@luma.gl/test-utils 9.0.0-alpha.4 → 9.0.0-alpha.40

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Files changed (55) hide show
  1. package/LICENSE +3 -1
  2. package/dist/check-type.js +0 -1
  3. package/dist/check-type.js.map +1 -1
  4. package/dist/create-test-device.d.ts +11 -4
  5. package/dist/create-test-device.d.ts.map +1 -1
  6. package/dist/create-test-device.js +29 -18
  7. package/dist/create-test-device.js.map +1 -1
  8. package/dist/engine/classic-animation-loop.d.ts +135 -0
  9. package/dist/engine/classic-animation-loop.d.ts.map +1 -0
  10. package/dist/engine/classic-animation-loop.js +434 -0
  11. package/dist/engine/classic-animation-loop.js.map +1 -0
  12. package/dist/index.cjs +851 -0
  13. package/dist/index.d.ts +4 -5
  14. package/dist/index.d.ts.map +1 -1
  15. package/dist/index.js +6 -7
  16. package/dist/index.js.map +1 -1
  17. package/dist/performance-test-runner.d.ts +7 -6
  18. package/dist/performance-test-runner.d.ts.map +1 -1
  19. package/dist/performance-test-runner.js +10 -22
  20. package/dist/performance-test-runner.js.map +1 -1
  21. package/dist/register-devices.d.ts +2 -0
  22. package/dist/register-devices.d.ts.map +1 -0
  23. package/dist/register-devices.js +7 -0
  24. package/dist/register-devices.js.map +1 -0
  25. package/dist/snapshot-test-runner.d.ts +11 -7
  26. package/dist/snapshot-test-runner.d.ts.map +1 -1
  27. package/dist/snapshot-test-runner.js +23 -29
  28. package/dist/snapshot-test-runner.js.map +1 -1
  29. package/dist/test-runner.d.ts +35 -23
  30. package/dist/test-runner.d.ts.map +1 -1
  31. package/dist/test-runner.js +62 -81
  32. package/dist/test-runner.js.map +1 -1
  33. package/dist/utils.d.ts +5 -5
  34. package/dist/utils.d.ts.map +1 -1
  35. package/dist/utils.js.map +1 -1
  36. package/package.json +28 -7
  37. package/src/check-type.ts +1 -1
  38. package/src/create-test-device.ts +38 -21
  39. package/src/engine/classic-animation-loop.ts +714 -0
  40. package/src/index.ts +5 -5
  41. package/src/performance-test-runner.ts +17 -13
  42. package/src/register-devices.ts +11 -0
  43. package/src/snapshot-test-runner.ts +33 -31
  44. package/src/test-runner.ts +100 -75
  45. package/src/utils.ts +1 -1
  46. package/dist/create-headless-context.d.ts +0 -2
  47. package/dist/create-headless-context.d.ts.map +0 -1
  48. package/dist/create-headless-context.js +0 -37
  49. package/dist/create-headless-context.js.map +0 -1
  50. package/dist/create-test-context.d.ts +0 -2
  51. package/dist/create-test-context.d.ts.map +0 -1
  52. package/dist/create-test-context.js +0 -6
  53. package/dist/create-test-context.js.map +0 -1
  54. package/src/create-headless-context.ts +0 -36
  55. package/src/create-test-context.ts +0 -29
@@ -0,0 +1,434 @@
1
+ import { luma, log, requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/core';
2
+ import { isBrowser } from '@probe.gl/env';
3
+ import { isWebGL, resetGLParameters } from '@luma.gl/webgl';
4
+ const isPage = isBrowser() && typeof document !== 'undefined';
5
+ function getHTMLCanvasElement(canvas) {
6
+ return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement ? canvas : null;
7
+ }
8
+ let statIdCounter = 0;
9
+ const DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS = {
10
+ onCreateDevice: props => luma.createDevice(props),
11
+ onCreateContext: undefined,
12
+ onAddHTML: undefined,
13
+ onInitialize: () => ({}),
14
+ onRender: () => {},
15
+ onFinalize: () => {},
16
+ onError: error => console.error(error),
17
+ device: null,
18
+ useDevicePixels: true,
19
+ autoResizeViewport: true,
20
+ autoResizeDrawingBuffer: true,
21
+ stats: luma.stats.get(`animation-loop-${statIdCounter++}`),
22
+ gl: undefined,
23
+ glOptions: {},
24
+ createFramebuffer: false
25
+ };
26
