@luma.gl/webgl 8.6.0-alpha.4 → 9.0.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (749) hide show
  1. package/README.md +3 -67
  2. package/dist/adapter/converters/device-parameters.d.ts +17 -0
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -0
  4. package/dist/adapter/converters/{set-device-parameters.js → device-parameters.js} +36 -5
  5. package/dist/adapter/converters/device-parameters.js.map +1 -0
  6. package/dist/{classes → adapter/converters}/renderbuffer-formats.d.ts +0 -0
  7. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -0
  8. package/dist/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
  9. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
  10. package/dist/adapter/converters/sampler-parameters.d.ts +19 -0
  11. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/sampler-parameters.js +208 -0
  13. package/dist/adapter/converters/sampler-parameters.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +93 -0
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/texture-formats.js +954 -0
  17. package/dist/adapter/converters/texture-formats.js.map +1 -0
  18. package/dist/adapter/converters/vertex-formats.d.ts +4 -0
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -0
  20. package/dist/adapter/converters/vertex-formats.js +35 -0
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-features.d.ts +3 -6
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +27 -48
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +1 -0
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +1 -0
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.js +7 -7
  31. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  32. package/dist/adapter/helpers/attribute-utils.d.ts +11 -0
  33. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -0
  34. package/dist/adapter/helpers/attribute-utils.js +81 -0
  35. package/dist/adapter/helpers/attribute-utils.js.map +1 -0
  36. package/dist/adapter/helpers/get-shader-layout.d.ts +55 -0
  37. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -0
  38. package/dist/adapter/helpers/get-shader-layout.js +306 -0
  39. package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
  40. package/dist/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.d.ts +0 -0
  41. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -0
  42. package/dist/{esm/webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
  43. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  44. package/dist/adapter/helpers/set-uniform.d.ts +4 -0
  45. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -0
  46. package/dist/adapter/helpers/set-uniform.js +115 -0
  47. package/dist/adapter/helpers/set-uniform.js.map +1 -0
  48. package/dist/adapter/helpers/uniforms.d.ts +26 -0
  49. package/dist/adapter/helpers/uniforms.d.ts.map +1 -0
  50. package/dist/adapter/helpers/uniforms.js +99 -0
  51. package/dist/adapter/helpers/uniforms.js.map +1 -0
  52. package/dist/adapter/objects/constants-to-keys.d.ts +5 -0
  53. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -0
  54. package/dist/{esm/webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
  55. package/dist/adapter/objects/constants-to-keys.js.map +1 -0
  56. package/dist/adapter/objects/webgl-renderbuffer.d.ts +40 -0
  57. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -0
  58. package/dist/{esm/classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +38 -72
  59. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
  60. package/dist/{classes → adapter/objects}/webgl-resource.d.ts +15 -14
  61. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -0
  62. package/dist/{classes → adapter/objects}/webgl-resource.js +7 -3
  63. package/dist/adapter/objects/webgl-resource.js.map +1 -0
  64. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +27 -0
  65. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -0
  66. package/dist/adapter/objects/webgl-vertex-array-object.js +84 -0
  67. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  68. package/dist/adapter/resources/webgl-buffer.d.ts +27 -0
  69. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -0
  70. package/dist/adapter/resources/webgl-buffer.js +164 -0
  71. package/dist/adapter/resources/webgl-buffer.js.map +1 -0
  72. package/dist/adapter/resources/webgl-command-buffer.d.ts +25 -0
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -0
  74. package/dist/adapter/resources/webgl-command-buffer.js +65 -0
  75. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
  76. package/dist/adapter/resources/webgl-command-encoder.d.ts +18 -0
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -0
  78. package/dist/adapter/resources/webgl-command-encoder.js +53 -0
  79. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
  80. package/dist/adapter/resources/webgl-external-texture.d.ts +1 -0
  81. package/dist/adapter/resources/webgl-external-texture.d.ts.map +1 -0
  82. package/dist/adapter/resources/webgl-external-texture.js +2 -0
  83. package/dist/{es5/helpers/program-bindings.js.map → adapter/resources/webgl-external-texture.js.map} +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.d.ts +40 -0
  85. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-framebuffer.js +265 -0
  87. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
  88. package/dist/adapter/resources/webgl-render-pass.d.ts +11 -0
  89. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -0
  90. package/dist/adapter/resources/webgl-render-pass.js +19 -0
  91. package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
  92. package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -0
  93. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -0
  94. package/dist/adapter/resources/webgl-render-pipeline.js +400 -0
  95. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
  96. package/dist/adapter/resources/webgl-sampler.d.ts +20 -0
  97. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -0
  98. package/dist/adapter/resources/webgl-sampler.js +50 -0
  99. package/dist/adapter/resources/webgl-sampler.js.map +1 -0
  100. package/dist/adapter/{webgl-shader.d.ts → resources/webgl-shader.d.ts} +3 -6
  101. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -0
  102. package/dist/{esm/adapter → adapter/resources}/webgl-shader.js +13 -20
  103. package/dist/adapter/resources/webgl-shader.js.map +1 -0
  104. package/dist/adapter/resources/webgl-texture.d.ts +193 -0
  105. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -0
  106. package/dist/{classes/texture.js → adapter/resources/webgl-texture.js} +274 -229
  107. package/dist/adapter/resources/webgl-texture.js.map +1 -0
  108. package/dist/adapter/webgl-canvas-context.d.ts +36 -0
  109. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -0
  110. package/dist/adapter/webgl-canvas-context.js +54 -0
  111. package/dist/adapter/webgl-canvas-context.js.map +1 -0
  112. package/dist/adapter/webgl-device.d.ts +58 -77
  113. package/dist/adapter/webgl-device.d.ts.map +1 -1
  114. package/dist/adapter/webgl-device.js +185 -113
  115. package/dist/adapter/webgl-device.js.map +1 -1
  116. package/dist/classic/accessor.d.ts +32 -0
  117. package/dist/classic/accessor.d.ts.map +1 -0
  118. package/dist/{classes → classic}/accessor.js +33 -1
  119. package/dist/classic/accessor.js.map +1 -0
  120. package/dist/{classes/webgl-buffer.d.ts → classic/buffer.d.ts} +28 -33
  121. package/dist/classic/buffer.d.ts.map +1 -0
  122. package/dist/{classes/webgl-buffer.js → classic/buffer.js} +53 -51
  123. package/dist/classic/buffer.js.map +1 -0
  124. package/dist/{webgl-utils → classic}/typed-array-utils.d.ts +3 -2
  125. package/dist/classic/typed-array-utils.d.ts.map +1 -0
  126. package/dist/{esm/webgl-utils → classic}/typed-array-utils.js +0 -0
  127. package/dist/classic/typed-array-utils.js.map +1 -0
  128. package/dist/context/context/context-state.d.ts.map +1 -1
  129. package/dist/context/context/context-state.js +1 -1
  130. package/dist/context/context/context-state.js.map +1 -1
  131. package/dist/context/context/create-context.d.ts +1 -0
  132. package/dist/context/context/create-context.d.ts.map +1 -1
  133. package/dist/context/context/create-context.js +12 -0
  134. package/dist/context/context/create-context.js.map +1 -1
  135. package/dist/context/context/device-pixels.d.ts +1 -1
  136. package/dist/context/context/device-pixels.d.ts.map +1 -1
  137. package/dist/context/context/device-pixels.js.map +1 -1
  138. package/dist/context/debug/spector.d.ts +18 -0
  139. package/dist/context/debug/spector.d.ts.map +1 -0
  140. package/dist/context/debug/spector.js +76 -0
  141. package/dist/context/debug/spector.js.map +1 -0
  142. package/dist/context/debug/webgl-developer-tools.d.ts +19 -0
  143. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -0
  144. package/dist/context/debug/webgl-developer-tools.js +121 -0
  145. package/dist/context/debug/webgl-developer-tools.js.map +1 -0
  146. package/dist/context/parameters/unified-parameter-api.d.ts +3 -2
  147. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  148. package/dist/context/parameters/unified-parameter-api.js +4 -4
  149. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  150. package/dist/context/parameters/webgl-parameter-tables.d.ts +40 -36
  151. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  152. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  153. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  154. package/dist/context/polyfill/polyfill-context.js +4 -3
  155. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  156. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  157. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  158. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  159. package/dist/context/state-tracker/track-context-state.js +25 -11
  160. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  161. package/dist/es5/adapter/converters/{set-device-parameters.js → device-parameters.js} +37 -5
  162. package/dist/es5/adapter/converters/device-parameters.js.map +1 -0
  163. package/dist/es5/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
  164. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -0
  165. package/dist/es5/adapter/converters/sampler-parameters.js +226 -0
  166. package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -0
  167. package/dist/es5/adapter/converters/texture-formats.js +1031 -0
  168. package/dist/es5/adapter/converters/texture-formats.js.map +1 -0
  169. package/dist/es5/adapter/converters/vertex-formats.js +45 -0
  170. package/dist/es5/adapter/converters/vertex-formats.js.map +1 -0
  171. package/dist/es5/adapter/device-helpers/device-features.js +46 -54
  172. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
  173. package/dist/es5/adapter/device-helpers/device-limits.js +1 -1
  174. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
  175. package/dist/es5/adapter/device-helpers/get-device-info.js +7 -7
  176. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
  177. package/dist/es5/adapter/helpers/attribute-utils.js +91 -0
  178. package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -0
  179. package/dist/es5/{helpers/get-program-bindings.js → adapter/helpers/get-shader-layout.js} +184 -87
  180. package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -0
  181. package/dist/es5/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
  182. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  183. package/dist/es5/adapter/helpers/set-uniform.js +125 -0
  184. package/dist/es5/adapter/helpers/set-uniform.js.map +1 -0
  185. package/dist/es5/adapter/helpers/uniforms.js +112 -0
  186. package/dist/es5/adapter/helpers/uniforms.js.map +1 -0
  187. package/dist/es5/{webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
  188. package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -0
  189. package/dist/es5/{classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +48 -98
  190. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -0
  191. package/dist/es5/{classes → adapter/objects}/webgl-resource.js +8 -3
  192. package/dist/es5/adapter/objects/webgl-resource.js.map +1 -0
  193. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +137 -0
  194. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  195. package/dist/es5/adapter/resources/webgl-buffer.js +243 -0
