@luma.gl/test-utils 9.0.0-beta.4 → 9.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/check-type.js +5 -2
- package/dist/create-test-device.d.ts +2 -6
- package/dist/create-test-device.d.ts.map +1 -1
- package/dist/create-test-device.js +43 -54
- package/dist/engine/classic-animation-loop.d.ts +5 -5
- package/dist/engine/classic-animation-loop.d.ts.map +1 -1
- package/dist/engine/classic-animation-loop.js +515 -422
- package/dist/index.cjs +57 -38
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +5 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +11 -7
- package/dist/performance-test-runner.js +36 -43
- package/dist/register-devices.js +3 -4
- package/dist/snapshot-test-runner.js +42 -37
- package/dist/test-runner.js +181 -154
- package/dist/utils/check-type.d.ts +6 -0
- package/dist/utils/check-type.d.ts.map +1 -0
- package/dist/utils/check-type.js +5 -0
- package/dist/utils/deep-copy.d.ts +3 -0
- package/dist/utils/deep-copy.d.ts.map +1 -0
- package/dist/utils/deep-copy.js +14 -0
- package/dist/utils/get-bounding-box.d.ts +7 -0
- package/dist/utils/get-bounding-box.d.ts.map +1 -0
- package/dist/utils/get-bounding-box.js +10 -0
- package/dist/utils/resource-tracker.d.ts +6 -0
- package/dist/utils/resource-tracker.d.ts.map +1 -0
- package/dist/utils/resource-tracker.js +23 -0
- package/dist/utils.js +8 -8
- package/package.json +17 -25
- package/src/create-test-device.ts +4 -13
- package/src/engine/classic-animation-loop.ts +5 -9
- package/src/index.ts +9 -2
- package/src/register-devices.ts +1 -4
- package/src/snapshot-test-runner.ts +1 -1
- package/src/utils/deep-copy.ts +16 -0
- package/src/utils/resource-tracker.ts +24 -0
- package/dist/check-type.js.map +0 -1
- package/dist/create-test-device.js.map +0 -1
- package/dist/engine/classic-animation-loop.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/performance-test-runner.js.map +0 -1
- package/dist/register-devices.js.map +0 -1
- package/dist/snapshot-test-runner.js.map +0 -1
- package/dist/test-runner.js.map +0 -1
- package/dist/utils.js.map +0 -1
- /package/src/{check-type.ts → utils/check-type.ts} +0 -0
- /package/src/{utils.ts → utils/get-bounding-box.ts} +0 -0
package/dist/index.cjs
CHANGED
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var __create = Object.create;
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return to;
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// file that has been converted to a CommonJS file using a Babel-
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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));
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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//
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var
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__export(
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// dist/index.js
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var dist_exports = {};
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__export(dist_exports, {
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PerformanceTestRunner: () => PerformanceTestRunner,
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SnapshotTestRunner: () => SnapshotTestRunner,
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checkType: () => checkType,
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createTestContext: () => createTestContext,
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createTestDevice: () => createTestDevice,
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deepCopy: () => deepCopy,
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getLeakedResources: () => getLeakedResources,
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getResourceCounts: () => getResourceCounts,
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getTestDevices: () => getTestDevices,
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getWebGLTestDevices: () => getWebGLTestDevices,
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webgl2Device: () => webgl2Device,
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webglDevice: () => webglDevice,
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webgpuDevice: () => webgpuDevice
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});
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module.exports = __toCommonJS(
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module.exports = __toCommonJS(dist_exports);
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//
