@luma.gl/webgl 8.5.16 → 8.5.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.js +44 -44
- package/dist/dist.min.js +1 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/classes/accessor.js.map +1 -1
- package/dist/es5/classes/buffer.js.map +1 -1
- package/dist/es5/classes/clear.js.map +1 -1
- package/dist/es5/classes/copy-and-blit.js.map +1 -1
- package/dist/es5/classes/framebuffer.js.map +1 -1
- package/dist/es5/classes/program-configuration.js.map +1 -1
- package/dist/es5/classes/program.js.map +1 -1
- package/dist/es5/classes/query.js.map +1 -1
- package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
- package/dist/es5/classes/renderbuffer.js.map +1 -1
- package/dist/es5/classes/resource.js +20 -19
- package/dist/es5/classes/resource.js.map +1 -1
- package/dist/es5/classes/shader.js.map +1 -1
- package/dist/es5/classes/texture-2d.js.map +1 -1
- package/dist/es5/classes/texture-3d.js.map +1 -1
- package/dist/es5/classes/texture-cube.js.map +1 -1
- package/dist/es5/classes/texture-formats.js.map +1 -1
- package/dist/es5/classes/texture.js.map +1 -1
- package/dist/es5/classes/transform-feedback.js.map +1 -1
- package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/es5/classes/uniforms.js.map +1 -1
- package/dist/es5/classes/vertex-array-object.js.map +1 -1
- package/dist/es5/classes/vertex-array.js.map +1 -1
- package/dist/es5/debug/debug-program-configuration.js.map +1 -1
- package/dist/es5/debug/debug-uniforms.js.map +1 -1
- package/dist/es5/debug/debug-vertex-array.js.map +1 -1
- package/dist/es5/features/check-glsl-extension.js.map +1 -1
- package/dist/es5/features/check-old-ie.js.map +1 -1
- package/dist/es5/features/features.js.map +1 -1
- package/dist/es5/features/index.js.map +1 -1
- package/dist/es5/features/limits.js.map +1 -1
- package/dist/es5/features/webgl-features-table.js.map +1 -1
- package/dist/es5/features/webgl-limits-table.js.map +1 -1
- package/dist/es5/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-name.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-type-name.js.map +1 -1
- package/dist/es5/glsl-utils/get-shader-version.js.map +1 -1
- package/dist/es5/glsl-utils/index.js.map +1 -1
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +1 -1
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/utils/array-utils-flat.js.map +1 -1
- package/dist/es5/utils/assert.js.map +1 -1
- package/dist/es5/utils/check-props.js.map +1 -1
- package/dist/es5/utils/format-value.js.map +1 -1
- package/dist/es5/utils/is-old-ie.js.map +1 -1
- package/dist/es5/utils/load-file.js.map +1 -1
- package/dist/es5/utils/stub-methods.js.map +1 -1
- package/dist/es5/utils/utils.js.map +1 -1
- package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/es5/webgl-utils/format-utils.js.map +1 -1
- package/dist/es5/webgl-utils/get-error.js.map +1 -1
- package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
- package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
- package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
- package/dist/esm/bundle.js.map +1 -1
- package/dist/esm/classes/accessor.js.map +1 -1
- package/dist/esm/classes/buffer.js.map +1 -1
- package/dist/esm/classes/clear.js.map +1 -1
- package/dist/esm/classes/copy-and-blit.js.map +1 -1
- package/dist/esm/classes/framebuffer.js.map +1 -1
- package/dist/esm/classes/program-configuration.js.map +1 -1
- package/dist/esm/classes/program.js.map +1 -1
- package/dist/esm/classes/query.js.map +1 -1
- package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
- package/dist/esm/classes/renderbuffer.js.map +1 -1
- package/dist/esm/classes/resource.js +15 -17
- package/dist/esm/classes/resource.js.map +1 -1
- package/dist/esm/classes/shader.js.map +1 -1
- package/dist/esm/classes/texture-2d.js.map +1 -1
- package/dist/esm/classes/texture-3d.js.map +1 -1
- package/dist/esm/classes/texture-cube.js.map +1 -1
- package/dist/esm/classes/texture-formats.js.map +1 -1
- package/dist/esm/classes/texture.js.map +1 -1
- package/dist/esm/classes/transform-feedback.js.map +1 -1
