@luma.gl/webgl 9.0.0-alpha.10 → 9.0.0-alpha.11

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Files changed (45) hide show
  1. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  2. package/dist/adapter/webgl-canvas-context.js +1 -3
  3. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  4. package/dist/adapter/webgl-device.d.ts +33 -27
  5. package/dist/adapter/webgl-device.d.ts.map +1 -1
  6. package/dist/adapter/webgl-device.js +32 -24
  7. package/dist/adapter/webgl-device.js.map +1 -1
  8. package/dist/context/context/context-state.d.ts +0 -5
  9. package/dist/context/context/context-state.d.ts.map +1 -1
  10. package/dist/context/context/context-state.js +0 -5
  11. package/dist/context/context/context-state.js.map +1 -1
  12. package/dist/es5/adapter/webgl-canvas-context.js +1 -4
  13. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
  14. package/dist/es5/adapter/webgl-device.js +34 -24
  15. package/dist/es5/adapter/webgl-device.js.map +1 -1
  16. package/dist/es5/context/context/context-state.js +0 -5
  17. package/dist/es5/context/context/context-state.js.map +1 -1
  18. package/dist/es5/index.js +0 -14
  19. package/dist/es5/index.js.map +1 -1
  20. package/dist/esm/adapter/webgl-canvas-context.js +1 -3
  21. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
  22. package/dist/esm/adapter/webgl-device.js +32 -24
  23. package/dist/esm/adapter/webgl-device.js.map +1 -1
  24. package/dist/esm/context/context/context-state.js +0 -5
  25. package/dist/esm/context/context/context-state.js.map +1 -1
  26. package/dist/esm/index.js +0 -1
  27. package/dist/esm/index.js.map +1 -1
  28. package/dist/index.d.ts +0 -1
  29. package/dist/index.d.ts.map +1 -1
  30. package/dist/index.js +0 -1
  31. package/dist/index.js.map +1 -1
  32. package/package.json +4 -4
  33. package/src/adapter/webgl-canvas-context.ts +1 -3
  34. package/src/adapter/webgl-device.ts +60 -48
  35. package/src/context/context/context-state.ts +0 -10
  36. package/src/index.ts +0 -3
  37. package/dist/context/context/device-pixels.d.ts +0 -25
  38. package/dist/context/context/device-pixels.d.ts.map +0 -1
  39. package/dist/context/context/device-pixels.js +0 -103
  40. package/dist/context/context/device-pixels.js.map +0 -1
  41. package/dist/es5/context/context/device-pixels.js +0 -121
  42. package/dist/es5/context/context/device-pixels.js.map +0 -1
  43. package/dist/esm/context/context/device-pixels.js +0 -103
  44. package/dist/esm/context/context/device-pixels.js.map +0 -1
  45. package/src/context/context/device-pixels.ts +0 -158
@@ -1 +1 @@
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+ {"version":3,"file":"webgl-canvas-context.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-canvas-context.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACrD,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAC3C,OAAO,WAAW,MAAM,gBAAgB,CAAC;AACzC,OAAO,gBAAgB,MAAM,+BAA+B,CAAC;AAE7D;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,aAAa;IAC3D,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,OAAO,CAAC,YAAY,CAAiC;gBAEzC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,kBAAkB;IAQ1D,qBAAqB,IAAI,gBAAgB;IAMzC,sDAAsD;IACtD,MAAM;IAQN;;;;;;;;;;;OAWG;IACF,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,eAAe,CAAC,EAAE,OAAO,GAAG,MAAM,CAAA;KAAC,GAAG,IAAI;IAc9F,MAAM;CAOP"}
@@ -1,6 +1,5 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
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  import { CanvasContext } from '@luma.gl/api';
3
- import { getDevicePixelRatio, setDevicePixelRatio } from '../context/context/device-pixels';
4
3
  import WEBGLFramebuffer from './resources/webgl-framebuffer';
5
4
  export default class WebGLCanvasContext extends CanvasContext {
6
5
  constructor(device, props) {
@@ -36,8 +35,7 @@ export default class WebGLCanvasContext extends CanvasContext {
36
35
 
