== this.height) {
|
|
166
130
|
log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
|
|
167
131
|
}
|
|
168
|
-
|
|
169
132
|
for (const colorAttachment of this.colorAttachments) {
|
|
170
133
|
colorAttachment.resize({
|
|
171
134
|
width,
|
|
172
135
|
height
|
|
173
136
|
});
|
|
174
137
|
}
|
|
175
|
-
|
|
176
138
|
(_this$depthStencilAtt = this.depthStencilAttachment) === null || _this$depthStencilAtt === void 0 ? void 0 : _this$depthStencilAtt.resize({
|
|
177
139
|
width,
|
|
178
140
|
height
|
|
179
141
|
});
|
|
180
142
|
return this;
|
|
181
143
|
}
|
|
182
|
-
|
|
183
144
|
_attachOne(attachmentPoint, attachment) {
|
|
184
145
|
if (attachment instanceof Renderbuffer) {
|
|
185
146
|
this._attachRenderbuffer(attachmentPoint, attachment);
|
|
186
|
-
|
|
187
147
|
return attachment;
|
|
188
148
|
} else if (Array.isArray(attachment)) {
|
|
189
149
|
const [texture, layer = 0, level = 0] = attachment;
|
|
190
|
-
|
|
191
150
|
this._attachTexture(attachmentPoint, texture, layer, level);
|
|
192
|
-
|
|
193
151
|
return texture;
|
|
194
152
|
} else if (attachment instanceof WebGLTexture) {
|
|
195
153
|
this._attachTexture(attachmentPoint, attachment, 0, 0);
|
|
196
|
-
|
|
197
154
|
return attachment;
|
|
198
155
|
}
|
|
199
|
-
|
|
200
156
|
throw new Error('attach');
|
|
201
157
|
}
|
|
202
|
-
|
|
203
158
|
_attachRenderbuffer(attachment, renderbuffer) {
|
|
204
159
|
this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);
|
|
205
160
|
}
|
|
206
|
-
|
|
207
161
|
_attachTexture(attachment, texture, layer, level) {
|
|
208
162
|
const {
|
|
209
163
|
gl,
|
|
210
164
|
gl2
|
|
211
165
|
} = this.device;
|
|
212
166
|
gl.bindTexture(texture.target, texture.handle);
|
|
213
|
-
|
|
214
167
|
switch (texture.target) {
|
|
215
168
|
case GL.TEXTURE_2D_ARRAY:
|
|
216
169
|
case GL.TEXTURE_3D:
|
|
217
170
|
this.device.assertWebGL2();
|
|
218
171
|
gl2 === null || gl2 === void 0 ? void 0 : gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
|
|
219
172
|
break;
|
|
220
|
-
|
|
221
173
|
case GL.TEXTURE_CUBE_MAP:
|
|
222
174
|
const face = mapIndexToCubeMapFace(layer);
|
|
223
175
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);
|
|
224
176
|
break;
|
|
225
|
-
|
|
226
177
|
case GL.TEXTURE_2D:
|
|
227
178
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);
|
|
228
179
|
break;
|
|
229
|
-
|
|
230
180
|
default:
|
|
231
181
|
assert(false, 'Illegal texture type');
|
|
232
182
|
}
|
|
233
|
-
|
|
234
183
|
gl.bindTexture(texture.target, null);
|
|
235
184
|
}
|
|
236
|
-
|
|
237
185
|
}
|
|
238
|
-
|
|
239
186
|
function mapIndexToCubeMapFace(layer) {
|
|
240
187
|
return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;
|
|
241
188
|
}
|
|
242
|
-
|
|
243
189
|
function _getFrameBufferStatus(status) {
|
|
244
190
|
switch (status) {
|
|
245
191
|
case GL.FRAMEBUFFER_COMPLETE:
|
|
246
192
|
return 'success';
|
|
247
|
-
|
|
248
193
|
case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
249
194
|
return 'Mismatched attachments';
|
|
250
|
-
|
|
251
195
|
case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
252
196
|
return 'No attachments';
|
|
253
|
-
|
|
254
197
|
case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
255
198
|
return 'Height/width mismatch';
|
|
256
|
-
|
|
257
199
|
case GL.FRAMEBUFFER_UNSUPPORTED:
|
|
258
200
|
return 'Unsupported or split attachments';
|
|
259
|
-
|
|
260
201
|
case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
|
261
202
|
return 'Samples mismatch';
|
|
262
|
-
|
|
263
203
|
default:
|
|
264
204
|
return "".concat(status);
|
|
265
205
|
}
|