@luma.gl/test-utils 9.0.0-alpha.3 → 9.0.0-alpha.30

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Files changed (55) hide show
  1. package/LICENSE +2 -1
  2. package/dist/check-type.js +0 -1
  3. package/dist/check-type.js.map +1 -1
  4. package/dist/create-test-device.d.ts +11 -4
  5. package/dist/create-test-device.d.ts.map +1 -1
  6. package/dist/create-test-device.js +28 -17
  7. package/dist/create-test-device.js.map +1 -1
  8. package/dist/engine/classic-animation-loop.d.ts +135 -0
  9. package/dist/engine/classic-animation-loop.d.ts.map +1 -0
  10. package/dist/engine/classic-animation-loop.js +435 -0
  11. package/dist/engine/classic-animation-loop.js.map +1 -0
  12. package/dist/index.cjs +851 -0
  13. package/dist/index.d.ts +4 -5
  14. package/dist/index.d.ts.map +1 -1
  15. package/dist/index.js +6 -7
  16. package/dist/index.js.map +1 -1
  17. package/dist/performance-test-runner.d.ts +7 -6
  18. package/dist/performance-test-runner.d.ts.map +1 -1
  19. package/dist/performance-test-runner.js +10 -21
  20. package/dist/performance-test-runner.js.map +1 -1
  21. package/dist/register-devices.d.ts +2 -0
  22. package/dist/register-devices.d.ts.map +1 -0
  23. package/dist/register-devices.js +7 -0
  24. package/dist/register-devices.js.map +1 -0
  25. package/dist/snapshot-test-runner.d.ts +11 -7
  26. package/dist/snapshot-test-runner.d.ts.map +1 -1
  27. package/dist/snapshot-test-runner.js +22 -28
  28. package/dist/snapshot-test-runner.js.map +1 -1
  29. package/dist/test-runner.d.ts +35 -23
  30. package/dist/test-runner.d.ts.map +1 -1
  31. package/dist/test-runner.js +55 -73
  32. package/dist/test-runner.js.map +1 -1
  33. package/dist/utils.d.ts +5 -5
  34. package/dist/utils.d.ts.map +1 -1
  35. package/dist/utils.js.map +1 -1
  36. package/package.json +28 -7
  37. package/src/check-type.ts +1 -1
  38. package/src/create-test-device.ts +37 -21
  39. package/src/engine/classic-animation-loop.ts +714 -0
  40. package/src/index.ts +5 -5
  41. package/src/performance-test-runner.ts +16 -13
  42. package/src/register-devices.ts +10 -0
  43. package/src/snapshot-test-runner.ts +33 -31
  44. package/src/test-runner.ts +100 -75
  45. package/src/utils.ts +1 -1
  46. package/dist/create-headless-context.d.ts +0 -2
  47. package/dist/create-headless-context.d.ts.map +0 -1
  48. package/dist/create-headless-context.js +0 -37
  49. package/dist/create-headless-context.js.map +0 -1
  50. package/dist/create-test-context.d.ts +0 -2
  51. package/dist/create-test-context.d.ts.map +0 -1
  52. package/dist/create-test-context.js +0 -6
  53. package/dist/create-test-context.js.map +0 -1
  54. package/src/create-headless-context.ts +0 -36
  55. package/src/create-test-context.ts +0 -29
@@ -0,0 +1,435 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { luma, log, requestAnimationFrame, cancelAnimationFrame } from '@luma.gl/core';
3
+ import { isBrowser } from '@probe.gl/env';
4
+ import { isWebGL, resetParameters } from '@luma.gl/webgl';
5
+ const isPage = isBrowser() && typeof document !== 'undefined';
6
+ function getHTMLCanvasElement(canvas) {
7
+ return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement ? canvas : null;
8
+ }
9
+ let statIdCounter = 0;
10
+ const DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS = {
11
+ onCreateDevice: props => luma.createDevice(props),
12
+ onCreateContext: undefined,
13
+ onAddHTML: undefined,
14
+ onInitialize: () => ({}),
15
+ onRender: () => {},
16
+ onFinalize: () => {},
17
+ onError: error => console.error(error),
18
+ device: null,
19
+ useDevicePixels: true,
20
+ autoResizeViewport: true,
21
+ autoResizeDrawingBuffer: true,
22
+ stats: luma.stats.get("animation-loop-".concat(statIdCounter++)),