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  resize(options) {
38
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  if (this.canvas) {
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- const devicePixelRatio = getDevicePixelRatio(options === null || options === void 0 ? void 0 : options.useDevicePixels);
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- setDevicePixelRatio(this.device.gl, devicePixelRatio, options);
38
+ this.setDevicePixelRatio(devicePixelRatio, options);
41
39
  return;
42
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  }
43
41
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/adapter/webgl-canvas-context.ts"],"names":["CanvasContext","getDevicePixelRatio","setDevicePixelRatio","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","presentationSize","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","devicePixelRatio","useDevicePixels","gl","ext","getExtension","width","height","commit"],"mappings":";AAEA,SAAQA,aAAR,QAA4B,cAA5B;AACA,SAAQC,mBAAR,EAA6BC,mBAA7B,QAAuD,kCAAvD;AAEA,OAAOC,gBAAP,MAA6B,+BAA7B;AAMA,eAAe,MAAMC,kBAAN,SAAiCJ,aAAjC,CAA+C;AAK5DK,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAAiD;AAE1D,UAAMA,KAAN;;AAF0D;;AAAA;;AAAA,0CAFZ,IAEY;;AAG1D,SAAKD,MAAL,GAAcA,MAAd;AACA,SAAKE,gBAAL,GAAwB,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAxB;AACA,SAAKC,MAAL;AACD;;AAEDC,EAAAA,qBAAqB,GAAqB;AACxC,SAAKD,MAAL;AACA,SAAKE,YAAL,GAAoB,KAAKA,YAAL,IAAqB,IAAIR,gBAAJ,CAAqB,KAAKG,MAA1B,EAAkC;AAACM,MAAAA,MAAM,EAAE;AAAT,KAAlC,CAAzC;AACA,WAAO,KAAKD,YAAZ;AACD;;AAGDF,EAAAA,MAAM,GAAG;AACP,UAAMI,IAAI,GAAG,KAAKC,YAAL,EAAb;AACA,UAAMC,WAAW,GAAGF,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAZ,IAAwCK,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAxE;;AACA,QAAIO,WAAJ,EAAiB;AACf,WAAKP,gBAAL,GAAwBK,IAAxB;AACD;AACF;;AAcAG,EAAAA,MAAM,CAACC,OAAD,EAAwF;AAE7F,QAAI,KAAKC,MAAT,EAAiB;AACf,YAAMC,gBAAgB,GAAGlB,mBAAmB,CAACgB,OAAD,aAACA,OAAD,uBAACA,OAAO,CAAEG,eAAV,CAA5C;AACAlB,MAAAA,mBAAmB,CAAC,KAAKI,MAAL,CAAYe,EAAb,EAAiBF,gBAAjB,EAAmCF,OAAnC,CAAnB;AACA;AACD;;AAGD,UAAMK,GAAG,GAAG,KAAKhB,MAAL,CAAYe,EAAZ,CAAeE,YAAf,CAA4B,8BAA5B,CAAZ;;AACA,QAAID,GAAG,IAAIL,OAAP,IAAkB,WAAWA,OAA7B,IAAwC,YAAYA,OAAxD,EAAiE;AAC/DK,MAAAA,GAAG,CAACN,MAAJ,CAAWC,OAAO,CAACO,KAAnB,EAA0BP,OAAO,CAACQ,MAAlC;AACD;AACF;;AAEDC,EAAAA,MAAM,GAAG,CAMR;;AA7D2D","sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport {getDevicePixelRatio, setDevicePixelRatio} from '../context/context/device-pixels';\nimport WebGLDevice from './webgl-device';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport default class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(this.device.gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"file":"webgl-canvas-context.js"}
1