  196. package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -0
  197. package/dist/es5/adapter/resources/webgl-command-buffer.js +96 -0
  198. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -0
  199. package/dist/es5/adapter/resources/webgl-command-encoder.js +98 -0
  200. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -0
  201. package/dist/es5/adapter/resources/webgl-external-texture.js +2 -0
  202. package/dist/{esm/helpers/program-bindings.js.map → es5/adapter/resources/webgl-external-texture.js.map} +1 -1
  203. package/dist/es5/adapter/resources/webgl-framebuffer.js +345 -0
  204. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -0
  205. package/dist/es5/{classes/texture-2d.js → adapter/resources/webgl-render-pass.js} +25 -45
  206. package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -0
  207. package/dist/es5/adapter/resources/webgl-render-pipeline.js +505 -0
  208. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -0
  209. package/dist/es5/adapter/resources/webgl-sampler.js +96 -0
  210. package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -0
  211. package/dist/es5/adapter/{webgl-shader.js → resources/webgl-shader.js} +12 -18
  212. package/dist/es5/adapter/resources/webgl-shader.js.map +1 -0
  213. package/dist/es5/{classes/texture.js → adapter/resources/webgl-texture.js} +336 -260
  214. package/dist/es5/adapter/resources/webgl-texture.js.map +1 -0
  215. package/dist/es5/adapter/webgl-canvas-context.js +97 -0
  216. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -0
  217. package/dist/es5/adapter/webgl-device.js +255 -135
  218. package/dist/es5/adapter/webgl-device.js.map +1 -1
  219. package/dist/es5/{classes → classic}/accessor.js +25 -1
  220. package/dist/es5/classic/accessor.js.map +1 -0
  221. package/dist/es5/{classes/webgl-buffer.js → classic/buffer.js} +74 -66
  222. package/dist/es5/classic/buffer.js.map +1 -0
  223. package/dist/es5/{webgl-utils → classic}/typed-array-utils.js +0 -0
  224. package/dist/es5/classic/typed-array-utils.js.map +1 -0
  225. package/dist/es5/context/context/context-state.js +1 -1
  226. package/dist/es5/context/context/context-state.js.map +1 -1
  227. package/dist/es5/context/context/create-context.js +12 -0
  228. package/dist/es5/context/context/create-context.js.map +1 -1
  229. package/dist/es5/context/context/device-pixels.js.map +1 -1
  230. package/dist/es5/context/debug/spector.js +133 -0
  231. package/dist/es5/context/debug/spector.js.map +1 -0
  232. package/dist/es5/context/debug/webgl-developer-tools.js +198 -0
  233. package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -0
  234. package/dist/es5/context/parameters/unified-parameter-api.js +7 -5
  235. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  236. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
  237. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
  238. package/dist/es5/context/polyfill/polyfill-context.js +4 -3
  239. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
  240. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
  241. package/dist/es5/context/state-tracker/track-context-state.js +26 -11
  242. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
  243. package/dist/es5/index.js +65 -307
  244. package/dist/es5/index.js.map +1 -1
  245. package/dist/es5/init.js +1 -41
  246. package/dist/es5/init.js.map +1 -1
  247. package/dist/es5/{context/parameters/webgl-parameters.js → types/webgl.js} +1 -1
  248. package/dist/es5/types/webgl.js.map +1 -0
  249. package/dist/esm/adapter/converters/{set-device-parameters.js → device-parameters.js} +36 -5
  250. package/dist/esm/adapter/converters/device-parameters.js.map +1 -0
  251. package/dist/esm/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
  252. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -0
  253. package/dist/esm/adapter/converters/sampler-parameters.js +208 -0
  254. package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -0
  255. package/dist/esm/adapter/converters/texture-formats.js +954 -0
  256. package/dist/esm/adapter/converters/texture-formats.js.map +1 -0
  257. package/dist/esm/adapter/converters/vertex-formats.js +35 -0
  258. package/dist/esm/adapter/converters/vertex-formats.js.map +1 -0
  259. package/dist/esm/adapter/device-helpers/device-features.js +27 -48
  260. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
  261. package/dist/esm/adapter/device-helpers/device-limits.js +1 -0
  262. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
  263. package/dist/esm/adapter/device-helpers/get-device-info.js +7 -7
  264. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
  265. package/dist/esm/adapter/helpers/attribute-utils.js +81 -0
  266. package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -0
  267. package/dist/esm/adapter/helpers/get-shader-layout.js +306 -0
  268. package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -0
  269. package/dist/{webgl-utils → esm/adapter/helpers}/parse-shader-compiler-log.js +0 -0
  270. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  271. package/dist/esm/adapter/helpers/set-uniform.js +115 -0
  272. package/dist/esm/adapter/helpers/set-uniform.js.map +1 -0
  273. package/dist/esm/adapter/helpers/uniforms.js +99 -0
  274. package/dist/esm/adapter/helpers/uniforms.js.map +1 -0
  275. package/dist/{webgl-utils → esm/adapter/objects}/constants-to-keys.js +1 -0
  276. package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -0
  277. package/dist/{classes/renderbuffer.js → esm/adapter/objects/webgl-renderbuffer.js} +38 -72
  278. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -0
  279. package/dist/esm/{classes → adapter/objects}/webgl-resource.js +7 -3
  280. package/dist/esm/adapter/objects/webgl-resource.js.map +1 -0
  281. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +84 -0
  282. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  283. package/dist/esm/adapter/resources/webgl-buffer.js +164 -0
  284. package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -0
  285. package/dist/esm/adapter/resources/webgl-command-buffer.js +65 -0
  286. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -0
  287. package/dist/esm/adapter/resources/webgl-command-encoder.js +53 -0
  288. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -0
  289. package/dist/esm/adapter/resources/webgl-external-texture.js +2 -0
  290. package/dist/{helpers/program-bindings.js.map → esm/adapter/resources/webgl-external-texture.js.map} +1 -1
  291. package/dist/esm/adapter/resources/webgl-framebuffer.js +265 -0
  292. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -0
  293. package/dist/esm/adapter/resources/webgl-render-pass.js +19 -0
  294. package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -0
  295. package/dist/esm/adapter/resources/webgl-render-pipeline.js +400 -0
  296. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -0
  297. package/dist/esm/adapter/resources/webgl-sampler.js +50 -0
  298. package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -0
  299. package/dist/{adapter → esm/adapter/resources}/webgl-shader.js +13 -20
  300. package/dist/esm/adapter/resources/webgl-shader.js.map +1 -0
  301. package/dist/esm/{classes/texture.js → adapter/resources/webgl-texture.js} +274 -229
  302. package/dist/esm/adapter/resources/webgl-texture.js.map +1 -0
  303. package/dist/esm/adapter/webgl-canvas-context.js +54 -0
  304. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -0
  305. package/dist/esm/adapter/webgl-device.js +185 -113
  306. package/dist/esm/adapter/webgl-device.js.map +1 -1
  307. package/dist/esm/{classes → classic}/accessor.js +33 -1
  308. package/dist/esm/classic/accessor.js.map +1 -0
  309. package/dist/esm/{classes/webgl-buffer.js → classic/buffer.js} +53 -51
  310. package/dist/esm/classic/buffer.js.map +1 -0
  311. package/dist/{webgl-utils → esm/classic}/typed-array-utils.js +0 -0
  312. package/dist/esm/classic/typed-array-utils.js.map +1 -0
  313. package/dist/esm/context/context/context-state.js +1 -1
  314. package/dist/esm/context/context/context-state.js.map +1 -1
  315. package/dist/esm/context/context/create-context.js +12 -0
  316. package/dist/esm/context/context/create-context.js.map +1 -1
  317. package/dist/esm/context/context/device-pixels.js.map +1 -1
  318. package/dist/esm/context/debug/spector.js +76 -0
  319. package/dist/esm/context/debug/spector.js.map +1 -0
  320. package/dist/esm/context/debug/webgl-developer-tools.js +121 -0
  321. package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -0
  322. package/dist/esm/context/parameters/unified-parameter-api.js +4 -4
  323. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  324. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
  325. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
  326. package/dist/esm/context/polyfill/polyfill-context.js +4 -3
  327. package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
  328. package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
  329. package/dist/esm/context/state-tracker/track-context-state.js +25 -11
  330. package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
  331. package/dist/esm/index.js +19 -31
  332. package/dist/esm/index.js.map +1 -1
  333. package/dist/esm/init.js +2 -31
  334. package/dist/esm/init.js.map +1 -1
  335. package/dist/esm/types/webgl.js +2 -0
  336. package/dist/esm/types/webgl.js.map +1 -0
  337. package/dist/index.d.ts +22 -46
  338. package/dist/index.d.ts.map +1 -1
  339. package/dist/index.js +19 -31
  340. package/dist/index.js.map +1 -1
  341. package/dist/init.d.ts +1 -4
  342. package/dist/init.d.ts.map +1 -1
  343. package/dist/init.js +2 -31
  344. package/dist/init.js.map +1 -1
  345. package/dist/types/webgl.d.ts +144 -0
  346. package/dist/types/webgl.d.ts.map +1 -0
  347. package/dist/types/webgl.js +2 -0
  348. package/dist/types/webgl.js.map +1 -0
  349. package/package.json +5 -5
  350. package/src/adapter/converters/{set-device-parameters.ts → device-parameters.ts} +52 -9
  351. package/src/{classes → adapter/converters}/renderbuffer-formats.ts +1 -1
  352. package/src/adapter/converters/sampler-parameters.ts +175 -0
  353. package/src/adapter/converters/texture-formats.ts +633 -0
  354. package/src/adapter/converters/vertex-formats.ts +22 -0
  355. package/src/adapter/device-helpers/device-features.ts +46 -123
  356. package/src/adapter/device-helpers/device-limits.ts +5 -2
  357. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  358. package/src/adapter/helpers/attribute-utils.ts +61 -0
  359. package/src/adapter/helpers/get-shader-layout.ts +388 -0
  360. package/src/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.ts +0 -0
  361. package/src/adapter/helpers/set-uniform.ts +87 -0
  362. package/src/adapter/helpers/uniforms.ts +110 -0
  363. package/src/{webgl-utils → adapter/objects}/constants-to-keys.ts +6 -3
  364. package/src/adapter/objects/webgl-renderbuffer.ts +104 -0
  365. package/src/{classes → adapter/objects}/webgl-resource.ts +23 -17
  366. package/src/adapter/objects/webgl-vertex-array-object.ts +111 -0
  367. package/src/adapter/resources/webgl-buffer.ts +219 -0
  368. package/src/adapter/resources/webgl-command-buffer.ts +94 -0
  369. package/src/adapter/resources/webgl-command-encoder.ts +58 -0
  370. package/src/adapter/resources/webgl-external-texture.ts +92 -0
  371. package/src/adapter/resources/webgl-framebuffer.ts +279 -0
  372. package/src/adapter/resources/webgl-render-pass.ts +23 -0
  373. package/src/adapter/resources/webgl-render-pipeline.ts +413 -0
  374. package/src/adapter/resources/webgl-sampler.ts +54 -0
  375. package/src/adapter/{webgl-shader.ts → resources/webgl-shader.ts} +14 -20
  376. package/src/adapter/resources/webgl-texture.ts +1023 -0
  377. package/src/adapter/webgl-canvas-context.ts +74 -0
  378. package/src/adapter/webgl-device.ts +229 -285
  379. package/{dist/esm/classes/accessor.ts.disabled → src/classic/accessor.ts} +50 -36
  380. package/src/{classes/webgl-buffer.ts → classic/buffer.ts} +69 -77
  381. package/src/{webgl-utils → classic}/typed-array-utils.ts +3 -1
  382. package/src/context/context/context-state.ts +4 -2
  383. package/src/context/context/create-context.ts +28 -1