23
+ gl: undefined,
24
+ glOptions: {},
25
+ createFramebuffer: false
26
+ };
27
+ export class ClassicAnimationLoop {
28
+ constructor() {
29
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
30
+ _defineProperty(this, "device", void 0);
31
+ _defineProperty(this, "canvas", void 0);
32
+ _defineProperty(this, "props", void 0);
33
+ _defineProperty(this, "animationProps", void 0);
34
+ _defineProperty(this, "timeline", null);
35
+ _defineProperty(this, "stats", void 0);
36
+ _defineProperty(this, "cpuTime", void 0);
37
+ _defineProperty(this, "gpuTime", void 0);
38
+ _defineProperty(this, "frameRate", void 0);
39
+ _defineProperty(this, "display", void 0);
40
+ _defineProperty(this, "needsRedraw", 'initialized');
41
+ _defineProperty(this, "_initialized", false);
42
+ _defineProperty(this, "_running", false);
43
+ _defineProperty(this, "_animationFrameId", null);
44
+ _defineProperty(this, "_pageLoadPromise", null);
45
+ _defineProperty(this, "_nextFramePromise", null);
46
+ _defineProperty(this, "_resolveNextFrame", null);
47
+ _defineProperty(this, "_cpuStartTime", 0);
48
+ _defineProperty(this, "gl", void 0);
49
+ this.props = {
50
+ ...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS,
51
+ ...props
52
+ };
53
+ props = this.props;
54
+ let {
55
+ useDevicePixels = true
56
+ } = this.props;
57
+ if ('useDevicePixelRatio' in props) {
58
+ log.deprecated('useDevicePixelRatio', 'useDevicePixels')();
59
+ useDevicePixels = props.useDevicePixelRatio;
60
+ }
61
+ this.device = props.device;
62
+ this.gl = this.device && this.device.gl || props.gl;
63
+ this.stats = props.stats;
64
+ this.cpuTime = this.stats.get('CPU Time');
65
+ this.gpuTime = this.stats.get('GPU Time');
66
+ this.frameRate = this.stats.get('Frame Rate');
67
+ this.setProps({
68
+ autoResizeViewport: props.autoResizeViewport,
69
+ autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,
70
+ useDevicePixels
71
+ });
72
+ this.start = this.start.bind(this);
73
+ this.stop = this.stop.bind(this);
74
+ this._onMousemove = this._onMousemove.bind(this);
75
+ this._onMouseleave = this._onMouseleave.bind(this);
76
+ }
77
+ destroy() {
78
+ this.stop();
79
+ this._setDisplay(null);
80
+ }
81
+ delete() {
82
+ this.destroy();
83
+ }
84
+ setNeedsRedraw(reason) {
85
+ this.needsRedraw = this.needsRedraw || reason;
86
+ return this;
87
+ }
88
+ setProps(props) {
89
+ if ('autoResizeViewport' in props) {
90
+ this.props.autoResizeViewport = props.autoResizeViewport;
91
+ }
92
+ if ('autoResizeDrawingBuffer' in props) {
93
+ this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;
94
+ }
95
+ if ('useDevicePixels' in props) {
96
+ this.props.useDevicePixels = props.useDevicePixels;
97
+ }
98
+ return this;
99
+ }
100
+ start() {
101
+ let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
102
+ this._start(opts);
103
+ return this;
104
+ }
105
+ async _start(props) {
106
+ if (this._running) {
107
+ return this;
108
+ }
109
+ this._running = true;
110
+ try {
111
+ await this._getPageLoadPromise();
112
+ if (!this._running) {
113
+ return null;
114
+ }
115
+ let appContext;
116
+ if (!this._initialized) {
117
+ this._initialized = true;
118
+ await this._createDevice(props);
119
+ this._initialize(props);
120
+ appContext = await this.onInitialize(this.animationProps);
121
+ this._addCallbackData(appContext || {});
122
+ }
123
+ if (!this._running) {
124
+ return null;
125
+ }
126
+ if (appContext !== false) {
127
+ this._cancelAnimationFrame();
128
+ this._requestAnimationFrame();
129
+ }
130
+ return this;
131
+ } catch (error) {
132
+ this.props.onError(error);
133
+ return null;
134
+ }
135
+ }
136
+ redraw() {
137
+ if (this.isContextLost()) {