+ {"version":3,"sources":["../../src/adapter/webgl-canvas-context.ts"],"names":["CanvasContext","WEBGLFramebuffer","WebGLCanvasContext","constructor","device","props","presentationSize","update","getCurrentFramebuffer","_framebuffer","handle","size","getPixelSize","sizeChanged","resize","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","width","height","commit"],"mappings":";AAEA,SAAQA,aAAR,QAA4B,cAA5B;AAEA,OAAOC,gBAAP,MAA6B,+BAA7B;AAMA,eAAe,MAAMC,kBAAN,SAAiCF,aAAjC,CAA+C;AAK5DG,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAAiD;AAE1D,UAAMA,KAAN;;AAF0D;;AAAA;;AAAA,0CAFZ,IAEY;;AAG1D,SAAKD,MAAL,GAAcA,MAAd;AACA,SAAKE,gBAAL,GAAwB,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAxB;AACA,SAAKC,MAAL;AACD;;AAEDC,EAAAA,qBAAqB,GAAqB;AACxC,SAAKD,MAAL;AACA,SAAKE,YAAL,GAAoB,KAAKA,YAAL,IAAqB,IAAIR,gBAAJ,CAAqB,KAAKG,MAA1B,EAAkC;AAACM,MAAAA,MAAM,EAAE;AAAT,KAAlC,CAAzC;AACA,WAAO,KAAKD,YAAZ;AACD;;AAGDF,EAAAA,MAAM,GAAG;AACP,UAAMI,IAAI,GAAG,KAAKC,YAAL,EAAb;AACA,UAAMC,WAAW,GAAGF,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAZ,IAAwCK,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAxE;;AACA,QAAIO,WAAJ,EAAiB;AACf,WAAKP,gBAAL,GAAwBK,IAAxB;AACD;AACF;;AAcAG,EAAAA,MAAM,CAACC,OAAD,EAAwF;AAE7F,QAAI,KAAKC,MAAT,EAAiB;AACf,WAAKC,mBAAL,CAAyBC,gBAAzB,EAA2CH,OAA3C;AACA;AACD;;AAGD,UAAMI,GAAG,GAAG,KAAKf,MAAL,CAAYgB,EAAZ,CAAeC,YAAf,CAA4B,8BAA5B,CAAZ;;AACA,QAAIF,GAAG,IAAIJ,OAAP,IAAkB,WAAWA,OAA7B,IAAwC,YAAYA,OAAxD,EAAiE;AAC/DI,MAAAA,GAAG,CAACL,MAAJ,CAAWC,OAAO,CAACO,KAAnB,EAA0BP,OAAO,CAACQ,MAAlC;AACD;AACF;;AAEDC,EAAAA,MAAM,GAAG,CAMR;;AA5D2D","sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport WebGLDevice from './webgl-device';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport default class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"file":"webgl-canvas-context.js"}
@@ -27,28 +27,6 @@ export default class WebGLDevice extends Device implements ContextState {
27
27
  private _resolveContextLost?;
28
28
  private _features?;
29
29
  private _limits?;
30
- /** WebGL1 typed context. Can always be used. */
31
- readonly gl: WebGLRenderingContext;
32
- /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */
33
- readonly gl2: WebGL2RenderingContext | null;
34
- readonly debug: boolean;
35
- /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */
36
- readonly isWebGL1: boolean;
37
- /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */
38
- readonly isWebGL2: boolean;
39
- get webglLimits(): WebGLLimits;
40
- private _webglLimits?;
41
- /** State used by luma.gl classes: TODO - move to canvasContext*/
42
- readonly _canvasSizeInfo: {
43
- clientWidth: number;
44
- clientHeight: number;
45
- devicePixelRatio: number;
46
- };
47
- /** State used by luma.gl classes */
48
- readonly _extensions: Record<string, any>;
49
- _polyfilled: boolean;
50
- /** Instance of Spector.js (if initialized) */
51
- spector: any;
52
30
  /**
53
31
  * Get a device instance from a GL context
54
32
  * Creates and instruments the device if not already created
@@ -63,11 +41,6 @@ export default class WebGLDevice extends Device implements ContextState {
63
41
  * @note Has no effect for browser contexts, there is no browser API for destroying contexts
64
42
  */
65
43
  destroy(): void;
66
- /**
67
- * Loses the context
68
- * @note Triggers context loss, mainly for testing
69
- */
70
- loseDevice(): void;