- package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/esm/classes/uniforms.js.map +1 -1
- package/dist/esm/classes/vertex-array-object.js.map +1 -1
- package/dist/esm/classes/vertex-array.js.map +1 -1
- package/dist/esm/debug/debug-program-configuration.js.map +1 -1
- package/dist/esm/debug/debug-uniforms.js.map +1 -1
- package/dist/esm/debug/debug-vertex-array.js.map +1 -1
- package/dist/esm/features/check-glsl-extension.js.map +1 -1
- package/dist/esm/features/check-old-ie.js.map +1 -1
- package/dist/esm/features/features.js.map +1 -1
- package/dist/esm/features/index.js.map +1 -1
- package/dist/esm/features/limits.js.map +1 -1
- package/dist/esm/features/webgl-features-table.js.map +1 -1
- package/dist/esm/features/webgl-limits-table.js.map +1 -1
- package/dist/esm/glsl-utils/format-glsl-error.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-name.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-type-name.js.map +1 -1
- package/dist/esm/glsl-utils/get-shader-version.js.map +1 -1
- package/dist/esm/glsl-utils/index.js.map +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/init.js +1 -1
- package/dist/esm/init.js.map +1 -1
- package/dist/esm/utils/array-utils-flat.js.map +1 -1
- package/dist/esm/utils/assert.js.map +1 -1
- package/dist/esm/utils/check-props.js.map +1 -1
- package/dist/esm/utils/format-value.js.map +1 -1
- package/dist/esm/utils/is-old-ie.js.map +1 -1
- package/dist/esm/utils/load-file.js.map +1 -1
- package/dist/esm/utils/stub-methods.js.map +1 -1
- package/dist/esm/utils/utils.js.map +1 -1
- package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/esm/webgl-utils/format-utils.js.map +1 -1
- package/dist/esm/webgl-utils/get-error.js.map +1 -1
- package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
- package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
- package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
- package/package.json +4 -4
- package/src/classes/resource.js +21 -21
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{"version":3,"
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{"version":3,"sources":["../../../src/features/webgl-features-table.js"],"names":["Framebuffer","Texture2D","FEATURES","WEBGL2","VERTEX_ARRAY_OBJECT","TIMER_QUERY","INSTANCED_RENDERING","MULTIPLE_RENDER_TARGETS","ELEMENT_INDEX_UINT32","BLEND_EQUATION_MINMAX","FLOAT_BLEND","COLOR_ENCODING_SRGB","TEXTURE_DEPTH","TEXTURE_FLOAT","TEXTURE_HALF_FLOAT","TEXTURE_FILTER_LINEAR_FLOAT","TEXTURE_FILTER_LINEAR_HALF_FLOAT","TEXTURE_FILTER_ANISOTROPIC","COLOR_ATTACHMENT_RGBA32F","COLOR_ATTACHMENT_FLOAT","COLOR_ATTACHMENT_HALF_FLOAT","GLSL_FRAG_DATA","GLSL_FRAG_DEPTH","GLSL_DERIVATIVES","GLSL_TEXTURE_LOD","checkFloat32ColorAttachment","gl","testTexture","format","type","dataFormat","testFb","id","check","attachments","status","getStatus","delete"],"mappings":"AAAA,OAAOA,WAAP,MAAwB,wBAAxB;AACA,OAAOC,SAAP,MAAsB,uBAAtB;AAEA,OAAO,MAAMC,QAAQ,GAAG;AACtBC,EAAAA,MAAM,EAAE,QADc;AAItBC,EAAAA,mBAAmB,EAAE,qBAJC;AAKtBC,EAAAA,WAAW,EAAE,aALS;AAMtBC,EAAAA,mBAAmB,EAAE,qBANC;AAOtBC,EAAAA,uBAAuB,EAAE,yBAPH;AAUtBC,EAAAA,oBAAoB,EAAE,sBAVA;AAatBC,EAAAA,qBAAqB,EAAE,uBAbD;AActBC,EAAAA,WAAW,EAAE,aAdS;AAiBtBC,EAAAA,mBAAmB,EAAE,qBAjBC;AAoBtBC,EAAAA,aAAa,EAAE,eApBO;AAqBtBC,EAAAA,aAAa,EAAE,eArBO;AAsBtBC,EAAAA,kBAAkB,EAAE,oBAtBE;AAwBtBC,EAAAA,2BAA2B,EAAE,6BAxBP;AAyBtBC,EAAAA,gCAAgC,EAAE,kCAzBZ;AA0BtBC,EAAAA,0BAA0B,EAAE,4BA1BN;AA6BtBC,EAAAA,wBAAwB,EAAE,0BA7BJ;AA8BtBC,EAAAA,sBAAsB,EAAE,wBA9BF;AA+BtBC,EAAAA,2BAA2B,EAAE,6BA/BP;AAkCtBC,EAAAA,cAAc,EAAE,gBAlCM;AAmCtBC,EAAAA,eAAe,EAAE,iBAnCK;AAoCtBC,EAAAA,gBAAgB,EAAE,kBApCI;AAqCtBC,EAAAA,gBAAgB,EAAE;AArCI,CAAjB;;AAyCP,SAASC,2BAAT,CAAqCC,EAArC,EAAyC;AACvC,QAAMC,WAAW,GAAG,IAAI1B,SAAJ,CAAcyB,EAAd,EAAkB;AACpCE,IAAAA,MAAM,MAD8B;AAEpCC,IAAAA,IAAI,MAFgC;AAGpCC,IAAAA,UAAU;AAH0B,GAAlB,CAApB;AAKA,QAAMC,MAAM,GAAG,IAAI/B,WAAJ,CAAgB0B,EAAhB,EAAoB;AACjCM,IAAAA,EAAE,oBAD+B;AAEjCC,IAAAA,KAAK,EAAE,KAF0B;AAGjCC,IAAAA,WAAW,EAAE;AACX,eAAwBP;AADb;AAHoB,GAApB,CAAf;AAOA,QAAMQ,MAAM,GAAGJ,MAAM,CAACK,SAAP,EAAf;AACAT,EAAAA,WAAW,CAACU,MAAZ;AACAN,EAAAA,MAAM,CAACM,MAAP;AACA,SAAOF,MAAM,UAAb;AACD;;AAID,eAAe;AACb,GAACjC,QAAQ,CAACC,MAAV,GAAmB,CAAC,KAAD,EAAQ,IAAR,CADN;AAIb,GAACD,QAAQ,CAACE,mBAAV,GAAgC,CAAC,yBAAD,EAA4B,IAA5B,CAJnB;AAKb,GAACF,QAAQ,CAACG,WAAV,GAAwB,CAAC,0BAAD,EAA6B,iCAA7B,CALX;AAMb,GAACH,QAAQ,CAACI,mBAAV,GAAgC,CAAC,wBAAD,EAA2B,IAA3B,CANnB;AAOb,GAACJ,QAAQ,CAACK,uBAAV,GAAoC,CAAC,oBAAD,EAAuB,IAAvB,CAPvB;AAUb,GAACL,QAAQ,CAACM,oBAAV,GAAiC,CAAC,wBAAD,EAA2B,IAA3B,CAVpB;AAab,GAACN,QAAQ,CAACO,qBAAV,GAAkC,CAAC,kBAAD,EAAqB,IAArB,CAbrB;AAcb,GAACP,QAAQ,CAACQ,WAAV,GAAwB,CAAC,iBAAD,CAdX;AAiBb,GAACR,QAAQ,CAACS,mBAAV,GAAgC,CAAC,UAAD,EAAa,IAAb,CAjBnB;AAoBb,GAACT,QAAQ,CAACU,aAAV,GAA0B,CAAC,qBAAD,EAAwB,IAAxB,CApBb;AAqBb,GAACV,QAAQ,CAACW,aAAV,GAA0B,CAAC,mBAAD,EAAsB,IAAtB,CArBb;AAsBb,GAACX,QAAQ,CAACY,kBAAV,GAA+B,CAAC,wBAAD,EAA2B,IAA3B,CAtBlB;AAwBb,GAACZ,QAAQ,CAACa,2BAAV,GAAwC,CAAC,0BAAD,CAxB3B;AAyBb,GAACb,QAAQ,CAACc,gCAAV,GAA6C,CAAC,+BAAD,CAzBhC;AA0Bb,GAACd,QAAQ,CAACe,0BAAV,GAAuC,CAAC,gCAAD,CA1B1B;AA6Bb,GAACf,QAAQ,CAACgB,wBAAV,GAAqC,CAACO,2BAAD,EAA8B,wBAA9B,CA7BxB;AA8Bb,GAACvB,QAAQ,CAACiB,sBAAV,GAAmC,CAAC,KAAD,EAAQ,wBAAR,CA9BtB;AA+Bb,GAACjB,QAAQ,CAACkB,2BAAV,GAAwC,CAAC,6BAAD,CA/B3B;AAkCb,GAAClB,QAAQ,CAACmB,cAAV,GAA2B,CAAC,oBAAD,EAAuB,IAAvB,CAlCd;AAmCb,GAACnB,QAAQ,CAACoB,eAAV,GAA4B,CAAC,gBAAD,EAAmB,IAAnB,CAnCf;AAoCb,GAACpB,QAAQ,CAACqB,gBAAV,GAA6B,CAAC,0BAAD,EAA6B,IAA7B,CApChB;AAqCb,GAACrB,QAAQ,CAACsB,gBAAV,GAA6B,CAAC,wBAAD,EAA2B,IAA3B;AArChB,CAAf","sourcesContent":["import Framebuffer from '../classes/framebuffer';\nimport Texture2D from '../classes/texture-2d';\n// TODO - this should be the default export, test cases need updating\nexport const FEATURES = {\n WEBGL2: 'WEBGL2',\n\n // API SUPPORT\n VERTEX_ARRAY_OBJECT: 'VERTEX_ARRAY_OBJECT',\n TIMER_QUERY: 'TIMER_QUERY',\n INSTANCED_RENDERING: 'INSTANCED_RENDERING',\n MULTIPLE_RENDER_TARGETS: 'MULTIPLE_RENDER_TARGETS',\n\n // FEATURES\n ELEMENT_INDEX_UINT32: 'ELEMENT_INDEX_UINT32',\n\n // BLENDING\n BLEND_EQUATION_MINMAX: 'BLEND_EQUATION_MINMAX',\n FLOAT_BLEND: 'FLOAT_BLEND',\n\n // TEXTURES: '// TEXTURES', RENDERBUFFERS\n COLOR_ENCODING_SRGB: 'COLOR_ENCODING_SRGB',\n\n // TEXTURES\n TEXTURE_DEPTH: 'TEXTURE_DEPTH',\n TEXTURE_FLOAT: 'TEXTURE_FLOAT',\n TEXTURE_HALF_FLOAT: 'TEXTURE_HALF_FLOAT',\n\n TEXTURE_FILTER_LINEAR_FLOAT: 'TEXTURE_FILTER_LINEAR_FLOAT',\n TEXTURE_FILTER_LINEAR_HALF_FLOAT: 'TEXTURE_FILTER_LINEAR_HALF_FLOAT',\n TEXTURE_FILTER_ANISOTROPIC: 'TEXTURE_FILTER_ANISOTROPIC',\n\n // FRAMEBUFFERS: '// FRAMEBUFFERS', TEXTURES AND RENDERBUFFERS\n COLOR_ATTACHMENT_RGBA32F: 'COLOR_ATTACHMENT_RGBA32F',\n COLOR_ATTACHMENT_FLOAT: 'COLOR_ATTACHMENT_FLOAT',\n COLOR_ATTACHMENT_HALF_FLOAT: 'COLOR_ATTACHMENT_HALF_FLOAT',\n\n // GLSL extensions\n GLSL_FRAG_DATA: 'GLSL_FRAG_DATA',\n GLSL_FRAG_DEPTH: 'GLSL_FRAG_DEPTH',\n GLSL_DERIVATIVES: 'GLSL_DERIVATIVES',\n GLSL_TEXTURE_LOD: 'GLSL_TEXTURE_LOD'\n};\n\n// function to test if Float 32 bit format texture can be bound as color attachment\nfunction checkFloat32ColorAttachment(gl) {\n const testTexture = new Texture2D(gl, {\n format: gl.RGBA,\n type: gl.FLOAT,\n dataFormat: gl.RGBA\n });\n const testFb = new Framebuffer(gl, {\n id: `test-framebuffer`,\n check: false,\n attachments: {\n [gl.COLOR_ATTACHMENT0]: testTexture\n }\n });\n const status = testFb.getStatus();\n testTexture.delete();\n testFb.delete();\n return status === gl.FRAMEBUFFER_COMPLETE;\n}\n\n// Defines luma.gl \"feature\" names and semantics\n// Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\nexport default {\n [FEATURES.WEBGL2]: [false, true],\n\n // API SUPPORT\n [FEATURES.VERTEX_ARRAY_OBJECT]: ['OES_vertex_array_object', true],\n [FEATURES.TIMER_QUERY]: ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n [FEATURES.INSTANCED_RENDERING]: ['ANGLE_instanced_arrays', true],\n [FEATURES.MULTIPLE_RENDER_TARGETS]: ['WEBGL_draw_buffers', true],\n\n // FEATURES\n [FEATURES.ELEMENT_INDEX_UINT32]: ['OES_element_index_uint', true],\n\n // BLENDING\n [FEATURES.BLEND_EQUATION_MINMAX]: ['EXT_blend_minmax', true],\n [FEATURES.FLOAT_BLEND]: ['EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n [FEATURES.COLOR_ENCODING_SRGB]: ['EXT_sRGB', true],\n\n // TEXTURES\n [FEATURES.TEXTURE_DEPTH]: ['WEBGL_depth_texture', true],\n [FEATURES.TEXTURE_FLOAT]: ['OES_texture_float', true],\n [FEATURES.TEXTURE_HALF_FLOAT]: ['OES_texture_half_float', true],\n\n [FEATURES.TEXTURE_FILTER_LINEAR_FLOAT]: ['OES_texture_float_linear'],\n [FEATURES.TEXTURE_FILTER_LINEAR_HALF_FLOAT]: ['OES_texture_half_float_linear'],\n [FEATURES.TEXTURE_FILTER_ANISOTROPIC]: ['EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n [FEATURES.COLOR_ATTACHMENT_RGBA32F]: [checkFloat32ColorAttachment, 'EXT_color_buffer_float'],\n [FEATURES.COLOR_ATTACHMENT_FLOAT]: [false, 'EXT_color_buffer_float'],\n [FEATURES.COLOR_ATTACHMENT_HALF_FLOAT]: ['EXT_color_buffer_half_float'],\n\n // GLSL extensions\n [FEATURES.GLSL_FRAG_DATA]: ['WEBGL_draw_buffers', true],\n [FEATURES.GLSL_FRAG_DEPTH]: ['EXT_frag_depth', true],\n [FEATURES.GLSL_DERIVATIVES]: ['OES_standard_derivatives', true],\n [FEATURES.GLSL_TEXTURE_LOD]: ['EXT_shader_texture_lod', true]\n};\n"],"file":"webgl-features-table.js"}
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{"version":3,"
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{gl1: 0, gl2: 256}, // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: {gl1: 0, gl2: 4}, // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_DRAW_BUFFERS]: {gl1: 0, gl2: 4}, // GLint\n [GL.MAX_ELEMENT_INDEX]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_ELEMENTS_INDICES]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_ELEMENTS_VERTICES]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_SAMPLES]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: {gl1: 0, gl2: 0}, // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: {gl1: 0, gl2: 0}, // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_VARYING_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: {gl1: 0, gl2: 0}, // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: {gl1: 0, gl2: -8, negative: true}, // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: {gl1: 0, gl2: 7}, // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: {gl1: 0, gl2: 0} // GLint\n};\n"],"file":"webgl-limits-table.js"}
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i < digits; ++i) {\n result += ' ';\n }\n return `${result}${string}`;\n}\n"],"file":"format-glsl-error.js"}
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{"version":3,"
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{"version":3,"sources":["../../../src/glsl-utils/get-shader-name.js"],"names":["getShaderName","shader","defaultName","SHADER_NAME_REGEXP","match"],"mappings":"AAEA,eAAe,SAASA,aAAT,CAAuBC,MAAvB,EAAwD;AAAA,MAAzBC,WAAyB,uEAAX,SAAW;AACrE,QAAMC,kBAAkB,GAAG,mDAA3B;AACA,QAAMC,KAAK,GAAGH,MAAM,CAACG,KAAP,CAAaD,kBAAb,CAAd;AACA,SAAOC,KAAK,GAAGA,KAAK,CAAC,CAAD,CAAR,GAAcF,WAA1B;AACD","sourcesContent":["// Supports GLSLIFY style naming of shaders\n// #define SHADER_NAME ...\nexport default function getShaderName(shader, defaultName = 'unnamed') {\n const SHADER_NAME_REGEXP = /#define[\\s*]SHADER_NAME[\\s*]([A-Za-z0-9_-]+)[\\s*]/;\n const match = shader.match(SHADER_NAME_REGEXP);\n return match ? match[1] : defaultName;\n}\n"],"file":"get-shader-name.js"}
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{"version":3,"sources":["../../../src/glsl-utils/get-shader-version.js"],"names":["getShaderVersion","source","version","words","match","length","v","parseInt","Number","isFinite"],"mappings":"AACA,eAAe,SAASA,gBAAT,CAA0BC,MAA1B,EAAkC;AAC/C,MAAIC,OAAO,GAAG,GAAd;AACA,QAAMC,KAAK,GAAGF,MAAM,CAACG,KAAP,CAAa,SAAb,CAAd;;AACA,MAAID,KAAK,CAACE,MAAN,IAAgB,CAAhB,IAAqBF,KAAK,CAAC,CAAD,CAAL,KAAa,UAAtC,EAAkD;AAChD,UAAMG,CAAC,GAAGC,QAAQ,CAACJ,KAAK,CAAC,CAAD,CAAN,EAAW,EAAX,CAAlB;;AACA,QAAIK,MAAM,CAACC,QAAP,CAAgBH,CAAhB,CAAJ,EAAwB;AACtBJ,MAAAA,OAAO,GAAGI,CAAV;AACD;AACF;;AACD,SAAOJ,OAAP;AACD","sourcesContent":["// returns GLSL shader version of given shader string\nexport default function getShaderVersion(source) {\n let version = 100;\n const words = source.match(/[^\\s]+/g);\n if (words.length >= 2 && words[0] === '#version') {\n const v = parseInt(words[1], 10);\n if (Number.isFinite(v)) {\n version = v;\n }\n }\n return version;\n}\n"],"file":"get-shader-version.js"}