138
+ return this;
139
+ }
140
+ this._beginTimers();
141
+ this._setupFrame();
142
+ this._updateCallbackData();
143
+ this._renderFrame(this.animationProps);
144
+ this._clearNeedsRedraw();
145
+ if (this._resolveNextFrame) {
146
+ this._resolveNextFrame(this);
147
+ this._nextFramePromise = null;
148
+ this._resolveNextFrame = null;
149
+ }
150
+ this._endTimers();
151
+ return this;
152
+ }
153
+ stop() {
154
+ if (this._running) {
155
+ this._finalizeCallbackData();
156
+ this._cancelAnimationFrame();
157
+ this._nextFramePromise = null;
158
+ this._resolveNextFrame = null;
159
+ this._running = false;
160
+ }
161
+ return this;
162
+ }
163
+ attachTimeline(timeline) {
164
+ this.timeline = timeline;
165
+ return this.timeline;
166
+ }
167
+ detachTimeline() {
168
+ this.timeline = null;
169
+ }
170
+ waitForRender() {
171
+ this.setNeedsRedraw('waitForRender');
172
+ if (!this._nextFramePromise) {
173
+ this._nextFramePromise = new Promise(resolve => {
174
+ this._resolveNextFrame = resolve;
175
+ });
176
+ }
177
+ return this._nextFramePromise;
178
+ }
179
+ async toDataURL() {
180
+ var _getHTMLCanvasElement;
181
+ this.setNeedsRedraw('toDataURL');
182
+ await this.waitForRender();
183
+ return (_getHTMLCanvasElement = getHTMLCanvasElement(this.gl.canvas)) === null || _getHTMLCanvasElement === void 0 ? void 0 : _getHTMLCanvasElement.toDataURL();
184
+ }
185
+ isContextLost() {
186
+ return this.gl.isContextLost();
187
+ }
188
+ onCreateDevice(deviceProps) {
189
+ const {
190
+ onCreateDevice
191
+ } = this.props;
192
+ return onCreateDevice(deviceProps);
193
+ }
194
+ onInitialize(animationProps) {
195
+ const {
196
+ onInitialize
197
+ } = this.props;
198
+ return onInitialize(animationProps);
199
+ }
200
+ onRender(animationProps) {
201
+ const {
202
+ onRender
203
+ } = this.props;
204
+ return onRender(animationProps);
205
+ }
206
+ onFinalize(animationProps) {
207
+ const {
208
+ onFinalize
209
+ } = this.props;
210
+ return onFinalize(animationProps);
211
+ }
212
+ onCreateContext(props) {
213
+ const {
214
+ onCreateContext
215
+ } = this.props;
216
+ return onCreateContext(props);
217
+ }
218
+ getHTMLControlValue(id) {
219
+ let defaultValue = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
220
+ const element = document.getElementById(id);
221
+ return element ? Number(element.value) : defaultValue;
222
+ }
223
+ _initialize(props) {
224
+ this._createFramebuffer();
225
+ this._startEventHandling();
226
+ this._initializeCallbackData();
227
+ this._updateCallbackData();
228
+ this._resizeCanvasDrawingBuffer();
229
+ this._resizeViewport();
230
+ }
231
+ _getPageLoadPromise() {
232
+ if (!this._pageLoadPromise) {
233
+ this._pageLoadPromise = isPage ? new Promise((resolve, reject) => {
234
+ if (isPage && document.readyState === 'complete') {
235
+ resolve(document);
236
+ return;
237
+ }
238
+ window.addEventListener('load', () => {
239
+ resolve(document);
240
+ });
241
+ }) : Promise.resolve({});
242
+ }
243
+ return this._pageLoadPromise;
244
+ }
245
+ _setDisplay(display) {
246
+ if (this.display) {
247
+ this.display.destroy();
248
+ this.display.animationLoop = null;
249
+ }
250
+ if (display) {
251
+ display.animationLoop = this;
252
+ }
253
+ this.display = display;
254
+ }
255
+ _requestAnimationFrame() {
256
+ if (!this._running) {
257
+ return;
258
+ }
259
+ this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
260
+ }
261
+ _cancelAnimationFrame() {
262
+ if (this._animationFrameId !== null) {
263
+ return;
264
+ }
265
+ cancelAnimationFrame(this._animationFrameId);
266
+ this._animationFrameId = null;
267
+ }
268
+ _animationFrame() {
269
+ if (!this._running) {
270
+ return;
271
+ }
272
+ this.redraw();