71
44
  get isLost(): boolean;
72
45
  getSize(): [number, number];
73
46
  isTextureFormatSupported(format: TextureFormat): boolean;
@@ -94,5 +67,38 @@ export default class WebGLDevice extends Device implements ContextState {
94
67
  * Chrome's offscreen canvas does not require gl.commit
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  */
96
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  submit(): void;
70
+ /** WebGL1 typed context. Can always be used. */
71
+ readonly gl: WebGLRenderingContext;
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+ /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */
73
+ readonly gl2: WebGL2RenderingContext | null;
74
+ readonly debug: boolean;
75
+ /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */
76
+ readonly isWebGL1: boolean;
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+ /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */
78
+ readonly isWebGL2: boolean;
79
+ /** State used by luma.gl classes: TODO - move to canvasContext*/
80
+ readonly _canvasSizeInfo: {
81
+ clientWidth: number;
82
+ clientHeight: number;
83
+ devicePixelRatio: number;
84
+ };
85
+ /** State used by luma.gl classes */
86
+ readonly _extensions: Record<string, any>;
87
+ _polyfilled: boolean;
88
+ /** Instance of Spector.js (if initialized) */
89
+ spector: any;
90
+ private _webglLimits?;
91
+ /** Return WebGL specific limits */
92
+ get webglLimits(): WebGLLimits;
93
+ /**
94
+ * Loses the context
95
+ * @note Triggers context loss, mainly for testing
96
+ * @todo Promote to `Device` API?
97
+ */
98
+ loseDevice(): void;
99
+ /** Save current WebGL context state onto an internal stack */
100
+ pushState(): void;
101
+ /** Restores previously saved context state */
102
+ popState(): void;
97
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  }
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  //# sourceMappingURL=webgl-device.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-device.d.ts","sourceRoot":"","sources":["../../src/adapter/webgl-device.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,WAAW,EACX,UAAU,EACV,YAAY,EACZ,aAAa,EACb,kBAAkB,EAClB,aAAa,EACd,MAAM,cAAc,CAAC;AACtB,OAAO,EAAC,MAAM,EAAE,aAAa,EAAc,MAAM,cAAc,CAAC;AAIhE,OAAO,EAAC,YAAY,EAAC,MAAM,kCAAkC,CAAC;AAQ9D,OAAO,EAAkC,WAAW,EAAC,MAAM,gCAAgC,CAAC;AAC5F,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AAUxD,OAAO,KAAK,EACV,WAAW,EACX,WAAW,EAEX,YAAY,EACZ,YAAY,EACZ,eAAe,EACf,oBAAoB,EACpB,gBAAgB,EAEhB,mBAAmB,EACnB,eAAe,EACf,oBAAoB,EAEpB,eAAe,EACf,WAAW,EACX,gBAAgB,EACjB,MAAM,cAAc,CAAC;AAGtB,OAAO,WAAW,MAAM,0BAA0B,CAAC;AACnD,OAAO,WAAW,MAAM,0BAA0B,CAAC;AACnD,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,gBAAgB,MAAM,+BAA+B,CAAC;AAC7D,OAAO,eAAe,MAAM,+BAA+B,CAAC;AAC5D,OAAO,mBAAmB,MAAM,mCAAmC,CAAC;AAMpE,kDAAkD;AAClD,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAO,YAAW,YAAY;IAKrE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAW;IAE9B,MAAM,CAAC,WAAW,IAAI,OAAO;IAI7B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,aAAa,EAAE,kBAAkB,CAAC;IAE3C,QAAQ,CAAC,MAAM,EAAE,qBAAqB,CAAC;IAEvC,IAAI,QAAQ,IAAI,GAAG,CAAC,aAAa,CAAC,CAGjC;IAED,IAAI,MAAM,IAAI,YAAY,CAGzB;IAED,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,WAAW,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAE/D,OAAO,CAAC,mBAAmB,CAAC,CAA0D;IACtF,OAAO,CAAC,SAAS,CAAC,CAAqB;IACvC,OAAO,CAAC,OAAO,CAAC,CAAe;IAM/B;;;;;OAKG;IACH,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,qBAAqB,GAAG,sBAAsB,GAAG,WAAW;WAe1E,MAAM,CAAC,KAAK,GAAE,WAAgB,GAAG,OAAO,CAAC,WAAW,CAAC;gBAgCtD,KAAK,EAAE,WAAW;IAmF9B;;;OAGG;IACH,OAAO;IAOP,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,OAAO,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC;IAI3B,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIxD,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAIzD,yBAAyB,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO;IAMzD,0DAA0D;IAC1D,YAAY,IAAI,sBAAsB;IAStC,mBAAmB,CAAC,KAAK,CAAC,EAAE,kBAAkB,GAAG,aAAa;IAI9D,aAAa,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW;IAI9C,cAAc,CAAC,KAAK,EAAE,YAAY,GAAG,YAAY;IAIjD,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,GAAG,eAAe;IAInE,aAAa,CAAC,KAAK,EAAE,YAAY,GAAG,YAAY;IAIhD,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW;IAI7C,iBAAiB,CAAC,KAAK,EAAE,gBAAgB,GAAG,gBAAgB;IAI5D,oBAAoB,CAAC,KAAK,EAAE,mBAAmB,GAAG,mBAAmB;IAIrE,eAAe,CAAC,KAAK,EAAE,eAAe,GAAG,eAAe;IAIxD,qBAAqB,CAAC,KAAK,CAAC,EAAE,oBAAoB,GAAG,eAAe;IAIpE,gBAAgB,CAAC,KAAK,EAAE,gBAAgB,GAAG,WAAW;IAItD,OAAO,CAAC,UAAU,CAAgC;IAElD,oBAAoB,IAAI,eAAe;IASvC;;;;OAIG;IACH,MAAM,IAAI,IAAI;IAUd,gDAAgD;IAChD,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,6EAA6E;IAC7E,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IACnD,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAS;IAEhC,kEAAkE;IAClE,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,kEAAkE;IAClE,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAE3B,iEAAiE;IACjE,QAAQ,CAAC,eAAe;;;;MAA0D;IAClF,oCAAoC;IACpC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAC/C,WAAW,EAAE,OAAO,CAAS;IAE7B,8CAA8C;IAC9C,OAAO,MAAC;IAER,OAAO,CAAC,YAAY,CAAC,CAAc;IAEnC,mCAAmC;IACnC,IAAI,WAAW,IAAK,WAAW,CAG9B;IAED;;;;OAIG;IACF,UAAU,IAAI,IAAI;IAYnB,8DAA8D;IAC9D,SAAS,IAAI,IAAI;IAIjB,8CAA8C;IAC9C,QAAQ,IAAI,IAAI;CAGjB"}
@@ -2,7 +2,7 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Device, CanvasContext, log } from '@luma.gl/api';
3
3
  import { isBrowser } from '@probe.gl/env';
4
4
  import { polyfillContext } from '../context/polyfill/polyfill-context';
5
- import { trackContextState } from '../context/state-tracker/track-context-state';
5
+ import { popContextState, pushContextState, trackContextState } from '../context/state-tracker/track-context-state';
6
6
  import { createBrowserContext } from '../context/context/create-browser-context';
7
7
  import { createHeadlessContext, isHeadlessGLRegistered } from '../context/context/create-headless-context';
8
8
  import { getDeviceInfo } from './device-helpers/get-device-info';
@@ -36,11 +36,6 @@ export default class WebGLDevice extends Device {
36
36
  return this._limits;
37
37
  }
38
38
 
