@luma.gl/test-utils 9.1.0 → 9.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -1224,7 +1224,7 @@ var NullDevice = class extends import_core17.Device {
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  lost;
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  constructor(props) {
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  super({ ...props, id: props.id || "null-device" });
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- const canvasContextProps = props.createCanvasContext === true ? {} : props.createCanvasContext;
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+ const canvasContextProps = import_core17.Device._getCanvasContextProps(props);
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  this.canvasContext = new NullCanvasContext(this, canvasContextProps);
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  this.lost = new Promise((resolve) => {
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  });
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/index.ts", "../src/create-test-device.ts", "../src/deprecated/classic-animation-loop.ts", "../src/test-runner.ts", "../src/utils/get-bounding-box.ts", "../src/snapshot-test-runner.ts", "../src/performance-test-runner.ts", "../src/null-device/null-adapter.ts", "../src/null-device/null-device.ts", "../src/null-device/null-device-info.ts", "../src/null-device/null-device-features.ts", "../src/null-device/null-canvas-context.ts", "../src/null-device/resources/null-framebuffer.ts", "../src/null-device/resources/null-buffer.ts", "../src/null-device/resources/null-shader.ts", "../src/null-device/resources/null-command-buffer.ts", "../src/null-device/resources/null-sampler.ts", "../src/null-device/resources/null-texture.ts", "../src/null-device/resources/null-texture-view.ts", "../src/null-device/resources/null-render-pass.ts", "../src/null-device/resources/null-render-pipeline.ts", "../src/null-device/resources/null-vertex-array.ts", "../src/null-device/resources/null-transform-feedback.ts", "../src/null-device/resources/null-query-set.ts", "../src/utils/check-type.ts", "../src/utils/deep-copy.ts", "../src/utils/resource-tracker.ts"],
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- "sourcesContent": ["// TEST RUNNERS\nexport type {TestRunnerTestCase} from './test-runner';\nexport type {SnapshotTestRunnerTestCase} from './snapshot-test-runner';\n\nexport {SnapshotTestRunner} from './snapshot-test-runner';\nexport {PerformanceTestRunner} from './performance-test-runner';\n\n// TEST DEVICES\nexport {webglDevice, webgpuDevice} from './create-test-device';\nexport {getTestDevices} from './create-test-device';\nexport {createTestDevice} from './create-test-device';\n\nexport {nullAdapter, NullAdapter} from './null-device/null-adapter';\n\nexport {NullDevice} from './null-device/null-device';\n\n// UTILS\nexport {checkType} from './utils/check-type';\nexport {deepCopy} from './utils/deep-copy';\nexport {getResourceCounts, getLeakedResources} from './utils/resource-tracker';\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {Device, CanvasContextProps} from '@luma.gl/core';\nimport {luma, log} from '@luma.gl/core';\nimport {webgl2Adapter, WebGLDevice} from '@luma.gl/webgl';\nimport {webgpuAdapter, WebGPUDevice} from '@luma.gl/webgpu';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {\n width: 1,\n height: 1\n};\n\n/** Create a test WebGLDevice */\nexport function createTestDevice(): WebGLDevice | null {\n try {\n // TODO - We do not use luma.createDevice since createTestDevice currently expect WebGL context to be created synchronously\n return new WebGLDevice({createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS, debugWebGL: true});\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error(`Failed to created device: ${(error as Error).message}`);\n debugger; // eslint-disable-line no-debugger\n return null;\n }\n}\n\n/** This WebGL Device can be used directly but will not have WebGL debugging initialized */\nexport const webglDevice = createTestDevice();\n\n/** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\nexport let webglDeviceAsync: WebGLDevice;\n\n/** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\nexport let webgpuDevice: WebGPUDevice;\n\nlet devicesCreated = false;\n\n/** Includes WebGPU device if available */\nexport async function getTestDevices(type?: 'webgl' | 'webgpu'): Promise<Device[]> {\n if (!devicesCreated) {\n devicesCreated = true;\n try {\n webgpuDevice = (await luma.createDevice({\n id: 'webgpu-test-device',\n type: 'webgpu',\n adapters: [webgpuAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS\n })) as WebGPUDevice;\n } catch (error) {\n log.error(String(error))();\n }\n try {\n webglDeviceAsync = (await luma.createDevice({\n id: 'webgl-test-device',\n type: 'webgl',\n adapters: [webgl2Adapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debugWebGL: true\n })) as WebGLDevice;\n } catch (error) {\n log.error(String(error))();\n }\n }\n\n return [webglDeviceAsync, webgpuDevice]\n .filter(Boolean)\n .filter(device => !type || type === device.type);\n}\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\n// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {luma, Device, DeviceProps, log} from '@luma.gl/core';\nimport {\n requestAnimationFramePolyfill,\n cancelAnimationFramePolyfill,\n Timeline,\n AnimationProps\n} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {resetGLParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGL2RenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGL2RenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGL2RenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice(props),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: error => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGL2RenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise(resolve => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFramePolyfill(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFramePolyfill(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.canvasContext.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck\n/* eslint-disable */\n\nimport {AnimationProps} from '@luma.gl/engine';\nimport {webglDevice} from './create-test-device';\n\n// TODO - Replace with new AnimationLoop from `@luma.gl/engine`\nimport {ClassicAnimationLoop as AnimationLoop} from './deprecated/classic-animation-loop';\n\n/** Describes a test case */\nexport type TestRunnerTestCase = {\n /** Name of the test case (for logging) */\n name: string;\n /** Initialize the test case. Can return a promise */\n onInitialize: (props: AnimationProps) => Promise<void | {}>;\n /** Perform rendering */\n onRender: (props: AnimationProps & {done}) => void;\n /** Clean up after the test case */\n onFinalize: (props: AnimationProps) => void;\n animationLoop?: AnimationLoop;\n};\n\nconst DEFAULT_TEST_CASE: TestRunnerTestCase = {\n name: 'Unnamed test',\n onInitialize: async () => {},\n onRender: ({done}) => done(),\n onFinalize: () => {}\n};\n\n/** Options for a TestRunner */\nexport type TestRunnerProps = {\n width?: number;\n height?: number;\n // test lifecycle callback\n onTestStart?: (testCase: TestRunnerTestCase) => void;\n onTestPass?: (testCase: TestRunnerTestCase, result?: unknown) => void;\n onTestFail?: (testCase: TestRunnerTestCase, error?: unknown) => void;\n /** milliseconds to wait for each test case before aborting */\n timeout?: number;\n maxFramesToRender?: number;\n // HACK - this is for the snapshot test runner\n imageDiffOptions?: any;\n};\n\nconst DEFAULT_TEST_PROPS: Required<TestRunnerProps> = {\n width: undefined,\n height: undefined,\n\n // test lifecycle callback\n onTestStart: (testCase: TestRunnerTestCase) => console.log(`# ${testCase.name}`),\n onTestPass: (testCase: TestRunnerTestCase, result?: unknown) =>\n console.log(`ok ${testCase.name} passed`),\n onTestFail: (testCase: TestRunnerTestCase, error?: unknown) =>\n console.log(`not ok ${testCase.name} failed`),\n\n // milliseconds to wait for each test case before aborting\n timeout: 2000,\n maxFramesToRender: undefined,\n imageDiffOptions: undefined\n};\n\n/** Runs an array of test cases */\nexport class TestRunner {\n device = webglDevice;\n props: Record<string, any>;\n isRunning: boolean = false;\n testOptions: Required<TestRunnerProps> = {...DEFAULT_TEST_PROPS};\n readonly _animationProps?: AnimationProps;\n private _animationLoop: AnimationLoop | null;\n private _testCases: TestRunnerTestCase[] = [];\n private _testCaseData: any = null;\n private _currentTestCase: TestRunnerTestCase | null;\n private _currentTestCaseStartTime: number;\n private _currentTestCaseStartTick: number;\n\n // should be defined in snapshot-test-runner\n isDiffing: boolean = false;\n\n // @ts-expect-error\n isHeadless: boolean = Boolean(window.browserTestDriver_isHeadless);\n\n /**\n * props\n * AnimationLoop props\n */\n constructor(props: Record<string, any> = {}) {\n this.props = props;\n }\n\n /**\n * Add testCase(s)\n */\n add(testCases: TestRunnerTestCase[]): this {\n if (!Array.isArray(testCases)) {\n testCases = [testCases];\n }\n for (const testCase of testCases) {\n this._testCases.push(testCase);\n }\n return this;\n }\n\n /**\n * Returns a promise that resolves when all the test cases are done\n */\n run(options: object = {}): Promise<void> {\n this.testOptions = {...this.testOptions, ...options};\n\n return new Promise<void>((resolve, reject) => {\n this._animationLoop = new AnimationLoop({\n ...this.props,\n device: this.device,\n onRender: this._onRender.bind(this),\n onFinalize: () => {\n this.isRunning = false;\n resolve();\n }\n });\n this._animationLoop.start(this.props);\n\n this.isRunning = true;\n this.isDiffing = false;\n this._currentTestCase = null;\n }).catch(error => {\n this._fail({error: error.message});\n // reject(error);\n });\n }\n\n /* Lifecycle methods for subclassing */\n\n initTestCase(testCase: TestRunnerTestCase) {\n const {animationLoop} = testCase;\n if (animationLoop) {\n