  384. package/src/context/context/device-pixels.ts +9 -4
  385. package/src/context/debug/spector.ts +92 -0
  386. package/src/context/debug/webgl-developer-tools.ts +162 -0
  387. package/src/context/parameters/unified-parameter-api.ts +6 -4
  388. package/src/context/parameters/webgl-parameter-tables.ts +38 -36
  389. package/src/context/polyfill/get-parameter-polyfill.ts +1 -1
  390. package/src/context/polyfill/polyfill-context.ts +4 -3
  391. package/src/context/state-tracker/deep-array-equal.ts +1 -1
  392. package/src/context/state-tracker/track-context-state.ts +27 -20
  393. package/src/index.ts +33 -102
  394. package/src/init.ts +2 -46
  395. package/src/types/webgl.ts +283 -0
  396. package/dist/_deprecated/context-api.d.ts +0 -85
  397. package/dist/_deprecated/context-api.d.ts.map +0 -1
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  402. package/dist/_deprecated/features.js +0 -111
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  404. package/dist/adapter/converters/set-device-parameters.d.ts +0 -5
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  407. package/dist/adapter/converters/webgpu-texture-formats.d.ts +0 -281
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  411. package/dist/adapter/webgl-shader.d.ts.map +0 -1
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'../adapter/webgl-shader';\nimport Texture2D, {Texture2DProps} from '../classes/texture-2d';\nimport type {default as Framebuffer} from '../classes/framebuffer';\nimport type {default as VertexArrayObject} from '../classes/vertex-array-object';\n\n/** WebGLDevice options */\nexport type WebGLDeviceProps = {\n canvas?: HTMLCanvasElement | OffscreenCanvas | string; // A canvas element or a canvas string id\n width?: number /** width is only used when creating a new canvas */;\n height?: number /** height is only used when creating a new canvas */;\n // Attach to existing context\n gl?: WebGLRenderingContext | WebGL2RenderingContext;\n // COMMON CONTEXT PARAMETERS\n webgl2?: boolean; // Set to false to not create a WebGL2 context (force webgl1)\n webgl1?: boolean; // set to false to not create a WebGL1 context (fails if webgl2 not available)\n manageState?: boolean; // Set to false to disable WebGL state management instrumentation\n debug?: boolean; // Instrument context (at the expense of performance)\n break?: Array<any>; // TODO: types\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n // BROWSER CONTEXT PARAMETERS\n alpha?: boolean; // Default render target has an alpha buffer.\n depth?: boolean; // Default render target has a depth buffer of at least 16 bits.\n stencil?: boolean; // Default render target has a stencil buffer of at least 8 bits.\n antialias?: boolean; // Boolean that indicates whether or not to perform anti-aliasing.\n premultipliedAlpha?: boolean; // Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean; // Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n failIfMajorPerformanceCaveat?: boolean; // Do not create if the system performance is low.\n};\n\nconst DEFAULT_DEVICE_PROPS: Required<WebGLDeviceProps> = {\n canvas: undefined, // A canvas element or a canvas string id\n gl: undefined,\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n manageState: true,\n width: 800, // width are height are only used by headless gl\n height: 600,\n debug: false, // Instrument context (at the expense of performance)\n break: undefined,\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n\n alpha: undefined,\n depth: undefined,\n stencil: undefined,\n antialias: undefined,\n premultipliedAlpha: undefined,\n preserveDrawingBuffer: undefined,\n failIfMajorPerformanceCaveat: undefined\n};\n\n// TODO use weakmap instead of modifying context\nconst glToContextMap = new WeakMap<WebGLRenderingContext | WebGL2RenderingContext, WebGLDevice>();\n\nexport function getWebGLDevice(gl: WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice | undefined {\n return glToContextMap.get(gl);\n}\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n // WebGPU style API\n\n /** A set like interface to test features */\n readonly features: Set<Feature>;\n readonly limits: DeviceLimits;\n readonly info: DeviceInfo;\n\n /** Promise that rejects when context is lost */\n readonly lost: Promise<string>;\n\n // Common API\n props: Required<WebGLDeviceProps>;\n userData: {[key: string]: any};\n\n // WebGL specific API\n readonly isWebGL2: boolean;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n /** Is this device attached to an offscreen context */\n readonly offScreen: boolean = false;\n\n readonly webglFeatures: Set<string>;\n readonly webglLimits: WebGLLimits;\n\n defaultFramebuffer?: Framebuffer;\n defaultVertexArray?: VertexArrayObject;\n\n // State used by luma.gl classes\n _state: 'uninitialized' | 'initializing' | 'initialized' = 'uninitialized';\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /**\n *\n */\n static fromContext(gl: WebGLRenderingContext): WebGLDevice {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(\n gl: Device | WebGLRenderingContext | WebGL2RenderingContext,\n props?: WebGLDeviceProps\n ): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({...props, gl: gl as WebGLRenderingContext});\n }\n\n\n constructor(props: WebGLDeviceProps) {\n super();\n\n this.props = {...DEFAULT_DEVICE_PROPS, ...props};\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = this.props.gl?.device;\n if (device) {\n if (device._state !== 'initialized') {\n log.error('recursive context');\n throw new Error('recursive context');\n }\n return device;\n }\n\n this.offScreen =\n typeof OffscreenCanvas !== 'undefined' &&\n props.canvas instanceof OffscreenCanvas;\n\n // Create an instrument context\n this.gl = (this.props.gl || this._createContext(props)) as WebGLRenderingContext;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this._state = 'initializing';\n // Avoid multiple instrumentations\n // @ts-expect-error\n if (this.gl.device) {\n log.error('device already created');\n throw new Error('device already created'); // ASSERT this device;\n }\n // @ts-expect-error\n this.gl.device = this;\n // @ts-ignore\n this.gl._version = typeof WebGL2RenderingContext !== 'undefined' && this.gl instanceof WebGL2RenderingContext ? 2 : 1;\n // TODO - move to weak map indexing\n glToContextMap.set(this.gl, this);\n\n // Luma Device fields\n this.info = getDeviceInfo(this.gl);\n // Log some debug info about the newly created context\n // @ts-expect-error device is attached to context\n const debug = this.gl.debug ? ' debug' : '';\n const webGL = isWebGL2(this.gl) ? 'WebGL2' : 'WebGL1';\n log.group(0, `${webGL}${debug} context: ${this.info.vendor}, ${this.info.renderer}`)();\n\n polyfillContext(this.gl);\n log.probe(0, 'polyfilled context')();\n\n // Install context state tracking\n trackContextState(this.gl, {\n copyState: false,\n log: (...args) => log.log(1, ...args)()\n });\n log.probe(0, 'instrumented context')();\n\n // WebGPU Device fields\n this.features = getDeviceFeatures(this.gl);\n log.probe(0, `queried device features ${counter}`)();\n this.limits = getDeviceLimits(this.gl);\n log.probe(0, 'queried device limits')();\n\n // Add seer integration - TODO - currently removed\n\n // WEBGL specific fields\n this.webglLimits = getWebGLLimits(this.gl);\n log.probe(0, 'queried webgl limits')();\n\n // Add debug instrumentation to the context\n // if (isBrowser() && props.debug) {\n // // @ts-ignore\n // const {makeDebugContext} = global;\n // if (!makeDebugContext) {\n // log.warn('WebGL debug mode not activated. import \"@luma.gl/debug\" to enable.')();\n // } else {\n // // @ts-ignore\n // this.gl = global.makeDebugContext(this.gl, props);\n // this.gl2 = this.gl as WebGL2RenderingContext;\n // // Debug forces log level to at least 1\n // log.level = Math.max(log.level, 1);\n // }\n // }\n\n log.groupEnd(0)();\n this._state = 'initialized';\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n // WEBGL SPECIFIC METHODS\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.gl.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(this.gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl, props);\n }\n\n createTexture(props: Texture2DProps): Texture2D {\n return new Texture2D(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n commit(): void {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n if (this.offScreen && this.gl.commit) {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n this.gl.commit();\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Creates a context giving access to the WebGL API\n */\n _createContext(options?: WebGLDeviceProps): WebGLRenderingContext {\n const {width, height, canvas} = this.props;\n // Get or create a canvas\n const targetCanvas = getCanvas({canvas, width, height});\n // Create a WebGL context in the canvas\n return createBrowserContext(targetCanvas, options);\n }\n}\n\n/*\nimport {\n isWebGL, isWebGL2,\n createGLContext,\n instrumentGLContext,\n getContextDebugInfo,\n resizeGLContext\n} from '@luma.gl/gltools';\n\n// prettier-ignore\nimport {\n Device, DeviceInfo, DeviceLimits,\n Buffer, BufferProps\n} from '@luma.gl/api';\n\nimport {getWebGLDeviceInfo} from '../converters/webgl-device-info';\nimport {getWebGLLimits} from '../converters/webgl-limits';\nimport {getWebGLFeatures} from '../converters/webgl-features';\n\nexport default class WEBGLDevice implements Device {\n readonly handle: WebGLRenderingContext;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly canvas: HTMLCanvasElement;\n\n static isSupported(options: {canvas?: HTMLCanvasElement}): boolean {\n const {canvas} = options;\n let gl;\n try {\n gl = canvas && canvas.getContext(\"webgl\");\n gl = gl && canvas && canvas.getContext(\"experimental-webgl\");\n } catch (x) {\n gl = null;\n }\n return Boolean(gl);\n }\n\n constructor(props = {}) {\n const {canvas, swapChainFormat = \"bgra8unorm\"} = props;\n\n const gl = createGLContext(props);\n this.handle =\n this.gl = gl;\n this.gl2 = gl instanceof WebGL2RenderingContext ? gl : null;\n this.canvas = canvas;\n }\n\n resize(width, height) {\n resizeGLContext(this.gl);\n }\n\n getInfo(): DeviceInfo {\n return getWebGLDeviceInfo(this.gl);\n }\n\n getLimits(): DeviceLimits {\n return getWebGLLimits(this.gl, this.gl2);\n }\n\n getFeatures(): string[] {\n return getWebGLFeatures(this.gl);\n }\n\n createBuffer(props: WebGPUBufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl2 || this.gl, props);\n }\n\n createTexture(props: WebGPUTextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createSampler(props: WebGPUSamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: WebGPUShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createRenderPipeline(props: WebGPURenderPipelineProps): WEBGLPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n createComputePipeline(props: WebGPUComputePipelineProps): WebGPUPipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n\n // PRIVATE\n\n _startFrame() {}\n\n _endFrame() {}\n}\n*/\n"],"file":"webgl-device.js"}
1
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'../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst 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Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL, 'DOM is loaded')();\n return new WebGLDevice(props);\n }\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n log.warn(`WebGL context already attached to device ${device.id}`);\n return device;\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle \n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n // Install context state tracking\n trackContextState(this.gl, {copyState: false, log: (...args: any[]) => log.log(1, ...args)()});\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n assert(this.isWebGL2, 'Requires WebGL2');\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
@@ -1,6 +1,7 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
2
  import { assert, checkProps } from '@luma.gl/api';
2
3
  import GL from '@luma.gl/constants';
3
- import { getTypedArrayFromGLType } from '../webgl-utils/typed-array-utils';
4
+ import { getTypedArrayFromGLType } from './typed-array-utils';
4
5
  const DEFAULT_ACCESSOR_VALUES = {
5
6
  offset: 0,
6
7
  stride: 0,
@@ -33,6 +34,24 @@ export default class Accessor {
33
34
  }
34
35
 