273
+ this._requestAnimationFrame();
274
+ }
275
+ _renderFrame(props) {
276
+ if (this.display) {
277
+ this.display._renderFrame(props);
278
+ return;
279
+ }
280
+ this.onRender(props);
281
+ }
282
+ _clearNeedsRedraw() {
283
+ this.needsRedraw = null;
284
+ }
285
+ _setupFrame() {
286
+ this._resizeCanvasDrawingBuffer();
287
+ this._resizeViewport();
288
+ this._resizeFramebuffer();
289
+ }
290
+ _initializeCallbackData() {
291
+ this.animationProps = {
292
+ device: this.device,
293
+ gl: this.gl,
294
+ stop: this.stop,
295
+ canvas: this.gl.canvas,
296
+ useDevicePixels: this.props.useDevicePixels,
297
+ needsRedraw: null,
298
+ startTime: Date.now(),
299
+ engineTime: 0,
300
+ tick: 0,
301
+ tock: 0,
302
+ timeline: this.timeline,
303
+ animationLoop: this,
304
+ time: 0,
305
+ _mousePosition: null,
306
+ _timeline: this.timeline,
307
+ _loop: this,
308
+ _animationLoop: this
309
+ };
310
+ }
311
+ _updateCallbackData() {
312
+ const {
313
+ width,
314
+ height,
315
+ aspect
316
+ } = this._getSizeAndAspect();
317
+ if (width !== this.animationProps.width || height !== this.animationProps.height) {
318
+ this.setNeedsRedraw('drawing buffer resized');
319
+ }
320
+ if (aspect !== this.animationProps.aspect) {
321
+ this.setNeedsRedraw('drawing buffer aspect changed');
322
+ }
323
+ this.animationProps.width = width;
324
+ this.animationProps.height = height;
325
+ this.animationProps.aspect = aspect;
326
+ this.animationProps.needsRedraw = this.needsRedraw;
327
+ this.animationProps.engineTime = Date.now() - this.animationProps.startTime;
328
+ if (this.timeline) {
329
+ this.timeline.update(this.animationProps.engineTime);
330
+ }
331
+ this.animationProps.tick = Math.floor(this.animationProps.time / 1000 * 60);
332
+ this.animationProps.tock++;
333
+ this.animationProps.time = this.timeline ? this.timeline.getTime() : this.animationProps.engineTime;
334
+ }
335
+ _finalizeCallbackData() {
336
+ this.onFinalize(this.animationProps);
337
+ }
338
+ _addCallbackData(appContext) {
339
+ if (typeof appContext === 'object' && appContext !== null) {
340
+ this.animationProps = Object.assign({}, this.animationProps, appContext);
341
+ }
342
+ }
343
+ async _createDevice(props) {
344
+ const deviceProps = {
345
+ ...this.props,
346
+ ...props,
347
+ ...this.props.glOptions
348
+ };
349
+ this.device = await this.onCreateDevice(deviceProps);
350
+ this.gl = this.device.gl;
351
+ if (!isWebGL(this.gl)) {
352
+ throw new Error('ClassicAnimationLoop.onCreateContext - illegal context returned');
353
+ }
354
+ resetParameters(this.gl);
355
+ this._createInfoDiv();
356
+ }
357
+ _createInfoDiv() {
358
+ const canvas = getHTMLCanvasElement(this.gl.canvas);
359
+ if (canvas && this.props.onAddHTML) {
360
+ const wrapperDiv = document.createElement('div');
361
+ document.body.appendChild(wrapperDiv);
362
+ wrapperDiv.style.position = 'relative';
363
+ const div = document.createElement('div');
364
+ div.style.position = 'absolute';
365
+ div.style.left = '10px';
366
+ div.style.bottom = '10px';
367
+ div.style.width = '300px';
368
+ div.style.background = 'white';
369
+ if (canvas) {
370
+ wrapperDiv.appendChild(canvas);
371
+ }
372
+ wrapperDiv.appendChild(div);
373
+ const html = this.props.onAddHTML(div);
374
+ if (html) {
375
+ div.innerHTML = html;
376
+ }
377
+ }
378
+ }
379
+ _getSizeAndAspect() {
380
+ const width = this.gl.drawingBufferWidth;
381
+ const height = this.gl.drawingBufferHeight;
382
+ let aspect = 1;
383
+ const canvas = getHTMLCanvasElement(this.gl.canvas);
384
+ if (canvas && canvas.clientHeight) {
385
+ aspect = canvas.clientWidth / canvas.clientHeight;
386
+ } else if (width > 0 && height > 0) {
387
+ aspect = width / height;