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// dist/register-devices.js
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var import_core = require("@luma.gl/core");
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var import_webgl = require("@luma.gl/webgl");
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var import_webgpu = require("@luma.gl/webgpu");
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var import_gl = __toESM(require("gl"), 1);
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(0, import_webgl.registerHeadlessGL)(import_gl.default);
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import_core.luma.registerDevices([import_webgl.WebGLDevice, import_webgpu.WebGPUDevice]);
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//
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// dist/create-test-device.js
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var import_core2 = require("@luma.gl/core");
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var import_webgl2 = require("@luma.gl/webgl");
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var CONTEXT_DEFAULTS = {
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}
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var
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var webgl2Device = createTestDevice({ id: "webgl2-test-device", webgl1: false, webgl2: true });
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var webglDevice = webgl2Device || webgl1Device;
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var webglDevice = createTestDevice({ id: "webgl2-test-device" });
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var webgpuDevice;
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var webgpuCreated = false;
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function getWebGLTestDevices() {
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const devices = [];
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devices.push(webgl2Device);
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}
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if (webgl1Device) {
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devices.push(webgl1Device);
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}
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devices.push(webglDevice);
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return devices;
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}
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async function getTestDevices() {
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//
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// dist/engine/classic-animation-loop.js
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var import_core3 = require("@luma.gl/core");
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var import_env = require("@probe.gl/env");
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var import_webgl3 = require("@luma.gl/webgl");
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const deviceProps = { ...this.props, ...props, ...this.props.glOptions };
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this.device = await this.onCreateDevice(deviceProps);
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this.gl = this.device.gl;
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if (!(0, import_webgl3.isWebGL)(this.gl)) {
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throw new Error("ClassicAnimationLoop.onCreateContext - illegal context returned");
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}
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// dist/test-runner.js
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var DEFAULT_TEST_CASE = {
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// dist/utils/get-bounding-box.js
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// dist/snapshot-test-runner.js
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function checkType(value) {
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// dist/utils/deep-copy.js
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return object.map((element) => deepCopy(element));
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}
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};
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});
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}
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//# sourceMappingURL=index.cjs.map
