@luma.gl/test-utils 9.2.6 → 9.3.0-alpha.10

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Files changed (74) hide show
  1. package/dist/create-test-device.d.ts +19 -0
  2. package/dist/create-test-device.d.ts.map +1 -1
  3. package/dist/create-test-device.js +85 -18
  4. package/dist/create-test-device.js.map +1 -1
  5. package/dist/deprecated/classic-animation-loop.d.ts.map +1 -1
  6. package/dist/deprecated/classic-animation-loop.js +2 -10
  7. package/dist/deprecated/classic-animation-loop.js.map +1 -1
  8. package/dist/deprecated/sync-test-device.d.ts +0 -5
  9. package/dist/deprecated/sync-test-device.d.ts.map +1 -1
  10. package/dist/deprecated/sync-test-device.js +11 -1
  11. package/dist/deprecated/sync-test-device.js.map +1 -1
  12. package/dist/index.cjs +232 -103
  13. package/dist/index.cjs.map +4 -4
  14. package/dist/index.d.ts +1 -1
  15. package/dist/index.d.ts.map +1 -1
  16. package/dist/index.js +1 -1
  17. package/dist/index.js.map +1 -1
  18. package/dist/null-device/null-canvas-context.d.ts +2 -2
  19. package/dist/null-device/null-canvas-context.d.ts.map +1 -1
  20. package/dist/null-device/null-canvas-context.js +4 -3
  21. package/dist/null-device/null-canvas-context.js.map +1 -1
  22. package/dist/null-device/null-device.d.ts +7 -4
  23. package/dist/null-device/null-device.d.ts.map +1 -1
  24. package/dist/null-device/null-device.js +20 -7
  25. package/dist/null-device/null-device.js.map +1 -1
  26. package/dist/null-device/resources/null-command-buffer.d.ts +8 -8
  27. package/dist/null-device/resources/null-command-buffer.d.ts.map +1 -1
  28. package/dist/null-device/resources/null-command-buffer.js +16 -6
  29. package/dist/null-device/resources/null-command-buffer.js.map +1 -1
  30. package/dist/null-device/resources/null-command-encoder.d.ts +8 -7
  31. package/dist/null-device/resources/null-command-encoder.d.ts.map +1 -1
  32. package/dist/null-device/resources/null-command-encoder.js +24 -9
  33. package/dist/null-device/resources/null-command-encoder.js.map +1 -1
  34. package/dist/null-device/resources/null-fence.d.ts +12 -0
  35. package/dist/null-device/resources/null-fence.d.ts.map +1 -0
  36. package/dist/null-device/resources/null-fence.js +19 -0
  37. package/dist/null-device/resources/null-fence.js.map +1 -0
  38. package/dist/null-device/resources/null-query-set.d.ts +6 -0
  39. package/dist/null-device/resources/null-query-set.d.ts.map +1 -1
  40. package/dist/null-device/resources/null-query-set.js +11 -0
  41. package/dist/null-device/resources/null-query-set.js.map +1 -1
  42. package/dist/null-device/resources/null-render-pass.d.ts.map +1 -1
  43. package/dist/null-device/resources/null-render-pass.js +6 -1
  44. package/dist/null-device/resources/null-render-pass.js.map +1 -1
  45. package/dist/null-device/resources/null-render-pipeline.d.ts +3 -4
  46. package/dist/null-device/resources/null-render-pipeline.d.ts.map +1 -1
  47. package/dist/null-device/resources/null-render-pipeline.js +0 -5
  48. package/dist/null-device/resources/null-render-pipeline.js.map +1 -1
  49. package/dist/null-device/resources/null-texture.d.ts +5 -3
  50. package/dist/null-device/resources/null-texture.d.ts.map +1 -1
  51. package/dist/null-device/resources/null-texture.js +16 -15
  52. package/dist/null-device/resources/null-texture.js.map +1 -1
  53. package/dist/test-runner.d.ts +1 -1
  54. package/dist/test-runner.d.ts.map +1 -1
  55. package/dist/test-runner.js +2 -1
  56. package/dist/test-runner.js.map +1 -1
  57. package/dist/utils/resource-tracker.js +1 -1
  58. package/dist/utils/resource-tracker.js.map +1 -1
  59. package/package.json +9 -9
  60. package/src/create-test-device.ts +115 -18
  61. package/src/deprecated/classic-animation-loop.ts +2 -10
  62. package/src/deprecated/sync-test-device.ts +16 -1
  63. package/src/index.ts +1 -0
  64. package/src/null-device/null-canvas-context.ts +4 -3
  65. package/src/null-device/null-device.ts +26 -8
  66. package/src/null-device/resources/null-command-buffer.ts +18 -8
  67. package/src/null-device/resources/null-command-encoder.ts +25 -9
  68. package/src/null-device/resources/null-fence.ts +24 -0
  69. package/src/null-device/resources/null-query-set.ts +14 -0
  70. package/src/null-device/resources/null-render-pass.ts +6 -1
  71. package/src/null-device/resources/null-render-pipeline.ts +3 -14
  72. package/src/null-device/resources/null-texture.ts +36 -29
  73. package/src/test-runner.ts +2 -1
  74. package/src/utils/resource-tracker.ts +1 -1
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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- "sources": ["../src/index.ts", "../src/register-devices.ts", "../src/create-test-device.ts", "../src/null-device/null-adapter.ts", "../src/null-device/null-device.ts", "../src/null-device/null-device-info.ts", "../src/null-device/null-device-features.ts", "../src/null-device/null-canvas-context.ts", "../src/null-device/resources/null-framebuffer.ts", "../src/null-device/resources/null-buffer.ts", "../src/null-device/resources/null-shader.ts", "../src/null-device/resources/null-command-encoder.ts", "../src/null-device/resources/null-command-buffer.ts", "../src/null-device/resources/null-render-pass.ts", "../src/null-device/resources/null-sampler.ts", "../src/null-device/resources/null-texture.ts", "../src/null-device/resources/null-texture-view.ts", "../src/null-device/resources/null-render-pipeline.ts", "../src/null-device/resources/null-vertex-array.ts", "../src/null-device/resources/null-transform-feedback.ts", "../src/null-device/resources/null-query-set.ts", "../src/deprecated/classic-animation-loop.ts", "../src/test-runner.ts", "../src/utils/get-bounding-box.ts", "../src/snapshot-test-runner.ts", "../src/performance-test-runner.ts", "../src/utils/check-type.ts", "../src/utils/deep-copy.ts", "../src/utils/resource-tracker.ts", "../src/deprecated/sync-test-device.ts"],
4
- "sourcesContent": ["import './register-devices';\n\n// TEST RUNNERS\nexport type {TestRunnerTestCase} from './test-runner';\nexport type {SnapshotTestRunnerTestCase} from './snapshot-test-runner';\n\nexport {SnapshotTestRunner} from './snapshot-test-runner';\nexport {PerformanceTestRunner} from './performance-test-runner';\n\n// TEST DEVICES\nexport {\n getTestDevices,\n getTestDevice,\n getWebGLTestDevice,\n getWebGPUTestDevice,\n getNullTestDevice\n} from './create-test-device';\n\n// Null device\nexport {nullAdapter, NullAdapter} from './null-device/null-adapter';\nexport {NullDevice} from './null-device/null-device';\n\n// UTILS\nexport {checkType} from './utils/check-type';\nexport {deepCopy} from './utils/deep-copy';\nexport {getResourceCounts, getLeakedResources} from './utils/resource-tracker';\n\n// DEPRECATED\nexport {createTestDevice, webglDevice} from './deprecated/sync-test-device';\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {luma} from '@luma.gl/core';\nimport {webgl2Adapter} from '@luma.gl/webgl';\nimport {webgpuAdapter} from '@luma.gl/webgpu';\n\nluma.registerAdapters([webgl2Adapter, webgpuAdapter]);\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {Device, CanvasContextProps} from '@luma.gl/core';\nimport {luma, log} from '@luma.gl/core';\nimport {webgl2Adapter, WebGLDevice} from '@luma.gl/webgl';\nimport {webgpuAdapter, WebGPUDevice} from '@luma.gl/webgpu';\nimport {nullAdapter} from './null-device/null-adapter';\nimport {NullDevice} from './null-device/null-device';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {width: 1, height: 1};\n\n/** A null device intended for testing - @note Only available after getTestDevices() has completed */\nlet nullDevicePromise = makeNullTestDevice();\n/** This WebGL Device can be used directly but will not have WebGL debugging initialized */\nconst webglDevicePromise = makeWebGLTestDevice();\n/** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\nconst webgpuDevicePromise = makeWebGPUTestDevice();\n\n/** Includes WebGPU device if available */\nexport async function getTestDevices(\n types: Readonly<('webgl' | 'webgpu' | 'null' | 'unknown')[]> = ['webgl', 'webgpu']\n): Promise<Device[]> {\n const promises = types.map(type => getTestDevice(type));\n const devices = await Promise.all(promises);\n return devices.filter(device => device !== null);\n}\n\nexport async function getTestDevice(\n type: 'webgl' | 'webgpu' | 'null' | 'unknown'\n): Promise<Device | null> {\n switch (type) {\n case 'webgl':\n return webglDevicePromise;\n case 'webgpu':\n return webgpuDevicePromise;\n case 'null':\n return nullDevicePromise;\n case 'unknown':\n return null;\n }\n}\n\n/** returns WebGPU device promise, if available */\nexport function getWebGPUTestDevice(): Promise<WebGPUDevice | null> {\n return webgpuDevicePromise;\n}\n\n/** returns WebGL device promise, if available */\nexport async function getWebGLTestDevice(): Promise<WebGLDevice> {\n return webglDevicePromise;\n}\n\n/** returns null device promise, if available */\nexport async function getNullTestDevice(): Promise<NullDevice> {\n return nullDevicePromise;\n}\n\nasync function makeWebGPUTestDevice(): Promise<WebGPUDevice | null> {\n const webgpuDeviceResolvers = withResolvers<WebGPUDevice | null>();\n try {\n const webgpuDevice = (await luma.createDevice({\n id: 'webgpu-test-device',\n type: 'webgpu',\n adapters: [webgpuAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true\n })) as unknown as WebGPUDevice;\n webgpuDeviceResolvers.resolve(webgpuDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n webgpuDeviceResolvers.resolve(null);\n }\n return webgpuDeviceResolvers.promise;\n}\n\n/** returns WebGL device promise, if available */\nasync function makeWebGLTestDevice(): Promise<WebGLDevice> {\n const webglDeviceResolvers = withResolvers<WebGLDevice>();\n try {\n const webglDevice = (await luma.createDevice({\n id: 'webgl-test-device',\n type: 'webgl',\n adapters: [webgl2Adapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true,\n debugWebGL: true\n })) as unknown as WebGLDevice;\n webglDeviceResolvers.resolve(webglDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n webglDeviceResolvers.resolve(null);\n }\n return webglDeviceResolvers.promise;\n}\n\n/** returns null device promise, if available */\nasync function makeNullTestDevice(): Promise<NullDevice> {\n const nullDeviceResolvers = withResolvers<NullDevice>();\n try {\n const nullDevice = (await luma.createDevice({\n id: 'null-test-device',\n type: 'null',\n adapters: [nullAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true,\n debugWebGL: true\n })) as unknown as NullDevice;\n nullDeviceResolvers.resolve(nullDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n nullDevicePromise = Promise.resolve(null);\n }\n return nullDeviceResolvers.promise;\n}\n\n// HELPERS\n\n// TODO - replace with Promise.withResolvers once we upgrade TS baseline\nfunction withResolvers<T>(): {\n promise: Promise<T>;\n resolve: (t: T) => void;\n reject: (error: Error) => void;\n} {\n let resolve;\n let reject;\n const promise = new Promise<T>((_resolve, _reject) => {\n resolve = _resolve;\n reject = _reject;\n });\n // @ts-ignore Assigned in callback.