@luma.gl/webgl 9.0.0-alpha.10 → 9.0.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.js +1 -12
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +0 -9
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +3 -0
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +4 -0
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +2 -4
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +1 -1
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +2 -4
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +1 -7
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +0 -1
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +0 -2
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +0 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +2 -2
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +4 -32
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +1 -0
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +4 -0
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +2 -2
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +1 -3
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +4 -3
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +34 -29
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +37 -28
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +1 -7
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +15 -14
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +14 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +4 -4
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +7 -7
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +5 -4
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +0 -1
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +1 -1
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/device-parameters.js +1 -12
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/texture-formats.js +1 -10
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
- package/dist/es5/adapter/converters/vertex-formats.js +3 -0
- package/dist/es5/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +4 -0
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +2 -4
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/es5/adapter/helpers/set-uniform.js +1 -1
- package/dist/es5/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +1 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-resource.js +1 -6
- package/dist/es5/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +2 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +2 -38
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +5 -0
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/es5/adapter/resources/webgl-texture.js +1 -7
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/es5/adapter/webgl-canvas-context.js +3 -4
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/es5/adapter/webgl-device.js +38 -27
- package/dist/es5/adapter/webgl-device.js.map +1 -1
- package/dist/es5/classic/buffer.js.map +1 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +1 -7
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +10 -9
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/es5/context/polyfill/context-data.js +21 -0
- package/dist/es5/context/polyfill/context-data.js.map +1 -0
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js +4 -4
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-table.js +5 -4
- package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/context/state-tracker/with-parameters.js +4 -2
- package/dist/es5/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/es5/index.js +0 -14
- package/dist/es5/index.js.map +1 -1
- package/dist/esm/adapter/converters/device-parameters.js +1 -12
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -9
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
- package/dist/esm/adapter/converters/vertex-formats.js +3 -0
- package/dist/esm/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +4 -0
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +2 -4
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/esm/adapter/helpers/set-uniform.js +1 -1
- package/dist/esm/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +1 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-resource.js +1 -7
- package/dist/esm/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -2
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +2 -2
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +4 -32
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +4 -0
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/esm/adapter/resources/webgl-texture.js +1 -3
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/esm/adapter/webgl-canvas-context.js +4 -3
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/esm/adapter/webgl-device.js +37 -28
- package/dist/esm/adapter/webgl-device.js.map +1 -1
- package/dist/esm/classic/buffer.js.map +1 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +1 -7
- package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +15 -14
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/esm/context/polyfill/context-data.js +14 -0
- package/dist/esm/context/polyfill/context-data.js.map +1 -0
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-context.js +4 -4
- package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/esm/context/polyfill/polyfill-table.js +5 -4
- package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/esm/context/state-tracker/with-parameters.js +1 -1
- package/dist/esm/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/esm/index.js +0 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/index.d.ts +0 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +0 -1
- package/dist/index.js.map +1 -1
- package/package.json +4 -4
- package/src/adapter/converters/device-parameters.ts +11 -11
- package/src/adapter/converters/texture-formats.ts +12 -12
- package/src/adapter/converters/vertex-formats.ts +1 -0
- package/src/adapter/device-helpers/device-features.ts +0 -1
- package/src/adapter/device-helpers/get-device-info.ts +5 -1
- package/src/adapter/helpers/get-shader-layout.ts +18 -15
- package/src/adapter/helpers/set-uniform.ts +1 -1
- package/src/adapter/objects/constants-to-keys.ts +4 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +5 -5
- package/src/adapter/objects/webgl-resource.ts +7 -12
- package/src/adapter/objects/webgl-vertex-array-object.ts +4 -4
- package/src/adapter/resources/webgl-buffer.ts +4 -4
- package/src/adapter/resources/webgl-command-encoder.ts +4 -4
- package/src/adapter/resources/webgl-framebuffer.ts +6 -5
- package/src/adapter/resources/webgl-render-pipeline.ts +24 -23
- package/src/adapter/resources/webgl-sampler.ts +5 -1
- package/src/adapter/resources/webgl-shader.ts +1 -1
- package/src/adapter/resources/webgl-texture.ts +5 -7
- package/src/adapter/webgl-canvas-context.ts +2 -3
- package/src/adapter/webgl-device.ts +69 -59
- package/src/classic/buffer.ts +7 -4
- package/src/context/debug/webgl-developer-tools.ts +7 -7
- package/src/context/parameters/unified-parameter-api.ts +1 -1
- package/src/context/parameters/webgl-parameter-tables.ts +113 -94
- package/src/context/polyfill/context-data.ts +27 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
- package/src/context/polyfill/polyfill-context.ts +5 -5
- package/src/context/polyfill/polyfill-table.ts +14 -13
- package/src/context/state-tracker/track-context-state.ts +0 -1
- package/src/context/state-tracker/with-parameters.ts +2 -1
- package/src/index.ts +0 -3
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -103
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -121
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -103
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/device-pixels.ts +0 -158
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* Stores luma.gl specific state associated with a context
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export interface ContextState {
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}
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export declare function getContextState(gl: WebGLRenderingContext): ContextState;
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{"version":3,"file":"context-state.d.ts","sourceRoot":"","sources":["../../../src/context/context/context-state.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,eAAe,EAAE;QACf,WAAW,EAAE,MAAM,CAAC;QACpB,YAAY,EAAE,MAAM,CAAC;QACrB,gBAAgB,EAAE,MAAM,CAAC;KAC1B,CAAC;IACF,WAAW,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAClC;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CAuBvE"}
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export function getContextState(gl) {
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{"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
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/**
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* Returns multiplier need to convert CSS size to Device size
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*/
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export declare function cssToDeviceRatio(gl: WebGLRenderingContext): number;
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/**
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* Maps CSS pixel position to device pixel position
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*/
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export declare function cssToDevicePixels(gl: WebGLRenderingContext, cssPixel: number[], yInvert?: boolean): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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/**
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* Calulates device pixel ratio, used during context creation
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*
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* @param useDevicePixels - boolean or a number
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* @return - device pixel ratio