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{
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"sources": ["index.js", "register-devices.js", "create-test-device.js", "engine/classic-animation-loop.js", "test-runner.js", "utils/get-bounding-box.js", "snapshot-test-runner.js", "performance-test-runner.js", "utils/check-type.js", "utils/deep-copy.js", "utils/resource-tracker.js"],
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"sourcesContent": ["import './register-devices';\nexport { SnapshotTestRunner } from './snapshot-test-runner';\nexport { PerformanceTestRunner } from './performance-test-runner';\n// TEST DEVICES\nexport { webglDevice, webgpuDevice } from './create-test-device';\nexport { getTestDevices, getWebGLTestDevices } from './create-test-device';\nexport { createTestDevice, createTestContext } from './create-test-device';\n// UTILS\nexport { checkType } from './utils/check-type';\nexport { deepCopy } from './utils/deep-copy';\nexport { getResourceCounts, getLeakedResources } from './utils/resource-tracker';\n", "// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\nimport { luma } from '@luma.gl/core';\nimport { WebGLDevice } from '@luma.gl/webgl';\nimport { WebGPUDevice } from '@luma.gl/webgpu';\nluma.registerDevices([WebGLDevice, WebGPUDevice]);\n", "// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\nimport { luma } from '@luma.gl/core';\nimport { WebGLDevice } from '@luma.gl/webgl';\nconst CONTEXT_DEFAULTS = {\n width: 1,\n height: 1,\n debug: true\n};\n/** Create a test WebGL context */\nexport function createTestContext(opts = {}) {\n const device = createTestDevice(opts);\n return device && device.gl;\n}\n/** Create a test WebGLDevice */\nexport function createTestDevice(props = {}) {\n try {\n props = { ...CONTEXT_DEFAULTS, ...props, debug: true };\n // We dont use luma.createDevice since this tests current expect this context to be created synchronously\n return new WebGLDevice(props);\n }\n catch (error) {\n // eslint-disable-next-line no-console\n console.error(`Failed to created device '${props.id}': ${error.message}`);\n return null;\n }\n}\n/** A WebGL 2 Device intended for testing */\nexport const webglDevice = createTestDevice({ id: 'webgl2-test-device' });\n/** Only available after getTestDevices() has completed */\nexport let webgpuDevice;\nlet webgpuCreated = false;\n/** Synchronously get test devices (only WebGLDevices) */\nexport function getWebGLTestDevices() {\n const devices = [];\n devices.push(webglDevice);\n return devices;\n}\n/** Includes WebGPU device if available */\nexport async function getTestDevices() {\n if (!webgpuCreated) {\n webgpuCreated = true;\n try {\n webgpuDevice = await luma.createDevice({ id: 'webgpu-test-device', type: 'webgpu' });\n }\n catch {\n // ignore (assume WebGPU was not available)\n }\n }\n const devices = getWebGLTestDevices();\n if (webgpuDevice) {\n devices.unshift(webgpuDevice);\n }\n return devices;\n}\n", "// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport { luma, log, requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/core';\nimport { isBrowser } from '@probe.gl/env';\nimport { resetGLParameters } from '@luma.gl/webgl';\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(canvas) {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\nlet statIdCounter = 0;\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS = {\n onCreateDevice: (props) => luma.createDevice(props),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => { },\n onFinalize: () => { },\n onError: (error) => console.error(error), // eslint-disable-line no-console\n device: null,\n // debug: true,\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device;\n canvas;\n props;\n animationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline = null;\n stats;\n cpuTime;\n gpuTime;\n frameRate;\n display;\n needsRedraw = 'initialized';\n _initialized = false;\n _running = false;\n _animationFrameId = null;\n _pageLoadPromise = null;\n _nextFramePromise = null;\n _resolveNextFrame = null;\n _cpuStartTime = 0;\n // _gpuTimeQuery: Query | null = null;\n /** @deprecated */\n gl;\n /*\n */\n constructor(props = {}) {\n this.props = { ...