\n return {promise, resolve, reject};\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Adapter, DeviceProps} from '@luma.gl/core';\nimport {NullDevice} from './null-device';\n\nexport class NullAdapter extends Adapter {\n /** type of device's created by this adapter */\n readonly type: NullDevice['type'] = 'null';\n\n constructor() {\n super();\n // @ts-ignore DEPRECATED For backwards compatibility luma.registerDevices\n NullDevice.adapter = this;\n }\n\n isSupported(): boolean {\n return true;\n }\n\n isDeviceHandle(handle: any): boolean {\n return handle === null;\n }\n\n async attach(handle: null): Promise<NullDevice> {\n return new NullDevice({});\n }\n\n async create(props: DeviceProps = {}): Promise<NullDevice> {\n return new NullDevice(props);\n }\n}\n\nexport const nullAdapter = new NullAdapter();\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n CanvasContextProps,\n VertexArray,\n VertexArrayProps,\n BufferProps,\n ShaderProps,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n CommandEncoderProps,\n TransformFeedbackProps,\n QuerySetProps\n} from '@luma.gl/core';\nimport {Device, DeviceFeatures} from '@luma.gl/core';\n\nimport {NullDeviceInfo} from './null-device-info';\nimport {NullDeviceLimits} from './null-device-features';\nimport {NullCanvasContext} from './null-canvas-context';\nimport {NullBuffer} from './resources/null-buffer';\nimport {NullFramebuffer} from './resources/null-framebuffer';\nimport {NullShader} from './resources/null-shader';\nimport {NullCommandEncoder} from './resources/null-command-encoder';\nimport {NullSampler} from './resources/null-sampler';\nimport {NullTexture} from './resources/null-texture';\nimport {NullRenderPass} from './resources/null-render-pass';\nimport {NullRenderPipeline} from './resources/null-render-pipeline';\nimport {NullVertexArray} from './resources/null-vertex-array';\nimport {NullTransformFeedback} from './resources/null-transform-feedback';\nimport {NullQuerySet} from './resources/null-query-set';\n\n/** Do-nothing device implementation for testing */\nexport class NullDevice extends Device {\n static isSupported(): boolean {\n return true;\n }\n readonly type = 'null';\n readonly handle = null;\n\n readonly preferredColorFormat = 'rgba8unorm';\n readonly preferredDepthFormat = 'depth24plus';\n\n features: DeviceFeatures = new DeviceFeatures([], this.props._disabledFeatures);\n limits: NullDeviceLimits = new NullDeviceLimits();\n readonly info = NullDeviceInfo;\n\n readonly canvasContext: NullCanvasContext;\n override commandEncoder: NullCommandEncoder;\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || 'null-device'});\n\n const canvasContextProps = Device._getCanvasContextProps(props);\n this.canvasContext = new NullCanvasContext(this, canvasContextProps);\n this.lost = new Promise(resolve => {});\n this.commandEncoder = new NullCommandEncoder(this, {id: 'null-command-encoder'});\n }\n\n /**\n * Destroys the context\n * @note Has no effect for null contexts\n */\n destroy(): void {}\n\n get isLost(): boolean {\n return false;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n getTextureByteAlignment(): number {\n return 1;\n }\n\n createCanvasContext(props: CanvasContextProps): NullCanvasContext {\n return new NullCanvasContext(this, props);\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): NullBuffer {\n const newProps = this._normalizeBufferProps(props);\n return new NullBuffer(this, newProps);\n }\n\n getDefaultRenderPass(): NullRenderPass {\n return new NullRenderPass(this, {});\n }\n\n createTexture(props: TextureProps): NullTexture {\n return new NullTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): NullSampler {\n return new NullSampler(this, props);\n }\n\n createShader(props: ShaderProps): NullShader {\n return new NullShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): NullFramebuffer {\n return new NullFramebuffer(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): VertexArray {\n return new NullVertexArray(this, props);\n }\n\n createTransformFeedback(props: TransformFeedbackProps): NullTransformFeedback {\n return new NullTransformFeedback(this, props);\n }\n\n createQuerySet(props: QuerySetProps): NullQuerySet {\n return new NullQuerySet(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): NullRenderPipeline {\n return new NullRenderPipeline(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n override createCommandEncoder(props: CommandEncoderProps = {}): NullCommandEncoder {\n return new NullCommandEncoder(this, props);\n }\n\n submit(): void {}\n\n override setParametersWebGL(parameters: any): void {}\n\n override getParametersWebGL(parameters: any): any {}\n\n override withParametersWebGL(parameters: any, func: any): any {\n const {nocatch = true} = parameters;\n let value: any;\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n return func();\n }\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func();\n } catch {\n // ignore\n }\n return value;\n }\n\n override _getDeviceSpecificTextureFormatCapabilities(format: any): any {\n return format;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {DeviceInfo} from '@luma.gl/core';\n\nexport const NullDeviceInfo = {\n type: 'unknown',\n gpu: 'software',\n gpuType: 'unknown',\n gpuBackend: 'unknown',\n vendor: 'no one',\n renderer: 'none',\n version: '1.0',\n shadingLanguage: 'glsl',\n shadingLanguageVersion: 300\n} as const satisfies DeviceInfo;\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {DeviceLimits} from '@luma.gl/core';\n\nexport class NullDeviceLimits extends DeviceLimits {\n maxTextureDimension1D = 0;\n maxTextureDimension2D = 2048;\n maxTextureDimension3D = 256;\n maxTextureArrayLayers = 256;\n maxBindGroups = 0;\n maxDynamicUniformBuffersPerPipelineLayout = 0;\n maxDynamicStorageBuffersPerPipelineLayout = 0;\n maxSampledTexturesPerShaderStage = 8;\n maxSamplersPerShaderStage = 16;\n maxStorageBuffersPerShaderStage = 0;\n maxStorageTexturesPerShaderStage = 0;\n maxUniformBuffersPerShaderStage = 20;\n maxUniformBufferBindingSize = 16384;\n maxStorageBufferBindingSize = 0;\n minUniformBufferOffsetAlignment = 0;\n minStorageBufferOffsetAlignment = 0;\n maxVertexBuffers = 16;\n maxVertexAttributes = 16;\n maxVertexBufferArrayStride = 2048;\n maxInterStageShaderVariables = 60;\n maxComputeWorkgroupStorageSize = 0;\n maxComputeInvocationsPerWorkgroup = 0;\n maxComputeWorkgroupSizeX = 0;\n maxComputeWorkgroupSizeY = 0;\n maxComputeWorkgroupSizeZ = 0;\n maxComputeWorkgroupsPerDimension = 0;\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps} from '@luma.gl/core';\nimport {CanvasContext} from '@luma.gl/core';\nimport type {NullDevice} from './null-device';\nimport {NullFramebuffer} from './resources/null-framebuffer';\n\n/**\n * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc\n */\nexport class NullCanvasContext extends CanvasContext {\n readonly device: NullDevice;\n readonly handle = null;\n\n presentationSize: [number, number] = [1, 1];\n private _framebuffer: NullFramebuffer | null = null;\n\n get [Symbol.toStringTag]() {\n return 'NullCanvasContext';\n }\n\n constructor(device: NullDevice, props?: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n\n // Base class constructor cannot access derived methods/fields, so we need to call these functions in the subclass constructor\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this._updateDevice();\n }\n\n getCurrentFramebuffer(): NullFramebuffer {\n // Setting handle to null returns a reference to the default framebuffer\n this._framebuffer = this._framebuffer || new NullFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n _updateDevice() {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {FramebufferProps} from '@luma.gl/core';\nimport {Framebuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport type {NullTextureView} from './null-texture-view';\n\nexport class NullFramebuffer extends Framebuffer {\n device: NullDevice;\n readonly handle = null;\n\n colorAttachments: NullTextureView[] = [];\n depthStencilAttachment: NullTextureView | null = null;\n\n constructor(device: NullDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n }\n\n protected override updateAttachments(): void {\n // Null framebuffers are JS only objects, nothing to\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Buffer, type BufferProps, type BufferMapCallback} from '@luma.gl/core';\nimport {type NullDevice} from '../null-device';\n\nexport class NullBuffer extends Buffer {\n device: NullDevice;\n readonly handle: 'null' | null = 'null';\n\n byteLength: number;\n private _storage: ArrayBuffer;\n\n constructor(device: NullDevice, props: BufferProps = {}) {\n super(device, props);\n this.device = device;\n\n const byteOffset = props.byteOffset || 0;\n const byteLength = props.byteLength ?? (props.data ? props.data.byteLength + byteOffset : 0);\n\n this.byteLength = byteLength;\n this._storage = new ArrayBuffer(byteLength);\n\n // If initial data is provided, copy it in\n if (props.data) {\n this.write(props.data, byteOffset);\n }\n\n this.trackAllocatedMemory(byteLength);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory();\n // @ts-expect-error\n this.handle = null;\n // Clear internal storage\n this._storage = new ArrayBuffer(0);\n }\n }\n\n write(data: ArrayBufferLike | ArrayBufferView, byteOffset: number = 0): void {\n const source = ArrayBuffer.isView(data)\n ? new Uint8Array(data.buffer, data.byteOffset, data.byteLength)\n : new Uint8Array(data);\n const target = new Uint8Array(this._storage, byteOffset, source.byteLength);\n\n if (byteOffset + source.byteLength > this.byteLength) {\n throw new RangeError(`NullBuffer.write(): write would overflow buffer`);\n }\n\n target.set(source);\n this._setDebugData(data, byteOffset, source.byteLength);\n }\n\n async mapAndWriteAsync(\n callback: BufferMapCallback<void>,\n byteOffset = 0,\n byteLength = this.byteLength - byteOffset\n ): Promise<void> {\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n const tempBuffer = new Uint8Array(view.length); // safe scratch copy\n callback(tempBuffer.buffer, 'copied');\n view.set(tempBuffer);\n this._setDebugData(view, byteOffset, byteLength);\n }\n\n async readAsync(byteOffset = 0, byteLength?: number): Promise<Uint8Array> {\n byteLength = byteLength ?? this.byteLength - byteOffset;\n\n if (byteOffset + byteLength > this.byteLength) {\n throw new RangeError(`NullBuffer.readAsync(): read would overflow buffer`);\n }\n\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n return new Uint8Array(view); // return a copy\n }\n\n async mapAndReadAsync<T>(\n callback: BufferMapCallback<T>,\n byteOffset = 0,\n byteLength = this.byteLength - byteOffset\n ): Promise<T> {\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n const copy = new Uint8Array(view); // copy to protect memory\n return callback(copy.buffer, 'copied');\n }\n\n readSyncWebGL(): Uint8Array {\n throw new Error('NullBuffer.readSyncWebGL() not implemented');\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Shader, ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullShader extends Shader {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: ShaderProps) {\n super(device, props);\n this.device = device;\n }\n\n get asyncCompilationStatus(): Promise<any> {\n return this.getCompilationInfo().then(() => 'success');\n }\n\n async getCompilationInfo(): Promise<readonly CompilerMessage[]> {\n return [];\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {CommandEncoder, CommandEncoderProps} from '@luma.gl/core';\nimport type {\n CommandBufferProps,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n QuerySet,\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport {NullCommandBuffer} from './null-command-buffer';\nimport {NullRenderPass} from './null-render-pass';\n\nexport class NullCommandEncoder extends CommandEncoder {\n readonly device: NullDevice;\n readonly handle: null = null;\n\n constructor(device: NullDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n }\n\n finish(props: CommandBufferProps): NullCommandBuffer {\n return new NullCommandBuffer(this.device, props);\n }\n\n beginRenderPass(props: RenderPassProps): NullRenderPass {\n return new NullRenderPass(this.device, props);\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('ComputePass not supported in WebGL');\n }\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {}\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {}\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {}\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {}\n\n resolveQuerySet(querySet: QuerySet): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n insertDebugMarker(markerLabel: string): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n CommandBufferProps,\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions,\n QuerySet\n} from '@luma.gl/core';\nimport {CommandBuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullCommandBuffer extends CommandBuffer {\n device: NullDevice;\n handle: null = null;\n\n constructor(device: NullDevice, props: CommandBufferProps) {\n super(device, props);\n this.device = device;\n }\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {}\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {}\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {}\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n\n insertDebugMarker(markerLabel: string): void {}\n resolveQuerySet(querySet: QuerySet): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullRenderPass extends RenderPass {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n