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{"version":3,"sources":["../../../src/glsl-utils/index.js"],"names":["default","formatGLSLCompilerError","parseGLSLCompilerError","getShaderName","getShaderVersion","getShaderTypeName"],"mappings":"AACA,SAAQA,OAAO,IAAIC,uBAAnB,EAA4CC,sBAA5C,QAAyE,qBAAzE;AAGA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,mBAAvC;AACA,SAAQH,OAAO,IAAII,gBAAnB,QAA0C,sBAA1C;AAEA,SAAQJ,OAAO,IAAIK,iBAAnB,QAA2C,wBAA3C","sourcesContent":["// PARSE SHADER ERRORS\nexport {default as formatGLSLCompilerError, parseGLSLCompilerError} from './format-glsl-error';\n\n// PARSE SHADER SOURCE\nexport {default as getShaderName} from './get-shader-name';\nexport {default as getShaderVersion} from './get-shader-version';\n\nexport {default as getShaderTypeName} from './get-shader-type-name';\n"],"file":"index.js"}
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package/dist/esm/index.js.map
CHANGED
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{"version":3,"
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+
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luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nexport {lumaStats} from './init';\n\n// UTILS\nexport {requestAnimationFrame, cancelAnimationFrame} from './webgl-utils/request-animation-frame';\n\n// WebGL Functions\nexport {cloneTextureFrom} from './webgl-utils/texture-utils';\nexport {getKeyValue, getKey} from './webgl-utils/constants-to-keys';\nexport {getContextInfo, getGLContextInfo, getContextLimits} from './features/limits';\nexport {FEATURES} from './features/webgl-features-table';\nexport {hasFeature, hasFeatures, getFeatures} from './features/features';\nexport {default as canCompileGLGSExtension} from './features/check-glsl-extension';\n\n// WebGL Helper Classes\nexport {default as Accessor} from './classes/accessor';\n\n// WebGL1 classes\nexport {default as Buffer} from './classes/buffer';\nexport {Shader, VertexShader, FragmentShader} from './classes/shader';\nexport {default as Program} from './classes/program';\nexport {default as Framebuffer} from './classes/framebuffer';\nexport {default as Renderbuffer} from './classes/renderbuffer';\nexport {default as Texture2D} from './classes/texture-2d';\nexport {default as TextureCube} from './classes/texture-cube';\n\nexport {clear, clearBuffer} from './classes/clear';\n\n// Copy and Blit\nexport {\n readPixelsToArray,\n readPixelsToBuffer,\n copyToDataUrl,\n copyToImage,\n copyToTexture,\n blit\n} from './classes/copy-and-blit';\n\n// WebGL2 classes & Extensions\nexport {default as Query} from './classes/query';\nexport {default as Texture3D} from './classes/texture-3d';\nexport {default as TransformFeedback} from './classes/transform-feedback';\nexport {default as VertexArrayObject} from './classes/vertex-array-object';\nexport {default as VertexArray} from './classes/vertex-array';\nexport {default as UniformBufferLayout} from './classes/uniform-buffer-layout';\n\n// experimental WebGL exports\n\nexport {setPathPrefix, loadFile, loadImage} from './utils/load-file';\n\n// PARSE SHADER SOURCE\nexport {default as getShaderName} from './glsl-utils/get-shader-name';\nexport {default as getShaderVersion} from './glsl-utils/get-shader-version';\n\n// UTILS\nexport {log} from '@luma.gl/gltools';\nexport {assert} from './utils/assert';\nexport {uid, isObjectEmpty} from './utils/utils';\n\n// INTERNAL\nexport {parseUniformName, getUniformSetter} from './classes/uniforms';\nexport {getDebugTableForUniforms} from './debug/debug-uniforms';\nexport {getDebugTableForVertexArray} from './debug/debug-vertex-array';\nexport {getDebugTableForProgramConfiguration} from './debug/debug-program-configuration';\n"],"file":"index.js"}
|
package/dist/esm/init.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { log } from '@luma.gl/gltools';
|
|
2
2
|
import { Stats } from '@probe.gl/stats';
|
|
3
3
|
import { isBrowser } from '@probe.gl/env';
|
|
4
|
-
const VERSION = typeof "8.5.
