@luma.gl/shadertools 9.3.0 → 9.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +15 -28
- package/dist/dist.min.js +51 -48
- package/dist/index.cjs +15 -22
- package/dist/index.cjs.map +3 -3
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +0 -1
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -1
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +6 -11
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.d.ts +0 -1
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.js +6 -11
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +4 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -1
- package/package.json +3 -3
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +7 -15
- package/src/modules/lighting/phong-material/phong-material.ts +7 -15
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +1 -1
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +4 -1
package/dist/dist.dev.js
CHANGED
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@@ -6253,7 +6253,7 @@ vec3 lighting_getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 view_d
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specular = pow(specular_angle, material.shininess);
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}
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lambertian = max(lambertian, 0.0);
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6256
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-
return (lambertian * material.diffuse * surfaceColor + specular * material.specularColor) * color;
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6256
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+
return (lambertian * material.diffuse * surfaceColor + specular * floatColors_normalize(material.specularColor)) * color;
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}
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vec3 lighting_getLightColor(vec3 surfaceColor, vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
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@@ -6318,7 +6318,10 @@ fn lighting_getLightColor(surfaceColor: vec3<f32>, light_direction: vec3<f32>, v
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specular = pow(specular_angle, phongMaterial.shininess);
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}
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lambertian = max(lambertian, 0.0);
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6321
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-
return (
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6321
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+
return (
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6322
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lambertian * phongMaterial.diffuse * surfaceColor +
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6323
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+
specular * floatColors_normalize(phongMaterial.specularColor)
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6324
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+
) * color;
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}
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fn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, position_worldspace: vec3<f32>, normal_worldspace: vec3<f32>) -> vec3<f32> {
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@@ -6423,6 +6426,7 @@ fn lighting_getSpecularLightColor(cameraPosition: vec3<f32>, position_worldspace
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);
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// src/modules/lighting/gouraud-material/gouraud-material.ts
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6429
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+
var DEFAULT_SPECULAR_COLOR = [38.25, 38.25, 38.25];
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var gouraudMaterial = {
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props: {},
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name: "gouraudMaterial",
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@@ -6434,41 +6438,33 @@ fn lighting_getSpecularLightColor(cameraPosition: vec3<f32>, position_worldspace
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defines: {
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LIGHTING_VERTEX: true
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},
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-
dependencies: [lighting],
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+
dependencies: [lighting, floatColors],
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uniformTypes: {
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unlit: "i32",
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ambient: "f32",
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diffuse: "f32",
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shininess: "f32",
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-
specularColor: "vec3<f32>"
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-
useByteColors: "i32"
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+
specularColor: "vec3<f32>"
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},
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defaultUniforms: {
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unlit: false,
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ambient: 0.35,
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diffuse: 0.6,
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shininess: 32,
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specularColor:
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useByteColors: true
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specularColor: DEFAULT_SPECULAR_COLOR
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},
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getUniforms(props) {
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-
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if (uniforms.specularColor) {
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uniforms.specularColor = normalizeByteColor3(
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uniforms.specularColor,
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resolveUseByteColors(uniforms.useByteColors, true)
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);
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}
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-
return { ...gouraudMaterial.defaultUniforms, ...uniforms };
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+
return { ...gouraudMaterial.defaultUniforms, ...props };
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}
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};
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// src/modules/lighting/phong-material/phong-material.ts
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6462
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+
var DEFAULT_SPECULAR_COLOR2 = [38.25, 38.25, 38.25];
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var phongMaterial = {
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name: "phongMaterial",
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firstBindingSlot: 0,
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bindingLayout: [{ name: "phongMaterial", group: 3 }],
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-
dependencies: [lighting],
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+
dependencies: [lighting, floatColors],
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// Note these are switched between phong and gouraud
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source: PHONG_WGSL,
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vs: PHONG_VS,
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@@ -6481,26 +6477,17 @@ fn lighting_getSpecularLightColor(cameraPosition: vec3<f32>, position_worldspace
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ambient: "f32",
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diffuse: "f32",
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shininess: "f32",
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-
specularColor: "vec3<f32>"
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-
useByteColors: "i32"
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+
specularColor: "vec3<f32>"
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},
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defaultUniforms: {
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unlit: false,
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ambient: 0.35,
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diffuse: 0.6,
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shininess: 32,
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6492
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-
specularColor:
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useByteColors: true
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+
specularColor: DEFAULT_SPECULAR_COLOR2
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},
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getUniforms(props) {
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6496
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-
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if (uniforms.specularColor) {
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uniforms.specularColor = normalizeByteColor3(
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uniforms.specularColor,
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resolveUseByteColors(uniforms.useByteColors, true)
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);
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}
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6503
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-
return { ...phongMaterial.defaultUniforms, ...uniforms };
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6490
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+
return { ...phongMaterial.defaultUniforms, ...props };
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}
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};
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