testCase.onInitialize = animationLoop.props.onInitialize.bind(animationLoop);\n testCase.onRender = animationLoop.props.onRender.bind(animationLoop);\n testCase.onFinalize = animationLoop.props.onFinalize.bind(animationLoop);\n }\n for (const key in DEFAULT_TEST_CASE) {\n testCase[key] = testCase[key] || DEFAULT_TEST_CASE[key];\n }\n }\n\n shouldRender(animationProps): boolean {\n return true;\n }\n\n assert(testCase: TestRunnerTestCase): void {\n this._pass(testCase);\n this._next();\n }\n\n /* Utilities */\n\n _pass(result: unknown): void {\n this.testOptions.onTestPass(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _fail(result: unknown): void {\n this.testOptions.onTestFail(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _next(): void {\n this._nextTestCase();\n }\n\n /* Private methods */\n\n _onRender(animationProps): void {\n this._animationProps = animationProps;\n\n const testCase = this._currentTestCase || this._nextTestCase();\n if (!testCase) {\n // all test cases are done\n this._animationLoop.stop();\n return;\n }\n\n let isDone = false;\n const testCaseAnimationProps: AnimationProps = {\n ...animationProps,\n ...this._testCaseData,\n // tick/time starts from 0 for each test case\n startTime: this._currentTestCaseStartTime,\n time: animationProps.time - this._currentTestCaseStartTime,\n tick: animationProps.tick - this._currentTestCaseStartTick,\n // called by the test case when it is done rendering and ready for capture and diff\n done: () => {\n isDone = true;\n }\n };\n\n if (this._testCaseData && this.shouldRender(testCaseAnimationProps)) {\n // try {\n // test case is initialized, render frame\n testCase.onRender(testCaseAnimationProps);\n // } catch {\n // isDone = true;\n // }\n }\n\n const timeout = testCase.timeout || this.testOptions.timeout;\n if (timeout && testCaseAnimationProps.time > timeout) {\n isDone = true;\n }\n\n if (isDone) {\n this.assert(testCase);\n }\n }\n\n _nextTestCase(): Promise<TestRunnerTestCase> {\n const animationProps = this._animationProps;\n\n // finalize the current test case\n if (this._testCaseData) {\n for (const key in this._testCaseData) {\n const value = this._testCaseData[key];\n if (value && value.delete) {\n value.destroy();\n }\n }\n this._currentTestCase.onFinalize(Object.assign({}, animationProps, this._testCaseData));\n\n // reset WebGL context\n this.device.popState();\n\n this._currentTestCase = null;\n this._testCaseData = null;\n }\n\n // get the next test case\n const testCase = this._testCases.shift();\n if (testCase) {\n // start new test case\n this._currentTestCase = testCase;\n this._currentTestCaseStartTime = animationProps.time;\n this._currentTestCaseStartTick = animationProps.tick;\n this.initTestCase(testCase);\n\n // initialize test case\n\n // save WebGL context\n this.device.pushState();\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n const initProps = {\n ...animationProps,\n // tick/time starts from 0 for each test case\n startTime: animationProps.time,\n time: 0,\n tick: 0\n };\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n Promise.resolve(testCase.onInitialize(initProps)).then(userData => {\n this._testCaseData = userData || {};\n });\n\n // invoke user callback\n this.testOptions.onTestStart(testCase);\n }\n return testCase;\n }\n}\n", "// Get the bounding box of a DOMElement relative to the page\nexport function getBoundingBoxInPage(domElement: HTMLElement): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const bbox = domElement.getBoundingClientRect();\n return {\n x: window.scrollX + bbox.x,\n y: window.scrollY + bbox.y,\n width: bbox.width,\n height: bbox.height\n };\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\nimport {getBoundingBoxInPage} from './utils/get-bounding-box';\n\n/** A snapshot test case */\nexport type SnapshotTestRunnerTestCase = TestRunnerTestCase & {\n /** URL to golden image */\n goldenImage: string;\n /** Diff options */\n imageDiffOptions?: {[key: string]: any};\n};\n\nexport type SnapshotTestRunnerProps = TestRunnerProps;\n\nexport class SnapshotTestRunner extends TestRunner {\n // should be defined here but hack access in TestRunner\n // private isDiffing: boolean = false;\n\n constructor(props: SnapshotTestRunnerProps) {\n super(props);\n this.testOptions.imageDiffOptions = {};\n }\n\n override initTestCase(testCase: SnapshotTestRunnerTestCase): void {\n super.initTestCase(testCase);\n if (!testCase.goldenImage) {\n throw new Error(`Test case ${testCase.name} does not have golden image`);\n }\n }\n\n override shouldRender(): boolean {\n // wait for the current diffing to finish\n return !this.isDiffing;\n }\n\n override async assert(testCase: SnapshotTestRunnerTestCase): Promise<void> {\n if (this.isDiffing) {\n // Already performing diffing\n return;\n }\n this.isDiffing = true;\n\n const canvas = this._animationProps?.canvas;\n if (!(canvas instanceof HTMLCanvasElement)) {\n throw new Error('canvas');\n }\n\n const diffOptions = {\n ...this.testOptions.imageDiffOptions,\n ...testCase.imageDiffOptions,\n goldenImage: testCase.goldenImage,\n region: getBoundingBoxInPage(canvas)\n };\n\n // Take screenshot and compare\n const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);\n\n // invoke user callback\n if (result.success) {\n this._pass(result);\n } else {\n this._fail(result);\n }\n\n this.isDiffing = false;\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\n\nexport type PerformanceTestRunnerProps = TestRunnerProps;\n\nexport class PerformanceTestRunner extends TestRunner {\n private _stats: Stats | null = null;\n private _fps: Stat | null = null;\n\n constructor(props: PerformanceTestRunnerProps) {\n super(props);\n\n Object.assign(this.testOptions, {\n maxFramesToRender: 60,\n targetFPS: 50\n });\n }\n\n override initTestCase(testCase: TestRunnerTestCase): void {\n super.initTestCase(testCase);\n this._stats = new Stats({id: testCase.name});\n this._fps = this._stats.get('fps');\n }\n\n override shouldRender(animationProps: Record<string, any>): boolean {\n this._fps?.timeEnd();\n this._fps?.timeStart();\n\n if (this._fps.count > this.testOptions.maxFramesToRender) {\n animationProps.done();\n }\n\n return true;\n }\n\n override assert(testCase: TestRunnerTestCase): void {\n // @ts-expect-error\n const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;\n const count = this._fps?.count;\n const fps = this._fps?.getHz() || 0;\n\n if (fps >= targetFPS) {\n this._pass({fps, framesRendered: count});\n } else {\n this._fail({fps, framesRendered: count});\n }\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Adapter, DeviceProps} from '@luma.gl/core';\nimport {NullDevice} from './null-device';\n\nexport class NullAdapter extends Adapter {\n /** type of device's created by this adapter */\n readonly type: NullDevice['type'] = 'unknown';\n\n constructor() {\n super();\n // @ts-ignore DEPRECATED For backwards compatibility luma.registerDevices\n NullDevice.adapter = this;\n }\n\n /** Check if WebGPU is available */\n isSupported(): boolean {\n return true;\n }\n\n async attach(handle: null): Promise<NullDevice> {\n return new NullDevice({});\n }\n\n async create(props: DeviceProps = {}): Promise<NullDevice> {\n return new NullDevice(props);\n }\n}\n\nexport const nullAdapter = new NullAdapter();\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n CanvasContextProps,\n VertexArray,\n VertexArrayProps,\n BufferProps,\n ShaderProps,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n CommandEncoderProps,\n TransformFeedbackProps,\n QuerySetProps\n} from '@luma.gl/core';\nimport {Device, DeviceFeatures} from '@luma.gl/core';\n\nimport {NullDeviceInfo} from './null-device-info';\nimport {NullDeviceLimits} from './null-device-features';\nimport {NullCanvasContext} from './null-canvas-context';\nimport {NullBuffer} from './resources/null-buffer';\nimport {NullFramebuffer} from './resources/null-framebuffer';\nimport {NullShader} from './resources/null-shader';\nimport {NullCommandEncoder} from './resources/null-command-buffer';\nimport {NullSampler} from './resources/null-sampler';\nimport {NullTexture} from './resources/null-texture';\nimport {NullRenderPass} from './resources/null-render-pass';\nimport {NullRenderPipeline} from './resources/null-render-pipeline';\nimport {NullVertexArray} from './resources/null-vertex-array';\nimport {NullTransformFeedback} from './resources/null-transform-feedback';\nimport {NullQuerySet} from './resources/null-query-set';\n\n/** Do-nothing device implementation for testing */\nexport class NullDevice extends Device {\n static isSupported(): boolean {\n return true;\n }\n readonly type = 'unknown';\n features: DeviceFeatures = new DeviceFeatures([], this.props._disabledFeatures);\n limits: NullDeviceLimits = new NullDeviceLimits();\n readonly info = NullDeviceInfo;\n\n readonly canvasContext: NullCanvasContext;\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || 'null-device'});\n\n const canvasContextProps = props.createCanvasContext === true ? {} : props.createCanvasContext;\n this.canvasContext = new NullCanvasContext(this, canvasContextProps);\n this.lost = new Promise(resolve => {});\n this.canvasContext.resize();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for null contexts\n */\n destroy(): void {}\n\n get isLost(): boolean {\n return false;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props: CanvasContextProps): NullCanvasContext {\n return new NullCanvasContext(this, props);\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): NullBuffer {\n const newProps = this._normalizeBufferProps(props);\n return new NullBuffer(this, newProps);\n }\n\n getDefaultRenderPass(): NullRenderPass {\n return new NullRenderPass(this, {});\n }\n\n createTexture(props: TextureProps): NullTexture {\n return new NullTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): NullSampler {\n return new NullSampler(this, props);\n }\n\n createShader(props: ShaderProps): NullShader {\n return new NullShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): NullFramebuffer {\n return new NullFramebuffer(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): VertexArray {\n return new NullVertexArray(this, props);\n }\n\n createTransformFeedback(props: TransformFeedbackProps): NullTransformFeedback {\n return new NullTransformFeedback(this, props);\n }\n\n createQuerySet(props: QuerySetProps): NullQuerySet {\n return new NullQuerySet(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): NullRenderPipeline {\n return new NullRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): NullRenderPass {\n return new NullRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('ComputePass not supported in WebGL');\n }\n\n override createCommandEncoder(props: CommandEncoderProps = {}): NullCommandEncoder {\n return new NullCommandEncoder(this, props);\n }\n\n submit(): void {}\n\n override setParametersWebGL(parameters: any): void {}\n\n override getParametersWebGL(parameters: any): any {}\n\n override withParametersWebGL(parameters: any, func: any): any {\n const {nocatch = true} = parameters;\n let value: any;\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n return func();\n }\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func();\n } catch {\n // ignore\n }\n return value;\n }\n\n override _getDeviceSpecificTextureFormatCapabilities(format: any): any {\n return format;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {DeviceInfo} from '@luma.gl/core';\n\nexport const NullDeviceInfo = {\n type: 'unknown',\n gpu: 'software',\n gpuType: 'unknown',\n gpuBackend: 'unknown',\n vendor: 'no one',\n renderer: 'none',\n version: '1.0',\n shadingLanguage: 'glsl',\n shadingLanguageVersion: 300\n} as const satisfies DeviceInfo;\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {DeviceLimits} from '@luma.gl/core';\n\nexport class NullDeviceLimits extends DeviceLimits {\n maxTextureDimension1D = 0;\n maxTextureDimension2D = 2048;\n maxTextureDimension3D = 256;\n maxTextureArrayLayers = 256;\n maxBindGroups = 0;\n maxDynamicUniformBuffersPerPipelineLayout = 0;\n maxDynamicStorageBuffersPerPipelineLayout = 0;\n maxSampledTexturesPerShaderStage = 8;\n maxSamplersPerShaderStage = 16;\n maxStorageBuffersPerShaderStage = 0;\n maxStorageTexturesPerShaderStage = 0;\n maxUniformBuffersPerShaderStage = 20;\n maxUniformBufferBindingSize = 16384;\n maxStorageBufferBindingSize = 0;\n minUniformBufferOffsetAlignment = 0;\n minStorageBufferOffsetAlignment = 0;\n maxVertexBuffers = 16;\n maxVertexAttributes = 16;\n maxVertexBufferArrayStride = 2048;\n maxInterStageShaderComponents = 60;\n maxComputeWorkgroupStorageSize = 0;\n maxComputeInvocationsPerWorkgroup = 0;\n maxComputeWorkgroupSizeX = 0;\n maxComputeWorkgroupSizeY = 0;\n maxComputeWorkgroupSizeZ = 0;\n maxComputeWorkgroupsPerDimension = 0;\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps, TextureFormat} from '@luma.gl/core';\nimport {CanvasContext} from '@luma.gl/core';\nimport type {NullDevice} from './null-device';\nimport {NullFramebuffer} from './resources/null-framebuffer';\n\n/**\n * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc\n */\nexport class NullCanvasContext extends CanvasContext {\n readonly device: NullDevice;\n readonly format: TextureFormat = 'rgba8unorm';\n readonly depthStencilFormat: TextureFormat = 'depth24plus';\n\n presentationSize: [number, number];\n private _framebuffer: NullFramebuffer | null = null;\n\n get [Symbol.toStringTag]() {\n return 'NullCanvasContext';\n }\n\n constructor(device: NullDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this.update();\n }\n\n getCurrentFramebuffer(): NullFramebuffer {\n this.update();\n // Setting handle to null returns a reference to the default framebuffer\n this._framebuffer = this._framebuffer || new NullFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged =\n size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n this.resize();\n }\n }\n\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n if (this.canvas) {\n const devicePixelRatio = this.getDevicePixelRatio(options?.useDevicePixels);\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n }\n\n override getDrawingBufferSize(): [number, number] {\n return [this.width, this.height];\n }\n\n commit() {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {FramebufferProps} from '@luma.gl/core';\nimport {Framebuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport type {NullTextureView} from './null-texture-view';\n\nexport class NullFramebuffer extends Framebuffer {\n device: NullDevice;\n\n colorAttachments: NullTextureView[] = [];\n depthStencilAttachment: NullTextureView | null = null;\n\n constructor(device: NullDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n }\n\n protected override updateAttachments(): void {\n // Null framebuffers are JS only objects, nothing to\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {BufferProps} from '@luma.gl/core';\nimport {Buffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullBuffer extends Buffer {\n device: NullDevice;\n\n byteLength: number;\n\n constructor(device: NullDevice, props: BufferProps = {}) {\n super(device, props);\n this.device = device;\n\n const byteOffset = props.byteOffset || 0;\n const byteLength = props.byteLength ?? (props.data ? props.data.byteLength + byteOffset : 0);\n\n // assert(byteLength >= 0);\n\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory();\n }\n }\n\n async readAsync(byteOffset = 0, byteLength?: number): Promise<Uint8Array> {\n byteLength = byteLength ?? this.byteLength - byteOffset;\n return new Uint8Array(byteLength);\n }\n\n write(data: ArrayBufferView, byteOffset: number = 0): void {\n // assert(data.byteLength + byteOffset <= this.byteLength);\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Shader, ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullShader extends Shader {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: ShaderProps) {\n super(device, props);\n this.device = device;\n }\n\n get asyncCompilationStatus(): Promise<any> {\n return this.getCompilationInfo().then(() => 'success');\n }\n\n async getCompilationInfo(): Promise<readonly CompilerMessage[]> {\n return [];\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {CommandEncoder, CommandEncoderProps} from '@luma.gl/core';\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions,\n QuerySet\n} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullCommandEncoder extends CommandEncoder {\n device: NullDevice;\n\n constructor(device: NullDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n }\n\n finish(): void {}\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {}\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {}\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {}\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n\n insertDebugMarker(markerLabel: string): void {}\n resolveQuerySet(querySet: QuerySet): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullSampler extends Sampler {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n TextureProps,\n Sampler,\n SamplerProps,\n TextureViewProps,\n CopyExternalImageOptions,\n Texture1DData,\n Texture2DData,\n Texture3DData,\n TextureCubeData,\n TextureArrayData,\n TextureCubeArrayData\n} from '@luma.gl/core';\n\nimport {Texture} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\nimport {NullSampler} from './null-sampler';\nimport {NullTextureView} from './null-texture-view';\n\nexport class NullTexture extends Texture {\n readonly device: NullDevice;\n\n sampler: NullSampler;\n view: NullTextureView;\n\n constructor(device: NullDevice, props: TextureProps) {\n super(device, props);\n\n // Texture base class strips out the data prop, so we need to add it back in\n const propsWithData = {...this.props};\n propsWithData.data = props.data;\n\n this.device = device;\n\n this.initialize(propsWithData);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory('Texture');\n }\n }\n\n createView(props: TextureViewProps): NullTextureView {\n return new NullTextureView(this.device, {...props, texture: this});\n }\n\n setTexture1DData(data: Texture1DData): void {\n throw new Error('not implemented');\n }\n\n setTexture2DData(lodData: Texture2DData, depth?: number, target?: number): void {\n throw new Error('not implemented');\n }\n\n setTexture3DData(lodData: Texture3DData, depth?: number, target?: number): void {\n throw new Error('not implemented');\n }\n\n setTextureCubeData(data: TextureCubeData, depth?: number): void {\n throw new Error('not implemented');\n }\n\n setTextureArrayData(data: TextureArrayData): void {\n throw new Error('not implemented');\n }\n\n setTextureCubeArrayData(data: TextureCubeArrayData): void {\n throw new Error('not implemented');\n }\n\n initialize(props: TextureProps = {}): this {\n // const data = props.data;\n // this.setImageData(props);\n\n this.setSampler(props.sampler);\n\n this.view = new NullTextureView(this.device, {\n ...props,\n texture: this,\n mipLevelCount: 1,\n arrayLayerCount: 1\n });\n\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n if (sampler instanceof NullSampler) {\n this.sampler = sampler;\n } else {\n this.sampler = new NullSampler(this.device, sampler);\n }\n\n return this;\n }\n\n copyExternalImage(options: CopyExternalImageOptions): {width: number; height: number} {\n this.trackDeallocatedMemory('Texture');\n\n const {image: data} = options;\n\n // if (data && data.byteLength) {\n // this.trackAllocatedMemory(data.byteLength, 'Texture');\n // } else {\n const bytesPerPixel = 4;\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n // }\n\n const width = options.width ?? (data as ImageBitmap).width;\n const height = options.height ?? (data as ImageBitmap).height;\n\n this.width = width;\n this.height = height;\n\n return {width, height};\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TextureViewProps} from '@luma.gl/core';\nimport {TextureView, Texture} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport type {NullTexture} from './null-texture';\n\nexport class NullTextureView extends TextureView {\n readonly device: NullDevice;\n readonly texture: NullTexture;\n\n constructor(device: NullDevice, props: TextureViewProps & {texture: NullTexture}) {\n super(device, {...Texture.defaultProps, ...props});\n\n this.device = device;\n this.texture = props.texture;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullRenderPass extends RenderPass {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n override pushDebugGroup(groupLabel: string): void {}\n override popDebugGroup(): void {}\n override insertDebugMarker(markerLabel: string): void {}\n\n setParameters(parameters: RenderPassParameters = {}): void {}\n\n beginOcclusionQuery(queryIndex: number): void {}\n endOcclusionQuery(): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n UniformValue,\n RenderPipelineProps,\n Binding,\n RenderPass,\n VertexArray\n} from '@luma.gl/core';\nimport {RenderPipeline} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport {NullShader} from './null-shader';\n\n/** Creates a new render pipeline */\nexport class NullRenderPipeline extends RenderPipeline {\n device: NullDevice;\n vs: NullShader;\n fs: NullShader;\n\n uniforms: Record<string, UniformValue> = {};\n bindings: Record<string, Binding> = {};\n\n constructor(device: NullDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n\n this.vs = props.vs as NullShader;\n this.fs = props.fs as NullShader;\n\n this.shaderLayout = props.shaderLayout || {\n attributes: [],\n bindings: [],\n uniforms: []\n };\n }\n\n setBindings(bindings: Record<string, Binding>): void {\n Object.assign(this.bindings, bindings);\n }\n\n override setUniformsWebGL(uniforms: Record<string, UniformValue>): void {\n Object.assign(this.uniforms, uniforms);\n }\n\n draw(options: {\n renderPass: RenderPass;\n vertexArray: VertexArray;\n vertexCount?: number;\n instanceCount?: number;\n }): boolean {\n const {renderPass, vertexArray} = options;\n vertexArray.bindBeforeRender(renderPass);\n vertexArray.unbindAfterRender(renderPass);\n return true;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TypedArray} from '@math.gl/types';\nimport type {Buffer, VertexArrayProps} from '@luma.gl/core';\nimport {VertexArray} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\n\nexport class NullVertexArray extends VertexArray {\n device: NullDevice;\n\n // Create a VertexArray\n constructor(device: NullDevice, props: VertexArrayProps) {\n super(device, props);\n this.device = device;\n }\n\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.indexBuffer = indexBuffer;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, attributeBuffer: Buffer): void {\n const attributeInfo = this.attributeInfos[location];\n if (!attributeInfo) {\n throw new Error(`Unknown attribute location ${location}`);\n }\n this.attributes[location] = attributeBuffer;\n }\n\n bindBeforeRender(): void {}\n\n unbindAfterRender(): void {}\n\n override setConstantWebGL(location: number, value: TypedArray | null): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {PrimitiveTopology, ShaderLayout, TransformFeedbackProps} from '@luma.gl/core';\nimport {TransformFeedback, Buffer, BufferRange} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullTransformFeedback extends TransformFeedback {\n readonly device: NullDevice;\n\n readonly layout: ShaderLayout;\n buffers: Record<string, Buffer | BufferRange> = {};\n\n constructor(device: NullDevice, props: TransformFeedbackProps) {\n super(device, props);\n this.device = device;\n this.layout = this.props.layout;\n\n if (props.buffers) {\n this.setBuffers(props.buffers);\n }\n\n Object.seal(this);\n }\n\n begin(topology: PrimitiveTopology = 'point-list'): void {}\n\n end(): void {}\n\n setBuffers(buffers: Record<string, Buffer | BufferRange>): void {\n this.buffers = {};\n\n for (const bufferName in buffers) {\n this.setBuffer(bufferName, buffers[bufferName]);\n }\n }\n\n setBuffer(locationOrName: string | number, bufferOrRange: Buffer | BufferRange): void {\n this.buffers[locationOrName] = bufferOrRange;\n }\n\n getBuffer(locationOrName: string | number): Buffer | BufferRange | null {\n return this.buffers[locationOrName] || null;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {QuerySet, QuerySetProps} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullQuerySet extends QuerySet {\n device: NullDevice;\n\n constructor(device: NullDevice, props: QuerySetProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "/**\n * Tests that an argument matches the type.\n * @note fails during typescript type check, not during runtime.\n */\nexport function checkType<T>(value: T): void {}\n", "/** Recursively copies objects */\nexport function deepCopy(object: Record<string, any>) {\n if (Array.isArray(object)) {\n return object.map(element => deepCopy(element));\n }\n\n if (object !== null && typeof object === 'object') {\n const newObject = {};\n for (const key in object) {\n newObject[key] = deepCopy(object[key]);\n }\n return newObject;\n }\n\n return object;\n}\n", "/* global luma */\nexport function getResourceCounts() {\n // @ts-ignore\n const resourceStats = luma.stats.get('Resource Counts');\n return {\n Texture2D: resourceStats.get('Texture2Ds Active').count,\n Buffer: resourceStats.get('Buffers Active').count\n };\n}\n\nexport function getLeakedResources(\n startCounts: Record<string, number>,\n endCounts: Record<string, number>\n): number | null {\n let leakedResources = null;\n const info = 'leaking: ';\n for (const resourceName in endCounts) {\n const leakCount = endCounts[resourceName] - startCounts[resourceName];\n if (leakCount !== 0) {\n leakedResources = Object.assign({}, leakedResources, {\n [resourceName]: leakCount,\n info: `${info} ${resourceName}: ${leakCount}, `\n });\n }\n }\n return leakedResources;\n}\n"],
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+ "sourcesContent": ["// TEST RUNNERS\nexport type {TestRunnerTestCase} from './test-runner';\nexport type {SnapshotTestRunnerTestCase} from './snapshot-test-runner';\n\nexport {SnapshotTestRunner} from './snapshot-test-runner';\nexport {PerformanceTestRunner} from './performance-test-runner';\n\n// TEST DEVICES\nexport {webglDevice, webgpuDevice} from './create-test-device';\nexport {getTestDevices} from './create-test-device';\nexport {createTestDevice} from './create-test-device';\n\nexport {nullAdapter, NullAdapter} from './null-device/null-adapter';\n\nexport {NullDevice} from './null-device/null-device';\n\n// UTILS\nexport {checkType} from './utils/check-type';\nexport {deepCopy} from './utils/deep-copy';\nexport {getResourceCounts, getLeakedResources} from './utils/resource-tracker';\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {Device, CanvasContextProps} from '@luma.gl/core';\nimport {luma, log} from '@luma.gl/core';\nimport {webgl2Adapter, WebGLDevice} from '@luma.gl/webgl';\nimport {webgpuAdapter, WebGPUDevice} from '@luma.gl/webgpu';\n\nconst DEFAULT_CANVAS_CONTEXT_PROPS: CanvasContextProps = {\n width: 1,\n height: 1\n};\n\n/** Create a test WebGLDevice */\nexport function createTestDevice(): WebGLDevice | null {\n try {\n // TODO - We do not use luma.createDevice since createTestDevice currently expect WebGL context to be created synchronously\n return new WebGLDevice({createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS, debugWebGL: true});\n } catch (error) {\n // eslint-disable-next-line no-console\n console.error(`Failed to created device: ${(error as Error).message}`);\n debugger; // eslint-disable-line no-debugger\n return null;\n }\n}\n\n/** This WebGL Device can be used directly but will not have WebGL debugging initialized */\nexport const webglDevice = createTestDevice();\n\n/** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\nexport let webglDeviceAsync: WebGLDevice;\n\n/** A WebGL 2 Device intended for testing - @note Only available after getTestDevices() has completed */\nexport let webgpuDevice: WebGPUDevice;\n\nlet devicesCreated = false;\n\n/** Includes WebGPU device if available */\nexport async function getTestDevices(type?: 'webgl' | 'webgpu'): Promise<Device[]> {\n if (!devicesCreated) {\n devicesCreated = true;\n try {\n webgpuDevice = (await luma.createDevice({\n id: 'webgpu-test-device',\n type: 'webgpu',\n adapters: [webgpuAdapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS\n })) as WebGPUDevice;\n } catch (error) {\n log.error(String(error))();\n }\n try {\n webglDeviceAsync = (await luma.createDevice({\n id: 'webgl-test-device',\n type: 'webgl',\n adapters: [webgl2Adapter],\n createCanvasContext: DEFAULT_CANVAS_CONTEXT_PROPS,\n debugWebGL: true\n })) as WebGLDevice;\n } catch (error) {\n log.error(String(error))();\n }\n }\n\n return [webglDeviceAsync, webgpuDevice]\n .filter(Boolean)\n .filter(device => !type || type === device.type);\n}\n", "// luma.gl\n// SPDX-License\n// Copyright (c) vis.gl contributors\n\n// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {luma, Device, DeviceProps, log} from '@luma.gl/core';\nimport {\n requestAnimationFramePolyfill,\n cancelAnimationFramePolyfill,\n Timeline,\n AnimationProps\n} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {resetGLParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGL2RenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGL2RenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGL2RenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice(props),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: error => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGL2RenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise(resolve => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFramePolyfill(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFramePolyfill(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.canvasContext.