388
+ }
389
+ return {
390
+ width,
391
+ height,
392
+ aspect
393
+ };
394
+ }
395
+ _resizeViewport() {
396
+ if (this.props.autoResizeViewport) {
397
+ this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);
398
+ }
399
+ }
400
+ _resizeCanvasDrawingBuffer() {
401
+ if (this.props.autoResizeDrawingBuffer) {
402
+ this.device.canvasContext.resize({
403
+ useDevicePixels: this.props.useDevicePixels
404
+ });
405
+ }
406
+ }
407
+ _beginTimers() {
408
+ this.frameRate.timeEnd();
409
+ this.frameRate.timeStart();
410
+ this.cpuTime.timeStart();
411
+ }
412
+ _endTimers() {
413
+ this.cpuTime.timeEnd();
414
+ }
415
+ _startEventHandling() {
416
+ const {
417
+ canvas
418
+ } = this.gl;
419
+ if (canvas) {
420
+ canvas.addEventListener('mousemove', this._onMousemove);
421
+ canvas.addEventListener('mouseleave', this._onMouseleave);
422
+ }
423
+ }
424
+ _onMousemove(e) {
425
+ this.animationProps._mousePosition = [e.offsetX, e.offsetY];
426
+ }
427
+ _onMouseleave(e) {
428
+ this.animationProps._mousePosition = null;
429
+ }
430
+ _createFramebuffer() {
431
+ if (this.props.createFramebuffer) {}
432
+ }
433
+ _resizeFramebuffer() {}
434
+ }
435
+ //# sourceMappingURL=classic-animation-loop.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"classic-animation-loop.js","names":["luma","log","requestAnimationFrame","cancelAnimationFrame","isBrowser","isWebGL","resetParameters","isPage","document","getHTMLCanvasElement","canvas","HTMLCanvasElement","statIdCounter","DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS","onCreateDevice","props","createDevice","onCreateContext","undefined","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","device","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","stats","get","concat","gl","glOptions","createFramebuffer","ClassicAnimationLoop","constructor","arguments","length","_defineProperty","deprecated","useDevicePixelRatio","cpuTime","gpuTime","frameRate","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","needsRedraw","opts","_start","_running","_getPageLoadPromise","appContext","_initialized","_createDevice","_initialize","animationProps","_addCallbackData","_cancelAnimationFrame","_requestAnimationFrame","redraw","isContextLost","_beginTimers","_setupFrame","_updateCallbackData","_renderFrame","_clearNeedsRedraw","_resolveNextFrame","_nextFramePromise","_endTimers","_finalizeCallbackData","attachTimeline","timeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","_getHTMLCanvasElement","deviceProps","getHTMLControlValue","id","defaultValue","element","getElementById","Number","value","_createFramebuffer","_startEventHandling","_initializeCallbackData","_resizeCanvasDrawingBuffer","_resizeViewport","_pageLoadPromise","reject","readyState","window","addEventListener","display","animationLoop","_animationFrameId","_animationFrame","_resizeFramebuffer","startTime","Date","now","engineTime","tick","tock","time","_mousePosition","_timeline","_loop","_animationLoop","width","height","aspect","_getSizeAndAspect","update","Math","floor","getTime","Object","assign","Error","_createInfoDiv","wrapperDiv","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","drawingBufferWidth","drawingBufferHeight","clientHeight","clientWidth","viewport","canvasContext","resize","timeEnd","timeStart","e","offsetX","offsetY"],"sources":["../../src/engine/classic-animation-loop.ts"],"sourcesContent":["// TODO - replace createGLContext, instrumentGLContext, resizeGLContext?