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props };\n props = this.props;\n let { useDevicePixels = true } = this.props;\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n destroy() {\n this.stop();\n this._setDisplay(null);\n }\n /** @deprecated Use .destroy() */\n delete() {\n this.destroy();\n }\n setNeedsRedraw(reason) {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n setProps(props) {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n return this;\n }\n catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n /** Explicitly draw a frame */\n redraw() {\n if (this.isContextLost()) {\n return this;\n }\n this._beginTimers();\n this._setupFrame();\n this._updateCallbackData();\n this._renderFrame(this.animationProps);\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n this._endTimers();\n return this;\n }\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n attachTimeline(timeline) {\n this.timeline = timeline;\n return this.timeline;\n }\n detachTimeline() {\n this.timeline = null;\n }\n waitForRender() {\n this.setNeedsRedraw('waitForRender');\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n isContextLost() {\n return this.gl.isContextLost();\n }\n onCreateDevice(deviceProps) {\n const { onCreateDevice } = this.props;\n return onCreateDevice(deviceProps);\n }\n onInitialize(animationProps) {\n const { onInitialize } = this.props;\n return onInitialize(animationProps);\n }\n onRender(animationProps) {\n const { onRender } = this.props;\n return onRender(animationProps);\n }\n onFinalize(animationProps) {\n const { onFinalize } = this.props;\n return onFinalize(animationProps);\n }\n // DEPRECATED/REMOVED METHODS\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props) {\n const { onCreateContext } = this.props;\n return onCreateContext(props);\n }\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n // PRIVATE METHODS\n _initialize(props) {\n this._createFramebuffer();\n this._startEventHandling();\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n _setDisplay(display) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n this.display = display;\n }\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n // call callback\n this.onRender(props);\n // end callback\n }\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n /* eslint-disable @typescript-eslint/unbound-method */\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n stop: this.stop,\n canvas: this.gl.canvas,\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n // Timeline time for back compatibility\n time: 0,\n // Experimental\n _mousePosition: null, // Event props\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const { width, height, aspect } = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n this.animationProps.needsRedraw = this.needsRedraw;\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props) {\n const deviceProps = { ...this.props, ...props, ...this.props.glOptions };\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n this._createInfoDiv();\n }\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n }\n else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n return { width, height, aspect };\n }\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.canvasContext.resize({ useDevicePixels: this.props.useDevicePixels });\n }\n }\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n this.cpuTime.timeStart();\n }\n _endTimers() {\n this.cpuTime.timeEnd();\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n // Event handling\n _startEventHandling() {\n const { canvas } = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n // Deprecated\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n }\n}\n", "// @ts-nocheck\n/* eslint-disable */\nimport { webglDevice } from './create-test-device';\n// TODO - Replace with new AnimationLoop from `@luma.gl/engine`\nimport { ClassicAnimationLoop as AnimationLoop } from './engine/classic-animation-loop';\nconst DEFAULT_TEST_CASE = {\n name: 'Unnamed test',\n onInitialize: async () => { },\n onRender: ({ done }) => done(),\n onFinalize: () => { }\n};\nconst DEFAULT_TEST_PROPS = {\n width: undefined,\n height: undefined,\n // test lifecycle callback\n onTestStart: (testCase) => console.log(`# ${testCase.name}`),\n onTestPass: (testCase, result) => console.log(`ok ${testCase.name} passed`),\n onTestFail: (testCase, error) => console.log(`not ok ${testCase.name} failed`),\n // milliseconds to wait for each test case before aborting\n timeout: 2000,\n maxFramesToRender: undefined,\n imageDiffOptions: undefined\n};\n/** Runs an array of test cases */\nexport class TestRunner {\n device = webglDevice;\n props;\n isRunning = false;\n testOptions = { ...DEFAULT_TEST_PROPS };\n _animationProps;\n _animationLoop;\n _testCases = [];\n _testCaseData = null;\n _currentTestCase;\n _currentTestCaseStartTime;\n _currentTestCaseStartTick;\n // should be defined in snapshot-test-runner\n isDiffing = false;\n // @ts-expect-error\n isHeadless = Boolean(window.browserTestDriver_isHeadless);\n /**\n * props\n * AnimationLoop props\n */\n constructor(props = {}) {\n this.props = props;\n }\n /**\n * Add testCase(s)\n */\n add(testCases) {\n if (!Array.isArray(testCases)) {\n testCases = [testCases];\n }\n for (const testCase of testCases) {\n this._testCases.push(testCase);\n }\n return this;\n }\n /**\n * Returns a promise that resolves when all the test cases are done\n */\n run(options = {}) {\n this.testOptions = { ...this.testOptions, ...options };\n return new Promise((resolve, reject) => {\n this._animationLoop = new AnimationLoop({\n ...this.props,\n device: this.device,\n onRender: this._onRender.bind(this),\n onFinalize: () => {\n this.isRunning = false;\n resolve();\n }\n });\n this._animationLoop.start(this.props);\n this.isRunning = true;\n this.isDiffing = false;\n this._currentTestCase = null;\n }).catch(error => {\n this._fail({ error: error.message });\n // reject(error);\n });\n }\n /* Lifecycle methods for subclassing */\n initTestCase(testCase) {\n const { animationLoop } = testCase;\n if (animationLoop) {\n testCase.onInitialize = animationLoop.props.onInitialize.bind(animationLoop);\n testCase.onRender = animationLoop.props.onRender.bind(animationLoop);\n testCase.onFinalize = animationLoop.props.onFinalize.bind(animationLoop);\n }\n for (const key in DEFAULT_TEST_CASE) {\n testCase[key] = testCase[key] || DEFAULT_TEST_CASE[key];\n }\n }\n shouldRender(animationProps) {\n return true;\n }\n assert(testCase) {\n this._pass(testCase);\n this._next();\n }\n /* Utilities */\n _pass(result) {\n this.testOptions.onTestPass(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n _fail(result) {\n this.testOptions.onTestFail(this._currentTestCase, result);\n // this._animationLoop?.stop();\n }\n _next() {\n this._nextTestCase();\n }\n /* Private methods */\n _onRender(animationProps) {\n this._animationProps = animationProps;\n const testCase = this._currentTestCase || this._nextTestCase();\n if (!testCase) {\n // all test cases are done\n this._animationLoop.stop();\n return;\n }\n let isDone = false;\n const testCaseAnimationProps = {\n ...animationProps,\n ...this._testCaseData,\n // tick/time starts from 0 for each test case\n startTime: this._currentTestCaseStartTime,\n time: animationProps.time - this._currentTestCaseStartTime,\n tick: animationProps.tick - this._currentTestCaseStartTick,\n // called by the test case when it is done rendering and ready for capture and diff\n done: () => {\n isDone = true;\n }\n };\n if (this._testCaseData && this.shouldRender(testCaseAnimationProps)) {\n // try {\n // test case is initialized, render frame\n testCase.onRender(testCaseAnimationProps);\n // } catch {\n // isDone = true;\n // }\n }\n const timeout = testCase.timeout || this.testOptions.timeout;\n if (timeout && testCaseAnimationProps.time > timeout) {\n isDone = true;\n }\n if (isDone) {\n this.assert(testCase);\n }\n }\n _nextTestCase() {\n const animationProps = this._animationProps;\n // finalize the current test case\n if (this._testCaseData) {\n for (const key in this._testCaseData) {\n const value = this._testCaseData[key];\n if (value && value.delete) {\n value.destroy();\n }\n }\n this._currentTestCase.onFinalize(Object.assign({}, animationProps, this._testCaseData));\n // reset WebGL context\n this.device.popState();\n this._currentTestCase = null;\n this._testCaseData = null;\n }\n // get the next test case\n const testCase = this._testCases.shift();\n if (testCase) {\n // start new test case\n this._currentTestCase = testCase;\n this._currentTestCaseStartTime = animationProps.time;\n this._currentTestCaseStartTick = animationProps.tick;\n this.initTestCase(testCase);\n // initialize test case\n // save WebGL context\n this.device.pushState();\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n const initProps = {\n ...animationProps,\n // tick/time starts from 0 for each test case\n startTime: animationProps.time,\n time: 0,\n tick: 0\n };\n // aligned with the behavior of AnimationLoop.onInitialized\n // onInitialized could return a plain object or a promise\n Promise.resolve(testCase.onInitialize(initProps)).then((userData) => {\n this._testCaseData = userData || {};\n });\n // invoke user callback\n this.testOptions.onTestStart(testCase);\n }\n