setParameters(parameters: RenderPassParameters = {}): void {}\n\n beginOcclusionQuery(queryIndex: number): void {}\n endOcclusionQuery(): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullSampler extends Sampler {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n TextureProps,\n TextureViewProps,\n CopyExternalImageOptions,\n CopyImageDataOptions,\n Sampler,\n SamplerProps\n} from '@luma.gl/core';\n\nimport {Texture} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\nimport {NullSampler} from './null-sampler';\nimport {NullTextureView} from './null-texture-view';\n\nexport class NullTexture extends Texture {\n readonly device: NullDevice;\n readonly handle = null;\n\n sampler: NullSampler;\n view: NullTextureView;\n\n constructor(device: NullDevice, props: TextureProps) {\n super(device, props);\n\n this.device = device;\n\n // const data = props.data;\n // this.setImageData(props);\n\n if (props.sampler) {\n this.setSampler(props.sampler);\n }\n\n this.sampler = new NullSampler(this.device, this.props.sampler);\n\n this.view = new NullTextureView(this.device, {\n ...props,\n texture: this,\n mipLevelCount: 1,\n arrayLayerCount: 1\n });\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory('Texture');\n }\n }\n\n createView(props: TextureViewProps): NullTextureView {\n return new NullTextureView(this.device, {...props, texture: this});\n }\n\n copyExternalImage(options: CopyExternalImageOptions): {width: number; height: number} {\n this.trackDeallocatedMemory('Texture');\n\n const {image: data} = options;\n\n // if (data && data.byteLength) {\n // this.trackAllocatedMemory(data.byteLength, 'Texture');\n // } else {\n const bytesPerPixel = 4;\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n // }\n\n const width = options.width ?? (data as ImageBitmap).width;\n const height = options.height ?? (data as ImageBitmap).height;\n\n this.width = width;\n this.height = height;\n\n return {width, height};\n }\n\n override setSampler(sampler?: Sampler | SamplerProps): void {\n // ignore\n }\n\n copyImageData(options: CopyImageDataOptions): void {\n throw new Error('copyImageData not implemented');\n }\n\n generateMipmapsWebGL(): void {\n // ignore\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TextureViewProps} from '@luma.gl/core';\nimport {TextureView, Texture} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport type {NullTexture} from './null-texture';\n\nexport class NullTextureView extends TextureView {\n readonly device: NullDevice;\n readonly handle = null;\n\n readonly texture: NullTexture;\n\n constructor(device: NullDevice, props: TextureViewProps & {texture: NullTexture}) {\n super(device, {...Texture.defaultProps, ...props});\n\n this.device = device;\n this.texture = props.texture;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n UniformValue,\n RenderPipelineProps,\n Binding,\n RenderPass,\n VertexArray\n} from '@luma.gl/core';\nimport {RenderPipeline} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport {NullShader} from './null-shader';\n\n/** Creates a new render pipeline */\nexport class NullRenderPipeline extends RenderPipeline {\n device: NullDevice;\n readonly handle = null;\n\n vs: NullShader;\n fs: NullShader;\n\n uniforms: Record<string, UniformValue> = {};\n bindings: Record<string, Binding> = {};\n\n constructor(device: NullDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n\n this.vs = props.vs as NullShader;\n this.fs = props.fs as NullShader;\n\n this.shaderLayout = props.shaderLayout || {\n attributes: [],\n bindings: [],\n uniforms: []\n };\n }\n\n setBindings(bindings: Record<string, Binding>): void {\n Object.assign(this.bindings, bindings);\n }\n\n draw(options: {\n renderPass: RenderPass;\n vertexArray: VertexArray;\n vertexCount?: number;\n instanceCount?: number;\n }): boolean {\n const {renderPass, vertexArray} = options;\n vertexArray.bindBeforeRender(renderPass);\n vertexArray.unbindAfterRender(renderPass);\n return true;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TypedArray} from '@math.gl/types';\nimport type {Buffer, VertexArrayProps} from '@luma.gl/core';\nimport {VertexArray} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\n\nexport class NullVertexArray extends VertexArray {\n device: NullDevice;\n readonly handle = null;\n\n // Create a VertexArray\n constructor(device: NullDevice, props: VertexArrayProps) {\n super(device, props);\n this.device = device;\n }\n\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.indexBuffer = indexBuffer;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, attributeBuffer: Buffer): void {\n const attributeInfo = this.attributeInfos[location];\n if (!attributeInfo) {\n throw new Error(`Unknown attribute location ${location}`);\n }\n this.attributes[location] = attributeBuffer;\n }\n\n bindBeforeRender(): void {}\n\n unbindAfterRender(): void {}\n\n override setConstantWebGL(location: number, value: TypedArray | null): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {PrimitiveTopology, ShaderLayout, TransformFeedbackProps} from '@luma.gl/core';\nimport {TransformFeedback, Buffer, BufferRange} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullTransformFeedback extends TransformFeedback {\n readonly device: NullDevice;\n readonly handle = null;\n\n readonly layout: ShaderLayout;\n buffers: Record<string, Buffer | BufferRange> = {};\n\n constructor(device: NullDevice, props: TransformFeedbackProps) {\n super(device, props);\n this.device = device;\n this.layout = this.props.layout;\n\n if (props.buffers) {\n this.setBuffers(props.buffers);\n }\n\n Object.seal(this);\n }\n\n begin(topology: PrimitiveTopology = 'point-list'): void {}\n\n end(): void {}\n\n setBuffers(buffers: Record<string, Buffer | BufferRange>): void {\n this.buffers = {};\n\n for (const bufferName in buffers) {\n this.setBuffer(bufferName, buffers[bufferName]);\n }\n }\n\n setBuffer(locationOrName: string | number, bufferOrRange: Buffer | BufferRange): void {\n this.buffers[locationOrName] = bufferOrRange;\n }\n\n getBuffer(locationOrName: string | number): Buffer | BufferRange | null {\n return this.buffers[locationOrName] || null;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {QuerySet, QuerySetProps} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullQuerySet extends QuerySet {\n device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: QuerySetProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck This should be replaced with model animation loop\n\n// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {luma, Device, DeviceProps, log} from '@luma.gl/core';\nimport {\n requestAnimationFramePolyfill,\n cancelAnimationFramePolyfill,\n Timeline,\n AnimationProps\n} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {resetGLParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGL2RenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGL2RenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGL2RenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice({...props, debug: true}),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: error => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGL2RenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise(resolve => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFramePolyfill(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFramePolyfill(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.getDefaultCanvasContext().resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck\n/* eslint-disable */\n\nimport {AnimationProps} from '@luma.gl/engine';\nimport {getWebGLTestDevice} from './create-test-device';\n\n// TODO - Replace with new AnimationLoop from `@luma.gl/engine`\nimport {ClassicAnimationLoop as AnimationLoop} from './deprecated/classic-animation-loop';\n\n/** Describes a test case */\nexport type TestRunnerTestCase = {\n /** Name of the test case (for logging) */\n name: string;\n /** Initialize the test case. Can return a promise */\n onInitialize: (props: AnimationProps) => Promise<void | {}>;\n /** Perform rendering */\n onRender: (props: AnimationProps & {done}) => void;\n /** Clean up after the test case */\n onFinalize: (props: AnimationProps) => void;\n animationLoop?: AnimationLoop;\n};\n\nconst DEFAULT_TEST_CASE: TestRunnerTestCase = {\n name: 'Unnamed test',\n onInitialize: async () => {},\n onRender: ({done}) => done(),\n onFinalize: () => {}\n};\n\n/** Options for a TestRunner */\nexport type TestRunnerProps = {\n width?: number;\n height?: number;\n // test lifecycle callback\n onTestStart?: (testCase: TestRunnerTestCase) => void;\n onTestPass?: (testCase: TestRunnerTestCase, result?: unknown) => void;\n onTestFail?: (testCase: TestRunnerTestCase, error?: unknown) => void;\n /** milliseconds to wait for each test case before aborting */\n timeout?: number;\n maxFramesToRender?: number;\n // HACK - this is for the snapshot test runner\n imageDiffOptions?: any;\n};\n\nconst DEFAULT_TEST_PROPS: Required<TestRunnerProps> = {\n width: undefined,\n height: undefined,\n\n // test lifecycle callback\n onTestStart: (testCase: TestRunnerTestCase) => console.log(`# ${testCase.name}`),\n onTestPass: (testCase: TestRunnerTestCase, result?: unknown) =>\n console.log(`ok ${testCase.name} passed`),\n onTestFail: (testCase: TestRunnerTestCase, error?: unknown) =>\n console.log(`not ok ${testCase.name} failed`),\n\n // milliseconds to wait for each test case before aborting\n timeout: 2000,\n maxFramesToRender: undefined,\n imageDiffOptions: undefined\n};\n\n/** Runs an array of test cases */\nexport class TestRunner {\n device = webglDevice;\n props: Record<string, any>;\n isRunning: boolean = false;\n testOptions: Required<TestRunnerProps> = {...DEFAULT_TEST_PROPS};\n readonly _animationProps?: AnimationProps;\n private _animationLoop: AnimationLoop | null;\n private _testCases: TestRunnerTestCase[] = [];\n private _testCaseData: any = null;\n private _currentTestCase: TestRunnerTestCase | null;\n private _currentTestCaseStartTime: number;\n private _currentTestCaseStartTick: number;\n\n // should be defined in snapshot-test-runner\n isDiffing: boolean = false;\n\n // @ts-expect-error\n isHeadless: boolean = Boolean(window.browserTestDriver_isHeadless);\n\n /**\n * props\n * AnimationLoop props\n */\n constructor(props: Record<string, any> = {}) {\n this.props = props;\n }\n\n /**\n * Add testCase(s)\n */\n add(testCases: TestRunnerTestCase[]): this {\n if (!Array.isArray(testCases)) {\n testCases = [testCases];\n }\n for (const testCase of testCases) {\n this._testCases.push(testCase);\n }\n return this;\n }\n\n /**\n * Returns a promise that resolves when all the test cases are done\n */\n async run(options: object = {}): Promise<void> {\n this.testOptions = {...this.testOptions, ...options};\n\n const device = await getWebGLTestDevice();\n\n return new Promise<void>((resolve, reject) => {\n this._animationLoop = new AnimationLoop({\n ...this.props,\n device: this.device,\n onRender: this._onRender.bind(this),\n onFinalize: () => {\n this.isRunning = false;\n resolve();\n }\n });\n this._animationLoop.start(this.props);\n\n this.isRunning = true;\n this.isDiffing = false;\n this._currentTestCase = null;\n }).catch(error => {\n this._fail({error: error.message});\n // reject(error);\n });\n }\n\n /* Lifecycle methods for subclassing */\n\n initTestCase(testCase: TestRunnerTestCase) {\n const {animationLoop} = testCase;\n if (animationLoop) {\n testCase.onInitialize = animationLoop.props.onInitialize.bind(animationLoop);\n testCase.onRender = animationLoop.props.onRender.bind(animationLoop);\n testCase.onFinalize = animationLoop.props.onFinalize.bind(animationLoop);\n }\n for (const key in DEFAULT_TEST_CASE) {\n testCase[key] = testCase[key] || DEFAULT_TEST_CASE[key];\n }\n }\n\n shouldRender(animationProps): boolean {\n return true;\n }\n\n assert(testCase: TestRunnerTestCase): void {\n this._pass(testCase);\n this._next();\n }\n\n /* Utilities */\n\n _pass(result: unknown): void {\n this.testOptions.onTestPass(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _fail(result: unknown): void {\n this.testOptions.onTestFail(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _next(): void {\n this._nextTestCase();\n }\n\n /* Private methods */\n\n _onRender(animationProps): void {\n this._animationProps = animationProps;\n\n const testCase = this._currentTestCase || this._nextTestCase();\n if (!testCase) {\n // all test cases are done\n this._animationLoop.stop();\n return;\n }\n\n let isDone = false;\n const testCaseAnimationProps: AnimationProps = {\n ...animationProps,\n ...this._testCaseData,\n // tick/time starts from 0 for each test case\n startTime: this._currentTestCaseStartTime,\n time: animationProps.time - this._currentTestCaseStartTime,\n tick: animationProps.tick - this._currentTestCaseStartTick,\n // called by the test case when it is done rendering and ready for capture and diff\n done: () => {\n isDone = true;\n }\n };\n\n if (this._testCaseData && this.shouldRender(testCaseAnimationProps)) {\n // try {\n // test case is initialized, render frame\n testCase.onRender(testCaseAnimationProps);\n // } catch {\n // isDone = true;\n // }\n }\n\n const timeout = testCase.timeout || this.testOptions.timeout;\n if (timeout && testCaseAnimationProps.time > timeout) {\n isDone = true;\n }\n\n if (isDone) {\n this.assert(testCase);\n }\n }\n\n _nextTestCase(): Promise<TestRunnerTestCase> {\n const animationProps = this._animationProps;\n\n // finalize the current test case\n if (this._testCaseData) {\n for (const key in this._testCaseData) {\n const value = this._testCaseData[key];\n if (value && value.delete) {\n value.destroy();\n }\n }\n this._currentTestCase.onFinalize(Object.assign({}, animationProps, this._testCaseData));\n\n // reset WebGL context\n this.device.popState();\n\n this._currentTestCase = null;\n this._testCaseData = null;\n }\n\n // get the next test case\n const testCase = this._testCases.shift();\n if (testCase) {\n // start new test case\n this._currentTestCase = testCase;\n this._currentTestCaseStartTime = animationProps.time;\n this._currentTestCaseStartTick = animationProps.tick;\n this.initTestCase(testCase);\n\n // initialize test case\n\n // save WebGL context\n this.device.pushState();\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n const initProps = {\n ...animationProps,\n // tick/time starts from 0 for each test case\n startTime: animationProps.time,\n time: 0,\n tick: 0\n };\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n Promise.resolve(testCase.onInitialize(initProps)).then(userData => {\n this._testCaseData = userData || {};\n });\n\n // invoke user callback\n this.testOptions.onTestStart(testCase);\n }\n return testCase;\n }\n}\n", "// Get the bounding box of a DOMElement relative to the page\nexport function getBoundingBoxInPage(domElement: HTMLElement): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const bbox = domElement.getBoundingClientRect();\n return {\n x: window.scrollX + bbox.x,\n y: window.scrollY + bbox.y,\n width: bbox.width,\n height: bbox.height\n };\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\nimport {getBoundingBoxInPage} from './utils/get-bounding-box';\n\n/** A snapshot test case */\nexport type SnapshotTestRunnerTestCase = TestRunnerTestCase & {\n /** URL to golden image */\n goldenImage: string;\n /** Diff options */\n imageDiffOptions?: {[key: string]: any};\n};\n\nexport type SnapshotTestRunnerProps = TestRunnerProps;\n\nexport class SnapshotTestRunner extends TestRunner {\n // should be defined here but hack access in TestRunner\n // private isDiffing: boolean = false;\n\n constructor(props: SnapshotTestRunnerProps) {\n super(props);\n this.testOptions.imageDiffOptions = {};\n }\n\n override initTestCase(testCase: SnapshotTestRunnerTestCase): void {\n super.initTestCase(testCase);\n if (!testCase.goldenImage) {\n throw new Error(`Test case ${testCase.name} does not have golden image`);\n }\n }\n\n override shouldRender(): boolean {\n // wait for the current diffing to finish\n return !this.isDiffing;\n }\n\n override async assert(testCase: SnapshotTestRunnerTestCase): Promise<void> {\n if (this.isDiffing) {\n // Already performing diffing\n return;\n }\n this.isDiffing = true;\n\n const canvas = this._animationProps?.canvas;\n if (!(canvas instanceof HTMLCanvasElement)) {\n throw new Error('canvas');\n }\n\n const diffOptions = {\n ...this.testOptions.imageDiffOptions,\n ...testCase.imageDiffOptions,\n goldenImage: testCase.goldenImage,\n region: getBoundingBoxInPage(canvas)\n };\n\n // Take screenshot and compare\n // @ts-ignore implicit any\n const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);\n\n // invoke user callback\n if (result.success) {\n this._pass(result);\n } else {\n this._fail(result);\n }\n\n this.isDiffing = false;\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\n\nexport type PerformanceTestRunnerProps = TestRunnerProps;\n\nexport class PerformanceTestRunner extends TestRunner {\n private _stats: Stats | null = null;\n private _fps: Stat | null = null;\n\n constructor(props: PerformanceTestRunnerProps) {\n super(props);\n\n Object.assign(this.testOptions, {\n maxFramesToRender: 60,\n targetFPS: 50\n });\n }\n\n override initTestCase(testCase: TestRunnerTestCase): void {\n super.initTestCase(testCase);\n this._stats = new Stats({id: testCase.name});\n this._fps = this._stats.get('fps');\n }\n\n override shouldRender(animationProps: Record<string, any>): boolean {\n this._fps?.timeEnd();\n this._fps?.timeStart();\n\n // @ts-ignore TODO\n if (this._fps.count > this.testOptions.maxFramesToRender) {\n animationProps['done']();\n }\n\n return true;\n }\n\n override assert(testCase: TestRunnerTestCase): void {\n // @ts-expect-error\n const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;\n const count = this._fps?.count;\n const fps = this._fps?.getHz() || 0;\n\n if (fps >= targetFPS) {\n this._pass({fps, framesRendered: count});\n } else {\n this._fail({fps, framesRendered: count});\n }\n this._next();\n }\n}\n", "/**\n * Tests that an argument matches the type.\n * @note fails during typescript type check, not during runtime.\n */\nexport function checkType<T>(value: T): void {}\n", "/** Recursively copies objects */\nexport function deepCopy(object: any): any {\n if (Array.isArray(object)) {\n return object.map(element => deepCopy(element));\n }\n\n if (object !== null && typeof object === 'object') {\n const newObject: Record<string, any> = {};\n for (const key in object) {\n newObject[key] = deepCopy(object[key]);\n }\n return newObject;\n }\n\n return object;\n}\n", "/* global luma */\nexport function getResourceCounts() {\n // @ts-ignore\n const resourceStats = luma.stats.get('Resource Counts');\n return {\n Texture2D: resourceStats.get('Texture2Ds Active').count,\n Buffer: resourceStats.get('Buffers Active').count\n };\n}\n\nexport function getLeakedResources(\n startCounts: Record<string, number>,\n endCounts: Record<string, number>\n): number | null {\n let leakedResources = null;\n const info = 'leaking: ';\n for (const resourceName in endCounts) {\n const leakCount = endCounts[resourceName] - startCounts[resourceName];\n if (leakCount !== 0) {\n leakedResources = Object.assign({}, leakedResources, {\n [resourceName]: leakCount,\n info: `${info} ${resourceName}: ${leakCount}, `\n });\n }\n }\n return leakedResources;\n}\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps} from '@luma.gl/core';\nimport {WebGLDevice} from '@luma.gl/webgl';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {\n width: 1,\n height: 1\n};\n\n/**\n * Create a test WebGLDevice\n * @note This WebGL Device is create synchronously and can be used directly but will not have WebGL debugging initialized\n * @deprecated Use getWebGLTestDevice().\n */\nexport function createTestDevice(): WebGLDevice | null {\n try {\n // TODO - We do not use luma.createDevice since createTestDevice currently expect WebGL context to be created synchronously\n return new WebGLDevice({createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS});\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error(`Failed to created device: ${(error as Error).message}`);\n debugger; // eslint-disable-line no-debugger\n return null;\n }\n}\n\n/**\n * A pre-created WebGLDevice\n * @note This WebGL Device is create synchronously and can be used directly but will not have WebGL debugging initialized\n * @deprecated Use getWebGLTestDevice().\n */\nexport const webglDevice = createTestDevice();\n"],
5
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6
- "names": ["webglDevice", "import_core", "import_webgl", "import_webgpu", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "webglDevice", "import_core", "import_webgl", "import_webgl", "DEFAULT_CANVAS_CONTEXT_PROPS", "webglDevice"]
3
+ "sources": ["../src/index.ts", "../src/register-devices.ts", "../src/create-test-device.ts", "../src/null-device/null-adapter.ts", "../src/null-device/null-device.ts", "../src/null-device/null-device-info.ts", "../src/null-device/null-device-features.ts", "../src/null-device/null-canvas-context.ts", "../src/null-device/resources/null-framebuffer.ts", "../src/null-device/resources/null-buffer.ts", "../src/null-device/resources/null-shader.ts", "../src/null-device/resources/null-command-encoder.ts", "../src/null-device/resources/null-command-buffer.ts", "../src/null-device/resources/null-render-pass.ts", "../src/null-device/resources/null-sampler.ts", "../src/null-device/resources/null-texture.ts", "../src/null-device/resources/null-texture-view.ts", "../src/null-device/resources/null-render-pipeline.ts", "../src/null-device/resources/null-vertex-array.ts", "../src/null-device/resources/null-transform-feedback.ts", "../src/null-device/resources/null-query-set.ts", "../src/null-device/resources/null-fence.ts", "../src/deprecated/sync-test-device.ts", "../src/deprecated/classic-animation-loop.ts", "../src/test-runner.ts", "../src/utils/get-bounding-box.ts", "../src/snapshot-test-runner.ts", "../src/performance-test-runner.ts", "../src/utils/check-type.ts", "../src/utils/deep-copy.ts", "../src/utils/resource-tracker.ts"],
4
+ "sourcesContent": ["import './register-devices';\n\n// TEST RUNNERS\nexport type {TestRunnerTestCase} from './test-runner';\nexport type {SnapshotTestRunnerTestCase} from './snapshot-test-runner';\n\nexport {SnapshotTestRunner} from './snapshot-test-runner';\nexport {PerformanceTestRunner} from './performance-test-runner';\n\n// TEST DEVICES\nexport {\n getTestDevices,\n getTestDevice,\n getWebGLTestDevice,\n getPresentationWebGLTestDevice,\n getWebGPUTestDevice,\n getNullTestDevice\n} from './create-test-device';\n\n// Null device\nexport {nullAdapter, NullAdapter} from './null-device/null-adapter';\nexport {NullDevice} from './null-device/null-device';\n\n// UTILS\nexport {checkType} from './utils/check-type';\nexport {deepCopy} from './utils/deep-copy';\nexport {getResourceCounts, getLeakedResources} from './utils/resource-tracker';\n\n// DEPRECATED\nexport {createTestDevice, webglDevice} from './deprecated/sync-test-device';\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {luma} from '@luma.gl/core';\nimport {webgl2Adapter} from '@luma.gl/webgl';\nimport {webgpuAdapter} from '@luma.gl/webgpu';\n\nluma.registerAdapters([webgl2Adapter, webgpuAdapter]);\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {Device, CanvasContextProps} from '@luma.gl/core';\nimport {luma, log} from '@luma.gl/core';\nimport {webgl2Adapter, WebGLDevice} from '@luma.gl/webgl';\nimport {webgpuAdapter, WebGPUDevice} from '@luma.gl/webgpu';\nimport {nullAdapter} from './null-device/null-adapter';\nimport {NullDevice} from './null-device/null-device';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {width: 1, height: 1};\nconst TEST_DEVICE_CACHE_KEY = '__lumaTestDeviceCache';\n\ntype TestDeviceCache = {\n /** A null device intended for testing - @note Only available after getTestDevices() has completed */\n nullDevicePromise: Promise<NullDevice> | null;\n /** This WebGL Device can be used directly but will not have WebGL debugging initialized */\n webglDevicePromise: Promise<WebGLDevice> | null;\n /** A shared offscreen WebGL device for presentation-context tests */\n presentationWebglDevicePromise: Promise<WebGLDevice | null> | null;\n /** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\n webgpuDevicePromise: Promise<WebGPUDevice | null> | null;\n};\n\ndeclare global {\n interface Window {\n [TEST_DEVICE_CACHE_KEY]?: TestDeviceCache;\n }\n}\n\nconst testDeviceCache = getOrCreateTestDeviceCache();\n\n/** Includes WebGPU device if available */\nexport async function getTestDevices(\n types: Readonly<('webgl' | 'webgpu' | 'null' | 'unknown')[]> = ['webgl', 'webgpu']\n): Promise<Device[]> {\n const promises = types.map(type => getTestDevice(type));\n const devices = await Promise.all(promises);\n return devices.filter(device => device !