\n// TODO - remove dependency on framebuffer (bundle size impact)\nimport {\n luma,\n Device,\n DeviceProps,\n log,\n requestAnimationFrame,\n cancelAnimationFrame\n} from '@luma.gl/core';\nimport {Timeline, AnimationProps} from '@luma.gl/engine';\nimport {Stats, Stat} from '@probe.gl/stats';\nimport {isBrowser} from '@probe.gl/env';\n\nimport {isWebGL, resetParameters} from '@luma.gl/webgl';\n// import {default as Query} from '../classic/query';\n// import {ClassicFramebuffer} from '../classic/framebuffer';\n\ntype ContextProps = DeviceProps;\n\nconst isPage = isBrowser() && typeof document !== 'undefined';\nfunction getHTMLCanvasElement(\n canvas: HTMLCanvasElement | OffscreenCanvas\n): HTMLCanvasElement | null {\n return typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement\n ? canvas\n : null;\n}\n\nlet statIdCounter = 0;\n\n/**\n * Classic Animation Props.\n * Contain a number of deprecated fields\n * @deprecated Use new AnimationLoop in `@luma.gl/engine`\n */\nexport type ClassicAnimationProps = AnimationProps & {\n animationLoop: ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n stop: () => ClassicAnimationLoop;\n\n /** @deprecated Use .device */\n gl: WebGLRenderingContext;\n /** @deprecated Will be removed */\n framebuffer: unknown;\n\n /** @deprecated Use .timeline */\n _timeline: Timeline;\n /** @deprecated Use .animationLoop */\n _loop: ClassicAnimationLoop;\n /** @deprecated Use .animationLoop */\n _animationLoop: ClassicAnimationLoop;\n};\n\n/** ClassicAnimationLoop properties */\nexport type ClassicAnimationLoopProps = {\n onCreateDevice?: (props: DeviceProps) => Promise<Device>;\n onCreateContext?: (props: ContextProps) => WebGLRenderingContext; // TODO: signature from createGLContext\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: ClassicAnimationProps) => {} | void | Promise<{} | void>;\n onRender?: (animationProps: ClassicAnimationProps) => void;\n onFinalize?: (animationProps: ClassicAnimationProps) => void;\n onError?: (reason: any) => void;\n\n stats?: Stats;\n\n device?: Device;\n glOptions?: ContextProps; // createGLContext options\n // debug?: boolean;\n\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n\n /** @deprecated Use .device */\n gl?: WebGLRenderingContext | null;\n /** @deprecated Will be removed */\n createFramebuffer?: boolean;\n};\n\nconst DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS: Required<ClassicAnimationLoopProps> = {\n onCreateDevice: (props: DeviceProps) => luma.createDevice(props),\n onCreateContext: undefined,\n onAddHTML: undefined,\n onInitialize: () => ({}),\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n device: null,\n // debug: true,\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: true,\n autoResizeDrawingBuffer: true,\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // deprecated\n // onCreateContext: (opts) => createGLContext(opts),\n gl: undefined,\n glOptions: {},\n createFramebuffer: false\n};\n\n/**\n * Convenient animation loop\n * @deprecated Use `@luma.gl/engine` AnimationLoop\n */\nexport class ClassicAnimationLoop {\n device: Device;\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n props: Required<ClassicAnimationLoopProps>;\n animationProps: ClassicAnimationProps;\n // framebuffer: ClassicFramebuffer = null;\n timeline: Timeline = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | null = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _pageLoadPromise: Promise<{}> | null = null;\n _nextFramePromise: Promise<ClassicAnimationLoop> | null = null;\n _resolveNextFrame: ((loop: ClassicAnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /** @deprecated */\n gl: WebGLRenderingContext;\n\n /*\n */\n constructor(props: ClassicAnimationLoopProps = {}) {\n this.props = {...DEFAULT_CLASSIC_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n let {useDevicePixels = true} = this.props;\n\n if ('useDevicePixelRatio' in props) {\n log.deprecated('useDevicePixelRatio', 