return testCase;\n }\n}\n", "// Get the bounding box of a DOMElement relative to the page\nexport function getBoundingBoxInPage(domElement) {\n const bbox = domElement.getBoundingClientRect();\n return {\n x: window.scrollX + bbox.x,\n y: window.scrollY + bbox.y,\n width: bbox.width,\n height: bbox.height\n };\n}\n", "import { TestRunner } from './test-runner';\nimport { getBoundingBoxInPage } from './utils/get-bounding-box';\nexport class SnapshotTestRunner extends TestRunner {\n // should be defined here but hack access in TestRunner\n // private isDiffing: boolean = false;\n constructor(props) {\n super(props);\n this.testOptions.imageDiffOptions = {};\n }\n initTestCase(testCase) {\n super.initTestCase(testCase);\n if (!testCase.goldenImage) {\n throw new Error(`Test case ${testCase.name} does not have golden image`);\n }\n }\n shouldRender() {\n // wait for the current diffing to finish\n return !this.isDiffing;\n }\n async assert(testCase) {\n if (this.isDiffing) {\n // Already performing diffing\n return;\n }\n this.isDiffing = true;\n const canvas = this._animationProps?.canvas;\n if (!(canvas instanceof HTMLCanvasElement)) {\n throw new Error('canvas');\n }\n const diffOptions = {\n ...this.testOptions.imageDiffOptions,\n ...testCase.imageDiffOptions,\n goldenImage: testCase.goldenImage,\n region: getBoundingBoxInPage(canvas)\n };\n // Take screenshot and compare\n const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);\n // invoke user callback\n if (result.success) {\n this._pass(result);\n }\n else {\n this._fail(result);\n }\n this.isDiffing = false;\n this._next();\n }\n}\n", "// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\nimport { Stats } from '@probe.gl/stats';\nimport { TestRunner } from './test-runner';\nexport class PerformanceTestRunner extends TestRunner {\n _stats = null;\n _fps = null;\n constructor(props) {\n super(props);\n Object.assign(this.testOptions, {\n maxFramesToRender: 60,\n targetFPS: 50\n });\n }\n initTestCase(testCase) {\n super.initTestCase(testCase);\n this._stats = new Stats({ id: testCase.name });\n this._fps = this._stats.get('fps');\n }\n shouldRender(animationProps) {\n this._fps?.timeEnd();\n this._fps?.timeStart();\n if (this._fps.count > this.testOptions.maxFramesToRender) {\n animationProps.done();\n }\n return true;\n }\n assert(testCase) {\n // @ts-expect-error\n const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;\n const count = this._fps?.count;\n const fps = this._fps?.getHz() || 0;\n if (fps >= targetFPS) {\n this._pass({ fps, framesRendered: count });\n }\n else {\n this._fail({ fps, framesRendered: count });\n }\n this._next();\n }\n}\n", "/**\n * Tests that an argument matches the type.\n * @note fails during typescript type check, not during runtime.\n */\nexport function checkType(value) { }\n", "/** Recursively copies objects */\nexport function deepCopy(object) {\n if (Array.isArray(object)) {\n return object.map((element) => deepCopy(element));\n }\n if (object !== null && typeof object === 'object') {\n const newObject = {};\n for (const key in object) {\n newObject[key] = deepCopy(object[key]);\n }\n return newObject;\n }\n return object;\n}\n", "/* global luma */\nexport function getResourceCounts() {\n // @ts-ignore\n const resourceStats = luma.stats.get('Resource Counts');\n return {\n Texture2D: resourceStats.get('Texture2Ds Active').count,\n Buffer: resourceStats.get('Buffers Active').count\n };\n}\nexport function getLeakedResources(startCounts, endCounts) {\n let leakedResources = null;\n const info = 'leaking: ';\n for (const resourceName in endCounts) {\n const leakCount = endCounts[resourceName] - startCounts[resourceName];\n if (leakCount !== 0) {\n leakedResources = Object.assign({}, leakedResources, {\n [resourceName]: leakCount,\n info: `${info} ${resourceName}: ${leakCount}, `\n });\n }\n }\n return leakedResources;\n}\n"],
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|
|
6
|
+
"names": ["import_core", "import_webgl", "import_core", "import_webgl"]
|
|
7
|
+
}
|
package/dist/index.d.ts
CHANGED
|
@@ -3,7 +3,10 @@ export type { TestRunnerTestCase } from './test-runner';
|
|
|
3
3
|
export type { SnapshotTestRunnerTestCase } from './snapshot-test-runner';
|
|
4
4
|
export { SnapshotTestRunner } from './snapshot-test-runner';
|
|
5
5
|
export { PerformanceTestRunner } from './performance-test-runner';
|
|
6
|
-
export {
|
|
6
|
+
export { webglDevice, webgpuDevice } from './create-test-device';
|
|
7
7
|