35
36
  constructor(...accessors) {
37
+ _defineProperty(this, "offset", void 0);
38
+
39
+ _defineProperty(this, "stride", void 0);
40
+
41
+ _defineProperty(this, "type", void 0);
42
+
43
+ _defineProperty(this, "size", void 0);
44
+
45
+ _defineProperty(this, "divisor", void 0);
46
+
47
+ _defineProperty(this, "normalized", void 0);
48
+
49
+ _defineProperty(this, "integer", void 0);
50
+
51
+ _defineProperty(this, "buffer", void 0);
52
+
53
+ _defineProperty(this, "index", void 0);
54
+
36
55
  accessors.forEach(accessor => this._assign(accessor));
37
56
  Object.freeze(this);
38
57
  }
@@ -72,6 +91,10 @@ export default class Accessor {
72
91
  this.stride = props.stride;
73
92
  }
74
93
 
94
+ if (props.normalize !== undefined) {
95
+ this.normalized = props.normalize;
96
+ }
97
+
75
98
  if (props.normalized !== undefined) {
76
99
  this.normalized = props.normalized;
77
100
  }
@@ -104,6 +127,15 @@ export default class Accessor {
104
127
  this.divisor = props.isInstanced ? 1 : 0;
105
128
  }
106
129
 
130
+ if (this.offset === undefined) delete this.offset;
131
+ if (this.stride === undefined) delete this.stride;
132
+ if (this.type === undefined) delete this.type;
133
+ if (this.size === undefined) delete this.size;
134
+ if (this.divisor === undefined) delete this.divisor;
135
+ if (this.normalized === undefined) delete this.normalized;
136
+ if (this.integer === undefined) delete this.integer;
137
+ if (this.buffer === undefined) delete this.buffer;
138
+ if (this.index === undefined) delete this.index;
107
139
  return this;
108
140
  }
109
141
 