== null);\n}\n\nexport async function getTestDevice(\n type: 'webgl' | 'webgpu' | 'null' | 'unknown'\n): Promise<Device | null> {\n switch (type) {\n case 'webgl':\n return getOrCreateWebGLTestDevicePromise();\n case 'webgpu':\n return getWebGPUTestDevice();\n case 'null':\n return getOrCreateNullTestDevicePromise();\n case 'unknown':\n return null;\n }\n}\n\n/** returns WebGPU device promise, if available */\nexport async function getWebGPUTestDevice(): Promise<WebGPUDevice | null> {\n const webgpuDevice = await getOrCreateWebGPUTestDevicePromise();\n if (webgpuDevice?.isLost) {\n if (testDeviceCache.webgpuDevicePromise) {\n testDeviceCache.webgpuDevicePromise = null;\n }\n return getOrCreateWebGPUTestDevicePromise();\n }\n return webgpuDevice;\n}\n\n/** returns WebGL device promise, if available */\nexport async function getWebGLTestDevice(): Promise<WebGLDevice> {\n return getOrCreateWebGLTestDevicePromise();\n}\n\n/** returns an offscreen WebGL device promise for presentation-context tests, if available */\nexport async function getPresentationWebGLTestDevice(): Promise<WebGLDevice | null> {\n return getOrCreatePresentationWebGLTestDevicePromise();\n}\n\n/** returns null device promise, if available */\nexport async function getNullTestDevice(): Promise<NullDevice> {\n return getOrCreateNullTestDevicePromise();\n}\n\nfunction getOrCreateWebGPUTestDevicePromise(): Promise<WebGPUDevice | null> {\n testDeviceCache.webgpuDevicePromise ||= makeWebGPUTestDevice();\n return testDeviceCache.webgpuDevicePromise;\n}\n\nfunction getOrCreateWebGLTestDevicePromise(): Promise<WebGLDevice> {\n testDeviceCache.webglDevicePromise ||= makeWebGLTestDevice();\n return testDeviceCache.webglDevicePromise;\n}\n\nfunction getOrCreatePresentationWebGLTestDevicePromise(): Promise<WebGLDevice | null> {\n testDeviceCache.presentationWebglDevicePromise ||= makePresentationWebGLTestDevice();\n return testDeviceCache.presentationWebglDevicePromise;\n}\n\nfunction getOrCreateNullTestDevicePromise(): Promise<NullDevice> {\n testDeviceCache.nullDevicePromise ||= makeNullTestDevice();\n return testDeviceCache.nullDevicePromise;\n}\n\nasync function makeWebGPUTestDevice(): Promise<WebGPUDevice | null> {\n const webgpuDeviceResolvers = withResolvers<WebGPUDevice | null>();\n try {\n const webgpuDevice = (await luma.createDevice({\n id: 'webgpu-test-device',\n type: 'webgpu',\n adapters: [webgpuAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true\n })) as unknown as WebGPUDevice;\n webgpuDevice.lost.finally(() => {\n if (testDeviceCache.webgpuDevicePromise === webgpuDeviceResolvers.promise) {\n testDeviceCache.webgpuDevicePromise = null;\n }\n });\n webgpuDeviceResolvers.resolve(webgpuDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n webgpuDeviceResolvers.resolve(null);\n }\n return webgpuDeviceResolvers.promise;\n}\n\n/** returns WebGL device promise, if available */\nasync function makeWebGLTestDevice(): Promise<WebGLDevice> {\n const webglDeviceResolvers = withResolvers<WebGLDevice>();\n try {\n const webglDevice = (await luma.createDevice({\n id: 'webgl-test-device',\n type: 'webgl',\n adapters: [webgl2Adapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true\n })) as unknown as WebGLDevice;\n webglDevice.lost.finally(() => {\n if (testDeviceCache.webglDevicePromise === webglDeviceResolvers.promise) {\n testDeviceCache.webglDevicePromise = null;\n }\n });\n webglDeviceResolvers.resolve(webglDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n webglDeviceResolvers.resolve(null);\n }\n return webglDeviceResolvers.promise;\n}\n\nasync function makePresentationWebGLTestDevice(): Promise<WebGLDevice | null> {\n if (typeof OffscreenCanvas === 'undefined') {\n return null;\n }\n\n const presentationWebGLDeviceResolvers = withResolvers<WebGLDevice | null>();\n try {\n const webglDevice = (await luma.createDevice({\n id: 'webgl-presentation-context-test-device',\n type: 'webgl',\n adapters: [webgl2Adapter],\n createCanvasContext: {canvas: new OffscreenCanvas(4, 4)},\n debug: true\n })) as unknown as WebGLDevice;\n webglDevice.lost.finally(() => {\n if (\n testDeviceCache.presentationWebglDevicePromise === presentationWebGLDeviceResolvers.promise\n ) {\n testDeviceCache.presentationWebglDevicePromise = null;\n }\n });\n presentationWebGLDeviceResolvers.resolve(webglDevice);\n } catch (error) {\n log.error(String(error))();\n presentationWebGLDeviceResolvers.resolve(null);\n }\n return presentationWebGLDeviceResolvers.promise;\n}\n\n/** returns null device promise, if available */\nasync function makeNullTestDevice(): Promise<NullDevice> {\n const nullDeviceResolvers = withResolvers<NullDevice>();\n try {\n const nullDevice = (await luma.createDevice({\n id: 'null-test-device',\n type: 'null',\n adapters: [nullAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debug: true\n })) as unknown as NullDevice;\n nullDeviceResolvers.resolve(nullDevice);\n } catch (error) {\n log.error(String(error))();\n // @ts-ignore TODO\n testDeviceCache.nullDevicePromise = Promise.resolve(null);\n }\n return nullDeviceResolvers.promise;\n}\n\n// HELPERS\n\nfunction getOrCreateTestDeviceCache(): TestDeviceCache {\n const rootObject = globalThis as typeof globalThis & {\n [TEST_DEVICE_CACHE_KEY]?: TestDeviceCache;\n };\n\n rootObject[TEST_DEVICE_CACHE_KEY] ||= {\n nullDevicePromise: null,\n webglDevicePromise: null,\n presentationWebglDevicePromise: null,\n webgpuDevicePromise: null\n };\n\n return rootObject[TEST_DEVICE_CACHE_KEY];\n}\n\n// TODO - replace with Promise.withResolvers once we upgrade TS baseline\nfunction withResolvers<T>(): {\n promise: Promise<T>;\n resolve: (t: T) => void;\n reject: (error: Error) => void;\n} {\n let resolve;\n let reject;\n const promise = new Promise<T>((_resolve, _reject) => {\n resolve = _resolve;\n reject = _reject;\n });\n // @ts-ignore Assigned in callback.\n return {promise, resolve, reject};\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Adapter, DeviceProps} from '@luma.gl/core';\nimport {NullDevice} from './null-device';\n\nexport class NullAdapter extends Adapter {\n /** type of device's created by this adapter */\n readonly type: NullDevice['type'] = 'null';\n\n constructor() {\n super();\n // @ts-ignore DEPRECATED For backwards compatibility luma.registerDevices\n NullDevice.adapter = this;\n }\n\n isSupported(): boolean {\n return true;\n }\n\n isDeviceHandle(handle: any): boolean {\n return handle === null;\n }\n\n async attach(handle: null): Promise<NullDevice> {\n return new NullDevice({});\n }\n\n async create(props: DeviceProps = {}): Promise<NullDevice> {\n return new NullDevice(props);\n }\n}\n\nexport const nullAdapter = new NullAdapter();\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n CanvasContextProps,\n PresentationContextProps,\n PresentationContext,\n VertexArray,\n VertexArrayProps,\n BufferProps,\n ShaderProps,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n CommandEncoderProps,\n TransformFeedbackProps,\n QuerySetProps\n} from '@luma.gl/core';\nimport {Device, DeviceFeatures} from '@luma.gl/core';\nimport type {NullCommandBuffer} from './resources/null-command-buffer';\n\nimport {NullDeviceInfo} from './null-device-info';\nimport {NullDeviceLimits} from './null-device-features';\nimport {NullCanvasContext} from './null-canvas-context';\nimport {NullBuffer} from './resources/null-buffer';\nimport {NullFramebuffer} from './resources/null-framebuffer';\nimport {NullShader} from './resources/null-shader';\nimport {NullCommandEncoder} from './resources/null-command-encoder';\nimport {NullSampler} from './resources/null-sampler';\nimport {NullTexture} from './resources/null-texture';\nimport {NullRenderPass} from './resources/null-render-pass';\nimport {NullRenderPipeline} from './resources/null-render-pipeline';\nimport {NullVertexArray} from './resources/null-vertex-array';\nimport {NullTransformFeedback} from './resources/null-transform-feedback';\nimport {NullQuerySet} from './resources/null-query-set';\nimport {NullFence} from './resources/null-fence';\n\n/** Do-nothing device implementation for testing */\nexport class NullDevice extends Device {\n static isSupported(): boolean {\n return true;\n }\n readonly type = 'null';\n readonly handle = null;\n\n readonly preferredColorFormat = 'rgba8unorm';\n readonly preferredDepthFormat = 'depth24plus';\n\n features: DeviceFeatures = new DeviceFeatures([], this.props._disabledFeatures);\n limits: NullDeviceLimits = new NullDeviceLimits();\n readonly info = NullDeviceInfo;\n\n readonly canvasContext: NullCanvasContext;\n override commandEncoder: NullCommandEncoder;\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || 'null-device'});\n\n const canvasContextProps = Device._getCanvasContextProps(props);\n this.canvasContext = new NullCanvasContext(this, canvasContextProps);\n this.lost = new Promise(resolve => {});\n this.commandEncoder = new NullCommandEncoder(this, {id: 'null-command-encoder'});\n }\n\n /**\n * Destroys the context\n * @note Has no effect for null contexts\n */\n destroy(): void {\n this.commandEncoder?.destroy();\n }\n\n get isLost(): boolean {\n return false;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props: CanvasContextProps): NullCanvasContext {\n return new NullCanvasContext(this, props);\n }\n\n createPresentationContext(_props?: PresentationContextProps): PresentationContext {\n throw new Error('PresentationContext is not supported on NullDevice');\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): NullBuffer {\n const newProps = this._normalizeBufferProps(props);\n return new NullBuffer(this, newProps);\n }\n\n getDefaultRenderPass(): NullRenderPass {\n return new NullRenderPass(this, {});\n }\n\n createTexture(props: TextureProps): NullTexture {\n return new NullTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): NullSampler {\n return new NullSampler(this, props);\n }\n\n createShader(props: ShaderProps): NullShader {\n return new NullShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): NullFramebuffer {\n return new NullFramebuffer(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): VertexArray {\n return new NullVertexArray(this, props);\n }\n\n createTransformFeedback(props: TransformFeedbackProps): NullTransformFeedback {\n return new NullTransformFeedback(this, props);\n }\n\n createQuerySet(props: QuerySetProps): NullQuerySet {\n return new NullQuerySet(this, props);\n }\n\n override createFence(): NullFence {\n return new NullFence(this);\n }\n\n createRenderPipeline(props: RenderPipelineProps): NullRenderPipeline {\n return new NullRenderPipeline(this, props);\n }\n\n createComputePipeline(_props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline is not supported on NullDevice');\n }\n\n override createCommandEncoder(props: CommandEncoderProps = {}): NullCommandEncoder {\n return new NullCommandEncoder(this, props);\n }\n\n submit(commandBuffer?: NullCommandBuffer): void {\n if (!commandBuffer) {\n commandBuffer = this.commandEncoder.finish({id: `${this.id}-default-command-buffer`});\n this.commandEncoder.destroy();\n this.commandEncoder = this.createCommandEncoder({id: `${this.id}-default-command-encoder`});\n }\n\n commandBuffer.destroy();\n }\n\n override setParametersWebGL(parameters: any): void {}\n\n override getParametersWebGL(parameters: any): any {}\n\n override withParametersWebGL(parameters: any, func: any): any {\n const {nocatch = true} = parameters;\n let value: any;\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n return func();\n }\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func();\n } catch {\n // ignore\n }\n return value;\n }\n\n override _getDeviceSpecificTextureFormatCapabilities(format: any): any {\n return format;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {DeviceInfo} from '@luma.gl/core';\n\nexport const NullDeviceInfo = {\n type: 'unknown',\n gpu: 'software',\n gpuType: 'unknown',\n gpuBackend: 'unknown',\n vendor: 'no one',\n renderer: 'none',\n version: '1.0',\n shadingLanguage: 'glsl',\n shadingLanguageVersion: 300\n} as const satisfies DeviceInfo;\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {DeviceLimits} from '@luma.gl/core';\n\nexport class NullDeviceLimits extends DeviceLimits {\n maxTextureDimension1D = 0;\n maxTextureDimension2D = 2048;\n maxTextureDimension3D = 256;\n maxTextureArrayLayers = 256;\n maxBindGroups = 0;\n maxDynamicUniformBuffersPerPipelineLayout = 0;\n maxDynamicStorageBuffersPerPipelineLayout = 0;\n maxSampledTexturesPerShaderStage = 8;\n maxSamplersPerShaderStage = 16;\n maxStorageBuffersPerShaderStage = 0;\n maxStorageTexturesPerShaderStage = 0;\n maxUniformBuffersPerShaderStage = 20;\n maxUniformBufferBindingSize = 16384;\n maxStorageBufferBindingSize = 0;\n minUniformBufferOffsetAlignment = 0;\n minStorageBufferOffsetAlignment = 0;\n maxVertexBuffers = 16;\n maxVertexAttributes = 16;\n maxVertexBufferArrayStride = 2048;\n maxInterStageShaderVariables = 60;\n maxComputeWorkgroupStorageSize = 0;\n maxComputeInvocationsPerWorkgroup = 0;\n maxComputeWorkgroupSizeX = 0;\n maxComputeWorkgroupSizeY = 0;\n maxComputeWorkgroupSizeZ = 0;\n maxComputeWorkgroupsPerDimension = 0;\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps} from '@luma.gl/core';\nimport {CanvasContext} from '@luma.gl/core';\nimport type {NullDevice} from './null-device';\nimport {NullFramebuffer} from './resources/null-framebuffer';\n\n/**\n * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc\n */\nexport class NullCanvasContext extends CanvasContext {\n readonly device: NullDevice;\n readonly handle = null;\n\n presentationSize: [number, number] = [1, 1];\n private _framebuffer: NullFramebuffer | null = null;\n\n get [Symbol.toStringTag]() {\n return 'NullCanvasContext';\n }\n\n constructor(device: NullDevice, props?: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n\n // Base class constructor cannot access derived methods/fields, so we need to call these functions in the subclass constructor\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this._configureDevice();\n this._startObservers();\n }\n\n _getCurrentFramebuffer(): NullFramebuffer {\n // Setting handle to null returns a reference to the default framebuffer\n this._framebuffer = this._framebuffer || new NullFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n _configureDevice() {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {FramebufferProps} from '@luma.gl/core';\nimport {Framebuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport type {NullTextureView} from './null-texture-view';\n\nexport class NullFramebuffer extends Framebuffer {\n device: NullDevice;\n readonly handle = null;\n\n colorAttachments: NullTextureView[] = [];\n depthStencilAttachment: NullTextureView | null = null;\n\n constructor(device: NullDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n }\n\n protected override updateAttachments(): void {\n // Null framebuffers are JS only objects, nothing to\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Buffer, type BufferProps, type BufferMapCallback} from '@luma.gl/core';\nimport {type NullDevice} from '../null-device';\n\nexport class NullBuffer extends Buffer {\n device: NullDevice;\n readonly handle: 'null' | null = 'null';\n\n byteLength: number;\n private _storage: ArrayBuffer;\n\n constructor(device: NullDevice, props: BufferProps = {}) {\n super(device, props);\n this.device = device;\n\n const byteOffset = props.byteOffset || 0;\n const byteLength = props.byteLength ?? (props.data ? props.data.byteLength + byteOffset : 0);\n\n this.byteLength = byteLength;\n this._storage = new ArrayBuffer(byteLength);\n\n // If initial data is provided, copy it in\n if (props.data) {\n this.write(props.data, byteOffset);\n }\n\n this.trackAllocatedMemory(byteLength);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory();\n // @ts-expect-error\n this.handle = null;\n // Clear internal storage\n this._storage = new ArrayBuffer(0);\n }\n }\n\n write(data: ArrayBufferLike | ArrayBufferView, byteOffset: number = 0): void {\n const source = ArrayBuffer.isView(data)\n ? new Uint8Array(data.buffer, data.byteOffset, data.byteLength)\n : new Uint8Array(data);\n const target = new Uint8Array(this._storage, byteOffset, source.byteLength);\n\n if (byteOffset + source.byteLength > this.byteLength) {\n throw new RangeError(`NullBuffer.write(): write would overflow buffer`);\n }\n\n target.set(source);\n this._setDebugData(data, byteOffset, source.byteLength);\n }\n\n async mapAndWriteAsync(\n callback: BufferMapCallback<void>,\n byteOffset = 0,\n byteLength = this.byteLength - byteOffset\n ): Promise<void> {\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n const tempBuffer = new Uint8Array(view.length); // safe scratch copy\n callback(tempBuffer.buffer, 'copied');\n view.set(tempBuffer);\n this._setDebugData(view, byteOffset, byteLength);\n }\n\n async readAsync(byteOffset = 0, byteLength?: number): Promise<Uint8Array> {\n byteLength = byteLength ?? this.byteLength - byteOffset;\n\n if (byteOffset + byteLength > this.byteLength) {\n throw new RangeError(`NullBuffer.readAsync(): read would overflow buffer`);\n }\n\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n return new Uint8Array(view); // return a copy\n }\n\n async mapAndReadAsync<T>(\n callback: BufferMapCallback<T>,\n byteOffset = 0,\n byteLength = this.byteLength - byteOffset\n ): Promise<T> {\n const view = new Uint8Array(this._storage, byteOffset, byteLength);\n const copy = new Uint8Array(view); // copy to protect memory\n return callback(copy.buffer, 'copied');\n }\n\n readSyncWebGL(): Uint8Array {\n throw new Error('NullBuffer.readSyncWebGL() not implemented');\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Shader, ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullShader extends Shader {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: ShaderProps) {\n super(device, props);\n this.device = device;\n }\n\n get asyncCompilationStatus(): Promise<any> {\n return this.getCompilationInfo().then(() => 'success');\n }\n\n async getCompilationInfo(): Promise<readonly CompilerMessage[]> {\n return [];\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {CommandEncoder, CommandEncoderProps} from '@luma.gl/core';\nimport type {\n CommandBufferProps,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n QuerySet,\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport {NullCommandBuffer} from './null-command-buffer';\nimport {NullRenderPass} from './null-render-pass';\n\nexport class NullCommandEncoder extends CommandEncoder {\n readonly device: NullDevice;\n readonly handle: null = null;\n\n constructor(device: NullDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n }\n\n override destroy(): void {\n this.destroyResource();\n }\n\n finish(props: CommandBufferProps = {}): NullCommandBuffer {\n const commandBuffer = new NullCommandBuffer(this.device, props);\n this.destroy();\n return commandBuffer;\n }\n\n beginRenderPass(props: RenderPassProps): NullRenderPass {\n return new NullRenderPass(this.device, props);\n }\n\n beginComputePass(_props: ComputePassProps): ComputePass {\n throw new Error('ComputePass is not supported on NullDevice');\n }\n\n copyBufferToBuffer(_options: CopyBufferToBufferOptions): void {\n throw new Error('copyBufferToBuffer is not supported on NullDevice');\n }\n\n copyBufferToTexture(_options: CopyBufferToTextureOptions) {\n throw new Error('copyBufferToTexture is not supported on NullDevice');\n }\n\n copyTextureToBuffer(_options: CopyTextureToBufferOptions): void {\n throw new Error('copyTextureToBuffer is not supported on NullDevice');\n }\n\n copyTextureToTexture(_options: CopyTextureToTextureOptions): void {\n throw new Error('copyTextureToTexture is not supported on NullDevice');\n }\n\n resolveQuerySet(_querySet: QuerySet): void {\n throw new Error('resolveQuerySet is not supported on NullDevice');\n }\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n insertDebugMarker(markerLabel: string): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n CommandBufferProps,\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions,\n QuerySet\n} from '@luma.gl/core';\nimport {CommandBuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullCommandBuffer extends CommandBuffer {\n readonly device: NullDevice;\n readonly handle: null = null;\n\n constructor(device: NullDevice, props: CommandBufferProps) {\n super(device, props);\n this.device = device;\n }\n\n copyBufferToBuffer(_options: CopyBufferToBufferOptions): void {\n throw new Error('copyBufferToBuffer is not supported on NullDevice');\n }\n\n copyBufferToTexture(_options: CopyBufferToTextureOptions) {\n throw new Error('copyBufferToTexture is not supported on NullDevice');\n }\n\n copyTextureToBuffer(_options: CopyTextureToBufferOptions): void {\n throw new Error('copyTextureToBuffer is not supported on NullDevice');\n }\n\n copyTextureToTexture(_options: CopyTextureToTextureOptions): void {\n throw new Error('copyTextureToTexture is not supported on NullDevice');\n }\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n\n insertDebugMarker(_markerLabel: string): void {}\n resolveQuerySet(_querySet: QuerySet): void {\n throw new Error('resolveQuerySet is not supported on NullDevice');\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullRenderPass extends RenderPass {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {\n if (this.destroyed) {\n return;\n }\n this.destroy();\n }\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n setParameters(parameters: RenderPassParameters = {}): void {}\n\n beginOcclusionQuery(queryIndex: number): void {}\n endOcclusionQuery(): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullSampler extends Sampler {\n readonly device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {\n type TextureProps,\n type TextureViewProps,\n type CopyExternalImageOptions,\n type CopyImageDataOptions,\n type TextureReadOptions,\n type TextureWriteOptions,\n type Sampler,\n type SamplerProps,\n Buffer,\n Texture\n} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\nimport {NullSampler} from './null-sampler';\nimport {NullTextureView} from './null-texture-view';\n\nexport class NullTexture extends Texture {\n readonly device: NullDevice;\n readonly handle = null;\n\n sampler: NullSampler;\n view: NullTextureView;\n\n constructor(device: NullDevice, props: TextureProps) {\n super(device, props);\n\n this.device = device;\n\n // const data = props.data;\n // this.setImageData(props);\n\n if (props.sampler) {\n this.setSampler(props.sampler);\n }\n\n this.sampler = new NullSampler(this.device, this.props.sampler);\n\n this.view = new NullTextureView(this.device, {\n ...props,\n texture: this,\n mipLevelCount: 1,\n arrayLayerCount: 1\n });\n\n this.trackAllocatedMemory(this.getAllocatedByteLength(), 'Texture');\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory('Texture');\n }\n }\n\n createView(props: TextureViewProps): NullTextureView {\n return new NullTextureView(this.device, {...props, texture: this});\n }\n\n copyExternalImage(options: CopyExternalImageOptions): {width: number; height: number} {\n return {width: this.width, height: this.height};\n }\n\n override setSampler(sampler?: Sampler | SamplerProps): void {\n // ignore\n }\n\n override copyImageData(options: CopyImageDataOptions): void {\n super.copyImageData(options);\n }\n\n override readBuffer(_options: TextureReadOptions = {}, buffer?: Buffer): Buffer {\n if (!buffer) {\n throw new Error('buffer required');\n }\n return buffer;\n }\n\n override async readDataAsync(_options: TextureReadOptions = {}): Promise<ArrayBuffer> {\n throw new Error(\n `${this} readDataAsync is deprecated; use readBuffer() with an explicit destination buffer or DynamicTexture.readAsync()`\n );\n }\n\n override writeBuffer(buffer: Buffer, options: TextureWriteOptions = {}) {\n // ignore\n }\n\n override writeData(\n data: ArrayBuffer | SharedArrayBuffer | ArrayBufferView,\n options: TextureWriteOptions = {}\n ): void {\n // ignore\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TextureViewProps} from '@luma.gl/core';\nimport {TextureView, Texture} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport type {NullTexture} from './null-texture';\n\nexport class NullTextureView extends TextureView {\n readonly device: NullDevice;\n readonly handle = null;\n\n readonly texture: NullTexture;\n\n constructor(device: NullDevice, props: TextureViewProps & {texture: NullTexture}) {\n