'useDevicePixels')();\n // @ts-expect-error\n useDevicePixels = props.useDevicePixelRatio;\n }\n\n // state\n this.device = props.device;\n // @ts-expect-error\n this.gl = (this.device && this.device.gl) || props.gl;\n\n this.stats = props.stats;\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n setProps(props: ClassicAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels;\n }\n return this;\n }\n\n start(opts = {}) {\n this._start(opts);\n return this;\n }\n\n /** Starts a render loop if not already running */\n async _start(props) {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n // console.debug(`Starting ${this.constructor.name}`);\n // Wait for start promise before rendering frame\n try {\n await this._getPageLoadPromise();\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._createDevice(props);\n this._initialize(props);\n\n // Note: onIntialize can return a promise (in case app needs to load resources)\n // eslint-disable-next-line @typescript-eslint/await-thenable\n appContext = await this.onInitialize(this.animationProps);\n this._addCallbackData(appContext || {});\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (error) {\n this.props.onError(error);\n // this._running = false; // TODO\n return null;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.isContextLost()) {\n return this;\n }\n\n this._beginTimers();\n\n this._setupFrame();\n this._updateCallbackData();\n\n this._renderFrame(this.animationProps);\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n this._finalizeCallbackData();\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<ClassicAnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL() {\n this.setNeedsRedraw('toDataURL');\n\n await this.waitForRender();\n\n return getHTMLCanvasElement(this.gl.canvas)?.toDataURL();\n }\n\n isContextLost(): boolean {\n return this.gl.isContextLost();\n }\n\n onCreateDevice(deviceProps: DeviceProps): Promise<Device> {\n const {onCreateDevice} = this.props;\n return onCreateDevice(deviceProps);\n }\n\n onInitialize(animationProps: ClassicAnimationProps): {} | void {\n const {onInitialize} = this.props;\n return onInitialize(animationProps);\n }\n\n onRender(animationProps: ClassicAnimationProps) {\n const {onRender} = this.props;\n return onRender(animationProps);\n }\n\n onFinalize(animationProps: ClassicAnimationProps) {\n const {onFinalize} = this.props;\n return onFinalize(animationProps);\n }\n\n // DEPRECATED/REMOVED METHODS\n\n /** @deprecated Use .onCreateDevice() */\n onCreateContext(props: ContextProps) {\n const {onCreateContext} = this.props;\n return onCreateContext(props);\n }\n\n /** @deprecated */\n getHTMLControlValue(id, defaultValue = 1) {\n const element = document.getElementById(id);\n // @ts-expect-error Not all html elements have value\n return element ? Number(element.value) : defaultValue;\n }\n\n // PRIVATE METHODS\n\n _initialize(props: ClassicAnimationLoopProps) {\n this._createFramebuffer();\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeCallbackData();\n this._updateCallbackData();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _getPageLoadPromise() {\n if (!this._pageLoadPromise) {\n this._pageLoadPromise = isPage\n ? new Promise((resolve, reject) => {\n if (isPage && document.readyState === 'complete') {\n resolve(document);\n return;\n }\n window.addEventListener('load', () => {\n resolve(document);\n });\n })\n : Promise.resolve({});\n }\n return this._pageLoadPromise;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(props: ClassicAnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(props);\n return;\n }\n\n // call callback\n