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// @ts-nocheck\n/* eslint-disable */\n\nimport {AnimationProps} from '@luma.gl/engine';\nimport {webglDevice} from './create-test-device';\n\n// TODO - Replace with new AnimationLoop from `@luma.gl/engine`\nimport {ClassicAnimationLoop as AnimationLoop} from './deprecated/classic-animation-loop';\n\n/** Describes a test case */\nexport type TestRunnerTestCase = {\n /** Name of the test case (for logging) */\n name: string;\n /** Initialize the test case. Can return a promise */\n onInitialize: (props: AnimationProps) => Promise<void | {}>;\n /** Perform rendering */\n onRender: (props: AnimationProps & {done}) => void;\n /** Clean up after the test case */\n onFinalize: (props: AnimationProps) => void;\n animationLoop?: AnimationLoop;\n};\n\nconst DEFAULT_TEST_CASE: TestRunnerTestCase = {\n name: 'Unnamed test',\n onInitialize: async () => {},\n onRender: ({done}) => done(),\n onFinalize: () => {}\n};\n\n/** Options for a TestRunner */\nexport type TestRunnerProps = {\n width?: number;\n height?: number;\n // test lifecycle callback\n onTestStart?: (testCase: TestRunnerTestCase) => void;\n onTestPass?: (testCase: TestRunnerTestCase, result?: unknown) => void;\n onTestFail?: (testCase: TestRunnerTestCase, error?: unknown) => void;\n /** milliseconds to wait for each test case before aborting */\n timeout?: number;\n maxFramesToRender?: number;\n // HACK - this is for the snapshot test runner\n imageDiffOptions?: any;\n};\n\nconst DEFAULT_TEST_PROPS: Required<TestRunnerProps> = {\n width: undefined,\n height: undefined,\n\n // test lifecycle callback\n onTestStart: (testCase: TestRunnerTestCase) => console.log(`# ${testCase.name}`),\n onTestPass: (testCase: TestRunnerTestCase, result?: unknown) =>\n console.log(`ok ${testCase.name} passed`),\n onTestFail: (testCase: TestRunnerTestCase, error?: unknown) =>\n console.log(`not ok ${testCase.name} failed`),\n\n // milliseconds to wait for each test case before aborting\n timeout: 2000,\n maxFramesToRender: undefined,\n imageDiffOptions: undefined\n};\n\n/** Runs an array of test cases */\nexport class TestRunner {\n device = webglDevice;\n props: Record<string, any>;\n isRunning: boolean = false;\n testOptions: Required<TestRunnerProps> = {...DEFAULT_TEST_PROPS};\n readonly _animationProps?: AnimationProps;\n private _animationLoop: AnimationLoop | null;\n private _testCases: TestRunnerTestCase[] = [];\n private _testCaseData: any = null;\n private _currentTestCase: TestRunnerTestCase | null;\n private _currentTestCaseStartTime: number;\n private _currentTestCaseStartTick: number;\n\n // should be defined in snapshot-test-runner\n isDiffing: boolean = false;\n\n // @ts-expect-error\n isHeadless: boolean = Boolean(window.browserTestDriver_isHeadless);\n\n /**\n * props\n * AnimationLoop props\n */\n constructor(props: Record<string, any> = {}) {\n this.props = props;\n }\n\n /**\n * Add testCase(s)\n */\n add(testCases: TestRunnerTestCase[]): this {\n if (!Array.isArray(testCases)) {\n testCases = [testCases];\n }\n for (const testCase of testCases) {\n this._testCases.push(testCase);\n }\n return this;\n }\n\n /**\n * Returns a promise that resolves when all the test cases are done\n */\n run(options: object = {}): Promise<void> {\n this.testOptions = {...this.testOptions, ...options};\n\n return new Promise<void>((resolve, reject) => {\n this._animationLoop = new AnimationLoop({\n ...this.props,\n device: this.device,\n onRender: this._onRender.bind(this),\n onFinalize: () => {\n this.isRunning = false;\n resolve();\n }\n });\n this._animationLoop.start(this.props);\n\n this.isRunning = true;\n this.isDiffing = false;\n this._currentTestCase = null;\n }).catch(error => {\n this._fail({error: error.message});\n // reject(error);\n });\n }\n\n /* Lifecycle methods for subclassing */\n\n initTestCase(testCase: TestRunnerTestCase) {\n const {animationLoop} = testCase;\n if (animationLoop) {\n testCase.onInitialize = animationLoop.props.onInitialize.bind(animationLoop);\n testCase.onRender = animationLoop.props.onRender.bind(animationLoop);\n testCase.onFinalize = animationLoop.props.onFinalize.bind(animationLoop);\n }\n for (const key in DEFAULT_TEST_CASE) {\n testCase[key] = testCase[key] || DEFAULT_TEST_CASE[key];\n }\n }\n\n shouldRender(animationProps): boolean {\n return true;\n }\n\n assert(testCase: TestRunnerTestCase): void {\n this._pass(testCase);\n this._next();\n }\n\n /* Utilities */\n\n _pass(result: unknown): void {\n this.testOptions.onTestPass(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _fail(result: unknown): void {\n this.testOptions.onTestFail(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n\n _next(): void {\n this._nextTestCase();\n }\n\n /* Private methods */\n\n _onRender(animationProps): void {\n this._animationProps = animationProps;\n\n const testCase = this._currentTestCase || this._nextTestCase();\n if (!testCase) {\n // all test cases are done\n this._animationLoop.stop();\n return;\n }\n\n let isDone = false;\n const testCaseAnimationProps: AnimationProps = {\n ...animationProps,\n ...this._testCaseData,\n // tick/time starts from 0 for each test case\n startTime: this._currentTestCaseStartTime,\n time: animationProps.time - this._currentTestCaseStartTime,\n tick: animationProps.tick - this._currentTestCaseStartTick,\n // called by the test case when it is done rendering and ready for capture and diff\n done: () => {\n isDone = true;\n }\n };\n\n if (this._testCaseData && this.shouldRender(testCaseAnimationProps)) {\n // try {\n // test case is initialized, render frame\n testCase.onRender(testCaseAnimationProps);\n // } catch {\n // isDone = true;\n // }\n }\n\n const timeout = testCase.timeout || this.testOptions.timeout;\n if (timeout && testCaseAnimationProps.time > timeout) {\n isDone = true;\n }\n\n if (isDone) {\n this.assert(testCase);\n }\n }\n\n _nextTestCase(): Promise<TestRunnerTestCase> {\n const animationProps = this._animationProps;\n\n // finalize the current test case\n if (this._testCaseData) {\n for (const key in this._testCaseData) {\n const value = this._testCaseData[key];\n if (value && value.delete) {\n value.destroy();\n }\n }\n this._currentTestCase.onFinalize(Object.assign({}, animationProps, this._testCaseData));\n\n // reset WebGL context\n this.device.popState();\n\n this._currentTestCase = null;\n this._testCaseData = null;\n }\n\n // get the next test case\n const testCase = this._testCases.shift();\n if (testCase) {\n // start new test case\n this._currentTestCase = testCase;\n this._currentTestCaseStartTime = animationProps.time;\n this._currentTestCaseStartTick = animationProps.tick;\n this.initTestCase(testCase);\n\n // initialize test case\n\n // save WebGL context\n this.device.pushState();\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n const initProps = {\n ...animationProps,\n // tick/time starts from 0 for each test case\n startTime: animationProps.time,\n time: 0,\n tick: 0\n };\n\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n Promise.resolve(testCase.onInitialize(initProps)).then(userData => {\n this._testCaseData = userData || {};\n });\n\n // invoke user callback\n this.testOptions.onTestStart(testCase);\n }\n return testCase;\n }\n}\n", "// Get the bounding box of a DOMElement relative to the page\nexport function getBoundingBoxInPage(domElement: HTMLElement): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const bbox = domElement.getBoundingClientRect();\n return {\n x: window.scrollX + bbox.x,\n y: window.scrollY + bbox.y,\n width: bbox.width,\n height: bbox.height\n };\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\nimport {getBoundingBoxInPage} from './utils/get-bounding-box';\n\n/** A snapshot test case */\nexport type SnapshotTestRunnerTestCase = TestRunnerTestCase & {\n /** URL to golden image */\n goldenImage: string;\n /** Diff options */\n imageDiffOptions?: {[key: string]: any};\n};\n\nexport type SnapshotTestRunnerProps = TestRunnerProps;\n\nexport class SnapshotTestRunner extends TestRunner {\n // should be defined here but hack access in TestRunner\n // private isDiffing: boolean = false;\n\n constructor(props: SnapshotTestRunnerProps) {\n super(props);\n this.testOptions.imageDiffOptions = {};\n }\n\n override initTestCase(testCase: SnapshotTestRunnerTestCase): void {\n super.initTestCase(testCase);\n if (!testCase.goldenImage) {\n throw new Error(`Test case ${testCase.name} does not have golden image`);\n }\n }\n\n override shouldRender(): boolean {\n // wait for the current diffing to finish\n return !this.isDiffing;\n }\n\n override async assert(testCase: SnapshotTestRunnerTestCase): Promise<void> {\n if (this.isDiffing) {\n // Already performing diffing\n return;\n }\n this.isDiffing = true;\n\n const canvas = this._animationProps?.canvas;\n if (!