@@ -0,0 +1 @@
1
+ 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{assert, checkProps, Buffer, AccessorObject} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getTypedArrayFromGLType} from './typed-array-utils';\n\n// export interface AccessorObject {\n// offset?: number;\n// stride?: number;\n// type?: number;\n// size?: number;\n// divisor?: number;\n// normalized?: boolean;\n// integer?: boolean;\n\n// buffer?: Buffer;\n// index?: number;\n// }\n\nconst DEFAULT_ACCESSOR_VALUES = {\n offset: 0,\n stride: 0,\n type: GL.FLOAT,\n size: 1,\n divisor: 0,\n normalized: false,\n integer: false\n};\n\nconst PROP_CHECKS = {\n deprecatedProps: {\n instanced: 'divisor',\n isInstanced: 'divisor'\n }\n};\n\nexport default class Accessor implements AccessorObject {\n offset?: number;\n stride?: number;\n type?: number;\n size?: number;\n divisor?: number;\n normalized?: boolean;\n integer?: boolean;\n\n buffer?: Buffer;\n index?: number;\n\n static getBytesPerElement(accessor: Accessor | AccessorObject): number {\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n\n static getBytesPerVertex(accessor: AccessorObject): number {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors: AccessorObject[]): Accessor {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors: AccessorObject[]) {\n accessors.forEach((accessor) => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString(): string {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT(): number {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX(): number {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props: AccessorObject = {}): this {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n // @ts-expect-error\n if (props.normalize !== undefined) {\n // @ts-expect-error\n this.normalized = props.normalize;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 1 : 0;\n } else {\n this.index = props.index;\n }\n }\n\n // DEPRECATED\n // @ts-expect-error\n if (props.instanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.instanced ? 1 : 0;\n }\n // @ts-expect-error\n if (props.isInstanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.isInstanced ? 1 : 0;\n }\n\n if (this.offset === undefined) delete this.offset;\n if (this.stride === undefined) delete this.stride;\n if (this.type === undefined) delete this.type;\n if (this.size === undefined) delete this.size;\n if (this.divisor === undefined) delete this.divisor;\n if (this.normalized === undefined) delete this.normalized;\n if (this.integer === undefined) delete this.integer;\n \n if (this.buffer === undefined) delete this.buffer;\n if (this.index === undefined) delete this.index;\n \n return this;\n }\n}\n\n// TEST EXPORTS\nexport {DEFAULT_ACCESSOR_VALUES};\n"],"file":"accessor.js"}
@@ -1,11 +1,11 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { log, assert, checkProps } from '@luma.gl/api';
3
- import { Buffer } from '@luma.gl/api';
2
+ import { assert, checkProps } from '@luma.gl/api';
4
3
  import GL from '@luma.gl/constants';
5
- import { getWebGL2Context, assertWebGL2Context } from '../context/context/webgl-checks';
4
+ import { assertWebGL2Context } from '../context/context/webgl-checks';
6
5
  import Accessor from './accessor';
7
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from '../webgl-utils/typed-array-utils';
6
+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
8
7
  import WebGLDevice from '../adapter/webgl-device';
8
+ import WEBGLBuffer from '../adapter/resources/webgl-buffer';
9
9
  const DEBUG_DATA_LENGTH = 10;
10
10
  const DEPRECATED_PROPS = {
11
11
  offset: 'accessor.offset',
@@ -28,36 +28,47 @@ const PROP_CHECKS_INITIALIZE = {
28
28
  const PROP_CHECKS_SET_PROPS = {
29
29
  removedProps: DEPRECATED_PROPS
30
30
  };
31
- export default class WEBGLBuffer extends Buffer {
32
- constructor(gl, props = {}) {
33
- super(WebGLDevice.attach(gl), props);
34
31
 