+ export class ClassicAnimationLoop {
27
+ constructor() {
28
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
29
+ this.device = void 0;
30
+ this.canvas = void 0;
31
+ this.props = void 0;
32
+ this.animationProps = void 0;
33
+ this.timeline = null;
34
+ this.stats = void 0;
35
+ this.cpuTime = void 0;
36
+ this.gpuTime = void 0;
37
+ this.frameRate = void 0;
38
+ this.display = void 0;
39
+ this.needsRedraw = 'initialized';
40
+ this._initialized = false;
41
+ this._running = false;
42
+ this._animationFrameId = null;
43
+ this._pageLoadPromise = null;
44
+ this._nextFramePromise = null;
45
+ this._resolveNextFrame = null;
46
+ this._cpuStartTime = 0;
47
+ this.gl = void 0;
48
+ this.props = {
49
+ ...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS,
50
+ ...props
51
+ };
52
+ props = this.props;
53
+ let {
54
+ useDevicePixels = true
55
+ } = this.props;
56
+ if ('useDevicePixelRatio' in props) {
57
+ log.deprecated('useDevicePixelRatio', 'useDevicePixels')();
58
+ useDevicePixels = props.useDevicePixelRatio;
59
+ }
60
+ this.device = props.device;
61
+ this.gl = this.device && this.device.gl || props.gl;
62
+ this.stats = props.stats;
63
+ this.cpuTime = this.stats.get('CPU Time');
64
+ this.gpuTime = this.stats.get('GPU Time');
65
+ this.frameRate = this.stats.get('Frame Rate');
66
+ this.setProps({
67
+ autoResizeViewport: props.autoResizeViewport,
68
+ autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,
69
+ useDevicePixels
70
+ });
71
+ this.start = this.start.bind(this);
72
+ this.stop = this.stop.bind(this);
73
+ this._onMousemove = this._onMousemove.bind(this);
74
+ this._onMouseleave = this._onMouseleave.bind(this);
75
+ }
76
+ destroy() {
77
+ this.stop();
78
+ this._setDisplay(null);
79
+ }
80
+ delete() {
81
+ this.destroy();
82
+ }
83
+ setNeedsRedraw(reason) {
84
+ this.needsRedraw = this.needsRedraw || reason;
85
+ return this;
86
+ }
87
+ setProps(props) {
88
+ if ('autoResizeViewport' in props) {
89
+ this.props.autoResizeViewport = props.autoResizeViewport;
90
+ }
91
+ if ('autoResizeDrawingBuffer' in props) {
92
+ this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;
93
+ }
94
+ if ('useDevicePixels' in props) {
95
+ this.props.useDevicePixels = props.useDevicePixels;
96
+ }
97
+ return this;
98
+ }
99
+ start() {
100
+ let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
101
+ this._start(opts);
102
+ return this;
103
+ }
104
+ async _start(props) {
105
+ if (this._running) {
106
+ return this;
107
+ }
108
+ this._running = true;
109
+ try {
110
+ await this._getPageLoadPromise();
111
+ if (!this._running) {
112
+ return null;
113
+ }
114
+ let appContext;
115
+ if (!this._initialized) {
116
+ this._initialized = true;
117
+ await this._createDevice(props);
118
+ this._initialize(props);
119
+ appContext = await this.onInitialize(this.animationProps);
120
+ this._addCallbackData(appContext || {});
121
+ }
122
+ if (!this._running) {
123
+ return null;
124
+ }
125
+ if (appContext !== false) {
126
+ this._cancelAnimationFrame();
127
+ this._requestAnimationFrame();
128
+ }
129
+ return this;
130
+ } catch (error) {
131
+ this.props.onError(error);
132
+ return null;
133
+ }
134
+ }
135
+ redraw() {
136
+ if (this.isContextLost()) {
137
+ return this;
138
+ }
139
+ this._beginTimers();
140
+ this._setupFrame();
141
+ this._updateCallbackData();
142
+ this._renderFrame(this.animationProps);
143
+ this._clearNeedsRedraw();
144
+ if (this._resolveNextFrame) {
145
+ this._resolveNextFrame(this);
146
+ this._nextFramePromise = null;
147
+ this._resolveNextFrame = null;
148
+ }
149
+ this._endTimers();
150
+ return this;
151
+ }
152
+ stop() {
153
+ if (this._running) {
154
+ this._finalizeCallbackData();
155
+ this._cancelAnimationFrame();
156