export { getTestDevices, getWebGLTestDevices } from './create-test-device';
|
|
8
|
-
export {
|
|
8
|
+
export { createTestDevice, createTestContext } from './create-test-device';
|
|
9
|
+
export { checkType } from './utils/check-type';
|
|
10
|
+
export { deepCopy } from './utils/deep-copy';
|
|
11
|
+
export { getResourceCounts, getLeakedResources } from './utils/resource-tracker';
|
|
9
12
|
//# sourceMappingURL=index.d.ts.map
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,oBAAoB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,oBAAoB,CAAC;AAG5B,YAAY,EAAC,kBAAkB,EAAC,MAAM,eAAe,CAAC;AACtD,YAAY,EAAC,0BAA0B,EAAC,MAAM,wBAAwB,CAAC;AAEvE,OAAO,EAAC,kBAAkB,EAAC,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAC,qBAAqB,EAAC,MAAM,2BAA2B,CAAC;AAGhE,OAAO,EAAC,WAAW,EAAE,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAC,cAAc,EAAE,mBAAmB,EAAC,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAC,gBAAgB,EAAE,iBAAiB,EAAC,MAAM,sBAAsB,CAAC;AAGzE,OAAO,EAAC,SAAS,EAAC,MAAM,oBAAoB,CAAC;AAC7C,OAAO,EAAC,QAAQ,EAAC,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAC,iBAAiB,EAAE,kBAAkB,EAAC,MAAM,0BAA0B,CAAC"}
|
package/dist/index.js
CHANGED
|
@@ -1,7 +1,11 @@
|
|
|
1
|
-
import
|
|
2
|
-
export { SnapshotTestRunner } from
|
|
3
|
-
export { PerformanceTestRunner } from
|
|
4
|
-
|
|
5
|
-
export {
|
|
6
|
-
export {
|
|
7
|
-
|
|
1
|
+
import './register-devices';
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2
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+
export { SnapshotTestRunner } from './snapshot-test-runner';
|
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3
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+
export { PerformanceTestRunner } from './performance-test-runner';
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+
// TEST DEVICES
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+
export { webglDevice, webgpuDevice } from './create-test-device';
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6
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+
export { getTestDevices, getWebGLTestDevices } from './create-test-device';
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7
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+
export { createTestDevice, createTestContext } from './create-test-device';
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8
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// UTILS
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9
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+
export { checkType } from './utils/check-type';
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+
export { deepCopy } from './utils/deep-copy';
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export { getResourceCounts, getLeakedResources } from './utils/resource-tracker';
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@@ -1,48 +1,41 @@
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1
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+
// luma.gl, MIT license
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2
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+
// Copyright (c) vis.gl contributors
|
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1
3
|
import { Stats } from '@probe.gl/stats';
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2
|
-
import { TestRunner } from
|
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4
|
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import { TestRunner } from './test-runner';
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5
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export class PerformanceTestRunner extends TestRunner {
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}
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|
-
initTestCase(testCase) {
|
|
14
|
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super.initTestCase(testCase);
|
|
15
|
-
this._stats = new Stats({
|
|
16
|
-
id: testCase.name
|
|
17
|
-
});
|
|
18
|
-
this._fps = this._stats.get('fps');
|
|
19
|
-
}
|
|
20
|
-
shouldRender(animationProps) {
|
|
21
|
-
var _this$_fps, _this$_fps2;
|
|
22
|
-
(_this$_fps = this._fps) === null || _this$_fps === void 0 ? void 0 : _this$_fps.timeEnd();
|
|
23
|
-
(_this$_fps2 = this._fps) === null || _this$_fps2 === void 0 ? void 0 : _this$_fps2.timeStart();
|
|
24
|
-
if (this._fps.count > this.testOptions.maxFramesToRender) {
|
|
25
|
-
animationProps.done();
|
|
6
|
+
_stats = null;
|
|
7
|
+
_fps = null;
|
|
8
|
+
constructor(props) {
|
|
9