|
|
4
|
+
const VERSION = typeof "8.5.18" !== 'undefined' ? "8.5.18" : 'untranspiled source';
|
|
5
5
|
const STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';
|
|
6
6
|
export class StatsManager {
|
|
7
7
|
constructor() {
|
package/dist/esm/init.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"
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1
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+
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@@ -1 +1 @@
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{"version":3,"
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|
1
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@@ -1 +1 @@
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@@ -1 +1 @@
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1
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1
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1
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eslint-disable camelcase */\nimport {assert} from '../utils/assert';\n\nconst GL_BYTE = 0x1400;\nconst GL_UNSIGNED_BYTE = 0x1401;\nconst GL_SHORT = 0x1402;\nconst GL_UNSIGNED_SHORT = 0x1403;\n\nconst GL_POINTS = 0x0;\nconst GL_LINES = 0x1;\nconst GL_LINE_LOOP = 0x2;\nconst GL_LINE_STRIP = 0x3;\nconst GL_TRIANGLES = 0x4;\nconst GL_TRIANGLE_STRIP = 0x5;\nconst GL_TRIANGLE_FAN = 0x6;\n\n// Local constants - these will \"collapse\" during minification\nconst GL_FLOAT = 0x1406;\nconst GL_FLOAT_VEC2 = 0x8b50;\nconst GL_FLOAT_VEC3 = 0x8b51;\nconst GL_FLOAT_VEC4 = 0x8b52;\n\nconst GL_INT = 0x1404;\nconst GL_INT_VEC2 = 0x8b53;\nconst GL_INT_VEC3 = 0x8b54;\nconst GL_INT_VEC4 = 0x8b55;\n\nconst GL_UNSIGNED_INT = 0x1405;\nconst GL_UNSIGNED_INT_VEC2 = 0x8dc6;\nconst GL_UNSIGNED_INT_VEC3 = 0x8dc7;\nconst GL_UNSIGNED_INT_VEC4 = 0x8dc8;\n\nconst GL_BOOL = 0x8b56;\nconst GL_BOOL_VEC2 = 0x8b57;\nconst GL_BOOL_VEC3 = 0x8b58;\nconst GL_BOOL_VEC4 = 0x8b59;\n\nconst GL_FLOAT_MAT2 = 0x8b5a;\nconst 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[GL_FLOAT, 4, 'bvec4'],\n\n [GL_FLOAT_MAT2]: [GL_FLOAT, 8, 'mat2'], // 4\n [GL_FLOAT_MAT2x3]: [GL_FLOAT, 8, 'mat2x3'], // 6\n [GL_FLOAT_MAT2x4]: [GL_FLOAT, 8, 'mat2x4'], // 8\n\n [GL_FLOAT_MAT3]: [GL_FLOAT, 12, 'mat3'], // 9\n [GL_FLOAT_MAT3x2]: [GL_FLOAT, 12, 'mat3x2'], // 6\n [GL_FLOAT_MAT3x4]: [GL_FLOAT, 12, 'mat3x4'], // 12\n\n [GL_FLOAT_MAT4]: [GL_FLOAT, 16, 'mat4'], // 16\n [GL_FLOAT_MAT4x2]: [GL_FLOAT, 16, 'mat4x2'], // 8\n [GL_FLOAT_MAT4x3]: [GL_FLOAT, 16, 'mat4x3'] // 12\n};\n\n// Counts the number of complete primitives given a number of vertices and a drawMode\nexport function getPrimitiveDrawMode(drawMode) {\n switch (drawMode) {\n case GL_POINTS:\n return GL_POINTS;\n case GL_LINES:\n return GL_LINES;\n case GL_LINE_STRIP:\n return GL_LINES;\n case GL_LINE_LOOP:\n return GL_LINES;\n case GL_TRIANGLES:\n return GL_TRIANGLES;\n case GL_TRIANGLE_STRIP:\n return GL_TRIANGLES;\n case GL_TRIANGLE_FAN:\n return GL_TRIANGLES;\n default:\n assert(false);\n return 0;\n }\n}\n\n// Counts the number of complete \"primitives\" given a number of vertices and a drawMode\nexport function getPrimitiveCount({drawMode, vertexCount}) {\n switch (drawMode) {\n case GL_POINTS:\n case GL_LINE_LOOP:\n return vertexCount;\n case GL_LINES:\n return vertexCount / 2;\n case GL_LINE_STRIP:\n return vertexCount - 1;\n case GL_TRIANGLES:\n return vertexCount / 3;\n case GL_TRIANGLE_STRIP:\n case GL_TRIANGLE_FAN:\n return vertexCount - 2;\n default:\n assert(false);\n return 0;\n }\n}\n\n// Counts the number of vertices after splitting the vertex stream into separate \"primitives\"\nexport function getVertexCount({drawMode, vertexCount}) {\n const primitiveCount = getPrimitiveCount({drawMode, vertexCount});\n switch (getPrimitiveDrawMode(drawMode)) {\n case GL_POINTS:\n return primitiveCount;\n case GL_LINES:\n return primitiveCount * 2;\n case GL_TRIANGLES:\n return primitiveCount * 3;\n default:\n assert(false);\n return 0;\n }\n}\n\n// Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3)\nexport function decomposeCompositeGLType(compositeGLType) {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type, components) {\n switch (type) {\n case GL_BYTE:\n case GL_UNSIGNED_BYTE:\n case GL_SHORT:\n case GL_UNSIGNED_SHORT:\n type = GL_FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType, name};\n }\n }\n return null;\n}\n"],"file":"attribute-utils.js"}