39
- get webglLimits() {
40
- this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
41
- return this._webglLimits;
42
- }
43
-
44
39
  static attach(gl) {
45
40
  if (gl instanceof WebGLDevice) {
46
41
  return gl;
@@ -102,6 +97,8 @@ export default class WebGLDevice extends Device {
102
97
 
103
98
  _defineProperty(this, "_limits", void 0);
104
99
 
100
+ _defineProperty(this, "renderPass", null);
101
+
105
102
  _defineProperty(this, "gl", void 0);
106
103
 
107
104
  _defineProperty(this, "gl2", null);
@@ -112,8 +109,6 @@ export default class WebGLDevice extends Device {
112
109
 
113
110
  _defineProperty(this, "isWebGL2", void 0);
114
111
 
115
- _defineProperty(this, "_webglLimits", void 0);
116
-
117
112
  _defineProperty(this, "_canvasSizeInfo", {
118
113
  clientWidth: 0,
119
114
  clientHeight: 0,
@@ -126,7 +121,7 @@ export default class WebGLDevice extends Device {
126
121
 
127
122
  _defineProperty(this, "spector", void 0);
128
123
 
129
- _defineProperty(this, "renderPass", null);
124
+ _defineProperty(this, "_webglLimits", void 0);
130
125
 
131
126
  const device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
132
127
 
@@ -210,21 +205,6 @@ export default class WebGLDevice extends Device {
210
205
  }
211
206
  }
212
207
 
213
- loseDevice() {
214
- var _this$_resolveContext2;
215
-
216
- const ext = this.gl.getExtension('WEBGL_lose_context');
217
-
218
- if (ext) {
219
- ext.loseContext();
220
- }
221
-
222
- (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
223
- reason: 'destroyed',
224
- message: 'Application triggered context loss'
225
- });
226
- }
227
-
228
208
  get isLost() {
229
209
  return this.gl.isContextLost();
230
210
  }
@@ -311,6 +291,34 @@ export default class WebGLDevice extends Device {
311
291
  this.renderPass = null;
312
292
  }
313
293
 
294
+ get webglLimits() {
295
+ this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
296
+ return this._webglLimits;
297
+ }
298
+
299
+ loseDevice() {
300
+ var _this$_resolveContext2;
301
+
302
+ const ext = this.gl.getExtension('WEBGL_lose_context');
303
+
304
+ if (ext) {
305
+ ext.loseContext();
306
+ }
307
+
308
+ (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
309
+ reason: 'destroyed',
310
+ message: 'Application triggered context loss'
311
+ });
312
+ }
313
+
314
+ pushState() {
315
+ pushContextState(this.gl);
316
+ }
317
+
318
+ popState() {
319
+ popContextState(this.gl);
320
+ }
321
+
314
322
  }
315
323
 
316
324
  _defineProperty(WebGLDevice, "type", 'webgl');
@@ -1 +1 @@
1
- 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luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, assert} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {trackContextState} from '../context/state-tracker/track-context-state';\nimport {ContextState} from '../context/context/context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport WebGLCanvasContext from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n private _webglLimits?: WebGLLimits;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n /** State used by luma.gl classes */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n */\n loseDevice() {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
1
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'./webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from 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_resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n /** State used by luma.gl classes */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits() : WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n * @todo Promote to `Device` API?\n */\n loseDevice(): void {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
@@ -2,11 +2,6 @@
2
2
  * Stores luma.gl specific state associated with a context
3
3
  */
4
4
  export interface ContextState {
5
- _canvasSizeInfo: {
6
- clientWidth: number;
7
- clientHeight: number;
8
- devicePixelRatio: number;
9
- };
10
5
  _polyfilled: boolean;
11
6
  _extensions: Record<string, any>;
12
7
  }
@@ -1 +1 @@
1
- {"version":3,"file":"context-state.d.ts","sourceRoot":"","sources":["../../../src/context/context/context-state.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,eAAe,EAAE;QACf,WAAW,EAAE,MAAM,CAAC;QACpB,YAAY,EAAE,MAAM,CAAC;QACrB,gBAAgB,EAAE,MAAM,CAAC;KAC1B,CAAC;IACF,WAAW,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAClC;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CAuBvE"}
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+ {"version":3,"file":"context-state.d.ts","sourceRoot":"","sources":["../../../src/context/context/context-state.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,WAAW,YAAY;IAC3B,WAAW,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAClC;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,EAAE,EAAE,qBAAqB,GAAG,YAAY,CAkBvE"}
@@ -10,11 +10,6 @@ export function getContextState(gl) {
10
10
 
11
11
  if (!luma) {
12
12
  const contextState = {
13
- _canvasSizeInfo: {
14
- clientWidth: 0,
15
- clientHeight: 0,
16
- devicePixelRatio: 1
17
- },
18
13
  _polyfilled: false,
19
14
  _extensions: {}
20
15
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
1
+ {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_polyfilled","_extensions","Error"],"mappings":"AAYA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,WAAW,EAAE,KADoB;AAEjCC,MAAAA,WAAW,EAAE;AAFoB,KAAnC;AAKAL,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIG,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -23,8 +23,6 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
23
23
 