+ this._nextFramePromise = null;
157
+ this._resolveNextFrame = null;
158
+ this._running = false;
159
+ }
160
+ return this;
161
+ }
162
+ attachTimeline(timeline) {
163
+ this.timeline = timeline;
164
+ return this.timeline;
165
+ }
166
+ detachTimeline() {
167
+ this.timeline = null;
168
+ }
169
+ waitForRender() {
170
+ this.setNeedsRedraw('waitForRender');
171
+ if (!this._nextFramePromise) {
172
+ this._nextFramePromise = new Promise(resolve => {
173
+ this._resolveNextFrame = resolve;
174
+ });
175
+ }
176
+ return this._nextFramePromise;
177
+ }
178
+ async toDataURL() {
179
+ var _getHTMLCanvasElement;
180
+ this.setNeedsRedraw('toDataURL');
181
+ await this.waitForRender();
182
+ return (_getHTMLCanvasElement = getHTMLCanvasElement(this.gl.canvas)) === null || _getHTMLCanvasElement === void 0 ? void 0 : _getHTMLCanvasElement.toDataURL();
183
+ }
184
+ isContextLost() {
185
+ return this.gl.isContextLost();
186
+ }
187
+ onCreateDevice(deviceProps) {
188
+ const {
189
+ onCreateDevice
190
+ } = this.props;
191
+ return onCreateDevice(deviceProps);
192
+ }
193
+ onInitialize(animationProps) {
194
+ const {
195
+ onInitialize
196
+ } = this.props;
197
+ return onInitialize(animationProps);
198
+ }
199
+ onRender(animationProps) {
200
+ const {
201
+ onRender
202
+ } = this.props;
203
+ return onRender(animationProps);
204
+ }
205
+ onFinalize(animationProps) {
206
+ const {
207
+ onFinalize
208
+ } = this.props;
209
+ return onFinalize(animationProps);
210
+ }
211
+ onCreateContext(props) {
212
+ const {
213
+ onCreateContext
214
+ } = this.props;
215
+ return onCreateContext(props);
216
+ }
217
+ getHTMLControlValue(id) {
218
+ let defaultValue = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
219
+ const element = document.getElementById(id);
220
+ return element ? Number(element.value) : defaultValue;
221
+ }
222
+ _initialize(props) {
223
+ this._createFramebuffer();
224
+ this._startEventHandling();
225
+ this._initializeCallbackData();
226
+ this._updateCallbackData();
227
+ this._resizeCanvasDrawingBuffer();
228
+ this._resizeViewport();
229
+ }
230
+ _getPageLoadPromise() {
231
+ if (!this._pageLoadPromise) {
232
+ this._pageLoadPromise = isPage ? new Promise((resolve, reject) => {
233
+ if (isPage && document.readyState === 'complete') {
234
+ resolve(document);
235
+ return;
236
+ }
237
+ window.addEventListener('load', () => {
238
+ resolve(document);
239
+ });
240
+ }) : Promise.resolve({});
241
+ }
242
+ return this._pageLoadPromise;
243
+ }
244
+ _setDisplay(display) {
245
+ if (this.display) {
246
+ this.display.destroy();
247
+ this.display.animationLoop = null;
248
+ }
249
+ if (display) {
250
+ display.animationLoop = this;
251
+ }
252
+ this.display = display;
253
+ }
254
+ _requestAnimationFrame() {
255
+ if (!this._running) {
256
+ return;
257
+ }
258
+ this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
259
+ }
260
+ _cancelAnimationFrame() {
261
+ if (this._animationFrameId !== null) {
262
+ return;
263
+ }
264
+ cancelAnimationFrame(this._animationFrameId);
265
+ this._animationFrameId = null;
266
+ }
267
+ _animationFrame() {
268
+ if (!this._running) {
269
+ return;
270
+ }
271
+ this.redraw();
272
+ this._requestAnimationFrame();
273
+ }
274
+ _renderFrame(props) {
275
+ if (this.display) {
276
+ this.display._renderFrame(props);
277
+ return;
278
+ }
279
+ this.onRender(props);
280
+ }
281
+ _clearNeedsRedraw() {
282
+ this.needsRedraw = null;
283
+ }
284
+ _setupFrame() {
285
+ this._resizeCanvasDrawingBuffer();
286
+ this._resizeViewport();
287
+ this._resizeFramebuffer();
288
+ }
289
+ _initializeCallbackData() {
290
+ this.animationProps = {
291
+ device: this.device,
292
+ gl: this.gl,
293
+ stop: this.stop,
294
+ canvas: this.gl.canvas,
295