35
- _defineProperty(this, "device", void 0);
32
+ function getWEBGLBufferProps(props) {
33
+ if (ArrayBuffer.isView(props)) {
34
+ return {
35
+ data: props
36
+ };
37
+ } else if (typeof props === 'number') {
38
+ return {
39
+ byteLength: props
40
+ };
41
+ }
36
42
 
37
- _defineProperty(this, "gl", void 0);
43
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
+ const bufferProps = { ...props
45
+ };
38
46
 
39
- _defineProperty(this, "gl2", void 0);
47
+ if (bufferProps.offset) {
48
+ bufferProps.byteOffset = bufferProps.offset;
49
+ }
40
50
 
41
- _defineProperty(this, "handle", void 0);
51
+ return bufferProps;
52
+ }
42
53
 
43
- _defineProperty(this, "target", void 0);
54
+ export default class ClassicBuffer extends WEBGLBuffer {
55
+ constructor(device, props = {}) {
56
+ super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
44
57
 
45
58
  _defineProperty(this, "usage", void 0);
46
59
 
47
- _defineProperty(this, "byteLength", void 0);
48
-
49
- _defineProperty(this, "bytesUsed", void 0);
50
-
51
60
  _defineProperty(this, "accessor", void 0);
52
61
 
53
- _defineProperty(this, "debugData", void 0);
62
+ this.setAccessor(Object.assign({}, props, props.accessor));
63
+
64
+ if (this.props.data) {
65
+ const type = getGLTypeFromTypedArray(this.props.data);
66
+ assert(type);
67
+ this.setAccessor(new Accessor(this.accessor, {
68
+ type
69
+ }));
70
+ }
54
71
 
55
- this.gl = gl;
56
- this.gl2 = getWebGL2Context(gl);
57
- const handle = typeof props === 'object' ? props.handle : undefined;
58
- this.handle = handle || this.gl.createBuffer();
59
- this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);
60
- this.initialize(props);
61
72
  Object.seal(this);
62
73
  }
63
74
 
@@ -70,6 +81,13 @@ export default class WEBGLBuffer extends Buffer {
70
81
  }
71
82
  }
72
83
 