24
24
  var _api = require("@luma.gl/api");
25
25
 
26
- var _devicePixels = require("../context/context/device-pixels");
27
-
28
26
  var _webglFramebuffer = _interopRequireDefault(require("./resources/webgl-framebuffer"));
29
27
 
30
28
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
@@ -75,8 +73,7 @@ var WebGLCanvasContext = function (_CanvasContext) {
75
73
  key: "resize",
76
74
  value: function resize(options) {
77
75
  if (this.canvas) {
78
- var devicePixelRatio = (0, _devicePixels.getDevicePixelRatio)(options === null || options === void 0 ? void 0 : options.useDevicePixels);
79
- (0, _devicePixels.setDevicePixelRatio)(this.device.gl, devicePixelRatio, options);
76
+ this.setDevicePixelRatio(devicePixelRatio, options);
80
77
  return;
81
78
  }
82
79
 
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/adapter/webgl-canvas-context.ts"],"names":["WebGLCanvasContext","device","props","presentationSize","update","_framebuffer","WEBGLFramebuffer","handle","size","getPixelSize","sizeChanged","options","canvas","setDevicePixelRatio","devicePixelRatio","ext","gl","getExtension","resize","width","height","CanvasContext"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAEA;;AAEA;;;;;;IAMqBA,kB;;;;;AAKnB,8BAAYC,MAAZ,EAAiCC,KAAjC,EAA4D;AAAA;;AAAA;AAE1D,8BAAMA,KAAN;AAF0D;AAAA;AAAA,+FAFZ,IAEY;AAG1D,UAAKD,MAAL,GAAcA,MAAd;AACA,UAAKE,gBAAL,GAAwB,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAxB;;AACA,UAAKC,MAAL;;AAL0D;AAM3D;;;;WAED,iCAA0C;AACxC,WAAKA,MAAL;AACA,WAAKC,YAAL,GAAoB,KAAKA,YAAL,IAAqB,IAAIC,yBAAJ,CAAqB,KAAKL,MAA1B,EAAkC;AAACM,QAAAA,MAAM,EAAE;AAAT,OAAlC,CAAzC;AACA,aAAO,KAAKF,YAAZ;AACD;;;WAGD,kBAAS;AACP,UAAMG,IAAI,GAAG,KAAKC,YAAL,EAAb;AACA,UAAMC,WAAW,GAAGF,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAZ,IAAwCK,IAAI,CAAC,CAAD,CAAJ,KAAY,KAAKL,gBAAL,CAAsB,CAAtB,CAAxE;;AACA,UAAIO,WAAJ,EAAiB;AACf,aAAKP,gBAAL,GAAwBK,IAAxB;AACD;AACF;;;WAcA,gBAAOG,OAAP,EAA8F;AAE7F,UAAI,KAAKC,MAAT,EAAiB;AACf,aAAKC,mBAAL,CAAyBC,gBAAzB,EAA2CH,OAA3C;AACA;AACD;;AAGD,UAAMI,GAAG,GAAG,KAAKd,MAAL,CAAYe,EAAZ,CAAeC,YAAf,CAA4B,8BAA5B,CAAZ;;AACA,UAAIF,GAAG,IAAIJ,OAAP,IAAkB,WAAWA,OAA7B,IAAwC,YAAYA,OAAxD,EAAiE;AAC/DI,QAAAA,GAAG,CAACG,MAAJ,CAAWP,OAAO,CAACQ,KAAnB,EAA0BR,OAAO,CAACS,MAAlC;AACD;AACF;;;WAED,kBAAS,CAMR;;;EA5D6CC,kB","sourcesContent":["// luma.gl, MIT license\nimport type {CanvasContextProps} from '@luma.gl/api';\nimport {CanvasContext} from '@luma.gl/api';\nimport WebGLDevice from './webgl-device';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\n\n/** \n * Holds a WebGL Canvas Context which will handle drawing buffer resizing etc \n * @todo This class is WIP, intended to replace the old gltools-based context size tracking\n */\nexport default class WebGLCanvasContext extends CanvasContext {\n readonly device: WebGLDevice;\n presentationSize: [number, number];\n private _framebuffer: WEBGLFramebuffer | null = null;\n\n constructor(device: WebGLDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this.update();\n }\n\n getCurrentFramebuffer(): WEBGLFramebuffer {\n this.update();\n this._framebuffer = this._framebuffer || new WEBGLFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged = size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n }\n }\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.canvas) {\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.device.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n commit() {\n // gl.commit was ultimately removed from standard??\n // if (this.offScreen && this.gl.commit) {\n // // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n // this.gl.commit();\n // }\n }\n}\n"],"file":"webgl-canvas-context.js"}
@@ -95,12 +95,12 @@ var WebGLDevice = function (_Device) {
95
95
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_resolveContextLost", void 0);
96
96
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_features", void 0);
97
97
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_limits", void 0);
98
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderPass", null);
98
99
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "gl", void 0);
99
100
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "gl2", null);
100
101
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "debug", false);
101
102
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isWebGL1", void 0);
102
103
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isWebGL2", void 0);
103
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_webglLimits", void 0);
104
104
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_canvasSizeInfo", {
105
105
  clientWidth: 0,
106
106
  clientHeight: 0,
@@ -109,7 +109,7 @@ var WebGLDevice = function (_Device) {
109
109
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_extensions", {});
110
110
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_polyfilled", false);
111
111
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spector", void 0);
112
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderPass", null);
112
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "_webglLimits", void 0);
113
113
  var device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
114
114
 