+ useDevicePixels: this.props.useDevicePixels,
296
+ needsRedraw: null,
297
+ startTime: Date.now(),
298
+ engineTime: 0,
299
+ tick: 0,
300
+ tock: 0,
301
+ timeline: this.timeline,
302
+ animationLoop: this,
303
+ time: 0,
304
+ _mousePosition: null,
305
+ _timeline: this.timeline,
306
+ _loop: this,
307
+ _animationLoop: this
308
+ };
309
+ }
310
+ _updateCallbackData() {
311
+ const {
312
+ width,
313
+ height,
314
+ aspect
315
+ } = this._getSizeAndAspect();
316
+ if (width !== this.animationProps.width || height !== this.animationProps.height) {
317
+ this.setNeedsRedraw('drawing buffer resized');
318
+ }
319
+ if (aspect !== this.animationProps.aspect) {
320
+ this.setNeedsRedraw('drawing buffer aspect changed');
321
+ }
322
+ this.animationProps.width = width;
323
+ this.animationProps.height = height;
324
+ this.animationProps.aspect = aspect;
325
+ this.animationProps.needsRedraw = this.needsRedraw;
326
+ this.animationProps.engineTime = Date.now() - this.animationProps.startTime;
327
+ if (this.timeline) {
328
+ this.timeline.update(this.animationProps.engineTime);
329
+ }
330
+ this.animationProps.tick = Math.floor(this.animationProps.time / 1000 * 60);
331
+ this.animationProps.tock++;
332
+ this.animationProps.time = this.timeline ? this.timeline.getTime() : this.animationProps.engineTime;
333
+ }
334
+ _finalizeCallbackData() {
335
+ this.onFinalize(this.animationProps);
336
+ }
337
+ _addCallbackData(appContext) {
338
+ if (typeof appContext === 'object' && appContext !== null) {
339
+ this.animationProps = Object.assign({}, this.animationProps, appContext);
340
+ }
341
+ }
342
+ async _createDevice(props) {
343
+ const deviceProps = {
344
+ ...this.props,
345
+ ...props,
346
+ ...this.props.glOptions
347
+ };
348
+ this.device = await this.onCreateDevice(deviceProps);
349
+ this.gl = this.device.gl;
350
+ if (!isWebGL(this.gl)) {
351
+ throw new Error('ClassicAnimationLoop.onCreateContext - illegal context returned');
352
+ }
353
+ resetGLParameters(this.gl);
354
+ this._createInfoDiv();
355
+ }
356
+ _createInfoDiv() {
357
+ const canvas = getHTMLCanvasElement(this.gl.canvas);
358
+ if (canvas && this.props.onAddHTML) {
359
+ const wrapperDiv = document.createElement('div');
360
+ document.body.appendChild(wrapperDiv);
361
+ wrapperDiv.style.position = 'relative';
362
+ const div = document.createElement('div');
363
+ div.style.position = 'absolute';
364
+ div.style.left = '10px';
365
+ div.style.bottom = '10px';
366
+ div.style.width = '300px';
367
+ div.style.background = 'white';
368
+ if (canvas) {
369
+ wrapperDiv.appendChild(canvas);
370
+ }
371
+ wrapperDiv.appendChild(div);
372
+ const html = this.props.onAddHTML(div);
373
+ if (html) {
374
+ div.innerHTML = html;
375
+ }
376
+ }
377
+ }
378
+ _getSizeAndAspect() {
379
+ const width = this.gl.drawingBufferWidth;
380
+ const height = this.gl.drawingBufferHeight;
381
+ let aspect = 1;
382
+ const canvas = getHTMLCanvasElement(this.gl.canvas);
383
+ if (canvas && canvas.clientHeight) {
384
+ aspect = canvas.clientWidth / canvas.clientHeight;
385
+ } else if (width > 0 && height > 0) {
386
+ aspect = width / height;
387
+ }
388
+ return {
389
+ width,
390
+ height,
391
+ aspect
392
+ };
393
+ }
394
+ _resizeViewport() {
395
+ if (this.props.autoResizeViewport) {
396
+ this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);
397
+ }
398
+ }
399
+ _resizeCanvasDrawingBuffer() {
400
+ if (this.props.autoResizeDrawingBuffer) {
401
+ this.device.canvasContext.resize({
402
+ useDevicePixels: this.props.useDevicePixels
403
+ });
404
+ }
405
+ }
406
+ _beginTimers() {
407
+ this.frameRate.timeEnd();
408
+ this.frameRate.timeStart();
409
+ this.cpuTime.timeStart();
410
+ }
411
+ _endTimers() {
412
+ this.cpuTime.timeEnd();
413
+ }
414
+ _startEventHandling() {