84
+ write(data, byteOffset) {
85
+ this.subData({
86
+ data,
87
+ offset: byteOffset
88
+ });
89
+ }
90
+
73
91
  getElementCount(accessor = this.accessor) {
74
92
  return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
75
93
  }
@@ -92,7 +110,7 @@ export default class WEBGLBuffer extends Buffer {
92
110
  }
93
111
 
94
112
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
95
- this.usage = props.usage || GL.STATIC_DRAW;
113
+ this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
96
114
  this.debugData = null;
97
115
  this.setAccessor(Object.assign({}, props, props.accessor));
98
116
 
@@ -137,10 +155,10 @@ export default class WEBGLBuffer extends Buffer {
137
155
  return this.initialize(props);
138
156
  }
139
157
 
140
- subData(props) {
141
- if (ArrayBuffer.isView(props)) {
142
- props = {
143
- data: props
158
+ subData(options) {
159
+ if (ArrayBuffer.isView(options)) {
160
+ options = {
161
+ data: options
144
162
  };
145
163
  }
146
164
 
@@ -148,8 +166,8 @@ export default class WEBGLBuffer extends Buffer {
148
166
  data,
149
167
  offset = 0,
150
168
  srcOffset = 0
151
- } = props;
152
- const byteLength = props.byteLength || props.length;
169
+ } = options;
170
+ const byteLength = options.byteLength || options.length;
153
171
  assert(data);
154
172
  const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
155
173
  this.gl.bindBuffer(target, this.handle);
@@ -294,7 +312,7 @@ export default class WEBGLBuffer extends Buffer {
294
312
  const target = this._getTarget();
295
313
 
296
314
  this.gl.bindBuffer(target, this.handle);
297
- this.gl.bufferData(target, byteLength, this.usage);
315
+ this.gl.bufferData(target, byteLength, this.webglUsage);
298
316
  this.gl.bufferSubData(target, offset, data);
299
317
  this.gl.bindBuffer(target, null);
300
318
  this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
@@ -309,7 +327,7 @@ export default class WEBGLBuffer extends Buffer {
309
327
  return this;
310
328
  }
311
329
 
312
- _setByteLength(byteLength, usage = this.usage) {
330
+ _setByteLength(byteLength, webglUsage = this.webglUsage) {
313
331
  assert(byteLength >= 0);
314
332
  this.trackDeallocatedMemory();
315
333
  let data = byteLength;
@@ -321,9 +339,9 @@ export default class WEBGLBuffer extends Buffer {
321
339
  const target = this._getTarget();
322
340
 
323
341
  this.gl.bindBuffer(target, this.handle);
324
- this.gl.bufferData(target, data, usage);
342
+ this.gl.bufferData(target, data, webglUsage);
325
343
  this.gl.bindBuffer(target, null);
326
- this.usage = usage;
344
+ this.webglUsage = webglUsage;
327
345
  this.debugData = null;
328
346
  this.bytesUsed = byteLength;
329
347
  this.byteLength = byteLength;
@@ -362,21 +380,5 @@ export default class WEBGLBuffer extends Buffer {
362
380
  return this.accessor.type;
363
381
  }
364
382
 