(canvas instanceof HTMLCanvasElement)) {\n throw new Error('canvas');\n }\n\n const diffOptions = {\n ...this.testOptions.imageDiffOptions,\n ...testCase.imageDiffOptions,\n goldenImage: testCase.goldenImage,\n region: getBoundingBoxInPage(canvas)\n };\n\n // Take screenshot and compare\n const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);\n\n // invoke user callback\n if (result.success) {\n this._pass(result);\n } else {\n this._fail(result);\n }\n\n this.isDiffing = false;\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {TestRunner, TestRunnerProps, TestRunnerTestCase} from './test-runner';\n\nexport type PerformanceTestRunnerProps = TestRunnerProps;\n\nexport class PerformanceTestRunner extends TestRunner {\n private _stats: Stats | null = null;\n private _fps: Stat | null = null;\n\n constructor(props: PerformanceTestRunnerProps) {\n super(props);\n\n Object.assign(this.testOptions, {\n maxFramesToRender: 60,\n targetFPS: 50\n });\n }\n\n override initTestCase(testCase: TestRunnerTestCase): void {\n super.initTestCase(testCase);\n this._stats = new Stats({id: testCase.name});\n this._fps = this._stats.get('fps');\n }\n\n override shouldRender(animationProps: Record<string, any>): boolean {\n this._fps?.timeEnd();\n this._fps?.timeStart();\n\n if (this._fps.count > this.testOptions.maxFramesToRender) {\n animationProps.done();\n }\n\n return true;\n }\n\n override assert(testCase: TestRunnerTestCase): void {\n // @ts-expect-error\n const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;\n const count = this._fps?.count;\n const fps = this._fps?.getHz() || 0;\n\n if (fps >= targetFPS) {\n this._pass({fps, framesRendered: count});\n } else {\n this._fail({fps, framesRendered: count});\n }\n this._next();\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Adapter, DeviceProps} from '@luma.gl/core';\nimport {NullDevice} from './null-device';\n\nexport class NullAdapter extends Adapter {\n /** type of device's created by this adapter */\n readonly type: NullDevice['type'] = 'unknown';\n\n constructor() {\n super();\n // @ts-ignore DEPRECATED For backwards compatibility luma.registerDevices\n NullDevice.adapter = this;\n }\n\n /** Check if WebGPU is available */\n isSupported(): boolean {\n return true;\n }\n\n async attach(handle: null): Promise<NullDevice> {\n return new NullDevice({});\n }\n\n async create(props: DeviceProps = {}): Promise<NullDevice> {\n return new NullDevice(props);\n }\n}\n\nexport const nullAdapter = new NullAdapter();\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n DeviceProps,\n CanvasContextProps,\n VertexArray,\n VertexArrayProps,\n BufferProps,\n ShaderProps,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n RenderPassProps,\n ComputePass,\n ComputePassProps,\n CommandEncoderProps,\n TransformFeedbackProps,\n QuerySetProps\n} from '@luma.gl/core';\nimport {Device, DeviceFeatures} from '@luma.gl/core';\n\nimport {NullDeviceInfo} from './null-device-info';\nimport {NullDeviceLimits} from './null-device-features';\nimport {NullCanvasContext} from './null-canvas-context';\nimport {NullBuffer} from './resources/null-buffer';\nimport {NullFramebuffer} from './resources/null-framebuffer';\nimport {NullShader} from './resources/null-shader';\nimport {NullCommandEncoder} from './resources/null-command-buffer';\nimport {NullSampler} from './resources/null-sampler';\nimport {NullTexture} from './resources/null-texture';\nimport {NullRenderPass} from './resources/null-render-pass';\nimport {NullRenderPipeline} from './resources/null-render-pipeline';\nimport {NullVertexArray} from './resources/null-vertex-array';\nimport {NullTransformFeedback} from './resources/null-transform-feedback';\nimport {NullQuerySet} from './resources/null-query-set';\n\n/** Do-nothing device implementation for testing */\nexport class NullDevice extends Device {\n static isSupported(): boolean {\n return true;\n }\n readonly type = 'unknown';\n features: DeviceFeatures = new DeviceFeatures([], this.props._disabledFeatures);\n limits: NullDeviceLimits = new NullDeviceLimits();\n readonly info = NullDeviceInfo;\n\n readonly canvasContext: NullCanvasContext;\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || 'null-device'});\n\n const canvasContextProps = Device._getCanvasContextProps(props);\n this.canvasContext = new NullCanvasContext(this, canvasContextProps);\n this.lost = new Promise(resolve => {});\n this.canvasContext.resize();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for null contexts\n */\n destroy(): void {}\n\n get isLost(): boolean {\n return false;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props: CanvasContextProps): NullCanvasContext {\n return new NullCanvasContext(this, props);\n }\n\n createBuffer(props: BufferProps | ArrayBuffer | ArrayBufferView): NullBuffer {\n const newProps = this._normalizeBufferProps(props);\n return new NullBuffer(this, newProps);\n }\n\n getDefaultRenderPass(): NullRenderPass {\n return new NullRenderPass(this, {});\n }\n\n createTexture(props: TextureProps): NullTexture {\n return new NullTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): NullSampler {\n return new NullSampler(this, props);\n }\n\n createShader(props: ShaderProps): NullShader {\n return new NullShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): NullFramebuffer {\n return new NullFramebuffer(this, props);\n }\n\n createVertexArray(props: VertexArrayProps): VertexArray {\n return new NullVertexArray(this, props);\n }\n\n createTransformFeedback(props: TransformFeedbackProps): NullTransformFeedback {\n return new NullTransformFeedback(this, props);\n }\n\n createQuerySet(props: QuerySetProps): NullQuerySet {\n return new NullQuerySet(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): NullRenderPipeline {\n return new NullRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): NullRenderPass {\n return new NullRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('ComputePass not supported in WebGL');\n }\n\n override createCommandEncoder(props: CommandEncoderProps = {}): NullCommandEncoder {\n return new NullCommandEncoder(this, props);\n }\n\n submit(): void {}\n\n override setParametersWebGL(parameters: any): void {}\n\n override getParametersWebGL(parameters: any): any {}\n\n override withParametersWebGL(parameters: any, func: any): any {\n const {nocatch = true} = parameters;\n let value: any;\n if (nocatch) {\n // Avoid try catch to minimize stack size impact for safe execution paths\n return func();\n }\n // Wrap in a try-catch to ensure that parameters are restored on exceptions\n try {\n value = func();\n } catch {\n // ignore\n }\n return value;\n }\n\n override _getDeviceSpecificTextureFormatCapabilities(format: any): any {\n return format;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {DeviceInfo} from '@luma.gl/core';\n\nexport const NullDeviceInfo = {\n type: 'unknown',\n gpu: 'software',\n gpuType: 'unknown',\n gpuBackend: 'unknown',\n vendor: 'no one',\n renderer: 'none',\n version: '1.0',\n shadingLanguage: 'glsl',\n shadingLanguageVersion: 300\n} as const satisfies DeviceInfo;\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {DeviceLimits} from '@luma.gl/core';\n\nexport class NullDeviceLimits extends DeviceLimits {\n maxTextureDimension1D = 0;\n maxTextureDimension2D = 2048;\n maxTextureDimension3D = 256;\n maxTextureArrayLayers = 256;\n maxBindGroups = 0;\n maxDynamicUniformBuffersPerPipelineLayout = 0;\n maxDynamicStorageBuffersPerPipelineLayout = 0;\n maxSampledTexturesPerShaderStage = 8;\n maxSamplersPerShaderStage = 16;\n maxStorageBuffersPerShaderStage = 0;\n maxStorageTexturesPerShaderStage = 0;\n maxUniformBuffersPerShaderStage = 20;\n maxUniformBufferBindingSize = 16384;\n maxStorageBufferBindingSize = 0;\n minUniformBufferOffsetAlignment = 0;\n minStorageBufferOffsetAlignment = 0;\n maxVertexBuffers = 16;\n maxVertexAttributes = 16;\n maxVertexBufferArrayStride = 2048;\n maxInterStageShaderComponents = 60;\n maxComputeWorkgroupStorageSize = 0;\n maxComputeInvocationsPerWorkgroup = 0;\n maxComputeWorkgroupSizeX = 0;\n maxComputeWorkgroupSizeY = 0;\n maxComputeWorkgroupSizeZ = 0;\n maxComputeWorkgroupsPerDimension = 0;\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {CanvasContextProps, TextureFormat} from '@luma.gl/core';\nimport {CanvasContext} from '@luma.gl/core';\nimport type {NullDevice} from './null-device';\nimport {NullFramebuffer} from './resources/null-framebuffer';\n\n/**\n * A WebGL Canvas Context which manages the canvas and handles drawing buffer resizing etc\n */\nexport class NullCanvasContext extends CanvasContext {\n readonly device: NullDevice;\n readonly format: TextureFormat = 'rgba8unorm';\n readonly depthStencilFormat: TextureFormat = 'depth24plus';\n\n presentationSize: [number, number];\n private _framebuffer: NullFramebuffer | null = null;\n\n get [Symbol.toStringTag]() {\n return 'NullCanvasContext';\n }\n\n constructor(device: NullDevice, props: CanvasContextProps) {\n // Note: Base class creates / looks up the canvas (unless under Node.js)\n super(props);\n this.device = device;\n this.presentationSize = [-1, -1];\n this._setAutoCreatedCanvasId(`${this.device.id}-canvas`);\n this.update();\n }\n\n getCurrentFramebuffer(): NullFramebuffer {\n this.update();\n // Setting handle to null returns a reference to the default framebuffer\n this._framebuffer = this._framebuffer || new NullFramebuffer(this.device, {handle: null});\n return this._framebuffer;\n }\n\n /** Resizes and updates render targets if necessary */\n update() {\n const size = this.getPixelSize();\n const sizeChanged =\n size[0] !== this.presentationSize[0] || size[1] !== this.presentationSize[1];\n if (sizeChanged) {\n this.presentationSize = size;\n this.resize();\n }\n }\n\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n if (this.canvas) {\n const devicePixelRatio = this.getDevicePixelRatio(options?.useDevicePixels);\n this.setDevicePixelRatio(devicePixelRatio, options);\n return;\n }\n }\n\n override getDrawingBufferSize(): [number, number] {\n return [this.width, this.height];\n }\n\n commit() {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {FramebufferProps} from '@luma.gl/core';\nimport {Framebuffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\nimport type {NullTextureView} from './null-texture-view';\n\nexport class NullFramebuffer extends Framebuffer {\n device: NullDevice;\n\n colorAttachments: NullTextureView[] = [];\n depthStencilAttachment: NullTextureView | null = null;\n\n constructor(device: NullDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n }\n\n protected override updateAttachments(): void {\n // Null framebuffers are JS only objects, nothing to\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {BufferProps} from '@luma.gl/core';\nimport {Buffer} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullBuffer extends Buffer {\n device: NullDevice;\n\n byteLength: number;\n\n constructor(device: NullDevice, props: BufferProps = {}) {\n super(device, props);\n this.device = device;\n\n const byteOffset = props.byteOffset || 0;\n const byteLength = props.byteLength ?? (props.data ? props.data.byteLength + byteOffset : 0);\n\n // assert(byteLength >= 0);\n\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory();\n }\n }\n\n async readAsync(byteOffset = 0, byteLength?: number): Promise<Uint8Array> {\n byteLength = byteLength ?? this.byteLength - byteOffset;\n return new Uint8Array(byteLength);\n }\n\n write(data: ArrayBufferView, byteOffset: number = 0): void {\n // assert(data.byteLength + byteOffset <= this.byteLength);\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Shader, ShaderProps, CompilerMessage} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullShader extends Shader {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: ShaderProps) {\n super(device, props);\n this.device = device;\n }\n\n get asyncCompilationStatus(): Promise<any> {\n return this.getCompilationInfo().then(() => 'success');\n }\n\n async getCompilationInfo(): Promise<readonly CompilerMessage[]> {\n return [];\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {CommandEncoder, CommandEncoderProps} from '@luma.gl/core';\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions,\n QuerySet\n} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullCommandEncoder extends CommandEncoder {\n device: NullDevice;\n\n constructor(device: NullDevice, props: CommandEncoderProps) {\n super(device, props);\n this.device = device;\n }\n\n finish(): void {}\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {}\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {}\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {}\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup() {}\n\n insertDebugMarker(markerLabel: string): void {}\n resolveQuerySet(querySet: QuerySet): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Sampler, SamplerProps} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullSampler extends Sampler {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n TextureProps,\n Sampler,\n SamplerProps,\n TextureViewProps,\n CopyExternalImageOptions,\n Texture1DData,\n Texture2DData,\n Texture3DData,\n TextureCubeData,\n TextureArrayData,\n TextureCubeArrayData\n} from '@luma.gl/core';\n\nimport {Texture} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\nimport {NullSampler} from './null-sampler';\nimport {NullTextureView} from './null-texture-view';\n\nexport class NullTexture extends Texture {\n readonly device: NullDevice;\n\n sampler: NullSampler;\n view: NullTextureView;\n\n constructor(device: NullDevice, props: TextureProps) {\n super(device, props);\n\n // Texture base class strips out the data prop, so we need to add it back in\n const propsWithData = {...this.props};\n propsWithData.data = props.data;\n\n this.device = device;\n\n this.initialize(propsWithData);\n\n Object.seal(this);\n }\n\n override destroy(): void {\n if (!this.destroyed) {\n super.destroy();\n this.trackDeallocatedMemory('Texture');\n }\n }\n\n createView(props: TextureViewProps): NullTextureView {\n return new NullTextureView(this.device, {...props, texture: this});\n }\n\n setTexture1DData(data: Texture1DData): void {\n throw new Error('not implemented');\n }\n\n setTexture2DData(lodData: Texture2DData, depth?: number, target?: number): void {\n throw new Error('not implemented');\n }\n\n setTexture3DData(lodData: Texture3DData, depth?: number, target?: number): void {\n throw new Error('not implemented');\n }\n\n setTextureCubeData(data: TextureCubeData, depth?: number): void {\n throw new Error('not implemented');\n }\n\n setTextureArrayData(data: TextureArrayData): void {\n throw new Error('not implemented');\n }\n\n setTextureCubeArrayData(data: TextureCubeArrayData): void {\n throw new Error('not implemented');\n }\n\n initialize(props: TextureProps = {}): this {\n // const data = props.data;\n // this.setImageData(props);\n\n this.setSampler(props.sampler);\n\n this.view = new NullTextureView(this.device, {\n ...props,\n texture: this,\n mipLevelCount: 1,\n arrayLayerCount: 1\n });\n\n return this;\n }\n\n setSampler(sampler: Sampler | SamplerProps = {}): this {\n if (sampler instanceof NullSampler) {\n this.sampler = sampler;\n } else {\n this.sampler = new NullSampler(this.device, sampler);\n }\n\n return this;\n }\n\n copyExternalImage(options: CopyExternalImageOptions): {width: number; height: number} {\n this.trackDeallocatedMemory('Texture');\n\n const {image: data} = options;\n\n // if (data && data.byteLength) {\n // this.trackAllocatedMemory(data.byteLength, 'Texture');\n // } else {\n const bytesPerPixel = 4;\n this.trackAllocatedMemory(this.width * this.height * bytesPerPixel, 'Texture');\n // }\n\n const width = options.width ?? (data as ImageBitmap).width;\n const height = options.height ?? (data as ImageBitmap).height;\n\n this.width = width;\n this.height = height;\n\n return {width, height};\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TextureViewProps} from '@luma.gl/core';\nimport {TextureView, Texture} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport type {NullTexture} from './null-texture';\n\nexport class NullTextureView extends TextureView {\n readonly device: NullDevice;\n readonly texture: NullTexture;\n\n constructor(device: NullDevice, props: TextureViewProps & {texture: NullTexture}) {\n super(device, {...Texture.defaultProps, ...props});\n\n this.device = device;\n this.texture = props.texture;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullRenderPass extends RenderPass {\n readonly device: NullDevice;\n\n constructor(device: NullDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n override pushDebugGroup(groupLabel: string): void {}\n override popDebugGroup(): void {}\n override insertDebugMarker(markerLabel: string): void {}\n\n setParameters(parameters: RenderPassParameters = {}): void {}\n\n beginOcclusionQuery(queryIndex: number): void {}\n endOcclusionQuery(): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {\n UniformValue,\n RenderPipelineProps,\n Binding,\n RenderPass,\n VertexArray\n} from '@luma.gl/core';\nimport {RenderPipeline} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\nimport {NullShader} from './null-shader';\n\n/** Creates a new render pipeline */\nexport class NullRenderPipeline extends RenderPipeline {\n device: NullDevice;\n vs: NullShader;\n fs: NullShader;\n\n uniforms: Record<string, UniformValue> = {};\n bindings: Record<string, Binding> = {};\n\n constructor(device: NullDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n\n this.vs = props.vs as NullShader;\n this.fs = props.fs as NullShader;\n\n this.shaderLayout = props.shaderLayout || {\n attributes: [],\n bindings: [],\n uniforms: []\n };\n }\n\n setBindings(bindings: Record<string, Binding>): void {\n Object.assign(this.bindings, bindings);\n }\n\n override setUniformsWebGL(uniforms: Record<string, UniformValue>): void {\n Object.assign(this.uniforms, uniforms);\n }\n\n draw(options: {\n renderPass: RenderPass;\n vertexArray: VertexArray;\n vertexCount?: number;\n instanceCount?: number;\n }): boolean {\n const {renderPass, vertexArray} = options;\n vertexArray.bindBeforeRender(renderPass);\n vertexArray.unbindAfterRender(renderPass);\n return true;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {TypedArray} from '@math.gl/types';\nimport type {Buffer, VertexArrayProps} from '@luma.gl/core';\nimport {VertexArray} from '@luma.gl/core';\n\nimport type {NullDevice} from '../null-device';\n\nexport class NullVertexArray extends VertexArray {\n device: NullDevice;\n\n // Create a VertexArray\n constructor(device: NullDevice, props: VertexArrayProps) {\n super(device, props);\n this.device = device;\n }\n\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.indexBuffer = indexBuffer;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, attributeBuffer: Buffer): void {\n const attributeInfo = this.attributeInfos[location];\n if (!attributeInfo) {\n throw new Error(`Unknown attribute location ${location}`);\n }\n this.attributes[location] = attributeBuffer;\n }\n\n bindBeforeRender(): void {}\n\n unbindAfterRender(): void {}\n\n override setConstantWebGL(location: number, value: TypedArray | null): void {}\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {PrimitiveTopology, ShaderLayout, TransformFeedbackProps} from '@luma.gl/core';\nimport {TransformFeedback, Buffer, BufferRange} from '@luma.gl/core';\nimport type {NullDevice} from '../null-device';\n\nexport class NullTransformFeedback extends TransformFeedback {\n readonly device: NullDevice;\n\n readonly layout: ShaderLayout;\n buffers: Record<string, Buffer | BufferRange> = {};\n\n constructor(device: NullDevice, props: TransformFeedbackProps) {\n super(device, props);\n this.device = device;\n this.layout = this.props.layout;\n\n if (props.buffers) {\n this.setBuffers(props.buffers);\n }\n\n Object.seal(this);\n }\n\n begin(topology: PrimitiveTopology = 'point-list'): void {}\n\n end(): void {}\n\n setBuffers(buffers: Record<string, Buffer | BufferRange>): void {\n this.buffers = {};\n\n for (const bufferName in buffers) {\n this.setBuffer(bufferName, buffers[bufferName]);\n }\n }\n\n setBuffer(locationOrName: string | number, bufferOrRange: Buffer | BufferRange): void {\n this.buffers[locationOrName] = bufferOrRange;\n }\n\n getBuffer(locationOrName: string | number): Buffer | BufferRange | null {\n return this.buffers[locationOrName] || null;\n }\n}\n", "// luma.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {QuerySet, QuerySetProps} from '@luma.gl/core';\nimport {NullDevice} from '../null-device';\n\nexport class NullQuerySet extends QuerySet {\n device: NullDevice;\n\n constructor(device: NullDevice, props: QuerySetProps) {\n super(device, props);\n this.device = device;\n }\n}\n", "/**\n * Tests that an argument matches the type.\n * @note fails during typescript type check, not during runtime.\n */\nexport function checkType<T>(value: T): void {}\n", "/** Recursively copies objects */\nexport function deepCopy(object: Record<string, any>) {\n if (Array.isArray(object)) {\n return object.map(element => deepCopy(element));\n }\n\n if (object !== null && typeof object === 'object') {\n const newObject = {};\n for (const key in object) {\n newObject[key] = deepCopy(object[key]);\n }\n return newObject;\n }\n\n return object;\n}\n", "/* global luma */\nexport function getResourceCounts() {\n // @ts-ignore\n const resourceStats = luma.stats.get('Resource Counts');\n return {\n Texture2D: resourceStats.get('Texture2Ds Active').count,\n Buffer: resourceStats.get('Buffers Active').count\n };\n}\n\nexport function getLeakedResources(\n startCounts: Record<string, number>,\n endCounts: Record<string, number>\n): number | null {\n let leakedResources = null;\n const info = 'leaking: ';\n for (const resourceName in endCounts) {\n const leakCount = endCounts[resourceName] - startCounts[resourceName];\n if (leakCount !== 0) {\n leakedResources = Object.assign({}, leakedResources, {\n [resourceName]: leakCount,\n info: `${info} ${resourceName}: ${leakCount}, `\n });\n }\n }\n return leakedResources;\n}\n"],