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{"version":3,"sources":["../../../src/webgl-utils/constants-to-keys.js"],"names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","getKey","key","String","getKeyType"],"mappings":"AAAA,SAAQA,MAAR,QAAqB,iBAArB;AAGA,OAAO,SAASC,WAAT,CAAqBC,EAArB,EAAyBC,IAAzB,EAA+B;AAEpC,MAAI,OAAOA,IAAP,KAAgB,QAApB,EAA8B;AAC5B,WAAOA,IAAP;AACD;;AAGD,QAAMC,MAAM,GAAGC,MAAM,CAACF,IAAD,CAArB;;AACA,MAAI,CAACG,KAAK,CAACF,MAAD,CAAV,EAAoB;AAClB,WAAOA,MAAP;AACD;;AAGDD,EAAAA,IAAI,GAAGA,IAAI,CAACI,OAAL,CAAa,OAAb,EAAsB,EAAtB,CAAP;AACA,QAAMC,KAAK,GAAGN,EAAE,CAACC,IAAD,CAAhB;AACAH,EAAAA,MAAM,CAACQ,KAAK,KAAKC,SAAX,4CAAyDN,IAAzD,EAAN;AACA,SAAOK,KAAP;AACD;AAED,OAAO,SAASE,MAAT,CAAgBR,EAAhB,EAAoBM,KAApB,EAA2B;AAChCA,EAAAA,KAAK,GAAGH,MAAM,CAACG,KAAD,CAAd;;AACA,OAAK,MAAMG,GAAX,IAAkBT,EAAlB,EAAsB;AACpB,QAAIA,EAAE,CAACS,GAAD,CAAF,KAAYH,KAAhB,EAAuB;AACrB,0BAAaG,GAAb;AACD;AACF;;AACD,SAAOC,MAAM,CAACJ,KAAD,CAAb;AACD;AAED,OAAO,SAASK,UAAT,CAAoBX,EAApB,EAAwBM,KAAxB,EAA+B;AACpCR,EAAAA,MAAM,CAACQ,KAAK,KAAKC,SAAX,EAAsB,eAAtB,CAAN;AACAD,EAAAA,KAAK,GAAGH,MAAM,CAACG,KAAD,CAAd;;AACA,OAAK,MAAMG,GAAX,IAAkBT,EAAlB,EAAsB;AACpB,QAAIA,EAAE,CAACS,GAAD,CAAF,KAAYH,KAAhB,EAAuB;AACrB,0BAAaG,GAAb;AACD;AACF;;AACD,SAAOC,MAAM,CAACJ,KAAD,CAAb;AACD","sourcesContent":["import {assert} from '../utils/assert';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl, name) {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl, value) {\n value = Number(value);\n for (const key in gl) {\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl, value) {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"file":"constants-to-keys.js"}
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{"version":3,"sources":["../../../src/webgl-utils/format-utils.js"],"names":["assert","glFormatToComponents","format","glTypeToBytes","type"],"mappings":"AACA,SAAQA,MAAR,QAAqB,iBAArB;AAGA,OAAO,SAASC,oBAAT,CAA8BC,MAA9B,EAAsC;AAC3C,UAAQA,MAAR;AACE;AACA;AACA;AACE,aAAO,CAAP;;AACF;AACA;AACE,aAAO,CAAP;;AACF;AACA;AACE,aAAO,CAAP;;AACF;AACA;AACE,aAAO,CAAP;;AAEF;AACEF,MAAAA,MAAM,CAAC,KAAD,CAAN;AACA,aAAO,CAAP;AAjBJ;AAmBD;AAGD,OAAO,SAASG,aAAT,CAAuBC,IAAvB,EAA6B;AAClC,UAAQA,IAAR;AACE;AACE,aAAO,CAAP;;AACF;AACA;AACA;AACE,aAAO,CAAP;;AACF;AACE,aAAO,CAAP;;AAEF;AACEJ,MAAAA,MAAM,CAAC,KAAD,CAAN;AACA,aAAO,CAAP;AAZJ;AAcD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {assert} from '../utils/assert';\n\n// Returns number of components in a specific readPixels WebGL format\nexport function glFormatToComponents(format) {\n switch (format) {\n case GL.ALPHA:\n case GL.R32F:\n case GL.RED:\n return 1;\n case GL.RG32F:\n case GL.RG:\n return 2;\n case GL.RGB:\n case GL.RGB32F:\n return 3;\n case GL.RGBA:\n case GL.RGBA32F:\n return 4;\n // TODO: Add support for additional WebGL2 formats\n default:\n assert(false);\n return 0;\n }\n}\n\n// Return byte count for given readPixels WebGL type\nexport function glTypeToBytes(type) {\n switch (type) {\n case GL.UNSIGNED_BYTE:\n return 1;\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return 2;\n case GL.FLOAT:\n return 4;\n // TODO: Add support for additional WebGL2 types\n default:\n assert(false);\n return 0;\n }\n}\n"],"file":"format-utils.js"}
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{"version":3,"sources":["../../../src/webgl-utils/request-animation-frame.js"],"names":["requestAnimationFrame","callback","window","setTimeout","cancelAnimationFrame","timerId","clearTimeout"],"mappings":"AAEA,OAAO,SAASA,qBAAT,CAA+BC,QAA/B,EAAyC;AAC9C,SAAO,OAAOC,MAAP,KAAkB,WAAlB,IAAiCA,MAAM,CAACF,qBAAxC,GACHE,MAAM,CAACF,qBAAP,CAA6BC,QAA7B,CADG,GAEHE,UAAU,CAACF,QAAD,EAAW,OAAO,EAAlB,CAFd;AAGD;AAED,OAAO,SAASG,oBAAT,CAA8BC,OAA9B,EAAuC;AAC5C,SAAO,OAAOH,MAAP,KAAkB,WAAlB,IAAiCA,MAAM,CAACE,oBAAxC,GACHF,MAAM,CAACE,oBAAP,CAA4BC,OAA5B,CADG,GAEHC,YAAY,CAACD,OAAD,CAFhB;AAGD","sourcesContent":["// Node.js polyfills for requestAnimationFrame and cancelAnimationFrame\n\nexport function requestAnimationFrame(callback) {\n return typeof window !== 'undefined' && window.requestAnimationFrame\n ? window.requestAnimationFrame(callback)\n : setTimeout(callback, 1000 / 60);\n}\n\nexport function cancelAnimationFrame(timerId) {\n return typeof window !== 'undefined' && window.cancelAnimationFrame\n ? window.cancelAnimationFrame(timerId)\n : clearTimeout(timerId);\n}\n"],"file":"request-animation-frame.js"}
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{"version":3,"sources":["../../../src/webgl-utils/texture-utils.js"],"names":["Texture2D","TextureCube","Texture3D","Framebuffer","assert","cloneTextureFrom","refTexture","overrides","TextureType","constructor","gl","width","height","format","type","dataFormat","border","mipmaps","textureOptions","Object","assign","toFramebuffer","texture","opts","id","framebuffer","attachments"],"mappings":"AACA,OAAOA,SAAP,MAAsB,uBAAtB;AACA,OAAOC,WAAP,MAAwB,yBAAxB;AACA,OAAOC,SAAP,MAAsB,uBAAtB;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAEA,SAAQC,MAAR,QAAqB,iBAArB;AAIA,OAAO,SAASC,gBAAT,CAA0BC,UAA1B,EAAsCC,SAAtC,EAAiD;AACtDH,EAAAA,MAAM,CACJE,UAAU,YAAYN,SAAtB,IACEM,UAAU,YAAYL,WADxB,IAEEK,UAAU,YAAYJ,SAHpB,CAAN;AAMA,QAAMM,WAAW,GAAGF,UAAU,CAACG,WAA/B;AAGA,QAAM;AAACC,IAAAA,EAAD;AAAKC,IAAAA,KAAL;AAAYC,IAAAA,MAAZ;AAAoBC,IAAAA,MAApB;AAA4BC,IAAAA,IAA5B;AAAkCC,IAAAA,UAAlC;AAA8CC,IAAAA,MAA9C;AAAsDC,IAAAA;AAAtD,MAAiEX,UAAvE;AAEA,QAAMY,cAAc,GAAGC,MAAM,CAACC,MAAP,CACrB;AACET,IAAAA,KADF;AAEEC,IAAAA,MAFF;AAGEC,IAAAA,MAHF;AAIEC,IAAAA,IAJF;AAKEC,IAAAA,UALF;AAMEC,IAAAA,MANF;AAOEC,IAAAA;AAPF,GADqB,EAUrBV,SAVqB,CAAvB;AAeA,SAAO,IAAIC,WAAJ,CAAgBE,EAAhB,EAAoBQ,cAApB,CAAP;AACD;AAKD,OAAO,SAASG,aAAT,CAAuBC,OAAvB,EAAgCC,IAAhC,EAAsC;AAC3C,QAAM;AAACb,IAAAA,EAAD;AAAKC,IAAAA,KAAL;AAAYC,IAAAA,MAAZ;AAAoBY,IAAAA;AAApB,MAA0BF,OAAhC;AACA,QAAMG,WAAW,GAAG,IAAItB,WAAJ,CAClBO,EADkB,EAElBS,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBG,IAAlB,EAAwB;AACtBC,IAAAA,EAAE,4BAAqBA,EAArB,CADoB;AAEtBb,IAAAA,KAFsB;AAGtBC,IAAAA,MAHsB;AAItBc,IAAAA,WAAW,EAAE;AACX,eAAwBJ;AADb;AAJS,GAAxB,CAFkB,CAApB;AAWA,SAAOG,WAAP;AACD","sourcesContent":["// TODO: Two subdirectories must not depend on each other (classes vs utils)!\nimport Texture2D from '../classes/texture-2d';\nimport TextureCube from '../classes/texture-cube';\nimport Texture3D from '../classes/texture-3d';\nimport Framebuffer from '../classes/framebuffer';\nimport GL from '@luma.gl/constants';\nimport {assert} from '../utils/assert';\n\n// Clone a new texture object from a reference texture object.\n/** @type {import('./texture-utils').cloneTextureFrom} */\nexport function cloneTextureFrom(refTexture, overrides) {\n assert(\n refTexture instanceof Texture2D ||\n refTexture instanceof TextureCube ||\n refTexture instanceof Texture3D\n );\n\n const TextureType = refTexture.constructor;\n\n // @ts-expect-error\n const {gl, width, height, format, type, dataFormat, border, mipmaps} = refTexture;\n\n const textureOptions = Object.assign(\n {\n width,\n height,\n format,\n type,\n dataFormat,\n border,\n mipmaps\n },\n overrides\n );\n\n // TODO: move this to `Texture` class as instance method and use this.constructor\n // @ts-expect-error\n return new TextureType(gl, textureOptions);\n}\n\n// Wraps a given texture into a framebuffer object, that can be further used\n// to read data from the texture object.\n/** @type {import('./texture-utils').toFramebuffer} */\nexport function toFramebuffer(texture, opts) {\n const {gl, width, height, id} = texture;\n const framebuffer = new Framebuffer(\n gl,\n Object.assign({}, opts, {\n id: `framebuffer-for-${id}`,\n width,\n height,\n attachments: {\n [GL.COLOR_ATTACHMENT0]: texture\n }\n })\n );\n return framebuffer;\n}\n"],"file":"texture-utils.js"}
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+
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Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n/* eslint-enable complexity */\n\n// Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n// https://stackoverflow.com/questions/41969562/\n// how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\nexport function flipRows({data, width, height, bytesPerPixel = 4, temp}) {\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n temp = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n temp.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(temp, bottomOffset);\n }\n}\n\nexport function scalePixels({data, width, height}) {\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"file":"typed-array-utils.js"}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@luma.gl/webgl",
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-
"version": "8.5.
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+
"version": "8.5.18",
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"description": "WebGL2 Classes",
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"license": "MIT",
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"publishConfig": {
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},
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"dependencies": {
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"@babel/runtime": "^7.0.0",
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-
"@luma.gl/constants": "8.5.
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39
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-
"@luma.gl/gltools": "8.5.
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+
"@luma.gl/constants": "8.5.18",
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|
39
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+
"@luma.gl/gltools": "8.5.18",
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"@probe.gl/env": "^3.5.0",
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"@probe.gl/stats": "^3.5.0"
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},
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|
43
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-
"gitHead": "
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43
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+
"gitHead": "337c12325d3aa1699245fbdc0fba7f9252a29996"
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44
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}
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