super(device, {...Texture.defaultProps, ...props});\n\n this.device = device;\n this.texture = props.texture;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {RenderPipelineProps, Binding, RenderPass, VertexArray} from '@luma.gl/core';\nimport {RenderPipeline} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport {NullShader} from './null-shader';\n\n/** Creates a new render pipeline */\nexport class NullRenderPipeline extends RenderPipeline {\n device: NullDevice;\n readonly handle = null;\n\n vs: NullShader;\n fs: NullShader;\n\n constructor(device: NullDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n\n this.vs = props.vs as NullShader;\n this.fs = props.fs as NullShader;\n\n this.shaderLayout = props.shaderLayout || {\n attributes: [],\n bindings: [],\n uniforms: []\n };\n }\n\n draw(options: {\n renderPass: RenderPass;\n vertexArray: VertexArray;\n vertexCount?: number;\n instanceCount?: number;\n bindings?: Record<string, Binding>;\n uniforms?: Record<string, unknown>;\n }): boolean {\n const {renderPass, vertexArray} = options;\n vertexArray.bindBeforeRender(renderPass);\n vertexArray.unbindAfterRender(renderPass);\n return true;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TypedArray} from '@math.gl/types';\nimport type {Buffer, VertexArrayProps} from '@luma.gl/core';\nimport {VertexArray} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\n\nexport class NullVertexArray extends VertexArray {\n device: NullDevice;\n readonly handle = null;\n\n // Create a VertexArray\n constructor(device: NullDevice, props: VertexArrayProps) {\n super(device, props);\n this.device = device;\n }\n\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.indexBuffer = indexBuffer;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, attributeBuffer: Buffer): void {\n const attributeInfo = this.attributeInfos[location];\n if (!attributeInfo) {\n throw new Error(`Unknown attribute location ${location}`);\n }\n this.attributes[location] = attributeBuffer;\n }\n\n bindBeforeRender(): void {}\n\n unbindAfterRender(): void {}\n\n override setConstantWebGL(location: number, value: TypedArray | null): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {PrimitiveTopology, ShaderLayout, TransformFeedbackProps} from '@luma.gl/core';\nimport {TransformFeedback, Buffer, BufferRange} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullTransformFeedback extends TransformFeedback {\n readonly device: NullDevice;\n readonly handle = null;\n\n readonly layout: ShaderLayout;\n buffers: Record<string, Buffer | BufferRange> = {};\n\n constructor(device: NullDevice, props: TransformFeedbackProps) {\n super(device, props);\n this.device = device;\n this.layout = this.props.layout;\n\n if (props.buffers) {\n this.setBuffers(props.buffers);\n }\n\n Object.seal(this);\n }\n\n begin(topology: PrimitiveTopology = 'point-list'): void {}\n\n end(): void {}\n\n setBuffers(buffers: Record<string, Buffer | BufferRange>): void {\n this.buffers = {};\n\n for (const bufferName in buffers) {\n this.setBuffer(bufferName, buffers[bufferName]);\n }\n }\n\n setBuffer(locationOrName: string | number, bufferOrRange: Buffer | BufferRange): void {\n this.buffers[locationOrName] = bufferOrRange;\n }\n\n getBuffer(locationOrName: string | number): Buffer | BufferRange | null {\n return this.buffers[locationOrName] || null;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {QuerySet, QuerySetProps} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullQuerySet extends QuerySet {\n device: NullDevice;\n readonly handle = null;\n\n constructor(device: NullDevice, props: QuerySetProps) {\n super(device, props);\n this.device = device;\n }\n\n isResultAvailable(_queryIndex?: number): boolean {\n return false;\n }\n\n async readResults(options?: {firstQuery?: number; queryCount?: number}): Promise<bigint[]> {\n const firstQuery = options?.firstQuery || 0;\n const queryCount = options?.queryCount || this.props.count - firstQuery;\n return new Array(queryCount).fill(0n);\n }\n\n async readTimestampDuration(_beginIndex: number, _endIndex: number): Promise<number> {\n return 0;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Fence, type FenceProps} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\n/** Null fence that is always signaled */\nexport class NullFence extends Fence {\n readonly device: NullDevice;\n readonly handle = null;\n readonly signaled: Promise<void> = Promise.resolve();\n\n constructor(device: NullDevice, props: FenceProps = {}) {\n super(device, props);\n this.device = device;\n }\n\n override destroy(): void {}\n\n isSignaled(): boolean {\n return true;\n }\n}\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps} from '@luma.gl/core';\nimport {WebGLDevice} from '@luma.gl/webgl';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {\n width: 1,\n height: 1\n};\n\n/**\n * Create a test WebGLDevice\n * @note This WebGL Device is create synchronously and can be used directly but will not have WebGL debugging initialized\n * @deprecated Use getWebGLTestDevice().\n */\nexport function createTestDevice(): WebGLDevice | null {\n if (cachedWebglDevice) {\n return cachedWebglDevice;\n }\n\n if (\n typeof navigator === 'undefined' ||\n typeof document === 'undefined' ||\n typeof HTMLCanvasElement === 'undefined'\n ) {\n return null;\n }\n\n try {\n // TODO - We do not use luma.createDevice since createTestDevice currently expect WebGL context to be created synchronously\n cachedWebglDevice = new WebGLDevice({createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS});\n return cachedWebglDevice;\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error(`Failed to created device: ${(error as Error).message}`);\n debugger; // eslint-disable-line no-debugger\n return null;\n }\n}\n\n/**\n * A pre-created WebGLDevice\n * @note This WebGL Device is create synchronously and can be used directly but will not have WebGL debugging initialized\n * @deprecated Use getWebGLTestDevice().\n */\nlet cachedWebglDevice: WebGLDevice | null = null;\n\nexport const webglDevice = createTestDevice();\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck This should be replaced with model animation loop\n\n// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {luma, Device, DeviceProps, log} from '@luma.gl/core';\nimport {\n requestAnimationFramePolyfill,\n cancelAnimationFramePolyfill,\n Timeline,\n AnimationProps\n} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {resetGLParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGL2RenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGL2RenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGL2RenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice({...props, debug: true}),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: error => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGL2RenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.frameRate = this.stats.get('Frame Rate');\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise(resolve => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFramePolyfill(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFramePolyfill(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n const aspect = width > 0 && height > 0 ? width / height : 1;\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.getDefaultCanvasContext().resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck\n/* eslint-disable */\n\nimport {AnimationProps} from '@luma.gl/engine';\nimport {getWebGLTestDevice} from './create-test-device';\nimport {createTestDevice} from './deprecated/sync-test-device';\n\n// TODO - Replace with new AnimationLoop from `@luma.gl/engine`\nimport {ClassicAnimationLoop as AnimationLoop} from './deprecated/classic-animation-loop';\n\n/** Describes a test case */\nexport type TestRunnerTestCase = {\n /** Name of the test case (for logging) */\n name: string;\n /** Initialize the test case. Can return a promise */\n onInitialize: (props: AnimationProps) => Promise<void | {}>;\n /** Perform rendering */\n onRender: (props: AnimationProps & {done}) => void;\n /** Clean up after the test case */\n onFinalize: (props: AnimationProps) => void;\n animationLoop?: AnimationLoop;\n};\n\nconst DEFAULT_TEST_CASE: TestRunnerTestCase = {\n name: 'Unnamed test',\n onInitialize: async () => {},\n onRender: ({done}) => done(),\n onFinalize: () => {}\n};\n\n/** Options for a TestRunner */\nexport type TestRunnerProps = {\n width?: number;\n height?: number;\n // test lifecycle callback\n onTestStart?: (testCase: TestRunnerTestCase) => void;\n onTestPass?: (testCase: TestRunnerTestCase, result?: unknown) => void;\n onTestFail?: (testCase: TestRunnerTestCase, error?: unknown) => void;\n /** milliseconds to wait for each test case before aborting */\n timeout?: number;\n maxFramesToRender?: number;\n // HACK - this is for the snapshot test runner\n imageDiffOptions?: any;\n};\n\nconst DEFAULT_TEST_PROPS: Required<TestRunnerProps> = {\n width: undefined,\n height: undefined,\n\n // test lifecycle callback\n onTestStart: (testCase: TestRunnerTestCase) => console.log(`# ${testCase.name}`),\n onTestPass: (testCase: TestRunnerTestCase, result?: unknown) =>\n console.log(`ok ${testCase.name} passed`),\n onTestFail: (testCase: TestRunnerTestCase, error?: unknown) =>\n console.log(`not ok ${testCase.name} failed`),\n\n // milliseconds to wait for each test case before aborting\n timeout: 2000,\n maxFramesToRender: undefined,\n imageDiffOptions: undefined\n};\n\n/** Runs an array of test cases */\nexport class TestRunner {\n device = createTestDevice();\n props: Record<string, any>;\n isRunning: boolean = false;\n testOptions: Required<TestRunnerProps> = {...DEFAULT_TEST_PROPS};\n readonly _animationProps?: AnimationProps;\n private _animationLoop: AnimationLoop | null;\n private _testCases: TestRunnerTestCase[] = [];\n private _testCaseData: any = null;\n private _currentTestCase: TestRunnerTestCase | null;\n private _currentTestCaseStartTime: number;\n private _currentTestCaseStartTick: number;\n\n // should be defined in snapshot-test-runner\n isDiffing: boolean = false;\n\n // @ts-expect-error\n isHeadless: boolean = Boolean(window.browserTestDriver_isHeadless);\n\n /**\n * props\n * AnimationLoop props\n */\n constructor(props: Record<string, any> = {}) {\n this.props = props;\n }\n\n /**\n * Add testCase(s)\n */\n add(testCases: TestRunnerTestCase[]): this {\n if (!Array.isArray(testCases)) {\n testCases = [testCases];\n }\n for (const testCase of testCases) {\n this._testCases.push(testCase);\n }\n return this;\n }\n\n /**\n * Returns a promise that resolves when all the test cases are done\n */\n async run(options: object = {}): Promise<void> {\n this.testOptions = {...this.testOptions, ...options};\n\n const device = await getWebGLTestDevice();\n\n return new Promise<void>((resolve, reject) => {\n this._animationLoop = new AnimationLoop({\n ...this.props,\n device: this.device,\n onRender: this._onRender.bind(this),\n onFinalize: () => {\n this.isRunning = false;\n resolve();\n }\n });\n this._animationLoop.start(this.props);\n\n this.isRunning = true;\n this.isDiffing = false;\n this._currentTestCase = null;\n }).catch(error => {\n this._fail({error: error.message});\n // reject(error);\n });\n }\n\n /* Lifecycle methods for subclassing */\n\n initTestCase(testCase: TestRunnerTestCase) {\n const {animationLoop} = testCase;\n if (animationLoop) {\n testCase.onInitialize = animationLoop.props.onInitialize.bind(animationLoop);\n testCase.onRender = animationLoop.props.onRender.bind(animationLoop);\n testCase.onFinalize = animationLoop.props.onFinalize.bind(animationLoop);\n }\n for (const key in DEFAULT_TEST_CASE) {\n testCase[key] = testCase[key] || DEFAULT_TEST_CASE[key];\n }\n }\n\n shouldRender(animationProps): boolean {\n return true;\n }\n\n assert(testCase: TestRunnerTestCase): void {\n this._pass(testCase);\n this._next();\n }\n\n /* Utilities */\n\n _pass(result: unknown): void {\n this.testOptions.onTestPass(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _fail(result: unknown): void {\n this.testOptions.onTestFail(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _next(): void {\n this._nextTestCase();\n }\n\n /* Private methods */\n\n _onRender(animationProps): void {\n this._animationProps = animationProps;\n\n const testCase = this._currentTestCase || this._nextTestCase();\n if (!testCase) {\n // all test cases are done\n this._animationLoop.stop();\n return;\n }\n\n let isDone = false;\n const testCaseAnimationProps: AnimationProps = {\n ...animationProps,\n ...this._testCaseData,\n // tick/time starts from 0 for each test case\n startTime: this._currentTestCaseStartTime,\n time: animationProps.time - this._currentTestCaseStartTime,\n tick: animationProps.tick - this._currentTestCaseStartTick,\n // called by the test case when it is done rendering and ready for capture and diff\n done: () => {\n isDone = true;\n }\n };\n\n if (this._testCaseData && this.shouldRender(testCaseAnimationProps)) {\n // try {\n // test case is initialized, render frame\n testCase.onRender(testCaseAnimationProps);\n // } catch {\n // isDone = true;\n // }\n }\n\n const timeout = testCase.timeout || this.testOptions.timeout;\n if (timeout && testCaseAnimationProps.time > timeout) {\n isDone = true;\n }\n\n if (isDone) {\n this.assert(testCase);\n }\n }\n\n _nextTestCase(): Promise<TestRunnerTestCase> {\n const animationProps = this._animationProps;\n\n // finalize the current test case\n if (this._testCaseData) {\n for (const key in this._testCaseData) {\n const value = this._testCaseData[key];\n if (value && value.delete) {\n value.destroy();\n }\n }\n this._currentTestCase.onFinalize(Object.assign({}, animationProps, this._testCaseData));\n\n // reset WebGL context\n this.device.popState();\n\n this._currentTestCase = null;\n this._testCaseData = null;\n }\n\n // get the next test case\n const testCase = this._testCases.shift();\n if (testCase) {\n // start new test case\n this._currentTestCase = testCase;\n this._currentTestCaseStartTime = animationProps.time;\n this._currentTestCaseStartTick = animationProps.tick;\n this.initTestCase(testCase);\n\n // initialize test case\n\n // save WebGL context\n this.device.pushState();\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n const initProps = {\n ...animationProps,\n // tick/time starts from 0 for each test case\n startTime: animationProps.time,\n time: 0,\n tick: 0\n };\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n Promise.resolve(testCase.onInitialize(initProps)).then(userData => {\n this._testCaseData = userData || {};\n });\n\n // invoke user callback\n this.testOptions.onTestStart(testCase);\n }\n return testCase;\n }\n}\n", "// Get the bounding box of a DOMElement relative to the page\nexport function getBoundingBoxInPage(domElement: HTMLElement): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const bbox = domElement.getBoundingClientRect();\n return {\n x: window.scrollX + bbox.x,\n y: window.scrollY + bbox.y,\n width: bbox.width,\n height: bbox.height\n };\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\nimport {getBoundingBoxInPage} from './utils/get-bounding-box';\n\n/** A snapshot test case */\nexport type SnapshotTestRunnerTestCase = TestRunnerTestCase & {\n /** URL to golden image */\n goldenImage: string;\n /** Diff options */\n imageDiffOptions?: {[key: string]: any};\n};\n\nexport type SnapshotTestRunnerProps = TestRunnerProps;\n\nexport class SnapshotTestRunner extends TestRunner {\n // should be defined here but hack access in TestRunner\n // private isDiffing: boolean = false;\n\n constructor(props: SnapshotTestRunnerProps) {\n super(props);\n this.testOptions.imageDiffOptions = {};\n }\n\n override initTestCase(testCase: SnapshotTestRunnerTestCase): void {\n super.initTestCase(testCase);\n if (!testCase.goldenImage) {\n throw new Error(`Test case ${testCase.name} does not have golden image`);\n }\n }\n\n override shouldRender(): boolean {\n // wait for the current diffing to finish\n return !this.isDiffing;\n }\n\n override async assert(testCase: SnapshotTestRunnerTestCase): Promise<void> {\n if (this.isDiffing) {\n // Already performing diffing\n return;\n }\n this.isDiffing = true;\n\n const canvas = this._animationProps?.canvas;\n if (!(canvas instanceof HTMLCanvasElement)) {\n throw new Error('canvas');\n }\n\n const diffOptions = {\n ...this.testOptions.imageDiffOptions,\n ...testCase.imageDiffOptions,\n goldenImage: testCase.goldenImage,\n region: getBoundingBoxInPage(canvas)\n };\n\n // Take screenshot and compare\n // @ts-ignore implicit any\n const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);\n\n // invoke user callback\n if (result.success) {\n this._pass(result);\n } else {\n this._fail(result);\n }\n\n this.isDiffing = false;\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\n\nexport type PerformanceTestRunnerProps = TestRunnerProps;\n\nexport class PerformanceTestRunner extends TestRunner {\n private _stats: Stats | null = null;\n private _fps: Stat | null = null;\n\n constructor(props: PerformanceTestRunnerProps) {\n super(props);\n\n Object.assign(this.testOptions, {\n maxFramesToRender: 60,\n targetFPS: 50\n });\n }\n\n override initTestCase(testCase: TestRunnerTestCase): void {\n super.initTestCase(testCase);\n this._stats = new Stats({id: testCase.name});\n this._fps = this._stats.get('fps');\n }\n\n override shouldRender(animationProps: Record<string, any>): boolean {\n this._fps?.timeEnd();\n this._fps?.timeStart();\n\n // @ts-ignore TODO\n if (this._fps.count > this.testOptions.maxFramesToRender) {\n animationProps['done']();\n }\n\n return true;\n }\n\n override assert(testCase: TestRunnerTestCase): void {\n // @ts-expect-error\n const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;\n const count = this._fps?.count;\n const fps = this._fps?.getHz() || 0;\n\n if (fps >= targetFPS) {\n this._pass({fps, framesRendered: count});\n } else {\n this._fail({fps, framesRendered: count});\n }\n this._next();\n }\n}\n", "/**\n * Tests that an argument matches the type.\n * @note fails during typescript type check, not during runtime.\n */\nexport function checkType<T>(value: T): void {}\n", "/** Recursively copies objects */\nexport function deepCopy(object: any): any {\n if (Array.isArray(object)) {\n return object.map(element => deepCopy(element));\n }\n\n if (object !== null && typeof object === 'object') {\n const newObject: Record<string, any> = {};\n for (const key in object) {\n newObject[key] = deepCopy(object[key]);\n }\n return newObject;\n }\n\n return object;\n}\n", "/* global luma */\nexport function getResourceCounts() {\n // @ts-ignore\n const resourceStats = luma.stats.get('GPU Resource Counts');\n return {\n Texture2D: resourceStats.get('Texture2Ds Active').count,\n Buffer: resourceStats.get('Buffers Active').count\n };\n}\n\nexport function getLeakedResources(\n startCounts: Record<string, number>,\n endCounts: Record<string, number>\n): number | null {\n let leakedResources = null;\n const info = 'leaking: ';\n for (const resourceName in endCounts) {\n const leakCount = endCounts[resourceName] - startCounts[resourceName];\n if (leakCount !== 0) {\n leakedResources = Object.assign({}, leakedResources, {\n [resourceName]: leakCount,\n info: `${info} ${resourceName}: ${leakCount}, `\n });\n }\n }\n return leakedResources;\n}\n"],
5
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6
+ "names": ["import_core", "import_webgl", "import_webgpu", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "webglDevice", "import_webgl", "DEFAULT_CANVAS_CONTEXT_PROPS", "import_core", "import_webgl"]
7
7
  }
package/dist/index.d.ts CHANGED
@@ -3,7 +3,7 @@ export type { TestRunnerTestCase } from "./test-runner.js";
3
3
  export type { SnapshotTestRunnerTestCase } from "./snapshot-test-runner.js";
4
4
  export { SnapshotTestRunner } from "./snapshot-test-runner.js";
5
5
  export { PerformanceTestRunner } from "./performance-test-runner.js";
6
- export { getTestDevices, getTestDevice, getWebGLTestDevice, getWebGPUTestDevice, getNullTestDevice } from "./create-test-device.js";
6
+ export { getTestDevices, getTestDevice, getWebGLTestDevice, getPresentationWebGLTestDevice, getWebGPUTestDevice, getNullTestDevice } from "./create-test-device.js";
7
7
  export { nullAdapter, NullAdapter } from "./null-device/null-adapter.js";
8
8
  export { NullDevice } from "./null-device/null-device.js";
9
9
  export { checkType } from "./utils/check-type.js";
@@ -1 +1 @@
1
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,+BAA4B;AAG5B,YAAY,EAAC,kBAAkB,EAAC,yBAAsB;AACtD,YAAY,EAAC,0BAA0B,EAAC,kCAA+B;AAEvE,OAAO,EAAC,kBAAkB,EAAC,kCAA+B;AAC1D,OAAO,EAAC,qBAAqB,EAAC,qCAAkC;AAGhE,OAAO,EACL,cAAc,EACd,aAAa,EACb,kBAAkB,EAClB,8BAA8B,EAC9B,mBAAmB,EACnB,iBAAiB,EAClB,gCAA6B;AAG9B,OAAO,EAAC,WAAW,EAAE,WAAW,EAAC,sCAAmC;AACpE,OAAO,EAAC,UAAU,EAAC,qCAAkC;AAGrD,OAAO,EAAC,SAAS,EAAC,8BAA2B;AAC7C,OAAO,EAAC,QAAQ,EAAC,6BAA0B;AAC3C,OAAO,EAAC,iBAAiB,EAAE,kBAAkB,EAAC,oCAAiC;AAG/E,OAAO,EAAC,gBAAgB,EAAE,WAAW,EAAC,yCAAsC"}
package/dist/index.js CHANGED
@@ -2,7 +2,7 @@ import "./register-devices.js";
2
2
  export { SnapshotTestRunner } from "./snapshot-test-runner.js";
3
3
  export { PerformanceTestRunner } from "./performance-test-runner.js";
4
4
  // TEST DEVICES
5
- export { getTestDevices, getTestDevice, getWebGLTestDevice, getWebGPUTestDevice, getNullTestDevice } from "./create-test-device.js";
5
+ export { getTestDevices, getTestDevice, getWebGLTestDevice, getPresentationWebGLTestDevice, getWebGPUTestDevice, getNullTestDevice } from "./create-test-device.js";
6
6
  // Null device
7
7
  export { nullAdapter, NullAdapter } from "./null-device/null-adapter.js";
8
8
  export { NullDevice } from "./null-device/null-device.js";
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,+BAA4B;AAM5B,OAAO,EAAC,kBAAkB,EAAC,kCAA+B;AAC1D,OAAO,EAAC,qBAAqB,EAAC,qCAAkC;AAEhE,eAAe;AACf,OAAO,EACL,cAAc,EACd,aAAa,EACb,kBAAkB,EAClB,mBAAmB,EACnB,iBAAiB,EAClB,gCAA6B;AAE9B,cAAc;AACd,OAAO,EAAC,WAAW,EAAE,WAAW,EAAC,sCAAmC;AACpE,OAAO,EAAC,UAAU,EAAC,qCAAkC;AAErD,QAAQ;AACR,OAAO,EAAC,SAAS,EAAC,8BAA2B;AAC7C,OAAO,EAAC,QAAQ,EAAC,6BAA0B;AAC3C,OAAO,EAAC,iBAAiB,EAAE,kBAAkB,EAAC,oCAAiC;AAE/E,aAAa;AACb,OAAO,EAAC,gBAAgB,EAAE,WAAW,EAAC,yCAAsC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,+BAA4B;AAM5B,OAAO,EAAC,kBAAkB,EAAC,kCAA+B;AAC1D,OAAO,EAAC,qBAAqB,EAAC,qCAAkC;AAEhE,eAAe;AACf,OAAO,EACL,cAAc,EACd,aAAa,EACb,kBAAkB,EAClB,8BAA8B,EAC9B,mBAAmB,EACnB,iBAAiB,EAClB,gCAA6B;AAE9B,cAAc;AACd,OAAO,EAAC,WAAW,EAAE,WAAW,EAAC,sCAAmC;AACpE,OAAO,EAAC,UAAU,EAAC,qCAAkC;AAErD,QAAQ;AACR,OAAO,EAAC,SAAS,EAAC,8BAA2B;AAC7C,OAAO,EAAC,QAAQ,EAAC,6BAA0B;AAC3C,OAAO,EAAC,iBAAiB,EAAE,kBAAkB,EAAC,oCAAiC;AAE/E,aAAa;AACb,OAAO,EAAC,gBAAgB,EAAE,WAAW,EAAC,yCAAsC"}
@@ -12,7 +12,7 @@ export declare class NullCanvasContext extends CanvasContext {
12
12
  private _framebuffer;
13
13
  get [Symbol.toStringTag](): string;
14
14
  constructor(device: NullDevice, props?: CanvasContextProps);
15
- getCurrentFramebuffer(): NullFramebuffer;
16
- _updateDevice(): void;
15
+ _getCurrentFramebuffer(): NullFramebuffer;
16
+ _configureDevice(): void;
17
17
  }
18
18
  //# sourceMappingURL=null-canvas-context.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"null-canvas-context.d.ts","sourceRoot":"","sources":["../../src/null-device/null-canvas-context.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,aAAa,EAAC,MAAM,eAAe,CAAC;AAC5C,OAAO,KAAK,EAAC,UAAU,EAAC,yBAAsB;AAC9C,OAAO,EAAC,eAAe,EAAC,wCAAqC;AAE7D;;GAEG;AACH,qBAAa,iBAAkB,SAAQ,aAAa;IAClD,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,MAAM,OAAQ;IAEvB,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAU;IAC5C,OAAO,CAAC,YAAY,CAAgC;IAEpD,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,WAEvB;gBAEW,MAAM,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,kBAAkB;IAW1D,sBAAsB,IAAI,eAAe;IAMzC,gBAAgB;CACjB"}
@@ -20,13 +20,14 @@ export class NullCanvasContext extends CanvasContext {
20
20
  this.device = device;
21
21
  // Base class constructor cannot access derived methods/fields, so we need to call these functions in the subclass constructor
22
22
  this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);
23
- this._updateDevice();
23
+ this._configureDevice();
24
+ this._startObservers();
24
25
  }
25
- getCurrentFramebuffer() {
26
+ _getCurrentFramebuffer() {
26
27
  // Setting handle to null returns a reference to the default framebuffer
27
28
  this._framebuffer = this._framebuffer || new NullFramebuffer(this.device, { handle: null });
28
29
  return this._framebuffer;
29
30
  }
30
- _updateDevice() { }
31
+ _configureDevice() { }
31
32
  }
32
33
  //# sourceMappingURL=null-canvas-context.js.map
@@ -1 +1 @@
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