365
- get bytes() {
366
- log.deprecated('Buffer.bytes', 'Buffer.byteLength')();
367
- return this.byteLength;
368
- }
369
-
370
- setByteLength(byteLength) {
371
- log.deprecated('setByteLength', 'reallocate')();
372
- return this.reallocate(byteLength);
373
- }
374
-
375
- updateAccessor(opts) {
376
- log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();
377
- this.accessor = new Accessor(this.accessor, opts);
378
- return this;
379
- }
380
-
381
383
  }
382
- //# sourceMappingURL=webgl-buffer.js.map
384
+ //# sourceMappingURL=buffer.js.map
@@ -0,0 +1 @@
1
+ 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type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {Buffer, log, assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied 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}\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. 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Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.webglUsage = webglUsage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n }\n}\n"],"file":"buffer.js"}
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/classic/typed-array-utils.ts"],"names":["GL","ERR_TYPE_DEDUCTION","getGLTypeFromTypedArray","arrayOrType","type","ArrayBuffer","isView","constructor","Float32Array","FLOAT","Uint16Array","UNSIGNED_SHORT","Uint32Array","UNSIGNED_INT","Uint8Array","UNSIGNED_BYTE","Uint8ClampedArray","Int8Array","BYTE","Int16Array","SHORT","Int32Array","INT","Error","getTypedArrayFromGLType","glType","options","clamped","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","flipRows","data","width","height","bytesPerPixel","temp","bytesPerRow","tempBuffer","y","topOffset","bottomOffset","set","subarray","copyWithin","scalePixels","newWidth","Math","round","newHeight","newData","x","c"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AAGA,MAAMC,kBAAkB,GAAG,+CAA3B;AAkBA,OAAO,SAASC,uBAAT,CAAiCC,WAAjC,EAAkE;AAEvE,QAAMC,IAAI,GAAGC,WAAW,CAACC,MAAZ,CAAmBH,WAAnB,IAAkCA,WAAW,CAACI,WAA9C,GAA4DJ,WAAzE;;AACA,UAAQC,IAAR;AACE,SAAKI,YAAL;AACE,aAAOR,EAAE,CAACS,KAAV;;AACF,SAAKC,WAAL;AACE,aAAOV,EAAE,CAACW,cAAV;;AACF,SAAKC,WAAL;AACE,aAAOZ,EAAE,CAACa,YAAV;;AACF,SAAKC,UAAL;AACE,aAAOd,EAAE,CAACe,aAAV;;AACF,SAAKC,iBAAL;AACE,aAAOhB,EAAE,CAACe,aAAV;;AACF,SAAKE,SAAL;AACE,aAAOjB,EAAE,CAACkB,IAAV;;AACF,SAAKC,UAAL;AACE,aAAOnB,EAAE,CAACoB,KAAV;;AACF,SAAKC,UAAL;AACE,aAAOrB,EAAE,CAACsB,GAAV;;AACF;AACE,YAAM,IAAIC,KAAJ,CAAUtB,kBAAV,CAAN;AAlBJ;AAoBD;AAUD,OAAO,SAASuB,uBAAT,CACLC,MADK,EAELC,OAFK,EAKkB;AACvB,QAAM;AAACC,IAAAA,OAAO,GAAG;AAAX,MAAmBD,OAAO,IAAI,EAApC;;AAEA,UAAQD,MAAR;AACE,SAAKzB,EAAE,CAACS,KAAR;AACE,aAAOD,YAAP;;AACF,SAAKR,EAAE,CAACW,cAAR;AACA,SAAKX,EAAE,CAAC4B,oBAAR;AACA,SAAK5B,EAAE,CAAC6B,sBAAR;AACA,SAAK7B,EAAE,CAAC8B,sBAAR;AACE,aAAOpB,WAAP;;AACF,SAAKV,EAAE,CAACa,YAAR;AACE,aAAOD,WAAP;;AACF,SAAKZ,EAAE,CAACe,aAAR;AACE,aAAOY,OAAO,GAAGX,iBAAH,GAAuBF,UAArC;;AACF,SAAKd,EAAE,CAACkB,IAAR;AACE,aAAOD,SAAP;;AACF,SAAKjB,EAAE,CAACoB,KAAR;AACE,aAAOD,UAAP;;AACF,SAAKnB,EAAE,CAACsB,GAAR;AACE,aAAOD,UAAP;;AACF;AACE,YAAM,IAAIE,KAAJ,CAAU,oDAAV,CAAN;AAnBJ;AAqBD;AAQA,OAAO,SAASQ,QAAT,CAAkBL,OAAlB,EAMC;AACP,QAAM;AAACM,IAAAA,IAAD;AAAOC,IAAAA,KAAP;AAAcC,IAAAA,MAAd;AAAsBC,IAAAA,aAAa,GAAG,CAAtC;AAAyCC,IAAAA;AAAzC,MAAiDV,OAAvD;AACA,QAAMW,WAAW,GAAGJ,KAAK,GAAGE,aAA5B;AAGA,QAAMG,UAAU,GAAGF,IAAI,IAAI,IAAItB,UAAJ,CAAeuB,WAAf,CAA3B;;AACA,OAAK,IAAIE,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGL,MAAM,GAAG,CAA7B,EAAgC,EAAEK,CAAlC,EAAqC;AACnC,UAAMC,SAAS,GAAGD,CAAC,GAAGF,WAAtB;AACA,UAAMI,YAAY,GAAG,CAACP,MAAM,GAAGK,CAAT,GAAa,CAAd,IAAmBF,WAAxC;AAEAC,IAAAA,UAAU,CAACI,GAAX,CAAeV,IAAI,CAACW,QAAL,CAAcH,SAAd,EAAyBA,SAAS,GAAGH,WAArC,CAAf;AAEAL,IAAAA,IAAI,CAACY,UAAL,CAAgBJ,SAAhB,EAA2BC,YAA3B,EAAyCA,YAAY,GAAGJ,WAAxD;AAEAL,IAAAA,IAAI,CAACU,GAAL,CAASJ,UAAT,EAAqBG,YAArB;AACD;AACF;AAGD,OAAO,SAASI,WAAT,CAAqBnB,OAArB,EAQL;AACA,QAAM;AAACM,IAAAA,IAAD;AAAOC,IAAAA,KAAP;AAAcC,IAAAA;AAAd,MAAwBR,OAA9B;AACA,QAAMoB,QAAQ,GAAGC,IAAI,CAACC,KAAL,CAAWf,KAAK,GAAG,CAAnB,CAAjB;AACA,QAAMgB,SAAS,GAAGF,IAAI,CAACC,KAAL,CAAWd,MAAM,GAAG,CAApB,CAAlB;AACA,QAAMgB,OAAO,GAAG,IAAIpC,UAAJ,CAAegC,QAAQ,GAAGG,SAAX,GAAuB,CAAtC,CAAhB;;AACA,OAAK,IAAIV,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGU,SAApB,EAA+BV,CAAC,EAAhC,EAAoC;AAClC,SAAK,IAAIY,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGL,QAApB,EAA8BK,CAAC,EAA/B,EAAmC;AACjC,WAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAG,CAApB,EAAuBA,CAAC,EAAxB,EAA4B;AAC1BF,QAAAA,OAAO,CAAC,CAACX,CAAC,GAAGO,QAAJ,GAAeK,CAAhB,IAAqB,CAArB,GAAyBC,CAA1B,CAAP,GAAsCpB,IAAI,CAAC,CAACO,CAAC,GAAG,CAAJ,GAAQN,KAAR,GAAgBkB,CAAC,GAAG,CAArB,IAA0B,CAA1B,GAA8BC,CAA/B,CAA1C;AACD;AACF;AACF;;AACD,SAAO;AAACpB,IAAAA,IAAI,EAAEkB,OAAP;AAAgBjB,IAAAA,KAAK,EAAEa,QAAvB;AAAiCZ,IAAAA,MAAM,EAAEe;AAAzC,GAAP;AACD","sourcesContent":["import {TypedArray} from '@luma.gl/api/types';\nimport GL from '@luma.gl/constants';\nimport {GLType} from '../types/webgl'\n\nconst ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';\n\ntype TypedArrayConstructor =\n | Float32ArrayConstructor\n | Uint16ArrayConstructor\n | Uint32ArrayConstructor\n | Uint8ArrayConstructor\n | Uint8ClampedArrayConstructor\n | Int8ArrayConstructor\n | Int16ArrayConstructor\n | Int32ArrayConstructor;\n\n/**\n * Converts TYPED ARRAYS to corresponding GL constant\n * Used to auto deduce gl parameter types\n * @param {*} arrayOrType\n * @returns\n */\nexport function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLType {\n // If typed array, look up constructor\n const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param {*} glType\n * @param {*} param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: any,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n\n/**\n * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n * https: *stackoverflow.com/questions/41969562/\n * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\n * @param {*} param0\n */\n export function flipRows(options: {\n data: any;\n width: any;\n height: any;\n bytesPerPixel?: number;\n temp?: any;\n}): void {\n const {data, width, height, bytesPerPixel = 4, temp} = options;\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n const tempBuffer = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(tempBuffer, bottomOffset);\n }\n}\n\n\nexport function scalePixels(options: {\n data: any;\n width: any;\n height: any;\n}): {\n data: Uint8Array;\n width: number;\n height: number;\n} {\n const {data, width, height} = options;\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"file":"typed-array-utils.js"}
@@ -21,6 +21,6 @@ export function getContextState(gl) {
21
21
  gl.luma = contextState;
22
22
  }
23
23
 
24
- return gl.luma;
24
+ throw new Error('context state without device');
25
25
  }
26
26
  //# sourceMappingURL=context-state.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AAED,SAAOH,EAAE,CAACE,IAAV;AACD","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n // @ts-expect-error\n return gl.luma;\n}\n"],"file":"context-state.js"}
1
+ {"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -16,6 +16,18 @@ export function createBrowserContext(canvas, props) {
16
16
  canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
17
  let gl = null;
18
18
 
19
+ if (props.type === 'webgl2') {
20
+ props = { ...props,
21
+ webgl1: false
22
+ };
23
+ }
24
+
25
+ if (props.type === 'webgl1') {
26
+ props = { ...props,
27
+ webgl2: false
28
+ };
29
+ }
30
+
19
31
  if (props.webgl2) {
20
32
  gl = gl || canvas.getContext('webgl2', props);
21
33
  }
@@ -1 +1 @@
1
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl, devicePixelRatio, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel, ratio, width, height, yInvert) {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x, ratio, width) {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y, ratio, height, yInvert) {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
1
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // 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