|
+
super(props);
|
|
10
|
+
Object.assign(this.testOptions, {
|
|
11
|
+
maxFramesToRender: 60,
|
|
12
|
+
targetFPS: 50
|
|
13
|
+
});
|
|
26
14
|
}
|
|
27
|
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|
|
28
|
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|
36
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38
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|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
15
|
+
initTestCase(testCase) {
|
|
16
|
+
super.initTestCase(testCase);
|
|
17
|
+
this._stats = new Stats({ id: testCase.name });
|
|
18
|
+
this._fps = this._stats.get('fps');
|
|
19
|
+
}
|
|
20
|
+
shouldRender(animationProps) {
|
|
21
|
+
this._fps?.timeEnd();
|
|
22
|
+
this._fps?.timeStart();
|
|
23
|
+
if (this._fps.count > this.testOptions.maxFramesToRender) {
|
|
24
|
+
animationProps.done();
|
|
25
|
+
}
|
|
26
|
+
return true;
|
|
27
|
+
}
|
|
28
|
+
assert(testCase) {
|
|
29
|
+
// @ts-expect-error
|
|
30
|
+
const targetFPS = testCase.targetFPS || this.testOptions.targetFPS;
|
|
31
|
+
const count = this._fps?.count;
|
|
32
|
+
const fps = this._fps?.getHz() || 0;
|
|
33
|
+
if (fps >= targetFPS) {
|
|
34
|
+
this._pass({ fps, framesRendered: count });
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
this._fail({ fps, framesRendered: count });
|
|
38
|
+
}
|
|
39
|
+
this._next();
|
|
44
40
|
}
|
|
45
|
-
this._next();
|
|
46
|
-
}
|
|
47
41
|
}
|
|
48
|
-
//# sourceMappingURL=performance-test-runner.js.map
|
package/dist/register-devices.js
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
|
+
// luma.gl, MIT license
|
|
2
|
+
// Copyright (c) vis.gl contributors
|
|
1
3
|
import { luma } from '@luma.gl/core';
|
|
2
|
-
import { WebGLDevice
|
|
4
|
+
import { WebGLDevice } from '@luma.gl/webgl';
|
|
3
5
|
import { WebGPUDevice } from '@luma.gl/webgpu';
|
|
4
|
-
import headlessGL from 'gl';
|
|
5
|
-
registerHeadlessGL(headlessGL);
|
|
6
6
|
luma.registerDevices([WebGLDevice, WebGPUDevice]);
|
|
7
|
-
//# sourceMappingURL=register-devices.js.map
|
|
@@ -1,43 +1,48 @@
|
|
|
1
|
-
import { TestRunner } from
|
|
2
|
-
import { getBoundingBoxInPage } from
|
|
1
|
+
import { TestRunner } from './test-runner';
|
|
2
|
+
import { getBoundingBoxInPage } from './utils/get-bounding-box';
|
|
3
3
|
export class SnapshotTestRunner extends TestRunner {
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
super.initTestCase(testCase);
|
|
10
|
-
if (!testCase.goldenImage) {
|
|
11
|
-
throw new Error(`Test case ${testCase.name} does not have golden image`);
|
|
4
|
+
// should be defined here but hack access in TestRunner
|
|
5
|
+
// private isDiffing: boolean = false;
|
|
6
|
+
constructor(props) {
|
|
7
|
+
super(props);
|
|
8
|
+
this.testOptions.imageDiffOptions = {};
|
|
12
9
|
}
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
var _this$_animationProps;
|
|
19
|
-
if (this.isDiffing) {
|
|
20
|
-
return;
|
|
10
|
+
initTestCase(testCase) {
|
|
11
|
+
super.initTestCase(testCase);
|
|
12
|
+
if (!testCase.goldenImage) {
|
|
13
|
+
throw new Error(`Test case ${testCase.name} does not have golden image`);
|
|
14
|
+
}
|
|
21
15
|
}
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
throw new Error('canvas');
|
|
16
|
+
shouldRender() {
|
|
17
|
+
// wait for the current diffing to finish
|
|
18
|
+
return !this.isDiffing;
|
|
26
19
|
}
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
20
|
+
async assert(testCase) {
|
|
21
|
+
if (this.isDiffing) {
|
|
22
|
+
// Already performing diffing
|
|
23
|
+
return;
|
|
24
|
+
}
|
|
25
|
+
this.isDiffing = true;
|
|
26
|
+
const canvas = this._animationProps?.canvas;
|
|
27
|
+
if (!(canvas instanceof HTMLCanvasElement)) {
|
|
28
|
+
throw new Error('canvas');
|
|
29
|
+
}
|
|
30
|
+
const diffOptions = {
|
|
31
|
+
...this.testOptions.imageDiffOptions,
|
|
32
|
+
...testCase.imageDiffOptions,
|
|
33
|
+
goldenImage: testCase.goldenImage,
|
|
34
|
+
region: getBoundingBoxInPage(canvas)
|
|
35
|
+
};
|
|
36
|
+
// Take screenshot and compare
|
|
37
|
+
const result = await globalThis.browserTestDriver_captureAndDiffScreen(diffOptions);
|
|
38
|
+
// invoke user callback
|
|
39
|
+
if (result.success) {
|
|
40
|
+
this._pass(result);
|
|
41
|
+
}
|
|
42
|
+
else {
|
|
43
|
+
this._fail(result);
|
|
44
|
+
}
|
|
45
|
+
this.isDiffing = false;
|
|
46
|
+
this._next();
|
|
38
47
|
}
|
|
39
|
-
this.isDiffing = false;
|
|
40
|
-
this._next();
|
|
41
|
-
}
|
|
42
48
|
}
|
|
43
|
-
//# sourceMappingURL=snapshot-test-runner.js.map
|