415
+ const {
416
+ canvas
417
+ } = this.gl;
418
+ if (canvas) {
419
+ canvas.addEventListener('mousemove', this._onMousemove);
420
+ canvas.addEventListener('mouseleave', this._onMouseleave);
421
+ }
422
+ }
423
+ _onMousemove(e) {
424
+ this.animationProps._mousePosition = [e.offsetX, e.offsetY];
425
+ }
426
+ _onMouseleave(e) {
427
+ this.animationProps._mousePosition = null;
428
+ }
429
+ _createFramebuffer() {
430
+ if (this.props.createFramebuffer) {}
431
+ }
432
+ _resizeFramebuffer() {}
433
+ }
434
+ //# sourceMappingURL=classic-animation-loop.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"classic-animation-loop.js","names":["luma","log","requestAnimationFrame","cancelAnimationFrame","isBrowser","isWebGL","resetGLParameters","isPage","document","getHTMLCanvasElement","canvas","HTMLCanvasElement","statIdCounter","DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS","onCreateDevice","props","createDevice","onCreateContext","undefined","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","device","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","stats","get","gl","glOptions","createFramebuffer","ClassicAnimationLoop","constructor","arguments","length","animationProps","timeline","cpuTime","gpuTime","frameRate","display","needsRedraw","_initialized","_running","_animationFrameId","_pageLoadPromise","_nextFramePromise","_resolveNextFrame","_cpuStartTime","deprecated","useDevicePixelRatio","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","opts","_start","_getPageLoadPromise","appContext","_createDevice","_initialize","_addCallbackData","_cancelAnimationFrame","_requestAnimationFrame","redraw","isContextLost","_beginTimers","_setupFrame","_updateCallbackData","_renderFrame","_clearNeedsRedraw","_endTimers","_finalizeCallbackData","attachTimeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","_getHTMLCanvasElement","deviceProps","getHTMLControlValue","id","defaultValue","element","getElementById","Number","value","_createFramebuffer","_startEventHandling","_initializeCallbackData","_resizeCanvasDrawingBuffer","_resizeViewport","reject","readyState","window","addEventListener","animationLoop","_animationFrame","_resizeFramebuffer","startTime","Date","now","engineTime","tick","tock","time","_mousePosition","_timeline","_loop","_animationLoop","width","height","aspect","_getSizeAndAspect","update","Math","floor","getTime","Object","assign","Error","_createInfoDiv","wrapperDiv","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","drawingBufferWidth","drawingBufferHeight","clientHeight","clientWidth","viewport","canvasContext","resize","timeEnd","timeStart","e","offsetX","offsetY"],"sources":["../../src/engine/classic-animation-loop.ts"],"sourcesContent":["// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {\n luma,\n Device,\n DeviceProps,\n log,\n requestAnimationFrame,\n cancelAnimationFrame\n} from '@luma.gl/core';\nimport {Timeline, AnimationProps} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {isWebGL, resetGLParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGLRenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGLRenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGLRenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice(props),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGLRenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n if (!isWebGL(this.gl)) {\n throw new Error('ClassicAnimationLoop.onCreateContext - illegal context returned');\n }\n\n // Reset the WebGL context.\n resetGLParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas)\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.canvasContext.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n 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