this.onRender(props);\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = null;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n this._resizeFramebuffer();\n }\n\n /* eslint-disable @typescript-eslint/unbound-method */\n\n // Initialize the object that will be passed to app callbacks\n _initializeCallbackData() {\n this.animationProps = {\n device: this.device,\n gl: this.gl,\n\n stop: this.stop,\n canvas: this.gl.canvas,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: null,\n\n // Animation props\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n timeline: this.timeline,\n // @ts-ignore\n animationLoop: this,\n\n // Timeline time for back compatibility\n time: 0,\n\n // Experimental\n _mousePosition: null, // Event props\n\n /** @deprecated */\n // framebuffer: this.framebuffer,\n /** @deprecated */\n _timeline: this.timeline,\n /** @deprecated */\n _loop: this,\n /** @deprecated */\n _animationLoop: this\n };\n }\n\n // Update the context object that will be passed to app callbacks\n _updateCallbackData() {\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n _finalizeCallbackData() {\n // call callback\n this.onFinalize(this.animationProps);\n // end callback\n }\n\n /** Add application's data to the app context object */\n _addCallbackData(appContext) {\n if (typeof appContext === 'object' && appContext !== null) {\n this.animationProps = Object.assign({}, this.animationProps, appContext);\n }\n }\n\n /** Either uses supplied or existing context, or calls provided callback to create one */\n async _createDevice(props: DeviceProps) {\n const deviceProps = {...this.props, ...props, ...this.props.glOptions};\n\n // TODO - support this.onCreateContext\n // Create the WebGL context if necessary\n // this.gl = this.props.gl ? instrumentGLContext(this.props.gl, deviceProps) : this.onCreateContext(deviceProps);\n\n this.device = await this.onCreateDevice(deviceProps);\n // @ts-expect-error\n this.gl = this.device.gl;\n\n if (!isWebGL(this.gl)) {\n throw new Error('ClassicAnimationLoop.onCreateContext - illegal context returned');\n }\n\n // Reset the WebGL context.\n resetParameters(this.gl);\n\n this._createInfoDiv();\n }\n\n _createInfoDiv() {\n const canvas = getHTMLCanvasElement(this.gl.canvas)\n if (canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (canvas) {\n wrapperDiv.appendChild(canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect() {\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const width = this.gl.drawingBufferWidth;\n const height = this.gl.drawingBufferHeight;\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n\n const canvas = getHTMLCanvasElement(this.gl.canvas);\n if (canvas && canvas.clientHeight) {\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n if (this.props.autoResizeViewport) {\n this.gl.viewport(0, 0, this.gl.drawingBufferWidth, this.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device.canvasContext.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n const {canvas} = this.gl;\n if (canvas) {\n canvas.addEventListener('mousemove', this._onMousemove);\n canvas.addEventListener('mouseleave', this._onMouseleave);\n }\n }\n\n _onMousemove(e) {\n this.animationProps._mousePosition = [e.offsetX, e.offsetY];\n }\n _onMouseleave(e) {\n this.animationProps._mousePosition = null;\n }\n\n // Deprecated\n\n /** @deprecated */\n _createFramebuffer() {\n // Setup default framebuffer\n if (this.props.createFramebuffer) {\n // this.framebuffer = new ClassicFramebuffer(this.gl);\n }\n }\n\n /** @deprecated */\n _resizeFramebuffer() {\n // if (this.framebuffer) {\n // this.framebuffer.resize({\n // width: this.gl.drawingBufferWidth,\n // height: this.gl.drawingBufferHeight\n // });\n // }\n 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