115
115
  if (device) {
@@ -207,12 +207,6 @@ var WebGLDevice = function (_Device) {
207
207
  this._limits = this._limits || (0, _deviceLimits.getDeviceLimits)(this.gl);
208
208
  return this._limits;
209
209
  }
210
- }, {
211
- key: "webglLimits",
212
- get: function get() {
213
- this._webglLimits = this._webglLimits || (0, _deviceLimits.getWebGLLimits)(this.gl);
214
- return this._webglLimits;
215
- }
216
210
  }, {
217
211
  key: "destroy",
218
212
  value: function destroy() {
@@ -222,22 +216,6 @@ var WebGLDevice = function (_Device) {
222
216
  ext.destroy();
223
217
  }
224
218
  }
225
- }, {
226
- key: "loseDevice",
227
- value: function loseDevice() {
228
- var _this$_resolveContext2;
229
-
230
- var ext = this.gl.getExtension('WEBGL_lose_context');
231
-
232
- if (ext) {
233
- ext.loseContext();
234
- }
235
-
236
- (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
237
- reason: 'destroyed',
238
- message: 'Application triggered context loss'
239
- });
240
- }
241
219
  }, {
242
220
  key: "isLost",
243
221
  get: function get() {
@@ -343,6 +321,38 @@ var WebGLDevice = function (_Device) {
343
321
  (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.endPass();
344
322
  this.renderPass = null;
345
323
  }
324
+ }, {
325
+ key: "webglLimits",
326
+ get: function get() {
327
+ this._webglLimits = this._webglLimits || (0, _deviceLimits.getWebGLLimits)(this.gl);
328
+ return this._webglLimits;
329
+ }
330
+ }, {
331
+ key: "loseDevice",
332
+ value: function loseDevice() {
333
+ var _this$_resolveContext2;
334
+
335
+ var ext = this.gl.getExtension('WEBGL_lose_context');
336
+
337
+ if (ext) {
338
+ ext.loseContext();
339
+ }
340
+
341
+ (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
342
+ reason: 'destroyed',
343
+ message: 'Application triggered context loss'
344
+ });
345
+ }
346
+ }, {
347
+ key: "pushState",
348
+ value: function pushState() {
349
+ (0, _trackContextState.pushContextState)(this.gl);
350
+ }
351
+ }, {
352
+ key: "popState",
353
+ value: function popState() {
354
+ (0, _trackContextState.popContextState)(this.gl);
355
+ }
346
356
  }], [{
347
357
  key: "isSupported",
348
358
  value: function isSupported() {