5
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6
6
  "names": ["import_core", "import_webgl", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core", "import_core"]
7
7
  }
@@ -29,7 +29,7 @@ export class NullDevice extends Device {
29
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  lost;
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  constructor(props) {
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  super({ ...props, id: props.id || 'null-device' });
32
- const canvasContextProps = props.createCanvasContext === true ? {} : props.createCanvasContext;
32
+ const canvasContextProps = Device._getCanvasContextProps(props);
33
33
  this.canvasContext = new NullCanvasContext(this, canvasContextProps);
34
34
  this.lost = new Promise(resolve => { });
35
35
  this.canvasContext.resize();
@@ -1 +1 @@
1
- {"version":3,"file":"null-device.js","sourceRoot":"","sources":["../../src/null-device/null-device.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAwBpC,OAAO,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAErD,OAAO,EAAC,cAAc,EAAC,8BAA2B;AAClD,OAAO,EAAC,gBAAgB,EAAC,kCAA+B;AACxD,OAAO,EAAC,iBAAiB,EAAC,iCAA8B;AACxD,OAAO,EAAC,UAAU,EAAC,mCAAgC;AACnD,OAAO,EAAC,eAAe,EAAC,wCAAqC;AAC7D,OAAO,EAAC,UAAU,EAAC,mCAAgC;AACnD,OAAO,EAAC,kBAAkB,EAAC,2CAAwC;AACnE,OAAO,EAAC,WAAW,EAAC,oCAAiC;AACrD,OAAO,EAAC,WAAW,EAAC,oCAAiC;AACrD,OAAO,EAAC,cAAc,EAAC,wCAAqC;AAC5D,OAAO,EAAC,kBAAkB,EAAC,4CAAyC;AACpE,OAAO,EAAC,eAAe,EAAC,yCAAsC;AAC9D,OAAO,EAAC,qBAAqB,EAAC,+CAA4C;AAC1E,OAAO,EAAC,YAAY,EAAC,sCAAmC;AAExD,mDAAmD;AACnD,MAAM,OAAO,UAAW,SAAQ,MAAM;IACpC,MAAM,CAAC,WAAW;QAChB,OAAO,IAAI,CAAC;IACd,CAAC;IACQ,IAAI,GAAG,SAAS,CAAC;IAC1B,QAAQ,GAAmB,IAAI,cAAc,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;IAChF,MAAM,GAAqB,IAAI,gBAAgB,EAAE,CAAC;IACzC,IAAI,GAAG,cAAc,CAAC;IAEtB,aAAa,CAAoB;IACjC,IAAI,CAAkD;IAE/D,YAAY,KAAkB;QAC5B,KAAK,CAAC,EAAC,GAAG,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,aAAa,EAAC,CAAC,CAAC;QAEjD,MAAM,kBAAkB,GAAG,KAAK,CAAC,mBAAmB,KAAK,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAC/F,IAAI,CAAC,aAAa,GAAG,IAAI,iBAAiB,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;QACrE,IAAI,CAAC,IAAI,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,GAAE,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACH,OAAO,KAAU,CAAC;IAElB,IAAI,MAAM;QACR,OAAO,KAAK,CAAC;IACf,CAAC;IAED,oCAAoC;IAEpC,mBAAmB,CAAC,KAAyB;QAC3C,OAAO,IAAI,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,YAAY,CAAC,KAAkD;QAC7D,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QACnD,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACxC,CAAC;IAED,oBAAoB;QAClB,OAAO,IAAI,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,aAAa,CAAC,KAAmB;QAC/B,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,qBAAqB,CAAC,KAA2B;QAC/C,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC,CAAC,6BAA6B;IAC3F,CAAC;IAED,aAAa,CAAC,KAAmB;QAC/B,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,YAAY,CAAC,KAAkB;QAC7B,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,iBAAiB,CAAC,KAAuB;QACvC,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,iBAAiB,CAAC,KAAuB;QACvC,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,uBAAuB,CAAC,KAA6B;QACnD,OAAO,IAAI,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAED,cAAc,CAAC,KAAoB;QACjC,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,oBAAoB,CAAC,KAA0B;QAC7C,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,eAAe,CAAC,KAAsB;QACpC,OAAO,IAAI,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACzC,CAAC;IAED,qBAAqB,CAAC,KAA4B;QAChD,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC,CAAC;IAC5D,CAAC;IAED,gBAAgB,CAAC,KAAuB;QACtC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;IACxD,CAAC;IAEQ,oBAAoB,CAAC,QAA6B,EAAE;QAC3D,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,MAAM,KAAU,CAAC;IAER,kBAAkB,CAAC,UAAe,IAAS,CAAC;IAE5C,kBAAkB,CAAC,UAAe,IAAQ,CAAC;IAE3C,mBAAmB,CAAC,UAAe,EAAE,IAAS;QACrD,MAAM,EAAC,OAAO,GAAG,IAAI,EAAC,GAAG,UAAU,CAAC;QACpC,IAAI,KAAU,CAAC;QACf,IAAI,OAAO,EAAE,CAAC;YACZ,yEAAyE;YACzE,OAAO,IAAI,EAAE,CAAC;QAChB,CAAC;QACD,2EAA2E;QAC3E,IAAI,CAAC;YACH,KAAK,GAAG,IAAI,EAAE,CAAC;QACjB,CAAC;QAAC,MAAM,CAAC;YACP,SAAS;QACX,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAEQ,2CAA2C,CAAC,MAAW;QAC9D,OAAO,MAAM,CAAC;IAChB,CAAC;CACF"}
1
+ {"version":3,"file":"null-device.js","sourceRoot":"","sources":["../../src/null-device/null-device.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAwBpC,OAAO,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAErD,OAAO,EAAC,cAAc,EAAC,8BAA2B;AAClD,OAAO,EAAC,gBAAgB,EAAC,kCAA+B;AACxD,OAAO,EAAC,iBAAiB,EAAC,iCAA8B;AACxD,OAAO,EAAC,UAAU,EAAC,mCAAgC;AACnD,OAAO,EAAC,eAAe,EAAC,wCAAqC;AAC7D,OAAO,EAAC,UAAU,EAAC,mCAAgC;AACnD,OAAO,EAAC,kBAAkB,EAAC,2CAAwC;AACnE,OAAO,EAAC,WAAW,EAAC,oCAAiC;AACrD,OAAO,EAAC,WAAW,EAAC,oCAAiC;AACrD,OAAO,EAAC,cAAc,EAAC,wCAAqC;AAC5D,OAAO,EAAC,kBAAkB,EAAC,4CAAyC;AACpE,OAAO,EAAC,eAAe,EAAC,yCAAsC;AAC9D,OAAO,EAAC,qBAAqB,EAAC,+CAA4C;AAC1E,OAAO,EAAC,YAAY,EAAC,sCAAmC;AAExD,mDAAmD;AACnD,MAAM,OAAO,UAAW,SAAQ,MAAM;IACpC,MAAM,CAAC,WAAW;QAChB,OAAO,IAAI,CAAC;IACd,CAAC;IACQ,IAAI,GAAG,SAAS,CAAC;IAC1B,QAAQ,GAAmB,IAAI,cAAc,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;IAChF,MAAM,GAAqB,IAAI,gBAAgB,EAAE,CAAC;IACzC,IAAI,GAAG,cAAc,CAAC;IAEtB,aAAa,CAAoB;IACjC,IAAI,CAAkD;IAE/D,YAAY,KAAkB;QAC5B,KAAK,CAAC,EAAC,GAAG,KAAK,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,aAAa,EAAC,CAAC,CAAC;QAEjD,MAAM,kBAAkB,GAAG,MAAM,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,aAAa,GAAG,IAAI,iBAAiB,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;QACrE,IAAI,CAAC,IAAI,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,GAAE,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACH,OAAO,KAAU,CAAC;IAElB,IAAI,MAAM;QACR,OAAO,KAAK,CAAC;IACf,CAAC;IAED,oCAAoC;IAEpC,mBAAmB,CAAC,KAAyB;QAC3C,OAAO,IAAI,iBAAiB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,YAAY,CAAC,KAAkD;QAC7D,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QACnD,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACxC,CAAC;IAED,oBAAoB;QAClB,OAAO,IAAI,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,aAAa,CAAC,KAAmB;QAC/B,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,qBAAqB,CAAC,KAA2B;QAC/C,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC,CAAC,6BAA6B;IAC3F,CAAC;IAED,aAAa,CAAC,KAAmB;QAC/B,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,YAAY,CAAC,KAAkB;QAC7B,OAAO,IAAI,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,iBAAiB,CAAC,KAAuB;QACvC,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,iBAAiB,CAAC,KAAuB;QACvC,OAAO,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,uBAAuB,CAAC,KAA6B;QACnD,OAAO,IAAI,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IAED,cAAc,CAAC,KAAoB;QACjC,OAAO,IAAI,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,oBAAoB,CAAC,KAA0B;QAC7C,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,eAAe,CAAC,KAAsB;QACpC,OAAO,IAAI,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACzC,CAAC;IAED,qBAAqB,CAAC,KAA4B;QAChD,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC,CAAC;IAC5D,CAAC;IAED,gBAAgB,CAAC,KAAuB;QACtC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;IACxD,CAAC;IAEQ,oBAAoB,CAAC,QAA6B,EAAE;QAC3D,OAAO,IAAI,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,MAAM,KAAU,CAAC;IAER,kBAAkB,CAAC,UAAe,IAAS,CAAC;IAE5C,kBAAkB,CAAC,UAAe,IAAQ,CAAC;IAE3C,mBAAmB,CAAC,UAAe,EAAE,IAAS;QACrD,MAAM,EAAC,OAAO,GAAG,IAAI,EAAC,GAAG,UAAU,CAAC;QACpC,IAAI,KAAU,CAAC;QACf,IAAI,OAAO,EAAE,CAAC;YACZ,yEAAyE;YACzE,OAAO,IAAI,EAAE,CAAC;QAChB,CAAC;QACD,2EAA2E;QAC3E,IAAI,CAAC;YACH,KAAK,GAAG,IAAI,EAAE,CAAC;QACjB,CAAC;QAAC,MAAM,CAAC;YACP,SAAS;QACX,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAEQ,2CAA2C,CAAC,MAAW;QAC9D,OAAO,MAAM,CAAC;IAChB,CAAC;CACF"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@luma.gl/test-utils",
3
- "version": "9.1.0",
3
+ "version": "9.1.2",
4
4
  "description": "Automated WebGL testing utilities with Puppeteer and image diffing",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -36,15 +36,15 @@
36
36
  "pre-build": "echo test utils has no bundle"
37
37
  },
38
38
  "peerDependencies": {
39
- "@luma.gl/core": "^9.1.0-beta.1",
40
- "@luma.gl/engine": "^9.1.0-beta.1",
41
- "@luma.gl/shadertools": "^9.1.0-beta.1",
42
- "@luma.gl/webgl": "^9.1.0-beta.1",
43
- "@luma.gl/webgpu": "^9.1.0-beta.1"
39
+ "@luma.gl/core": "^9.1.0",
40
+ "@luma.gl/engine": "^9.1.0",
41
+ "@luma.gl/shadertools": "^9.1.0",
42
+ "@luma.gl/webgl": "^9.1.0",
43
+ "@luma.gl/webgpu": "^9.1.0"
44
44
  },
45
45
  "dependencies": {
46
46
  "@probe.gl/env": "^4.0.8",
47
47
  "@probe.gl/stats": "^4.0.8"
48
48
  },
49
- "gitHead": "e5cb5a93674bc7cc571c26dee4d2aef841fdff7f"
49
+ "gitHead": "d6198ca8e2adf62d6bdd08ac2556ccc39069a973"
50
50
  }
@@ -57,7 +57,7 @@ export class NullDevice extends Device {
57
57
  constructor(props: DeviceProps) {
58
58
  super({...props, id: props.id || 'null-device'});
59
59
 
60
- const canvasContextProps = props.createCanvasContext === true ? {} : props.createCanvasContext;
60
+ const canvasContextProps = Device._getCanvasContextProps(props);
61
61
  this.canvasContext = new NullCanvasContext(this, canvasContextProps);
62
62
  this.lost = new Promise(resolve => {});
63
63
  this.canvasContext.resize();