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*/
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export declare function getDevicePixelRatio(useDevicePixels: boolean | number): number;
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export declare function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options?: {
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width?: number;
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height?: number;
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}): void;
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//# sourceMappingURL=device-pixels.d.ts.map
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{"version":3,"file":"device-pixels.d.ts","sourceRoot":"","sources":["../../../src/context/context/device-pixels.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,GAAG,MAAM,CAWlE;AAED;;GAEG;AACF,wBAAgB,iBAAiB,CAChC,EAAE,EAAE,qBAAqB,EACzB,QAAQ,EAAE,MAAM,EAAE,EAClB,OAAO,GAAE,OAAc,GACtB;IACD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAKA;AAED;;;;;GAKG;AACF,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAO9E;AAGD,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,qBAAqB,EAAE,gBAAgB,EAAE,MAAM,EAAE,OAAO,GAAE;IAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAM,QAkDvI"}
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import { log } from '@luma.gl/api';
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import { getContextState } from './context-state';
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export function cssToDeviceRatio(gl) {
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const state = getContextState(gl);
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if (gl.canvas && state) {
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const {
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clientWidth
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} = state._canvasSizeInfo;
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return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;
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}
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return 1;
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}
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export function cssToDevicePixels(gl, cssPixel, yInvert = true) {
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const ratio = cssToDeviceRatio(gl);
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const width = gl.drawingBufferWidth;
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const height = gl.drawingBufferHeight;
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return scalePixels(cssPixel, ratio, width, height, yInvert);
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}
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export function getDevicePixelRatio(useDevicePixels) {
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const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;
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if (Number.isFinite(useDevicePixels)) {
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return useDevicePixels <= 0 ? 1 : useDevicePixels;
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}
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return useDevicePixels ? windowRatio : 1;
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}
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export function setDevicePixelRatio(gl, devicePixelRatio, options = {}) {
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return;
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}
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const canvas = gl.canvas;
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let clientWidth = 'width' in options ? options.width : canvas.clientWidth;
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let clientHeight = 'height' in options ? options.height : canvas.clientHeight;
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if (!clientWidth || !clientHeight) {
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log.log(1, 'Canvas clientWidth/clientHeight is 0')();
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devicePixelRatio = 1;
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clientWidth = canvas.width || 1;
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clientHeight = canvas.height || 1;
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}
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const contextState = getContextState(gl);
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const cachedSize = contextState._canvasSizeInfo;
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if (cachedSize.clientWidth !== clientWidth || cachedSize.clientHeight !== clientHeight || cachedSize.devicePixelRatio !== devicePixelRatio) {
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let clampedPixelRatio = devicePixelRatio;
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const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);
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const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);
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canvas.width = canvasWidth;
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if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {
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log.warn("Device pixel ratio clamped")();
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clampedPixelRatio = Math.min(gl.drawingBufferWidth / clientWidth, gl.drawingBufferHeight / clientHeight);
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canvas.width = Math.floor(clientWidth * clampedPixelRatio);
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canvas.height = Math.floor(clientHeight * clampedPixelRatio);
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}
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Object.assign(contextState._canvasSizeInfo, {
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clientWidth,
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clientHeight,
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devicePixelRatio
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});
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}
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}
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function scalePixels(pixel, ratio, width, height, yInvert) {
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const x = scaleX(pixel[0], ratio, width);
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let y = scaleY(pixel[1], ratio, height, yInvert);
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let t = scaleX(pixel[0] + 1, ratio, width);
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const xHigh = t === width - 1 ? t : t - 1;
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t = scaleY(pixel[1] + 1, ratio, height, yInvert);
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yHigh = y;
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} else {
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yHigh = t === height - 1 ? t : t - 1;
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}
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return {
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y,
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width: Math.max(xHigh - x + 1, 1),
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height: Math.max(yHigh - y + 1, 1)
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};
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}
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function scaleX(x, ratio, width) {
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const r = Math.min(Math.round(x * ratio), width - 1);
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return r;
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}
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function scaleY(y, ratio, height, yInvert) {
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return yInvert ? Math.max(0, height - 1 - Math.round(y * ratio)) : Math.min(Math.round(y * ratio), height - 1);
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}
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//# sourceMappingURL=device-pixels.js.map
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n if (!(gl.canvas instanceof HTMLCanvasElement)) {\n return;\n }\n\n const canvas: HTMLCanvasElement = gl.canvas;\n\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = canvas.width || 1;\n clientHeight = canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
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{"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":";;;;;;;AAiBO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,MAAOC,MAAP,GAAuBD,EAAvB,CAAOC,MAAP;AAAA,MAAeC,IAAf,GAAuBF,EAAvB,CAAeE,IAAf;;AACA,MAAID,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,QAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n if (!(gl.canvas instanceof HTMLCanvasElement)) {\n return;\n }\n\n const canvas: HTMLCanvasElement = gl.canvas;\n\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = canvas.width || 1;\n clientHeight = canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
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{"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
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export function cssToDevicePixels(gl, cssPixel, yInvert = true) {
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n if (!(gl.canvas instanceof HTMLCanvasElement)) {\n return;\n }\n\n const canvas: HTMLCanvasElement = gl.canvas;\n\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = canvas.width || 1;\n clientHeight = canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
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